@wayward/types 2.11.0-beta.dev.20211123.4 → 2.11.0-beta.dev.20211124.3

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@@ -132,7 +132,7 @@ export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements
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  isValid(): boolean;
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  isInGroup(doodadTypeGroup: DoodadTypeGroup): boolean;
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  updateGroupCache(doodadTypeGroup: DoodadTypeGroup): boolean;
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- getTile(): ITile;
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+ getTile(ignoreCache?: boolean): ITile;
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  getTileId(): number;
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  getPoint(): IVector3;
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  canGrow(): boolean;
@@ -282,6 +282,11 @@ export declare enum DoodadType {
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  CactusScarecrow = 123,
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  PapayaTree = 124
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  }
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+ /**
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+ * All tree types that can be spawned during map gen
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+ * !! This must be kept in sync with the tree list in setupTiles !!
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+ */
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+ export declare type MapGenDoodadTrees = DoodadType.MapleTree | DoodadType.CoconutTree | DoodadType.JoshuaTree | DoodadType.SpruceTree | DoodadType.CypressTree | DoodadType.AppleTree | DoodadType.SpruceTreeWithSnow | DoodadType.WhitePineTree | DoodadType.WhitePineTreeWithSnow | DoodadType.PapayaTree;
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  export declare enum DoodadTypeGroup {
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  Invalid = 400,
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  LitCampfire = 401,
@@ -15,6 +15,7 @@ import type { IObject } from "game/IObject";
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  import type { IslandId } from "game/island/IIsland";
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  import { ItemType } from "game/item/IItem";
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  import type { IReferenceable } from "game/reference/IReferenceManager";
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+ import type { ITile } from "game/tile/ITerrain";
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  import type { ISerializedTranslation } from "language/ITranslation";
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  import type Translation from "language/Translation";
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  import type { IVector3 } from "utilities/math/IVector";
@@ -48,6 +49,7 @@ export default class Corpse extends EventEmitter.Host<ICorpseEvents> implements
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  * - `corpse.getName(undefined, 3)` // "acid spitter demons"
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  */
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  getName(article?: boolean, count?: number): Translation;
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+ getTile(): ITile;
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  update(): void;
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  getResources(clientSide?: boolean): ItemType[];
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  }
@@ -93,6 +93,7 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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  previousSaveVersion: IVersionInfo | undefined;
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  civilizationScore: number;
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  spawnPoint: IVector3;
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+ private _loadedReferences;
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  private _tiles;
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  private _world;
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  modifiersCollection?: IslandModifiersCollection;
@@ -128,7 +129,7 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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  * Removes all players and stores tiles references
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  * @param resetState True if the game state is resetting
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  */
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- unload(resetState?: boolean): void;
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+ unload(): void;
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  delete(): void;
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  private fastForward;
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  hydrateFromOldGame(oldGame: IGameOld): void;
@@ -251,5 +252,9 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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  rangeFinder(weaponRange: number, playerSkillLevel: number, useMaxRange?: boolean): number;
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  getRandomQuality(bonusQuality?: number): Quality.None | Quality.Superior | Quality.Remarkable | Quality.Exceptional;
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  getQualityDurabilityBonus(quality: Quality, itemDurability: number, getMax?: boolean): number;
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+ /**
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+ * Only allow loading references once
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+ * Even if an island is unloaded, the loaded references will remain
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+ */
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  loadReferences(): void;
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  }
@@ -21,8 +21,14 @@ export default class IslandManager extends Map<IslandId, Island> {
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  get default(): Island;
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  /**
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  * Gets an island by id
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+ * @throws Errors if the island does not exist
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  */
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  get(islandId: IslandId): Island;
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+ /**
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+ * Gets an island by id. Try to use "get" instead!
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+ * @returns Island or undefined if it does not exist
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+ */
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+ getIfExists(islandId: IslandId): Island | undefined;
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  /**
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  * Gets an island by position
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  */
@@ -112,7 +112,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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  getPoint(itemOrContainer?: Item | IContainer): Vector3 | undefined;
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  resolveContainer(container?: IContainer): Doodad | Item | Player | NPC | IContainer | ITile | undefined;
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  getContainerReference(containable: IContainable | undefined, showWarnings?: boolean): ContainerReference;
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- derefenceContainerReference(containerReference: ContainerReference): IContainable | undefined;
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+ derefenceContainerReference(containerReference: ContainerReference, showWarnings?: boolean): IContainable | undefined;
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  hashContainer(containable: IContainable): string;
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  hashContainerReference(containerReference: ContainerReference): string;
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  updateContainedWithin(containable: IContainable, containedWithin: IContainer | undefined): void;
@@ -16,6 +16,6 @@ declare module ItemReferenceManager {
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  */
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  function getContainerReferenceSlow(containable: IContainable, includeIsland?: boolean): ContainerReference;
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  function getContainerReferenceInIsland(island: Island, containable: IContainable | undefined, showWarnings?: boolean): ContainerReference;
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- function derefenceContainerReference(containerRef: ContainerReference, island?: Island): object | undefined;
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+ function derefenceContainerReference(containerRef: ContainerReference, island?: Island, showWarnings?: boolean): object | undefined;
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  }
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  export default ItemReferenceManager;
@@ -9,6 +9,7 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import type { BiomeTypes } from "game/biome/IBiome";
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+ import type { MapGenDoodadTrees } from "game/doodad/IDoodad";
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  import type Island from "game/island/Island";
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  import type { ITemplateOptions } from "game/mapgen/MapGenHelpers";
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  import type { Load } from "game/meta/Loading";
@@ -51,7 +52,7 @@ export interface IMapGenGenerateInput {
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  getBiomeHeightMap(x: number, y: number): number;
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  getRandomQuality(tileType: number): number;
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  setTileGen(x: number, y: number, z: number, value: number): void;
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- setTree(type: number, override?: number): number;
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+ setTree(type: MapGenDoodadTrees, override?: number): number;
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  setTileVein(x: number, y: number, z: number, value: number, terrainType: number): void;
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  setCaveOres(dValue: number, tileData: number, x: number, y: number, z: number): void;
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  }
@@ -177,6 +177,7 @@ export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
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  * Called when a networking messages session fails
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  */
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  private onSteamNetworkingMessagesSessionFailed;
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+ setSteamNetworkingSendRates(min: number, max: number): void;
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  /**
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  * Insanely expensive to do and it's possible for it to cause crashes
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  */
@@ -8,13 +8,13 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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+ import type Component from "ui/component/Component";
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  export declare class ScrollableHandler {
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  private readonly id;
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  private readonly elementRef;
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- get element(): HTMLElement;
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+ get element(): HTMLElement | undefined;
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  constructor(element: HTMLElement, id: string);
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- watchAnimations(): void;
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- watchTransitions(): void;
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+ watchAnimations(parent: Component): void;
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  private onAnimationStart;
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  private onAnimationEnd;
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  }
@@ -104,6 +104,7 @@ export interface ISteamworksNetworking {
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  setSteamNetworkingMessagesSessionRequestCallback(callback: (steamIdRemote: string) => void): void;
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  setSteamNetworkingMessagesSessionFailedCallback(callback: (steamIdRemote: string, state: SteamNetworkingConnectionState, endReason: number) => void): void;
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  setSteamNetworkingConnectionStatusCallback(callback: (steamIdRemote: string, state: SteamNetworkingConnectionState, endReason: number, oldState: SteamNetworkingConnectionState) => void): void;
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+ setSteamNetworkingSendRates(min: number, max: number): void;
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  setSteamNetworkingDebugCallback(callback: (type: number, message: string) => void): void;
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  }
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  export interface ISteamFriend {
@@ -9,6 +9,7 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  declare const config: {
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+ testRetires: string | number;
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  testTimeout: string | number;
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  randomInputCount: number;
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  };
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.11.0-beta.dev.20211123.4",
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+ "version": "2.11.0-beta.dev.20211124.3",
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  "license": "MIT",
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  "repository": {
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  "type": "git",