@wayward/types 2.11.0-beta.dev.20211212.3 → 2.11.0-beta.dev.20211214.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/Game.d.ts +4 -1
- package/definitions/game/game/IGame.d.ts +1 -1
- package/definitions/game/game/entity/Human.d.ts +1 -1
- package/definitions/game/game/entity/action/Actions.d.ts +1 -0
- package/definitions/game/game/entity/action/IAction.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +14 -0
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +6 -1
- package/definitions/game/game/entity/creature/ICreature.d.ts +2 -1
- package/definitions/game/game/item/IItem.d.ts +7 -1
- package/definitions/game/game/item/ItemManager.d.ts +8 -1
- package/definitions/game/game/item/LootGroups.d.ts +2 -1
- package/definitions/game/game/milestones/IMilestone.d.ts +2 -1
- package/definitions/game/game/options/IGameOptions.d.ts +8 -0
- package/definitions/game/{multiplayer/packets/shared/UpdateOptionPacket.d.ts → game/options/modifiers/milestone/modifiers/Traitor.d.ts} +5 -7
- package/definitions/game/game/tile/ITerrain.d.ts +6 -0
- package/definitions/game/language/dictionary/Message.d.ts +180 -179
- package/package.json +1 -1
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@@ -145,7 +145,10 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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*/
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getGreatestWeaknesses(defense: Defense, damageTypes: DamageType, damage: number): DamageType[];
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updateOption(player: Player | undefined, id: keyof IOptions, value: boolean | number): void;
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/**
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* Do not call this directly. Use updateOption instead
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*/
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updateOptionInternal(id: keyof IOptions, value: boolean | number, player?: Player): void;
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/**
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* Collection of things to perform on each tick
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*/
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@@ -146,7 +146,7 @@ export interface IPlayerOptions {
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id?: number;
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identifier?: string;
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absentPlayerIndex?: number;
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options?: IOptions
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options?: Readonly<IOptions>;
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spawnIslandId?: IslandId;
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spawnPosition?: IVector3;
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character: ICharacter;
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@@ -51,7 +51,7 @@ export default abstract class Human extends Entity implements IHasInsulation {
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handToUse: EquipType | undefined;
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inventory: IContainer;
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islandId: IslandId;
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options: IOptions
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options: Readonly<IOptions>;
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readonly equipEffects: Map<EquipEffect, EquipEffects>;
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restData: IRestData | undefined;
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score: number;
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@@ -112,6 +112,7 @@ declare const actionDescriptions: {
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59: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Direction, [import("game/entity/action/IAction").ActionArgument.Integer32, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../../utilities/math/Direction").Direction.None | import("../../../utilities/math/Direction").Direction.East | import("../../../utilities/math/Direction").Direction.North | import("../../../utilities/math/Direction").Direction.West | import("../../../utilities/math/Direction").Direction.South, (number | undefined)?]>;
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90: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Container, [import("game/entity/action/IAction").ActionArgument.UnsignedInteger32NumberArray, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default, void, [import("../../item/IItem").IContainer, (number[] | undefined)?]>;
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97: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Item, [import("game/entity/action/IAction").ActionArgument.Integer32, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default, void, [import("../../item/Item").default, (number | undefined)?]>;
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104: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Object], import("../player/Player").default, void, [string, any?]>;
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92: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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62: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.ActionType], import("../player/Player").default | import("../npc/NPC").default, void, [import("../../item/Item").default, ActionType]>;
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};
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@@ -0,0 +1,14 @@
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import { Action } from "game/entity/action/Action";
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import { ActionArgument } from "game/entity/action/IAction";
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declare const _default: Action<[ActionArgument.String, ActionArgument.Object], import("../../player/Player").default, void, [string, any?]>;
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export default _default;
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@@ -16,7 +16,7 @@ import type Human from "game/entity/Human";
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import { MoveType } from "game/entity/IEntity";
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import type Player from "game/entity/player/Player";
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import type { ITile } from "game/tile/ITerrain";
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import
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import Vector3 from "utilities/math/Vector3";
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export interface ICreatureManagerEvents extends Events<EntityManager<Creature>> {
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/**
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* Called when a creature is about to be spawned
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@@ -60,6 +60,11 @@ export default class CreatureManager extends EntityManager<Creature> {
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spawnFromGroup(creatureGroup: SpawnGroup, x: number, y: number, z: number, bypass?: boolean, bypassCreatureLimit?: boolean): Creature | undefined;
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exists(creature: Creature): boolean;
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maybeSpawnClawWorm(target: Human | Creature): void;
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/**
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* Maybe spawns a Dryad based on target reputation, plants around target, and chance.
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* @param target Human that we check around to find a suitable spawn.
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*/
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maybeSpawnDryad(target: Human): void;
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remove(creature: Creature): void;
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updateAll(realPlayers: Player[]): void;
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/**
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@@ -171,6 +171,10 @@ export interface IItemDescription extends IObjectDescription, IModdable, ITemper
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*/
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createTileEventOnCraft?: TileEventType;
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showOverHair?: boolean;
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/**
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* If set to true, still render the hair under this equipment.
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*/
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showOnTopOfHair?: boolean;
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hasSleepImage?: boolean;
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/**
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* If set to true, the item will count as something you can start on fire or where fire can spread to.
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@@ -1086,7 +1090,9 @@ export declare enum ItemType {
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PalapalaiFrond = 627,
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PalapalaiSpores = 628,
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ButtonMushroomSpores = 629,
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FlyAmanitaSpores = 630
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FlyAmanitaSpores = 630,
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BrambleCrown = 631,
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DarkBrambleCrown = 632
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}
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export declare enum ItemTypeGroup {
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Invalid = 800,
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@@ -183,7 +183,10 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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getNPCWithItemInInventory(containable: IContainable): NPC | undefined;
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countItemsInContainer(containers: IContainer | IContainer[], itemTypeSearch: ItemType, ignoreItem?: Item): number;
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countItemsInContainerByGroup(containers: IContainer | IContainer[], itemTypeGroupSearch: ItemTypeGroup, ignoreItem?: Item): number;
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/**
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* Get the best tier item
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*/
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getBestSafeItemInContainerByUse(container: IContainer, action: ActionType, allowProtectedItems?: boolean, actionMayDamageItem?: boolean, consumable?: boolean): Item | undefined;
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getItemInContainer(container: IContainer, itemTypeSearch: ItemType, ignoreItem?: Item, allowProtectedItems?: boolean): Item | undefined;
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getItemForHuman(human: Human, search: ItemType | ItemTypeGroup, allowProtectedItems?: boolean): Item | undefined;
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getItemInContainerByGroup(container: IContainer, itemTypeGroupSearch: ItemTypeGroup, ignoreItemId?: number, allowProtectedItems?: boolean): Item | undefined;
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isContainableInAdjacentContainer(player: Player, containable: IContainable, includeNpcs?: boolean, ignoreOptions?: boolean): boolean;
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isInInventory(containable: IContainable): boolean;
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isTileContainer(container: IContainer | undefined): boolean;
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/**
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* Returns ordered items for the containers
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* Note: It may return the real containedItems array!
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*/
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getOrderedContainerItems(container: IContainer, allowProtectedItems?: boolean): Item[];
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reduceDismantleWeight(createdItems: Item[], itemWeight: number): void;
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getItemTypeTranslation(itemType: ItemType | ItemTypeGroup): Translation;
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@@ -52,7 +52,8 @@ export declare enum Milestone {
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Multitasker = 40,
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Apocryphal = 41,
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Diverse = 42,
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InternalDiscoveredBoats = 43
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InternalDiscoveredBoats = 43,
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Traitor = 44
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}
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export declare type ExcludeInternalMilestones<MILESTONE extends Milestone> = PickValueKeys<typeof Milestone, MILESTONE> extends `Internal${string}` ? never : MILESTONE;
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export declare enum MilestoneVisibility {
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spawnLimit: number;
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/**
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tameHealthMultiplier: number;
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tameTimeMutiplier: number;
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};
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time: {
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/**
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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export default class
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process(): void;
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import type { IGameOptionsPartial } from "game/options/IGameOptions";
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import MilestoneModifier, { MilestoneModifierGroup } from "game/options/modifiers/milestone/MilestoneModifier";
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export default class Traitor extends MilestoneModifier {
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getOptions(): IGameOptionsPartial;
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getGroup(): MilestoneModifierGroup;
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}
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import type { IDecayTemperatureRange } from "game/IGame";
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import type { Quality } from "game/IObject";
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import type { IContainer, ItemType } from "game/item/IItem";
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import type Item from "game/item/Item";
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import type MagicalPropertyManager from "game/magic/MagicalPropertyManager";
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import type { MapTile } from "game/mapping/IMapTile";
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import type { TileEventType } from "game/tile/ITileEvent";
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import type { ILeftOverTile } from "game/tile/Terrains";
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import type TileEvent from "game/tile/TileEvent";
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import type { ISerializedTranslation } from "language/ITranslation";
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import type { IModdable } from "mod/ModRegistry";
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import type { IRGB } from "utilities/Color";
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import type { IVector3 } from "utilities/math/IVector";
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magic?: MagicalPropertyManager;
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disassembly?: Item[];
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tradedFrom?: string[];
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}
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export declare type ITileDataOld = Partial<ITileData> & {
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strength?: number;
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838
|
-
|
|
839
|
-
|
|
840
|
-
|
|
841
|
-
|
|
842
|
-
|
|
843
|
-
|
|
844
|
-
|
|
845
|
-
|
|
846
|
-
|
|
847
|
-
|
|
848
|
-
|
|
849
|
-
|
|
850
|
-
|
|
851
|
-
|
|
852
|
-
|
|
853
|
-
|
|
854
|
-
|
|
855
|
-
|
|
856
|
-
|
|
857
|
-
|
|
858
|
-
|
|
859
|
-
|
|
860
|
-
|
|
861
|
-
|
|
862
|
-
|
|
863
|
-
|
|
864
|
-
|
|
865
|
-
|
|
866
|
-
|
|
867
|
-
|
|
868
|
-
|
|
869
|
-
|
|
870
|
-
|
|
871
|
-
|
|
872
|
-
|
|
873
|
-
|
|
874
|
-
|
|
875
|
-
|
|
876
|
-
|
|
877
|
-
|
|
878
|
-
|
|
879
|
-
|
|
880
|
-
|
|
881
|
-
|
|
882
|
-
|
|
883
|
-
|
|
884
|
-
|
|
885
|
-
|
|
886
|
-
|
|
887
|
-
|
|
888
|
-
|
|
889
|
-
|
|
890
|
-
|
|
891
|
-
|
|
892
|
-
|
|
893
|
-
|
|
894
|
-
|
|
895
|
-
|
|
896
|
-
|
|
897
|
-
|
|
719
|
+
DryadSprouted = 707,
|
|
720
|
+
StoppedYourBleeding = 708,
|
|
721
|
+
StopUsingBoat = 709,
|
|
722
|
+
Strength = 710,
|
|
723
|
+
StrengthIncreasing = 711,
|
|
724
|
+
SummonedGuardiansByDiggingTreasure = 712,
|
|
725
|
+
SummonedGuardiansByLockpicking = 713,
|
|
726
|
+
SummonVoidDwellerItem = 714,
|
|
727
|
+
SummonVoidDwellerRinging = 715,
|
|
728
|
+
SummonVoidDwellerShiver = 716,
|
|
729
|
+
SunNotBrightEnoughToStartFire = 717,
|
|
730
|
+
Swimming = 718,
|
|
731
|
+
TakenFromGroundBecomeTamed = 719,
|
|
732
|
+
Tame = 720,
|
|
733
|
+
TamedCreature = 721,
|
|
734
|
+
TeleportBlocked = 722,
|
|
735
|
+
Teleported = 723,
|
|
736
|
+
ThanksBuying = 724,
|
|
737
|
+
ThanksSelling = 725,
|
|
738
|
+
TheCreature = 726,
|
|
739
|
+
TheirFist = 727,
|
|
740
|
+
ThePlant = 728,
|
|
741
|
+
ThereIsNoContainerOnTheStill = 729,
|
|
742
|
+
ThereIsNoSunToStartFire = 730,
|
|
743
|
+
ThisCannotBeMilked = 731,
|
|
744
|
+
Throw = 732,
|
|
745
|
+
ThrownIntoDepths = 733,
|
|
746
|
+
ThrownIntoObstacle = 734,
|
|
747
|
+
ThrownIntoVoid = 735,
|
|
748
|
+
Tier = 736,
|
|
749
|
+
TierGroup = 737,
|
|
750
|
+
Till = 738,
|
|
751
|
+
Tilling = 739,
|
|
752
|
+
TimeIs = 740,
|
|
753
|
+
TimeIsDawn = 741,
|
|
754
|
+
TimeIsDaytime = 742,
|
|
755
|
+
TimeIsDusk = 743,
|
|
756
|
+
TimeIsNighttime = 744,
|
|
757
|
+
TimeIsSunrise = 745,
|
|
758
|
+
TimeIsSunset = 746,
|
|
759
|
+
ToDamageAChest = 747,
|
|
760
|
+
ToFight = 748,
|
|
761
|
+
TooDamaged = 749,
|
|
762
|
+
TooExhaustedToJump = 750,
|
|
763
|
+
Touching = 751,
|
|
764
|
+
TradeBarterCreditForItem = 752,
|
|
765
|
+
TradeItemForBarterCredit = 753,
|
|
766
|
+
TradingWith = 754,
|
|
767
|
+
TrampledFire = 755,
|
|
768
|
+
TrampledIntoGround = 756,
|
|
769
|
+
TrampleIntoGround = 757,
|
|
770
|
+
Trampling = 758,
|
|
771
|
+
TransmogrificationNotPossible = 759,
|
|
772
|
+
Transmogrified = 760,
|
|
773
|
+
Transmogrify = 761,
|
|
774
|
+
TrapMissed = 762,
|
|
775
|
+
TrapStoppedYou = 763,
|
|
776
|
+
Traveling = 764,
|
|
777
|
+
TreasureIsBlocked = 765,
|
|
778
|
+
UnEquip = 766,
|
|
779
|
+
UnEquipAll = 767,
|
|
780
|
+
Unhitch = 768,
|
|
781
|
+
UnhitchCreature = 769,
|
|
782
|
+
Unknown = 770,
|
|
783
|
+
UnknownItem = 771,
|
|
784
|
+
Unlimited = 772,
|
|
785
|
+
UnlockedChest = 773,
|
|
786
|
+
UnlockedTime = 774,
|
|
787
|
+
UnpurifiedFreshWater = 775,
|
|
788
|
+
UnpurifiedWaterInStill = 776,
|
|
789
|
+
UsingBareHands = 777,
|
|
790
|
+
Vulnerable = 778,
|
|
791
|
+
WaitUntilFireCooledToGetWater = 779,
|
|
792
|
+
Water = 780,
|
|
793
|
+
WaterGathering = 781,
|
|
794
|
+
WaterPutOutFire = 782,
|
|
795
|
+
Weight = 783,
|
|
796
|
+
WellIsDry = 784,
|
|
797
|
+
WellIsFull = 785,
|
|
798
|
+
West = 786,
|
|
799
|
+
WestNorthwest = 787,
|
|
800
|
+
WestSouthwest = 788,
|
|
801
|
+
WildGoatRefusedToBeMilked = 789,
|
|
802
|
+
WillNotTrade = 790,
|
|
803
|
+
WithYouSee = 791,
|
|
804
|
+
WorkingYourselfIntoExhaustion = 792,
|
|
805
|
+
WorkingYourselfIntoExhaustionAndDrowning = 793,
|
|
806
|
+
Worth = 794,
|
|
807
|
+
You = 795,
|
|
808
|
+
YouApplied = 796,
|
|
809
|
+
YouAte = 797,
|
|
810
|
+
YouBeginResting = 798,
|
|
811
|
+
YouCannotDoThatYet = 799,
|
|
812
|
+
YouCanNowCombatTheTides = 800,
|
|
813
|
+
YouCooledLava = 801,
|
|
814
|
+
YouCrafted = 802,
|
|
815
|
+
YouDied = 803,
|
|
816
|
+
YouDoNotFindTreasureYet = 804,
|
|
817
|
+
YouDrank = 805,
|
|
818
|
+
YouDropTheTorch = 806,
|
|
819
|
+
YouEnchant = 807,
|
|
820
|
+
YouEquip = 808,
|
|
821
|
+
YouFailedTo = 809,
|
|
822
|
+
YouFailedToExtinguishedFireFully = 810,
|
|
823
|
+
YouFailedToHeal = 811,
|
|
824
|
+
YouFailedToHealOther = 812,
|
|
825
|
+
YouFire = 813,
|
|
826
|
+
YouGathered = 814,
|
|
827
|
+
YouGatheredAndDropped = 815,
|
|
828
|
+
YouHarvested = 816,
|
|
829
|
+
YouHarvestedAndDropped = 817,
|
|
830
|
+
YouHave = 818,
|
|
831
|
+
YouHaveAlreadyLearned = 819,
|
|
832
|
+
YouHaveDied = 820,
|
|
833
|
+
YouHaveEnabledDisabled = 821,
|
|
834
|
+
YouHaveHealedOther = 822,
|
|
835
|
+
YouHaveKilled = 823,
|
|
836
|
+
YouHaveReleased = 824,
|
|
837
|
+
YouHaveTamed = 825,
|
|
838
|
+
YouNeedMoreCredit = 826,
|
|
839
|
+
YouNeedXToY = 827,
|
|
840
|
+
YouNoticeBarren = 828,
|
|
841
|
+
YouNoticeBecomeEnraged = 829,
|
|
842
|
+
YouNoticeDying = 830,
|
|
843
|
+
YouNoticeFertilityDecreasing = 831,
|
|
844
|
+
YouNoticeFertilityIncreasing = 832,
|
|
845
|
+
YouNoticeGrowing = 833,
|
|
846
|
+
YouNoticeLavaCooling = 834,
|
|
847
|
+
YouNoticeLavaHardening = 835,
|
|
848
|
+
YouNoticePerish = 836,
|
|
849
|
+
YouNoticePlantDamage = 837,
|
|
850
|
+
YouNoticePlantRegenerated = 838,
|
|
851
|
+
YouNoticeRegrowing = 839,
|
|
852
|
+
YouNoticeStumbleInjureItself = 840,
|
|
853
|
+
YouNoticeTakeFromGround = 841,
|
|
854
|
+
YouNoticeWoundsClosing = 842,
|
|
855
|
+
YouNoticeZombieHorde = 843,
|
|
856
|
+
YouOfferedToCreature = 844,
|
|
857
|
+
YouOpen = 845,
|
|
858
|
+
YouPacked = 846,
|
|
859
|
+
YouPickedUp = 847,
|
|
860
|
+
YouRefine = 848,
|
|
861
|
+
YouReinforce = 849,
|
|
862
|
+
YouRepair = 850,
|
|
863
|
+
YouReturnFromCivilizationWith = 851,
|
|
864
|
+
YourFist = 852,
|
|
865
|
+
YourHands = 853,
|
|
866
|
+
YourHighSkill = 854,
|
|
867
|
+
YourInventory = 855,
|
|
868
|
+
YourIsland = 856,
|
|
869
|
+
YourLowSkill = 857,
|
|
870
|
+
YourModerateSkill = 858,
|
|
871
|
+
YourRubbingNoEffect = 859,
|
|
872
|
+
YouRub = 860,
|
|
873
|
+
YouSee = 861,
|
|
874
|
+
YouSeeALivingMushroomSpore = 862,
|
|
875
|
+
YouSeeAnAberrant = 863,
|
|
876
|
+
YouSeeASkeletonCollapse = 864,
|
|
877
|
+
YouSeeASlimeCombine = 865,
|
|
878
|
+
YouSeeAZombieBleeding = 866,
|
|
879
|
+
YouSeeCoolDown = 867,
|
|
880
|
+
YouSeeDrop = 868,
|
|
881
|
+
YouSeeEngulfFire = 869,
|
|
882
|
+
YouSeeFireSpread = 870,
|
|
883
|
+
YouSeeHelpingPlant = 871,
|
|
884
|
+
YouSeeLay = 872,
|
|
885
|
+
YouSeeLayingTrap = 873,
|
|
886
|
+
YouSeeSpewLava = 874,
|
|
887
|
+
YouSeeSpitAcid = 875,
|
|
888
|
+
YouSeeSpringForth = 876,
|
|
889
|
+
YouSeeSummon = 877,
|
|
890
|
+
YouSeeSwampFlood = 878,
|
|
891
|
+
YouSeeTrampling = 879,
|
|
892
|
+
YouSetTheTrapOff = 880,
|
|
893
|
+
YouStokeTheFireElemental = 881,
|
|
894
|
+
YouThrew = 882,
|
|
895
|
+
YouTilled = 883,
|
|
896
|
+
YouUnequip = 884,
|
|
897
|
+
YouUsed = 885,
|
|
898
|
+
YouWhileTraveling = 886
|
|
898
899
|
}
|
|
899
900
|
export default Message;
|
package/package.json
CHANGED