@wayward/types 2.11.0-beta.dev.20211123.4 → 2.11.0-beta.dev.20211124.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/doodad/Doodad.d.ts +1 -1
- package/definitions/game/game/doodad/IDoodad.d.ts +5 -0
- package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +2 -0
- package/definitions/game/game/island/Island.d.ts +6 -1
- package/definitions/game/game/island/IslandManager.d.ts +6 -0
- package/definitions/game/game/item/ItemManager.d.ts +1 -1
- package/definitions/game/game/item/ItemReferenceManager.d.ts +1 -1
- package/definitions/game/game/mapgen/IMapGen.d.ts +2 -1
- package/definitions/game/steamworks/Steamworks.d.ts +1 -0
- package/definitions/game/ui/util/ScrollableHandler.d.ts +3 -3
- package/definitions/hosts/shared/interfaces.d.ts +1 -0
- package/definitions/test/index.d.ts +1 -0
- package/package.json +1 -1
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@@ -132,7 +132,7 @@ export default class Doodad extends EventEmitter.Host<IDoodadEvents> implements
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isValid(): boolean;
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isInGroup(doodadTypeGroup: DoodadTypeGroup): boolean;
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updateGroupCache(doodadTypeGroup: DoodadTypeGroup): boolean;
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-
getTile(): ITile;
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getTile(ignoreCache?: boolean): ITile;
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getTileId(): number;
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getPoint(): IVector3;
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canGrow(): boolean;
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@@ -282,6 +282,11 @@ export declare enum DoodadType {
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CactusScarecrow = 123,
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PapayaTree = 124
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}
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+
/**
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* All tree types that can be spawned during map gen
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* !! This must be kept in sync with the tree list in setupTiles !!
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*/
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export declare type MapGenDoodadTrees = DoodadType.MapleTree | DoodadType.CoconutTree | DoodadType.JoshuaTree | DoodadType.SpruceTree | DoodadType.CypressTree | DoodadType.AppleTree | DoodadType.SpruceTreeWithSnow | DoodadType.WhitePineTree | DoodadType.WhitePineTreeWithSnow | DoodadType.PapayaTree;
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export declare enum DoodadTypeGroup {
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Invalid = 400,
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LitCampfire = 401,
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@@ -15,6 +15,7 @@ import type { IObject } from "game/IObject";
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import type { IslandId } from "game/island/IIsland";
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import { ItemType } from "game/item/IItem";
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import type { IReferenceable } from "game/reference/IReferenceManager";
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import type { ITile } from "game/tile/ITerrain";
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import type { ISerializedTranslation } from "language/ITranslation";
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import type Translation from "language/Translation";
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import type { IVector3 } from "utilities/math/IVector";
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@@ -48,6 +49,7 @@ export default class Corpse extends EventEmitter.Host<ICorpseEvents> implements
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* - `corpse.getName(undefined, 3)` // "acid spitter demons"
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*/
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getName(article?: boolean, count?: number): Translation;
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getTile(): ITile;
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update(): void;
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getResources(clientSide?: boolean): ItemType[];
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}
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@@ -93,6 +93,7 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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previousSaveVersion: IVersionInfo | undefined;
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civilizationScore: number;
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spawnPoint: IVector3;
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private _loadedReferences;
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private _tiles;
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private _world;
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modifiersCollection?: IslandModifiersCollection;
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@@ -128,7 +129,7 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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* Removes all players and stores tiles references
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* @param resetState True if the game state is resetting
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*/
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-
unload(
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unload(): void;
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delete(): void;
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private fastForward;
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hydrateFromOldGame(oldGame: IGameOld): void;
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@@ -251,5 +252,9 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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rangeFinder(weaponRange: number, playerSkillLevel: number, useMaxRange?: boolean): number;
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getRandomQuality(bonusQuality?: number): Quality.None | Quality.Superior | Quality.Remarkable | Quality.Exceptional;
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getQualityDurabilityBonus(quality: Quality, itemDurability: number, getMax?: boolean): number;
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/**
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* Only allow loading references once
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* Even if an island is unloaded, the loaded references will remain
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*/
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loadReferences(): void;
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}
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@@ -21,8 +21,14 @@ export default class IslandManager extends Map<IslandId, Island> {
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get default(): Island;
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/**
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* Gets an island by id
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* @throws Errors if the island does not exist
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*/
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get(islandId: IslandId): Island;
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/**
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* Gets an island by id. Try to use "get" instead!
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* @returns Island or undefined if it does not exist
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*/
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getIfExists(islandId: IslandId): Island | undefined;
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/**
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* Gets an island by position
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*/
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@@ -112,7 +112,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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getPoint(itemOrContainer?: Item | IContainer): Vector3 | undefined;
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resolveContainer(container?: IContainer): Doodad | Item | Player | NPC | IContainer | ITile | undefined;
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getContainerReference(containable: IContainable | undefined, showWarnings?: boolean): ContainerReference;
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derefenceContainerReference(containerReference: ContainerReference): IContainable | undefined;
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derefenceContainerReference(containerReference: ContainerReference, showWarnings?: boolean): IContainable | undefined;
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hashContainer(containable: IContainable): string;
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hashContainerReference(containerReference: ContainerReference): string;
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updateContainedWithin(containable: IContainable, containedWithin: IContainer | undefined): void;
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@@ -16,6 +16,6 @@ declare module ItemReferenceManager {
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*/
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function getContainerReferenceSlow(containable: IContainable, includeIsland?: boolean): ContainerReference;
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function getContainerReferenceInIsland(island: Island, containable: IContainable | undefined, showWarnings?: boolean): ContainerReference;
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function derefenceContainerReference(containerRef: ContainerReference, island?: Island): object | undefined;
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function derefenceContainerReference(containerRef: ContainerReference, island?: Island, showWarnings?: boolean): object | undefined;
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}
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export default ItemReferenceManager;
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@@ -9,6 +9,7 @@
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { BiomeTypes } from "game/biome/IBiome";
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import type { MapGenDoodadTrees } from "game/doodad/IDoodad";
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import type Island from "game/island/Island";
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import type { ITemplateOptions } from "game/mapgen/MapGenHelpers";
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import type { Load } from "game/meta/Loading";
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@@ -51,7 +52,7 @@ export interface IMapGenGenerateInput {
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getBiomeHeightMap(x: number, y: number): number;
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getRandomQuality(tileType: number): number;
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setTileGen(x: number, y: number, z: number, value: number): void;
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setTree(type:
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setTree(type: MapGenDoodadTrees, override?: number): number;
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setTileVein(x: number, y: number, z: number, value: number, terrainType: number): void;
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setCaveOres(dValue: number, tileData: number, x: number, y: number, z: number): void;
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}
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@@ -177,6 +177,7 @@ export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
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* Called when a networking messages session fails
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*/
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private onSteamNetworkingMessagesSessionFailed;
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setSteamNetworkingSendRates(min: number, max: number): void;
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/**
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* Insanely expensive to do and it's possible for it to cause crashes
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*/
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@@ -8,13 +8,13 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type Component from "ui/component/Component";
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export declare class ScrollableHandler {
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private readonly id;
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private readonly elementRef;
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get element(): HTMLElement;
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get element(): HTMLElement | undefined;
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constructor(element: HTMLElement, id: string);
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watchAnimations(): void;
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watchTransitions(): void;
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watchAnimations(parent: Component): void;
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private onAnimationStart;
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private onAnimationEnd;
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}
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@@ -104,6 +104,7 @@ export interface ISteamworksNetworking {
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setSteamNetworkingMessagesSessionRequestCallback(callback: (steamIdRemote: string) => void): void;
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setSteamNetworkingMessagesSessionFailedCallback(callback: (steamIdRemote: string, state: SteamNetworkingConnectionState, endReason: number) => void): void;
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setSteamNetworkingConnectionStatusCallback(callback: (steamIdRemote: string, state: SteamNetworkingConnectionState, endReason: number, oldState: SteamNetworkingConnectionState) => void): void;
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setSteamNetworkingSendRates(min: number, max: number): void;
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setSteamNetworkingDebugCallback(callback: (type: number, message: string) => void): void;
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}
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export interface ISteamFriend {
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package/package.json
CHANGED