@wayward/types 2.11.2-beta.dev.20220109.4 → 2.11.3-beta.dev.20220113.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/entity/IHuman.d.ts +2 -2
- package/definitions/game/game/entity/player/Player.d.ts +2 -2
- package/definitions/game/game/meta/Loading.d.ts +4 -0
- package/definitions/game/game/meta/SaveLoad.d.ts +1 -1
- package/definitions/game/language/dictionary/UiTranslation.d.ts +764 -763
- package/definitions/game/multiplayer/IMultiplayer.d.ts +3 -2
- package/definitions/game/multiplayer/Multiplayer.d.ts +1 -0
- package/definitions/game/multiplayer/networking/SteamNetworkConnection.d.ts +1 -1
- package/definitions/game/renderer/world/WorldLayerRenderer.d.ts +1 -0
- package/definitions/game/renderer/world/WorldRenderer.d.ts +1 -0
- package/definitions/game/save/clientStore/clientData/ExploredMap.d.ts +1 -0
- package/definitions/game/ui/old/OldUi.d.ts +1 -3
- package/definitions/game/ui/old/screens/InGameScreen.d.ts +5 -5
- package/definitions/game/ui/screen/screens/GameScreen.d.ts +1 -2
- package/definitions/game/ui/screen/screens/game/dialog/BookDialog.d.ts +8 -2
- package/definitions/game/ui/screen/screens/menu/menus/GameEndMenu.d.ts +1 -3
- package/definitions/game/ui/screen/screens/menu/menus/newgame/TabMultiplayer.d.ts +1 -1
- package/definitions/game/ui/screen/screens/menu/menus/pause/MultiplayerOptionsMenu.d.ts +1 -1
- package/definitions/game/utilities/Log.d.ts +24 -23
- package/definitions/hosts/shared/globals.d.ts +1 -1
- package/definitions/test/core/application.d.ts +1 -1
- package/definitions/test/core/chromeDriver.d.ts +1 -2
- package/package.json +1 -1
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@@ -113,7 +113,7 @@ export declare type PacketTarget = Array<Player | IConnection> | Player | IConne
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export interface IMultiplayerOptions {
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lobbyType: LobbyType;
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pvp: boolean;
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-
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allowHardcoreRespawns: boolean;
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turnMode: TurnMode;
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maxPlayers: number;
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tickSpeed: number;
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@@ -141,7 +141,8 @@ export interface IMultiplayerNetworkingOptions {
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connectionTimeout: number;
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keepAliveInterval: number;
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keepAliveTimeout: number;
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-
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steamNetworkingConnectionWebRTCFallbackInitialTimeout: number;
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steamNetworkingConnectionWebRTCFallbackDownloadingTimeout: number;
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}
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export declare type ServerInfo = string | IMatchmakingInfo;
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export declare enum PacketAcceptType {
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@@ -148,6 +148,7 @@ export default class Multiplayer extends EventEmitter.Host<IMultiplayerEvents> {
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private addDefaultSyncChecks;
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private getPacketSyncChecks;
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private clearJoinServerRetryTimeout;
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createOrExtendSteamNetworkConnectionWebRTCFallbackTimer(timeoutTime: number): void;
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clearSteamNetworkConnectionWebRTCFallbackTimer(): void;
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private startMatchmakingServer;
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private stopMatchmakingServer;
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@@ -18,7 +18,7 @@ export declare class SteamNetworkConnection extends Connection {
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private readonly onConnected?;
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private readonly connectGlobalMatchmakingServer?;
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name: string;
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readonly maxMessageSize =
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readonly maxMessageSize = 65536;
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private _processIntervalId;
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private _checkSessionStateIntervalId;
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constructor(steamNetworking: ISteamworksNetworking, hostSteamId: string, matchmakingInfo: IMatchmakingInfo | undefined, matchmakingIdentifier: string, onData: (data: ArrayBuffer) => void, onConnected?: ((matchmakingInfo: IMatchmakingInfo) => void) | undefined, connectGlobalMatchmakingServer?: (() => void) | undefined);
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@@ -54,6 +54,7 @@ export default class WorldLayerRenderer extends EventEmitter.Host<IWorldLayerRen
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delete(): void;
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private deleteTileLayers;
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reset(): void;
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refreshExploredMap(): void;
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setWorldLayer(worldLayer: WorldLayer): void;
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addTileLayer(tileLayer: TileLayer): void;
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updateAll(): void;
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@@ -161,6 +161,7 @@ export default class WorldRenderer extends EventEmitter.Host<IWorldRendererEvent
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load(island: Island): void;
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update(timeStamp: number): void;
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updateAllTiles(): void;
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refreshExploredMap(): void;
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initializeSpriteBatch(layer: SpriteBatchLayer): void;
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private setResources;
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getPixelSize(): number;
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@@ -18,5 +18,6 @@ export default class ExploredMapClientData implements IPreSerializeCallback {
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exploredMapEncodedData: Map<string, Record<number, number[]>>;
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private readonly exploredMaps;
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preSerializeObject(): void;
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clear(): void;
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getExploreMap(island: Island, z: number): ExploreMap;
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}
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@@ -39,9 +39,8 @@ export default class OldUi {
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isOptionsOverlayEnabled(): boolean;
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tooltipRefresh(): void;
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updateCraftingDialog(craftableItemTypes: ItemType[], nonCraftableItemTypes: ItemType[]): void;
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updateDismantleTab(dismantleItems: IDismantleComponent): void;
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updateDismantleTab(dismantleItems: IDismantleComponent, force?: boolean): void;
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filterContainers(): void;
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invalidateTableTargets(): void;
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getInventoryItemOrder(): any[];
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updateItem(item: Item, updateChildren?: boolean): void;
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syncDecayBar(item: Item, syncDamage?: boolean): void;
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@@ -69,7 +68,6 @@ export default class OldUi {
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addItemToContainer(item: Item, container: IContainer, internal?: boolean, isAddingMultipleItems?: boolean, updateTables?: boolean): void;
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afterAddingMultipleItemsToContainer(container: IContainer): void;
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removeItemFromContainer(item: Item, container: IContainer): void;
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updateInventorySort(): void;
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getDialogInfo(dialogId: DialogId): IDialogInfo;
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setVersionExtra(msg: string): void;
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openDialogs(): void;
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@@ -89,6 +89,7 @@ export default class InGameScreen extends BaseScreen {
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private lastGlobalMouseInfo;
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private craftableItemTypes;
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private nonCraftableItemTypes;
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private dismantleItems;
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private craftingDialogDirty;
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constructor();
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selector(): string;
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@@ -142,7 +143,7 @@ export default class InGameScreen extends BaseScreen {
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refreshQuickSlots(): void;
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getInventoryItemsInOrder(): any[];
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loadQuickSlots(): void;
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-
saveItemOrder(containerElement: JQuery): void;
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saveItemOrder(containerElement: JQuery, activeSort?: boolean): void;
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showItemContextMenu(element: JQuery, skipSound?: boolean): void;
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onContextMenuAction(element: JQuery, action: IContextMenuAction, toElement?: JQuery): void;
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runContextMenuItemAction(itemId: number, action: IContextMenuAction, skipSound?: boolean, usedFromQuickSlot?: boolean, itemTypeBypass?: ItemType): boolean;
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@@ -174,7 +175,7 @@ export default class InGameScreen extends BaseScreen {
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setEquipSlot(equip: EquipType, itemId?: number, internal?: boolean): void;
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removeItemFromEquipSlot(equip: EquipType): void;
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updateCraftingDialog(craftableItemTypes: ItemType[], nonCraftableItemTypes: ItemType[]): void;
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updateDismantleTab(dismantleItems: IDismantleComponent): void;
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updateDismantleTab(dismantleItems: IDismantleComponent, force?: boolean): void;
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createCraftItemElements(containerSortInfo: IContainerSortInfo): void;
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updateItem(item: Item, updateChildren?: boolean): void;
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onGlobalMouseMove(mouseInfo: GlobalMouseInfo, _: Vector2): void;
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@@ -218,13 +219,12 @@ export default class InGameScreen extends BaseScreen {
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*/
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filterContainers(): void;
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/**
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* Invalidates and updates mouse targets when crafting/dismantle
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* Invalidates and updates mouse targets when mouse is inside crafting/dismantle containers
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*/
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invalidateTableTargets(): void;
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showSortContextMenu(element: JQuery, container: JQuery, messageType: Message): void;
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getContainerId(containerElement: JQuery): string;
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sortItems(containerElement: JQuery, sortType: SortType, messageType?: Message, canReverse?: boolean): void;
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updateInventorySort(): void;
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sortItems(containerElement: JQuery, sortType: SortType, messageType?: Message, canReverse?: boolean, activeSort?: boolean): void;
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onUpdateContainer(containerElement: JQuery, activeSort: boolean): void;
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updateSort(containerElement: JQuery, activeSort: boolean): void;
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isContainerDialogOver(x: number, y: number): boolean;
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@@ -13,7 +13,6 @@ import type Player from "game/entity/player/Player";
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import type { Game } from "game/Game";
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import { TickFlag } from "game/IGame";
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import type Island from "game/island/Island";
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import type { BookType } from "game/item/IItem";
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import type Item from "game/item/Item";
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import DrawnMap from "game/mapping/DrawnMap";
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import Component from "ui/component/Component";
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*/
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private refreshRespawnButton;
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onExploreAsGhost(): void;
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onOpenBook(human: Human,
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onOpenBook(human: Human, item: Item): void;
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protected onReadMap1(map: DrawnMap, item: Item, reader: Human): void;
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protected onSailOffMapEdge(player: Player, direction: Direction): void;
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protected onDie(player: Player, showingGameEndScreen: boolean): void;
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type
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import type Player from "game/entity/player/Player";
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import type Item from "game/item/Item";
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import Dialog from "ui/screen/screens/game/component/Dialog";
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export default class BookDialog extends Dialog {
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private item?;
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private book?;
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private readonly text;
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constructor();
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getName(): import("../../../../../language/ITranslation").ISerializedTranslation | import("../../../../../language/dictionary/UiTranslation").default | import("../../../../../language/impl/TranslationImpl").default | Iterable<import("../../../../../utilities/string/Interpolator").IStringSection> | undefined;
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openBook(item: Item): void;
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private getText;
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protected onInventoryItemRemove(_: any, item: Item): void;
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protected onInventoryItemUpdate(_: any, item: Item): void;
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protected onPostMove(player: Player): void;
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private closeIfItemIsGone;
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}
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export default class GameEndMenu extends Menu {
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private readonly highscore;
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private readonly respawnButton;
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private readonly rejoinAsNewPlayerButton;
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private gameEndData;
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constructor();
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setGameEndData(gameEndData: IGameEndData): this;
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private getTagline;
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private getContinueButtonText;
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private continue;
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private
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private respawn;
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private exitToMenu;
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private share;
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}
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readonly choiceLobbyPrivate: Choice<undefined>;
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readonly lobbyType: ChoiceList<Choice<string | number | undefined>, false>;
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readonly inputPVP: CheckButton;
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readonly
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readonly inputAllowHardcoreRespawns: CheckButton;
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readonly maxPlayersRow: RangeRow;
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readonly tickSpeedRow: RangeRow;
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private readonly menuRef;
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private readonly steamRelayNetworkSpacer;
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private readonly webRTCSpacer;
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private readonly pvp;
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private readonly
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private readonly allowHardcoreRespawns;
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private readonly maxPlayers;
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private readonly descriptionInput;
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private readonly messageOfTheDayInput;
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Renderer = 46,
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ReplayManager = 47,
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ResourceLoader = 48,
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SaveLoad = 49,
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SaveManager = 50,
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Serializer = 51,
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Shaders = 52,
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SoundEffect = 53,
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SpritePack = 54,
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SshCommandManager = 55,
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SshServer = 56,
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Steamworks = 57,
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StringTokenizer = 58,
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TemperatureManager = 59,
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TileEventManager = 60,
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TileUpdate = 61,
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Timer = 62,
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Trello = 63,
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Ui = 64,
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Utilities = 65,
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WebAssembly = 66,
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WebGlContext = 67,
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WebRTCConnection = 68,
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WebSocketConnection = 69,
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World = 70,
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WorldLayerRenderer = 71,
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WorldRenderer = 72
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}
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export declare enum LogLineType {
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Debug = 0,
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 11, gameVersionPatch =
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export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 11, gameVersionPatch = 3, gameVersionName = "Horizons";
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export declare const gameVersion: string;
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export declare function registerGlobals(globalObject: any): void;
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readonly basePath: string;
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readonly userDataDirectory: string;
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private readonly chromeDriver;
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private readonly remoteOptions;
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manager: Apps;
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private screenshotPath;
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private heapSnapshotPath;
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requestHeapSnapshot(heapSnapshotPath: string): void;
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requestVideo(videoPath: string): void;
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private recordVideoFrame;
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private configureDirectories;
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}
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private readonly safeTestTile;
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private readonly appId;
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private readonly logger;
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readonly port: number;
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private process;
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private exitHandler;
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constructor(safeTestTile: string, appId: string, logger: ApplicationLogger);
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start(): Promise<
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start(): Promise<number>;
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}
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package/package.json
CHANGED