@wayward/types 2.11.0-beta.dev.20211212.1 → 2.11.0-beta.dev.20211212.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/Game.d.ts +2 -0
- package/definitions/game/game/doodad/Doodad.d.ts +1 -5
- package/definitions/game/game/entity/flowfield/FlowField.d.ts +10 -4
- package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +2 -1
- package/definitions/game/game/island/Island.d.ts +4 -0
- package/definitions/game/multiplayer/IMultiplayer.d.ts +36 -34
- package/definitions/game/save/ISaveManager.d.ts +1 -1
- package/definitions/game/save/serializer/ISerializer.d.ts +1 -1
- package/definitions/game/save/serializer/Serializer.d.ts +1 -1
- package/definitions/game/save/serializer/StringTokenizer.d.ts +2 -4
- package/definitions/game/ui/Ui.d.ts +0 -3
- package/definitions/game/ui/UiExperiments.d.ts +1 -2
- package/definitions/game/utilities/game/TileHelpers.d.ts +1 -5
- package/package.json +1 -1
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@@ -33,6 +33,7 @@ import type ITextureDebugRenderer from "renderer/ITextureDebugRenderer";
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import type WebGlContext from "renderer/WebGlContext";
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import ReplayManager from "replay/ReplayManager";
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import type { IOptions } from "save/data/ISaveDataGlobal";
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import type StringTokenizer from "save/serializer/StringTokenizer";
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import ItemStylesheetHandler from "ui/screen/screens/game/util/item/ItemStylesheet";
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import type { IVersionInfo } from "utilities/Version";
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export declare class Game extends EventEmitter.Host<IGameEvents> {
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@@ -78,6 +79,7 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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private queueDedicatedServerFovUpdate?;
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private gameOptionsCached?;
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private synchronizeStateId;
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protected stringTokenizer: StringTokenizer | undefined;
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initializeRenderer(): void;
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globalSlotReady(): void;
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/**
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@@ -264,11 +264,7 @@ export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements
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/**
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* Gives civilization score based on how much is defined for this doodad.
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*/
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-
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/**
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* Reduces civilization score based on how much is defined for this doodad.
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*/
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reduceCivilizationScore(): void;
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changeCivilizationScore(add: boolean): void;
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/**
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* Decay over time
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*/
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*/
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import { MoveType } from "game/entity/IEntity";
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import type Player from "game/entity/player/Player";
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import type { IPreSerializeCallback
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export default class FlowField implements IPreSerializeCallback
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import type { IPreSerializeCallback } from "save/serializer/ISerializer";
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export default class FlowField implements IPreSerializeCallback {
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readonly x: number;
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readonly y: number;
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readonly z: number;
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@@ -25,12 +25,18 @@ export default class FlowField implements IPreSerializeCallback, IUnserializedCa
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constructor(x: number | undefined, y: number, z: number, size: number, moveType: MoveType);
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toString(): string;
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preSerializeObject(): void;
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load(): void;
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unload(): void;
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getZ(): number;
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delete(): void;
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getHashCodes(): string[];
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getFieldValue(x: number, y: number): number;
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updateField(flowFieldPlayers: Player[]): void;
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resetPenalty(gridIndex: number): void;
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reset(): void;
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/**
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* The pointer to the views might change when emscripten grows memory
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* So we need to refetch it sometimes
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* The array length is 0 when the view is invalid
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*/
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private updateViews;
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}
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@@ -24,13 +24,14 @@ export default class FlowFieldManager {
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private _flowFieldPlayers;
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constructor(island: Island, size: number);
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private get flowFieldPlayers();
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load(): void;
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unload(): void;
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/**
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* Remove the player from the flow field when they leave the game
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* Using preRemove because we are relying on the player id
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*/
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protected onPlayerIdChanged(player: Player, currentId: number, newId: number, isAbsentPlayer: boolean): void;
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protected onMoveToIsland(player: Player, oldIsland: Island): void;
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delete(): void;
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setDelegate(delegate: DebugRendererDelegate): void;
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getWidth(): number;
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getHeight(): number;
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@@ -238,6 +238,10 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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* @param point x/y/z of the water tile created.
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*/
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contaminateWater(point: IVector3): void;
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/**
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* Gives civilization score based on how much is defined for this tile's terrain.
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*/
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changeCivilizationScore(score: number, source: string): void;
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processTickFlags(tickFlag: TickFlag, ticks: number, realPlayers: Player[]): void;
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processTickFlagsAsync(tickFlag: TickFlag, ticks: number, realPlayers: Player[], onProgress: (progess: number) => Promise<void>): Promise<void>;
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private updateEntityFov;
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@@ -63,40 +63,42 @@ export declare enum MultiplayerSyncCheck {
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HealthChange = 25,
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InventoryCount = 26,
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Island = 27,
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IslandCivilizationScore = 28,
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Islands = 29,
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IsTileEmpty = 30,
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Item = 31,
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ItemCraft = 32,
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ItemDamage = 33,
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ItemOrder = 34,
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LastCreationIds = 35,
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Merchant = 36,
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MilestoneSeed = 37,
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Misc = 38,
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MoveToTile = 39,
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PenaltyFieldHashCode = 40,
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PlaceOnTile = 41,
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PlayerManager = 42,
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PlayerPositions = 43,
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Players = 44,
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PlayerSetup = 45,
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Random = 46,
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Reputation = 47,
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Seed = 48,
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SeededGenerator = 49,
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SkillGain = 50,
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StaminaChanges = 51,
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StatChange = 52,
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Stats = 53,
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StatusChange = 54,
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StatusEffect = 55,
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SyncChecks = 56,
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TemperatureManager = 57,
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Temporary = 58,
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Tick = 59,
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TileEvent = 60,
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Time = 61,
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UpdateDirection = 62,
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Weight = 63
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}
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export declare const maxPlayers = 32;
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export declare const packetTickRate = 16;
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}
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export interface ISerializeProperty {
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property: string[];
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stringTokenizationProperty?: string;
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enableTypesStats?: boolean;
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skipCompression?: boolean;
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savePropertyFlag?: SavePropertyFlag;
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disableJitDeserialization?: boolean;
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enableDuplicateObjectDetection?: boolean;
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enableTypesStats?: boolean;
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stringTokenizationProperty?: string;
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forceSuccess?: boolean;
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swallowErrors?: boolean;
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}
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import StringTokenizer from "save/serializer/StringTokenizer";
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export default class Serializer implements ISerializer {
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private readonly options;
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static convertStringToUint8Array(data: string): Uint8Array;
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private static array;
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private static usingArray;
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private static readonly tokenizableStrings;
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static registerTarget(target: any): void;
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static initialize(): void;
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static create(): StringTokenizer;
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clear(): void;
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* @param serializer Serializer object
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readonly promptsBridge: PromptsBridge;
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private storage;
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private readonly dataHosts;
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private hqUnsupportedColors;
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constructor();
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colorSupportsHQFontRendering(colorID?: string | null): boolean;
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/**
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protected onReload(api: IBindHandlerApi): boolean;
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protected onToggleDevTools(): boolean;
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protected onReloadStylesheets(): boolean;
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private cacheHQUnsupportedColors;
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}
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/**
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function
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function reduceCivilizationScore(island: Island, point: IVector3): void;
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function changeCivilizationScore(island: Island, x: number, y: number, z: number, add: boolean): void;
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/**
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* Check if a tile is a suitable spawn point
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*/
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package/package.json
CHANGED