@wayward/types 2.11.2-beta.dev.20220104.1 → 2.11.2-beta.dev.20220107.1

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@@ -218,6 +218,7 @@ export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements
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  * @param growthBonus The bonus that is applied (on top of a default of 10) to the plants decay (so it grows faster).
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  */
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  healOrHarmPlant(liquid: LiquidType, growthBonus?: number): void;
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+ isLitAndCanRevert(): boolean;
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  /**
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  * Reverts lit doodads if they provide fire and have a revert doodad type set.
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  */
@@ -49,11 +49,11 @@ export declare const ISLAND_TRAVEL_TIME_SEAFARING_SKILL_REDUCTION_MULTIPLIER = 0
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  /**
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  * Metabolic stat loss is `travelTime * this multiplier`
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  */
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- export declare const PLAYER_TRAVEL_METABOLIC_STAT_REDUCTION_MULTIPLIER = 0.075;
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+ export declare const PLAYER_TRAVEL_METABOLIC_STAT_REDUCTION_MULTIPLIER = 0.2;
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  /**
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  * Stamina loss is `this reduction / Math.log2(boat tier)`
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  */
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- export declare const PLAYER_TRAVEL_BOAT_STAMINA_STAT_REDUCTION = 20;
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+ export declare const PLAYER_TRAVEL_BOAT_STAMINA_STAT_REDUCTION = 40;
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  /**
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  * Stat loss is `this reduction / Math.log2(boat tier)`
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  */
@@ -61,8 +61,8 @@ export declare const PLAYER_TRAVEL_CIVILIZATION_STAT_REDUCTION = 5;
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  /**
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  * Stamina loss is `lerp(this range, skill percentage)`
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  * This works out to:
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- * - 80% skill (required for swimming to another island) = ~54 stamina lost
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- * - 100% skill = 30 stamina lost
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+ * - 80% skill (required for swimming to another island) = ~108 stamina lost
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+ * - 100% skill = 60 stamina lost
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  * - 125% skill = 0 stamina lost
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  */
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  export declare const PLAYER_TRAVEL_SWIM_STAMINA_STAT_REDUCTION: IRange;
@@ -254,6 +254,14 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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  private updateEntityFov;
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  private processTimers;
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  private runRandomEvents;
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+ /**
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+ * Plants a random seed at the given coordinates based on what can grow on that tile naturally. This will replace any doodad that is there.
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+ * @param x X coordinates.
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+ * @param y Y coordinates.
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+ * @param z Z coordinates.
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+ * @returns True if a seed was planted.
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+ */
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+ plantRandomSeed(x: number, y: number, z: number): boolean;
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  /**
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  * Synchronizes player events
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  * Usually called when a new player joins
@@ -27,7 +27,7 @@ import type { ILeftOverTile } from "game/tile/Terrains";
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  import type TileEvent from "game/tile/TileEvent";
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  import type { ISerializedTranslation } from "language/ITranslation";
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  import type { IModdable } from "mod/ModRegistry";
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- import type { IRGB } from "utilities/Color";
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+ import type { IColorFul, IRGB } from "utilities/Color";
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  import type { IVector3 } from "utilities/math/IVector";
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  export interface ITerrainDescription extends IModdable {
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  passable?: boolean;
@@ -201,16 +201,13 @@ export interface ITemplateDoodad {
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  type: DoodadType;
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  growingStages: GrowingStage[];
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  }
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- export interface IOverlayInfo {
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+ export interface IOverlayInfo extends Partial<IColorFul> {
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  type: OverlayType;
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  size?: number;
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  offsetX?: number;
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  offsetY?: number;
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  spriteOffsetX?: number;
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  spriteOffsetY?: number;
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- red?: number;
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- green?: number;
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- blue?: number;
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  alpha?: number;
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  }
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  export declare enum OverlayType {
@@ -29,6 +29,7 @@ export declare class SmartConnection extends Connection {
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  private _steamNetworkTimeoutId;
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  private _steamNetworkConnection;
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  constructor(matchmakingInfo: IMatchmakingInfo, matchmakingIdentifier: string, config: RTCConfiguration, sendMatchmakingMessage: (message: MatchmakingMessageData) => void, onData: (data: ArrayBuffer) => void, onConnected: (matchmakingInfo: IMatchmakingInfo) => void, trySteamRelayNetwork: boolean, connectGlobalMatchmakingServer: () => void);
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+ get isSteamNetworkConnection(): boolean;
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  isConnected(): boolean;
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  getState(): ConnectionState;
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  setState(state: ConnectionState): void;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.11.2-beta.dev.20220104.1",
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+ "version": "2.11.2-beta.dev.20220107.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",