@wayward/types 2.11.2-beta.dev.20220111.1 → 2.11.3-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +10 -10
- package/definitions/cplusplus/index.d.ts +126 -125
- package/definitions/game/IGlobal.d.ts +91 -91
- package/definitions/game/Init.d.ts +20 -20
- package/definitions/game/Production.d.ts +10 -10
- package/definitions/game/audio/Audio.d.ts +76 -76
- package/definitions/game/audio/DefaultMusicHandler.d.ts +21 -21
- package/definitions/game/audio/IAudio.d.ts +76 -76
- package/definitions/game/audio/IMusic.d.ts +15 -15
- package/definitions/game/audio/Music.d.ts +13 -13
- package/definitions/game/audio/SoundEffects.d.ts +13 -13
- package/definitions/game/command/CommandManager.d.ts +35 -35
- package/definitions/game/command/Commands.d.ts +13 -13
- package/definitions/game/command/ICommand.d.ts +31 -31
- package/definitions/game/command/ICommandManager.d.ts +16 -16
- package/definitions/game/command/commands/Backup.d.ts +13 -13
- package/definitions/game/command/commands/Ban.d.ts +13 -13
- package/definitions/game/command/commands/Banned.d.ts +13 -13
- package/definitions/game/command/commands/Commands.d.ts +13 -13
- package/definitions/game/command/commands/Kick.d.ts +13 -13
- package/definitions/game/command/commands/Pause.d.ts +13 -13
- package/definitions/game/command/commands/Ping.d.ts +13 -13
- package/definitions/game/command/commands/Players.d.ts +13 -13
- package/definitions/game/command/commands/Save.d.ts +13 -13
- package/definitions/game/command/commands/Sync.d.ts +13 -13
- package/definitions/game/command/commands/Unban.d.ts +13 -13
- package/definitions/game/event/EventBuses.d.ts +115 -115
- package/definitions/game/event/EventEmitter.d.ts +95 -95
- package/definitions/game/event/EventManager.d.ts +45 -45
- package/definitions/game/game/Game.d.ts +168 -176
- package/definitions/game/game/IGame.d.ts +263 -263
- package/definitions/game/game/ILoot.d.ts +16 -16
- package/definitions/game/game/IObject.d.ts +54 -54
- package/definitions/game/game/ItemDoodadGroups.d.ts +14 -14
- package/definitions/game/game/ObjectManager.d.ts +31 -31
- package/definitions/game/game/VotingManager.d.ts +44 -44
- package/definitions/game/game/WorldZ.d.ts +16 -16
- package/definitions/game/game/biome/Biomes.d.ts +12 -12
- package/definitions/game/game/biome/IBiome.d.ts +74 -74
- package/definitions/game/game/biome/arid/Arid.d.ts +23 -23
- package/definitions/game/game/biome/arid/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/arid/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/arid/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/Coastal.d.ts +23 -23
- package/definitions/game/game/biome/coastal/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/IceCap.d.ts +23 -23
- package/definitions/game/game/biome/iceCap/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/volcanic/Volcanic.d.ts +23 -23
- package/definitions/game/game/biome/volcanic/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/doodad/Doodad.d.ts +280 -280
- package/definitions/game/game/doodad/DoodadInfo.d.ts +24 -24
- package/definitions/game/game/doodad/DoodadManager.d.ts +92 -92
- package/definitions/game/game/doodad/Doodads.d.ts +15 -15
- package/definitions/game/game/doodad/IDoodad.d.ts +334 -334
- package/definitions/game/game/entity/Entity.d.ts +147 -147
- package/definitions/game/game/entity/EntityManager.d.ts +36 -36
- package/definitions/game/game/entity/Human.d.ts +154 -154
- package/definitions/game/game/entity/IEntity.d.ts +172 -172
- package/definitions/game/game/entity/IEntityManager.d.ts +23 -23
- package/definitions/game/game/entity/IHuman.d.ts +231 -231
- package/definitions/game/game/entity/IStats.d.ts +174 -174
- package/definitions/game/game/entity/StatFactory.d.ts +136 -136
- package/definitions/game/game/entity/Stats.d.ts +167 -167
- package/definitions/game/game/entity/StatusEffects.d.ts +35 -35
- package/definitions/game/game/entity/action/Action.d.ts +89 -89
- package/definitions/game/game/entity/action/ActionArguments.d.ts +16 -16
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +102 -102
- package/definitions/game/game/entity/action/Actions.d.ts +119 -119
- package/definitions/game/game/entity/action/IAction.d.ts +349 -349
- package/definitions/game/game/entity/action/actions/AddFuel.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Alter.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Apply.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Attack.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/Build.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Butcher.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Cast.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Chop.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/CopyMap.d.ts +24 -24
- package/definitions/game/game/entity/action/actions/Craft.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Cure.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Dig.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Disassemble.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/DrawMap.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Drop.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Eat.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Enchant.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Enhance.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Equip.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Fire.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Gather.d.ts +19 -19
- package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/GrabAll.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Grasp.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Heal.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/HealOther.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Hitch.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Idle.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Ignite.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/InterruptResponse.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Jump.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Learn.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Lockpick.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Melee.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Mine.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Move.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/MoveItem.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/MoveTo.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Navigate.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Offer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Paddle.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Pet.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Pickup.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/PickupAllItems.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/PickupExcrement.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/PickupItem.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Plant.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Pour.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Preserve.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Read.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ReadMap.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Refine.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Reinforce.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Release.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Rename.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Repair.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Respawn.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Rest.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Rub.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +106 -106
- package/definitions/game/game/entity/action/actions/SetDown.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Shoot.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Squeeze.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/StartFire.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/StokeFire.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Tame.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Teleport.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/TellTime.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/TestDepth.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Throw.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Till.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Trade.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Unequip.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Unhitch.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateItemQuickSlot.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/UseItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/helper/ConsumeItemType.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/helper/GatherTreasure.d.ts +23 -23
- package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +19 -19
- package/definitions/game/game/entity/action/actions/map/GetObfuscation.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/map/MapQuality.d.ts +20 -20
- package/definitions/game/game/entity/creature/Creature.d.ts +135 -135
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +86 -86
- package/definitions/game/game/entity/creature/CreatureSpawning.d.ts +33 -33
- package/definitions/game/game/entity/creature/Creatures.d.ts +16 -16
- package/definitions/game/game/entity/creature/ICreature.d.ts +265 -265
- package/definitions/game/game/entity/creature/ICreatureManager.d.ts +20 -20
- package/definitions/game/game/entity/creature/Pathing.d.ts +30 -30
- package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +55 -55
- package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +28 -28
- package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +14 -14
- package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +41 -41
- package/definitions/game/game/entity/flowfield/FlowField.d.ts +42 -42
- package/definitions/game/game/entity/flowfield/FlowFieldDebugRenderer.d.ts +23 -23
- package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +49 -49
- package/definitions/game/game/entity/flowfield/IFlowFieldDebugRenderer.d.ts +13 -13
- package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +11 -11
- package/definitions/game/game/entity/npc/INPC.d.ts +13 -13
- package/definitions/game/game/entity/npc/INPCs.d.ts +14 -14
- package/definitions/game/game/entity/npc/NPC.d.ts +135 -135
- package/definitions/game/game/entity/npc/NPCManager.d.ts +32 -32
- package/definitions/game/game/entity/npc/NPCS.d.ts +18 -18
- package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +24 -24
- package/definitions/game/game/entity/npc/npcs/IMerchant.d.ts +12 -12
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +30 -30
- package/definitions/game/game/entity/player/Customizations.d.ts +23 -23
- package/definitions/game/game/entity/player/IMessageManager.d.ts +128 -128
- package/definitions/game/game/entity/player/IPlayer.d.ts +391 -391
- package/definitions/game/game/entity/player/MessageManager.d.ts +116 -116
- package/definitions/game/game/entity/player/Player.d.ts +286 -287
- package/definitions/game/game/entity/player/PlayerDefense.d.ts +17 -17
- package/definitions/game/game/entity/player/PlayerManager.d.ts +58 -58
- package/definitions/game/game/entity/player/note/Corpse.d.ts +13 -13
- package/definitions/game/game/entity/player/note/NoteManager.d.ts +48 -48
- package/definitions/game/game/entity/player/quest/QuestManager.d.ts +94 -94
- package/definitions/game/game/entity/player/quest/Quests.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/Requirements.d.ts +36 -36
- package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +47 -47
- package/definitions/game/game/entity/player/quest/quest/IQuest.d.ts +20 -20
- package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +62 -62
- package/definitions/game/game/entity/player/quest/requirement/BuildRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/CollectItemRequirement.d.ts +14 -14
- package/definitions/game/game/entity/player/quest/requirement/CraftRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/DiscoverTreasureRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/DismantleRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/EquipRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/IRequirement.d.ts +44 -44
- package/definitions/game/game/entity/player/quest/requirement/KillCreatureRequirement.d.ts +17 -17
- package/definitions/game/game/entity/player/quest/requirement/KillCreaturesRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/LearnAnySkillRequirement.d.ts +13 -13
- package/definitions/game/game/entity/player/quest/requirement/LearnSkillRequirement.d.ts +14 -14
- package/definitions/game/game/entity/player/quest/requirement/LearnSkillsRequirement.d.ts +13 -13
- package/definitions/game/game/entity/player/quest/requirement/Requirement.d.ts +41 -41
- package/definitions/game/game/entity/player/quest/requirement/TameCreatureRequirement.d.ts +17 -17
- package/definitions/game/game/entity/player/quest/requirement/TameCreaturesRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/helpers/IsCreatureKilledByHost.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/helpers/IsItemMatch.d.ts +13 -13
- package/definitions/game/game/entity/skill/ISkills.d.ts +24 -24
- package/definitions/game/game/entity/skill/SkillManager.d.ts +88 -88
- package/definitions/game/game/entity/status/StatusEffect.d.ts +122 -122
- package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +29 -29
- package/definitions/game/game/entity/status/handler/Bleeding.d.ts +23 -23
- package/definitions/game/game/entity/status/handler/Burned.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/Dehydrated.d.ts +21 -21
- package/definitions/game/game/entity/status/handler/Encumbered.d.ts +27 -27
- package/definitions/game/game/entity/status/handler/Exhausted.d.ts +30 -30
- package/definitions/game/game/entity/status/handler/Freezing.d.ts +19 -19
- package/definitions/game/game/entity/status/handler/Frostbitten.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/IBadTemperature.d.ts +17 -17
- package/definitions/game/game/entity/status/handler/IExhausted.d.ts +16 -16
- package/definitions/game/game/entity/status/handler/Overheating.d.ts +19 -19
- package/definitions/game/game/entity/status/handler/Poisoned.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/Starving.d.ts +21 -21
- package/definitions/game/game/inspection/IInfoProvider.d.ts +38 -38
- package/definitions/game/game/inspection/IInspection.d.ts +44 -44
- package/definitions/game/game/inspection/InfoProvider.d.ts +135 -135
- package/definitions/game/game/inspection/InfoProviderContext.d.ts +21 -21
- package/definitions/game/game/inspection/Inspection.d.ts +36 -36
- package/definitions/game/game/inspection/InspectionTypeMap.d.ts +69 -69
- package/definitions/game/game/inspection/InspectionsHandler.d.ts +33 -33
- package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +43 -43
- package/definitions/game/game/inspection/infoProviders/CollapsableInfoProvider.d.ts +34 -34
- package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +28 -28
- package/definitions/game/game/inspection/infoProviders/Fire.d.ts +23 -23
- package/definitions/game/game/inspection/infoProviders/ILevel.d.ts +18 -18
- package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +46 -46
- package/definitions/game/game/inspection/infoProviders/LevelValue.d.ts +43 -43
- package/definitions/game/game/inspection/infoProviders/MagicalDamageReduction.d.ts +12 -12
- package/definitions/game/game/inspection/infoProviders/MagicalDamageRegeneration.d.ts +12 -12
- package/definitions/game/game/inspection/infoProviders/MagicalProperties.d.ts +28 -28
- package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +74 -74
- package/definitions/game/game/inspection/infoProviders/ObscuredValue.d.ts +64 -64
- package/definitions/game/game/inspection/infoProviders/Quality.d.ts +27 -27
- package/definitions/game/game/inspection/infoProviders/UnlockableRowInfoProvider.d.ts +29 -29
- package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +75 -75
- package/definitions/game/game/inspection/infoProviders/Uses.d.ts +40 -40
- package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +21 -21
- package/definitions/game/game/inspection/infoProviders/creature/CreatureHealth.d.ts +17 -17
- package/definitions/game/game/inspection/infoProviders/creature/Happiness.d.ts +22 -22
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- package/definitions/game/utilities/typesglobal/Descriptions.d.ts +30 -30
- package/definitions/game/utilities/typesglobal/Function.d.ts +32 -32
- package/definitions/game/utilities/typesglobal/Iterables.d.ts +24 -24
- package/definitions/game/utilities/typesglobal/Misc.d.ts +27 -27
- package/definitions/game/utilities/typesglobal/Objects.d.ts +49 -49
- package/definitions/game/utilities/typesglobal/Types.d.ts +24 -24
- package/definitions/hosts/browser/browserLoader.d.ts +24 -24
- package/definitions/hosts/browser/index.d.ts +13 -13
- package/definitions/hosts/electron/main/cmd/mod.d.ts +11 -11
- package/definitions/hosts/electron/main/index.d.ts +11 -11
- package/definitions/hosts/electron/main/interfaces.d.ts +19 -19
- package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +31 -31
- package/definitions/hosts/electron/main/ipc/handlers/fileSystem/fileSystem.d.ts +16 -16
- package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +18 -18
- package/definitions/hosts/electron/main/ipc/interfaces.d.ts +16 -16
- package/definitions/hosts/electron/main/ipc/ipc.d.ts +12 -12
- package/definitions/hosts/electron/main/launchOptions.d.ts +45 -45
- package/definitions/hosts/electron/main/util/file.d.ts +33 -33
- package/definitions/hosts/electron/main/util/game.d.ts +11 -11
- package/definitions/hosts/electron/main/util/objects.d.ts +18 -18
- package/definitions/hosts/electron/preload/greenworks.d.ts +11 -11
- package/definitions/hosts/electron/preload/index.d.ts +11 -11
- package/definitions/hosts/electron/preload/ipc.d.ts +13 -13
- package/definitions/hosts/electron/preload/wayward-napi.d.ts +11 -11
- package/definitions/hosts/node/index.d.ts +11 -11
- package/definitions/hosts/node/nodeLoader.d.ts +24 -24
- package/definitions/hosts/shared/args.d.ts +21 -21
- package/definitions/hosts/shared/baseLoader.d.ts +19 -19
- package/definitions/hosts/shared/globalTypes.d.ts +30 -30
- package/definitions/hosts/shared/globals.d.ts +13 -13
- package/definitions/hosts/shared/interfaces.d.ts +259 -259
- package/definitions/hosts/shared/ipc/electron.d.ts +25 -25
- package/definitions/hosts/shared/ipc/fileSystem.d.ts +47 -47
- package/definitions/hosts/shared/ipc/handlers/fileSystem/fileSystem.d.ts +51 -51
- package/definitions/hosts/shared/ipc/handlers/fileSystem/logFile.d.ts +22 -22
- package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +21 -21
- package/definitions/hosts/shared/ipc/os.d.ts +22 -22
- package/definitions/hosts/shared/ipc.d.ts +14 -14
- package/definitions/matchmakingserver/dedicatedServer.d.ts +27 -27
- package/definitions/matchmakingserver/directoryConnection.d.ts +31 -31
- package/definitions/matchmakingserver/globalMatchmaking.d.ts +24 -24
- package/definitions/matchmakingserver/globalServerDirectory.d.ts +35 -35
- package/definitions/matchmakingserver/index.d.ts +13 -13
- package/definitions/matchmakingserver/server.d.ts +36 -36
- package/definitions/matchmakingserver/shared.d.ts +148 -148
- package/definitions/matchmakingserver/vps.d.ts +11 -11
- package/definitions/test/core/application.d.ts +69 -69
- package/definitions/test/core/applicationDom.d.ts +30 -30
- package/definitions/test/core/applicationInteractions.d.ts +95 -95
- package/definitions/test/core/applicationLogger.d.ts +20 -20
- package/definitions/test/core/applicationManager.d.ts +86 -86
- package/definitions/test/core/chromeDriver.d.ts +21 -22
- package/definitions/test/index.d.ts +17 -17
- package/definitions/test/interfaces.d.ts +46 -46
- package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +13 -13
- package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +13 -13
- package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +13 -13
- package/definitions/test/suite/unitTests/game/Island.spec.d.ts +13 -13
- package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +13 -13
- package/definitions/test/util/logs.d.ts +11 -11
- package/definitions/test/util/mochaNUnitReporter.d.ts +38 -38
- package/definitions/test/util/random.d.ts +13 -13
- package/package.json +24 -24
- package/tsconfig.json +7 -7
- package/tsconfig.mod.base.json +47 -47
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { Events } from "event/EventEmitter";
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import type Doodad from "game/doodad/Doodad";
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import type Creature from "game/entity/creature/Creature";
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import type { IDamageInfo } from "game/entity/creature/ICreature";
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import type Human from "game/entity/Human";
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import type { EquipType, HairColor, HairStyle, IRestData, SkinColor } from "game/entity/IHuman";
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import type NPC from "game/entity/npc/NPC";
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import type { IMessage } from "game/entity/player/IMessageManager";
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import type MessageManager from "game/entity/player/MessageManager";
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import type { INote } from "game/entity/player/note/NoteManager";
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import type Player from "game/entity/player/Player";
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import type { IslandId } from "game/island/IIsland";
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import type Island from "game/island/Island";
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import type { IContainer } from "game/item/IItem";
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import { ItemType } from "game/item/IItem";
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import type Item from "game/item/Item";
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import type { Prompt } from "game/meta/prompt/IPrompt";
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import type InterruptChoice from "language/dictionary/InterruptChoice";
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import type { IOptions } from "save/data/ISaveDataGlobal";
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import { Direction } from "utilities/math/Direction";
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import type { IVector2, IVector3 } from "utilities/math/IVector";
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export interface IPlayerEvents extends Events<Human> {
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/**
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* Called when the player tick starts
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*/
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tickStart(): any;
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/**
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* Called when the player tick ends
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*/
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tickEnd(): any;
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/**
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* Called when a turn is starting
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*/
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turnStart(): any;
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/**
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* Called when a turn is ending
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*/
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turnEnd(): any;
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/**
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* Called when the player is spawned. (At the end of `Player.setup`)
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*/
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spawn(): any;
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/**
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* @param key The key of `IOptions` that was changed on this player
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* @param value The value this key was set to
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*/
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updateOption<O extends keyof IOptions>(key: O, value: IOptions[O]): any;
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/**
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* Called when a message is being disaplyed for a player
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* @param message The message that will be displayed
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*/
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displayMessage(message: IMessage): any;
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/**
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* Called when a message is about to be displayed
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* @param player The player object
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* @param message The message that will be displayed
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* @param messageId The `Message`, or `-1` if the message being displayed isn't a `Message`
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* @returns False to not display the message or undefined to use the default logic
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*/
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shouldDisplayMessage(message: IMessage, messageId: number): boolean | undefined;
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/**
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* Called when a player responds to certain interrupts
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* @param interrupt The interrupt
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* @param choice The selected choice
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*/
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interruptResponse(interrupt: Prompt, choice: boolean | InterruptChoice): any;
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/**
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* Called when getting the player's maximum health
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* @param maxHealth The current max health of the player (after any other previous mods)
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*/
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getMaxHealth(maxHealth: number): number;
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/**
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* Called when getting the player's maximum weight
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* @param maxWeight The current max weight of the player (after any other previous mods)
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*/
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getMaxWeight(maxWeight: number): number;
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/**
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* Called when the player is damaged
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* @param damageInfo The damage info object
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* @returns The amount of damage the player should take (the player will take this damage)
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*/
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damage(damageInfo: IDamageInfo): number | void;
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/**
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* Called when the player will be killed. If any handlers return `false` to stop the player from dying,
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* no further handlers will be called.
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* @return `false` to stop the player from dying
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*/
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shouldDie(): false | void;
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/**
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* Called when the player is killed.
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* @param showingGameEndScreen True if the game end screen will be shown
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*/
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die(showingGameEndScreen: boolean): any;
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/**
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* Called when the player will be respawned. If any handlers return `false` to stop the player from respawning,
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* no further handlers will be called.
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* @return `false` to stop the player from respawning
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*/
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shouldRespawn(): false | void;
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/**
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* Called when the player is respawned.
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*/
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respawn(): false | void;
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/**
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* Called when the player attempts to sail off the edge of the map
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*/
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sailOffMapEdge(direction: Direction): any;
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/**
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* Called when an item is added to the player's inventory
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* @param item The item object
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* @param container The container object the item was added to. This container might be inventory or a container within the inventory.
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*/
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inventoryItemAdd(item: Item, container: IContainer): any;
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/**
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* Called when an item is removed from the players inventory
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* @param item The item object
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* @param container The container object the item was moved to.
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*/
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inventoryItemRemove(item: Item, container: IContainer): any;
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/**
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* Called when an item is moved from one container to another, while still in the players inventory.
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* @param item The item object
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* @param container The container object the item was moved to. This container might be inventory or a container within the inventory.
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* @param previousContainer The container object the item was moved from. This container might be inventory or a container within the inventory.
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*/
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inventoryItemUpdate(item: Item, container: IContainer, previousContainer?: IContainer): any;
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/**
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* Called when the player equips an item to a slot
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* @param player The player object
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* @param item The item being equipped
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* @param slot The slot
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*/
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equip?(item: Item, slot: EquipType): any;
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/**
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* Called when the players quickslots are updated
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* @param quickslot The quick slot
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* @param itemType The item type
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*/
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updatedQuickslotInfo?(quickslot: number, itemType?: ItemType): any;
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/**
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* Called when input is being processed
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* @param player The player object
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* @returns False to prevent input processing or undefined to use the default logic
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*/
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processInput(): boolean | undefined;
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/**
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* Called when the players x / y position changes
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* @param x The players x position
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* @param y The players y position
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*/
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processMovement(x: number, y: number): any;
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/**
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* Called when getting the players movement intent
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* @returns The movement intent of the player or undefined to use the default logic
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*/
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getMovementIntent(): IMovementIntent | undefined;
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/**
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* Called when no input is received
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*/
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noInput(): any;
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/**
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* Called when the walk path of the player changes.
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*/
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walkPathChange(walkPath: IVector2[] | undefined): any;
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/**
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* Called when the player completes a movement
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*/
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moveComplete(): any;
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changeZ(z: number, oldZ: number): any;
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/**
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* Called when the players weight is being updated
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* @param newWeight The new weight of the player
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* @returns A number to set the player weight to or undefined to use the default logic
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*/
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updateWeight(newWeight: number): number | undefined;
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/**
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* Called when getting the players weight status
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* @returns The weight status of the player or undefined to use the default logic
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*/
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getWeightStatus(): WeightStatus | undefined;
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/**
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* Called when getting the players weight or stamina movement penalty
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* @returns The weight/stamina movement penalty for the player or undefined to use the default logic
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*/
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getWeightOrStaminaMovementPenalty(): number | undefined;
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/**
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* Called when the player starts resting
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* @param restData The data related to the rest event
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*/
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restStart(restData: IRestData): any;
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/**
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* Called when the player stops resting
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* @param restData The data related to the rest event
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*/
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restEnd(restData: IRestData): any;
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/**
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* Called when the player will write a note.
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* @param note The note that will be written.
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* @returns `false` if the note should be cancelled
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*/
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writeNote(note: INote): false | void;
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/**
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* Called when the player has written a note.
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* @param id The id of the note that was written.
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*/
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writtenNote(id: number): any;
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/**
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* Called when the player has read a note.
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* @param id The id of the note that was read.
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*/
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readNote(id: number): any;
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/**
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* Called when an doodad is picked up
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* @param doodad The doodad object
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*/
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pickupDoodad?(doodad: Doodad): any;
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/**
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* Called when a player sails to civilization.
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*/
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sailToCivilization?(): any;
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/**
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* Used for registering events
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* This may be called more than once on the same player
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*/
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reregister(): any;
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/**
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* Used for deregistering events
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*/
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deregister(): any;
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/**
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* Called when the player is moving to another island
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* @param oldIsland The players old island
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* @param newIslandId The players new island
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*/
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preMoveToIsland(oldIsland: Island, newIslandId: IslandId): any;
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/**
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* Called when the player is moving to another island
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* @param oldIsland The players old island
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* @param newIsland The players new island
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*/
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moveToIsland(oldIsland: Island, newIsland: Island): any;
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/**
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* Called when the player is loaded onto an island
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* @param options Load island options
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*/
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loadedOnIsland(island: Island, options?: Partial<ILoadOnIslandOptions>): any;
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/**
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* @param currentId The players current id
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* @param newId The new id for the player
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*/
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idChanged(currentId: number, newId: number, isAbsentPlayer: boolean): any;
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}
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export declare enum TurnType {
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CheckUnderPlayer = 0,
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DontEnterCaves = 1,
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Idle = 2
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}
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export interface IAttackHand {
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leftHand: number;
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rightHand: number;
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}
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export declare type IPlayerOld = Partial<Omit<Player, "customization">> & Partial<{
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gender: 0 | 1;
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talent: number;
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stamina: number;
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staminaRegen: number;
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staminaTimer: number;
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thirst: number;
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thirstRegen: number;
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thirstTimer: number;
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hunger: number;
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hungerRegen: number;
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hungerTimer: number;
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health: number;
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healthRegen: number;
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healthTimer: number;
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malignityPlus: number;
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malignityNegative: number;
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customization: {
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hairStyle: HairStyle;
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hairColor: HairColor;
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skinColor: SkinColor;
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};
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stats: Partial<IStatsOld>;
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strength: number;
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dexterity: number;
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starvation: number;
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dehydration: number;
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weight: number;
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attack: number;
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benignity: number;
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malignity: number;
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exploredMapEncodedData: number[][];
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messages: MessageManager;
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raft: number | undefined;
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tamedCreatures: number[];
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spawnPoint: IVector3;
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equipped: Record<number, number>;
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vehicleItemId: number | undefined;
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}>;
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export interface IStatsOld {
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health: IStatOld;
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stamina: IStatOld;
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hunger: IStatOld;
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thirst: IStatOld;
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}
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|
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export interface IStatOld {
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value: number;
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timer: number;
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|
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regen: number;
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|
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regenBase: number;
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|
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}
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|
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export interface IMobCheck extends IVector3 {
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|
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creature?: Creature;
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327
|
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player?: Player;
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328
|
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npc?: NPC;
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329
|
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obstacle?: boolean;
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330
|
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water?: boolean;
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331
|
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freshWater?: boolean;
|
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332
|
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shallowWater?: boolean;
|
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333
|
-
noTile?: boolean;
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334
|
-
waterTiles?: number;
|
|
335
|
-
voidTiles?: number;
|
|
336
|
-
}
|
|
337
|
-
export declare const setupSpawnItems: ItemType[];
|
|
338
|
-
export declare const setupWaterItems: ItemType[];
|
|
339
|
-
export declare const setupToolItems: ItemType[];
|
|
340
|
-
export declare const setupMiscItems: ItemType[];
|
|
341
|
-
export declare const setupBookItems: ItemType[];
|
|
342
|
-
export declare function getDirectionFromMovement(x: number, y: number): Direction.East | Direction.North | Direction.West | Direction.South;
|
|
343
|
-
export interface IInputMovement extends IVector2 {
|
|
344
|
-
moveBind: Direction.Cardinal;
|
|
345
|
-
direction: Direction.Cardinal;
|
|
346
|
-
}
|
|
347
|
-
export declare const gameMovement: IInputMovement[];
|
|
348
|
-
export declare type MovementIntent = Direction.Cardinal | Direction.None | "idle" | undefined;
|
|
349
|
-
export declare const movementIntents: MovementIntent[];
|
|
350
|
-
export interface IMovementIntent {
|
|
351
|
-
/**
|
|
352
|
-
* A cardinal direction, the tile location of a tile to move to, to idle, or undefined to do nothing.
|
|
353
|
-
*/
|
|
354
|
-
intent?: MovementIntent;
|
|
355
|
-
turnDelay?: number;
|
|
356
|
-
shouldDisableTurnDelay?: true;
|
|
357
|
-
}
|
|
358
|
-
export interface IPlayerTravelData {
|
|
359
|
-
itemId: number | undefined;
|
|
360
|
-
state: PlayerState;
|
|
361
|
-
}
|
|
362
|
-
export declare enum PlayerState {
|
|
363
|
-
None = 0,
|
|
364
|
-
Dead = 1,
|
|
365
|
-
Won = 2,
|
|
366
|
-
Traveling = 3,
|
|
367
|
-
Ghost = 4,
|
|
368
|
-
Server = 5
|
|
369
|
-
}
|
|
370
|
-
export declare enum WeightStatus {
|
|
371
|
-
None = 0,
|
|
372
|
-
Encumbered = 1,
|
|
373
|
-
Overburdened = 2
|
|
374
|
-
}
|
|
375
|
-
/**
|
|
376
|
-
* The amount of extra weight the player can hold (added to max health)
|
|
377
|
-
*/
|
|
378
|
-
export declare const STRENGTH_BONUS = 25;
|
|
379
|
-
/**
|
|
380
|
-
* At this weight or more, you are encumbered.
|
|
381
|
-
* Defaults to 90% (0.9)
|
|
382
|
-
*/
|
|
383
|
-
export declare const WEIGHT_ENCUMBERED = 0.9;
|
|
384
|
-
export interface IWalkPath {
|
|
385
|
-
path: IVector2[];
|
|
386
|
-
force?: boolean;
|
|
387
|
-
}
|
|
388
|
-
export interface ILoadOnIslandOptions {
|
|
389
|
-
spawnPosition: IVector2;
|
|
390
|
-
startingGame: boolean;
|
|
391
|
-
}
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type { Events } from "event/EventEmitter";
|
|
12
|
+
import type Doodad from "game/doodad/Doodad";
|
|
13
|
+
import type Creature from "game/entity/creature/Creature";
|
|
14
|
+
import type { IDamageInfo } from "game/entity/creature/ICreature";
|
|
15
|
+
import type Human from "game/entity/Human";
|
|
16
|
+
import type { EquipType, HairColor, HairStyle, IRestData, SkinColor } from "game/entity/IHuman";
|
|
17
|
+
import type NPC from "game/entity/npc/NPC";
|
|
18
|
+
import type { IMessage } from "game/entity/player/IMessageManager";
|
|
19
|
+
import type MessageManager from "game/entity/player/MessageManager";
|
|
20
|
+
import type { INote } from "game/entity/player/note/NoteManager";
|
|
21
|
+
import type Player from "game/entity/player/Player";
|
|
22
|
+
import type { IslandId } from "game/island/IIsland";
|
|
23
|
+
import type Island from "game/island/Island";
|
|
24
|
+
import type { IContainer } from "game/item/IItem";
|
|
25
|
+
import { ItemType } from "game/item/IItem";
|
|
26
|
+
import type Item from "game/item/Item";
|
|
27
|
+
import type { Prompt } from "game/meta/prompt/IPrompt";
|
|
28
|
+
import type InterruptChoice from "language/dictionary/InterruptChoice";
|
|
29
|
+
import type { IOptions } from "save/data/ISaveDataGlobal";
|
|
30
|
+
import { Direction } from "utilities/math/Direction";
|
|
31
|
+
import type { IVector2, IVector3 } from "utilities/math/IVector";
|
|
32
|
+
export interface IPlayerEvents extends Events<Human> {
|
|
33
|
+
/**
|
|
34
|
+
* Called when the player tick starts
|
|
35
|
+
*/
|
|
36
|
+
tickStart(): any;
|
|
37
|
+
/**
|
|
38
|
+
* Called when the player tick ends
|
|
39
|
+
*/
|
|
40
|
+
tickEnd(): any;
|
|
41
|
+
/**
|
|
42
|
+
* Called when a turn is starting
|
|
43
|
+
*/
|
|
44
|
+
turnStart(): any;
|
|
45
|
+
/**
|
|
46
|
+
* Called when a turn is ending
|
|
47
|
+
*/
|
|
48
|
+
turnEnd(): any;
|
|
49
|
+
/**
|
|
50
|
+
* Called when the player is spawned. (At the end of `Player.setup`)
|
|
51
|
+
*/
|
|
52
|
+
spawn(): any;
|
|
53
|
+
/**
|
|
54
|
+
* @param key The key of `IOptions` that was changed on this player
|
|
55
|
+
* @param value The value this key was set to
|
|
56
|
+
*/
|
|
57
|
+
updateOption<O extends keyof IOptions>(key: O, value: IOptions[O]): any;
|
|
58
|
+
/**
|
|
59
|
+
* Called when a message is being disaplyed for a player
|
|
60
|
+
* @param message The message that will be displayed
|
|
61
|
+
*/
|
|
62
|
+
displayMessage(message: IMessage): any;
|
|
63
|
+
/**
|
|
64
|
+
* Called when a message is about to be displayed
|
|
65
|
+
* @param player The player object
|
|
66
|
+
* @param message The message that will be displayed
|
|
67
|
+
* @param messageId The `Message`, or `-1` if the message being displayed isn't a `Message`
|
|
68
|
+
* @returns False to not display the message or undefined to use the default logic
|
|
69
|
+
*/
|
|
70
|
+
shouldDisplayMessage(message: IMessage, messageId: number): boolean | undefined;
|
|
71
|
+
/**
|
|
72
|
+
* Called when a player responds to certain interrupts
|
|
73
|
+
* @param interrupt The interrupt
|
|
74
|
+
* @param choice The selected choice
|
|
75
|
+
*/
|
|
76
|
+
interruptResponse(interrupt: Prompt, choice: boolean | InterruptChoice): any;
|
|
77
|
+
/**
|
|
78
|
+
* Called when getting the player's maximum health
|
|
79
|
+
* @param maxHealth The current max health of the player (after any other previous mods)
|
|
80
|
+
*/
|
|
81
|
+
getMaxHealth(maxHealth: number): number;
|
|
82
|
+
/**
|
|
83
|
+
* Called when getting the player's maximum weight
|
|
84
|
+
* @param maxWeight The current max weight of the player (after any other previous mods)
|
|
85
|
+
*/
|
|
86
|
+
getMaxWeight(maxWeight: number): number;
|
|
87
|
+
/**
|
|
88
|
+
* Called when the player is damaged
|
|
89
|
+
* @param damageInfo The damage info object
|
|
90
|
+
* @returns The amount of damage the player should take (the player will take this damage)
|
|
91
|
+
*/
|
|
92
|
+
damage(damageInfo: IDamageInfo): number | void;
|
|
93
|
+
/**
|
|
94
|
+
* Called when the player will be killed. If any handlers return `false` to stop the player from dying,
|
|
95
|
+
* no further handlers will be called.
|
|
96
|
+
* @return `false` to stop the player from dying
|
|
97
|
+
*/
|
|
98
|
+
shouldDie(): false | void;
|
|
99
|
+
/**
|
|
100
|
+
* Called when the player is killed.
|
|
101
|
+
* @param showingGameEndScreen True if the game end screen will be shown
|
|
102
|
+
*/
|
|
103
|
+
die(showingGameEndScreen: boolean): any;
|
|
104
|
+
/**
|
|
105
|
+
* Called when the player will be respawned. If any handlers return `false` to stop the player from respawning,
|
|
106
|
+
* no further handlers will be called.
|
|
107
|
+
* @return `false` to stop the player from respawning
|
|
108
|
+
*/
|
|
109
|
+
shouldRespawn(): false | void;
|
|
110
|
+
/**
|
|
111
|
+
* Called when the player is respawned.
|
|
112
|
+
*/
|
|
113
|
+
respawn(): false | void;
|
|
114
|
+
/**
|
|
115
|
+
* Called when the player attempts to sail off the edge of the map
|
|
116
|
+
*/
|
|
117
|
+
sailOffMapEdge(direction: Direction): any;
|
|
118
|
+
/**
|
|
119
|
+
* Called when an item is added to the player's inventory
|
|
120
|
+
* @param item The item object
|
|
121
|
+
* @param container The container object the item was added to. This container might be inventory or a container within the inventory.
|
|
122
|
+
*/
|
|
123
|
+
inventoryItemAdd(item: Item, container: IContainer): any;
|
|
124
|
+
/**
|
|
125
|
+
* Called when an item is removed from the players inventory
|
|
126
|
+
* @param item The item object
|
|
127
|
+
* @param container The container object the item was moved to.
|
|
128
|
+
*/
|
|
129
|
+
inventoryItemRemove(item: Item, container: IContainer): any;
|
|
130
|
+
/**
|
|
131
|
+
* Called when an item is moved from one container to another, while still in the players inventory.
|
|
132
|
+
* @param item The item object
|
|
133
|
+
* @param container The container object the item was moved to. This container might be inventory or a container within the inventory.
|
|
134
|
+
* @param previousContainer The container object the item was moved from. This container might be inventory or a container within the inventory.
|
|
135
|
+
*/
|
|
136
|
+
inventoryItemUpdate(item: Item, container: IContainer, previousContainer?: IContainer): any;
|
|
137
|
+
/**
|
|
138
|
+
* Called when the player equips an item to a slot
|
|
139
|
+
* @param player The player object
|
|
140
|
+
* @param item The item being equipped
|
|
141
|
+
* @param slot The slot
|
|
142
|
+
*/
|
|
143
|
+
equip?(item: Item, slot: EquipType): any;
|
|
144
|
+
/**
|
|
145
|
+
* Called when the players quickslots are updated
|
|
146
|
+
* @param quickslot The quick slot
|
|
147
|
+
* @param itemType The item type
|
|
148
|
+
*/
|
|
149
|
+
updatedQuickslotInfo?(quickslot: number, itemType?: ItemType): any;
|
|
150
|
+
/**
|
|
151
|
+
* Called when input is being processed
|
|
152
|
+
* @param player The player object
|
|
153
|
+
* @returns False to prevent input processing or undefined to use the default logic
|
|
154
|
+
*/
|
|
155
|
+
processInput(): boolean | undefined;
|
|
156
|
+
/**
|
|
157
|
+
* Called when the players x / y position changes
|
|
158
|
+
* @param x The players x position
|
|
159
|
+
* @param y The players y position
|
|
160
|
+
*/
|
|
161
|
+
processMovement(x: number, y: number): any;
|
|
162
|
+
/**
|
|
163
|
+
* Called when getting the players movement intent
|
|
164
|
+
* @returns The movement intent of the player or undefined to use the default logic
|
|
165
|
+
*/
|
|
166
|
+
getMovementIntent(): IMovementIntent | undefined;
|
|
167
|
+
/**
|
|
168
|
+
* Called when no input is received
|
|
169
|
+
*/
|
|
170
|
+
noInput(): any;
|
|
171
|
+
/**
|
|
172
|
+
* Called when the walk path of the player changes.
|
|
173
|
+
*/
|
|
174
|
+
walkPathChange(walkPath: IVector2[] | undefined): any;
|
|
175
|
+
/**
|
|
176
|
+
* Called when the player completes a movement
|
|
177
|
+
*/
|
|
178
|
+
moveComplete(): any;
|
|
179
|
+
changeZ(z: number, oldZ: number): any;
|
|
180
|
+
/**
|
|
181
|
+
* Called when the players weight is being updated
|
|
182
|
+
* @param newWeight The new weight of the player
|
|
183
|
+
* @returns A number to set the player weight to or undefined to use the default logic
|
|
184
|
+
*/
|
|
185
|
+
updateWeight(newWeight: number): number | undefined;
|
|
186
|
+
/**
|
|
187
|
+
* Called when getting the players weight status
|
|
188
|
+
* @returns The weight status of the player or undefined to use the default logic
|
|
189
|
+
*/
|
|
190
|
+
getWeightStatus(): WeightStatus | undefined;
|
|
191
|
+
/**
|
|
192
|
+
* Called when getting the players weight or stamina movement penalty
|
|
193
|
+
* @returns The weight/stamina movement penalty for the player or undefined to use the default logic
|
|
194
|
+
*/
|
|
195
|
+
getWeightOrStaminaMovementPenalty(): number | undefined;
|
|
196
|
+
/**
|
|
197
|
+
* Called when the player starts resting
|
|
198
|
+
* @param restData The data related to the rest event
|
|
199
|
+
*/
|
|
200
|
+
restStart(restData: IRestData): any;
|
|
201
|
+
/**
|
|
202
|
+
* Called when the player stops resting
|
|
203
|
+
* @param restData The data related to the rest event
|
|
204
|
+
*/
|
|
205
|
+
restEnd(restData: IRestData): any;
|
|
206
|
+
/**
|
|
207
|
+
* Called when the player will write a note.
|
|
208
|
+
* @param note The note that will be written.
|
|
209
|
+
* @returns `false` if the note should be cancelled
|
|
210
|
+
*/
|
|
211
|
+
writeNote(note: INote): false | void;
|
|
212
|
+
/**
|
|
213
|
+
* Called when the player has written a note.
|
|
214
|
+
* @param id The id of the note that was written.
|
|
215
|
+
*/
|
|
216
|
+
writtenNote(id: number): any;
|
|
217
|
+
/**
|
|
218
|
+
* Called when the player has read a note.
|
|
219
|
+
* @param id The id of the note that was read.
|
|
220
|
+
*/
|
|
221
|
+
readNote(id: number): any;
|
|
222
|
+
/**
|
|
223
|
+
* Called when an doodad is picked up
|
|
224
|
+
* @param doodad The doodad object
|
|
225
|
+
*/
|
|
226
|
+
pickupDoodad?(doodad: Doodad): any;
|
|
227
|
+
/**
|
|
228
|
+
* Called when a player sails to civilization.
|
|
229
|
+
*/
|
|
230
|
+
sailToCivilization?(): any;
|
|
231
|
+
/**
|
|
232
|
+
* Used for registering events
|
|
233
|
+
* This may be called more than once on the same player
|
|
234
|
+
*/
|
|
235
|
+
reregister(): any;
|
|
236
|
+
/**
|
|
237
|
+
* Used for deregistering events
|
|
238
|
+
*/
|
|
239
|
+
deregister(): any;
|
|
240
|
+
/**
|
|
241
|
+
* Called when the player is moving to another island
|
|
242
|
+
* @param oldIsland The players old island
|
|
243
|
+
* @param newIslandId The players new island
|
|
244
|
+
*/
|
|
245
|
+
preMoveToIsland(oldIsland: Island, newIslandId: IslandId): any;
|
|
246
|
+
/**
|
|
247
|
+
* Called when the player is moving to another island
|
|
248
|
+
* @param oldIsland The players old island
|
|
249
|
+
* @param newIsland The players new island
|
|
250
|
+
*/
|
|
251
|
+
moveToIsland(oldIsland: Island, newIsland: Island): any;
|
|
252
|
+
/**
|
|
253
|
+
* Called when the player is loaded onto an island
|
|
254
|
+
* @param options Load island options
|
|
255
|
+
*/
|
|
256
|
+
loadedOnIsland(island: Island, options?: Partial<ILoadOnIslandOptions>): any;
|
|
257
|
+
/**
|
|
258
|
+
* Called when the players id is changing
|
|
259
|
+
* @param currentId The players current id
|
|
260
|
+
* @param newId The new id for the player
|
|
261
|
+
* @param isAbsentPlayer True if the player is absent
|
|
262
|
+
*/
|
|
263
|
+
idChanged(currentId: number, newId: number, isAbsentPlayer: boolean): any;
|
|
264
|
+
}
|
|
265
|
+
export declare enum TurnType {
|
|
266
|
+
CheckUnderPlayer = 0,
|
|
267
|
+
DontEnterCaves = 1,
|
|
268
|
+
Idle = 2
|
|
269
|
+
}
|
|
270
|
+
export interface IAttackHand {
|
|
271
|
+
leftHand: number;
|
|
272
|
+
rightHand: number;
|
|
273
|
+
}
|
|
274
|
+
export declare type IPlayerOld = Partial<Omit<Player, "customization">> & Partial<{
|
|
275
|
+
gender: 0 | 1;
|
|
276
|
+
talent: number;
|
|
277
|
+
stamina: number;
|
|
278
|
+
staminaRegen: number;
|
|
279
|
+
staminaTimer: number;
|
|
280
|
+
thirst: number;
|
|
281
|
+
thirstRegen: number;
|
|
282
|
+
thirstTimer: number;
|
|
283
|
+
hunger: number;
|
|
284
|
+
hungerRegen: number;
|
|
285
|
+
hungerTimer: number;
|
|
286
|
+
health: number;
|
|
287
|
+
healthRegen: number;
|
|
288
|
+
healthTimer: number;
|
|
289
|
+
malignityPlus: number;
|
|
290
|
+
malignityNegative: number;
|
|
291
|
+
customization: {
|
|
292
|
+
hairStyle: HairStyle;
|
|
293
|
+
hairColor: HairColor;
|
|
294
|
+
skinColor: SkinColor;
|
|
295
|
+
};
|
|
296
|
+
stats: Partial<IStatsOld>;
|
|
297
|
+
strength: number;
|
|
298
|
+
dexterity: number;
|
|
299
|
+
starvation: number;
|
|
300
|
+
dehydration: number;
|
|
301
|
+
weight: number;
|
|
302
|
+
attack: number;
|
|
303
|
+
benignity: number;
|
|
304
|
+
malignity: number;
|
|
305
|
+
exploredMapEncodedData: number[][];
|
|
306
|
+
messages: MessageManager;
|
|
307
|
+
raft: number | undefined;
|
|
308
|
+
tamedCreatures: number[];
|
|
309
|
+
spawnPoint: IVector3;
|
|
310
|
+
equipped: Record<number, number>;
|
|
311
|
+
vehicleItemId: number | undefined;
|
|
312
|
+
}>;
|
|
313
|
+
export interface IStatsOld {
|
|
314
|
+
health: IStatOld;
|
|
315
|
+
stamina: IStatOld;
|
|
316
|
+
hunger: IStatOld;
|
|
317
|
+
thirst: IStatOld;
|
|
318
|
+
}
|
|
319
|
+
export interface IStatOld {
|
|
320
|
+
value: number;
|
|
321
|
+
timer: number;
|
|
322
|
+
regen: number;
|
|
323
|
+
regenBase: number;
|
|
324
|
+
}
|
|
325
|
+
export interface IMobCheck extends IVector3 {
|
|
326
|
+
creature?: Creature;
|
|
327
|
+
player?: Player;
|
|
328
|
+
npc?: NPC;
|
|
329
|
+
obstacle?: boolean;
|
|
330
|
+
water?: boolean;
|
|
331
|
+
freshWater?: boolean;
|
|
332
|
+
shallowWater?: boolean;
|
|
333
|
+
noTile?: boolean;
|
|
334
|
+
waterTiles?: number;
|
|
335
|
+
voidTiles?: number;
|
|
336
|
+
}
|
|
337
|
+
export declare const setupSpawnItems: ItemType[];
|
|
338
|
+
export declare const setupWaterItems: ItemType[];
|
|
339
|
+
export declare const setupToolItems: ItemType[];
|
|
340
|
+
export declare const setupMiscItems: ItemType[];
|
|
341
|
+
export declare const setupBookItems: ItemType[];
|
|
342
|
+
export declare function getDirectionFromMovement(x: number, y: number): Direction.East | Direction.North | Direction.West | Direction.South;
|
|
343
|
+
export interface IInputMovement extends IVector2 {
|
|
344
|
+
moveBind: Direction.Cardinal;
|
|
345
|
+
direction: Direction.Cardinal;
|
|
346
|
+
}
|
|
347
|
+
export declare const gameMovement: IInputMovement[];
|
|
348
|
+
export declare type MovementIntent = Direction.Cardinal | Direction.None | "idle" | undefined;
|
|
349
|
+
export declare const movementIntents: MovementIntent[];
|
|
350
|
+
export interface IMovementIntent {
|
|
351
|
+
/**
|
|
352
|
+
* A cardinal direction, the tile location of a tile to move to, to idle, or undefined to do nothing.
|
|
353
|
+
*/
|
|
354
|
+
intent?: MovementIntent;
|
|
355
|
+
turnDelay?: number;
|
|
356
|
+
shouldDisableTurnDelay?: true;
|
|
357
|
+
}
|
|
358
|
+
export interface IPlayerTravelData {
|
|
359
|
+
itemId: number | undefined;
|
|
360
|
+
state: PlayerState;
|
|
361
|
+
}
|
|
362
|
+
export declare enum PlayerState {
|
|
363
|
+
None = 0,
|
|
364
|
+
Dead = 1,
|
|
365
|
+
Won = 2,
|
|
366
|
+
Traveling = 3,
|
|
367
|
+
Ghost = 4,
|
|
368
|
+
Server = 5
|
|
369
|
+
}
|
|
370
|
+
export declare enum WeightStatus {
|
|
371
|
+
None = 0,
|
|
372
|
+
Encumbered = 1,
|
|
373
|
+
Overburdened = 2
|
|
374
|
+
}
|
|
375
|
+
/**
|
|
376
|
+
* The amount of extra weight the player can hold (added to max health)
|
|
377
|
+
*/
|
|
378
|
+
export declare const STRENGTH_BONUS = 25;
|
|
379
|
+
/**
|
|
380
|
+
* At this weight or more, you are encumbered.
|
|
381
|
+
* Defaults to 90% (0.9)
|
|
382
|
+
*/
|
|
383
|
+
export declare const WEIGHT_ENCUMBERED = 0.9;
|
|
384
|
+
export interface IWalkPath {
|
|
385
|
+
path: IVector2[];
|
|
386
|
+
force?: boolean;
|
|
387
|
+
}
|
|
388
|
+
export interface ILoadOnIslandOptions {
|
|
389
|
+
spawnPosition: IVector2;
|
|
390
|
+
startingGame: boolean;
|
|
391
|
+
}
|