@wayward/types 2.11.1-beta.dev.20211229.1 → 2.11.1-beta.dev.20220101.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/Game.d.ts +2 -1
- package/definitions/game/game/island/Island.d.ts +5 -0
- package/definitions/game/game/item/IItem.d.ts +4 -0
- package/definitions/game/game/meta/Loading.d.ts +11 -6
- package/definitions/game/multiplayer/IMultiplayer.d.ts +26 -25
- package/definitions/game/multiplayer/networking/Connection.d.ts +2 -2
- package/definitions/game/multiplayer/networking/IConnection.d.ts +1 -0
- package/definitions/game/multiplayer/packets/IPacket.d.ts +2 -1
- package/definitions/game/multiplayer/packets/Packet.d.ts +3 -1
- package/definitions/game/utilities/Log.d.ts +44 -43
- package/definitions/game/utilities/random/Random.d.ts +0 -1
- package/definitions/test/core/applicationDom.d.ts +1 -1
- package/definitions/test/core/applicationInteractions.d.ts +20 -9
- package/definitions/test/core/applicationManager.d.ts +3 -3
- package/definitions/test/interfaces.d.ts +10 -2
- package/package.json +4 -4
- package/tsconfig.mod.base.json +11 -1
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@@ -165,7 +165,8 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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* This method should be able to be called multiple times in a row and nothing unexpected should occur.
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* @param saveType Saves the game with the specified save type. Set to false to not save. Defaults to BackToMainMenu.
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* @param shouldDisconnect Marks if the game should disconnect from multiplayer. Defaults to true.
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* @param hasDisconnected Marks if the game just disconnected from multiplayer. Defaults to false.
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*/
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reset(saveType?: SaveType | false, shouldDisconnect?: boolean): Promise<void>;
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reset(saveType?: SaveType | false, shouldDisconnect?: boolean, hasDisconnected?: boolean): Promise<void>;
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fastForwardIsland(island: Island, ticks: number, multiplayerLoadingDescription?: MultiplayerLoadingDescription): Promise<void>;
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}
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@@ -86,6 +86,11 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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loadCount: number;
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seeds: ISeeds;
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readonly seededRandom: Random<SeededGenerator>;
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/**
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* Random for milestone modifiers. You should only use the one in the default island
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* todo: remove since this is no longer used
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*/
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readonly seededMilestoneModifiersRandom: Random<SeededGenerator>;
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/**
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* Set of players on this island
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*/
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@@ -184,6 +184,10 @@ export interface IItemDescription extends IObjectDescription, IModdable, ITemper
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plural?: string;
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hideHelmet?: boolean;
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worth?: number;
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/**
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* Array of items that the item is "made from" in cases where we can't use the disassembly items to burn into.
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* All items in array are required to have onBurn set in their description to function properly.
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*/
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burnsLike?: ItemType[];
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spawnableTiles?: TileGroup;
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gather?: ILiquid;
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@@ -128,17 +128,19 @@ declare module Loading {
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*/
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progress(load: Load, progress: number): any;
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/**
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* Emitted when a
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* Emitted when a load has finished loading.
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* Either this or "cancel" will be called when a load is done
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*/
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step(...loaded: Load[]): any;
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/**
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* Emitted when
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* Emitted when a load has been cancelled.
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* Either this or "step"" will be called when a load is done
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*/
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-
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cancel(load: Load): any;
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/**
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* Emitted when
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* Emitted when all things have finished loading
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*/
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-
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end(...loaded: Load[]): any;
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}
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const currently: Map<Load, any[]>;
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class Events extends EventEmitter.Host<ILoadingEvents> {
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@@ -161,7 +163,10 @@ declare module Loading {
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* Returns a promise that will resolve when the load is complete, and reject if the load is cancelled.
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*/
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function waitFor(load: Load): Promise<void>;
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/**
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* Returns a promise that will resolve when all running loads are complete.
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*/
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function waitForAll(): Promise<void>;
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function progress(load: Load, progress: number): Promise<void>;
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function done(): Promise<void>;
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}
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export default Loading;
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@@ -74,31 +74,32 @@ export declare enum MultiplayerSyncCheck {
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Merchant = 36,
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MilestoneSeed = 37,
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Misc = 38,
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Modifier = 39,
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MoveToTile = 40,
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PenaltyFieldHashCode = 41,
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PlaceOnTile = 42,
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PlayerManager = 43,
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PlayerPositions = 44,
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Players = 45,
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PlayerSetup = 46,
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Random = 47,
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Reputation = 48,
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Seed = 49,
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SeededGenerator = 50,
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SkillGain = 51,
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StaminaChanges = 52,
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StatChange = 53,
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Stats = 54,
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StatusChange = 55,
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StatusEffect = 56,
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SyncChecks = 57,
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TemperatureManager = 58,
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Temporary = 59,
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Tick = 60,
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TileEvent = 61,
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Time = 62,
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UpdateDirection = 63,
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Weight = 64
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}
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export declare const maxPlayers = 32;
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export declare const packetTickRate = 16;
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sendKeepAlive(): void;
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getState(): ConnectionState;
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setState(state: ConnectionState): void;
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serializePacket(packet: IPacket): ArrayBuffer;
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/**
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* Queues a packet to be sent soon
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* Note: packets are serialized when queued
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/**
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* Queues data to be sent soon
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*/
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protected queuePacketData(data: ArrayBuffer): void;
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protected queuePacketData(data: ArrayBuffer, packetNumber?: number): void;
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/**
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* Clears queued packets
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* Sends queued data to the connection w/ flow control
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*/
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private _processQueuedData;
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private _serializePacket;
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abstract readonly maxMessageSize: number;
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abstract isConnected(): boolean;
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protected abstract onClosing(): void;
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isSyncCheckEnabled(): boolean;
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isAllowedWhenPaused(): boolean;
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process(): T;
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processSerializedData(dataView: DataView): void;
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serializeData(): void;
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}
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export declare enum NetworkPropertyType {
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export declare abstract class Packet<T = void> extends IndexedPacket implements IPacket<T> {
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protected synchronizationCheckData: ISynchronizationCheckData;
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private _arrayBuffer;
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private _serializedDataByteOffset;
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abstract getDebugInfo(): string;
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getAllowedStates(): ConnectionState;
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isSyncCheckEnabled(): boolean;
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isAllowedWhenPaused(): boolean;
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getSynchronizationCheckData(): ISynchronizationCheckData;
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getArrayBuffer(id?: number): ArrayBuffer;
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serializeData(): number;
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processSerializedData(dataView: DataView): void;
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abstract process(): T;
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send(exclude?: PacketTarget): void;
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sendTo(to: PacketTarget, force?: boolean): void;
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ItemReference = 24,
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ItemStylesheet = 25,
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Languages = 26,
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Loading = 27,
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LocalStorageDataStorage = 28,
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MapGen = 29,
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Matchmaking = 30,
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MatchmakingServer = 31,
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MemoryLeakDetector = 32,
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Mod = 34,
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Mods = 35,
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Multiplayer = 36,
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NPC = 37,
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NPCManager = 38,
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OldUi = 39,
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Packet = 40,
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Player = 41,
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PlayerManager = 42,
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Prompts = 43,
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Reflow = 44,
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Renderer = 45,
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ReplayManager = 46,
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ResourceLoader = 47,
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SaveManager = 48,
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Serializer = 49,
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Shaders = 50,
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SoundEffect = 51,
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SpritePack = 52,
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SshCommandManager = 53,
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SshServer = 54,
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Steamworks = 55,
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StringTokenizer = 56,
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TemperatureManager = 57,
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TileEventManager = 58,
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TileUpdate = 59,
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Timer = 60,
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Trello = 61,
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Ui = 62,
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Utilities = 63,
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WebAssembly = 64,
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WebGlContext = 65,
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WebRTCConnection = 66,
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WebSocketConnection = 67,
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World = 68,
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WorldLayerRenderer = 69,
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WorldRenderer = 70
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export declare enum LogLineType {
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export declare function getRandom(randomInstance: RandomInstance, islandId?: IslandId): Random<SeededGenerator>;
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export declare function createSeededRandom(seed?: number, addMultiplayerSyncChecks?: boolean): Random<SeededGenerator>;
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export declare const mapGenRandom: Random<SeededGenerator>;
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export declare const generalRandom: Random<{
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clickIfVisibleElement(selector: string): Promise<WebdriverIO.Element | undefined>;
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import type { Random, SeededGenerator } from "../../game/utilities/random/Random";
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import type { INewGameOptions } from "../interfaces";
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import type { IDedicatedServerGameOptions, IJoinServerOptions, INewGameOptions } from "../interfaces";
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import type { IslandId } from "../../game/game/island/IIsland";
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waitForInitialStartup(expectedInitialScreen: "title" | "mp_gameplay_modifiers"): Promise<void>;
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clickButtonIfVisible(name: string): Promise<boolean>;
|
|
47
53
|
clickUnpauseIconIfVisible(): Promise<void>;
|
|
@@ -61,8 +67,7 @@ export default class ApplicationInteractions {
|
|
|
61
67
|
waitForGameEndScreen(isWinner: boolean): Promise<void>;
|
|
62
68
|
returnToTitleScreen(): Promise<void>;
|
|
63
69
|
getServerGameCode(): Promise<string>;
|
|
64
|
-
joinMultiplayerServer(gameCode: string): Promise<void>;
|
|
65
|
-
joinMultiplayerDedicatedServer(gameCode: string): Promise<void>;
|
|
70
|
+
joinMultiplayerServer(gameCode: string, options: IJoinServerOptions, isDedicatedServer: boolean): Promise<void>;
|
|
66
71
|
pauseGame(): Promise<void>;
|
|
67
72
|
unpauseGame(): Promise<void>;
|
|
68
73
|
moveToIslandId(islandId: IslandId): Promise<void>;
|
|
@@ -71,13 +76,19 @@ export default class ApplicationInteractions {
|
|
|
71
76
|
saveStateAndVerifyWithPrevious(): Promise<void>;
|
|
72
77
|
clearSavedStates(): void;
|
|
73
78
|
waitUntilPauseMenuIsShown(): Promise<void>;
|
|
74
|
-
waitUntilGameIsLoaded(
|
|
79
|
+
waitUntilGameIsLoaded(options?: Partial<{
|
|
80
|
+
isJoiningServer: boolean;
|
|
81
|
+
isCreatingServer: boolean;
|
|
82
|
+
}>): Promise<void>;
|
|
75
83
|
isTitleScreenVisible(): Promise<WebdriverIO.Element[] | undefined>;
|
|
76
84
|
isButtonVisible(text: string): Promise<WebdriverIO.Element[] | undefined>;
|
|
77
85
|
isOverlayVisible(): Promise<WebdriverIO.Element[] | undefined>;
|
|
78
86
|
waitUntilTitleScreenIsVisible(): Promise<void>;
|
|
79
87
|
waitUntilGameEndMenuIsVisible(): Promise<void>;
|
|
80
|
-
waitForVisibleButtonThenClick(name: string,
|
|
88
|
+
waitForVisibleButtonThenClick(name: string, options?: Partial<{
|
|
89
|
+
clickOnce: boolean;
|
|
90
|
+
timeout: number;
|
|
91
|
+
}>): Promise<void>;
|
|
81
92
|
increaseStat(stat: Stat, value: number): Promise<void>;
|
|
82
93
|
randomInput(count: number): Promise<void>;
|
|
83
94
|
pressKey(key: string, modifier?: string): Promise<void>;
|
|
@@ -10,7 +10,7 @@
|
|
|
10
10
|
*/
|
|
11
11
|
import type Player from "../../game/game/entity/player/Player";
|
|
12
12
|
import { Direction } from "../../game/utilities/math/Direction";
|
|
13
|
-
import type {
|
|
13
|
+
import type { IJoinServerOptions, INewGameOptions } from "../interfaces";
|
|
14
14
|
import type { IDifferences } from "../../game/utilities/object/JsonHelper";
|
|
15
15
|
import type Application from "./application";
|
|
16
16
|
import type { ITestState } from "./application";
|
|
@@ -62,10 +62,10 @@ export declare class Apps {
|
|
|
62
62
|
getLog(): string[];
|
|
63
63
|
compileDifferences(client: string | number, differences: IDifferences): string;
|
|
64
64
|
verifyGameStates(): Promise<void>;
|
|
65
|
-
createMultiplayerGame(
|
|
65
|
+
createMultiplayerGame(options: Omit<INewGameOptions, "playMode">): Promise<void>;
|
|
66
66
|
setClientJoinIsland(x: number, y: number): Promise<void>;
|
|
67
67
|
getServerGameCode(): Promise<string>;
|
|
68
|
-
joinServer(...apps: Application[]): Promise<void>;
|
|
68
|
+
joinServer(options: IJoinServerOptions, ...apps: Application[]): Promise<void>;
|
|
69
69
|
leaveServer(...apps: Application[]): Promise<void>;
|
|
70
70
|
returnToTitleScreen(): Promise<void>;
|
|
71
71
|
waitUntilLoadingIsFinished(): Promise<void>;
|
|
@@ -8,11 +8,19 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
-
export interface
|
|
11
|
+
export interface ICommonGameOptions {
|
|
12
12
|
gameMode: GameMode;
|
|
13
|
+
seed?: string | number;
|
|
14
|
+
enableAllMilestoneModifiers?: boolean;
|
|
15
|
+
}
|
|
16
|
+
export interface INewGameOptions extends ICommonGameOptions {
|
|
13
17
|
playMode: GamePlayMode;
|
|
14
18
|
reuseCharacter?: boolean;
|
|
15
|
-
|
|
19
|
+
}
|
|
20
|
+
export declare type IDedicatedServerGameOptions = ICommonGameOptions;
|
|
21
|
+
export interface IJoinServerOptions {
|
|
22
|
+
joinProgrammatically: boolean;
|
|
23
|
+
enableAllMilestoneModifiers?: boolean;
|
|
16
24
|
}
|
|
17
25
|
export declare enum GameMode {
|
|
18
26
|
Hardcore = "Hardcore Mode",
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@wayward/types",
|
|
3
3
|
"description": "TypeScript declarations for Wayward, used for modding.",
|
|
4
|
-
"version": "2.11.1-beta.dev.
|
|
4
|
+
"version": "2.11.1-beta.dev.20220101.1",
|
|
5
5
|
"license": "MIT",
|
|
6
6
|
"repository": {
|
|
7
7
|
"type": "git",
|
|
@@ -14,11 +14,11 @@
|
|
|
14
14
|
"watch": "tsc --build"
|
|
15
15
|
},
|
|
16
16
|
"dependencies": {
|
|
17
|
+
"@types/fs-extra": "^9.0.13",
|
|
18
|
+
"@types/node": "^17.0.5",
|
|
17
19
|
"@wayward/goodstream": "0.7.1"
|
|
18
20
|
},
|
|
19
21
|
"devDependencies": {
|
|
20
|
-
"@wayward/game": "^1.0.0"
|
|
21
|
-
"@types/node": "^17.0.5",
|
|
22
|
-
"@types/fs-extra": "^9.0.13"
|
|
22
|
+
"@wayward/game": "^1.0.0"
|
|
23
23
|
}
|
|
24
24
|
}
|
package/tsconfig.mod.base.json
CHANGED
|
@@ -12,7 +12,8 @@
|
|
|
12
12
|
"removeComments": true,
|
|
13
13
|
"strict": true,
|
|
14
14
|
"strictPropertyInitialization": false,
|
|
15
|
-
|
|
15
|
+
// classic is required for auto imports to use the shortest path in vscode
|
|
16
|
+
"moduleResolution": "classic",
|
|
16
17
|
"paths": {
|
|
17
18
|
"*": [
|
|
18
19
|
"node_modules/@wayward/types/definitions/game/*"
|
|
@@ -22,6 +23,15 @@
|
|
|
22
23
|
],
|
|
23
24
|
"@hosts/*": [
|
|
24
25
|
"node_modules/@wayward/types/definitions/hosts/*"
|
|
26
|
+
],
|
|
27
|
+
// required when using classic module resolution
|
|
28
|
+
"@wayward/goodstream": [
|
|
29
|
+
"node_modules/@wayward/goodstream/Stream",
|
|
30
|
+
"node_modules/@wayward/types/node_modules/@wayward/goodstream/Stream"
|
|
31
|
+
],
|
|
32
|
+
"@wayward/goodstream/*": [
|
|
33
|
+
"node_modules/@wayward/goodstream/*",
|
|
34
|
+
"node_modules/@wayward/types/node_modules/@wayward/goodstream/*"
|
|
25
35
|
]
|
|
26
36
|
},
|
|
27
37
|
"types": [],
|