@wayward/types 2.10.7-beta.dev.20210810.1 → 2.10.8-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +10 -10
- package/definitions/IGlobal.d.ts +230 -230
- package/definitions/Wayward.d.ts +11 -11
- package/definitions/audio/Audio.d.ts +65 -65
- package/definitions/audio/DefaultMusicHandler.d.ts +21 -21
- package/definitions/audio/IAudio.d.ts +74 -74
- package/definitions/audio/IMusic.d.ts +15 -15
- package/definitions/audio/Music.d.ts +13 -13
- package/definitions/audio/SoundEffects.d.ts +13 -13
- package/definitions/command/CommandManager.d.ts +23 -23
- package/definitions/command/Commands.d.ts +13 -13
- package/definitions/command/ICommand.d.ts +30 -30
- package/definitions/command/ICommandManager.d.ts +16 -16
- package/definitions/command/commands/Backup.d.ts +13 -13
- package/definitions/command/commands/Ban.d.ts +13 -13
- package/definitions/command/commands/Banned.d.ts +13 -13
- package/definitions/command/commands/Commands.d.ts +13 -13
- package/definitions/command/commands/Kick.d.ts +13 -13
- package/definitions/command/commands/Pause.d.ts +13 -13
- package/definitions/command/commands/Ping.d.ts +13 -13
- package/definitions/command/commands/Players.d.ts +13 -13
- package/definitions/command/commands/Save.d.ts +13 -13
- package/definitions/command/commands/Sync.d.ts +13 -13
- package/definitions/command/commands/Unban.d.ts +13 -13
- package/definitions/electron/interfaces.d.ts +279 -279
- package/definitions/event/EventBuses.d.ts +76 -76
- package/definitions/event/EventEmitter.d.ts +94 -94
- package/definitions/event/EventManager.d.ts +44 -44
- package/definitions/game/Game.d.ts +343 -343
- package/definitions/game/IGame.d.ts +369 -369
- package/definitions/game/ILoot.d.ts +16 -16
- package/definitions/game/IObject.d.ts +49 -49
- package/definitions/game/Island.d.ts +73 -73
- package/definitions/game/ItemDoodadGroups.d.ts +14 -14
- package/definitions/game/TimeManager.d.ts +175 -175
- package/definitions/game/VotingManager.d.ts +44 -44
- package/definitions/game/WorldZ.d.ts +16 -16
- package/definitions/game/biome/Biomes.d.ts +12 -12
- package/definitions/game/biome/IBiome.d.ts +29 -29
- package/definitions/game/biome/arid/Arid.d.ts +20 -20
- package/definitions/game/biome/arid/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/biome/arid/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/biome/coastal/Coastal.d.ts +20 -20
- package/definitions/game/biome/coastal/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/biome/coastal/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/biome/iceCap/IceCap.d.ts +20 -20
- package/definitions/game/biome/iceCap/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/biome/iceCap/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/doodad/Doodad.d.ts +258 -258
- package/definitions/game/doodad/DoodadInfo.d.ts +24 -24
- package/definitions/game/doodad/DoodadManager.d.ts +77 -77
- package/definitions/game/doodad/Doodads.d.ts +14 -14
- package/definitions/game/doodad/IDoodad.d.ts +306 -306
- package/definitions/game/entity/Entity.d.ts +140 -140
- package/definitions/game/entity/EntityManager.d.ts +26 -26
- package/definitions/game/entity/Human.d.ts +144 -142
- package/definitions/game/entity/IEntity.d.ts +165 -165
- package/definitions/game/entity/IEntityManager.d.ts +24 -24
- package/definitions/game/entity/IHuman.d.ts +208 -208
- package/definitions/game/entity/IStats.d.ts +174 -174
- package/definitions/game/entity/StatFactory.d.ts +133 -133
- package/definitions/game/entity/Stats.d.ts +156 -156
- package/definitions/game/entity/StatusEffects.d.ts +35 -35
- package/definitions/game/entity/action/Action.d.ts +89 -89
- package/definitions/game/entity/action/ActionExecutor.d.ts +102 -102
- package/definitions/game/entity/action/Actions.d.ts +112 -112
- package/definitions/game/entity/action/IAction.d.ts +337 -337
- package/definitions/game/entity/action/actions/AddFuel.d.ts +14 -14
- package/definitions/game/entity/action/actions/Alter.d.ts +14 -14
- package/definitions/game/entity/action/actions/Apply.d.ts +12 -12
- package/definitions/game/entity/action/actions/AttachContainer.d.ts +14 -14
- package/definitions/game/entity/action/actions/Attack.d.ts +17 -17
- package/definitions/game/entity/action/actions/Build.d.ts +14 -14
- package/definitions/game/entity/action/actions/Carve.d.ts +14 -14
- package/definitions/game/entity/action/actions/Cast.d.ts +15 -15
- package/definitions/game/entity/action/actions/CloseContainer.d.ts +12 -12
- package/definitions/game/entity/action/actions/CloseDoor.d.ts +12 -12
- package/definitions/game/entity/action/actions/ConsumeItem.d.ts +14 -14
- package/definitions/game/entity/action/actions/CopyMap.d.ts +24 -24
- package/definitions/game/entity/action/actions/Craft.d.ts +14 -14
- package/definitions/game/entity/action/actions/CraftNew.d.ts +16 -16
- package/definitions/game/entity/action/actions/DetachContainer.d.ts +13 -13
- package/definitions/game/entity/action/actions/Dig.d.ts +15 -15
- package/definitions/game/entity/action/actions/Disassemble.d.ts +15 -15
- package/definitions/game/entity/action/actions/Dismantle.d.ts +15 -15
- package/definitions/game/entity/action/actions/DrawMap.d.ts +14 -14
- package/definitions/game/entity/action/actions/DrinkCure.d.ts +12 -12
- package/definitions/game/entity/action/actions/DrinkInFront.d.ts +13 -13
- package/definitions/game/entity/action/actions/DrinkItem.d.ts +12 -12
- package/definitions/game/entity/action/actions/Drop.d.ts +15 -15
- package/definitions/game/entity/action/actions/Eat.d.ts +12 -12
- package/definitions/game/entity/action/actions/Enchant.d.ts +14 -14
- package/definitions/game/entity/action/actions/Enhance.d.ts +14 -14
- package/definitions/game/entity/action/actions/Equip.d.ts +14 -14
- package/definitions/game/entity/action/actions/Extinguish.d.ts +14 -14
- package/definitions/game/entity/action/actions/Fire.d.ts +12 -12
- package/definitions/game/entity/action/actions/Gather.d.ts +19 -19
- package/definitions/game/entity/action/actions/GatherMilk.d.ts +14 -14
- package/definitions/game/entity/action/actions/GatherWater.d.ts +14 -14
- package/definitions/game/entity/action/actions/GrabAll.d.ts +12 -12
- package/definitions/game/entity/action/actions/Grasp.d.ts +14 -14
- package/definitions/game/entity/action/actions/Harvest.d.ts +14 -14
- package/definitions/game/entity/action/actions/Heal.d.ts +12 -12
- package/definitions/game/entity/action/actions/HealOther.d.ts +14 -14
- package/definitions/game/entity/action/actions/Hitch.d.ts +12 -12
- package/definitions/game/entity/action/actions/Idle.d.ts +13 -13
- package/definitions/game/entity/action/actions/Ignite.d.ts +14 -14
- package/definitions/game/entity/action/actions/InterruptResponse.d.ts +14 -14
- package/definitions/game/entity/action/actions/Jump.d.ts +13 -13
- package/definitions/game/entity/action/actions/Learn.d.ts +14 -14
- package/definitions/game/entity/action/actions/{LockPick.d.ts → Lockpick.d.ts} +14 -14
- package/definitions/game/entity/action/actions/Melee.d.ts +12 -12
- package/definitions/game/entity/action/actions/Move.d.ts +15 -15
- package/definitions/game/entity/action/actions/MoveItem.d.ts +17 -17
- package/definitions/game/entity/action/actions/MoveTo.d.ts +16 -16
- package/definitions/game/entity/action/actions/Navigate.d.ts +14 -14
- package/definitions/game/entity/action/actions/Offer.d.ts +14 -14
- package/definitions/game/entity/action/actions/OpenBottle.d.ts +14 -14
- package/definitions/game/entity/action/actions/OpenContainer.d.ts +12 -12
- package/definitions/game/entity/action/actions/OpenDoor.d.ts +12 -12
- package/definitions/game/entity/action/actions/Paddle.d.ts +14 -14
- package/definitions/game/entity/action/actions/Pet.d.ts +13 -13
- package/definitions/game/entity/action/actions/Pickup.d.ts +15 -15
- package/definitions/game/entity/action/actions/PickupAllItems.d.ts +13 -13
- package/definitions/game/entity/action/actions/PickupExcrement.d.ts +14 -14
- package/definitions/game/entity/action/actions/PickupItem.d.ts +13 -13
- package/definitions/game/entity/action/actions/PlaceDown.d.ts +12 -12
- package/definitions/game/entity/action/actions/Plant.d.ts +14 -14
- package/definitions/game/entity/action/actions/Pour.d.ts +14 -14
- package/definitions/game/entity/action/actions/PourOnYourself.d.ts +14 -14
- package/definitions/game/entity/action/actions/Preserve.d.ts +14 -14
- package/definitions/game/entity/action/actions/ProtectItem.d.ts +12 -12
- package/definitions/game/entity/action/actions/Read.d.ts +14 -14
- package/definitions/game/entity/action/actions/ReadMap.d.ts +14 -14
- package/definitions/game/entity/action/actions/Refine.d.ts +14 -14
- package/definitions/game/entity/action/actions/Reinforce.d.ts +14 -14
- package/definitions/game/entity/action/actions/Release.d.ts +13 -13
- package/definitions/game/entity/action/actions/Rename.d.ts +16 -16
- package/definitions/game/entity/action/actions/Repair.d.ts +16 -16
- package/definitions/game/entity/action/actions/Respawn.d.ts +13 -13
- package/definitions/game/entity/action/actions/Rest.d.ts +15 -15
- package/definitions/game/entity/action/actions/Rub.d.ts +14 -14
- package/definitions/game/entity/action/actions/RubClockwise.d.ts +12 -12
- package/definitions/game/entity/action/actions/RubCounterClockwise.d.ts +12 -12
- package/definitions/game/entity/action/actions/SailToCivilization.d.ts +14 -14
- package/definitions/game/entity/action/actions/SetDown.d.ts +14 -14
- package/definitions/game/entity/action/actions/Shoot.d.ts +12 -12
- package/definitions/game/entity/action/actions/Sleep.d.ts +12 -12
- package/definitions/game/entity/action/actions/SmotherFire.d.ts +14 -14
- package/definitions/game/entity/action/actions/Squeeze.d.ts +14 -14
- package/definitions/game/entity/action/actions/StartFire.d.ts +15 -15
- package/definitions/game/entity/action/actions/StokeFire.d.ts +14 -14
- package/definitions/game/entity/action/actions/Tame.d.ts +13 -13
- package/definitions/game/entity/action/actions/Teleport.d.ts +14 -14
- package/definitions/game/entity/action/actions/TellTime.d.ts +14 -14
- package/definitions/game/entity/action/actions/TestDepth.d.ts +14 -14
- package/definitions/game/entity/action/actions/Throw.d.ts +12 -12
- package/definitions/game/entity/action/actions/Till.d.ts +14 -14
- package/definitions/game/entity/action/actions/ToggleContainer.d.ts +14 -14
- package/definitions/game/entity/action/actions/ToggleDoor.d.ts +13 -13
- package/definitions/game/entity/action/actions/ToggleHitch.d.ts +13 -13
- package/definitions/game/entity/action/actions/ToggleProtectItem.d.ts +14 -14
- package/definitions/game/entity/action/actions/Trade.d.ts +14 -14
- package/definitions/game/entity/action/actions/Transmogrify.d.ts +14 -14
- package/definitions/game/entity/action/actions/Unequip.d.ts +14 -14
- package/definitions/game/entity/action/actions/Unhitch.d.ts +12 -12
- package/definitions/game/entity/action/actions/UnprotectItem.d.ts +12 -12
- package/definitions/game/entity/action/actions/UpdateDirection.d.ts +14 -14
- package/definitions/game/entity/action/actions/UpdateItemOrder.d.ts +14 -14
- package/definitions/game/entity/action/actions/UpdateItemQuickSlot.d.ts +14 -14
- package/definitions/game/entity/action/actions/Upgrade.d.ts +15 -15
- package/definitions/game/entity/action/actions/UseItem.d.ts +14 -14
- package/definitions/game/entity/action/actions/helper/ConsumeItemType.d.ts +16 -16
- package/definitions/game/entity/action/actions/helper/GatherTreasure.d.ts +22 -22
- package/definitions/game/entity/action/actions/helper/Inventories.d.ts +18 -18
- package/definitions/game/entity/action/actions/map/GetObfuscation.d.ts +17 -17
- package/definitions/game/entity/action/actions/map/MapQuality.d.ts +20 -20
- package/definitions/game/entity/creature/Creature.d.ts +131 -131
- package/definitions/game/entity/creature/CreatureManager.d.ts +73 -73
- package/definitions/game/entity/creature/Creatures.d.ts +15 -15
- package/definitions/game/entity/creature/ICreature.d.ts +241 -241
- package/definitions/game/entity/creature/ICreatureManager.d.ts +20 -20
- package/definitions/game/entity/creature/Pathing.d.ts +29 -29
- package/definitions/game/entity/creature/corpse/Corpse.d.ts +46 -46
- package/definitions/game/entity/creature/corpse/CorpseManager.d.ts +26 -26
- package/definitions/game/entity/creature/corpse/Corpses.d.ts +14 -14
- package/definitions/game/entity/creature/corpse/ICorpse.d.ts +41 -41
- package/definitions/game/entity/flowfield/FlowField.d.ts +27 -27
- package/definitions/game/entity/flowfield/FlowFieldDebugRenderer.d.ts +23 -23
- package/definitions/game/entity/flowfield/FlowFieldManager.d.ts +38 -38
- package/definitions/game/entity/flowfield/IFlowFieldDebugRenderer.d.ts +13 -13
- package/definitions/game/entity/flowfield/IFlowFieldManager.d.ts +11 -11
- package/definitions/game/entity/npc/INPCs.d.ts +14 -14
- package/definitions/game/entity/npc/NPC.d.ts +111 -111
- package/definitions/game/entity/npc/NPCManager.d.ts +32 -32
- package/definitions/game/entity/npc/NPCS.d.ts +16 -16
- package/definitions/game/entity/npc/npcs/DeathKnight.d.ts +23 -23
- package/definitions/game/entity/npc/npcs/IMerchant.d.ts +12 -12
- package/definitions/game/entity/npc/npcs/Merchant.d.ts +29 -29
- package/definitions/game/entity/player/Customizations.d.ts +21 -21
- package/definitions/game/entity/player/IMessageManager.d.ts +128 -128
- package/definitions/game/entity/player/IPlayer.d.ts +299 -299
- package/definitions/game/entity/player/MessageManager.d.ts +102 -102
- package/definitions/game/entity/player/Player.d.ts +253 -253
- package/definitions/game/entity/player/PlayerDefense.d.ts +17 -17
- package/definitions/game/entity/player/PlayerManager.d.ts +29 -29
- package/definitions/game/entity/player/note/Corpse.d.ts +13 -13
- package/definitions/game/entity/player/note/NoteManager.d.ts +46 -46
- package/definitions/game/entity/player/quest/QuestManager.d.ts +85 -85
- package/definitions/game/entity/player/quest/Quests.d.ts +15 -15
- package/definitions/game/entity/player/quest/Requirements.d.ts +36 -36
- package/definitions/game/entity/player/quest/quest/Challenge.d.ts +43 -43
- package/definitions/game/entity/player/quest/quest/IQuest.d.ts +19 -19
- package/definitions/game/entity/player/quest/quest/Quest.d.ts +61 -61
- package/definitions/game/entity/player/quest/requirement/BuildRequirement.d.ts +14 -14
- package/definitions/game/entity/player/quest/requirement/CollectItemRequirement.d.ts +14 -14
- package/definitions/game/entity/player/quest/requirement/CraftRequirement.d.ts +16 -16
- package/definitions/game/entity/player/quest/requirement/DiscoverTreasureRequirement.d.ts +15 -15
- package/definitions/game/entity/player/quest/requirement/DismantleRequirement.d.ts +16 -16
- package/definitions/game/entity/player/quest/requirement/EquipRequirement.d.ts +15 -15
- package/definitions/game/entity/player/quest/requirement/IRequirement.d.ts +44 -44
- package/definitions/game/entity/player/quest/requirement/KillCreatureRequirement.d.ts +17 -17
- package/definitions/game/entity/player/quest/requirement/KillCreaturesRequirement.d.ts +16 -16
- package/definitions/game/entity/player/quest/requirement/LearnAnySkillRequirement.d.ts +13 -13
- package/definitions/game/entity/player/quest/requirement/LearnSkillRequirement.d.ts +14 -14
- package/definitions/game/entity/player/quest/requirement/LearnSkillsRequirement.d.ts +13 -13
- package/definitions/game/entity/player/quest/requirement/Requirement.d.ts +49 -49
- package/definitions/game/entity/player/quest/requirement/TameCreatureRequirement.d.ts +17 -17
- package/definitions/game/entity/player/quest/requirement/TameCreaturesRequirement.d.ts +16 -16
- package/definitions/game/entity/player/quest/requirement/helpers/IsCreatureKilledByHost.d.ts +15 -15
- package/definitions/game/entity/player/quest/requirement/helpers/IsItemMatch.d.ts +12 -12
- package/definitions/game/entity/skill/ISkills.d.ts +24 -24
- package/definitions/game/entity/skill/SkillManager.d.ts +78 -78
- package/definitions/game/entity/status/StatusEffect.d.ts +118 -118
- package/definitions/game/entity/status/handler/BadTemperatureEffect.d.ts +30 -30
- package/definitions/game/entity/status/handler/Bleeding.d.ts +23 -23
- package/definitions/game/entity/status/handler/Burned.d.ts +22 -22
- package/definitions/game/entity/status/handler/Dehydrated.d.ts +21 -21
- package/definitions/game/entity/status/handler/Encumbered.d.ts +28 -28
- package/definitions/game/entity/status/handler/Exhausted.d.ts +31 -31
- package/definitions/game/entity/status/handler/Freezing.d.ts +19 -19
- package/definitions/game/entity/status/handler/Frostbitten.d.ts +22 -22
- package/definitions/game/entity/status/handler/IBadTemperature.d.ts +17 -17
- package/definitions/game/entity/status/handler/IExhausted.d.ts +16 -16
- package/definitions/game/entity/status/handler/Overheating.d.ts +19 -19
- package/definitions/game/entity/status/handler/Poisoned.d.ts +22 -22
- package/definitions/game/entity/status/handler/Starving.d.ts +21 -21
- package/definitions/game/inspection/IInfoProvider.d.ts +38 -38
- package/definitions/game/inspection/IInspection.d.ts +40 -40
- package/definitions/game/inspection/InfoProvider.d.ts +122 -122
- package/definitions/game/inspection/InfoProviderContext.d.ts +20 -20
- package/definitions/game/inspection/Inspection.d.ts +36 -36
- package/definitions/game/inspection/InspectionTypeMap.d.ts +67 -67
- package/definitions/game/inspection/InspectionsHandler.d.ts +33 -33
- package/definitions/game/inspection/handlers/TilePositionInspection.d.ts +43 -43
- package/definitions/game/inspection/infoProviders/CollapsableInfoProvider.d.ts +34 -34
- package/definitions/game/inspection/infoProviders/ContainedItems.d.ts +29 -29
- package/definitions/game/inspection/infoProviders/Fire.d.ts +24 -24
- package/definitions/game/inspection/infoProviders/ILevel.d.ts +18 -18
- package/definitions/game/inspection/infoProviders/LabelledValue.d.ts +46 -46
- package/definitions/game/inspection/infoProviders/LevelValue.d.ts +42 -42
- package/definitions/game/inspection/infoProviders/MagicalDamageReduction.d.ts +13 -13
- package/definitions/game/inspection/infoProviders/MagicalProperties.d.ts +29 -29
- package/definitions/game/inspection/infoProviders/MagicalPropertyValue.d.ts +70 -70
- package/definitions/game/inspection/infoProviders/ObscuredValue.d.ts +64 -64
- package/definitions/game/inspection/infoProviders/Quality.d.ts +28 -28
- package/definitions/game/inspection/infoProviders/UnlockableRowInfoProvider.d.ts +29 -29
- package/definitions/game/inspection/infoProviders/UseInfo.d.ts +75 -75
- package/definitions/game/inspection/infoProviders/Uses.d.ts +39 -39
- package/definitions/game/inspection/infoProviders/creature/Aberrant.d.ts +22 -22
- package/definitions/game/inspection/infoProviders/creature/CreatureHealth.d.ts +18 -18
- package/definitions/game/inspection/infoProviders/creature/Happiness.d.ts +23 -23
- package/definitions/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +24 -24
- package/definitions/game/inspection/infoProviders/doodad/DoodadCapacity.d.ts +20 -20
- package/definitions/game/inspection/infoProviders/doodad/DoodadDetails.d.ts +21 -21
- package/definitions/game/inspection/infoProviders/doodad/DoodadDurability.d.ts +23 -23
- package/definitions/game/inspection/infoProviders/doodad/DoodadUses.d.ts +21 -21
- package/definitions/game/inspection/infoProviders/doodad/Fertility.d.ts +26 -26
- package/definitions/game/inspection/infoProviders/doodad/GrowthStage.d.ts +23 -23
- package/definitions/game/inspection/infoProviders/doodad/Harvestability.d.ts +27 -27
- package/definitions/game/inspection/infoProviders/doodad/IDurability.d.ts +16 -16
- package/definitions/game/inspection/infoProviders/doodad/StillWater.d.ts +24 -24
- package/definitions/game/inspection/infoProviders/entity/Health.d.ts +24 -24
- package/definitions/game/inspection/infoProviders/item/ItemDetails.d.ts +26 -26
- package/definitions/game/inspection/infoProviders/item/ItemDurability.d.ts +27 -27
- package/definitions/game/inspection/infoProviders/item/ItemProtected.d.ts +28 -28
- package/definitions/game/inspection/infoProviders/item/ItemUses.d.ts +164 -162
- package/definitions/game/inspection/infoProviders/item/ItemWeight.d.ts +22 -22
- package/definitions/game/inspection/infoProviders/item/ItemWorth.d.ts +24 -24
- package/definitions/game/inspection/infoProviders/item/MagicalSourceTooltip.d.ts +16 -16
- package/definitions/game/inspection/infoProviders/item/SkillSourceTooltip.d.ts +14 -14
- package/definitions/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +37 -37
- package/definitions/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +35 -33
- package/definitions/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +28 -28
- package/definitions/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +44 -44
- package/definitions/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +44 -44
- package/definitions/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +24 -24
- package/definitions/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +25 -25
- package/definitions/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +25 -25
- package/definitions/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +25 -25
- package/definitions/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +25 -25
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- package/definitions/game/inspection/infoProviders/item/use/ItemTrapDamageInfo.d.ts +25 -25
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- package/definitions/ui/screen/screens/menu/menus/character/CharacterPreview.d.ts +43 -43
- package/definitions/ui/screen/screens/menu/menus/character/HairstyleChoice.d.ts +32 -32
- package/definitions/ui/screen/screens/menu/menus/character/Swatch.d.ts +22 -22
- package/definitions/ui/screen/screens/menu/menus/help/HelpArticleDescriptions.d.ts +55 -55
- package/definitions/ui/screen/screens/menu/menus/highscores/IHighscoresMenu.d.ts +15 -15
- package/definitions/ui/screen/screens/menu/menus/loadgame/SaveSlot.d.ts +79 -79
- package/definitions/ui/screen/screens/menu/menus/main/AboutMenu.d.ts +14 -14
- package/definitions/ui/screen/screens/menu/menus/main/ChangelogMenu.d.ts +32 -32
- package/definitions/ui/screen/screens/menu/menus/main/IAbout.d.ts +39 -39
- package/definitions/ui/screen/screens/menu/menus/main/NewsMenu.d.ts +30 -30
- package/definitions/ui/screen/screens/menu/menus/main/component/IWebsite.d.ts +21 -21
- package/definitions/ui/screen/screens/menu/menus/main/component/SocialRow.d.ts +14 -14
- package/definitions/ui/screen/screens/menu/menus/mods/EditInternalModsMenu.d.ts +17 -17
- package/definitions/ui/screen/screens/menu/menus/mods/IModsMenu.d.ts +17 -17
- package/definitions/ui/screen/screens/menu/menus/mods/ModButtonInserter.d.ts +27 -27
- package/definitions/ui/screen/screens/menu/menus/mods/ModInfoMenu.d.ts +25 -25
- package/definitions/ui/screen/screens/menu/menus/mods/ModMetadataInserter.d.ts +21 -21
- package/definitions/ui/screen/screens/menu/menus/mods/ModRow.d.ts +33 -33
- package/definitions/ui/screen/screens/menu/menus/multiplayer/ServerRow.d.ts +39 -39
- package/definitions/ui/screen/screens/menu/menus/newgame/CustomGameOptionsMenu.d.ts +25 -25
- package/definitions/ui/screen/screens/menu/menus/newgame/TabGameMode.d.ts +44 -44
- package/definitions/ui/screen/screens/menu/menus/newgame/TabGameplayModifiers.d.ts +25 -25
- package/definitions/ui/screen/screens/menu/menus/newgame/TabMultiplayer.d.ts +30 -30
- package/definitions/ui/screen/screens/menu/menus/newgame/customgameoptions/CustomGameOptionsTab.d.ts +28 -28
- package/definitions/ui/screen/screens/menu/menus/newgame/customgameoptions/Multiplier.d.ts +12 -12
- package/definitions/ui/screen/screens/menu/menus/newgame/customgameoptions/TabCreatures.d.ts +24 -24
- package/definitions/ui/screen/screens/menu/menus/newgame/customgameoptions/TabGeneral.d.ts +15 -15
- package/definitions/ui/screen/screens/menu/menus/newgame/customgameoptions/TabInventory.d.ts +15 -15
- package/definitions/ui/screen/screens/menu/menus/newgame/customgameoptions/TabIsland.d.ts +15 -15
- package/definitions/ui/screen/screens/menu/menus/newgame/customgameoptions/TabReputation.d.ts +15 -15
- package/definitions/ui/screen/screens/menu/menus/newgame/customgameoptions/TabSkills.d.ts +23 -23
- package/definitions/ui/screen/screens/menu/menus/newgame/customgameoptions/TabStats.d.ts +15 -15
- package/definitions/ui/screen/screens/menu/menus/newgame/customgameoptions/TabStatusEffects.d.ts +15 -15
- package/definitions/ui/screen/screens/menu/menus/newgame/customgameoptions/TabTime.d.ts +28 -28
- package/definitions/ui/screen/screens/menu/menus/options/BindRow.d.ts +48 -48
- package/definitions/ui/screen/screens/menu/menus/options/BindingsMenu.d.ts +23 -23
- package/definitions/ui/screen/screens/menu/menus/options/IOptionsTabs.d.ts +20 -20
- package/definitions/ui/screen/screens/menu/menus/options/TabAudio.d.ts +23 -23
- package/definitions/ui/screen/screens/menu/menus/options/TabControls.d.ts +18 -18
- package/definitions/ui/screen/screens/menu/menus/options/TabDeveloper.d.ts +37 -37
- package/definitions/ui/screen/screens/menu/menus/options/TabGameplay.d.ts +20 -20
- package/definitions/ui/screen/screens/menu/menus/options/TabGeneral.d.ts +21 -21
- package/definitions/ui/screen/screens/menu/menus/options/TabMods.d.ts +22 -22
- package/definitions/ui/screen/screens/menu/menus/options/TabSaveData.d.ts +32 -32
- package/definitions/ui/screen/screens/menu/menus/options/TabVideo.d.ts +32 -31
- package/definitions/ui/screen/screens/menu/menus/pause/GameOptionsIcons.d.ts +40 -40
- package/definitions/ui/screen/screens/menu/menus/pause/ModesMenu.d.ts +21 -21
- package/definitions/ui/screen/screens/menu/menus/pause/MultiplayerOptionsMenu.d.ts +41 -41
- package/definitions/ui/tooltip/Tooltip.d.ts +44 -44
- package/definitions/ui/tooltip/TooltipManager.d.ts +41 -41
- package/definitions/ui/util/ComponentManipulator.d.ts +105 -105
- package/definitions/ui/util/HighlightManager.d.ts +40 -40
- package/definitions/ui/util/IInterrupt.d.ts +34 -34
- package/definitions/ui/util/ImagePath.d.ts +30 -30
- package/definitions/ui/util/InterruptFactory.d.ts +42 -42
- package/definitions/ui/util/Misc.d.ts +29 -29
- package/definitions/ui/util/ScaleManager.d.ts +38 -38
- package/definitions/ui/util/ScrollableHandler.d.ts +19 -19
- package/definitions/utilities/Clipboard.d.ts +14 -14
- package/definitions/utilities/Color.d.ts +41 -41
- package/definitions/utilities/CommandLine.d.ts +16 -16
- package/definitions/utilities/Files.d.ts +25 -25
- package/definitions/utilities/Log.d.ts +181 -181
- package/definitions/utilities/Registrar.d.ts +25 -25
- package/definitions/utilities/ServerDirectory.d.ts +19 -19
- package/definitions/utilities/StackTrace.d.ts +11 -11
- package/definitions/utilities/Time.d.ts +25 -25
- package/definitions/utilities/Trello.d.ts +73 -73
- package/definitions/utilities/UUID.d.ts +15 -15
- package/definitions/utilities/Version.d.ts +37 -37
- package/definitions/utilities/WebAssemblyHelpers.d.ts +35 -35
- package/definitions/utilities/WebWorkerHelpers.d.ts +27 -27
- package/definitions/utilities/class/Classes.d.ts +15 -15
- package/definitions/utilities/class/Inject.d.ts +82 -82
- package/definitions/utilities/collection/Arrays.d.ts +112 -112
- package/definitions/utilities/collection/Graceful.d.ts +21 -21
- package/definitions/utilities/collection/Iterables.d.ts +17 -17
- package/definitions/utilities/collection/map/DefaultMap.d.ts +20 -20
- package/definitions/utilities/collection/map/HashMap.d.ts +49 -49
- package/definitions/utilities/collection/map/PriorityMap.d.ts +45 -45
- package/definitions/utilities/collection/map/StackMap.d.ts +15 -15
- package/definitions/utilities/collection/queue/PriorityQueue.d.ts +25 -25
- package/definitions/utilities/collection/queue/Queue.d.ts +20 -20
- package/definitions/utilities/collection/set/HashSet.d.ts +45 -45
- package/definitions/utilities/collection/sort/Sorter.d.ts +43 -43
- package/definitions/utilities/dependency/DependencyManager.d.ts +21 -21
- package/definitions/utilities/dev/Performance.d.ts +18 -18
- package/definitions/utilities/dev/Reflection.d.ts +57 -57
- package/definitions/utilities/enum/EnumCursor.d.ts +103 -103
- package/definitions/utilities/enum/EnumInfo.d.ts +20 -20
- package/definitions/utilities/enum/EnumManager.d.ts +22 -22
- package/definitions/utilities/enum/Enums.d.ts +87 -87
- package/definitions/utilities/enum/IEnum.d.ts +74 -74
- package/definitions/utilities/game/TileHelpers.d.ts +119 -119
- package/definitions/utilities/game/TilePosition.d.ts +12 -12
- package/definitions/utilities/generic/GenericManager.d.ts +24 -24
- package/definitions/utilities/generic/IGenericManager.d.ts +19 -19
- package/definitions/utilities/math/Bound3.d.ts +24 -24
- package/definitions/utilities/math/Direction.d.ts +71 -71
- package/definitions/utilities/math/IVector.d.ts +21 -21
- package/definitions/utilities/math/Math2.d.ts +79 -79
- package/definitions/utilities/math/Range.d.ts +33 -33
- package/definitions/utilities/math/Rectangle.d.ts +30 -30
- package/definitions/utilities/math/Sampler.d.ts +23 -23
- package/definitions/utilities/math/Vector2.d.ts +88 -88
- package/definitions/utilities/math/Vector3.d.ts +77 -77
- package/definitions/utilities/object/Descriptions.d.ts +17 -17
- package/definitions/utilities/object/FancyJsonSerializer.d.ts +32 -32
- package/definitions/utilities/object/Instantiate.d.ts +19 -19
- package/definitions/utilities/object/Merge.d.ts +53 -53
- package/definitions/utilities/object/Objects.d.ts +50 -50
- package/definitions/utilities/object/PrettyJsonStringify.d.ts +11 -11
- package/definitions/utilities/promise/Async.d.ts +11 -11
- package/definitions/utilities/promise/ResolvablePromise.d.ts +19 -19
- package/definitions/utilities/prototype/Node.d.ts +17 -17
- package/definitions/utilities/prototype/Promise.d.ts +16 -16
- package/definitions/utilities/prototype/RegExp.d.ts +16 -16
- package/definitions/utilities/random/Random.d.ts +125 -125
- package/definitions/utilities/random/RandomValueGenerator.d.ts +20 -20
- package/definitions/utilities/random/generators/RandomItem.d.ts +25 -25
- package/definitions/utilities/random/generators/RandomRange.d.ts +26 -26
- package/definitions/utilities/string/Interpolator.d.ts +89 -89
- package/definitions/utilities/string/Strings.d.ts +38 -38
- package/definitions/utilities/types/Recursive.d.ts +21 -21
- package/definitions/utilities/typesglobal/Class.d.ts +22 -22
- package/definitions/utilities/typesglobal/Descriptions.d.ts +30 -30
- package/definitions/utilities/typesglobal/Function.d.ts +30 -30
- package/definitions/utilities/typesglobal/Iterables.d.ts +24 -24
- package/definitions/utilities/typesglobal/Misc.d.ts +26 -26
- package/definitions/utilities/typesglobal/Objects.d.ts +45 -45
- package/definitions/utilities/typesglobal/Types.d.ts +24 -24
- package/package.json +13 -13
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/*!
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* Copyright 2011-2021 Unlok
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*
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import EventEmitter from "event/EventEmitter";
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import DoodadInfo from "game/doodad/DoodadInfo";
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import { DoodadType, IDoodadDescription } from "game/doodad/IDoodad";
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import { IWorldLayer, TerrainMask } from "renderer/IWorldLayer";
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import IWorldRenderer, { RenderLayerFlag } from "renderer/IWorldRenderer";
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import * as TileAdaptor from "renderer/TileAdaptors";
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import TileLayer from "renderer/TileLayer";
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export interface IWorldLayerRendererEvents {
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/**
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* Called when rendering the world
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*/
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getRenderFlags(): RenderLayerFlag;
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/**
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createTileLayers(width: number, height: number, gl: WebGL2RenderingContext, positionBuffer: WebGLBuffer): void;
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}
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export default class WorldLayerRenderer extends EventEmitter.Host<IWorldLayerRendererEvents> {
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readonly gl: WebGL2RenderingContext;
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protected renderer: IWorldRenderer;
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private readonly worldLayer;
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width: number;
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height: number;
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texLightBlock: WebGLTexture;
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texLightLevel: WebGLTexture;
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texExplored: WebGLTexture;
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private dirty;
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private readonly tileLayers;
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private readonly tileLayerMap;
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private readonly terrainLayer;
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private readonly terrainDecorationsLayer;
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private readonly doodadLayer;
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private readonly doodadOverLayer;
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constructor(gl: WebGL2RenderingContext, renderer: IWorldRenderer, worldLayer: IWorldLayer, width: number, height: number, positionBuffer: WebGLBuffer);
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addTileLayer(tileLayer: TileLayer): void;
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updateAll(): void;
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setDoodad(x: number, y: number, doodadDescription: IDoodadDescription | undefined, doodad: DoodadType | undefined, doodadInfo: DoodadInfo | undefined, variationX: number, variationY: number, hasGraphicVariation: boolean, terrainMasks: TerrainMask, flushImmediate?: boolean): void;
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renderFullbright(x: number, y: number, tileScale: number, viewWidth: number, viewHeight: number, renderFixedDepth: boolean, flags?: RenderLayerFlag): void;
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getDataIndex(x: number, y: number): number;
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setLayer(layer: TileLayer, dataIndex: number, tileAdaptation: TileAdaptor.ITileAdaptation): void;
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setForegroundLayer(layer: TileLayer, dataIndex: number, tileAdaptation: TileAdaptor.ITileAdaptation, offset?: number): void;
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setBackgroundLayer(layer: TileLayer, dataIndex: number, tileAdaptation: TileAdaptor.ITileAdaptation, offset?: number): void;
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setBackgroundToForegroundLayer(layer: TileLayer, dataIndex: number, tileAdaptation: TileAdaptor.ITileAdaptation, offset?: number): void;
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clearLayer(layer: TileLayer, dataIndex: number): boolean;
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clearForegroundLayer(layer: TileLayer, dataIndex: number): boolean;
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clearBackgroundLayer(layer: TileLayer, dataIndex: number): boolean;
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private flush;
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}
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import EventEmitter from "event/EventEmitter";
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import DoodadInfo from "game/doodad/DoodadInfo";
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import { DoodadType, IDoodadDescription } from "game/doodad/IDoodad";
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import { IWorldLayer, TerrainMask } from "renderer/IWorldLayer";
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import IWorldRenderer, { RenderLayerFlag } from "renderer/IWorldRenderer";
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import * as TileAdaptor from "renderer/TileAdaptors";
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import TileLayer from "renderer/TileLayer";
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export interface IWorldLayerRendererEvents {
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/**
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* @returns Flags indicating what layers to render
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*/
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getRenderFlags(): RenderLayerFlag;
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/**
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* Called when tile layers are created
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*/
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createTileLayers(width: number, height: number, gl: WebGL2RenderingContext, positionBuffer: WebGLBuffer): void;
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}
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export default class WorldLayerRenderer extends EventEmitter.Host<IWorldLayerRendererEvents> {
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readonly gl: WebGL2RenderingContext;
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protected renderer: IWorldRenderer;
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private readonly worldLayer;
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width: number;
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height: number;
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texLightBlock: WebGLTexture;
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texLightLevel: WebGLTexture;
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texExplored: WebGLTexture;
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private dirty;
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private readonly tileLayers;
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private readonly tileLayerMap;
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private readonly terrainLayer;
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private readonly terrainOverLayer;
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private readonly terrainDecorationsLayer;
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private readonly doodadLayer;
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private readonly doodadOverLayer;
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constructor(gl: WebGL2RenderingContext, renderer: IWorldRenderer, worldLayer: IWorldLayer, width: number, height: number, positionBuffer: WebGLBuffer);
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addTileLayer(tileLayer: TileLayer): void;
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updateAll(): void;
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setDoodad(x: number, y: number, doodadDescription: IDoodadDescription | undefined, doodad: DoodadType | undefined, doodadInfo: DoodadInfo | undefined, variationX: number, variationY: number, hasGraphicVariation: boolean, terrainMasks: TerrainMask, flushImmediate?: boolean): void;
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renderFullbright(x: number, y: number, tileScale: number, viewWidth: number, viewHeight: number, renderFixedDepth: boolean, flags?: RenderLayerFlag): void;
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getDataIndex(x: number, y: number): number;
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setLayer(layer: TileLayer, dataIndex: number, tileAdaptation: TileAdaptor.ITileAdaptation): void;
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setForegroundLayer(layer: TileLayer, dataIndex: number, tileAdaptation: TileAdaptor.ITileAdaptation, offset?: number): void;
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setBackgroundLayer(layer: TileLayer, dataIndex: number, tileAdaptation: TileAdaptor.ITileAdaptation, offset?: number): void;
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setBackgroundToForegroundLayer(layer: TileLayer, dataIndex: number, tileAdaptation: TileAdaptor.ITileAdaptation, offset?: number): void;
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clearLayer(layer: TileLayer, dataIndex: number): boolean;
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clearForegroundLayer(layer: TileLayer, dataIndex: number): boolean;
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clearBackgroundLayer(layer: TileLayer, dataIndex: number): boolean;
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private computeTile;
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private computeDoodad;
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private computeTilled;
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private computeDecorations;
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private updateTileLightBlock;
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private flush;
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}
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import EventEmitter from "event/EventEmitter";
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import Creature from "game/entity/creature/Creature";
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import NPC from "game/entity/npc/NPC";
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import Player from "game/entity/player/Player";
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import { ITile } from "game/tile/ITerrain";
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import IWorldRenderer, { RenderFlag, SpriteBatchLayer } from "renderer/IWorldRenderer";
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import { ITileAdaptor } from "renderer/TileAdaptors";
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import Fence from "renderer/tileAdaptors/Fence";
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import Wall from "renderer/tileAdaptors/Wall";
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import WorldLayerRenderer from "renderer/WorldLayerRenderer";
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import Vector2 from "utilities/math/Vector2";
|
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22
|
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export interface IWorldRendererEvents {
|
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23
|
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/**
|
|
24
|
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* Called when calculating creatures in the viewport
|
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25
|
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* @param creature The creature object
|
|
26
|
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* @param tile The tile the creature is on
|
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27
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* @returns False if the player should not see the creature or undefined to use the default logic
|
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28
|
-
*/
|
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29
|
-
canSeeCreature(creature: Creature, tile: ITile): boolean | undefined;
|
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30
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/**
|
|
31
|
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* Called when calculating npcs in the viewport
|
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32
|
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* @param npc The npc object
|
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33
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* @param tile The tile the npc is on
|
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34
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* @returns False if the player should not see the npc or undefined to use the default logic
|
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35
|
-
*/
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36
|
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canSeeNPC(npc: NPC, tile: ITile): boolean | undefined;
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37
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/**
|
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38
|
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* Called when rendering creatures in the viewport
|
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39
|
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* @param creature The creature object
|
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40
|
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* @param batchLayer The batch layer the creature will render in
|
|
41
|
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* @returns The batch layer the creature should render in or undefined to use the default logic
|
|
42
|
-
*/
|
|
43
|
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getCreatureSpriteBatchLayer(creature: Creature, batchLayer: SpriteBatchLayer): SpriteBatchLayer | undefined;
|
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44
|
-
/**
|
|
45
|
-
* Called when rendering the player in the viewport
|
|
46
|
-
* @param player The player object
|
|
47
|
-
* @param batchLayer The batch layer the player will render in
|
|
48
|
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* @returns The batch layer the player should render in or undefined to use the default logic
|
|
49
|
-
*/
|
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50
|
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getPlayerSpriteBatchLayer(player: Player, batchLayer: SpriteBatchLayer): SpriteBatchLayer | undefined;
|
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|
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/**
|
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52
|
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* Called when initializing each sprite batch layer.
|
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53
|
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* @param layer The SpriteBatchLayer that is being initialized
|
|
54
|
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* @param maxSprites The default number of sprites that can be rendered at one time on this layer
|
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55
|
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* @returns The number of sprites that can be rendered at one time on this layer
|
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56
|
-
*/
|
|
57
|
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getMaxSpritesForLayer(maxSprites: number, layer: SpriteBatchLayer): number;
|
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58
|
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/**
|
|
59
|
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* Called when the zoom level is changed.
|
|
60
|
-
*/
|
|
61
|
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updateZoom(zoom: number, oldZoom: number): any;
|
|
62
|
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}
|
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63
|
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export default class WorldRenderer extends EventEmitter.Host<IWorldRendererEvents> implements IWorldRenderer {
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64
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private readonly gl;
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65
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private static textureShaderProgram;
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66
|
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private static worldShaderProgram;
|
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67
|
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private static fogShaderProgram;
|
|
68
|
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positionTextureBuffer: WebGLBuffer;
|
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69
|
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positionBuffer: WebGLBuffer;
|
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|
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ditherTexture: WebGLTexture;
|
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71
|
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layers: Record<number, WorldLayerRenderer>;
|
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tillAdaptor: ITileAdaptor;
|
|
73
|
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waterAdaptor: ITileAdaptor;
|
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74
|
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lavaAdaptor: ITileAdaptor;
|
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75
|
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fenceAdaptor: Fence;
|
|
76
|
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mountainAdaptor: ITileAdaptor;
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77
|
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mountainGroundAdaptor: ITileAdaptor;
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|
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wallAdaptor: Wall;
|
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79
|
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defaultAdaptor: ITileAdaptor;
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80
|
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floorAdaptor: ITileAdaptor;
|
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81
|
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private readonly screenspaceViewport;
|
|
82
|
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private readonly worldspaceViewport;
|
|
83
|
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private tileScale;
|
|
84
|
-
private zoom;
|
|
85
|
-
private readonly compositeFramebuffer;
|
|
86
|
-
private readonly compositeTexture;
|
|
87
|
-
private readonly layerFramebuffer;
|
|
88
|
-
private readonly layerTexture;
|
|
89
|
-
private readonly depthBuffer;
|
|
90
|
-
private readonly fogFramebuffer;
|
|
91
|
-
private readonly fogTexture;
|
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92
|
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private readonly fogTextureStorage;
|
|
93
|
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private readonly vertexArraySingle;
|
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94
|
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private readonly vertexArrayDouble;
|
|
95
|
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private belowDoodadsBatch;
|
|
96
|
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private itemBatch;
|
|
97
|
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private itemMovingBatch;
|
|
98
|
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private corpseBatch;
|
|
99
|
-
private creatureBatch;
|
|
100
|
-
private tileEventBatch;
|
|
101
|
-
private overTreesBatch;
|
|
102
|
-
private creatureFlyingBatch;
|
|
103
|
-
private overlayBatch;
|
|
104
|
-
private readonly entitiesInViewport;
|
|
105
|
-
private viewportSpritesDirty;
|
|
106
|
-
static createShaders(gl: WebGL2RenderingContext): void;
|
|
107
|
-
static linkShaders(): Promise<void>;
|
|
108
|
-
constructor(gl: WebGL2RenderingContext);
|
|
109
|
-
dispose(): void;
|
|
110
|
-
initializeSpriteBatch(layer: SpriteBatchLayer, reset?: boolean): void;
|
|
111
|
-
updateAll(): void;
|
|
112
|
-
setSpriteTexture(texture: WebGLTexture, textureSizeInversed: Vector2): any;
|
|
113
|
-
getPixelSize(): number;
|
|
114
|
-
getZoom(): number;
|
|
115
|
-
getTileScale(): number;
|
|
116
|
-
setTileScale(tileScale: number): void;
|
|
117
|
-
setZoom(zoom: number): void;
|
|
118
|
-
setViewport(view: Vector2): void;
|
|
119
|
-
getViewport(): Vector2;
|
|
120
|
-
getTileViewport(): Vector2;
|
|
121
|
-
calculateAmbientColor(): [number, number, number];
|
|
122
|
-
getAmbientColorCave(): [number, number, number];
|
|
123
|
-
getAmbientColorDay(): [number, number, number];
|
|
124
|
-
getAmbientColorNight(): [number, number, number];
|
|
125
|
-
getAmbientColorDawn(): [number, number, number];
|
|
126
|
-
getAmbientIntensity(): number;
|
|
127
|
-
getFogColor(): [number, number, number];
|
|
128
|
-
renderWorld(x: number, y: number, z: number): void;
|
|
129
|
-
renderWorldLayer(worldLayer: WorldLayerRenderer, x: number, y: number, tileScale: number, viewWidth: number, viewHeight: number, renderFlags: RenderFlag, enableDepth: boolean): void;
|
|
130
|
-
render(): void;
|
|
131
|
-
screenToVector(screenX: number, screenY: number): Vector2;
|
|
132
|
-
screenToTile(screenX: number, screenY: number): Vector2 | undefined;
|
|
133
|
-
getViewportBounds(): {
|
|
134
|
-
min: Vector2;
|
|
135
|
-
max: Vector2;
|
|
136
|
-
z: number;
|
|
137
|
-
};
|
|
138
|
-
computeSpritesInViewport(): void;
|
|
139
|
-
batchMovable(timeStamp: number): boolean;
|
|
140
|
-
private batchCreature;
|
|
141
|
-
private getFlyingOffset;
|
|
142
|
-
private batchShadow;
|
|
143
|
-
private batchPlayers;
|
|
144
|
-
private batchHuman;
|
|
145
|
-
private batchAttackAnimation;
|
|
146
|
-
/**
|
|
147
|
-
* Renders the status effects currently on the human.
|
|
148
|
-
*/
|
|
149
|
-
private renderStatusEffects;
|
|
150
|
-
private shouldRenderBaseLayer;
|
|
151
|
-
/**
|
|
152
|
-
* Renders a status effect image.
|
|
153
|
-
*/
|
|
154
|
-
private renderStatusEffect;
|
|
155
|
-
private spriteBatchForLayer;
|
|
156
|
-
private computeSpritesInViewportInternal;
|
|
157
|
-
private batchItems;
|
|
158
|
-
private batchItem;
|
|
159
|
-
private batchTileEvents;
|
|
160
|
-
}
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import EventEmitter from "event/EventEmitter";
|
|
12
|
+
import Creature from "game/entity/creature/Creature";
|
|
13
|
+
import NPC from "game/entity/npc/NPC";
|
|
14
|
+
import Player from "game/entity/player/Player";
|
|
15
|
+
import { ITile } from "game/tile/ITerrain";
|
|
16
|
+
import IWorldRenderer, { RenderFlag, SpriteBatchLayer } from "renderer/IWorldRenderer";
|
|
17
|
+
import { ITileAdaptor } from "renderer/TileAdaptors";
|
|
18
|
+
import Fence from "renderer/tileAdaptors/Fence";
|
|
19
|
+
import Wall from "renderer/tileAdaptors/Wall";
|
|
20
|
+
import WorldLayerRenderer from "renderer/WorldLayerRenderer";
|
|
21
|
+
import Vector2 from "utilities/math/Vector2";
|
|
22
|
+
export interface IWorldRendererEvents {
|
|
23
|
+
/**
|
|
24
|
+
* Called when calculating creatures in the viewport
|
|
25
|
+
* @param creature The creature object
|
|
26
|
+
* @param tile The tile the creature is on
|
|
27
|
+
* @returns False if the player should not see the creature or undefined to use the default logic
|
|
28
|
+
*/
|
|
29
|
+
canSeeCreature(creature: Creature, tile: ITile): boolean | undefined;
|
|
30
|
+
/**
|
|
31
|
+
* Called when calculating npcs in the viewport
|
|
32
|
+
* @param npc The npc object
|
|
33
|
+
* @param tile The tile the npc is on
|
|
34
|
+
* @returns False if the player should not see the npc or undefined to use the default logic
|
|
35
|
+
*/
|
|
36
|
+
canSeeNPC(npc: NPC, tile: ITile): boolean | undefined;
|
|
37
|
+
/**
|
|
38
|
+
* Called when rendering creatures in the viewport
|
|
39
|
+
* @param creature The creature object
|
|
40
|
+
* @param batchLayer The batch layer the creature will render in
|
|
41
|
+
* @returns The batch layer the creature should render in or undefined to use the default logic
|
|
42
|
+
*/
|
|
43
|
+
getCreatureSpriteBatchLayer(creature: Creature, batchLayer: SpriteBatchLayer): SpriteBatchLayer | undefined;
|
|
44
|
+
/**
|
|
45
|
+
* Called when rendering the player in the viewport
|
|
46
|
+
* @param player The player object
|
|
47
|
+
* @param batchLayer The batch layer the player will render in
|
|
48
|
+
* @returns The batch layer the player should render in or undefined to use the default logic
|
|
49
|
+
*/
|
|
50
|
+
getPlayerSpriteBatchLayer(player: Player, batchLayer: SpriteBatchLayer): SpriteBatchLayer | undefined;
|
|
51
|
+
/**
|
|
52
|
+
* Called when initializing each sprite batch layer.
|
|
53
|
+
* @param layer The SpriteBatchLayer that is being initialized
|
|
54
|
+
* @param maxSprites The default number of sprites that can be rendered at one time on this layer
|
|
55
|
+
* @returns The number of sprites that can be rendered at one time on this layer
|
|
56
|
+
*/
|
|
57
|
+
getMaxSpritesForLayer(maxSprites: number, layer: SpriteBatchLayer): number;
|
|
58
|
+
/**
|
|
59
|
+
* Called when the zoom level is changed.
|
|
60
|
+
*/
|
|
61
|
+
updateZoom(zoom: number, oldZoom: number): any;
|
|
62
|
+
}
|
|
63
|
+
export default class WorldRenderer extends EventEmitter.Host<IWorldRendererEvents> implements IWorldRenderer {
|
|
64
|
+
private readonly gl;
|
|
65
|
+
private static textureShaderProgram;
|
|
66
|
+
private static worldShaderProgram;
|
|
67
|
+
private static fogShaderProgram;
|
|
68
|
+
positionTextureBuffer: WebGLBuffer;
|
|
69
|
+
positionBuffer: WebGLBuffer;
|
|
70
|
+
ditherTexture: WebGLTexture;
|
|
71
|
+
layers: Record<number, WorldLayerRenderer>;
|
|
72
|
+
tillAdaptor: ITileAdaptor;
|
|
73
|
+
waterAdaptor: ITileAdaptor;
|
|
74
|
+
lavaAdaptor: ITileAdaptor;
|
|
75
|
+
fenceAdaptor: Fence;
|
|
76
|
+
mountainAdaptor: ITileAdaptor;
|
|
77
|
+
mountainGroundAdaptor: ITileAdaptor;
|
|
78
|
+
wallAdaptor: Wall;
|
|
79
|
+
defaultAdaptor: ITileAdaptor;
|
|
80
|
+
floorAdaptor: ITileAdaptor;
|
|
81
|
+
private readonly screenspaceViewport;
|
|
82
|
+
private readonly worldspaceViewport;
|
|
83
|
+
private tileScale;
|
|
84
|
+
private zoom;
|
|
85
|
+
private readonly compositeFramebuffer;
|
|
86
|
+
private readonly compositeTexture;
|
|
87
|
+
private readonly layerFramebuffer;
|
|
88
|
+
private readonly layerTexture;
|
|
89
|
+
private readonly depthBuffer;
|
|
90
|
+
private readonly fogFramebuffer;
|
|
91
|
+
private readonly fogTexture;
|
|
92
|
+
private readonly fogTextureStorage;
|
|
93
|
+
private readonly vertexArraySingle;
|
|
94
|
+
private readonly vertexArrayDouble;
|
|
95
|
+
private belowDoodadsBatch;
|
|
96
|
+
private itemBatch;
|
|
97
|
+
private itemMovingBatch;
|
|
98
|
+
private corpseBatch;
|
|
99
|
+
private creatureBatch;
|
|
100
|
+
private tileEventBatch;
|
|
101
|
+
private overTreesBatch;
|
|
102
|
+
private creatureFlyingBatch;
|
|
103
|
+
private overlayBatch;
|
|
104
|
+
private readonly entitiesInViewport;
|
|
105
|
+
private viewportSpritesDirty;
|
|
106
|
+
static createShaders(gl: WebGL2RenderingContext): void;
|
|
107
|
+
static linkShaders(): Promise<void>;
|
|
108
|
+
constructor(gl: WebGL2RenderingContext);
|
|
109
|
+
dispose(): void;
|
|
110
|
+
initializeSpriteBatch(layer: SpriteBatchLayer, reset?: boolean): void;
|
|
111
|
+
updateAll(): void;
|
|
112
|
+
setSpriteTexture(texture: WebGLTexture, textureSizeInversed: Vector2): any;
|
|
113
|
+
getPixelSize(): number;
|
|
114
|
+
getZoom(): number;
|
|
115
|
+
getTileScale(): number;
|
|
116
|
+
setTileScale(tileScale: number): void;
|
|
117
|
+
setZoom(zoom: number): void;
|
|
118
|
+
setViewport(view: Vector2): void;
|
|
119
|
+
getViewport(): Vector2;
|
|
120
|
+
getTileViewport(): Vector2;
|
|
121
|
+
calculateAmbientColor(): [number, number, number];
|
|
122
|
+
getAmbientColorCave(): [number, number, number];
|
|
123
|
+
getAmbientColorDay(): [number, number, number];
|
|
124
|
+
getAmbientColorNight(): [number, number, number];
|
|
125
|
+
getAmbientColorDawn(): [number, number, number];
|
|
126
|
+
getAmbientIntensity(): number;
|
|
127
|
+
getFogColor(): [number, number, number];
|
|
128
|
+
renderWorld(x: number, y: number, z: number): void;
|
|
129
|
+
renderWorldLayer(worldLayer: WorldLayerRenderer, x: number, y: number, tileScale: number, viewWidth: number, viewHeight: number, renderFlags: RenderFlag, enableDepth: boolean): void;
|
|
130
|
+
render(): void;
|
|
131
|
+
screenToVector(screenX: number, screenY: number): Vector2;
|
|
132
|
+
screenToTile(screenX: number, screenY: number): Vector2 | undefined;
|
|
133
|
+
getViewportBounds(): {
|
|
134
|
+
min: Vector2;
|
|
135
|
+
max: Vector2;
|
|
136
|
+
z: number;
|
|
137
|
+
};
|
|
138
|
+
computeSpritesInViewport(): void;
|
|
139
|
+
batchMovable(timeStamp: number): boolean;
|
|
140
|
+
private batchCreature;
|
|
141
|
+
private getFlyingOffset;
|
|
142
|
+
private batchShadow;
|
|
143
|
+
private batchPlayers;
|
|
144
|
+
private batchHuman;
|
|
145
|
+
private batchAttackAnimation;
|
|
146
|
+
/**
|
|
147
|
+
* Renders the status effects currently on the human.
|
|
148
|
+
*/
|
|
149
|
+
private renderStatusEffects;
|
|
150
|
+
private shouldRenderBaseLayer;
|
|
151
|
+
/**
|
|
152
|
+
* Renders a status effect image.
|
|
153
|
+
*/
|
|
154
|
+
private renderStatusEffect;
|
|
155
|
+
private spriteBatchForLayer;
|
|
156
|
+
private computeSpritesInViewportInternal;
|
|
157
|
+
private batchItems;
|
|
158
|
+
private batchItem;
|
|
159
|
+
private batchTileEvents;
|
|
160
|
+
}
|
|
@@ -1,22 +1,22 @@
|
|
|
1
|
-
/*!
|
|
2
|
-
* Copyright 2011-2021 Unlok
|
|
3
|
-
* https://www.unlok.ca
|
|
4
|
-
*
|
|
5
|
-
* Credits & Thanks:
|
|
6
|
-
* https://www.unlok.ca/credits-thanks/
|
|
7
|
-
*
|
|
8
|
-
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
-
* https://github.com/WaywardGame/types/wiki
|
|
10
|
-
*/
|
|
11
|
-
import IByteGrid from "renderer/fieldofview/IByteGrid";
|
|
12
|
-
export default class ByteGrid implements IByteGrid {
|
|
13
|
-
readonly width: number;
|
|
14
|
-
readonly height: number;
|
|
15
|
-
readonly size: number;
|
|
16
|
-
readonly data: Uint8Array;
|
|
17
|
-
constructor(width: number, height?: number);
|
|
18
|
-
get(x: number, y: number): number;
|
|
19
|
-
set(x: number, y: number, value: number): void;
|
|
20
|
-
rawSet(i: number, value: number): void;
|
|
21
|
-
clear(): void;
|
|
22
|
-
}
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import IByteGrid from "renderer/fieldofview/IByteGrid";
|
|
12
|
+
export default class ByteGrid implements IByteGrid {
|
|
13
|
+
readonly width: number;
|
|
14
|
+
readonly height: number;
|
|
15
|
+
readonly size: number;
|
|
16
|
+
readonly data: Uint8Array;
|
|
17
|
+
constructor(width: number, height?: number);
|
|
18
|
+
get(x: number, y: number): number;
|
|
19
|
+
set(x: number, y: number, value: number): void;
|
|
20
|
+
rawSet(i: number, value: number): void;
|
|
21
|
+
clear(): void;
|
|
22
|
+
}
|
|
@@ -1,65 +1,65 @@
|
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|
1
|
-
/*!
|
|
2
|
-
* Copyright 2011-2021 Unlok
|
|
3
|
-
* https://www.unlok.ca
|
|
4
|
-
*
|
|
5
|
-
* Credits & Thanks:
|
|
6
|
-
* https://www.unlok.ca/credits-thanks/
|
|
7
|
-
*
|
|
8
|
-
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
-
* https://github.com/WaywardGame/types/wiki
|
|
10
|
-
*/
|
|
11
|
-
import EventEmitter from "event/EventEmitter";
|
|
12
|
-
import Entity from "game/entity/Entity";
|
|
13
|
-
import Player from "game/entity/player/Player";
|
|
14
|
-
import IFieldOfView, { CanASeeBType } from "renderer/fieldofview/IFieldOfView";
|
|
15
|
-
import ITextureDebugRenderer from "renderer/ITextureDebugRenderer";
|
|
16
|
-
import { CompiledProgram } from "renderer/Shaders";
|
|
17
|
-
import { IBound3 } from "utilities/math/Bound3";
|
|
18
|
-
import { IVector2 } from "utilities/math/IVector";
|
|
19
|
-
import Vector2 from "utilities/math/Vector2";
|
|
20
|
-
export interface IFieldOfViewEvents {
|
|
21
|
-
getPlayerFieldOfViewRadius(radius: number, player: Player): number;
|
|
22
|
-
}
|
|
23
|
-
export default class FieldOfView extends EventEmitter.Host<IFieldOfViewEvents> implements IFieldOfView {
|
|
24
|
-
private gl;
|
|
25
|
-
radius: number;
|
|
26
|
-
maxRadius: number;
|
|
27
|
-
private readonly subdivisions;
|
|
28
|
-
static hBlurProgram: CompiledProgram;
|
|
29
|
-
static vBlurProgram: CompiledProgram;
|
|
30
|
-
private static shaderProgram;
|
|
31
|
-
private static readonly instance;
|
|
32
|
-
texLight: WebGLTexture | undefined;
|
|
33
|
-
texLightOld: WebGLTexture | undefined;
|
|
34
|
-
disabled: boolean;
|
|
35
|
-
blurEnabled: boolean;
|
|
36
|
-
computeOffset: Vector2;
|
|
37
|
-
transitionProgress: number;
|
|
38
|
-
private debugRenderer;
|
|
39
|
-
private texLight01;
|
|
40
|
-
private texLight02;
|
|
41
|
-
private texBlurStorage;
|
|
42
|
-
private framebuffer1;
|
|
43
|
-
private framebuffer2;
|
|
44
|
-
private viewQuadVertexArray;
|
|
45
|
-
private viewQuadBuffer;
|
|
46
|
-
private seed;
|
|
47
|
-
private transitionFinishTime;
|
|
48
|
-
static createShaders(gl: WebGL2RenderingContext): void;
|
|
49
|
-
static linkShaders(): Promise<void>;
|
|
50
|
-
constructor(gl: WebGL2RenderingContext, radius: number, maxRadius: number, subdivisions?: number);
|
|
51
|
-
resetGl(gl: WebGL2RenderingContext): void;
|
|
52
|
-
updateRadius(player?: Player): void;
|
|
53
|
-
getTextureSize(): number;
|
|
54
|
-
getSubdivisions(): number;
|
|
55
|
-
tickSeed(): void;
|
|
56
|
-
updateTransitionProgress(timeStamp: number): boolean;
|
|
57
|
-
resetTransitionProgress(): void;
|
|
58
|
-
compute(timeStamp: number, force?: boolean): void;
|
|
59
|
-
createDebugRenderer(): ITextureDebugRenderer;
|
|
60
|
-
canASeeB(type: CanASeeBType, sourceEntity: Entity | undefined, aX: number, aY: number, aZ: number, bX: number, bY: number, bZ: number): boolean;
|
|
61
|
-
getBounds(player: Player, radius?: number): IBound3;
|
|
62
|
-
markAsExplored(player: Player, tiles: IVector2[]): boolean;
|
|
63
|
-
private updateExplored;
|
|
64
|
-
private computeLights;
|
|
65
|
-
}
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import EventEmitter from "event/EventEmitter";
|
|
12
|
+
import Entity from "game/entity/Entity";
|
|
13
|
+
import Player from "game/entity/player/Player";
|
|
14
|
+
import IFieldOfView, { CanASeeBType } from "renderer/fieldofview/IFieldOfView";
|
|
15
|
+
import ITextureDebugRenderer from "renderer/ITextureDebugRenderer";
|
|
16
|
+
import { CompiledProgram } from "renderer/Shaders";
|
|
17
|
+
import { IBound3 } from "utilities/math/Bound3";
|
|
18
|
+
import { IVector2 } from "utilities/math/IVector";
|
|
19
|
+
import Vector2 from "utilities/math/Vector2";
|
|
20
|
+
export interface IFieldOfViewEvents {
|
|
21
|
+
getPlayerFieldOfViewRadius(radius: number, player: Player): number;
|
|
22
|
+
}
|
|
23
|
+
export default class FieldOfView extends EventEmitter.Host<IFieldOfViewEvents> implements IFieldOfView {
|
|
24
|
+
private gl;
|
|
25
|
+
radius: number;
|
|
26
|
+
maxRadius: number;
|
|
27
|
+
private readonly subdivisions;
|
|
28
|
+
static hBlurProgram: CompiledProgram;
|
|
29
|
+
static vBlurProgram: CompiledProgram;
|
|
30
|
+
private static shaderProgram;
|
|
31
|
+
private static readonly instance;
|
|
32
|
+
texLight: WebGLTexture | undefined;
|
|
33
|
+
texLightOld: WebGLTexture | undefined;
|
|
34
|
+
disabled: boolean;
|
|
35
|
+
blurEnabled: boolean;
|
|
36
|
+
computeOffset: Vector2;
|
|
37
|
+
transitionProgress: number;
|
|
38
|
+
private debugRenderer;
|
|
39
|
+
private texLight01;
|
|
40
|
+
private texLight02;
|
|
41
|
+
private texBlurStorage;
|
|
42
|
+
private framebuffer1;
|
|
43
|
+
private framebuffer2;
|
|
44
|
+
private viewQuadVertexArray;
|
|
45
|
+
private viewQuadBuffer;
|
|
46
|
+
private seed;
|
|
47
|
+
private transitionFinishTime;
|
|
48
|
+
static createShaders(gl: WebGL2RenderingContext): void;
|
|
49
|
+
static linkShaders(): Promise<void>;
|
|
50
|
+
constructor(gl: WebGL2RenderingContext, radius: number, maxRadius: number, subdivisions?: number);
|
|
51
|
+
resetGl(gl: WebGL2RenderingContext): void;
|
|
52
|
+
updateRadius(player?: Player): void;
|
|
53
|
+
getTextureSize(): number;
|
|
54
|
+
getSubdivisions(): number;
|
|
55
|
+
tickSeed(): void;
|
|
56
|
+
updateTransitionProgress(timeStamp: number): boolean;
|
|
57
|
+
resetTransitionProgress(): void;
|
|
58
|
+
compute(timeStamp: number, force?: boolean): void;
|
|
59
|
+
createDebugRenderer(): ITextureDebugRenderer;
|
|
60
|
+
canASeeB(type: CanASeeBType, sourceEntity: Entity | undefined, aX: number, aY: number, aZ: number, bX: number, bY: number, bZ: number): boolean;
|
|
61
|
+
getBounds(player: Player, radius?: number): IBound3;
|
|
62
|
+
markAsExplored(player: Player, tiles: IVector2[]): boolean;
|
|
63
|
+
private updateExplored;
|
|
64
|
+
private computeLights;
|
|
65
|
+
}
|