@wayward/types 2.11.0-beta.dev.20211203.1 → 2.11.0-beta.dev.20211204.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/item/IItem.d.ts +4 -0
- package/definitions/game/game/item/Item.d.ts +6 -1
- package/definitions/game/game/item/ItemManager.d.ts +3 -3
- package/definitions/game/game/item/ItemReferenceManager.d.ts +0 -1
- package/definitions/game/game/mapping/DrawnMap.d.ts +2 -1
- package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
- package/definitions/game/save/serializer/Serializer.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/component/CanvasDialog.d.ts +2 -0
- package/definitions/game/ui/screen/screens/game/static/Messages.d.ts +1 -0
- package/definitions/game/ui/screen/screens/menu/MenuManager.d.ts +11 -1
- package/package.json +1 -1
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@@ -426,6 +426,10 @@ export declare type EquipEffects = {
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[K in keyof IEquipEffects]: AddHead<K, Extract<IEquipEffects[K], any[]>>;
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}[keyof IEquipEffects];
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export declare type EquipEffectByType<T extends EquipEffect> = IEquipEffects[T];
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export declare enum ItemWeightChange {
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NewMagicProperty = 0,
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NewWeight = 1
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}
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export declare enum RecipeLevel {
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Simple = 0,
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Intermediate = 1,
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@@ -24,7 +24,7 @@ import type { IObject, IObjectOptions } from "game/IObject";
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import { Quality } from "game/IObject";
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import type { IslandId } from "game/island/IIsland";
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import type { ContainerReference, IConstructedInfo, IContainable, IContainer, IItemDescription, IItemDisassembleResult, IItemUsed, IMagicalPropertyInfo, IMoveToTileOptions } from "game/item/IItem";
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import { BookType, ItemType, SYMBOL_CONTAINER_CACHED_REFERENCE } from "game/item/IItem";
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import { ItemWeightChange, BookType, ItemType, SYMBOL_CONTAINER_CACHED_REFERENCE } from "game/item/IItem";
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import type { IPlaceOnTileOptions } from "game/item/IItemManager";
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import ItemMapManager from "game/item/ItemMapManager";
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import type { IHasMagic, MagicalSubPropertySubTypes } from "game/magic/MagicalPropertyManager";
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@@ -170,6 +170,11 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
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clearQuickSlot(): void;
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isDecayed(): boolean;
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changeInto(type: ItemType, disableNotify?: boolean, emitTransformation?: boolean): void;
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/**
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* Verifies an item has a proper weight combined with its magical item weight (featherweight) property and changes it if not.
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* @returns A type of change via ItemWeightChange for showing a new magical property was added or a new magical weight was added. If no change happened, it will return undefined.
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*/
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verifyMagicalItemWeight(): ItemWeightChange | undefined;
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/**
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* Returns and item based on returnOnUseAndDecay.
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* @param disableNotify Set to true if no notification should be shown for the new item above the player.
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@@ -15,7 +15,6 @@ import Human from "game/entity/Human";
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import type NPC from "game/entity/npc/NPC";
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import type Player from "game/entity/player/Player";
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import { Quality } from "game/IObject";
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import type Island from "game/island/Island";
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import type { ContainerReference, IContainable, IContainer, IItemDescription, IItemWeightComponent } from "game/item/IItem";
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import { ItemType, ItemTypeGroup } from "game/item/IItem";
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import type { IAddToContainerOptions, IRequirementInfo } from "game/item/IItemManager";
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@@ -91,6 +90,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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static isGroup(item: ItemType | ItemTypeGroup): item is ItemTypeGroup;
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static isInGroup(itemType: ItemType, itemGroup: ItemTypeGroup | ItemType): boolean;
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static getGroupItems(itemGroup: ItemType | ItemTypeGroup, ancestorGroups?: ItemTypeGroup[]): Set<ItemType>;
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static getPlayerFromInventoryContainer(containable: IContainable): Player | undefined;
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static getItemTypeGroupName(itemType: ItemType | ItemTypeGroup, article?: boolean, count?: number): Translation;
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static getGroupDefault(itemGroup: ItemTypeGroup, weightType?: WeightType, ancestorGroups?: ItemTypeGroup[]): ItemType;
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/**
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@@ -160,6 +160,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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getItemTypeGroupName(itemType: ItemType | ItemTypeGroup, article?: boolean, count?: number): Translation;
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getGroupDefault(itemGroup: ItemTypeGroup, weightType?: WeightType, ancestorGroups?: ItemTypeGroup[]): ItemType;
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getGroups(itemType: ItemType): ItemTypeGroup[];
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getPlayerFromInventoryContainer(containable: IContainable): Player | undefined;
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/**
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* Used to spawn a random item on the current biome type and at a set location (and terrain type) based on spawnOnWorldGen properties in item descriptions.
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* @param terrainType The terrain type to check.
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@@ -225,7 +226,6 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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getItemsByWeight(a: number, b: number): number;
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getItemsWeight(items: Item[]): number;
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copyProperties(item: Item, item2: Item): void;
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getPlayerFromInventoryContainer(island: Island, containable: IContainable): Player | undefined;
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getCraftQualityBonus(item: Item, required?: boolean): number;
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/**
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* Checks if the item type or item is filtered from inventory/crafting/container dialogs.
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@@ -245,7 +245,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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/**
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* Note: don't print items to the console because the console will hold the item indefinitely
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*/
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loadReference(container: IContainer): boolean;
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loadReference(container: IContainer, loadChildReferences?: boolean): boolean;
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private removeFromContainerInternal;
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private updateUiOnItemRemove;
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private getCraftTierBonus;
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@@ -14,7 +14,6 @@ declare module ItemReferenceManager {
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/**
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* Don't use this
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*/
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function getContainerReferenceSlow(containable: IContainable, includeIsland?: boolean): ContainerReference;
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function getContainerReferenceInIsland(island: Island, containable: IContainable | undefined, showWarnings?: boolean): ContainerReference;
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function derefenceContainerReference(containerRef: ContainerReference, island?: Island, showWarnings?: boolean): object | undefined;
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}
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@@ -11,6 +11,7 @@
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import EventEmitter from "event/EventEmitter";
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import { DoodadType } from "game/doodad/IDoodad";
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import type Human from "game/entity/Human";
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import type { IslandId } from "game/island/IIsland";
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import type Island from "game/island/Island";
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import type Item from "game/item/Item";
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import type { IMapGenGenerateOutput } from "game/mapgen/IMapGen";
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@@ -113,7 +114,7 @@ export default class DrawnMap extends EventEmitter.Host<IDrawnMapEvents> impleme
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get position(): Readonly<IVector3>;
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get radius(): number;
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private _position;
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-
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islandId: IslandId;
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private seed?;
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private readonly discoveredTreasures;
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readonly type: DrawnMapType;
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@@ -44,7 +44,7 @@ interface IReferenceTypeMap {
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export declare type Referenceable = IReferenceTypeMap[ReferenceableReferenceTypes];
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export default class ReferenceManager {
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static isEnumReference(type: ReferenceType): type is EnumReferenceTypes;
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static getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default |
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static getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | readonly Milestone[] | readonly ItemType[] | readonly SkillType[] | IterableIterator<Island> | readonly Stat[];
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private referenceCursor;
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create(): number;
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get(thing: Referenceable): Reference | undefined;
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@@ -14,6 +14,7 @@ import StringTokenizer from "save/serializer/StringTokenizer";
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export default class Serializer implements ISerializer {
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private readonly options;
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private readonly stringTokenizer?;
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static convertStringToUint8Array(data: string): Uint8Array;
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private static array;
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private static usingArray;
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private static readonly savedObjectCache;
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@@ -80,6 +80,7 @@ export default class CanvasDialog extends Dialog {
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protected buttonSurface: Component<HTMLElement>;
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protected drawer: Component<HTMLElement>;
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constructor(id: DialogId);
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protected onCanvasDialogRemove(): void;
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setZoomLevels(levels: Iterable<number>): this;
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get isHovering(): boolean;
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getMousePosition(): Vector2;
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@@ -99,6 +100,7 @@ export default class CanvasDialog extends Dialog {
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private dragStart;
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private drag;
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private dragEnd;
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private removeDragEventListeners;
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protected onCanvasClick(): void;
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private getAbsoluteMousePosition;
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protected rotateClockwise(): void;
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@@ -75,6 +75,7 @@ export default class Messages extends QuadrantComponent {
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onReadNote(player: Player, id: number): void;
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onFocusChat(): boolean;
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getDefaultFilterName(filter: MessageFilterDefault): string;
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protected onAppend(): void;
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protected onChangeQuadrant(): void;
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/**
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* Event handler for when the text in the chat box should be sent as a message.
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@@ -8,11 +8,17 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import EventEmitter from "event/EventEmitter";
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import type Screen from "ui/screen/Screen";
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import { MenuId } from "ui/screen/screens/menu/component/IMenu";
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import Menu from "ui/screen/screens/menu/component/Menu";
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import type { MenuById } from "ui/screen/screens/menu/MenuMap";
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export
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export interface IMenuManagerEvents {
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init(menu: Menu): any;
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show(menu: Menu): any;
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hide(menu: Menu): any;
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}
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export default class MenuManager extends EventEmitter.Host<IMenuManagerEvents> {
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allowNoMenus: boolean;
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all: Record<number, Menu>;
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chain: Menu[];
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* Sets the given menu to be the new top menu. (Removes super-menus, keeps sub-menus)
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*/
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setTop(menu: Menu): this;
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/**
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* Returns a promise that resolves when the given screen is shown.
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*/
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await<MENU extends MenuId>(menuId: MENU): Promise<MenuById[MENU]>;
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}
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package/package.json
CHANGED