@wayward/types 2.11.1-beta.dev.20211231.2 → 2.11.1-beta.dev.20220101.1

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@@ -74,31 +74,32 @@ export declare enum MultiplayerSyncCheck {
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  Merchant = 36,
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  MilestoneSeed = 37,
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  Misc = 38,
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- MoveToTile = 39,
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- PenaltyFieldHashCode = 40,
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- PlaceOnTile = 41,
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- PlayerManager = 42,
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- PlayerPositions = 43,
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- Players = 44,
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- PlayerSetup = 45,
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- Random = 46,
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- Reputation = 47,
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- Seed = 48,
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- SeededGenerator = 49,
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- SkillGain = 50,
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- StaminaChanges = 51,
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- StatChange = 52,
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- Stats = 53,
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- StatusChange = 54,
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- StatusEffect = 55,
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- SyncChecks = 56,
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- TemperatureManager = 57,
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- Temporary = 58,
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- Tick = 59,
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- TileEvent = 60,
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- Time = 61,
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- UpdateDirection = 62,
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- Weight = 63
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+ Modifier = 39,
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+ MoveToTile = 40,
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+ PenaltyFieldHashCode = 41,
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+ PlaceOnTile = 42,
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+ PlayerManager = 43,
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+ PlayerPositions = 44,
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+ Players = 45,
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+ PlayerSetup = 46,
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+ Random = 47,
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+ Reputation = 48,
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+ Seed = 49,
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+ SeededGenerator = 50,
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+ SkillGain = 51,
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+ StaminaChanges = 52,
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+ StatChange = 53,
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+ Stats = 54,
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+ StatusChange = 55,
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+ StatusEffect = 56,
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+ SyncChecks = 57,
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+ TemperatureManager = 58,
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+ Temporary = 59,
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+ Tick = 60,
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+ TileEvent = 61,
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+ Time = 62,
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+ UpdateDirection = 63,
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+ Weight = 64
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  }
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  export declare const maxPlayers = 32;
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  export declare const packetTickRate = 16;
@@ -12,7 +12,7 @@
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  import type { Stat } from "../../game/game/entity/IStats";
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  import { Direction } from "../../game/utilities/math/Direction";
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  import type { Random, SeededGenerator } from "../../game/utilities/random/Random";
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- import type { IDedicatedServerGameOptions, INewGameOptions } from "../interfaces";
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+ import type { IDedicatedServerGameOptions, IJoinServerOptions, INewGameOptions } from "../interfaces";
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  import type { IslandId } from "../../game/game/island/IIsland";
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  import ApplicationDom from "./applicationDom";
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  import ApplicationLogger from "./applicationLogger";
@@ -67,8 +67,7 @@ export default class ApplicationInteractions {
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  waitForGameEndScreen(isWinner: boolean): Promise<void>;
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  returnToTitleScreen(): Promise<void>;
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  getServerGameCode(): Promise<string>;
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- joinMultiplayerServer(gameCode: string): Promise<void>;
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- joinMultiplayerDedicatedServer(gameCode: string): Promise<void>;
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+ joinMultiplayerServer(gameCode: string, options: IJoinServerOptions, isDedicatedServer: boolean): Promise<void>;
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  pauseGame(): Promise<void>;
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  unpauseGame(): Promise<void>;
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  moveToIslandId(islandId: IslandId): Promise<void>;
@@ -10,7 +10,7 @@
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  */
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  import type Player from "../../game/game/entity/player/Player";
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  import { Direction } from "../../game/utilities/math/Direction";
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- import type { INewGameOptions } from "../interfaces";
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+ import type { IJoinServerOptions, INewGameOptions } from "../interfaces";
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  import type { IDifferences } from "../../game/utilities/object/JsonHelper";
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  import type Application from "./application";
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  import type { ITestState } from "./application";
@@ -65,7 +65,7 @@ export declare class Apps {
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  createMultiplayerGame(options: Omit<INewGameOptions, "playMode">): Promise<void>;
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  setClientJoinIsland(x: number, y: number): Promise<void>;
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  getServerGameCode(): Promise<string>;
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- joinServer(...apps: Application[]): Promise<void>;
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+ joinServer(options: IJoinServerOptions, ...apps: Application[]): Promise<void>;
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  leaveServer(...apps: Application[]): Promise<void>;
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  returnToTitleScreen(): Promise<void>;
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  waitUntilLoadingIsFinished(): Promise<void>;
@@ -18,6 +18,10 @@ export interface INewGameOptions extends ICommonGameOptions {
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  reuseCharacter?: boolean;
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  }
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  export declare type IDedicatedServerGameOptions = ICommonGameOptions;
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+ export interface IJoinServerOptions {
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+ joinProgrammatically: boolean;
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+ enableAllMilestoneModifiers?: boolean;
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+ }
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  export declare enum GameMode {
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  Hardcore = "Hardcore Mode",
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  Casual = "Casual Mode",
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.11.1-beta.dev.20211231.2",
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+ "version": "2.11.1-beta.dev.20220101.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",
@@ -12,7 +12,8 @@
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  "removeComments": true,
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  "strict": true,
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  "strictPropertyInitialization": false,
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- "moduleResolution": "node",
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+ // classic is required for auto imports to use the shortest path in vscode
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+ "moduleResolution": "classic",
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  "paths": {
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  "*": [
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  "node_modules/@wayward/types/definitions/game/*"
@@ -22,6 +23,15 @@
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  ],
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  "@hosts/*": [
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  "node_modules/@wayward/types/definitions/hosts/*"
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+ ],
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+ // required when using classic module resolution
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+ "@wayward/goodstream": [
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+ "node_modules/@wayward/goodstream/Stream",
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+ "node_modules/@wayward/types/node_modules/@wayward/goodstream/Stream"
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+ ],
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+ "@wayward/goodstream/*": [
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+ "node_modules/@wayward/goodstream/*",
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+ "node_modules/@wayward/types/node_modules/@wayward/goodstream/*"
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  ]
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  },
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  "types": [],