@wayward/types 2.11.0-beta.dev.20211210.2 → 2.11.0-beta.dev.20211212.2

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@@ -16,12 +16,13 @@ export interface IWaywardCPP {
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  ByteGrid: IByteGridConstructor;
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  DijkstraMap: IDijkstraMapConstructor;
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  FieldOfView: any;
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- FlowField: any;
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+ FlowField: IFlowFieldConstructor;
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  Game: IWaywardCPPGame;
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  KDTree: IKDTreeConstructor;
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  Navigation: INavigationConstructor;
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  WorldLayer: IWorldLayerConstructor;
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  }
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+ export declare type IFlowFieldConstructor = new (x: number, y: number, size: number, z: number, moveType: number) => IWaywardCPPFlowField;
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  export declare type IByteGridConstructor = new (width: number, height: number) => IByteGrid;
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  export declare type IBitGridConstructor = new (count: number) => IBitGrid;
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  export declare type IDijkstraMapConstructor = new () => IDijkstraMap;
@@ -31,6 +32,16 @@ export declare type IWorldLayerConstructor = new (width: number, height: number,
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  export interface IWaywardCPPGame {
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  setMapSize(size: number): void;
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  }
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+ export interface IWaywardCPPFlowField {
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+ delete(): void;
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+ reset(): void;
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+ getFlowField(): Uint8Array;
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+ getPenaltyField(): Uint8Array;
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+ getFieldValue(x: number, y: number): number | undefined;
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+ prepareUpdate(): void;
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+ addPlayer(x: number, y: number): void;
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+ finalizeUpdate(): void;
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+ }
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  export interface IByteGrid {
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  width: number;
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  height: number;
@@ -33,6 +33,7 @@ import type ITextureDebugRenderer from "renderer/ITextureDebugRenderer";
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  import type WebGlContext from "renderer/WebGlContext";
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  import ReplayManager from "replay/ReplayManager";
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  import type { IOptions } from "save/data/ISaveDataGlobal";
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+ import type StringTokenizer from "save/serializer/StringTokenizer";
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  import ItemStylesheetHandler from "ui/screen/screens/game/util/item/ItemStylesheet";
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  import type { IVersionInfo } from "utilities/Version";
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  export declare class Game extends EventEmitter.Host<IGameEvents> {
@@ -78,6 +79,7 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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  private queueDedicatedServerFovUpdate?;
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  private gameOptionsCached?;
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  private synchronizeStateId;
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+ protected stringTokenizer: StringTokenizer | undefined;
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  initializeRenderer(): void;
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  globalSlotReady(): void;
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  /**
@@ -264,11 +264,7 @@ export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements
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  /**
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  * Gives civilization score based on how much is defined for this doodad.
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  */
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- addCivilizationScore(): void;
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- /**
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- * Reduces civilization score based on how much is defined for this doodad.
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- */
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- reduceCivilizationScore(): void;
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+ changeCivilizationScore(add: boolean): void;
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  /**
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  * Decay over time
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  */
@@ -77,7 +77,7 @@ export interface IDoodadDescription extends IObjectDescription, IModdable, ICaus
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  isDoor?: boolean;
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  isFence?: boolean;
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  isFlammable?: boolean;
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- isFungi?: boolean;
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+ usesSpores?: boolean;
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  isGate?: boolean;
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  isTall?: boolean;
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  isTrap?: boolean;
@@ -280,13 +280,14 @@ export declare enum DoodadType {
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  Tanglehead = 121,
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  StrawScarecrow = 122,
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  CactusScarecrow = 123,
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- PapayaTree = 124
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+ PapayaTree = 124,
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+ Palapalai = 125
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  }
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  /**
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  * All tree types that can be spawned during map gen
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  * !! This must be kept in sync with the tree list in setupTiles !!
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  */
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- export declare type MapGenDoodadTrees = DoodadType.MapleTree | DoodadType.CoconutTree | DoodadType.JoshuaTree | DoodadType.SpruceTree | DoodadType.CypressTree | DoodadType.AppleTree | DoodadType.SpruceTreeWithSnow | DoodadType.WhitePineTree | DoodadType.WhitePineTreeWithSnow | DoodadType.PapayaTree;
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+ export declare type MapGenDoodadTrees = DoodadType.MapleTree | DoodadType.CoconutTree | DoodadType.JoshuaTree | DoodadType.SpruceTree | DoodadType.CypressTree | DoodadType.AppleTree | DoodadType.SpruceTreeWithSnow | DoodadType.WhitePineTree | DoodadType.WhitePineTreeWithSnow | DoodadType.PapayaTree | DoodadType.Palapalai;
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  export declare enum DoodadTypeGroup {
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  Invalid = 400,
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  LitCampfire = 401,
@@ -10,26 +10,33 @@
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  */
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  import { MoveType } from "game/entity/IEntity";
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  import type Player from "game/entity/player/Player";
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- import type { IPreSerializeCallback, IUnserializedCallback } from "save/serializer/ISerializer";
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- export default class FlowField implements IPreSerializeCallback, IUnserializedCallback {
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- x: number;
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- y: number;
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- z: number;
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- size: number;
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- moveType: MoveType;
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+ import type { IPreSerializeCallback } from "save/serializer/ISerializer";
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+ export default class FlowField implements IPreSerializeCallback {
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+ readonly x: number;
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+ readonly y: number;
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+ readonly z: number;
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+ readonly size: number;
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+ readonly moveType: MoveType;
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  encodedFlowField: Uint32Array | undefined;
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  encodedPenaltyField: Uint32Array | undefined;
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  private instance;
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  private flowField;
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  private penaltyField;
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  constructor(x: number | undefined, y: number, z: number, size: number, moveType: MoveType);
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+ toString(): string;
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  preSerializeObject(): void;
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- onUnserialized(): void;
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+ load(): void;
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+ unload(): void;
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  getZ(): number;
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- delete(): void;
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  getHashCodes(): string[];
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  getFieldValue(x: number, y: number): number;
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  updateField(flowFieldPlayers: Player[]): void;
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  resetPenalty(gridIndex: number): void;
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  reset(): void;
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+ /**
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+ * The pointer to the views might change when emscripten grows memory
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+ * So we need to refetch it sometimes
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+ * The array length is 0 when the view is invalid
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+ */
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+ private updateViews;
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  }
@@ -24,13 +24,14 @@ export default class FlowFieldManager {
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  private _flowFieldPlayers;
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  constructor(island: Island, size: number);
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  private get flowFieldPlayers();
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+ load(): void;
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+ unload(): void;
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  /**
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  * Remove the player from the flow field when they leave the game
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  * Using preRemove because we are relying on the player id
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  */
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  protected onPlayerIdChanged(player: Player, currentId: number, newId: number, isAbsentPlayer: boolean): void;
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  protected onMoveToIsland(player: Player, oldIsland: Island): void;
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- delete(): void;
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  setDelegate(delegate: DebugRendererDelegate): void;
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  getWidth(): number;
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  getHeight(): number;
@@ -238,6 +238,10 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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  * @param point x/y/z of the water tile created.
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  */
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  contaminateWater(point: IVector3): void;
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+ /**
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+ * Gives civilization score based on how much is defined for this tile's terrain.
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+ */
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+ changeCivilizationScore(score: number, source: string): void;
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  processTickFlags(tickFlag: TickFlag, ticks: number, realPlayers: Player[]): void;
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  processTickFlagsAsync(tickFlag: TickFlag, ticks: number, realPlayers: Player[], onProgress: (progess: number) => Promise<void>): Promise<void>;
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  private updateEntityFov;
@@ -1082,7 +1082,11 @@ export declare enum ItemType {
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  ClothTrousers = 623,
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  UnripePapaya = 624,
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  Papaya = 625,
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- PapayaSeeds = 626
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+ PapayaSeeds = 626,
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+ PalapalaiFrond = 627,
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+ PalapalaiSpores = 628,
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+ ButtonMushroomSpores = 629,
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+ FlyAmanitaSpores = 630
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  }
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  export declare enum ItemTypeGroup {
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  Invalid = 800,
@@ -1178,7 +1182,9 @@ export declare enum ItemTypeGroup {
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  Shirt = 890,
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  Trousers = 891,
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  Spine = 892,
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- All = 893,
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- Last = 894
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+ Spores = 893,
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+ Stick = 894,
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+ All = 895,
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+ Last = 896
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  }
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  export {};