@wayward/types 2.11.0-beta.dev.20211207.1 → 2.11.0-beta.dev.20211209.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/cplusplus/index.d.ts +1 -0
- package/definitions/game/game/ObjectManager.d.ts +4 -0
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +2 -1
- package/definitions/game/game/entity/action/IAction.d.ts +1 -1
- package/definitions/game/game/entity/player/Player.d.ts +1 -0
- package/definitions/game/game/entity/player/PlayerManager.d.ts +1 -1
- package/definitions/game/game/inspection/InfoProvider.d.ts +5 -1
- package/definitions/game/game/island/Island.d.ts +1 -0
- package/definitions/game/game/item/IItemManager.d.ts +15 -0
- package/definitions/game/game/item/ItemManager.d.ts +2 -2
- package/definitions/game/game/item/ItemReferenceManager.d.ts +2 -1
- package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
- package/definitions/game/game/temperature/TemperatureManager.d.ts +1 -0
- package/definitions/game/language/dictionary/UiTranslation.d.ts +554 -553
- package/definitions/game/multiplayer/packets/server/UiDataUpdatePacket.d.ts +2 -3
- package/definitions/game/renderer/Renderer.d.ts +8 -8
- package/definitions/game/save/clientStore/clientData/UiData.d.ts +1 -1
- package/definitions/game/ui/component/Component.d.ts +1 -1
- package/definitions/game/ui/input/Bindable.d.ts +83 -81
- package/definitions/game/ui/old/OldUi.d.ts +1 -1
- package/definitions/game/ui/old/screens/InGameScreen.d.ts +3 -1
- package/definitions/game/ui/screen/screens/GameScreen.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/InspectionsTooltipHandler.d.ts +10 -2
- package/definitions/game/ui/screen/screens/game/component/Dialog.d.ts +2 -0
- package/definitions/game/ui/screen/screens/game/dialog/MessagesDialog.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/static/Messages.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/static/menubar/IMenuBarButton.d.ts +1 -1
- package/definitions/game/ui/screen/screens/menu/MenuManager.d.ts +4 -3
- package/definitions/game/ui/screen/screens/menu/component/IMenu.d.ts +0 -1
- package/definitions/game/ui/screen/screens/menu/component/Menu.d.ts +7 -0
- package/definitions/game/ui/screen/screens/menu/menus/LoadGameMenu.d.ts +1 -1
- package/definitions/game/ui/screen/screens/menu/menus/MainMenu.d.ts +1 -1
- package/definitions/game/ui/screen/screens/menu/menus/main/ChangelogMenu.d.ts +1 -1
- package/definitions/game/ui/screen/screens/menu/menus/main/NewsMenu.d.ts +1 -1
- package/definitions/game/ui/tooltip/Tooltip.d.ts +1 -1
- package/definitions/game/utilities/Decorators.d.ts +1 -0
- package/package.json +1 -1
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@@ -16,6 +16,10 @@ export declare abstract class ObjectManager<ObjectType extends StringableObject,
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protected readonly island: Island;
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protected readonly objects: SaferArray<ObjectType>;
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constructor(island: Island, objects?: SaferArray<ObjectType>);
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/**
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* Called when this object manager is not used anymore (after it was saved!)
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*/
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delete(): void;
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onUnserialized(): void;
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[Symbol.iterator](): IterableIterator<ObjectType | undefined>;
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get length(): number;
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@@ -50,6 +50,7 @@ export default class ActionExecutor<A extends Array<ActionArgument | ActionArgum
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private shouldSkipConfirmation;
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private readonly privateStore;
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private updateTablesAndWeight;
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private deferUpdateTables;
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private staminaReduction?;
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private reputationChange;
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private milestone?;
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@@ -70,7 +71,7 @@ export default class ActionExecutor<A extends Array<ActionArgument | ActionArgum
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setPassTurn(turnType?: TurnType): this;
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setUpdateView(updateFov?: boolean): this;
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setUpdateRender(): this;
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setUpdateTablesAndWeight(): this;
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setUpdateTablesAndWeight(defer?: boolean): this;
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setStaminaReduction(reduction?: SkillType, actionTier?: number): this;
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setReputationChange(amount: number): this;
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addSkillGains(...skills: Array<[SkillType, number?, number?, true?]>): this;
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@@ -188,7 +188,7 @@ export interface IActionApi<E extends Entity = Entity> {
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setPassTurn(turnType?: TurnType): this;
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setUpdateView(updateFov?: boolean): this;
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setUpdateRender(): this;
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setUpdateTablesAndWeight(): this;
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setUpdateTablesAndWeight(defer?: boolean): this;
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setStaminaReduction(skill?: SkillType, actionTier?: number): this;
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addSkillGains(...skills: Array<[skill: SkillType, multiplier?: number, actionTier?: number, bypass?: true]>): this;
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addSkillGains(skill: SkillType, multiplier?: number, actionTier?: number, bypass?: true): this;
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@@ -171,6 +171,7 @@ export default class Player extends Human implements IUnserializedCallback {
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*/
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setZ(z: number, effects?: boolean): void;
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isGhost(): boolean;
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isDead(): boolean;
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/**
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* Returns true if this is the special dedicated server player
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*/
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@@ -22,9 +22,13 @@ export interface IInfoProviderEvents {
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*/
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init(component: Component): any;
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/**
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* Emitted when the info provider finishes initializing
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* Emitted when the info provider finishes initializing (will still be called when it cancels initialization)
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*/
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initDone(): any;
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/**
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* Emitted when the info provider finishes initializing its content (does not get called if initialization is cancelled)
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*/
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initContent(component: Component): any;
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/**
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* Should be emitted when the info provider skipped initializing
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*/
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@@ -132,6 +132,7 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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*/
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unload(): void;
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delete(): void;
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private deleteIfDeserialized;
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private fastForward;
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hydrateFromOldGame(oldGame: IGameOld): void;
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findUnusedId<T extends object>(creationId: CreationId, things: ObjectManager<T, any>): number;
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@@ -54,3 +54,18 @@ export interface IPlaceOnTileOptions {
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skipMessage?: boolean;
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skipTileUpdate?: boolean;
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}
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export declare enum ContainerReferenceSource {
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ContainerWeightReduction = 0,
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GetContainerId = 1,
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GetPoint = 2,
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GetWeightCapacity = 3,
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HashContainer = 4,
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MoveItem = 5,
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OpenContainer = 6,
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OriginalContainerId = 7,
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OriginalContainerId2 = 8,
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ResolveContainer = 9,
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ScheduleContainerInvalidation = 10,
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Serializer = 11,
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WriteContainer = 12
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}
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@@ -18,7 +18,7 @@ import { Quality } from "game/IObject";
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import type { ContainerReference, IContainable, IContainer, IItemDescription, IItemWeightComponent } from "game/item/IItem";
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import { ItemType, ItemTypeGroup } from "game/item/IItem";
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import type { IAddToContainerOptions, IRequirementInfo } from "game/item/IItemManager";
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import { CraftStatus, WeightType } from "game/item/IItemManager";
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import { CraftStatus, WeightType, ContainerReferenceSource } from "game/item/IItemManager";
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import Item from "game/item/Item";
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import type ItemRecipeRequirementChecker from "game/item/ItemRecipeRequirementChecker";
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import { ObjectManager } from "game/ObjectManager";
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@@ -111,7 +111,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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load(): void;
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getPoint(itemOrContainer?: Item | IContainer): Vector3 | undefined;
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resolveContainer(container?: IContainer): Doodad | Item | Player | NPC | IContainer | ITile | undefined;
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getContainerReference(containable: IContainable | undefined,
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getContainerReference(containable: IContainable | undefined, source: ContainerReferenceSource | undefined): ContainerReference;
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derefenceContainerReference(containerReference: ContainerReference, showWarnings?: boolean): IContainable | undefined;
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hashContainer(containable: IContainable): string;
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hashContainerReference(containerReference: ContainerReference): string;
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@@ -10,11 +10,12 @@
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*/
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import type Island from "game/island/Island";
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import type { ContainerReference, IContainable } from "game/item/IItem";
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import { ContainerReferenceSource } from "game/item/IItemManager";
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declare module ItemReferenceManager {
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/**
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* Don't use this
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*/
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function getContainerReferenceInIsland(island: Island, containable: IContainable | undefined,
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function getContainerReferenceInIsland(island: Island, containable: IContainable | undefined, source?: ContainerReferenceSource): ContainerReference;
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function derefenceContainerReference(containerRef: ContainerReference, island?: Island, showWarnings?: boolean): object | undefined;
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}
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export default ItemReferenceManager;
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@@ -44,7 +44,7 @@ interface IReferenceTypeMap {
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export declare type Referenceable = IReferenceTypeMap[ReferenceableReferenceTypes];
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export default class ReferenceManager {
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static isEnumReference(type: ReferenceType): type is EnumReferenceTypes;
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static getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | readonly Milestone[] | readonly ItemType[] | readonly SkillType[] |
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static getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | readonly Milestone[] | readonly ItemType[] | IterableIterator<Island> | readonly SkillType[] | readonly Stat[];
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private referenceCursor;
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create(): number;
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get(thing: Referenceable): Reference | undefined;
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@@ -38,6 +38,7 @@ export default class TemperatureManager extends EventEmitter.Host<ITempManagerEv
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private readonly cacheProduced;
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private processingScheduledUpdates;
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constructor(island: Island);
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delete(): void;
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preSerializeObject(): void;
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onUnserialized(): void;
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/**
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