@wayward/types 2.11.1-beta.dev.20220103.1 → 2.11.2-beta.dev.20220106.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/doodad/Doodad.d.ts +1 -0
- package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +4 -4
- package/definitions/game/game/island/Island.d.ts +8 -0
- package/definitions/game/game/item/ItemManager.d.ts +7 -0
- package/definitions/game/game/tile/events/IFire.d.ts +1 -1
- package/definitions/game/multiplayer/IMultiplayer.d.ts +3 -2
- package/definitions/game/multiplayer/Multiplayer.d.ts +3 -0
- package/definitions/game/multiplayer/networking/SmartConnection.d.ts +1 -0
- package/definitions/hosts/shared/globals.d.ts +1 -1
- package/definitions/test/core/chromeDriver.d.ts +3 -1
- package/definitions/test/util/random.d.ts +1 -0
- package/package.json +1 -1
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@@ -218,6 +218,7 @@ export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements
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* @param growthBonus The bonus that is applied (on top of a default of 10) to the plants decay (so it grows faster).
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*/
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healOrHarmPlant(liquid: LiquidType, growthBonus?: number): void;
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isLitAndCanRevert(): boolean;
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/**
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* Reverts lit doodads if they provide fire and have a revert doodad type set.
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*/
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@@ -49,11 +49,11 @@ export declare const ISLAND_TRAVEL_TIME_SEAFARING_SKILL_REDUCTION_MULTIPLIER = 0
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/**
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* Metabolic stat loss is `travelTime * this multiplier`
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*/
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-
export declare const PLAYER_TRAVEL_METABOLIC_STAT_REDUCTION_MULTIPLIER = 0.
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export declare const PLAYER_TRAVEL_METABOLIC_STAT_REDUCTION_MULTIPLIER = 0.2;
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/**
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* Stamina loss is `this reduction / Math.log2(boat tier)`
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*/
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-
export declare const PLAYER_TRAVEL_BOAT_STAMINA_STAT_REDUCTION =
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export declare const PLAYER_TRAVEL_BOAT_STAMINA_STAT_REDUCTION = 40;
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/**
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* Stat loss is `this reduction / Math.log2(boat tier)`
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*/
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@@ -61,8 +61,8 @@ export declare const PLAYER_TRAVEL_CIVILIZATION_STAT_REDUCTION = 5;
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/**
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* Stamina loss is `lerp(this range, skill percentage)`
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* This works out to:
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* - 80% skill (required for swimming to another island) = ~
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* - 100% skill =
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* - 80% skill (required for swimming to another island) = ~108 stamina lost
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* - 100% skill = 60 stamina lost
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* - 125% skill = 0 stamina lost
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*/
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export declare const PLAYER_TRAVEL_SWIM_STAMINA_STAT_REDUCTION: IRange;
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@@ -254,6 +254,14 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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private updateEntityFov;
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private processTimers;
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private runRandomEvents;
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/**
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* Plants a random seed at the given coordinates based on what can grow on that tile naturally. This will replace any doodad that is there.
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* @param x X coordinates.
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* @param y Y coordinates.
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* @param z Z coordinates.
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* @returns True if a seed was planted.
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*/
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plantRandomSeed(x: number, y: number, z: number): boolean;
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/**
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* Synchronizes player events
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* Usually called when a new player joins
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@@ -228,6 +228,13 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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checkMilestones(player: Player, item: Item): void;
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getDefaultDurability(human: Human | undefined, weight: number, itemType: ItemType, getMax?: boolean): number;
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updateItemOrder(container: IContainer, itemOrder: number[] | undefined): void;
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/**
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* Used in cases where we break items down from their base form like in dismantling or burning items.
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* @param itemQuality Quality of the base item.
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* @param bonusValue A number that we likely will be passing to getQualityBasedOnSkill and can be based on a skill or some arbitrary value.
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* @returns number That is distributed from the quality/value.
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*/
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getBreakingQualityBonus(itemQuality: Quality | undefined, bonusValue: number): number;
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getQualityBasedOnSkill(itemQuality: Quality | undefined, skillValue: number, allowIncreasedQuality?: boolean, bonusChance?: number): Quality | undefined;
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getNPCFromInventoryContainer(containable: IContainable): NPC | undefined;
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getItemsByWeight(a: number, b: number): number;
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@@ -34,5 +34,5 @@ export declare module FireStage {
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export declare module IFire {
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function dissassemblyBurn(island: Island, item: Item, container: ITileContainer, disassembly: boolean): void;
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function harvestGatherBurn(step: number, resources: ILootItem[] | undefined, container: IContainer, quality: Quality | undefined, tileEvent: TileEvent): void;
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function burnsLike(burnsLikeItem: ItemType, tileEvent: TileEvent, tileContainer: IContainer, quality: Quality): void;
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function burnsLike(burnsLikeItem: ItemType, tileEvent: TileEvent, tileContainer: IContainer, quality: Quality | undefined): void;
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}
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@@ -141,6 +141,7 @@ export interface IMultiplayerNetworkingOptions {
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connectionTimeout: number;
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keepAliveInterval: number;
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keepAliveTimeout: number;
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steamNetworkingConnectionWebRTCFallbackTimeout: number;
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}
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export declare type ServerInfo = string | IMatchmakingInfo;
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export declare enum PacketAcceptType {
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@@ -200,6 +201,6 @@ export interface IJoinServerOptions {
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character: ICharacter;
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milestoneModifiers: Set<Milestone>;
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retryMatchmakingInfo: IMatchmakingInfo;
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-
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automaticallyRetry: boolean;
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enableSteamNetworkConnections: boolean;
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}
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@@ -32,6 +32,7 @@ export default class Multiplayer extends EventEmitter.Host<IMultiplayerEvents> {
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private readonly _clients;
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private readonly _steamIdToClientMapping;
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private _joinServerTimeoutId;
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private _steamNetworkConnectionWebRTCFallbackTimeoutId;
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private _joinedMatchmakingInfo;
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private _connectedMatchmakingInfo;
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private _globalMatchmaking;
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@@ -91,6 +92,7 @@ export default class Multiplayer extends EventEmitter.Host<IMultiplayerEvents> {
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rejoinServer(options?: {
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randomizeIdentifier?: boolean;
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automaticallyRetry?: boolean;
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enableSteamNetworkConnections?: boolean;
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}): Promise<boolean>;
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/**
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* Disconnects from multiplayer
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@@ -146,6 +148,7 @@ export default class Multiplayer extends EventEmitter.Host<IMultiplayerEvents> {
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private addDefaultSyncChecks;
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private getPacketSyncChecks;
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private clearJoinServerRetryTimeout;
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clearSteamNetworkConnectionWebRTCFallbackTimer(): void;
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private startMatchmakingServer;
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private stopMatchmakingServer;
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private setupClientConnection;
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@@ -29,6 +29,7 @@ export declare class SmartConnection extends Connection {
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private _steamNetworkTimeoutId;
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private _steamNetworkConnection;
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constructor(matchmakingInfo: IMatchmakingInfo, matchmakingIdentifier: string, config: RTCConfiguration, sendMatchmakingMessage: (message: MatchmakingMessageData) => void, onData: (data: ArrayBuffer) => void, onConnected: (matchmakingInfo: IMatchmakingInfo) => void, trySteamRelayNetwork: boolean, connectGlobalMatchmakingServer: () => void);
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get isSteamNetworkConnection(): boolean;
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isConnected(): boolean;
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getState(): ConnectionState;
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setState(state: ConnectionState): void;
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@@ -8,6 +8,6 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 11, gameVersionPatch =
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export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 11, gameVersionPatch = 2, gameVersionName = "Horizons";
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export declare const gameVersion: string;
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export declare function registerGlobals(globalObject: any): void;
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type ApplicationLogger from "./applicationLogger";
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export default class ChromeDriver {
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private readonly safeTestTile;
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private readonly appId;
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private readonly logger;
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readonly port: number;
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private process;
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private exitHandler;
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constructor(safeTestTile: string, appId: string);
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constructor(safeTestTile: string, appId: string, logger: ApplicationLogger);
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start(): Promise<void>;
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stop(): void;
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}
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package/package.json
CHANGED