@wayward/types 2.11.2-beta.dev.20220111.1 → 2.11.3-beta.dev.20220115.1

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@@ -16,7 +16,7 @@ import type Human from "game/entity/Human";
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  import type { AttackType } from "game/entity/IEntity";
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  import type { ISkillEvents } from "game/entity/skill/SkillManager";
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  import type { IHasImagePath, Quality } from "game/IObject";
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- import type { BookType, ItemType } from "game/item/IItem";
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+ import type { ItemType } from "game/item/IItem";
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  import { RecipeLevel } from "game/item/IItem";
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  import type Item from "game/item/Item";
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  import { TempType } from "game/temperature/ITemperature";
@@ -65,7 +65,7 @@ export interface IHumanEvents extends Events<Entity>, ISkillEvents {
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  * Called when a book is opened by a player
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  * @param book The book that was opened
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  */
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- openBook?(book: BookType): void;
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+ openBook?(item: Item): void;
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  /**
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  * Called when something is built on a tile
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  * @param item The item used to build the object
@@ -158,7 +158,7 @@ export default class Player extends Human implements IUnserializedCallback {
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  onNoInput(): void;
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  updateTables(deferUpdate?: boolean): void;
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  updateCraftTable(adjacentContainers?: IContainer[]): void;
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- updateDismantleTable(adjacentContainers?: IContainer[]): void;
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+ updateDismantleTable(adjacentContainers?: IContainer[], force?: boolean): void;
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  updateWeight(source: string): void;
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  updateTablesAndWeight(source: string, deferTableUpdates?: boolean): void;
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  checkReputationMilestones(): void;
@@ -150,7 +150,11 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
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  getDisassemblyWeight(): number;
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  getDisassemblyItems(): IItemDisassembleResult | undefined;
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  isNearby(executor: Entity, allowNearby?: boolean): boolean;
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- verifyAndFixItem(): void;
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+ /**
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+ * Fixes item issues.
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+ * Note: Be careful with what gets fixed in multiplayer! (when onlyRestoreIslandIds is set)
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+ */
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+ verifyAndFixItem(onlyRestoreIslandIds: boolean): void;
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  /**
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  * @param source A string representing the reason for this damage. Used for multiplayer debugging. Just put a unique string of characters here
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  * @param modifier The amount of damage to take. Defaults to 1.
@@ -168,5 +168,9 @@ declare module Loading {
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  */
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  function waitForAll(): Promise<void>;
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  function progress(load: Load, progress: number): Promise<void>;
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+ /**
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+ * Returns true if the load is running
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+ */
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+ function exists(load: Load): boolean;
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  }
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  export default Loading;
@@ -26,6 +26,7 @@ export interface IMultiplayerEvents {
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  leaveLobby(lobbyId: string): any;
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  stateChange(): any;
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  checkConnection(webRtcWorks: boolean, webSocketWorks: boolean): any;
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+ updatedOptions(options: IMultiplayerOptions): any;
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  }
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  export declare enum MultiplayerSyncCheckLevel {
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  None = "none",
@@ -141,7 +142,8 @@ export interface IMultiplayerNetworkingOptions {
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  connectionTimeout: number;
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  keepAliveInterval: number;
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  keepAliveTimeout: number;
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- steamNetworkingConnectionWebRTCFallbackTimeout: number;
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+ steamNetworkingConnectionWebRTCFallbackInitialTimeout: number;
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+ steamNetworkingConnectionWebRTCFallbackDownloadingTimeout: number;
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  }
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  export declare type ServerInfo = string | IMatchmakingInfo;
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  export declare enum PacketAcceptType {
@@ -53,6 +53,7 @@ export default class Multiplayer extends EventEmitter.Host<IMultiplayerEvents> {
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  private _recentPackets;
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  private _enabledSyncChecks;
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  private _disconnectingFromSyncIssue;
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+ private _reportedSyncHashMismatch;
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  private readonly _autojoinEnabled;
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  private _ipAddress;
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  private readonly _matchmakingSecret;
@@ -147,7 +148,9 @@ export default class Multiplayer extends EventEmitter.Host<IMultiplayerEvents> {
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  sendChatMessage(sender: Player, message: string): void;
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  private addDefaultSyncChecks;
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  private getPacketSyncChecks;
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+ private hashSyncCheckHash;
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  private clearJoinServerRetryTimeout;
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+ createOrExtendSteamNetworkConnectionWebRTCFallbackTimer(timeoutTime: number): void;
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  clearSteamNetworkConnectionWebRTCFallbackTimer(): void;
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  private startMatchmakingServer;
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  private stopMatchmakingServer;
@@ -165,7 +168,7 @@ export default class Multiplayer extends EventEmitter.Host<IMultiplayerEvents> {
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  private processOutgoingPackets;
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  private processPacket;
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  private synchronizationCheck;
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- private desync;
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+ private logSyncCheckErrors;
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  private sendPacketInternal;
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  private onStateChange;
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  private convertToMatchmakingInfo;
@@ -18,7 +18,7 @@ export declare class SteamNetworkConnection extends Connection {
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  private readonly onConnected?;
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  private readonly connectGlobalMatchmakingServer?;
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  name: string;
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- readonly maxMessageSize = 262144;
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+ readonly maxMessageSize = 65536;
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  private _processIntervalId;
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  private _checkSessionStateIntervalId;
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  constructor(steamNetworking: ISteamworksNetworking, hostSteamId: string, matchmakingInfo: IMatchmakingInfo | undefined, matchmakingIdentifier: string, onData: (data: ArrayBuffer) => void, onConnected?: ((matchmakingInfo: IMatchmakingInfo) => void) | undefined, connectGlobalMatchmakingServer?: (() => void) | undefined);
@@ -19,6 +19,8 @@ export interface ISynchronizationCheckData {
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  packetNumber?: number;
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  beforeSyncChecks?: ISyncCheck;
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  afterSyncChecks?: ISyncCheck;
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+ beforeSyncChecksHash?: number;
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+ afterSyncChecksHash?: number;
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  }
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  export declare type ISyncCheck = Record<number, Array<number | string>>;
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  export interface IPacket<T = any> {
@@ -39,9 +39,8 @@ export default class OldUi {
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  isOptionsOverlayEnabled(): boolean;
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  tooltipRefresh(): void;
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  updateCraftingDialog(craftableItemTypes: ItemType[], nonCraftableItemTypes: ItemType[]): void;
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- updateDismantleTab(dismantleItems: IDismantleComponent): void;
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+ updateDismantleTab(dismantleItems: IDismantleComponent, force?: boolean): void;
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  filterContainers(): void;
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- invalidateTableTargets(): void;
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  getInventoryItemOrder(): any[];
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  updateItem(item: Item, updateChildren?: boolean): void;
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  syncDecayBar(item: Item, syncDamage?: boolean): void;
@@ -69,7 +68,6 @@ export default class OldUi {
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  addItemToContainer(item: Item, container: IContainer, internal?: boolean, isAddingMultipleItems?: boolean, updateTables?: boolean): void;
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  afterAddingMultipleItemsToContainer(container: IContainer): void;
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  removeItemFromContainer(item: Item, container: IContainer): void;
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- updateInventorySort(): void;
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  getDialogInfo(dialogId: DialogId): IDialogInfo;
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  setVersionExtra(msg: string): void;
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  openDialogs(): void;
@@ -89,6 +89,7 @@ export default class InGameScreen extends BaseScreen {
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  private lastGlobalMouseInfo;
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  private craftableItemTypes;
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  private nonCraftableItemTypes;
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+ private dismantleItems;
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  private craftingDialogDirty;
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  constructor();
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  selector(): string;
@@ -142,7 +143,7 @@ export default class InGameScreen extends BaseScreen {
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  refreshQuickSlots(): void;
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  getInventoryItemsInOrder(): any[];
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  loadQuickSlots(): void;
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- saveItemOrder(containerElement: JQuery): void;
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+ saveItemOrder(containerElement: JQuery, activeSort?: boolean): void;
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  showItemContextMenu(element: JQuery, skipSound?: boolean): void;
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  onContextMenuAction(element: JQuery, action: IContextMenuAction, toElement?: JQuery): void;
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  runContextMenuItemAction(itemId: number, action: IContextMenuAction, skipSound?: boolean, usedFromQuickSlot?: boolean, itemTypeBypass?: ItemType): boolean;
@@ -174,7 +175,7 @@ export default class InGameScreen extends BaseScreen {
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  setEquipSlot(equip: EquipType, itemId?: number, internal?: boolean): void;
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  removeItemFromEquipSlot(equip: EquipType): void;
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  updateCraftingDialog(craftableItemTypes: ItemType[], nonCraftableItemTypes: ItemType[]): void;
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- updateDismantleTab(dismantleItems: IDismantleComponent): void;
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+ updateDismantleTab(dismantleItems: IDismantleComponent, force?: boolean): void;
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  createCraftItemElements(containerSortInfo: IContainerSortInfo): void;
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  updateItem(item: Item, updateChildren?: boolean): void;
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  onGlobalMouseMove(mouseInfo: GlobalMouseInfo, _: Vector2): void;
@@ -218,13 +219,12 @@ export default class InGameScreen extends BaseScreen {
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  */
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  filterContainers(): void;
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  /**
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- * Invalidates and updates mouse targets when crafting/dismantle table updates are called whether or not tables updates are defered.
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+ * Invalidates and updates mouse targets when mouse is inside crafting/dismantle containers
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  */
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  invalidateTableTargets(): void;
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  showSortContextMenu(element: JQuery, container: JQuery, messageType: Message): void;
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  getContainerId(containerElement: JQuery): string;
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- sortItems(containerElement: JQuery, sortType: SortType, messageType?: Message, canReverse?: boolean): void;
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- updateInventorySort(): void;
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+ sortItems(containerElement: JQuery, sortType: SortType, messageType?: Message, canReverse?: boolean, activeSort?: boolean): void;
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  onUpdateContainer(containerElement: JQuery, activeSort: boolean): void;
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  updateSort(containerElement: JQuery, activeSort: boolean): void;
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  isContainerDialogOver(x: number, y: number): boolean;
@@ -13,7 +13,6 @@ import type Player from "game/entity/player/Player";
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  import type { Game } from "game/Game";
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  import { TickFlag } from "game/IGame";
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  import type Island from "game/island/Island";
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- import type { BookType } from "game/item/IItem";
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  import type Item from "game/item/Item";
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  import DrawnMap from "game/mapping/DrawnMap";
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  import Component from "ui/component/Component";
@@ -74,7 +73,7 @@ export default class GameScreen extends Screen {
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  */
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  private refreshRespawnButton;
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  onExploreAsGhost(): void;
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- onOpenBook(human: Human, book: BookType): void;
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+ onOpenBook(human: Human, item: Item): void;
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  protected onReadMap1(map: DrawnMap, item: Item, reader: Human): void;
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  protected onSailOffMapEdge(player: Player, direction: Direction): void;
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  protected onDie(player: Player, showingGameEndScreen: boolean): void;
@@ -8,13 +8,19 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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- import type { BookType } from "game/item/IItem";
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+ import type Player from "game/entity/player/Player";
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+ import type Item from "game/item/Item";
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  import Dialog from "ui/screen/screens/game/component/Dialog";
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  export default class BookDialog extends Dialog {
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+ private item?;
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  private book?;
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  private readonly text;
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  constructor();
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  getName(): import("../../../../../language/ITranslation").ISerializedTranslation | import("../../../../../language/dictionary/UiTranslation").default | import("../../../../../language/impl/TranslationImpl").default | Iterable<import("../../../../../utilities/string/Interpolator").IStringSection> | undefined;
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- setBook(book: BookType): void;
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+ openBook(item: Item): void;
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  private getText;
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+ protected onInventoryItemRemove(_: any, item: Item): void;
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+ protected onInventoryItemUpdate(_: any, item: Item): void;
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+ protected onPostMove(player: Player): void;
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+ private closeIfItemIsGone;
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  }
@@ -36,6 +36,7 @@ declare class Strings {
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  * Returns a new object with key-value pairs matching the pairs in the given object, but with the case style of the keys changed.
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  */
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  formatKeyCase<R = any>(obj: any, caseStyle: CaseStyle): R;
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+ hashCode(str: string): number;
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  protected onAcquire(d: any, req: IRequireFunction): Promise<void>;
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  }
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  declare const _default: Strings;
@@ -8,6 +8,6 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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- export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 11, gameVersionPatch = 2, gameVersionName = "Horizons";
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+ export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 11, gameVersionPatch = 3, gameVersionName = "Horizons";
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  export declare const gameVersion: string;
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  export declare function registerGlobals(globalObject: any): void;
@@ -47,7 +47,6 @@ export default class Application extends ApplicationInteractions {
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  readonly basePath: string;
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  readonly userDataDirectory: string;
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  private readonly chromeDriver;
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- private readonly remoteOptions;
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  manager: Apps;
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  private screenshotPath;
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  private heapSnapshotPath;
@@ -66,4 +65,5 @@ export default class Application extends ApplicationInteractions {
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  requestHeapSnapshot(heapSnapshotPath: string): void;
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  requestVideo(videoPath: string): void;
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  private recordVideoFrame;
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+ private configureDirectories;
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  }
@@ -13,10 +13,9 @@ export default class ChromeDriver {
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  private readonly safeTestTile;
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  private readonly appId;
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  private readonly logger;
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- readonly port: number;
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  private process;
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  private exitHandler;
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  constructor(safeTestTile: string, appId: string, logger: ApplicationLogger);
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- start(): Promise<void>;
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+ start(): Promise<number>;
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  stop(): void;
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  }
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.11.2-beta.dev.20220111.1",
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+ "version": "2.11.3-beta.dev.20220115.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",