@wayward/types 2.11.1-beta.dev.20211228.1 → 2.11.1-beta.dev.20211229.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/IGlobal.d.ts +0 -1
- package/definitions/game/game/doodad/DoodadManager.d.ts +5 -2
- package/definitions/game/game/island/Island.d.ts +1 -0
- package/definitions/game/game/item/IItem.d.ts +4 -1
- package/definitions/game/multiplayer/IMultiplayer.d.ts +5 -5
- package/definitions/game/multiplayer/Multiplayer.d.ts +8 -1
- package/definitions/game/multiplayer/packets/Packet.d.ts +1 -1
- package/definitions/game/multiplayer/packets/client/AddPlayerPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/client/CaughtUpPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/client/ClearSyncPacketWaitingPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/client/DisplayInterruptPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/client/EmitPlayerEventPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/client/HideLoadingScreenPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/client/LoadIslandPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/client/PausePacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/client/PongPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/client/ReadyPlayerPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/client/RemovePlayerPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/client/SendMessagePacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/client/SetPlayerZPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/client/ShowLoadingScreenPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/client/SynchronizeGameStatePacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/client/SynchronizeStatesPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/client/WorldPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/server/AddMessageHistoryPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/server/ConnectPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/server/ConnectedPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/server/DesyncPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/server/KeepAlivePacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/server/LogsPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/server/PingPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/server/ReadyPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/server/UiDataUpdatePacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/server/UpdateDialogInfoPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/server/UpdateQuickSlotInfoPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/shared/ChatMessagePacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/shared/DisconnectPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/shared/DiscoverRecipePacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/shared/MarkAsExploredPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/shared/UpdateMovementIntentPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/shared/UpdateMultiplayerOptionsPacket.d.ts +1 -0
- package/definitions/game/multiplayer/packets/shared/UpdateWalkPathPacket.d.ts +1 -0
- package/definitions/game/ui/component/dropdown/EnumDropdown.d.ts +2 -1
- package/definitions/game/ui/component/dropdown/PlayerDropdown.d.ts +6 -5
- package/definitions/hosts/shared/globals.d.ts +2 -0
- package/package.json +4 -2
|
@@ -61,7 +61,6 @@ declare global {
|
|
|
61
61
|
let saveManager: SaveManager;
|
|
62
62
|
let steamworks: Steamworks;
|
|
63
63
|
let ui: Ui;
|
|
64
|
-
const gc: ((options?: any) => Promise<void> | void) | undefined;
|
|
65
64
|
const gameVersion: string;
|
|
66
65
|
const gameVersionStage: string;
|
|
67
66
|
const gameVersionMajor: number;
|
|
@@ -39,10 +39,10 @@ export interface IDoodadManagerEvents {
|
|
|
39
39
|
remove(doodad: Doodad): any;
|
|
40
40
|
}
|
|
41
41
|
export default class DoodadManager extends ObjectManager<Doodad, IDoodadManagerEvents> {
|
|
42
|
-
private readonly scarecrows;
|
|
43
42
|
private static cachedBestDoodadForTier;
|
|
44
43
|
private static cachedGroups;
|
|
45
44
|
private static cachedDoodadSpawns;
|
|
45
|
+
private readonly scarecrows;
|
|
46
46
|
static getBestDoodadForTier(doodad: DoodadType | DoodadTypeGroup): DoodadType | undefined;
|
|
47
47
|
static generateLookups(): void;
|
|
48
48
|
static isGroup(doodadType: DoodadType | DoodadTypeGroup): doodadType is DoodadTypeGroup;
|
|
@@ -50,7 +50,10 @@ export default class DoodadManager extends ObjectManager<Doodad, IDoodadManagerE
|
|
|
50
50
|
static getGroupDoodads(doodadGroup: DoodadTypeGroup): Set<DoodadType>;
|
|
51
51
|
static getDoodadTypeGroupName(doodadType: DoodadType | DoodadTypeGroup, article?: boolean, count?: number): Translation;
|
|
52
52
|
delete(): void;
|
|
53
|
-
|
|
53
|
+
/**
|
|
54
|
+
* Note: This can be called multiple times in the same game depending on loading/unloading of islands
|
|
55
|
+
*/
|
|
56
|
+
load(hasLoadedBefore: boolean): void;
|
|
54
57
|
isGroup(doodadType: DoodadType | DoodadTypeGroup): doodadType is DoodadTypeGroup;
|
|
55
58
|
isInGroup(doodadType: DoodadType, doodadGroup: DoodadTypeGroup | DoodadType): boolean;
|
|
56
59
|
getBestDoodadForTier(doodad: DoodadType | DoodadTypeGroup): DoodadType | undefined;
|
|
@@ -106,6 +106,7 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
|
|
|
106
106
|
get id(): `${number},${number}`;
|
|
107
107
|
get biome(): import("game/biome/IBiome").IBiomeDescription;
|
|
108
108
|
get isLoaded(): boolean;
|
|
109
|
+
get hasLoadedItemReferences(): boolean;
|
|
109
110
|
get isLocalIsland(): boolean;
|
|
110
111
|
get world(): World;
|
|
111
112
|
/**
|
|
@@ -279,10 +279,13 @@ export interface IMoveToTileOptions {
|
|
|
279
279
|
fromPoint?: IVector3;
|
|
280
280
|
toPoint: IVector3;
|
|
281
281
|
toContainer?: IContainer;
|
|
282
|
+
beforeMovement?: IMoveToTileBeforeMovementOptions;
|
|
282
283
|
afterMovement?: IMoveToTileAfterMovementOptions;
|
|
283
284
|
}
|
|
284
|
-
export interface
|
|
285
|
+
export interface IMoveToTileBeforeMovementOptions {
|
|
285
286
|
remove?: boolean;
|
|
287
|
+
}
|
|
288
|
+
export interface IMoveToTileAfterMovementOptions {
|
|
286
289
|
soundEffect?: SfxType;
|
|
287
290
|
particles?: IRGB;
|
|
288
291
|
}
|
|
@@ -28,11 +28,11 @@ export interface IMultiplayerEvents {
|
|
|
28
28
|
checkConnection(webRtcWorks: boolean, webSocketWorks: boolean): any;
|
|
29
29
|
}
|
|
30
30
|
export declare enum MultiplayerSyncCheckLevel {
|
|
31
|
-
None =
|
|
32
|
-
Normal =
|
|
33
|
-
Extended =
|
|
34
|
-
Verbose =
|
|
35
|
-
All =
|
|
31
|
+
None = "none",
|
|
32
|
+
Normal = "normal",
|
|
33
|
+
Extended = "extended",
|
|
34
|
+
Verbose = "verbose",
|
|
35
|
+
All = "all"
|
|
36
36
|
}
|
|
37
37
|
export declare enum MultiplayerSyncCheck {
|
|
38
38
|
Action = 0,
|
|
@@ -12,7 +12,7 @@ import EventEmitter from "event/EventEmitter";
|
|
|
12
12
|
import Player from "game/entity/player/Player";
|
|
13
13
|
import type Island from "game/island/Island";
|
|
14
14
|
import type { IJoinServerOptions, IMultiplayerEvents, IMultiplayerOptions, PacketTarget, ServerInfo } from "multiplayer/IMultiplayer";
|
|
15
|
-
import { DisconnectReason, JoinServerRetryReason, MultiplayerSyncCheck, UnableToJoinReason } from "multiplayer/IMultiplayer";
|
|
15
|
+
import { DisconnectReason, JoinServerRetryReason, MultiplayerSyncCheck, UnableToJoinReason, MultiplayerSyncCheckLevel } from "multiplayer/IMultiplayer";
|
|
16
16
|
import type { IMatchmakingInfo } from "multiplayer/matchmaking/IMatchmaking";
|
|
17
17
|
import type { IConnection } from "multiplayer/networking/IConnection";
|
|
18
18
|
import type { IPacket } from "multiplayer/packets/IPacket";
|
|
@@ -65,6 +65,13 @@ export default class Multiplayer extends EventEmitter.Host<IMultiplayerEvents> {
|
|
|
65
65
|
getOptions(): IMultiplayerOptions;
|
|
66
66
|
setOptions(options: IMultiplayerOptions, updateGame?: boolean): void;
|
|
67
67
|
updateOptions(updates: Partial<IMultiplayerOptions>): void;
|
|
68
|
+
/**
|
|
69
|
+
* Helper method for updating sync checks
|
|
70
|
+
* multiplayer.updateSyncChecks("normal")
|
|
71
|
+
* multiplayer.updateSyncChecks("verbose")
|
|
72
|
+
*/
|
|
73
|
+
updateSyncChecks(syncChecks: boolean | MultiplayerSyncCheckLevel | MultiplayerSyncCheck[]): void;
|
|
74
|
+
private parseSyncChecks;
|
|
68
75
|
enableSteamNetworkConnections(enable: boolean): void;
|
|
69
76
|
getConnectedMatchmakingInfo(): IMatchmakingInfo | undefined;
|
|
70
77
|
/**
|
|
@@ -15,7 +15,7 @@ import type { IPacket, ISynchronizationCheckData } from "multiplayer/packets/IPa
|
|
|
15
15
|
export declare abstract class Packet<T = void> extends IndexedPacket implements IPacket<T> {
|
|
16
16
|
protected synchronizationCheckData: ISynchronizationCheckData;
|
|
17
17
|
private _arrayBuffer;
|
|
18
|
-
getDebugInfo(): string;
|
|
18
|
+
abstract getDebugInfo(): string;
|
|
19
19
|
getAllowedStates(): ConnectionState;
|
|
20
20
|
isSyncCheckEnabled(): boolean;
|
|
21
21
|
isAllowedWhenPaused(): boolean;
|
|
@@ -12,5 +12,6 @@ import type { IPlayerOptions } from "game/IGame";
|
|
|
12
12
|
import ClientPacket from "multiplayer/packets/ClientPacket";
|
|
13
13
|
export default class AddPlayerPacket extends ClientPacket<number> {
|
|
14
14
|
playerOptions: IPlayerOptions;
|
|
15
|
+
getDebugInfo(): string;
|
|
15
16
|
process(): number;
|
|
16
17
|
}
|
|
@@ -11,6 +11,7 @@
|
|
|
11
11
|
import ClientPacket from "multiplayer/packets/ClientPacket";
|
|
12
12
|
export default class ClearSyncPacketWaitingPacket extends ClientPacket {
|
|
13
13
|
waitId: string;
|
|
14
|
+
getDebugInfo(): string;
|
|
14
15
|
isSyncCheckEnabled(): boolean;
|
|
15
16
|
isAllowedWhenPaused(): boolean;
|
|
16
17
|
process(): void;
|
|
@@ -12,6 +12,7 @@ import type { Load } from "game/meta/Loading";
|
|
|
12
12
|
import ClientPacket from "multiplayer/packets/ClientPacket";
|
|
13
13
|
export default class HideLoadingScreenPacket extends ClientPacket {
|
|
14
14
|
load: Load;
|
|
15
|
+
getDebugInfo(): string;
|
|
15
16
|
isSyncCheckEnabled(): boolean;
|
|
16
17
|
process(): void;
|
|
17
18
|
}
|
|
@@ -12,6 +12,7 @@ import type { IslandId } from "game/island/IIsland";
|
|
|
12
12
|
import ClientPacket from "multiplayer/packets/ClientPacket";
|
|
13
13
|
export default class LoadIslandPacket extends ClientPacket<Promise<void>> {
|
|
14
14
|
islandId: IslandId;
|
|
15
|
+
getDebugInfo(): string;
|
|
15
16
|
isSyncCheckEnabled(): boolean;
|
|
16
17
|
process(): Promise<void>;
|
|
17
18
|
}
|
|
@@ -12,5 +12,6 @@ import { DisconnectReason } from "multiplayer/IMultiplayer";
|
|
|
12
12
|
import PlayerTargetedClientPacket from "multiplayer/packets/PlayerTargetedClientPacket";
|
|
13
13
|
export default class RemovePlayerPacket extends PlayerTargetedClientPacket {
|
|
14
14
|
reason: DisconnectReason;
|
|
15
|
+
getDebugInfo(): string;
|
|
15
16
|
process(): void;
|
|
16
17
|
}
|
|
@@ -11,6 +11,7 @@
|
|
|
11
11
|
import ClientPacket from "multiplayer/packets/ClientPacket";
|
|
12
12
|
export default class SynchronizeGameStatePacket extends ClientPacket {
|
|
13
13
|
serverGameState: Uint8Array;
|
|
14
|
+
getDebugInfo(): string;
|
|
14
15
|
isSyncCheckEnabled(): boolean;
|
|
15
16
|
process(): void;
|
|
16
17
|
protected getInitialBufferSize(): number;
|
|
@@ -12,5 +12,6 @@ import type { ISynchronizeState } from "game/IGame";
|
|
|
12
12
|
import ClientPacket from "multiplayer/packets/ClientPacket";
|
|
13
13
|
export default class SynchronizeStatesPacket extends ClientPacket {
|
|
14
14
|
state: ISynchronizeState;
|
|
15
|
+
getDebugInfo(): string;
|
|
15
16
|
process(): void;
|
|
16
17
|
}
|
|
@@ -13,6 +13,7 @@ import { ConnectionState } from "multiplayer/networking/IConnection";
|
|
|
13
13
|
import ClientPacket from "multiplayer/packets/ClientPacket";
|
|
14
14
|
export default class WorldPacket extends ClientPacket<Promise<void>> {
|
|
15
15
|
data: IMultiplayerWorldData;
|
|
16
|
+
getDebugInfo(): string;
|
|
16
17
|
getAllowedStates(): ConnectionState;
|
|
17
18
|
process(): Promise<void>;
|
|
18
19
|
protected getInitialBufferSize(): number;
|
|
@@ -12,6 +12,7 @@ import type { IMessageHistoryItem } from "game/entity/player/IMessageManager";
|
|
|
12
12
|
import PlayerTargetedServerPacket from "multiplayer/packets/PlayerTargetedServerPacket";
|
|
13
13
|
export default class AddMessageHistoryPacket extends PlayerTargetedServerPacket {
|
|
14
14
|
messageHistoryItem: IMessageHistoryItem;
|
|
15
|
+
getDebugInfo(): string;
|
|
15
16
|
isSyncCheckEnabled(): boolean;
|
|
16
17
|
isAllowedWhenPaused(): boolean;
|
|
17
18
|
process(): void;
|
|
@@ -13,6 +13,7 @@ import { ConnectionState } from "multiplayer/networking/IConnection";
|
|
|
13
13
|
import ServerPacket from "multiplayer/packets/ServerPacket";
|
|
14
14
|
export default class ConnectPacket extends ServerPacket {
|
|
15
15
|
playerOptions: IPlayerOptions;
|
|
16
|
+
getDebugInfo(): string;
|
|
16
17
|
getAllowedStates(): ConnectionState;
|
|
17
18
|
isAllowedWhenPaused(): boolean;
|
|
18
19
|
process(): void;
|
|
@@ -15,6 +15,7 @@ import ServerPacket from "multiplayer/packets/ServerPacket";
|
|
|
15
15
|
* They probably still have packets to catch up on
|
|
16
16
|
*/
|
|
17
17
|
export default class ConnectedPacket extends ServerPacket {
|
|
18
|
+
getDebugInfo(): string;
|
|
18
19
|
getAllowedStates(): ConnectionState;
|
|
19
20
|
isAllowedWhenPaused(): boolean;
|
|
20
21
|
process(): void;
|
|
@@ -14,6 +14,7 @@ import ServerPacket from "multiplayer/packets/ServerPacket";
|
|
|
14
14
|
* If the server hasn't received this message for 15 seconds, the player is disconnected
|
|
15
15
|
*/
|
|
16
16
|
export default class KeepAlivePacket extends ServerPacket {
|
|
17
|
+
getDebugInfo(): string;
|
|
17
18
|
isSyncCheckEnabled(): boolean;
|
|
18
19
|
isAllowedWhenPaused(): boolean;
|
|
19
20
|
process(): void;
|
|
@@ -12,6 +12,7 @@ import PlayerTargetedServerPacket from "multiplayer/packets/PlayerTargetedServer
|
|
|
12
12
|
export default class LogsPacket extends PlayerTargetedServerPacket {
|
|
13
13
|
logs: string;
|
|
14
14
|
containsServerGameState: boolean | undefined;
|
|
15
|
+
getDebugInfo(): string;
|
|
15
16
|
isSyncCheckEnabled(): boolean;
|
|
16
17
|
isAllowedWhenPaused(): boolean;
|
|
17
18
|
process(): void;
|
|
@@ -15,6 +15,7 @@ import ServerPacket from "multiplayer/packets/ServerPacket";
|
|
|
15
15
|
* We can now mark the player as ready
|
|
16
16
|
*/
|
|
17
17
|
export default class ReadyPacket extends ServerPacket {
|
|
18
|
+
getDebugInfo(): string;
|
|
18
19
|
getAllowedStates(): ConnectionState;
|
|
19
20
|
isAllowedWhenPaused(): boolean;
|
|
20
21
|
process(): void;
|
|
@@ -13,5 +13,6 @@ import PlayerTargetedServerPacket from "multiplayer/packets/PlayerTargetedServer
|
|
|
13
13
|
export default class UiDataUpdatePacket extends PlayerTargetedServerPacket {
|
|
14
14
|
static create(player: Player, updates: Map<string | number, Record<string, any>>): UiDataUpdatePacket;
|
|
15
15
|
updates: Map<string | number, Record<string, any>>;
|
|
16
|
+
getDebugInfo(): string;
|
|
16
17
|
process(): void;
|
|
17
18
|
}
|
|
@@ -13,6 +13,7 @@ import type { IDialogInfo } from "ui/old/IOldUi";
|
|
|
13
13
|
export default class UpdateDialogInfoPacket extends PlayerTargetedServerPacket {
|
|
14
14
|
index: string | number;
|
|
15
15
|
info: IDialogInfo;
|
|
16
|
+
getDebugInfo(): string;
|
|
16
17
|
isSyncCheckEnabled(): boolean;
|
|
17
18
|
isAllowedWhenPaused(): boolean;
|
|
18
19
|
process(): void;
|
|
@@ -13,6 +13,7 @@ import type { IQuickSlotInfo } from "ui/old/IOldUi";
|
|
|
13
13
|
export default class UpdateQuickSlotInfoPacket extends PlayerTargetedServerPacket {
|
|
14
14
|
quickSlot: number;
|
|
15
15
|
quickSlotInfo: IQuickSlotInfo | undefined;
|
|
16
|
+
getDebugInfo(): string;
|
|
16
17
|
isSyncCheckEnabled(): boolean;
|
|
17
18
|
isAllowedWhenPaused(): boolean;
|
|
18
19
|
process(): void;
|
|
@@ -11,6 +11,7 @@
|
|
|
11
11
|
import PlayerTargetedSharedPacket from "multiplayer/packets/PlayerTargetedSharedPacket";
|
|
12
12
|
export default class ChatMessagePacket extends PlayerTargetedSharedPacket {
|
|
13
13
|
message: string;
|
|
14
|
+
getDebugInfo(): string;
|
|
14
15
|
isSyncCheckEnabled(): boolean;
|
|
15
16
|
isAllowedWhenPaused(): boolean;
|
|
16
17
|
process(): void;
|
|
@@ -12,6 +12,7 @@ import { DisconnectReason } from "multiplayer/IMultiplayer";
|
|
|
12
12
|
import SharedPacket from "multiplayer/packets/SharedPacket";
|
|
13
13
|
export default class DisconnectPacket extends SharedPacket {
|
|
14
14
|
reason: DisconnectReason;
|
|
15
|
+
getDebugInfo(): string;
|
|
15
16
|
isSyncCheckEnabled(): boolean;
|
|
16
17
|
isAllowedWhenPaused(): boolean;
|
|
17
18
|
process(): void;
|
|
@@ -14,6 +14,7 @@ export default class DiscoverRecipePacket extends PlayerTargetedSharedPacket {
|
|
|
14
14
|
recipeType: ItemType;
|
|
15
15
|
newUnlock: boolean;
|
|
16
16
|
unlockTime: number;
|
|
17
|
+
getDebugInfo(): string;
|
|
17
18
|
isSyncCheckEnabled(): boolean;
|
|
18
19
|
isAllowedWhenPaused(): boolean;
|
|
19
20
|
process(): void;
|
|
@@ -12,6 +12,7 @@ import PlayerTargetedSharedPacket from "multiplayer/packets/PlayerTargetedShared
|
|
|
12
12
|
import type { IVector2 } from "utilities/math/IVector";
|
|
13
13
|
export default class MarkAsExploredPacket extends PlayerTargetedSharedPacket {
|
|
14
14
|
points: IVector2[];
|
|
15
|
+
getDebugInfo(): string;
|
|
15
16
|
isSyncCheckEnabled(): boolean;
|
|
16
17
|
process(): void;
|
|
17
18
|
}
|
|
@@ -12,6 +12,7 @@ import type { IMovementIntent } from "game/entity/player/IPlayer";
|
|
|
12
12
|
import PlayerTargetedSharedPacket from "multiplayer/packets/PlayerTargetedSharedPacket";
|
|
13
13
|
export default class UpdateMovementIntentPacket extends PlayerTargetedSharedPacket {
|
|
14
14
|
intent: IMovementIntent;
|
|
15
|
+
getDebugInfo(): string;
|
|
15
16
|
isAllowedWhenPaused(): boolean;
|
|
16
17
|
process(): void;
|
|
17
18
|
}
|
|
@@ -12,6 +12,7 @@ import type { IMultiplayerOptions } from "multiplayer/IMultiplayer";
|
|
|
12
12
|
import SharedPacket from "multiplayer/packets/SharedPacket";
|
|
13
13
|
export default class UpdateMultiplayerOptionsPacket extends SharedPacket {
|
|
14
14
|
options: IMultiplayerOptions;
|
|
15
|
+
getDebugInfo(): string;
|
|
15
16
|
isAllowedWhenPaused(): boolean;
|
|
16
17
|
process(): void;
|
|
17
18
|
}
|
|
@@ -13,6 +13,7 @@ import type { IVector2 } from "utilities/math/IVector";
|
|
|
13
13
|
export default class UpdateWalkPathPacket extends PlayerTargetedSharedPacket {
|
|
14
14
|
path: IVector2[] | undefined;
|
|
15
15
|
force: boolean | undefined;
|
|
16
|
+
getDebugInfo(): string;
|
|
16
17
|
isSyncCheckEnabled(): boolean;
|
|
17
18
|
isAllowedWhenPaused(): boolean;
|
|
18
19
|
process(): void;
|
|
@@ -9,6 +9,7 @@
|
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
11
|
import type Dictionary from "language/Dictionary";
|
|
12
|
+
import type Button from "ui/component/Button";
|
|
12
13
|
import type { IDropdownOption } from "ui/component/Dropdown";
|
|
13
14
|
import Dropdown from "ui/component/Dropdown";
|
|
14
15
|
export default class EnumDropdown<ENUM_OBJECT, OTHER_OPTIONS extends string | never = never, VALUES = ENUM_OBJECT[keyof ENUM_OBJECT]> extends Dropdown<VALUES | OTHER_OPTIONS> {
|
|
@@ -23,5 +24,5 @@ export default class EnumDropdown<ENUM_OBJECT, OTHER_OPTIONS extends string | ne
|
|
|
23
24
|
setExcluded(...excluded: VALUES[]): this;
|
|
24
25
|
protected getTranslation(id: VALUES): import("../../../language/impl/TranslationImpl").default;
|
|
25
26
|
protected filterEnum?(id: VALUES): boolean;
|
|
26
|
-
|
|
27
|
+
protected getOptions(enumObject: any): [VALUES, (option: Button) => Button][];
|
|
27
28
|
}
|
|
@@ -8,9 +8,10 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
-
import type
|
|
12
|
-
import
|
|
13
|
-
export default class PlayerDropdown
|
|
14
|
-
constructor(defaultOption: string
|
|
15
|
-
|
|
11
|
+
import type Button from "ui/component/Button";
|
|
12
|
+
import Dropdown from "ui/component/Dropdown";
|
|
13
|
+
export default class PlayerDropdown extends Dropdown<string> {
|
|
14
|
+
constructor(defaultOption: string);
|
|
15
|
+
get selectedPlayer(): import("../../../game/entity/player/Player").default | undefined;
|
|
16
|
+
protected getOptions(): [string, (option: Button) => Button][];
|
|
16
17
|
}
|
|
@@ -8,4 +8,6 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
+
export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 11, gameVersionPatch = 1, gameVersionName = "Horizons";
|
|
12
|
+
export declare const gameVersion: string;
|
|
11
13
|
export declare function registerGlobals(globalObject: any): void;
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@wayward/types",
|
|
3
3
|
"description": "TypeScript declarations for Wayward, used for modding.",
|
|
4
|
-
"version": "2.11.1-beta.dev.
|
|
4
|
+
"version": "2.11.1-beta.dev.20211229.1",
|
|
5
5
|
"license": "MIT",
|
|
6
6
|
"repository": {
|
|
7
7
|
"type": "git",
|
|
@@ -17,6 +17,8 @@
|
|
|
17
17
|
"@wayward/goodstream": "0.7.1"
|
|
18
18
|
},
|
|
19
19
|
"devDependencies": {
|
|
20
|
-
"@wayward/game": "^1.0.0"
|
|
20
|
+
"@wayward/game": "^1.0.0",
|
|
21
|
+
"@types/node": "^17.0.5",
|
|
22
|
+
"@types/fs-extra": "^9.0.13"
|
|
21
23
|
}
|
|
22
24
|
}
|