@wayward/types 2.11.3-beta.dev.20220114.1 → 2.11.3-beta.dev.20220115.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/item/Item.d.ts +5 -1
- package/definitions/game/multiplayer/IMultiplayer.d.ts +1 -0
- package/definitions/game/multiplayer/Multiplayer.d.ts +3 -1
- package/definitions/game/multiplayer/packets/IPacket.d.ts +2 -0
- package/definitions/game/utilities/string/Strings.d.ts +1 -0
- package/package.json +1 -1
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@@ -150,7 +150,11 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
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getDisassemblyWeight(): number;
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getDisassemblyItems(): IItemDisassembleResult | undefined;
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isNearby(executor: Entity, allowNearby?: boolean): boolean;
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-
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+
/**
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* Fixes item issues.
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* Note: Be careful with what gets fixed in multiplayer! (when onlyRestoreIslandIds is set)
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*/
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verifyAndFixItem(onlyRestoreIslandIds: boolean): void;
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/**
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* @param source A string representing the reason for this damage. Used for multiplayer debugging. Just put a unique string of characters here
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* @param modifier The amount of damage to take. Defaults to 1.
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@@ -26,6 +26,7 @@ export interface IMultiplayerEvents {
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leaveLobby(lobbyId: string): any;
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stateChange(): any;
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checkConnection(webRtcWorks: boolean, webSocketWorks: boolean): any;
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updatedOptions(options: IMultiplayerOptions): any;
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}
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export declare enum MultiplayerSyncCheckLevel {
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None = "none",
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@@ -53,6 +53,7 @@ export default class Multiplayer extends EventEmitter.Host<IMultiplayerEvents> {
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private _recentPackets;
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private _enabledSyncChecks;
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private _disconnectingFromSyncIssue;
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private _reportedSyncHashMismatch;
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private readonly _autojoinEnabled;
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private _ipAddress;
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private readonly _matchmakingSecret;
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@@ -147,6 +148,7 @@ export default class Multiplayer extends EventEmitter.Host<IMultiplayerEvents> {
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sendChatMessage(sender: Player, message: string): void;
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private addDefaultSyncChecks;
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private getPacketSyncChecks;
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private hashSyncCheckHash;
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private clearJoinServerRetryTimeout;
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createOrExtendSteamNetworkConnectionWebRTCFallbackTimer(timeoutTime: number): void;
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clearSteamNetworkConnectionWebRTCFallbackTimer(): void;
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@@ -166,7 +168,7 @@ export default class Multiplayer extends EventEmitter.Host<IMultiplayerEvents> {
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private processOutgoingPackets;
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private processPacket;
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private synchronizationCheck;
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-
private
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private logSyncCheckErrors;
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private sendPacketInternal;
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private onStateChange;
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private convertToMatchmakingInfo;
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@@ -19,6 +19,8 @@ export interface ISynchronizationCheckData {
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packetNumber?: number;
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beforeSyncChecks?: ISyncCheck;
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afterSyncChecks?: ISyncCheck;
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beforeSyncChecksHash?: number;
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afterSyncChecksHash?: number;
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}
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export declare type ISyncCheck = Record<number, Array<number | string>>;
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export interface IPacket<T = any> {
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@@ -36,6 +36,7 @@ declare class Strings {
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* Returns a new object with key-value pairs matching the pairs in the given object, but with the case style of the keys changed.
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*/
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formatKeyCase<R = any>(obj: any, caseStyle: CaseStyle): R;
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hashCode(str: string): number;
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protected onAcquire(d: any, req: IRequireFunction): Promise<void>;
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}
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declare const _default: Strings;
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package/package.json
CHANGED