@wayward/types 2.11.0-beta.dev.20211205.2 → 2.11.0-beta.dev.20211208.2

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Files changed (32) hide show
  1. package/definitions/game/game/entity/IHuman.d.ts +1 -0
  2. package/definitions/game/game/entity/action/ActionExecutor.d.ts +2 -1
  3. package/definitions/game/game/entity/action/IAction.d.ts +1 -1
  4. package/definitions/game/game/entity/player/Player.d.ts +1 -0
  5. package/definitions/game/game/inspection/InfoProvider.d.ts +7 -1
  6. package/definitions/game/game/item/IItem.d.ts +0 -1
  7. package/definitions/game/game/item/IItemManager.d.ts +15 -0
  8. package/definitions/game/game/item/ItemManager.d.ts +2 -2
  9. package/definitions/game/game/item/ItemReferenceManager.d.ts +2 -1
  10. package/definitions/game/language/dictionary/UiTranslation.d.ts +554 -553
  11. package/definitions/game/multiplayer/packets/server/UiDataUpdatePacket.d.ts +2 -3
  12. package/definitions/game/renderer/Renderer.d.ts +9 -8
  13. package/definitions/game/save/clientStore/clientData/UiData.d.ts +1 -1
  14. package/definitions/game/ui/component/Component.d.ts +1 -1
  15. package/definitions/game/ui/input/Bindable.d.ts +83 -81
  16. package/definitions/game/ui/old/OldUi.d.ts +1 -1
  17. package/definitions/game/ui/old/screens/InGameScreen.d.ts +3 -1
  18. package/definitions/game/ui/screen/ScreenManager.d.ts +1 -0
  19. package/definitions/game/ui/screen/screens/GameScreen.d.ts +2 -0
  20. package/definitions/game/ui/screen/screens/game/component/InspectionsList.d.ts +1 -0
  21. package/definitions/game/ui/screen/screens/game/static/Messages.d.ts +1 -0
  22. package/definitions/game/ui/screen/screens/game/static/menubar/IMenuBarButton.d.ts +1 -1
  23. package/definitions/game/ui/screen/screens/menu/MenuManager.d.ts +4 -3
  24. package/definitions/game/ui/screen/screens/menu/component/IMenu.d.ts +0 -1
  25. package/definitions/game/ui/screen/screens/menu/component/Menu.d.ts +7 -0
  26. package/definitions/game/ui/screen/screens/menu/menus/LoadGameMenu.d.ts +1 -1
  27. package/definitions/game/ui/screen/screens/menu/menus/MainMenu.d.ts +1 -1
  28. package/definitions/game/ui/screen/screens/menu/menus/main/ChangelogMenu.d.ts +1 -1
  29. package/definitions/game/ui/screen/screens/menu/menus/main/NewsMenu.d.ts +1 -1
  30. package/definitions/game/ui/tooltip/Tooltip.d.ts +1 -1
  31. package/definitions/game/utilities/Decorators.d.ts +1 -0
  32. package/package.json +1 -1
@@ -113,6 +113,7 @@ export declare enum EquipType {
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  LeftHand = 10,
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  RightHand = 11
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  }
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+ export declare const equipmentRenderOrder: EquipType[];
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  export declare type InsulationWeight = number | [number, "onlyWhenEquipped"];
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  export declare const equipSlotInsulationWeights: Record<TempType, Record<EquipType, InsulationWeight>>;
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  export interface IExcludedWhenLowering {
@@ -50,6 +50,7 @@ export default class ActionExecutor<A extends Array<ActionArgument | ActionArgum
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  private shouldSkipConfirmation;
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  private readonly privateStore;
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  private updateTablesAndWeight;
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+ private deferUpdateTables;
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  private staminaReduction?;
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  private reputationChange;
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  private milestone?;
@@ -70,7 +71,7 @@ export default class ActionExecutor<A extends Array<ActionArgument | ActionArgum
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  setPassTurn(turnType?: TurnType): this;
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  setUpdateView(updateFov?: boolean): this;
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  setUpdateRender(): this;
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- setUpdateTablesAndWeight(): this;
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+ setUpdateTablesAndWeight(defer?: boolean): this;
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  setStaminaReduction(reduction?: SkillType, actionTier?: number): this;
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  setReputationChange(amount: number): this;
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  addSkillGains(...skills: Array<[SkillType, number?, number?, true?]>): this;
@@ -188,7 +188,7 @@ export interface IActionApi<E extends Entity = Entity> {
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  setPassTurn(turnType?: TurnType): this;
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  setUpdateView(updateFov?: boolean): this;
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  setUpdateRender(): this;
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- setUpdateTablesAndWeight(): this;
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+ setUpdateTablesAndWeight(defer?: boolean): this;
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  setStaminaReduction(skill?: SkillType, actionTier?: number): this;
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  addSkillGains(...skills: Array<[skill: SkillType, multiplier?: number, actionTier?: number, bypass?: true]>): this;
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  addSkillGains(skill: SkillType, multiplier?: number, actionTier?: number, bypass?: true): this;
@@ -171,6 +171,7 @@ export default class Player extends Human implements IUnserializedCallback {
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  */
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  setZ(z: number, effects?: boolean): void;
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  isGhost(): boolean;
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+ isDead(): boolean;
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  /**
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  * Returns true if this is the special dedicated server player
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  */
@@ -21,8 +21,14 @@ export interface IInfoProviderEvents {
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  * Should be emitted when the info provider is starting to initialize its component.
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  */
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  init(component: Component): any;
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- /** Emitted when the info provider finishes initializing */
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+ /**
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+ * Emitted when the info provider finishes initializing
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+ */
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  initDone(): any;
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+ /**
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+ * Should be emitted when the info provider skipped initializing
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+ */
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+ initSkip(): any;
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  /**
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  * Should be emitted when the info provider has detected an update and its contents will need to be refreshed.
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  */
@@ -364,7 +364,6 @@ export declare enum ContainerReferenceType {
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  }
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  export interface IBaseContainerReference {
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  crt: ContainerReferenceType;
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- ii?: IslandId;
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  /**
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  * Legacy, don't use this
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  * @deprecated
@@ -54,3 +54,18 @@ export interface IPlaceOnTileOptions {
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  skipMessage?: boolean;
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  skipTileUpdate?: boolean;
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  }
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+ export declare enum ContainerReferenceSource {
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+ ContainerWeightReduction = 0,
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+ GetContainerId = 1,
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+ GetPoint = 2,
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+ GetWeightCapacity = 3,
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+ HashContainer = 4,
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+ MoveItem = 5,
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+ OpenContainer = 6,
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+ OriginalContainerId = 7,
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+ OriginalContainerId2 = 8,
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+ ResolveContainer = 9,
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+ ScheduleContainerInvalidation = 10,
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+ Serializer = 11,
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+ WriteContainer = 12
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+ }
@@ -18,7 +18,7 @@ import { Quality } from "game/IObject";
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  import type { ContainerReference, IContainable, IContainer, IItemDescription, IItemWeightComponent } from "game/item/IItem";
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  import { ItemType, ItemTypeGroup } from "game/item/IItem";
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  import type { IAddToContainerOptions, IRequirementInfo } from "game/item/IItemManager";
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- import { CraftStatus, WeightType } from "game/item/IItemManager";
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+ import { CraftStatus, WeightType, ContainerReferenceSource } from "game/item/IItemManager";
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  import Item from "game/item/Item";
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  import type ItemRecipeRequirementChecker from "game/item/ItemRecipeRequirementChecker";
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  import { ObjectManager } from "game/ObjectManager";
@@ -111,7 +111,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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  load(): void;
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  getPoint(itemOrContainer?: Item | IContainer): Vector3 | undefined;
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  resolveContainer(container?: IContainer): Doodad | Item | Player | NPC | IContainer | ITile | undefined;
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- getContainerReference(containable: IContainable | undefined, showWarnings?: boolean): ContainerReference;
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+ getContainerReference(containable: IContainable | undefined, source: ContainerReferenceSource | undefined): ContainerReference;
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  derefenceContainerReference(containerReference: ContainerReference, showWarnings?: boolean): IContainable | undefined;
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  hashContainer(containable: IContainable): string;
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  hashContainerReference(containerReference: ContainerReference): string;
@@ -10,11 +10,12 @@
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  */
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  import type Island from "game/island/Island";
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  import type { ContainerReference, IContainable } from "game/item/IItem";
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+ import { ContainerReferenceSource } from "game/item/IItemManager";
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  declare module ItemReferenceManager {
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  /**
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  * Don't use this
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  */
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- function getContainerReferenceInIsland(island: Island, containable: IContainable | undefined, showWarnings?: boolean): ContainerReference;
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+ function getContainerReferenceInIsland(island: Island, containable: IContainable | undefined, source?: ContainerReferenceSource): ContainerReference;
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  function derefenceContainerReference(containerRef: ContainerReference, island?: Island, showWarnings?: boolean): object | undefined;
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  }
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  export default ItemReferenceManager;