@wayward/types 2.11.0-beta.dev.20211207.1 → 2.11.0-beta.dev.20211209.2

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Files changed (37) hide show
  1. package/definitions/cplusplus/index.d.ts +1 -0
  2. package/definitions/game/game/ObjectManager.d.ts +4 -0
  3. package/definitions/game/game/entity/action/ActionExecutor.d.ts +2 -1
  4. package/definitions/game/game/entity/action/IAction.d.ts +1 -1
  5. package/definitions/game/game/entity/player/Player.d.ts +1 -0
  6. package/definitions/game/game/entity/player/PlayerManager.d.ts +1 -1
  7. package/definitions/game/game/inspection/InfoProvider.d.ts +5 -1
  8. package/definitions/game/game/island/Island.d.ts +1 -0
  9. package/definitions/game/game/item/IItemManager.d.ts +15 -0
  10. package/definitions/game/game/item/ItemManager.d.ts +2 -2
  11. package/definitions/game/game/item/ItemReferenceManager.d.ts +2 -1
  12. package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
  13. package/definitions/game/game/temperature/TemperatureManager.d.ts +1 -0
  14. package/definitions/game/language/dictionary/UiTranslation.d.ts +554 -553
  15. package/definitions/game/multiplayer/packets/server/UiDataUpdatePacket.d.ts +2 -3
  16. package/definitions/game/renderer/Renderer.d.ts +8 -8
  17. package/definitions/game/save/clientStore/clientData/UiData.d.ts +1 -1
  18. package/definitions/game/ui/component/Component.d.ts +1 -1
  19. package/definitions/game/ui/input/Bindable.d.ts +83 -81
  20. package/definitions/game/ui/old/OldUi.d.ts +1 -1
  21. package/definitions/game/ui/old/screens/InGameScreen.d.ts +3 -1
  22. package/definitions/game/ui/screen/screens/GameScreen.d.ts +1 -0
  23. package/definitions/game/ui/screen/screens/game/InspectionsTooltipHandler.d.ts +10 -2
  24. package/definitions/game/ui/screen/screens/game/component/Dialog.d.ts +2 -0
  25. package/definitions/game/ui/screen/screens/game/dialog/MessagesDialog.d.ts +1 -0
  26. package/definitions/game/ui/screen/screens/game/static/Messages.d.ts +1 -0
  27. package/definitions/game/ui/screen/screens/game/static/menubar/IMenuBarButton.d.ts +1 -1
  28. package/definitions/game/ui/screen/screens/menu/MenuManager.d.ts +4 -3
  29. package/definitions/game/ui/screen/screens/menu/component/IMenu.d.ts +0 -1
  30. package/definitions/game/ui/screen/screens/menu/component/Menu.d.ts +7 -0
  31. package/definitions/game/ui/screen/screens/menu/menus/LoadGameMenu.d.ts +1 -1
  32. package/definitions/game/ui/screen/screens/menu/menus/MainMenu.d.ts +1 -1
  33. package/definitions/game/ui/screen/screens/menu/menus/main/ChangelogMenu.d.ts +1 -1
  34. package/definitions/game/ui/screen/screens/menu/menus/main/NewsMenu.d.ts +1 -1
  35. package/definitions/game/ui/tooltip/Tooltip.d.ts +1 -1
  36. package/definitions/game/utilities/Decorators.d.ts +1 -0
  37. package/package.json +1 -1
@@ -108,6 +108,7 @@ export interface IKDTree {
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  nearestPoints(x: number, y: number): Array<{
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  x: number;
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  y: number;
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+ distance: number;
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  }>;
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  delete(): void;
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  }
@@ -16,6 +16,10 @@ export declare abstract class ObjectManager<ObjectType extends StringableObject,
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  protected readonly island: Island;
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  protected readonly objects: SaferArray<ObjectType>;
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  constructor(island: Island, objects?: SaferArray<ObjectType>);
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+ /**
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+ * Called when this object manager is not used anymore (after it was saved!)
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+ */
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+ delete(): void;
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  onUnserialized(): void;
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  [Symbol.iterator](): IterableIterator<ObjectType | undefined>;
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  get length(): number;
@@ -50,6 +50,7 @@ export default class ActionExecutor<A extends Array<ActionArgument | ActionArgum
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  private shouldSkipConfirmation;
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  private readonly privateStore;
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  private updateTablesAndWeight;
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+ private deferUpdateTables;
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  private staminaReduction?;
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  private reputationChange;
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  private milestone?;
@@ -70,7 +71,7 @@ export default class ActionExecutor<A extends Array<ActionArgument | ActionArgum
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  setPassTurn(turnType?: TurnType): this;
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  setUpdateView(updateFov?: boolean): this;
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  setUpdateRender(): this;
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- setUpdateTablesAndWeight(): this;
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+ setUpdateTablesAndWeight(defer?: boolean): this;
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  setStaminaReduction(reduction?: SkillType, actionTier?: number): this;
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  setReputationChange(amount: number): this;
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  addSkillGains(...skills: Array<[SkillType, number?, number?, true?]>): this;
@@ -188,7 +188,7 @@ export interface IActionApi<E extends Entity = Entity> {
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  setPassTurn(turnType?: TurnType): this;
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  setUpdateView(updateFov?: boolean): this;
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  setUpdateRender(): this;
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- setUpdateTablesAndWeight(): this;
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+ setUpdateTablesAndWeight(defer?: boolean): this;
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  setStaminaReduction(skill?: SkillType, actionTier?: number): this;
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  addSkillGains(...skills: Array<[skill: SkillType, multiplier?: number, actionTier?: number, bypass?: true]>): this;
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  addSkillGains(skill: SkillType, multiplier?: number, actionTier?: number, bypass?: true): this;
@@ -171,6 +171,7 @@ export default class Player extends Human implements IUnserializedCallback {
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  */
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  setZ(z: number, effects?: boolean): void;
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  isGhost(): boolean;
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+ isDead(): boolean;
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  /**
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  * Returns true if this is the special dedicated server player
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  */
@@ -53,6 +53,6 @@ export default class PlayerManager extends EntityManager<Player> {
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  * Removes and deletes a player.
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  * Use with caution!
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  */
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- delete(player: Player): void;
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+ permanentlyDelete(player: Player): void;
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  private removeAndFixIds;
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  }
@@ -22,9 +22,13 @@ export interface IInfoProviderEvents {
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  */
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  init(component: Component): any;
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  /**
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- * Emitted when the info provider finishes initializing
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+ * Emitted when the info provider finishes initializing (will still be called when it cancels initialization)
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  */
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  initDone(): any;
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+ /**
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+ * Emitted when the info provider finishes initializing its content (does not get called if initialization is cancelled)
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+ */
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+ initContent(component: Component): any;
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  /**
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  * Should be emitted when the info provider skipped initializing
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  */
@@ -132,6 +132,7 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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  */
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  unload(): void;
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  delete(): void;
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+ private deleteIfDeserialized;
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  private fastForward;
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  hydrateFromOldGame(oldGame: IGameOld): void;
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  findUnusedId<T extends object>(creationId: CreationId, things: ObjectManager<T, any>): number;
@@ -54,3 +54,18 @@ export interface IPlaceOnTileOptions {
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  skipMessage?: boolean;
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  skipTileUpdate?: boolean;
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  }
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+ export declare enum ContainerReferenceSource {
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+ ContainerWeightReduction = 0,
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+ GetContainerId = 1,
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+ GetPoint = 2,
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+ GetWeightCapacity = 3,
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+ HashContainer = 4,
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+ MoveItem = 5,
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+ OpenContainer = 6,
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+ OriginalContainerId = 7,
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+ OriginalContainerId2 = 8,
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+ ResolveContainer = 9,
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+ ScheduleContainerInvalidation = 10,
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+ Serializer = 11,
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+ WriteContainer = 12
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+ }
@@ -18,7 +18,7 @@ import { Quality } from "game/IObject";
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  import type { ContainerReference, IContainable, IContainer, IItemDescription, IItemWeightComponent } from "game/item/IItem";
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  import { ItemType, ItemTypeGroup } from "game/item/IItem";
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  import type { IAddToContainerOptions, IRequirementInfo } from "game/item/IItemManager";
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- import { CraftStatus, WeightType } from "game/item/IItemManager";
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+ import { CraftStatus, WeightType, ContainerReferenceSource } from "game/item/IItemManager";
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  import Item from "game/item/Item";
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  import type ItemRecipeRequirementChecker from "game/item/ItemRecipeRequirementChecker";
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  import { ObjectManager } from "game/ObjectManager";
@@ -111,7 +111,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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  load(): void;
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  getPoint(itemOrContainer?: Item | IContainer): Vector3 | undefined;
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  resolveContainer(container?: IContainer): Doodad | Item | Player | NPC | IContainer | ITile | undefined;
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- getContainerReference(containable: IContainable | undefined, showWarnings?: boolean): ContainerReference;
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+ getContainerReference(containable: IContainable | undefined, source: ContainerReferenceSource | undefined): ContainerReference;
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  derefenceContainerReference(containerReference: ContainerReference, showWarnings?: boolean): IContainable | undefined;
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  hashContainer(containable: IContainable): string;
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  hashContainerReference(containerReference: ContainerReference): string;
@@ -10,11 +10,12 @@
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  */
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  import type Island from "game/island/Island";
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  import type { ContainerReference, IContainable } from "game/item/IItem";
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+ import { ContainerReferenceSource } from "game/item/IItemManager";
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  declare module ItemReferenceManager {
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  /**
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  * Don't use this
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  */
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- function getContainerReferenceInIsland(island: Island, containable: IContainable | undefined, showWarnings?: boolean): ContainerReference;
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+ function getContainerReferenceInIsland(island: Island, containable: IContainable | undefined, source?: ContainerReferenceSource): ContainerReference;
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  function derefenceContainerReference(containerRef: ContainerReference, island?: Island, showWarnings?: boolean): object | undefined;
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  }
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  export default ItemReferenceManager;
@@ -44,7 +44,7 @@ interface IReferenceTypeMap {
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  export declare type Referenceable = IReferenceTypeMap[ReferenceableReferenceTypes];
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  export default class ReferenceManager {
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  static isEnumReference(type: ReferenceType): type is EnumReferenceTypes;
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- static getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | readonly Milestone[] | readonly ItemType[] | readonly SkillType[] | IterableIterator<Island> | readonly Stat[];
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+ static getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | readonly Milestone[] | readonly ItemType[] | IterableIterator<Island> | readonly SkillType[] | readonly Stat[];
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  private referenceCursor;
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  create(): number;
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  get(thing: Referenceable): Reference | undefined;
@@ -38,6 +38,7 @@ export default class TemperatureManager extends EventEmitter.Host<ITempManagerEv
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  private readonly cacheProduced;
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  private processingScheduledUpdates;
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  constructor(island: Island);
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+ delete(): void;
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  preSerializeObject(): void;
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  onUnserialized(): void;
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  /**