@wayward/types 2.11.1-beta.dev.20220103.1 → 2.11.2-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1196) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +125 -125
  4. package/definitions/game/IGlobal.d.ts +91 -91
  5. package/definitions/game/Init.d.ts +20 -20
  6. package/definitions/game/Production.d.ts +10 -10
  7. package/definitions/game/audio/Audio.d.ts +76 -76
  8. package/definitions/game/audio/DefaultMusicHandler.d.ts +21 -21
  9. package/definitions/game/audio/IAudio.d.ts +76 -75
  10. package/definitions/game/audio/IMusic.d.ts +15 -15
  11. package/definitions/game/audio/Music.d.ts +13 -13
  12. package/definitions/game/audio/SoundEffects.d.ts +13 -13
  13. package/definitions/game/command/CommandManager.d.ts +35 -35
  14. package/definitions/game/command/Commands.d.ts +13 -13
  15. package/definitions/game/command/ICommand.d.ts +31 -31
  16. package/definitions/game/command/ICommandManager.d.ts +16 -16
  17. package/definitions/game/command/commands/Backup.d.ts +13 -13
  18. package/definitions/game/command/commands/Ban.d.ts +13 -13
  19. package/definitions/game/command/commands/Banned.d.ts +13 -13
  20. package/definitions/game/command/commands/Commands.d.ts +13 -13
  21. package/definitions/game/command/commands/Kick.d.ts +13 -13
  22. package/definitions/game/command/commands/Pause.d.ts +13 -13
  23. package/definitions/game/command/commands/Ping.d.ts +13 -13
  24. package/definitions/game/command/commands/Players.d.ts +13 -13
  25. package/definitions/game/command/commands/Save.d.ts +13 -13
  26. package/definitions/game/command/commands/Sync.d.ts +13 -13
  27. package/definitions/game/command/commands/Unban.d.ts +13 -13
  28. package/definitions/game/event/EventBuses.d.ts +115 -115
  29. package/definitions/game/event/EventEmitter.d.ts +95 -95
  30. package/definitions/game/event/EventManager.d.ts +45 -45
  31. package/definitions/game/game/Game.d.ts +176 -176
  32. package/definitions/game/game/IGame.d.ts +263 -263
  33. package/definitions/game/game/ILoot.d.ts +16 -16
  34. package/definitions/game/game/IObject.d.ts +54 -54
  35. package/definitions/game/game/ItemDoodadGroups.d.ts +14 -14
  36. package/definitions/game/game/ObjectManager.d.ts +31 -31
  37. package/definitions/game/game/VotingManager.d.ts +44 -44
  38. package/definitions/game/game/WorldZ.d.ts +16 -16
  39. package/definitions/game/game/biome/Biomes.d.ts +12 -12
  40. package/definitions/game/game/biome/IBiome.d.ts +74 -74
  41. package/definitions/game/game/biome/arid/Arid.d.ts +23 -23
  42. package/definitions/game/game/biome/arid/mapGen/2.10.0.d.ts +12 -12
  43. package/definitions/game/game/biome/arid/mapGen/2.11.0.d.ts +12 -12
  44. package/definitions/game/game/biome/arid/mapGen/2.9.0.d.ts +12 -12
  45. package/definitions/game/game/biome/coastal/Coastal.d.ts +23 -23
  46. package/definitions/game/game/biome/coastal/mapGen/2.10.0.d.ts +12 -12
  47. package/definitions/game/game/biome/coastal/mapGen/2.11.0.d.ts +12 -12
  48. package/definitions/game/game/biome/coastal/mapGen/2.9.0.d.ts +12 -12
  49. package/definitions/game/game/biome/iceCap/IceCap.d.ts +23 -23
  50. package/definitions/game/game/biome/iceCap/mapGen/2.10.0.d.ts +12 -12
  51. package/definitions/game/game/biome/iceCap/mapGen/2.11.0.d.ts +12 -12
  52. package/definitions/game/game/biome/iceCap/mapGen/2.9.0.d.ts +12 -12
  53. package/definitions/game/game/biome/volcanic/Volcanic.d.ts +23 -23
  54. package/definitions/game/game/biome/volcanic/mapGen/2.11.0.d.ts +12 -12
  55. package/definitions/game/game/doodad/Doodad.d.ts +280 -279
  56. package/definitions/game/game/doodad/DoodadInfo.d.ts +24 -24
  57. package/definitions/game/game/doodad/DoodadManager.d.ts +92 -92
  58. package/definitions/game/game/doodad/Doodads.d.ts +15 -15
  59. package/definitions/game/game/doodad/IDoodad.d.ts +334 -334
  60. package/definitions/game/game/entity/Entity.d.ts +147 -147
  61. package/definitions/game/game/entity/EntityManager.d.ts +36 -36
  62. package/definitions/game/game/entity/Human.d.ts +154 -154
  63. package/definitions/game/game/entity/IEntity.d.ts +172 -172
  64. package/definitions/game/game/entity/IEntityManager.d.ts +23 -23
  65. package/definitions/game/game/entity/IHuman.d.ts +231 -231
  66. package/definitions/game/game/entity/IStats.d.ts +174 -174
  67. package/definitions/game/game/entity/StatFactory.d.ts +136 -136
  68. package/definitions/game/game/entity/Stats.d.ts +167 -167
  69. package/definitions/game/game/entity/StatusEffects.d.ts +35 -35
  70. package/definitions/game/game/entity/action/Action.d.ts +89 -89
  71. package/definitions/game/game/entity/action/ActionArguments.d.ts +16 -16
  72. package/definitions/game/game/entity/action/ActionExecutor.d.ts +102 -102
  73. package/definitions/game/game/entity/action/Actions.d.ts +119 -119
  74. package/definitions/game/game/entity/action/IAction.d.ts +349 -349
  75. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +14 -14
  76. package/definitions/game/game/entity/action/actions/Alter.d.ts +14 -14
  77. package/definitions/game/game/entity/action/actions/Apply.d.ts +12 -12
  78. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +14 -14
  79. package/definitions/game/game/entity/action/actions/Attack.d.ts +17 -17
  80. package/definitions/game/game/entity/action/actions/Build.d.ts +14 -14
  81. package/definitions/game/game/entity/action/actions/Butcher.d.ts +14 -14
  82. package/definitions/game/game/entity/action/actions/Cast.d.ts +15 -15
  83. package/definitions/game/game/entity/action/actions/Chop.d.ts +12 -12
  84. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +12 -12
  85. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +12 -12
  86. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +14 -14
  87. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +24 -24
  88. package/definitions/game/game/entity/action/actions/Craft.d.ts +14 -14
  89. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +16 -16
  90. package/definitions/game/game/entity/action/actions/Cure.d.ts +12 -12
  91. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +13 -13
  92. package/definitions/game/game/entity/action/actions/Dig.d.ts +15 -15
  93. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +15 -15
  94. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +15 -15
  95. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +14 -14
  96. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +13 -13
  97. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +12 -12
  98. package/definitions/game/game/entity/action/actions/Drop.d.ts +15 -15
  99. package/definitions/game/game/entity/action/actions/Eat.d.ts +12 -12
  100. package/definitions/game/game/entity/action/actions/Enchant.d.ts +14 -14
  101. package/definitions/game/game/entity/action/actions/Enhance.d.ts +14 -14
  102. package/definitions/game/game/entity/action/actions/Equip.d.ts +14 -14
  103. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +14 -14
  104. package/definitions/game/game/entity/action/actions/Fire.d.ts +12 -12
  105. package/definitions/game/game/entity/action/actions/Gather.d.ts +19 -19
  106. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +14 -14
  107. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +12 -12
  108. package/definitions/game/game/entity/action/actions/Grasp.d.ts +14 -14
  109. package/definitions/game/game/entity/action/actions/Harvest.d.ts +14 -14
  110. package/definitions/game/game/entity/action/actions/Heal.d.ts +12 -12
  111. package/definitions/game/game/entity/action/actions/HealOther.d.ts +14 -14
  112. package/definitions/game/game/entity/action/actions/Hitch.d.ts +12 -12
  113. package/definitions/game/game/entity/action/actions/Idle.d.ts +13 -13
  114. package/definitions/game/game/entity/action/actions/Ignite.d.ts +14 -14
  115. package/definitions/game/game/entity/action/actions/InterruptResponse.d.ts +14 -14
  116. package/definitions/game/game/entity/action/actions/Jump.d.ts +13 -13
  117. package/definitions/game/game/entity/action/actions/Learn.d.ts +14 -14
  118. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +14 -14
  119. package/definitions/game/game/entity/action/actions/Melee.d.ts +12 -12
  120. package/definitions/game/game/entity/action/actions/Mine.d.ts +12 -12
  121. package/definitions/game/game/entity/action/actions/Move.d.ts +15 -15
  122. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +17 -17
  123. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +16 -16
  124. package/definitions/game/game/entity/action/actions/Navigate.d.ts +15 -15
  125. package/definitions/game/game/entity/action/actions/Offer.d.ts +14 -14
  126. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +14 -14
  127. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +12 -12
  128. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +12 -12
  129. package/definitions/game/game/entity/action/actions/Paddle.d.ts +14 -14
  130. package/definitions/game/game/entity/action/actions/Pet.d.ts +13 -13
  131. package/definitions/game/game/entity/action/actions/Pickup.d.ts +15 -15
  132. package/definitions/game/game/entity/action/actions/PickupAllItems.d.ts +13 -13
  133. package/definitions/game/game/entity/action/actions/PickupExcrement.d.ts +14 -14
  134. package/definitions/game/game/entity/action/actions/PickupItem.d.ts +13 -13
  135. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +12 -12
  136. package/definitions/game/game/entity/action/actions/Plant.d.ts +14 -14
  137. package/definitions/game/game/entity/action/actions/Pour.d.ts +14 -14
  138. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +14 -14
  139. package/definitions/game/game/entity/action/actions/Preserve.d.ts +14 -14
  140. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +12 -12
  141. package/definitions/game/game/entity/action/actions/Read.d.ts +14 -14
  142. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +14 -14
  143. package/definitions/game/game/entity/action/actions/Refine.d.ts +14 -14
  144. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +14 -14
  145. package/definitions/game/game/entity/action/actions/Release.d.ts +13 -13
  146. package/definitions/game/game/entity/action/actions/Rename.d.ts +16 -16
  147. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +14 -14
  148. package/definitions/game/game/entity/action/actions/Repair.d.ts +16 -16
  149. package/definitions/game/game/entity/action/actions/Respawn.d.ts +13 -13
  150. package/definitions/game/game/entity/action/actions/Rest.d.ts +15 -15
  151. package/definitions/game/game/entity/action/actions/Rub.d.ts +14 -14
  152. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +12 -12
  153. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +12 -12
  154. package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +14 -14
  155. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +106 -106
  156. package/definitions/game/game/entity/action/actions/SetDown.d.ts +14 -14
  157. package/definitions/game/game/entity/action/actions/Shoot.d.ts +12 -12
  158. package/definitions/game/game/entity/action/actions/Sleep.d.ts +12 -12
  159. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +14 -14
  160. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +14 -14
  161. package/definitions/game/game/entity/action/actions/StartFire.d.ts +15 -15
  162. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +14 -14
  163. package/definitions/game/game/entity/action/actions/Tame.d.ts +13 -13
  164. package/definitions/game/game/entity/action/actions/Teleport.d.ts +14 -14
  165. package/definitions/game/game/entity/action/actions/TellTime.d.ts +14 -14
  166. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +14 -14
  167. package/definitions/game/game/entity/action/actions/Throw.d.ts +12 -12
  168. package/definitions/game/game/entity/action/actions/Till.d.ts +14 -14
  169. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +14 -14
  170. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +13 -13
  171. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +13 -13
  172. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +14 -14
  173. package/definitions/game/game/entity/action/actions/Trade.d.ts +14 -14
  174. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +14 -14
  175. package/definitions/game/game/entity/action/actions/Unequip.d.ts +14 -14
  176. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +12 -12
  177. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +12 -12
  178. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +14 -14
  179. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +14 -14
  180. package/definitions/game/game/entity/action/actions/UpdateItemQuickSlot.d.ts +14 -14
  181. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +14 -14
  182. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +15 -15
  183. package/definitions/game/game/entity/action/actions/UseItem.d.ts +14 -14
  184. package/definitions/game/game/entity/action/actions/helper/ConsumeItemType.d.ts +17 -17
  185. package/definitions/game/game/entity/action/actions/helper/GatherTreasure.d.ts +23 -23
  186. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +19 -19
  187. package/definitions/game/game/entity/action/actions/map/GetObfuscation.d.ts +17 -17
  188. package/definitions/game/game/entity/action/actions/map/MapQuality.d.ts +20 -20
  189. package/definitions/game/game/entity/creature/Creature.d.ts +135 -135
  190. package/definitions/game/game/entity/creature/CreatureManager.d.ts +86 -86
  191. package/definitions/game/game/entity/creature/CreatureSpawning.d.ts +33 -33
  192. package/definitions/game/game/entity/creature/Creatures.d.ts +16 -16
  193. package/definitions/game/game/entity/creature/ICreature.d.ts +265 -265
  194. package/definitions/game/game/entity/creature/ICreatureManager.d.ts +20 -20
  195. package/definitions/game/game/entity/creature/Pathing.d.ts +30 -30
  196. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +55 -55
  197. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +28 -28
  198. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +14 -14
  199. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +41 -41
  200. package/definitions/game/game/entity/flowfield/FlowField.d.ts +42 -42
  201. package/definitions/game/game/entity/flowfield/FlowFieldDebugRenderer.d.ts +23 -23
  202. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +49 -49
  203. package/definitions/game/game/entity/flowfield/IFlowFieldDebugRenderer.d.ts +13 -13
  204. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +11 -11
  205. package/definitions/game/game/entity/npc/INPC.d.ts +13 -13
  206. package/definitions/game/game/entity/npc/INPCs.d.ts +14 -14
  207. package/definitions/game/game/entity/npc/NPC.d.ts +135 -135
  208. package/definitions/game/game/entity/npc/NPCManager.d.ts +32 -32
  209. package/definitions/game/game/entity/npc/NPCS.d.ts +18 -18
  210. package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +24 -24
  211. package/definitions/game/game/entity/npc/npcs/IMerchant.d.ts +12 -12
  212. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +30 -30
  213. package/definitions/game/game/entity/player/Customizations.d.ts +23 -23
  214. package/definitions/game/game/entity/player/IMessageManager.d.ts +128 -128
  215. package/definitions/game/game/entity/player/IPlayer.d.ts +391 -391
  216. package/definitions/game/game/entity/player/MessageManager.d.ts +116 -116
  217. package/definitions/game/game/entity/player/Player.d.ts +287 -287
  218. package/definitions/game/game/entity/player/PlayerDefense.d.ts +17 -17
  219. package/definitions/game/game/entity/player/PlayerManager.d.ts +58 -58
  220. package/definitions/game/game/entity/player/note/Corpse.d.ts +13 -13
  221. package/definitions/game/game/entity/player/note/NoteManager.d.ts +48 -48
  222. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +94 -94
  223. package/definitions/game/game/entity/player/quest/Quests.d.ts +15 -15
  224. package/definitions/game/game/entity/player/quest/Requirements.d.ts +36 -36
  225. package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +47 -47
  226. package/definitions/game/game/entity/player/quest/quest/IQuest.d.ts +20 -20
  227. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +62 -62
  228. package/definitions/game/game/entity/player/quest/requirement/BuildRequirement.d.ts +15 -15
  229. package/definitions/game/game/entity/player/quest/requirement/CollectItemRequirement.d.ts +14 -14
  230. package/definitions/game/game/entity/player/quest/requirement/CraftRequirement.d.ts +16 -16
  231. package/definitions/game/game/entity/player/quest/requirement/DiscoverTreasureRequirement.d.ts +15 -15
  232. package/definitions/game/game/entity/player/quest/requirement/DismantleRequirement.d.ts +16 -16
  233. package/definitions/game/game/entity/player/quest/requirement/EquipRequirement.d.ts +15 -15
  234. package/definitions/game/game/entity/player/quest/requirement/IRequirement.d.ts +44 -44
  235. package/definitions/game/game/entity/player/quest/requirement/KillCreatureRequirement.d.ts +17 -17
  236. package/definitions/game/game/entity/player/quest/requirement/KillCreaturesRequirement.d.ts +16 -16
  237. package/definitions/game/game/entity/player/quest/requirement/LearnAnySkillRequirement.d.ts +13 -13
  238. package/definitions/game/game/entity/player/quest/requirement/LearnSkillRequirement.d.ts +14 -14
  239. package/definitions/game/game/entity/player/quest/requirement/LearnSkillsRequirement.d.ts +13 -13
  240. package/definitions/game/game/entity/player/quest/requirement/Requirement.d.ts +41 -41
  241. package/definitions/game/game/entity/player/quest/requirement/TameCreatureRequirement.d.ts +17 -17
  242. package/definitions/game/game/entity/player/quest/requirement/TameCreaturesRequirement.d.ts +16 -16
  243. package/definitions/game/game/entity/player/quest/requirement/helpers/IsCreatureKilledByHost.d.ts +15 -15
  244. package/definitions/game/game/entity/player/quest/requirement/helpers/IsItemMatch.d.ts +13 -13
  245. package/definitions/game/game/entity/skill/ISkills.d.ts +24 -24
  246. package/definitions/game/game/entity/skill/SkillManager.d.ts +88 -88
  247. package/definitions/game/game/entity/status/StatusEffect.d.ts +122 -122
  248. package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +29 -29
  249. package/definitions/game/game/entity/status/handler/Bleeding.d.ts +23 -23
  250. package/definitions/game/game/entity/status/handler/Burned.d.ts +22 -22
  251. package/definitions/game/game/entity/status/handler/Dehydrated.d.ts +21 -21
  252. package/definitions/game/game/entity/status/handler/Encumbered.d.ts +27 -27
  253. package/definitions/game/game/entity/status/handler/Exhausted.d.ts +30 -30
  254. package/definitions/game/game/entity/status/handler/Freezing.d.ts +19 -19
  255. package/definitions/game/game/entity/status/handler/Frostbitten.d.ts +22 -22
  256. package/definitions/game/game/entity/status/handler/IBadTemperature.d.ts +17 -17
  257. package/definitions/game/game/entity/status/handler/IExhausted.d.ts +16 -16
  258. package/definitions/game/game/entity/status/handler/Overheating.d.ts +19 -19
  259. package/definitions/game/game/entity/status/handler/Poisoned.d.ts +22 -22
  260. package/definitions/game/game/entity/status/handler/Starving.d.ts +21 -21
  261. package/definitions/game/game/inspection/IInfoProvider.d.ts +38 -38
  262. package/definitions/game/game/inspection/IInspection.d.ts +44 -44
  263. package/definitions/game/game/inspection/InfoProvider.d.ts +135 -135
  264. package/definitions/game/game/inspection/InfoProviderContext.d.ts +21 -21
  265. package/definitions/game/game/inspection/Inspection.d.ts +36 -36
  266. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +69 -69
  267. package/definitions/game/game/inspection/InspectionsHandler.d.ts +33 -33
  268. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +43 -43
  269. package/definitions/game/game/inspection/infoProviders/CollapsableInfoProvider.d.ts +34 -34
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  1044. package/definitions/game/ui/util/IInterrupt.d.ts +36 -36
  1045. package/definitions/game/ui/util/ImagePath.d.ts +30 -30
  1046. package/definitions/game/ui/util/InterruptFactory.d.ts +42 -42
  1047. package/definitions/game/ui/util/Misc.d.ts +20 -20
  1048. package/definitions/game/ui/util/ScaleManager.d.ts +38 -38
  1049. package/definitions/game/ui/util/ScrollableHandler.d.ts +20 -20
  1050. package/definitions/game/ui/util/Sortable.d.ts +37 -37
  1051. package/definitions/game/utilities/Clipboard.d.ts +14 -14
  1052. package/definitions/game/utilities/Color.d.ts +42 -42
  1053. package/definitions/game/utilities/CommandLine.d.ts +15 -15
  1054. package/definitions/game/utilities/Decorators.d.ts +34 -34
  1055. package/definitions/game/utilities/Encoding.d.ts +15 -15
  1056. package/definitions/game/utilities/Errors.d.ts +18 -18
  1057. package/definitions/game/utilities/Files.d.ts +40 -40
  1058. package/definitions/game/utilities/Log.d.ts +198 -198
  1059. package/definitions/game/utilities/Registrar.d.ts +25 -25
  1060. package/definitions/game/utilities/StackTrace.d.ts +11 -11
  1061. package/definitions/game/utilities/Time.d.ts +25 -25
  1062. package/definitions/game/utilities/Timer.d.ts +25 -25
  1063. package/definitions/game/utilities/UUID.d.ts +16 -16
  1064. package/definitions/game/utilities/Uint1Array.d.ts +20 -20
  1065. package/definitions/game/utilities/Version.d.ts +37 -37
  1066. package/definitions/game/utilities/WebAssemblyHelpers.d.ts +35 -35
  1067. package/definitions/game/utilities/WebWorkerHelpers.d.ts +26 -26
  1068. package/definitions/game/utilities/class/Classes.d.ts +15 -15
  1069. package/definitions/game/utilities/class/Inject.d.ts +82 -82
  1070. package/definitions/game/utilities/collection/Arrays.d.ts +94 -94
  1071. package/definitions/game/utilities/collection/Graceful.d.ts +21 -21
  1072. package/definitions/game/utilities/collection/Iterables.d.ts +17 -17
  1073. package/definitions/game/utilities/collection/map/DefaultMap.d.ts +20 -20
  1074. package/definitions/game/utilities/collection/map/HashMap.d.ts +49 -49
  1075. package/definitions/game/utilities/collection/map/PriorityMap.d.ts +45 -45
  1076. package/definitions/game/utilities/collection/map/StackMap.d.ts +15 -15
  1077. package/definitions/game/utilities/collection/queue/PriorityQueue.d.ts +25 -25
  1078. package/definitions/game/utilities/collection/queue/Queue.d.ts +20 -20
  1079. package/definitions/game/utilities/collection/set/HashSet.d.ts +45 -45
  1080. package/definitions/game/utilities/collection/sort/Sorter.d.ts +43 -43
  1081. package/definitions/game/utilities/dependency/DependencyManager.d.ts +21 -21
  1082. package/definitions/game/utilities/dev/Performance2.d.ts +18 -18
  1083. package/definitions/game/utilities/dev/Reflection.d.ts +57 -57
  1084. package/definitions/game/utilities/enum/EnumCursor.d.ts +103 -103
  1085. package/definitions/game/utilities/enum/EnumInfo.d.ts +20 -20
  1086. package/definitions/game/utilities/enum/EnumManager.d.ts +21 -21
  1087. package/definitions/game/utilities/enum/Enums.d.ts +89 -89
  1088. package/definitions/game/utilities/enum/IEnum.d.ts +76 -76
  1089. package/definitions/game/utilities/game/TileHelpers.d.ts +122 -122
  1090. package/definitions/game/utilities/game/TilePosition.d.ts +12 -12
  1091. package/definitions/game/utilities/generic/GenericManager.d.ts +25 -25
  1092. package/definitions/game/utilities/generic/IGenericManager.d.ts +19 -19
  1093. package/definitions/game/utilities/math/Bound3.d.ts +24 -24
  1094. package/definitions/game/utilities/math/Direction.d.ts +66 -66
  1095. package/definitions/game/utilities/math/IVector.d.ts +24 -24
  1096. package/definitions/game/utilities/math/Math2.d.ts +82 -82
  1097. package/definitions/game/utilities/math/Range.d.ts +33 -33
  1098. package/definitions/game/utilities/math/Rectangle.d.ts +30 -30
  1099. package/definitions/game/utilities/math/Sampler.d.ts +23 -23
  1100. package/definitions/game/utilities/math/Vector2.d.ts +111 -111
  1101. package/definitions/game/utilities/math/Vector3.d.ts +78 -78
  1102. package/definitions/game/utilities/memory/GarbageCollection.d.ts +15 -15
  1103. package/definitions/game/utilities/memory/ILifetime.d.ts +20 -20
  1104. package/definitions/game/utilities/memory/IMemoryLeakDetector.d.ts +14 -14
  1105. package/definitions/game/utilities/memory/MemoryLeakDetector.d.ts +29 -29
  1106. package/definitions/game/utilities/object/Descriptions.d.ts +18 -18
  1107. package/definitions/game/utilities/object/FancyJsonSerializer.d.ts +32 -32
  1108. package/definitions/game/utilities/object/Instantiate.d.ts +19 -19
  1109. package/definitions/game/utilities/object/JsonC.d.ts +22 -22
  1110. package/definitions/game/utilities/object/JsonHelper.d.ts +25 -25
  1111. package/definitions/game/utilities/object/Merge.d.ts +53 -53
  1112. package/definitions/game/utilities/object/Objects.d.ts +49 -49
  1113. package/definitions/game/utilities/object/PrettyJsonStringify.d.ts +11 -11
  1114. package/definitions/game/utilities/promise/Async.d.ts +19 -19
  1115. package/definitions/game/utilities/promise/ResolvablePromise.d.ts +19 -19
  1116. package/definitions/game/utilities/prototype/Apply.d.ts +11 -11
  1117. package/definitions/game/utilities/prototype/Array.d.ts +27 -27
  1118. package/definitions/game/utilities/prototype/Define.d.ts +22 -22
  1119. package/definitions/game/utilities/prototype/Node.d.ts +13 -13
  1120. package/definitions/game/utilities/prototype/Promise.d.ts +16 -16
  1121. package/definitions/game/utilities/prototype/RegExp.d.ts +16 -16
  1122. package/definitions/game/utilities/random/Random.d.ts +137 -137
  1123. package/definitions/game/utilities/random/RandomValueGenerator.d.ts +22 -22
  1124. package/definitions/game/utilities/random/generators/RandomItem.d.ts +26 -26
  1125. package/definitions/game/utilities/random/generators/RandomRange.d.ts +26 -26
  1126. package/definitions/game/utilities/string/Interpolator.d.ts +89 -89
  1127. package/definitions/game/utilities/string/Strings.d.ts +42 -42
  1128. package/definitions/game/utilities/trello/ITrello.d.ts +63 -63
  1129. package/definitions/game/utilities/trello/Trello.d.ts +22 -22
  1130. package/definitions/game/utilities/types/Recursive.d.ts +21 -21
  1131. package/definitions/game/utilities/typesglobal/Class.d.ts +23 -23
  1132. package/definitions/game/utilities/typesglobal/Descriptions.d.ts +30 -30
  1133. package/definitions/game/utilities/typesglobal/Function.d.ts +32 -32
  1134. package/definitions/game/utilities/typesglobal/Iterables.d.ts +24 -24
  1135. package/definitions/game/utilities/typesglobal/Misc.d.ts +27 -27
  1136. package/definitions/game/utilities/typesglobal/Objects.d.ts +49 -49
  1137. package/definitions/game/utilities/typesglobal/Types.d.ts +24 -24
  1138. package/definitions/hosts/browser/browserLoader.d.ts +24 -24
  1139. package/definitions/hosts/browser/index.d.ts +13 -13
  1140. package/definitions/hosts/electron/main/cmd/mod.d.ts +11 -11
  1141. package/definitions/hosts/electron/main/index.d.ts +11 -11
  1142. package/definitions/hosts/electron/main/interfaces.d.ts +19 -19
  1143. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +31 -31
  1144. package/definitions/hosts/electron/main/ipc/handlers/fileSystem/fileSystem.d.ts +16 -16
  1145. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +18 -18
  1146. package/definitions/hosts/electron/main/ipc/interfaces.d.ts +16 -16
  1147. package/definitions/hosts/electron/main/ipc/ipc.d.ts +12 -12
  1148. package/definitions/hosts/electron/main/launchOptions.d.ts +45 -45
  1149. package/definitions/hosts/electron/main/util/file.d.ts +33 -33
  1150. package/definitions/hosts/electron/main/util/game.d.ts +11 -11
  1151. package/definitions/hosts/electron/main/util/objects.d.ts +18 -18
  1152. package/definitions/hosts/electron/preload/greenworks.d.ts +11 -11
  1153. package/definitions/hosts/electron/preload/index.d.ts +11 -11
  1154. package/definitions/hosts/electron/preload/ipc.d.ts +13 -13
  1155. package/definitions/hosts/electron/preload/wayward-napi.d.ts +11 -11
  1156. package/definitions/hosts/node/index.d.ts +11 -11
  1157. package/definitions/hosts/node/nodeLoader.d.ts +24 -24
  1158. package/definitions/hosts/shared/args.d.ts +21 -21
  1159. package/definitions/hosts/shared/baseLoader.d.ts +19 -19
  1160. package/definitions/hosts/shared/globalTypes.d.ts +30 -30
  1161. package/definitions/hosts/shared/globals.d.ts +13 -13
  1162. package/definitions/hosts/shared/interfaces.d.ts +259 -259
  1163. package/definitions/hosts/shared/ipc/electron.d.ts +25 -25
  1164. package/definitions/hosts/shared/ipc/fileSystem.d.ts +47 -47
  1165. package/definitions/hosts/shared/ipc/handlers/fileSystem/fileSystem.d.ts +51 -51
  1166. package/definitions/hosts/shared/ipc/handlers/fileSystem/logFile.d.ts +22 -22
  1167. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +21 -21
  1168. package/definitions/hosts/shared/ipc/os.d.ts +22 -22
  1169. package/definitions/hosts/shared/ipc.d.ts +14 -14
  1170. package/definitions/matchmakingserver/dedicatedServer.d.ts +27 -27
  1171. package/definitions/matchmakingserver/directoryConnection.d.ts +31 -31
  1172. package/definitions/matchmakingserver/globalMatchmaking.d.ts +24 -24
  1173. package/definitions/matchmakingserver/globalServerDirectory.d.ts +35 -35
  1174. package/definitions/matchmakingserver/index.d.ts +13 -13
  1175. package/definitions/matchmakingserver/server.d.ts +36 -36
  1176. package/definitions/matchmakingserver/shared.d.ts +148 -148
  1177. package/definitions/matchmakingserver/vps.d.ts +11 -11
  1178. package/definitions/test/core/application.d.ts +69 -69
  1179. package/definitions/test/core/applicationDom.d.ts +30 -30
  1180. package/definitions/test/core/applicationInteractions.d.ts +95 -95
  1181. package/definitions/test/core/applicationLogger.d.ts +20 -20
  1182. package/definitions/test/core/applicationManager.d.ts +86 -86
  1183. package/definitions/test/core/chromeDriver.d.ts +22 -20
  1184. package/definitions/test/index.d.ts +17 -17
  1185. package/definitions/test/interfaces.d.ts +46 -46
  1186. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +13 -13
  1187. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +13 -13
  1188. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +13 -13
  1189. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +13 -13
  1190. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +13 -13
  1191. package/definitions/test/util/logs.d.ts +11 -11
  1192. package/definitions/test/util/mochaNUnitReporter.d.ts +38 -38
  1193. package/definitions/test/util/random.d.ts +13 -12
  1194. package/package.json +24 -24
  1195. package/tsconfig.json +7 -7
  1196. package/tsconfig.mod.base.json +47 -47
@@ -1,27 +1,27 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import type { Events, IEventEmitter } from "event/EventEmitter";
12
- import type Entity from "game/entity/Entity";
13
- import { StatusType } from "game/entity/IEntity";
14
- import Component from "ui/component/Component";
15
- export interface IStatusEffectsEvents extends Events<Component> {
16
- update(): any;
17
- }
18
- export default class StatusEffects extends Component {
19
- readonly event: IEventEmitter<this, IStatusEffectsEvents>;
20
- private readonly entity;
21
- private readonly effectIcons;
22
- constructor(entity: Entity);
23
- /**
24
- * Event handler for the status effects of this entity changing
25
- */
26
- onStatusChange(_: any, status: StatusType, hasStatus: boolean): void;
27
- }
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { Events, IEventEmitter } from "event/EventEmitter";
12
+ import type Entity from "game/entity/Entity";
13
+ import { StatusType } from "game/entity/IEntity";
14
+ import Component from "ui/component/Component";
15
+ export interface IStatusEffectsEvents extends Events<Component> {
16
+ update(): any;
17
+ }
18
+ export default class StatusEffects extends Component {
19
+ readonly event: IEventEmitter<this, IStatusEffectsEvents>;
20
+ private readonly entity;
21
+ private readonly effectIcons;
22
+ constructor(entity: Entity);
23
+ /**
24
+ * Event handler for the status effects of this entity changing
25
+ */
26
+ onStatusChange(_: any, status: StatusType, hasStatus: boolean): void;
27
+ }
@@ -1,27 +1,27 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import type { ILoadOnIslandOptions } from "game/entity/player/IPlayer";
12
- import type Island from "game/island/Island";
13
- import SpriteGlow from "ui/screen/screens/game/util/item/SpriteGlow";
14
- export default class ItemStylesheetHandler {
15
- private readonly backgroundDefinitions;
16
- readonly glows: SpriteGlow;
17
- private readonly stylesheets;
18
- private abortController;
19
- constructor();
20
- protected onStoppingPlay(): void;
21
- protected onLoadedOnIsland(player: any, island: Island, options?: ILoadOnIslandOptions): Promise<void>;
22
- onShouldRefreshStylesheet(): Promise<void>;
23
- private refreshStylesheets;
24
- private refreshStylesheet;
25
- private getGlow;
26
- private getItemTypes;
27
- }
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { ILoadOnIslandOptions } from "game/entity/player/IPlayer";
12
+ import type Island from "game/island/Island";
13
+ import SpriteGlow from "ui/screen/screens/game/util/item/SpriteGlow";
14
+ export default class ItemStylesheetHandler {
15
+ private readonly backgroundDefinitions;
16
+ readonly glows: SpriteGlow;
17
+ private readonly stylesheets;
18
+ private abortController;
19
+ constructor();
20
+ protected onStoppingPlay(): void;
21
+ protected onLoadedOnIsland(player: any, island: Island, options?: ILoadOnIslandOptions): Promise<void>;
22
+ onShouldRefreshStylesheet(): Promise<void>;
23
+ private refreshStylesheets;
24
+ private refreshStylesheet;
25
+ private getGlow;
26
+ private getItemTypes;
27
+ }
@@ -1,31 +1,31 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import type { IRGB } from "utilities/Color";
12
- export default class SpriteGlow {
13
- private readonly data;
14
- private readonly canvas;
15
- private readonly context;
16
- private versionID?;
17
- constructor();
18
- /**
19
- * Clears the cache of sprites from the user's localStorage.
20
- * @param versionID The current version. If not provided, clears the cache regardless.
21
- */
22
- clearCache(versionID?: string): void;
23
- /**
24
- * Releases a cache of data used for generation.
25
- */
26
- releaseGenerationImageDataCache(): void;
27
- render(path: string, color: IRGB, signal: AbortSignal): Promise<string | undefined>;
28
- private renderInternal;
29
- private getVersion;
30
- private getGitVersionID;
31
- }
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IRGB } from "utilities/Color";
12
+ export default class SpriteGlow {
13
+ private readonly data;
14
+ private readonly canvas;
15
+ private readonly context;
16
+ private versionID?;
17
+ constructor();
18
+ /**
19
+ * Clears the cache of sprites from the user's localStorage.
20
+ * @param versionID The current version. If not provided, clears the cache regardless.
21
+ */
22
+ clearCache(versionID?: string): void;
23
+ /**
24
+ * Releases a cache of data used for generation.
25
+ */
26
+ releaseGenerationImageDataCache(): void;
27
+ render(path: string, color: IRGB, signal: AbortSignal): Promise<string | undefined>;
28
+ private renderInternal;
29
+ private getVersion;
30
+ private getGitVersionID;
31
+ }
@@ -1,58 +1,58 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import EventEmitter from "event/EventEmitter";
12
- import type { IDamageInfo } from "game/entity/creature/ICreature";
13
- import type Component from "ui/component/Component";
14
- import type { IBindHandlerApi } from "ui/input/Bind";
15
- import WalkToTileHandler from "ui/screen/screens/game/util/movement/WalkToTileHandler";
16
- export interface IMovementHandlerEvents {
17
- /**
18
- * Called every frame where the mouse is not hovering over an item
19
- * @returns `false` if the client can't move, `undefined` otherwise
20
- */
21
- canMove(): false | undefined;
22
- }
23
- export default class MovementHandler extends EventEmitter.Host<IMovementHandlerEvents> {
24
- readonly walkToTileHandler: WalkToTileHandler;
25
- private lastMove;
26
- private readonly intent;
27
- private preventMouseMovement;
28
- private readonly surfaceRef;
29
- get surface(): Component<HTMLElement>;
30
- constructor(surface: Component);
31
- register(): this;
32
- deregister(): this;
33
- protected onMoveStart(): void;
34
- protected onMoveComplete(): void;
35
- protected onPlayerDamage(_: any, damageInfo: IDamageInfo): void;
36
- protected onPlayerDeath(): void;
37
- protected onFaceDown(api: IBindHandlerApi): boolean;
38
- protected onFaceDirection(api: IBindHandlerApi): boolean;
39
- protected onIdle(): boolean;
40
- protected onMoveToTile(): boolean;
41
- protected onMove(api: IBindHandlerApi): boolean;
42
- protected onMoveDirection(api: IBindHandlerApi): boolean;
43
- protected onReleaseMoveBind(api: IBindHandlerApi): void;
44
- private setIntent;
45
- /**
46
- * Processes moving towards the mouse.
47
- */
48
- private processMoveDirection;
49
- /**
50
- * If one direction bind is held, the intent is to move in that direction.
51
- *
52
- * If two direction binds are held, the intent is to move diagonally, so it
53
- * switches the intent based on whatever the last movement was.
54
- *
55
- * Returns whether either of the previous statements are true.
56
- */
57
- private processDirectionBinds;
58
- }
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import EventEmitter from "event/EventEmitter";
12
+ import type { IDamageInfo } from "game/entity/creature/ICreature";
13
+ import type Component from "ui/component/Component";
14
+ import type { IBindHandlerApi } from "ui/input/Bind";
15
+ import WalkToTileHandler from "ui/screen/screens/game/util/movement/WalkToTileHandler";
16
+ export interface IMovementHandlerEvents {
17
+ /**
18
+ * Called every frame where the mouse is not hovering over an item
19
+ * @returns `false` if the client can't move, `undefined` otherwise
20
+ */
21
+ canMove(): false | undefined;
22
+ }
23
+ export default class MovementHandler extends EventEmitter.Host<IMovementHandlerEvents> {
24
+ readonly walkToTileHandler: WalkToTileHandler;
25
+ private lastMove;
26
+ private readonly intent;
27
+ private preventMouseMovement;
28
+ private readonly surfaceRef;
29
+ get surface(): Component<HTMLElement>;
30
+ constructor(surface: Component);
31
+ register(): this;
32
+ deregister(): this;
33
+ protected onMoveStart(): void;
34
+ protected onMoveComplete(): void;
35
+ protected onPlayerDamage(_: any, damageInfo: IDamageInfo): void;
36
+ protected onPlayerDeath(): void;
37
+ protected onFaceDown(api: IBindHandlerApi): boolean;
38
+ protected onFaceDirection(api: IBindHandlerApi): boolean;
39
+ protected onIdle(): boolean;
40
+ protected onMoveToTile(): boolean;
41
+ protected onMove(api: IBindHandlerApi): boolean;
42
+ protected onMoveDirection(api: IBindHandlerApi): boolean;
43
+ protected onReleaseMoveBind(api: IBindHandlerApi): void;
44
+ private setIntent;
45
+ /**
46
+ * Processes moving towards the mouse.
47
+ */
48
+ private processMoveDirection;
49
+ /**
50
+ * If one direction bind is held, the intent is to move in that direction.
51
+ *
52
+ * If two direction binds are held, the intent is to move diagonally, so it
53
+ * switches the intent based on whatever the last movement was.
54
+ *
55
+ * Returns whether either of the previous statements are true.
56
+ */
57
+ private processDirectionBinds;
58
+ }
@@ -1,13 +1,13 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import type { IOverlayInfo } from "game/tile/ITerrain";
12
- import type { IVector2 } from "utilities/math/IVector";
13
- export default function (i: number, len: number, pos: IVector2, lastPos: IVector2, nextPos: IVector2 | undefined, isPreviewPath: boolean | undefined): IOverlayInfo;
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IOverlayInfo } from "game/tile/ITerrain";
12
+ import type { IVector2 } from "utilities/math/IVector";
13
+ export default function (i: number, len: number, pos: IVector2, lastPos: IVector2, nextPos: IVector2 | undefined, isPreviewPath: boolean | undefined): IOverlayInfo;
@@ -1,13 +1,13 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import type { IOverlayInfo } from "game/tile/ITerrain";
12
- import type { IVector2 } from "utilities/math/IVector";
13
- export default function (i: number, len: number, pos: IVector2, lastPos: IVector2, nextPos: IVector2 | undefined, isPreviewPath: boolean | undefined): IOverlayInfo;
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IOverlayInfo } from "game/tile/ITerrain";
12
+ import type { IVector2 } from "utilities/math/IVector";
13
+ export default function (i: number, len: number, pos: IVector2, lastPos: IVector2, nextPos: IVector2 | undefined, isPreviewPath: boolean | undefined): IOverlayInfo;
@@ -1,13 +1,13 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import type { IOverlayInfo } from "game/tile/ITerrain";
12
- import type { IVector2 } from "utilities/math/IVector";
13
- export default function (i: number, len: number, pos: IVector2, lastPos: IVector2, nextPos: IVector2 | undefined, isPreviewPath: boolean | undefined): IOverlayInfo | undefined;
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IOverlayInfo } from "game/tile/ITerrain";
12
+ import type { IVector2 } from "utilities/math/IVector";
13
+ export default function (i: number, len: number, pos: IVector2, lastPos: IVector2, nextPos: IVector2 | undefined, isPreviewPath: boolean | undefined): IOverlayInfo | undefined;
@@ -1,78 +1,78 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import EventEmitter from "event/EventEmitter";
12
- import type { IStat } from "game/entity/IStats";
13
- import type Player from "game/entity/player/Player";
14
- import type { ITile } from "game/tile/ITerrain";
15
- import type Component from "ui/component/Component";
16
- import type { IBindHandlerApi } from "ui/input/Bind";
17
- import type { IVector2 } from "utilities/math/IVector";
18
- export interface IWalkToTileHandlerEvents {
19
- /**
20
- * Called when calculating the movement penalty of a tile.
21
- * @param penalty The current penalty of the tile
22
- * @param tile The tile to get the movement penalty of
23
- */
24
- getTilePenalty(penalty: number, tile: ITile): number;
25
- }
26
- export default class WalkToTileHandler extends EventEmitter.Host<IWalkToTileHandlerEvents> {
27
- private previewTarget;
28
- private previewPath;
29
- private overlays;
30
- private readonly overlayType;
31
- private canResetTarget;
32
- private readonly surfaceRef;
33
- get surface(): Component<HTMLElement>;
34
- constructor(surface: Component);
35
- register(): void;
36
- deregister(): void;
37
- stopMovement(): void;
38
- /**
39
- * Event handler for when the movement completes
40
- */
41
- onMoveComplete(): void;
42
- /**
43
- * Resets the handler, removing any intent, path, and target.
44
- * @param target Resets the overlays to this target
45
- * @param clearWalkPath Resets the walk along path
46
- */
47
- reset(target?: IVector2, clearWalkPath?: boolean): void;
48
- protected onMoveToTile(api: IBindHandlerApi): boolean;
49
- protected onHoldMoveToTile(api: IBindHandlerApi): boolean;
50
- protected onCancelMoveToTile(_api: IBindHandlerApi): boolean;
51
- protected onHoldMoveToTilePreview(api: IBindHandlerApi): boolean;
52
- protected onReleaseMoveToTilePreview(): void;
53
- protected onStatChanged(player: Player, stat: IStat): void;
54
- protected onPostMove(player: Player, fromX: number, fromY: number, fromZ: number, fromTile: ITile, toX: number, toY: number, toZ: number, toTile: ITile): void;
55
- protected onWalkPathChange(player: Player, walkPath: IVector2[] | undefined): void;
56
- private resetToMouse;
57
- /**
58
- * Removes the overlay from the tiles and updates the game view
59
- * @returns True if the overlays were reset
60
- */
61
- private resetOverlays;
62
- /**
63
- * Finds a path to a target and then updates the overlay to that path (if it was valid)
64
- */
65
- private updatePreviewPath;
66
- /**
67
- * Returns the penalty of the given tile (just how much we *don't* want to step there)
68
- */
69
- private getTilePenalty;
70
- /**
71
- * Updates the overlay to the given path
72
- */
73
- private updateOverlay;
74
- /**
75
- * Returns the overlay method to use
76
- */
77
- private getOverlayRenderMethod;
78
- }
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import EventEmitter from "event/EventEmitter";
12
+ import type { IStat } from "game/entity/IStats";
13
+ import type Player from "game/entity/player/Player";
14
+ import type { ITile } from "game/tile/ITerrain";
15
+ import type Component from "ui/component/Component";
16
+ import type { IBindHandlerApi } from "ui/input/Bind";
17
+ import type { IVector2 } from "utilities/math/IVector";
18
+ export interface IWalkToTileHandlerEvents {
19
+ /**
20
+ * Called when calculating the movement penalty of a tile.
21
+ * @param penalty The current penalty of the tile
22
+ * @param tile The tile to get the movement penalty of
23
+ */
24
+ getTilePenalty(penalty: number, tile: ITile): number;
25
+ }
26
+ export default class WalkToTileHandler extends EventEmitter.Host<IWalkToTileHandlerEvents> {
27
+ private previewTarget;
28
+ private previewPath;
29
+ private overlays;
30
+ private readonly overlayType;
31
+ private canResetTarget;
32
+ private readonly surfaceRef;
33
+ get surface(): Component<HTMLElement>;
34
+ constructor(surface: Component);
35
+ register(): void;
36
+ deregister(): void;
37
+ stopMovement(): void;
38
+ /**
39
+ * Event handler for when the movement completes
40
+ */
41
+ onMoveComplete(): void;
42
+ /**
43
+ * Resets the handler, removing any intent, path, and target.
44
+ * @param target Resets the overlays to this target
45
+ * @param clearWalkPath Resets the walk along path
46
+ */
47
+ reset(target?: IVector2, clearWalkPath?: boolean): void;
48
+ protected onMoveToTile(api: IBindHandlerApi): boolean;
49
+ protected onHoldMoveToTile(api: IBindHandlerApi): boolean;
50
+ protected onCancelMoveToTile(_api: IBindHandlerApi): boolean;
51
+ protected onHoldMoveToTilePreview(api: IBindHandlerApi): boolean;
52
+ protected onReleaseMoveToTilePreview(): void;
53
+ protected onStatChanged(player: Player, stat: IStat): void;
54
+ protected onPostMove(player: Player, fromX: number, fromY: number, fromZ: number, fromTile: ITile, toX: number, toY: number, toZ: number, toTile: ITile): void;
55
+ protected onWalkPathChange(player: Player, walkPath: IVector2[] | undefined): void;
56
+ private resetToMouse;
57
+ /**
58
+ * Removes the overlay from the tiles and updates the game view
59
+ * @returns True if the overlays were reset
60
+ */
61
+ private resetOverlays;
62
+ /**
63
+ * Finds a path to a target and then updates the overlay to that path (if it was valid)
64
+ */
65
+ private updatePreviewPath;
66
+ /**
67
+ * Returns the penalty of the given tile (just how much we *don't* want to step there)
68
+ */
69
+ private getTilePenalty;
70
+ /**
71
+ * Updates the overlay to the given path
72
+ */
73
+ private updateOverlay;
74
+ /**
75
+ * Returns the overlay method to use
76
+ */
77
+ private getOverlayRenderMethod;
78
+ }
@@ -1,53 +1,53 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import EventEmitter from "event/EventEmitter";
12
- import type Screen from "ui/screen/Screen";
13
- import { MenuId } from "ui/screen/screens/menu/component/IMenu";
14
- import Menu from "ui/screen/screens/menu/component/Menu";
15
- import type { MenuById } from "ui/screen/screens/menu/MenuMap";
16
- export interface IMenuManagerEvents {
17
- init(menu: Menu): any;
18
- show(menu: Menu): any;
19
- hide(menu: Menu): any;
20
- }
21
- export default class MenuManager extends EventEmitter.Host<IMenuManagerEvents> {
22
- allowNoMenus: boolean;
23
- all: Record<number, Menu>;
24
- chain: Menu[];
25
- private readonly screenRef;
26
- get screen(): Screen;
27
- constructor(screen: Screen, allowNoMenus?: boolean);
28
- /**
29
- * Returns the visible menu (top of the chain)
30
- */
31
- get visible(): Menu | undefined;
32
- show<MENU extends Menu | MenuId>(menu: MENU, menuInitializer?: (menu: MENU extends MenuId ? MenuById[MENU] : MENU) => any): void | Promise<void>;
33
- back(): void | Promise<void>;
34
- backToFirst(): void | Promise<void>;
35
- /**
36
- * Gets the menu by the given ID, initializing it if it does not already exist.
37
- */
38
- get<ID extends MenuId>(menuId: ID): MenuById[ID];
39
- removeFromChain(menu: Menu): this;
40
- clearChain(): this;
41
- /**
42
- * Sets the visible menu to be the new top menu. (Removes super-menus, keeps sub-menus)
43
- */
44
- setTop(): this;
45
- /**
46
- * Sets the given menu to be the new top menu. (Removes super-menus, keeps sub-menus)
47
- */
48
- setTop(menu: Menu): this;
49
- /**
50
- * Returns a promise that resolves when the given screen is shown.
51
- */
52
- await<MENU extends MenuId>(menuId: MENU): Promise<MenuById[MENU]>;
53
- }
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import EventEmitter from "event/EventEmitter";
12
+ import type Screen from "ui/screen/Screen";
13
+ import { MenuId } from "ui/screen/screens/menu/component/IMenu";
14
+ import Menu from "ui/screen/screens/menu/component/Menu";
15
+ import type { MenuById } from "ui/screen/screens/menu/MenuMap";
16
+ export interface IMenuManagerEvents {
17
+ init(menu: Menu): any;
18
+ show(menu: Menu): any;
19
+ hide(menu: Menu): any;
20
+ }
21
+ export default class MenuManager extends EventEmitter.Host<IMenuManagerEvents> {
22
+ allowNoMenus: boolean;
23
+ all: Record<number, Menu>;
24
+ chain: Menu[];
25
+ private readonly screenRef;
26
+ get screen(): Screen;
27
+ constructor(screen: Screen, allowNoMenus?: boolean);
28
+ /**
29
+ * Returns the visible menu (top of the chain)
30
+ */
31
+ get visible(): Menu | undefined;
32
+ show<MENU extends Menu | MenuId>(menu: MENU, menuInitializer?: (menu: MENU extends MenuId ? MenuById[MENU] : MENU) => any): void | Promise<void>;
33
+ back(): void | Promise<void>;
34
+ backToFirst(): void | Promise<void>;
35
+ /**
36
+ * Gets the menu by the given ID, initializing it if it does not already exist.
37
+ */
38
+ get<ID extends MenuId>(menuId: ID): MenuById[ID];
39
+ removeFromChain(menu: Menu): this;
40
+ clearChain(): this;
41
+ /**
42
+ * Sets the visible menu to be the new top menu. (Removes super-menus, keeps sub-menus)
43
+ */
44
+ setTop(): this;
45
+ /**
46
+ * Sets the given menu to be the new top menu. (Removes super-menus, keeps sub-menus)
47
+ */
48
+ setTop(menu: Menu): this;
49
+ /**
50
+ * Returns a promise that resolves when the given screen is shown.
51
+ */
52
+ await<MENU extends MenuId>(menuId: MENU): Promise<MenuById[MENU]>;
53
+ }