@wayward/types 2.11.3-beta.dev.20220112.1 → 2.11.3-beta.dev.20220113.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/entity/IHuman.d.ts +2 -2
- package/definitions/game/game/entity/player/Player.d.ts +1 -1
- package/definitions/game/game/meta/Loading.d.ts +4 -0
- package/definitions/game/ui/old/OldUi.d.ts +1 -3
- package/definitions/game/ui/old/screens/InGameScreen.d.ts +5 -5
- package/definitions/game/ui/screen/screens/GameScreen.d.ts +1 -2
- package/definitions/game/ui/screen/screens/game/dialog/BookDialog.d.ts +8 -2
- package/definitions/test/core/application.d.ts +1 -1
- package/definitions/test/core/chromeDriver.d.ts +1 -2
- package/package.json +1 -1
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@@ -16,7 +16,7 @@ import type Human from "game/entity/Human";
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import type { AttackType } from "game/entity/IEntity";
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import type { ISkillEvents } from "game/entity/skill/SkillManager";
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import type { IHasImagePath, Quality } from "game/IObject";
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import type {
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import type { ItemType } from "game/item/IItem";
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import { RecipeLevel } from "game/item/IItem";
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import type Item from "game/item/Item";
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import { TempType } from "game/temperature/ITemperature";
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@@ -65,7 +65,7 @@ export interface IHumanEvents extends Events<Entity>, ISkillEvents {
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* Called when a book is opened by a player
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* @param book The book that was opened
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*/
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-
openBook?(
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openBook?(item: Item): void;
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/**
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* Called when something is built on a tile
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* @param item The item used to build the object
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@@ -158,7 +158,7 @@ export default class Player extends Human implements IUnserializedCallback {
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onNoInput(): void;
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updateTables(deferUpdate?: boolean): void;
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updateCraftTable(adjacentContainers?: IContainer[]): void;
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updateDismantleTable(adjacentContainers?: IContainer[]): void;
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updateDismantleTable(adjacentContainers?: IContainer[], force?: boolean): void;
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updateWeight(source: string): void;
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updateTablesAndWeight(source: string, deferTableUpdates?: boolean): void;
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checkReputationMilestones(): void;
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@@ -168,5 +168,9 @@ declare module Loading {
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*/
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function waitForAll(): Promise<void>;
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function progress(load: Load, progress: number): Promise<void>;
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/**
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* Returns true if the load is running
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*/
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function exists(load: Load): boolean;
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}
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export default Loading;
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@@ -39,9 +39,8 @@ export default class OldUi {
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isOptionsOverlayEnabled(): boolean;
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tooltipRefresh(): void;
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updateCraftingDialog(craftableItemTypes: ItemType[], nonCraftableItemTypes: ItemType[]): void;
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updateDismantleTab(dismantleItems: IDismantleComponent): void;
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updateDismantleTab(dismantleItems: IDismantleComponent, force?: boolean): void;
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filterContainers(): void;
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invalidateTableTargets(): void;
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getInventoryItemOrder(): any[];
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updateItem(item: Item, updateChildren?: boolean): void;
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syncDecayBar(item: Item, syncDamage?: boolean): void;
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@@ -69,7 +68,6 @@ export default class OldUi {
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addItemToContainer(item: Item, container: IContainer, internal?: boolean, isAddingMultipleItems?: boolean, updateTables?: boolean): void;
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afterAddingMultipleItemsToContainer(container: IContainer): void;
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removeItemFromContainer(item: Item, container: IContainer): void;
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updateInventorySort(): void;
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getDialogInfo(dialogId: DialogId): IDialogInfo;
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setVersionExtra(msg: string): void;
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openDialogs(): void;
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@@ -89,6 +89,7 @@ export default class InGameScreen extends BaseScreen {
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private lastGlobalMouseInfo;
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private craftableItemTypes;
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private nonCraftableItemTypes;
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private dismantleItems;
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private craftingDialogDirty;
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constructor();
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selector(): string;
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@@ -142,7 +143,7 @@ export default class InGameScreen extends BaseScreen {
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refreshQuickSlots(): void;
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getInventoryItemsInOrder(): any[];
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loadQuickSlots(): void;
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saveItemOrder(containerElement: JQuery): void;
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saveItemOrder(containerElement: JQuery, activeSort?: boolean): void;
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showItemContextMenu(element: JQuery, skipSound?: boolean): void;
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onContextMenuAction(element: JQuery, action: IContextMenuAction, toElement?: JQuery): void;
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runContextMenuItemAction(itemId: number, action: IContextMenuAction, skipSound?: boolean, usedFromQuickSlot?: boolean, itemTypeBypass?: ItemType): boolean;
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@@ -174,7 +175,7 @@ export default class InGameScreen extends BaseScreen {
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setEquipSlot(equip: EquipType, itemId?: number, internal?: boolean): void;
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removeItemFromEquipSlot(equip: EquipType): void;
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updateCraftingDialog(craftableItemTypes: ItemType[], nonCraftableItemTypes: ItemType[]): void;
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updateDismantleTab(dismantleItems: IDismantleComponent): void;
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updateDismantleTab(dismantleItems: IDismantleComponent, force?: boolean): void;
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createCraftItemElements(containerSortInfo: IContainerSortInfo): void;
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updateItem(item: Item, updateChildren?: boolean): void;
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onGlobalMouseMove(mouseInfo: GlobalMouseInfo, _: Vector2): void;
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@@ -218,13 +219,12 @@ export default class InGameScreen extends BaseScreen {
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*/
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filterContainers(): void;
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/**
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* Invalidates and updates mouse targets when crafting/dismantle
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* Invalidates and updates mouse targets when mouse is inside crafting/dismantle containers
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*/
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invalidateTableTargets(): void;
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showSortContextMenu(element: JQuery, container: JQuery, messageType: Message): void;
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getContainerId(containerElement: JQuery): string;
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sortItems(containerElement: JQuery, sortType: SortType, messageType?: Message, canReverse?: boolean): void;
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updateInventorySort(): void;
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sortItems(containerElement: JQuery, sortType: SortType, messageType?: Message, canReverse?: boolean, activeSort?: boolean): void;
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onUpdateContainer(containerElement: JQuery, activeSort: boolean): void;
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updateSort(containerElement: JQuery, activeSort: boolean): void;
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isContainerDialogOver(x: number, y: number): boolean;
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@@ -13,7 +13,6 @@ import type Player from "game/entity/player/Player";
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import type { Game } from "game/Game";
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import { TickFlag } from "game/IGame";
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import type Island from "game/island/Island";
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import type { BookType } from "game/item/IItem";
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import type Item from "game/item/Item";
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import DrawnMap from "game/mapping/DrawnMap";
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import Component from "ui/component/Component";
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@@ -74,7 +73,7 @@ export default class GameScreen extends Screen {
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*/
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private refreshRespawnButton;
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onExploreAsGhost(): void;
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onOpenBook(human: Human,
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onOpenBook(human: Human, item: Item): void;
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protected onReadMap1(map: DrawnMap, item: Item, reader: Human): void;
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protected onSailOffMapEdge(player: Player, direction: Direction): void;
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protected onDie(player: Player, showingGameEndScreen: boolean): void;
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@@ -8,13 +8,19 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type
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import type Player from "game/entity/player/Player";
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import type Item from "game/item/Item";
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import Dialog from "ui/screen/screens/game/component/Dialog";
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export default class BookDialog extends Dialog {
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private item?;
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private book?;
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private readonly text;
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constructor();
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getName(): import("../../../../../language/ITranslation").ISerializedTranslation | import("../../../../../language/dictionary/UiTranslation").default | import("../../../../../language/impl/TranslationImpl").default | Iterable<import("../../../../../utilities/string/Interpolator").IStringSection> | undefined;
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openBook(item: Item): void;
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private getText;
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protected onInventoryItemRemove(_: any, item: Item): void;
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protected onInventoryItemUpdate(_: any, item: Item): void;
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protected onPostMove(player: Player): void;
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private closeIfItemIsGone;
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}
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@@ -47,7 +47,6 @@ export default class Application extends ApplicationInteractions {
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readonly basePath: string;
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readonly userDataDirectory: string;
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private readonly chromeDriver;
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private readonly remoteOptions;
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manager: Apps;
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private screenshotPath;
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private heapSnapshotPath;
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@@ -66,4 +65,5 @@ export default class Application extends ApplicationInteractions {
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requestHeapSnapshot(heapSnapshotPath: string): void;
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requestVideo(videoPath: string): void;
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private recordVideoFrame;
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private configureDirectories;
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}
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@@ -13,10 +13,9 @@ export default class ChromeDriver {
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private readonly safeTestTile;
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private readonly appId;
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private readonly logger;
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readonly port: number;
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private process;
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private exitHandler;
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constructor(safeTestTile: string, appId: string, logger: ApplicationLogger);
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start(): Promise<
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start(): Promise<number>;
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stop(): void;
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}
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package/package.json
CHANGED