@wayward/types 2.11.1-beta.dev.20211228.1 → 2.11.1-beta.dev.20211229.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (46) hide show
  1. package/definitions/game/IGlobal.d.ts +0 -1
  2. package/definitions/game/game/doodad/DoodadManager.d.ts +5 -2
  3. package/definitions/game/game/island/Island.d.ts +1 -0
  4. package/definitions/game/game/item/IItem.d.ts +4 -1
  5. package/definitions/game/multiplayer/IMultiplayer.d.ts +5 -5
  6. package/definitions/game/multiplayer/Multiplayer.d.ts +8 -1
  7. package/definitions/game/multiplayer/packets/Packet.d.ts +1 -1
  8. package/definitions/game/multiplayer/packets/client/AddPlayerPacket.d.ts +1 -0
  9. package/definitions/game/multiplayer/packets/client/CaughtUpPacket.d.ts +1 -0
  10. package/definitions/game/multiplayer/packets/client/ClearSyncPacketWaitingPacket.d.ts +1 -0
  11. package/definitions/game/multiplayer/packets/client/DisplayInterruptPacket.d.ts +1 -0
  12. package/definitions/game/multiplayer/packets/client/EmitPlayerEventPacket.d.ts +1 -0
  13. package/definitions/game/multiplayer/packets/client/HideLoadingScreenPacket.d.ts +1 -0
  14. package/definitions/game/multiplayer/packets/client/LoadIslandPacket.d.ts +1 -0
  15. package/definitions/game/multiplayer/packets/client/PausePacket.d.ts +1 -0
  16. package/definitions/game/multiplayer/packets/client/PongPacket.d.ts +1 -0
  17. package/definitions/game/multiplayer/packets/client/ReadyPlayerPacket.d.ts +1 -0
  18. package/definitions/game/multiplayer/packets/client/RemovePlayerPacket.d.ts +1 -0
  19. package/definitions/game/multiplayer/packets/client/SendMessagePacket.d.ts +1 -0
  20. package/definitions/game/multiplayer/packets/client/SetPlayerZPacket.d.ts +1 -0
  21. package/definitions/game/multiplayer/packets/client/ShowLoadingScreenPacket.d.ts +1 -0
  22. package/definitions/game/multiplayer/packets/client/SynchronizeGameStatePacket.d.ts +1 -0
  23. package/definitions/game/multiplayer/packets/client/SynchronizeStatesPacket.d.ts +1 -0
  24. package/definitions/game/multiplayer/packets/client/WorldPacket.d.ts +1 -0
  25. package/definitions/game/multiplayer/packets/server/AddMessageHistoryPacket.d.ts +1 -0
  26. package/definitions/game/multiplayer/packets/server/ConnectPacket.d.ts +1 -0
  27. package/definitions/game/multiplayer/packets/server/ConnectedPacket.d.ts +1 -0
  28. package/definitions/game/multiplayer/packets/server/DesyncPacket.d.ts +1 -0
  29. package/definitions/game/multiplayer/packets/server/KeepAlivePacket.d.ts +1 -0
  30. package/definitions/game/multiplayer/packets/server/LogsPacket.d.ts +1 -0
  31. package/definitions/game/multiplayer/packets/server/PingPacket.d.ts +1 -0
  32. package/definitions/game/multiplayer/packets/server/ReadyPacket.d.ts +1 -0
  33. package/definitions/game/multiplayer/packets/server/UiDataUpdatePacket.d.ts +1 -0
  34. package/definitions/game/multiplayer/packets/server/UpdateDialogInfoPacket.d.ts +1 -0
  35. package/definitions/game/multiplayer/packets/server/UpdateQuickSlotInfoPacket.d.ts +1 -0
  36. package/definitions/game/multiplayer/packets/shared/ChatMessagePacket.d.ts +1 -0
  37. package/definitions/game/multiplayer/packets/shared/DisconnectPacket.d.ts +1 -0
  38. package/definitions/game/multiplayer/packets/shared/DiscoverRecipePacket.d.ts +1 -0
  39. package/definitions/game/multiplayer/packets/shared/MarkAsExploredPacket.d.ts +1 -0
  40. package/definitions/game/multiplayer/packets/shared/UpdateMovementIntentPacket.d.ts +1 -0
  41. package/definitions/game/multiplayer/packets/shared/UpdateMultiplayerOptionsPacket.d.ts +1 -0
  42. package/definitions/game/multiplayer/packets/shared/UpdateWalkPathPacket.d.ts +1 -0
  43. package/definitions/game/ui/component/dropdown/EnumDropdown.d.ts +2 -1
  44. package/definitions/game/ui/component/dropdown/PlayerDropdown.d.ts +6 -5
  45. package/definitions/hosts/shared/globals.d.ts +2 -0
  46. package/package.json +4 -2
@@ -61,7 +61,6 @@ declare global {
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  let saveManager: SaveManager;
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  let steamworks: Steamworks;
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  let ui: Ui;
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- const gc: ((options?: any) => Promise<void> | void) | undefined;
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  const gameVersion: string;
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  const gameVersionStage: string;
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  const gameVersionMajor: number;
@@ -39,10 +39,10 @@ export interface IDoodadManagerEvents {
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  remove(doodad: Doodad): any;
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  }
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  export default class DoodadManager extends ObjectManager<Doodad, IDoodadManagerEvents> {
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- private readonly scarecrows;
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  private static cachedBestDoodadForTier;
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  private static cachedGroups;
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  private static cachedDoodadSpawns;
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+ private readonly scarecrows;
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  static getBestDoodadForTier(doodad: DoodadType | DoodadTypeGroup): DoodadType | undefined;
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  static generateLookups(): void;
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  static isGroup(doodadType: DoodadType | DoodadTypeGroup): doodadType is DoodadTypeGroup;
@@ -50,7 +50,10 @@ export default class DoodadManager extends ObjectManager<Doodad, IDoodadManagerE
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  static getGroupDoodads(doodadGroup: DoodadTypeGroup): Set<DoodadType>;
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  static getDoodadTypeGroupName(doodadType: DoodadType | DoodadTypeGroup, article?: boolean, count?: number): Translation;
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  delete(): void;
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- load(): void;
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+ /**
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+ * Note: This can be called multiple times in the same game depending on loading/unloading of islands
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+ */
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+ load(hasLoadedBefore: boolean): void;
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  isGroup(doodadType: DoodadType | DoodadTypeGroup): doodadType is DoodadTypeGroup;
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  isInGroup(doodadType: DoodadType, doodadGroup: DoodadTypeGroup | DoodadType): boolean;
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  getBestDoodadForTier(doodad: DoodadType | DoodadTypeGroup): DoodadType | undefined;
@@ -106,6 +106,7 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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  get id(): `${number},${number}`;
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  get biome(): import("game/biome/IBiome").IBiomeDescription;
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  get isLoaded(): boolean;
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+ get hasLoadedItemReferences(): boolean;
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  get isLocalIsland(): boolean;
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  get world(): World;
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  /**
@@ -279,10 +279,13 @@ export interface IMoveToTileOptions {
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  fromPoint?: IVector3;
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  toPoint: IVector3;
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  toContainer?: IContainer;
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+ beforeMovement?: IMoveToTileBeforeMovementOptions;
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  afterMovement?: IMoveToTileAfterMovementOptions;
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  }
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- export interface IMoveToTileAfterMovementOptions {
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+ export interface IMoveToTileBeforeMovementOptions {
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  remove?: boolean;
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+ }
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+ export interface IMoveToTileAfterMovementOptions {
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  soundEffect?: SfxType;
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  particles?: IRGB;
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  }
@@ -28,11 +28,11 @@ export interface IMultiplayerEvents {
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  checkConnection(webRtcWorks: boolean, webSocketWorks: boolean): any;
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  }
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  export declare enum MultiplayerSyncCheckLevel {
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- None = 0,
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- Normal = 1,
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- Extended = 2,
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- Verbose = 3,
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- All = 4
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+ None = "none",
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+ Normal = "normal",
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+ Extended = "extended",
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+ Verbose = "verbose",
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+ All = "all"
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  }
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  export declare enum MultiplayerSyncCheck {
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  Action = 0,
@@ -12,7 +12,7 @@ import EventEmitter from "event/EventEmitter";
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  import Player from "game/entity/player/Player";
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  import type Island from "game/island/Island";
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  import type { IJoinServerOptions, IMultiplayerEvents, IMultiplayerOptions, PacketTarget, ServerInfo } from "multiplayer/IMultiplayer";
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- import { DisconnectReason, JoinServerRetryReason, MultiplayerSyncCheck, UnableToJoinReason } from "multiplayer/IMultiplayer";
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+ import { DisconnectReason, JoinServerRetryReason, MultiplayerSyncCheck, UnableToJoinReason, MultiplayerSyncCheckLevel } from "multiplayer/IMultiplayer";
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  import type { IMatchmakingInfo } from "multiplayer/matchmaking/IMatchmaking";
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  import type { IConnection } from "multiplayer/networking/IConnection";
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  import type { IPacket } from "multiplayer/packets/IPacket";
@@ -65,6 +65,13 @@ export default class Multiplayer extends EventEmitter.Host<IMultiplayerEvents> {
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  getOptions(): IMultiplayerOptions;
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  setOptions(options: IMultiplayerOptions, updateGame?: boolean): void;
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  updateOptions(updates: Partial<IMultiplayerOptions>): void;
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+ /**
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+ * Helper method for updating sync checks
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+ * multiplayer.updateSyncChecks("normal")
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+ * multiplayer.updateSyncChecks("verbose")
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+ */
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+ updateSyncChecks(syncChecks: boolean | MultiplayerSyncCheckLevel | MultiplayerSyncCheck[]): void;
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+ private parseSyncChecks;
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  enableSteamNetworkConnections(enable: boolean): void;
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  getConnectedMatchmakingInfo(): IMatchmakingInfo | undefined;
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  /**
@@ -15,7 +15,7 @@ import type { IPacket, ISynchronizationCheckData } from "multiplayer/packets/IPa
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  export declare abstract class Packet<T = void> extends IndexedPacket implements IPacket<T> {
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  protected synchronizationCheckData: ISynchronizationCheckData;
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  private _arrayBuffer;
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- getDebugInfo(): string;
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+ abstract getDebugInfo(): string;
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  getAllowedStates(): ConnectionState;
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  isSyncCheckEnabled(): boolean;
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  isAllowedWhenPaused(): boolean;
@@ -12,5 +12,6 @@ import type { IPlayerOptions } from "game/IGame";
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  import ClientPacket from "multiplayer/packets/ClientPacket";
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  export default class AddPlayerPacket extends ClientPacket<number> {
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  playerOptions: IPlayerOptions;
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+ getDebugInfo(): string;
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  process(): number;
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  }
@@ -14,5 +14,6 @@ import ClientPacket from "multiplayer/packets/ClientPacket";
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  * Tell the server to mark us as ready
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  */
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  export default class CaughtUpPacket extends ClientPacket {
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+ getDebugInfo(): string;
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  process(): void;
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  }
@@ -11,6 +11,7 @@
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  import ClientPacket from "multiplayer/packets/ClientPacket";
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  export default class ClearSyncPacketWaitingPacket extends ClientPacket {
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  waitId: string;
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+ getDebugInfo(): string;
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  isSyncCheckEnabled(): boolean;
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  isAllowedWhenPaused(): boolean;
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  process(): void;
@@ -14,5 +14,6 @@ export default class DisplayInterruptPacket extends ClientPacket {
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  prompt: Prompt;
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  args: any[];
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  extraData: any;
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+ getDebugInfo(): string;
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  process(): Promise<void>;
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  }
@@ -15,5 +15,6 @@ export declare enum EmitPlayerEventType {
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  }
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  export default class EmitPlayerEventPacket extends PlayerTargetedClientPacket {
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  type: EmitPlayerEventType;
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+ getDebugInfo(): string;
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  process(): void;
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  }
@@ -12,6 +12,7 @@ import type { Load } from "game/meta/Loading";
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  import ClientPacket from "multiplayer/packets/ClientPacket";
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  export default class HideLoadingScreenPacket extends ClientPacket {
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  load: Load;
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+ getDebugInfo(): string;
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  isSyncCheckEnabled(): boolean;
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  process(): void;
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  }
@@ -12,6 +12,7 @@ import type { IslandId } from "game/island/IIsland";
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  import ClientPacket from "multiplayer/packets/ClientPacket";
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  export default class LoadIslandPacket extends ClientPacket<Promise<void>> {
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  islandId: IslandId;
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+ getDebugInfo(): string;
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  isSyncCheckEnabled(): boolean;
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  process(): Promise<void>;
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  }
@@ -12,5 +12,6 @@ import ClientPacket from "multiplayer/packets/ClientPacket";
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  export default class PausePacket extends ClientPacket {
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  paused: boolean;
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  showChatMessage: boolean;
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+ getDebugInfo(): string;
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  process(): void;
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  }
@@ -11,5 +11,6 @@
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  import ClientPacket from "multiplayer/packets/ClientPacket";
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  export default class PongPacket extends ClientPacket {
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  sendTime: number;
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+ getDebugInfo(): string;
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  process(): void;
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  }
@@ -10,5 +10,6 @@
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  */
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  import PlayerTargetedClientPacket from "multiplayer/packets/PlayerTargetedClientPacket";
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  export default class ReadyPlayerPacket extends PlayerTargetedClientPacket {
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+ getDebugInfo(): string;
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  process(): void;
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  }
@@ -12,5 +12,6 @@ import { DisconnectReason } from "multiplayer/IMultiplayer";
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  import PlayerTargetedClientPacket from "multiplayer/packets/PlayerTargetedClientPacket";
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  export default class RemovePlayerPacket extends PlayerTargetedClientPacket {
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  reason: DisconnectReason;
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+ getDebugInfo(): string;
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  process(): void;
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  }
@@ -15,5 +15,6 @@ export default class SendMessagePacket extends ClientPacket {
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  source: Source;
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  message: Message;
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  args: any[];
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+ getDebugInfo(): string;
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  process(): Promise<void>;
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  }
@@ -11,5 +11,6 @@
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  import PlayerTargetedClientPacket from "multiplayer/packets/PlayerTargetedClientPacket";
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  export default class SetPlayerZPacket extends PlayerTargetedClientPacket {
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  z: number;
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+ getDebugInfo(): string;
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  process(): void;
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  }
@@ -14,6 +14,7 @@ import { ScreenId } from "ui/screen/IScreen";
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  export default class ShowLoadingScreenPacket extends ClientPacket {
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  load: Load;
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  hideScreens?: ScreenId[];
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+ getDebugInfo(): string;
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  isSyncCheckEnabled(): boolean;
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  process(): void;
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  }
@@ -11,6 +11,7 @@
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  import ClientPacket from "multiplayer/packets/ClientPacket";
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  export default class SynchronizeGameStatePacket extends ClientPacket {
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  serverGameState: Uint8Array;
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+ getDebugInfo(): string;
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  isSyncCheckEnabled(): boolean;
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  process(): void;
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  protected getInitialBufferSize(): number;
@@ -12,5 +12,6 @@ import type { ISynchronizeState } from "game/IGame";
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  import ClientPacket from "multiplayer/packets/ClientPacket";
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  export default class SynchronizeStatesPacket extends ClientPacket {
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  state: ISynchronizeState;
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+ getDebugInfo(): string;
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  process(): void;
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  }
@@ -13,6 +13,7 @@ import { ConnectionState } from "multiplayer/networking/IConnection";
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  import ClientPacket from "multiplayer/packets/ClientPacket";
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  export default class WorldPacket extends ClientPacket<Promise<void>> {
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  data: IMultiplayerWorldData;
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+ getDebugInfo(): string;
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  getAllowedStates(): ConnectionState;
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  process(): Promise<void>;
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  protected getInitialBufferSize(): number;
@@ -12,6 +12,7 @@ import type { IMessageHistoryItem } from "game/entity/player/IMessageManager";
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  import PlayerTargetedServerPacket from "multiplayer/packets/PlayerTargetedServerPacket";
13
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  export default class AddMessageHistoryPacket extends PlayerTargetedServerPacket {
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  messageHistoryItem: IMessageHistoryItem;
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+ getDebugInfo(): string;
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  isSyncCheckEnabled(): boolean;
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  isAllowedWhenPaused(): boolean;
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  process(): void;
@@ -13,6 +13,7 @@ import { ConnectionState } from "multiplayer/networking/IConnection";
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  import ServerPacket from "multiplayer/packets/ServerPacket";
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  export default class ConnectPacket extends ServerPacket {
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  playerOptions: IPlayerOptions;
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+ getDebugInfo(): string;
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  getAllowedStates(): ConnectionState;
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  isAllowedWhenPaused(): boolean;
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  process(): void;
@@ -15,6 +15,7 @@ import ServerPacket from "multiplayer/packets/ServerPacket";
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  * They probably still have packets to catch up on
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  */
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  export default class ConnectedPacket extends ServerPacket {
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+ getDebugInfo(): string;
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  getAllowedStates(): ConnectionState;
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  isAllowedWhenPaused(): boolean;
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  process(): void;
@@ -14,6 +14,7 @@ import ServerPacket from "multiplayer/packets/ServerPacket";
14
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  */
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  export default class DesyncPacket extends ServerPacket {
16
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  logs: string;
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+ getDebugInfo(): string;
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  isSyncCheckEnabled(): boolean;
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  isAllowedWhenPaused(): boolean;
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  process(): void;
@@ -14,6 +14,7 @@ import ServerPacket from "multiplayer/packets/ServerPacket";
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  * If the server hasn't received this message for 15 seconds, the player is disconnected
15
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  */
16
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  export default class KeepAlivePacket extends ServerPacket {
17
+ getDebugInfo(): string;
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  isSyncCheckEnabled(): boolean;
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  isAllowedWhenPaused(): boolean;
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  process(): void;
@@ -12,6 +12,7 @@ import PlayerTargetedServerPacket from "multiplayer/packets/PlayerTargetedServer
12
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  export default class LogsPacket extends PlayerTargetedServerPacket {
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  logs: string;
14
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  containsServerGameState: boolean | undefined;
15
+ getDebugInfo(): string;
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  isSyncCheckEnabled(): boolean;
16
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  isAllowedWhenPaused(): boolean;
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  process(): void;
@@ -11,6 +11,7 @@
11
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  import ServerPacket from "multiplayer/packets/ServerPacket";
12
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  export default class PingPacket extends ServerPacket {
13
13
  sendTime: number;
14
+ getDebugInfo(): string;
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  isAllowedWhenPaused(): boolean;
15
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  process(): void;
16
17
  }
@@ -15,6 +15,7 @@ import ServerPacket from "multiplayer/packets/ServerPacket";
15
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  * We can now mark the player as ready
16
16
  */
17
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  export default class ReadyPacket extends ServerPacket {
18
+ getDebugInfo(): string;
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  getAllowedStates(): ConnectionState;
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  isAllowedWhenPaused(): boolean;
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  process(): void;
@@ -13,5 +13,6 @@ import PlayerTargetedServerPacket from "multiplayer/packets/PlayerTargetedServer
13
13
  export default class UiDataUpdatePacket extends PlayerTargetedServerPacket {
14
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  static create(player: Player, updates: Map<string | number, Record<string, any>>): UiDataUpdatePacket;
15
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  updates: Map<string | number, Record<string, any>>;
16
+ getDebugInfo(): string;
16
17
  process(): void;
17
18
  }
@@ -13,6 +13,7 @@ import type { IDialogInfo } from "ui/old/IOldUi";
13
13
  export default class UpdateDialogInfoPacket extends PlayerTargetedServerPacket {
14
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  index: string | number;
15
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  info: IDialogInfo;
16
+ getDebugInfo(): string;
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  isSyncCheckEnabled(): boolean;
17
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  isAllowedWhenPaused(): boolean;
18
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  process(): void;
@@ -13,6 +13,7 @@ import type { IQuickSlotInfo } from "ui/old/IOldUi";
13
13
  export default class UpdateQuickSlotInfoPacket extends PlayerTargetedServerPacket {
14
14
  quickSlot: number;
15
15
  quickSlotInfo: IQuickSlotInfo | undefined;
16
+ getDebugInfo(): string;
16
17
  isSyncCheckEnabled(): boolean;
17
18
  isAllowedWhenPaused(): boolean;
18
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  process(): void;
@@ -11,6 +11,7 @@
11
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  import PlayerTargetedSharedPacket from "multiplayer/packets/PlayerTargetedSharedPacket";
12
12
  export default class ChatMessagePacket extends PlayerTargetedSharedPacket {
13
13
  message: string;
14
+ getDebugInfo(): string;
14
15
  isSyncCheckEnabled(): boolean;
15
16
  isAllowedWhenPaused(): boolean;
16
17
  process(): void;
@@ -12,6 +12,7 @@ import { DisconnectReason } from "multiplayer/IMultiplayer";
12
12
  import SharedPacket from "multiplayer/packets/SharedPacket";
13
13
  export default class DisconnectPacket extends SharedPacket {
14
14
  reason: DisconnectReason;
15
+ getDebugInfo(): string;
15
16
  isSyncCheckEnabled(): boolean;
16
17
  isAllowedWhenPaused(): boolean;
17
18
  process(): void;
@@ -14,6 +14,7 @@ export default class DiscoverRecipePacket extends PlayerTargetedSharedPacket {
14
14
  recipeType: ItemType;
15
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  newUnlock: boolean;
16
16
  unlockTime: number;
17
+ getDebugInfo(): string;
17
18
  isSyncCheckEnabled(): boolean;
18
19
  isAllowedWhenPaused(): boolean;
19
20
  process(): void;
@@ -12,6 +12,7 @@ import PlayerTargetedSharedPacket from "multiplayer/packets/PlayerTargetedShared
12
12
  import type { IVector2 } from "utilities/math/IVector";
13
13
  export default class MarkAsExploredPacket extends PlayerTargetedSharedPacket {
14
14
  points: IVector2[];
15
+ getDebugInfo(): string;
15
16
  isSyncCheckEnabled(): boolean;
16
17
  process(): void;
17
18
  }
@@ -12,6 +12,7 @@ import type { IMovementIntent } from "game/entity/player/IPlayer";
12
12
  import PlayerTargetedSharedPacket from "multiplayer/packets/PlayerTargetedSharedPacket";
13
13
  export default class UpdateMovementIntentPacket extends PlayerTargetedSharedPacket {
14
14
  intent: IMovementIntent;
15
+ getDebugInfo(): string;
15
16
  isAllowedWhenPaused(): boolean;
16
17
  process(): void;
17
18
  }
@@ -12,6 +12,7 @@ import type { IMultiplayerOptions } from "multiplayer/IMultiplayer";
12
12
  import SharedPacket from "multiplayer/packets/SharedPacket";
13
13
  export default class UpdateMultiplayerOptionsPacket extends SharedPacket {
14
14
  options: IMultiplayerOptions;
15
+ getDebugInfo(): string;
15
16
  isAllowedWhenPaused(): boolean;
16
17
  process(): void;
17
18
  }
@@ -13,6 +13,7 @@ import type { IVector2 } from "utilities/math/IVector";
13
13
  export default class UpdateWalkPathPacket extends PlayerTargetedSharedPacket {
14
14
  path: IVector2[] | undefined;
15
15
  force: boolean | undefined;
16
+ getDebugInfo(): string;
16
17
  isSyncCheckEnabled(): boolean;
17
18
  isAllowedWhenPaused(): boolean;
18
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  process(): void;
@@ -9,6 +9,7 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type Dictionary from "language/Dictionary";
12
+ import type Button from "ui/component/Button";
12
13
  import type { IDropdownOption } from "ui/component/Dropdown";
13
14
  import Dropdown from "ui/component/Dropdown";
14
15
  export default class EnumDropdown<ENUM_OBJECT, OTHER_OPTIONS extends string | never = never, VALUES = ENUM_OBJECT[keyof ENUM_OBJECT]> extends Dropdown<VALUES | OTHER_OPTIONS> {
@@ -23,5 +24,5 @@ export default class EnumDropdown<ENUM_OBJECT, OTHER_OPTIONS extends string | ne
23
24
  setExcluded(...excluded: VALUES[]): this;
24
25
  protected getTranslation(id: VALUES): import("../../../language/impl/TranslationImpl").default;
25
26
  protected filterEnum?(id: VALUES): boolean;
26
- private getOptions;
27
+ protected getOptions(enumObject: any): [VALUES, (option: Button) => Button][];
27
28
  }
@@ -8,9 +8,10 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type { IDropdownOption } from "ui/component/Dropdown";
12
- import EnumDropdown from "ui/component/dropdown/EnumDropdown";
13
- export default class PlayerDropdown<OTHER_OPTIONS extends string = never> extends EnumDropdown<Record<string, string>, OTHER_OPTIONS> {
14
- constructor(defaultOption: string | OTHER_OPTIONS, options?: Iterable<IDropdownOption<OTHER_OPTIONS>>);
15
- protected getTranslation(playerIdentifier: string): import("../../../language/impl/TranslationImpl").default;
11
+ import type Button from "ui/component/Button";
12
+ import Dropdown from "ui/component/Dropdown";
13
+ export default class PlayerDropdown extends Dropdown<string> {
14
+ constructor(defaultOption: string);
15
+ get selectedPlayer(): import("../../../game/entity/player/Player").default | undefined;
16
+ protected getOptions(): [string, (option: Button) => Button][];
16
17
  }
@@ -8,4 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 11, gameVersionPatch = 1, gameVersionName = "Horizons";
12
+ export declare const gameVersion: string;
11
13
  export declare function registerGlobals(globalObject: any): void;
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@wayward/types",
3
3
  "description": "TypeScript declarations for Wayward, used for modding.",
4
- "version": "2.11.1-beta.dev.20211228.1",
4
+ "version": "2.11.1-beta.dev.20211229.1",
5
5
  "license": "MIT",
6
6
  "repository": {
7
7
  "type": "git",
@@ -17,6 +17,8 @@
17
17
  "@wayward/goodstream": "0.7.1"
18
18
  },
19
19
  "devDependencies": {
20
- "@wayward/game": "^1.0.0"
20
+ "@wayward/game": "^1.0.0",
21
+ "@types/node": "^17.0.5",
22
+ "@types/fs-extra": "^9.0.13"
21
23
  }
22
24
  }