@waveform-playlist/core 11.3.0 → 12.0.0

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- {"version":3,"sources":["../src/constants.ts","../src/types/clip.ts","../src/types/index.ts","../src/utils/conversions.ts","../src/utils/beatsAndBars.ts","../src/utils/dBUtils.ts","../src/clipTimeHelpers.ts","../src/fades.ts","../src/keyboard.ts"],"sourcesContent":["/**\n * Maximum width in CSS pixels for a single canvas chunk.\n * Canvas elements are split into chunks of this width to enable\n * horizontal virtual scrolling — only visible chunks are mounted.\n */\nexport const MAX_CANVAS_WIDTH = 1000;\n","/**\n * Clip-Based Model Types\n *\n * These types support a professional multi-track editing model where:\n * - Each track can contain multiple audio clips\n * - Clips can be positioned anywhere on the timeline\n * - Clips have independent trim points (offset/duration)\n * - Gaps between clips are silent\n * - Clips can overlap (for crossfades)\n */\n\nimport { Fade } from './index';\nimport type { RenderMode, SpectrogramConfig, ColorMapValue } from './spectrogram';\n\n/**\n * WaveformData object from waveform-data.js library.\n * Supports resample() and slice() for dynamic zoom levels.\n * See: https://github.com/bbc/waveform-data.js\n */\nexport interface WaveformDataObject {\n /** Sample rate of the original audio */\n readonly sample_rate: number;\n /** Number of audio samples per pixel */\n readonly scale: number;\n /** Length of waveform data in pixels */\n readonly length: number;\n /** Bit depth (8 or 16) */\n readonly bits: number;\n /** Duration in seconds */\n readonly duration: number;\n /** Number of channels */\n readonly channels: number;\n /** Get channel data */\n channel: (index: number) => {\n min_array: () => number[];\n max_array: () => number[];\n };\n /** Resample to different scale */\n resample: (options: { scale: number } | { width: number }) => WaveformDataObject;\n /** Slice a portion of the waveform */\n slice: (\n options: { startTime: number; endTime: number } | { startIndex: number; endIndex: number }\n ) => WaveformDataObject;\n}\n\n/**\n * Generic effects function type for track-level audio processing.\n *\n * The actual implementation receives Tone.js audio nodes. Using generic types\n * here to avoid circular dependencies with the playout package.\n *\n * @param graphEnd - The end of the track's audio graph (Tone.js Gain node)\n * @param destination - Where to connect the effects output (Tone.js ToneAudioNode)\n * @param isOffline - Whether rendering offline (for export)\n * @returns Optional cleanup function called when track is disposed\n *\n * @example\n * ```typescript\n * const trackEffects: TrackEffectsFunction = (graphEnd, destination, isOffline) => {\n * const reverb = new Tone.Reverb({ decay: 1.5 });\n * graphEnd.connect(reverb);\n * reverb.connect(destination);\n *\n * return () => {\n * reverb.dispose();\n * };\n * };\n * ```\n */\nexport type TrackEffectsFunction = (\n graphEnd: unknown,\n destination: unknown,\n isOffline: boolean\n) => void | (() => void);\n\n/**\n * Represents a single audio clip on the timeline\n *\n * IMPORTANT: All positions/durations are stored as SAMPLE COUNTS (integers)\n * to avoid floating-point precision errors. Convert to seconds only when\n * needed for playback using: seconds = samples / sampleRate\n *\n * Clips can be created with just waveformData (for instant visual rendering)\n * and have audioBuffer added later when audio finishes loading.\n */\nexport interface AudioClip {\n /** Unique identifier for this clip */\n id: string;\n\n /**\n * The audio buffer containing the audio data.\n * Optional for peaks-first rendering - can be added later.\n * Required for playback and editing operations.\n */\n audioBuffer?: AudioBuffer;\n\n /** Position on timeline where this clip starts (in samples at timeline sampleRate) */\n startSample: number;\n\n /** Duration of this clip (in samples) - how much of the audio buffer to play */\n durationSamples: number;\n\n /** Offset into the audio buffer where playback starts (in samples) - the \"trim start\" point */\n offsetSamples: number;\n\n /**\n * Sample rate for this clip's audio.\n * Required when audioBuffer is not provided (for peaks-first rendering).\n * When audioBuffer is present, this should match audioBuffer.sampleRate.\n */\n sampleRate: number;\n\n /**\n * Total duration of the source audio in samples.\n * Required when audioBuffer is not provided (for trim bounds calculation).\n * When audioBuffer is present, this should equal audioBuffer.length.\n */\n sourceDurationSamples: number;\n\n /** Optional fade in effect */\n fadeIn?: Fade;\n\n /** Optional fade out effect */\n fadeOut?: Fade;\n\n /** Clip-specific gain/volume multiplier (0.0 to 1.0+) */\n gain: number;\n\n /** Optional label/name for this clip */\n name?: string;\n\n /** Optional color for visual distinction */\n color?: string;\n\n /**\n * Pre-computed waveform data from waveform-data.js library.\n * When provided, the library will use this instead of computing peaks from the audioBuffer.\n * Supports resampling to different zoom levels and slicing for clip trimming.\n * Load with: `const waveformData = await loadWaveformData('/path/to/peaks.dat')`\n */\n waveformData?: WaveformDataObject;\n\n /**\n * MIDI note data — when present, this clip plays MIDI instead of audio.\n * The playout adapter uses this field to detect MIDI clips and route them\n * to MidiToneTrack (PolySynth) instead of ToneTrack (AudioBufferSourceNode).\n */\n midiNotes?: MidiNoteData[];\n\n /** MIDI channel (0-indexed). Channel 9 = GM percussion. */\n midiChannel?: number;\n\n /** MIDI program number (0-127). GM instrument number for SoundFont playback. */\n midiProgram?: number;\n}\n\n/**\n * Represents a track containing multiple audio clips\n */\nexport interface ClipTrack {\n /** Unique identifier for this track */\n id: string;\n\n /** Display name for this track */\n name: string;\n\n /** Array of audio clips on this track */\n clips: AudioClip[];\n\n /** Whether this track is muted */\n muted: boolean;\n\n /** Whether this track is soloed */\n soloed: boolean;\n\n /** Track volume (0.0 to 1.0+) */\n volume: number;\n\n /** Stereo pan (-1.0 = left, 0 = center, 1.0 = right) */\n pan: number;\n\n /** Optional track color for visual distinction */\n color?: string;\n\n /** Track height in pixels (for UI) */\n height?: number;\n\n /** Optional effects function for this track */\n effects?: TrackEffectsFunction;\n\n /** Visualization render mode. Default: 'waveform' */\n renderMode?: RenderMode;\n\n /** Per-track spectrogram configuration (FFT size, window, frequency scale, etc.) */\n spectrogramConfig?: SpectrogramConfig;\n\n /** Per-track spectrogram color map name or custom color array */\n spectrogramColorMap?: ColorMapValue;\n}\n\n/**\n * Represents the entire timeline/project\n */\nexport interface Timeline {\n /** All tracks in the timeline */\n tracks: ClipTrack[];\n\n /** Total timeline duration in seconds */\n duration: number;\n\n /** Sample rate for all audio (typically 44100 or 48000) */\n sampleRate: number;\n\n /** Optional project name */\n name?: string;\n\n /** Optional tempo (BPM) for grid snapping */\n tempo?: number;\n\n /** Optional time signature for grid snapping */\n timeSignature?: {\n numerator: number;\n denominator: number;\n };\n}\n\n/**\n * Options for creating a new audio clip (using sample counts)\n *\n * Either audioBuffer OR (sampleRate + sourceDurationSamples + waveformData) must be provided.\n * Providing waveformData without audioBuffer enables peaks-first rendering.\n */\nexport interface CreateClipOptions {\n /** Audio buffer - optional for peaks-first rendering */\n audioBuffer?: AudioBuffer;\n startSample: number; // Position on timeline (in samples)\n durationSamples?: number; // Defaults to full buffer/source duration (in samples)\n offsetSamples?: number; // Defaults to 0\n gain?: number; // Defaults to 1.0\n name?: string;\n color?: string;\n fadeIn?: Fade;\n fadeOut?: Fade;\n /** Pre-computed waveform data from waveform-data.js (e.g., from BBC audiowaveform) */\n waveformData?: WaveformDataObject;\n /** Sample rate - required if audioBuffer not provided */\n sampleRate?: number;\n /** Total source audio duration in samples - required if audioBuffer not provided */\n sourceDurationSamples?: number;\n /** MIDI note data — passed through to the created AudioClip */\n midiNotes?: MidiNoteData[];\n /** MIDI channel (0-indexed). Channel 9 = GM percussion. */\n midiChannel?: number;\n /** MIDI program number (0-127). GM instrument for SoundFont playback. */\n midiProgram?: number;\n}\n\n/**\n * Options for creating a new audio clip (using seconds for convenience)\n *\n * Either audioBuffer OR (sampleRate + sourceDuration + waveformData) must be provided.\n * Providing waveformData without audioBuffer enables peaks-first rendering.\n */\nexport interface CreateClipOptionsSeconds {\n /** Audio buffer - optional for peaks-first rendering */\n audioBuffer?: AudioBuffer;\n startTime: number; // Position on timeline (in seconds)\n duration?: number; // Defaults to full buffer/source duration (in seconds)\n offset?: number; // Defaults to 0 (in seconds)\n gain?: number; // Defaults to 1.0\n name?: string;\n color?: string;\n fadeIn?: Fade;\n fadeOut?: Fade;\n /** Pre-computed waveform data from waveform-data.js (e.g., from BBC audiowaveform) */\n waveformData?: WaveformDataObject;\n /** Sample rate - required if audioBuffer not provided */\n sampleRate?: number;\n /** Total source audio duration in seconds - required if audioBuffer not provided */\n sourceDuration?: number;\n /** MIDI note data — passed through to the created AudioClip */\n midiNotes?: MidiNoteData[];\n /** MIDI channel (0-indexed). Channel 9 = GM percussion. */\n midiChannel?: number;\n /** MIDI program number (0-127). GM instrument for SoundFont playback. */\n midiProgram?: number;\n}\n\n/**\n * Options for creating a new track\n */\nexport interface CreateTrackOptions {\n name: string;\n clips?: AudioClip[];\n muted?: boolean;\n soloed?: boolean;\n volume?: number;\n pan?: number;\n color?: string;\n height?: number;\n spectrogramConfig?: SpectrogramConfig;\n spectrogramColorMap?: ColorMapValue;\n}\n\n/**\n * Creates a new AudioClip with sensible defaults (using sample counts)\n *\n * For peaks-first rendering (no audioBuffer), sampleRate and sourceDurationSamples can be:\n * - Provided explicitly via options\n * - Derived from waveformData (sample_rate and duration properties)\n */\nexport function createClip(options: CreateClipOptions): AudioClip {\n const {\n audioBuffer,\n startSample,\n offsetSamples = 0,\n gain = 1.0,\n name,\n color,\n fadeIn,\n fadeOut,\n waveformData,\n midiNotes,\n midiChannel,\n midiProgram,\n } = options;\n\n // Determine sample rate: audioBuffer > explicit option > waveformData\n const sampleRate = audioBuffer?.sampleRate ?? options.sampleRate ?? waveformData?.sample_rate;\n\n // Determine source duration: audioBuffer > explicit option > waveformData (converted to samples)\n const sourceDurationSamples =\n audioBuffer?.length ??\n options.sourceDurationSamples ??\n (waveformData && sampleRate ? Math.ceil(waveformData.duration * sampleRate) : undefined);\n\n if (sampleRate === undefined) {\n throw new Error(\n 'createClip: sampleRate is required when audioBuffer is not provided (can use waveformData.sample_rate)'\n );\n }\n if (sourceDurationSamples === undefined) {\n throw new Error(\n 'createClip: sourceDurationSamples is required when audioBuffer is not provided (can use waveformData.duration)'\n );\n }\n\n if (audioBuffer && waveformData && audioBuffer.sampleRate !== waveformData.sample_rate) {\n console.warn(\n '[waveform-playlist] \"' +\n (name ?? 'unnamed') +\n '\": pre-computed peaks at ' +\n waveformData.sample_rate +\n ' Hz do not match decoded audio at ' +\n audioBuffer.sampleRate +\n ' Hz — peaks may be recomputed from decoded audio'\n );\n }\n\n // Default duration to full source duration\n const durationSamples = options.durationSamples ?? sourceDurationSamples;\n\n return {\n id: generateId(),\n audioBuffer,\n startSample,\n durationSamples,\n offsetSamples,\n sampleRate,\n sourceDurationSamples,\n gain,\n name,\n color,\n fadeIn,\n fadeOut,\n waveformData,\n midiNotes,\n midiChannel,\n midiProgram,\n };\n}\n\n/**\n * Creates a new AudioClip from time-based values (convenience function)\n * Converts seconds to samples using the audioBuffer's sampleRate or explicit sampleRate\n *\n * For peaks-first rendering (no audioBuffer), sampleRate and sourceDuration can be:\n * - Provided explicitly via options\n * - Derived from waveformData (sample_rate and duration properties)\n */\nexport function createClipFromSeconds(options: CreateClipOptionsSeconds): AudioClip {\n const {\n audioBuffer,\n startTime,\n offset = 0,\n gain = 1.0,\n name,\n color,\n fadeIn,\n fadeOut,\n waveformData,\n midiNotes,\n midiChannel,\n midiProgram,\n } = options;\n\n // Determine sample rate: audioBuffer > explicit option > waveformData\n const sampleRate = audioBuffer?.sampleRate ?? options.sampleRate ?? waveformData?.sample_rate;\n if (sampleRate === undefined) {\n throw new Error(\n 'createClipFromSeconds: sampleRate is required when audioBuffer is not provided (can use waveformData.sample_rate)'\n );\n }\n\n // Determine source duration: audioBuffer > explicit option > waveformData\n const sourceDuration = audioBuffer?.duration ?? options.sourceDuration ?? waveformData?.duration;\n if (sourceDuration === undefined) {\n throw new Error(\n 'createClipFromSeconds: sourceDuration is required when audioBuffer is not provided (can use waveformData.duration)'\n );\n }\n\n // Note: audioBuffer and waveformData may have different sample rates (e.g., Opus at 48000\n // decoded on 44100 hardware). This is expected — callers fall back to worker to recompute peaks.\n\n // Default clip duration to full source duration\n const duration = options.duration ?? sourceDuration;\n\n return createClip({\n audioBuffer,\n startSample: Math.round(startTime * sampleRate),\n durationSamples: Math.round(duration * sampleRate),\n offsetSamples: Math.round(offset * sampleRate),\n sampleRate,\n sourceDurationSamples: Math.ceil(sourceDuration * sampleRate),\n gain,\n name,\n color,\n fadeIn,\n fadeOut,\n waveformData,\n midiNotes,\n midiChannel,\n midiProgram,\n });\n}\n\n/**\n * Creates a new ClipTrack with sensible defaults\n */\nexport function createTrack(options: CreateTrackOptions): ClipTrack {\n const {\n name,\n clips = [],\n muted = false,\n soloed = false,\n volume = 1.0,\n pan = 0,\n color,\n height,\n spectrogramConfig,\n spectrogramColorMap,\n } = options;\n\n return {\n id: generateId(),\n name,\n clips,\n muted,\n soloed,\n volume,\n pan,\n color,\n height,\n spectrogramConfig,\n spectrogramColorMap,\n };\n}\n\n/**\n * Creates a new Timeline with sensible defaults\n */\nexport function createTimeline(\n tracks: ClipTrack[],\n sampleRate: number = 44100,\n options?: {\n name?: string;\n tempo?: number;\n timeSignature?: { numerator: number; denominator: number };\n }\n): Timeline {\n // Calculate total duration from all clips across all tracks (in seconds)\n const durationSamples = tracks.reduce((maxSamples, track) => {\n const trackSamples = track.clips.reduce((max, clip) => {\n return Math.max(max, clip.startSample + clip.durationSamples);\n }, 0);\n return Math.max(maxSamples, trackSamples);\n }, 0);\n\n const duration = durationSamples / sampleRate;\n\n return {\n tracks,\n duration,\n sampleRate,\n name: options?.name,\n tempo: options?.tempo,\n timeSignature: options?.timeSignature,\n };\n}\n\n/**\n * Generates a unique ID for clips and tracks\n */\nfunction generateId(): string {\n return `${Date.now()}-${Math.random().toString(36).substr(2, 9)}`;\n}\n\n/**\n * MIDI note data for clips that play MIDI instead of audio.\n * When present on an AudioClip, the clip is treated as a MIDI clip\n * by the playout adapter.\n */\nexport interface MidiNoteData {\n /** MIDI note number (0-127) */\n midi: number;\n /** Note name in scientific pitch notation (\"C4\", \"G#3\") */\n name: string;\n /** Start time in seconds, relative to clip start */\n time: number;\n /** Duration in seconds */\n duration: number;\n /** Velocity (0-1 normalized) */\n velocity: number;\n /** MIDI channel (0-indexed). Channel 9 = GM percussion. Enables per-note routing in flattened tracks. */\n channel?: number;\n}\n\n/**\n * Utility: Get all clips within a sample range\n */\nexport function getClipsInRange(\n track: ClipTrack,\n startSample: number,\n endSample: number\n): AudioClip[] {\n return track.clips.filter((clip) => {\n const clipEnd = clip.startSample + clip.durationSamples;\n // Clip overlaps with range if:\n // - Clip starts before range ends AND\n // - Clip ends after range starts\n return clip.startSample < endSample && clipEnd > startSample;\n });\n}\n\n/**\n * Utility: Get all clips at a specific sample position\n */\nexport function getClipsAtSample(track: ClipTrack, sample: number): AudioClip[] {\n return track.clips.filter((clip) => {\n const clipEnd = clip.startSample + clip.durationSamples;\n return sample >= clip.startSample && sample < clipEnd;\n });\n}\n\n/**\n * Utility: Check if two clips overlap\n */\nexport function clipsOverlap(clip1: AudioClip, clip2: AudioClip): boolean {\n const clip1End = clip1.startSample + clip1.durationSamples;\n const clip2End = clip2.startSample + clip2.durationSamples;\n\n return clip1.startSample < clip2End && clip1End > clip2.startSample;\n}\n\n/**\n * Utility: Sort clips by startSample\n */\nexport function sortClipsByTime(clips: AudioClip[]): AudioClip[] {\n return [...clips].sort((a, b) => a.startSample - b.startSample);\n}\n\n/**\n * Utility: Find gaps between clips (silent regions)\n */\nexport interface Gap {\n startSample: number;\n endSample: number;\n durationSamples: number;\n}\n\nexport function findGaps(track: ClipTrack): Gap[] {\n if (track.clips.length === 0) return [];\n\n const sorted = sortClipsByTime(track.clips);\n const gaps: Gap[] = [];\n\n for (let i = 0; i < sorted.length - 1; i++) {\n const currentClipEnd = sorted[i].startSample + sorted[i].durationSamples;\n const nextClipStart = sorted[i + 1].startSample;\n\n if (nextClipStart > currentClipEnd) {\n gaps.push({\n startSample: currentClipEnd,\n endSample: nextClipStart,\n durationSamples: nextClipStart - currentClipEnd,\n });\n }\n }\n\n return gaps;\n}\n","/**\n * Peaks type - represents a typed array of interleaved min/max peak data\n */\nexport type Peaks = Int8Array | Int16Array;\n\n/**\n * Bits type - number of bits for peak data\n */\nexport type Bits = 8 | 16;\n\n/**\n * PeakData - result of peak extraction\n */\nexport interface PeakData {\n /** Number of peak pairs extracted */\n length: number;\n /** Array of peak data for each channel (interleaved min/max) */\n data: Peaks[];\n /** Bit depth of peak data */\n bits: Bits;\n}\n\nexport interface WaveformConfig {\n sampleRate: number;\n samplesPerPixel: number;\n waveHeight?: number;\n waveOutlineColor?: string;\n waveFillColor?: string;\n waveProgressColor?: string;\n}\n\nexport interface AudioBuffer {\n length: number;\n duration: number;\n numberOfChannels: number;\n sampleRate: number;\n getChannelData(channel: number): Float32Array;\n}\n\nexport interface Track {\n id: string;\n name: string;\n src?: string | AudioBuffer; // Support both URL strings and AudioBuffer objects\n gain: number;\n muted: boolean;\n soloed: boolean;\n stereoPan: number;\n startTime: number;\n endTime?: number;\n fadeIn?: Fade;\n fadeOut?: Fade;\n cueIn?: number;\n cueOut?: number;\n}\n\n/**\n * Simple fade configuration\n */\nexport interface Fade {\n /** Duration of the fade in seconds */\n duration: number;\n /** Type of fade curve (default: 'linear') */\n type?: FadeType;\n}\n\nexport type FadeType = 'logarithmic' | 'linear' | 'sCurve' | 'exponential';\n\n/**\n * Alias for Fade — used by media-element-playout and playout packages\n */\nexport type FadeConfig = Fade;\n\nexport interface PlaylistConfig {\n samplesPerPixel?: number;\n waveHeight?: number;\n container?: HTMLElement;\n isAutomaticScroll?: boolean;\n timescale?: boolean;\n colors?: {\n waveOutlineColor?: string;\n waveFillColor?: string;\n waveProgressColor?: string;\n };\n controls?: {\n show?: boolean;\n width?: number;\n };\n zoomLevels?: number[];\n}\n\nexport interface PlayoutState {\n isPlaying: boolean;\n isPaused: boolean;\n cursor: number;\n duration: number;\n}\n\nexport interface TimeSelection {\n start: number;\n end: number;\n}\n\nexport enum InteractionState {\n Cursor = 'cursor',\n Select = 'select',\n Shift = 'shift',\n FadeIn = 'fadein',\n FadeOut = 'fadeout',\n}\n\n// Export clip-based model types\nexport * from './clip';\n\n// Export spectrogram types\nexport * from './spectrogram';\n\n// Export annotation types\nexport * from './annotations';\n","export function samplesToSeconds(samples: number, sampleRate: number): number {\n return samples / sampleRate;\n}\n\nexport function secondsToSamples(seconds: number, sampleRate: number): number {\n return Math.ceil(seconds * sampleRate);\n}\n\nexport function samplesToPixels(samples: number, samplesPerPixel: number): number {\n return Math.floor(samples / samplesPerPixel);\n}\n\nexport function pixelsToSamples(pixels: number, samplesPerPixel: number): number {\n return Math.floor(pixels * samplesPerPixel);\n}\n\nexport function pixelsToSeconds(\n pixels: number,\n samplesPerPixel: number,\n sampleRate: number\n): number {\n return (pixels * samplesPerPixel) / sampleRate;\n}\n\nexport function secondsToPixels(\n seconds: number,\n samplesPerPixel: number,\n sampleRate: number\n): number {\n return Math.ceil((seconds * sampleRate) / samplesPerPixel);\n}\n","/** Default PPQN matching Tone.js Transport (192 ticks per quarter note) */\nexport const PPQN = 192;\n\n/** Number of PPQN ticks per beat for the given time signature. */\nexport function ticksPerBeat(timeSignature: [number, number], ppqn = PPQN): number {\n const [, denominator] = timeSignature;\n return ppqn * (4 / denominator);\n}\n\n/** Number of PPQN ticks per bar for the given time signature. */\nexport function ticksPerBar(timeSignature: [number, number], ppqn = PPQN): number {\n const [numerator] = timeSignature;\n return numerator * ticksPerBeat(timeSignature, ppqn);\n}\n\n/** Convert PPQN ticks to sample count. Uses Math.round for integer sample alignment. */\nexport function ticksToSamples(\n ticks: number,\n bpm: number,\n sampleRate: number,\n ppqn = PPQN\n): number {\n return Math.round((ticks * 60 * sampleRate) / (bpm * ppqn));\n}\n\n/** Convert sample count to PPQN ticks. Inverse of ticksToSamples. */\nexport function samplesToTicks(\n samples: number,\n bpm: number,\n sampleRate: number,\n ppqn = PPQN\n): number {\n return Math.round((samples * ppqn * bpm) / (60 * sampleRate));\n}\n\n/** Snap a tick position to the nearest grid line (rounds to nearest). */\nexport function snapToGrid(ticks: number, gridSizeTicks: number): number {\n return Math.round(ticks / gridSizeTicks) * gridSizeTicks;\n}\n\n/** Format ticks as a 1-indexed bar.beat label. Beat 1 shows bar number only (e.g., \"3\" not \"3.1\"). */\nexport function ticksToBarBeatLabel(\n ticks: number,\n timeSignature: [number, number],\n ppqn = PPQN\n): string {\n const barTicks = ticksPerBar(timeSignature, ppqn);\n const beatTicks = ticksPerBeat(timeSignature, ppqn);\n const bar = Math.floor(ticks / barTicks) + 1;\n const beatInBar = Math.floor((ticks % barTicks) / beatTicks) + 1;\n if (beatInBar === 1) return `${bar}`;\n return `${bar}.${beatInBar}`;\n}\n","const DEFAULT_FLOOR = -100;\n\n/**\n * Convert a dB value to a normalized range.\n *\n * Maps dB values linearly: floor → 0, 0 dB → 1.\n * Values above 0 dB map to > 1 (e.g., +5 dB → 1.05 with default floor).\n *\n * @param dB - Decibel value (typically -Infinity to +5)\n * @param floor - Minimum dB value mapped to 0. Default: -100 (Firefox compat)\n * @returns Normalized value (0 at floor, 1 at 0 dB, >1 above 0 dB)\n */\nexport function dBToNormalized(dB: number, floor: number = DEFAULT_FLOOR): number {\n if (Number.isNaN(dB)) {\n console.warn('[waveform-playlist] dBToNormalized received NaN');\n return 0;\n }\n if (floor >= 0) {\n console.warn('[waveform-playlist] dBToNormalized floor must be negative, got:', floor);\n return 0;\n }\n if (!isFinite(dB) || dB <= floor) return 0;\n return (dB - floor) / -floor;\n}\n\n/**\n * Convert a normalized value back to dB.\n *\n * Maps linearly: 0 → floor, 1 → 0 dB.\n * Values above 1 map to positive dB (e.g., 1.05 → +5 dB with default floor).\n *\n * @param normalized - Normalized value (0 = floor, 1 = 0 dB)\n * @param floor - Minimum dB value (maps from 0). Must be negative. Default: -100\n * @returns dB value (floor at 0, 0 dB at 1, positive dB above 1)\n */\nexport function normalizedToDb(normalized: number, floor: number = DEFAULT_FLOOR): number {\n if (!isFinite(normalized)) return floor;\n if (floor >= 0) {\n console.warn('[waveform-playlist] normalizedToDb floor must be negative, got:', floor);\n return DEFAULT_FLOOR;\n }\n const clamped = Math.max(0, normalized);\n return clamped * -floor + floor;\n}\n\n/**\n * Convert a linear gain value (0-1+) to normalized 0-1 via dB.\n *\n * Combines gain-to-dB (20 * log10) with dBToNormalized for a consistent\n * mapping from raw AudioWorklet peak/RMS values to the 0-1 range used\n * by UI meter components.\n *\n * @param gain - Linear gain value (typically 0 to 1, can exceed 1)\n * @param floor - Minimum dB value mapped to 0. Default: -100\n * @returns Normalized value (0 at silence/floor, 1 at 0 dB, >1 above 0 dB)\n */\nexport function gainToNormalized(gain: number, floor: number = DEFAULT_FLOOR): number {\n if (gain <= 0) return 0;\n const db = 20 * Math.log10(gain);\n return dBToNormalized(db, floor);\n}\n","import type { AudioClip } from './types';\n\n/** Clip start position in seconds */\nexport function clipStartTime(clip: AudioClip): number {\n return clip.startSample / clip.sampleRate;\n}\n\n/** Clip end position in seconds (start + duration) */\nexport function clipEndTime(clip: AudioClip): number {\n return (clip.startSample + clip.durationSamples) / clip.sampleRate;\n}\n\n/** Clip offset into source audio in seconds */\nexport function clipOffsetTime(clip: AudioClip): number {\n return clip.offsetSamples / clip.sampleRate;\n}\n\n/** Clip duration in seconds */\nexport function clipDurationTime(clip: AudioClip): number {\n return clip.durationSamples / clip.sampleRate;\n}\n\n/**\n * Clip width in pixels at a given samplesPerPixel.\n * Shared by Clip.tsx (container sizing) and ChannelWithProgress.tsx (progress overlay)\n * to ensure pixel-perfect alignment. Floor-based endpoint subtraction guarantees\n * adjacent clips have no pixel gaps.\n */\nexport function clipPixelWidth(\n startSample: number,\n durationSamples: number,\n samplesPerPixel: number\n): number {\n return (\n Math.floor((startSample + durationSamples) / samplesPerPixel) -\n Math.floor(startSample / samplesPerPixel)\n );\n}\n","/**\n * Fade curve utilities for Web Audio API\n *\n * Pure functions that generate fade curves and apply them to AudioParam.\n * No Tone.js dependency — works with native Web Audio nodes.\n */\n\nimport type { FadeType } from './types';\n\n/**\n * Generate a linear fade curve\n */\nexport function linearCurve(length: number, fadeIn: boolean): Float32Array {\n const curve = new Float32Array(length);\n const scale = length - 1;\n\n for (let i = 0; i < length; i++) {\n const x = i / scale;\n curve[i] = fadeIn ? x : 1 - x;\n }\n\n return curve;\n}\n\n/**\n * Generate an exponential fade curve\n */\nexport function exponentialCurve(length: number, fadeIn: boolean): Float32Array {\n const curve = new Float32Array(length);\n const scale = length - 1;\n\n for (let i = 0; i < length; i++) {\n const x = i / scale;\n const index = fadeIn ? i : length - 1 - i;\n curve[index] = Math.exp(2 * x - 1) / Math.E;\n }\n\n return curve;\n}\n\n/**\n * Generate an S-curve (sine-based smooth curve)\n */\nexport function sCurveCurve(length: number, fadeIn: boolean): Float32Array {\n const curve = new Float32Array(length);\n const phase = fadeIn ? 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Using generic types\n * here to avoid circular dependencies with the playout package.\n *\n * @param graphEnd - The end of the track's audio graph (Tone.js Gain node)\n * @param destination - Where to connect the effects output (Tone.js ToneAudioNode)\n * @param isOffline - Whether rendering offline (for export)\n * @returns Optional cleanup function called when track is disposed\n *\n * @example\n * ```typescript\n * const trackEffects: TrackEffectsFunction = (graphEnd, destination, isOffline) => {\n * const reverb = new Tone.Reverb({ decay: 1.5 });\n * graphEnd.connect(reverb);\n * reverb.connect(destination);\n *\n * return () => {\n * reverb.dispose();\n * };\n * };\n * ```\n */\nexport type TrackEffectsFunction = (\n graphEnd: unknown,\n destination: unknown,\n isOffline: boolean\n) => void | (() => void);\n\n/**\n * Represents a single audio clip on the timeline\n *\n * IMPORTANT: All positions/durations are stored as SAMPLE COUNTS (integers)\n * to avoid floating-point precision errors. Convert to seconds only when\n * needed for playback using: seconds = samples / sampleRate\n *\n * Clips can be created with just waveformData (for instant visual rendering)\n * and have audioBuffer added later when audio finishes loading.\n */\nexport interface AudioClip {\n /** Unique identifier for this clip */\n id: string;\n\n /**\n * The audio buffer containing the audio data.\n * Optional for peaks-first rendering - can be added later.\n * Required for playback and editing operations.\n */\n audioBuffer?: AudioBuffer;\n\n /** Position on timeline where this clip starts (in samples at timeline sampleRate) */\n startSample: number;\n\n /**\n * Position on timeline in ticks (authoritative when present).\n * When set, startSample is a derived cache recomputed from startTick via TempoMap.\n * Optional for backwards compatibility — engine enriches clips without startTick on ingestion.\n */\n startTick?: number;\n\n /** Duration of this clip (in samples) - how much of the audio buffer to play */\n durationSamples: number;\n\n /** Offset into the audio buffer where playback starts (in samples) - the \"trim start\" point */\n offsetSamples: number;\n\n /**\n * Sample rate for this clip's audio.\n * Required when audioBuffer is not provided (for peaks-first rendering).\n * When audioBuffer is present, this should match audioBuffer.sampleRate.\n */\n sampleRate: number;\n\n /**\n * Total duration of the source audio in samples.\n * Required when audioBuffer is not provided (for trim bounds calculation).\n * When audioBuffer is present, this should equal audioBuffer.length.\n */\n sourceDurationSamples: number;\n\n /** Optional fade in effect */\n fadeIn?: Fade;\n\n /** Optional fade out effect */\n fadeOut?: Fade;\n\n /** Clip-specific gain/volume multiplier (0.0 to 1.0+) */\n gain: number;\n\n /** Optional label/name for this clip */\n name?: string;\n\n /** Optional color for visual distinction */\n color?: string;\n\n /**\n * Pre-computed waveform data from waveform-data.js library.\n * When provided, the library will use this instead of computing peaks from the audioBuffer.\n * Supports resampling to different zoom levels and slicing for clip trimming.\n * Load with: `const waveformData = await loadWaveformData('/path/to/peaks.dat')`\n */\n waveformData?: WaveformDataObject;\n\n /**\n * MIDI note data — when present, this clip plays MIDI instead of audio.\n * The playout adapter uses this field to detect MIDI clips and route them\n * to MidiToneTrack (PolySynth) instead of ToneTrack (AudioBufferSourceNode).\n */\n midiNotes?: MidiNoteData[];\n\n /** MIDI channel (0-indexed). Channel 9 = GM percussion. */\n midiChannel?: number;\n\n /** MIDI program number (0-127). GM instrument number for SoundFont playback. */\n midiProgram?: number;\n}\n\n/**\n * Represents a track containing multiple audio clips\n */\nexport interface ClipTrack {\n /** Unique identifier for this track */\n id: string;\n\n /** Display name for this track */\n name: string;\n\n /** Array of audio clips on this track */\n clips: AudioClip[];\n\n /** Whether this track is muted */\n muted: boolean;\n\n /** Whether this track is soloed */\n soloed: boolean;\n\n /** Track volume (0.0 to 1.0+) */\n volume: number;\n\n /** Stereo pan (-1.0 = left, 0 = center, 1.0 = right) */\n pan: number;\n\n /** Optional track color for visual distinction */\n color?: string;\n\n /** Track height in pixels (for UI) */\n height?: number;\n\n /** Optional effects function for this track */\n effects?: TrackEffectsFunction;\n\n /** Visualization render mode. Default: 'waveform' */\n renderMode?: RenderMode;\n\n /** Per-track spectrogram configuration (FFT size, window, frequency scale, etc.) */\n spectrogramConfig?: SpectrogramConfig;\n\n /** Per-track spectrogram color map name or custom color array */\n spectrogramColorMap?: ColorMapValue;\n}\n\n/**\n * Represents the entire timeline/project\n */\nexport interface Timeline {\n /** All tracks in the timeline */\n tracks: ClipTrack[];\n\n /** Total timeline duration in seconds */\n duration: number;\n\n /** Sample rate for all audio (typically 44100 or 48000) */\n sampleRate: number;\n\n /** Optional project name */\n name?: string;\n\n /** Optional tempo (BPM) for grid snapping */\n tempo?: number;\n\n /** Optional time signature for grid snapping */\n timeSignature?: {\n numerator: number;\n denominator: number;\n };\n}\n\n/**\n * Options for creating a new audio clip (using sample counts)\n *\n * Either audioBuffer OR (sampleRate + sourceDurationSamples + waveformData) must be provided.\n * Providing waveformData without audioBuffer enables peaks-first rendering.\n */\nexport interface CreateClipOptions {\n /** Audio buffer - optional for peaks-first rendering */\n audioBuffer?: AudioBuffer;\n startSample: number; // Position on timeline (in samples)\n startTick?: number; // Timeline position in ticks (optional)\n durationSamples?: number; // Defaults to full buffer/source duration (in samples)\n offsetSamples?: number; // Defaults to 0\n gain?: number; // Defaults to 1.0\n name?: string;\n color?: string;\n fadeIn?: Fade;\n fadeOut?: Fade;\n /** Pre-computed waveform data from waveform-data.js (e.g., from BBC audiowaveform) */\n waveformData?: WaveformDataObject;\n /** Sample rate - required if audioBuffer not provided */\n sampleRate?: number;\n /** Total source audio duration in samples - required if audioBuffer not provided */\n sourceDurationSamples?: number;\n /** MIDI note data — passed through to the created AudioClip */\n midiNotes?: MidiNoteData[];\n /** MIDI channel (0-indexed). Channel 9 = GM percussion. */\n midiChannel?: number;\n /** MIDI program number (0-127). GM instrument for SoundFont playback. */\n midiProgram?: number;\n}\n\n/**\n * Options for creating a new audio clip (using seconds for convenience)\n *\n * Either audioBuffer OR (sampleRate + sourceDuration + waveformData) must be provided.\n * Providing waveformData without audioBuffer enables peaks-first rendering.\n */\nexport interface CreateClipOptionsSeconds {\n /** Audio buffer - optional for peaks-first rendering */\n audioBuffer?: AudioBuffer;\n startTime: number; // Position on timeline (in seconds)\n startTick?: number; // Timeline position in ticks (optional)\n duration?: number; // Defaults to full buffer/source duration (in seconds)\n offset?: number; // Defaults to 0 (in seconds)\n gain?: number; // Defaults to 1.0\n name?: string;\n color?: string;\n fadeIn?: Fade;\n fadeOut?: Fade;\n /** Pre-computed waveform data from waveform-data.js (e.g., from BBC audiowaveform) */\n waveformData?: WaveformDataObject;\n /** Sample rate - required if audioBuffer not provided */\n sampleRate?: number;\n /** Total source audio duration in seconds - required if audioBuffer not provided */\n sourceDuration?: number;\n /** MIDI note data — passed through to the created AudioClip */\n midiNotes?: MidiNoteData[];\n /** MIDI channel (0-indexed). Channel 9 = GM percussion. */\n midiChannel?: number;\n /** MIDI program number (0-127). GM instrument for SoundFont playback. */\n midiProgram?: number;\n}\n\n/**\n * Options for creating a new audio clip from tick position.\n * startTick is authoritative; startSample is derived.\n *\n * Provide either:\n * - ticksToSeconds callback (for variable-tempo / multi-tempo), or\n * - bpm + ppqn (for single-tempo convenience)\n */\nexport interface CreateClipOptionsTicks {\n startTick: number;\n ticksToSeconds?: (tick: number) => number;\n bpm?: number;\n ppqn?: number;\n audioBuffer?: AudioBuffer;\n durationSamples?: number;\n offsetSamples?: number;\n gain?: number;\n name?: string;\n color?: string;\n fadeIn?: Fade;\n fadeOut?: Fade;\n waveformData?: WaveformDataObject;\n sampleRate?: number;\n sourceDurationSamples?: number;\n midiNotes?: MidiNoteData[];\n midiChannel?: number;\n midiProgram?: number;\n}\n\nexport function createClipFromTicks(options: CreateClipOptionsTicks): AudioClip {\n const { startTick, ticksToSeconds, bpm, ppqn } = options;\n\n if (startTick < 0) {\n throw new Error('createClipFromTicks: startTick must be non-negative');\n }\n\n let toSeconds: (tick: number) => number;\n if (ticksToSeconds) {\n toSeconds = ticksToSeconds;\n } else if (bpm !== undefined && ppqn !== undefined) {\n toSeconds = (tick: number) => (tick * 60) / (ppqn * bpm);\n } else {\n throw new Error(\n 'createClipFromTicks: either ticksToSeconds callback or both bpm and ppqn are required'\n );\n }\n\n const sampleRate =\n options.audioBuffer?.sampleRate ?? options.sampleRate ?? options.waveformData?.sample_rate;\n if (sampleRate === undefined) {\n throw new Error('createClipFromTicks: sampleRate is required when audioBuffer is not provided');\n }\n\n const startSample = Math.round(toSeconds(startTick) * sampleRate);\n\n return createClip({\n audioBuffer: options.audioBuffer,\n startSample,\n startTick,\n durationSamples: options.durationSamples,\n offsetSamples: options.offsetSamples,\n gain: options.gain,\n name: options.name,\n color: options.color,\n fadeIn: options.fadeIn,\n fadeOut: options.fadeOut,\n waveformData: options.waveformData,\n sampleRate: options.sampleRate,\n sourceDurationSamples: options.sourceDurationSamples,\n midiNotes: options.midiNotes,\n midiChannel: options.midiChannel,\n midiProgram: options.midiProgram,\n });\n}\n\n/**\n * Options for creating a new track\n */\nexport interface CreateTrackOptions {\n name: string;\n clips?: AudioClip[];\n muted?: boolean;\n soloed?: boolean;\n volume?: number;\n pan?: number;\n color?: string;\n height?: number;\n spectrogramConfig?: SpectrogramConfig;\n spectrogramColorMap?: ColorMapValue;\n}\n\n/**\n * Creates a new AudioClip with sensible defaults (using sample counts)\n *\n * For peaks-first rendering (no audioBuffer), sampleRate and sourceDurationSamples can be:\n * - Provided explicitly via options\n * - Derived from waveformData (sample_rate and duration properties)\n */\nexport function createClip(options: CreateClipOptions): AudioClip {\n const {\n audioBuffer,\n startSample,\n startTick,\n offsetSamples = 0,\n gain = 1.0,\n name,\n color,\n fadeIn,\n fadeOut,\n waveformData,\n midiNotes,\n midiChannel,\n midiProgram,\n } = options;\n\n // Determine sample rate: audioBuffer > explicit option > waveformData\n const sampleRate = audioBuffer?.sampleRate ?? options.sampleRate ?? waveformData?.sample_rate;\n\n // Determine source duration: audioBuffer > explicit option > waveformData (converted to samples)\n const sourceDurationSamples =\n audioBuffer?.length ??\n options.sourceDurationSamples ??\n (waveformData && sampleRate ? Math.ceil(waveformData.duration * sampleRate) : undefined);\n\n if (sampleRate === undefined) {\n throw new Error(\n 'createClip: sampleRate is required when audioBuffer is not provided (can use waveformData.sample_rate)'\n );\n }\n if (sourceDurationSamples === undefined) {\n throw new Error(\n 'createClip: sourceDurationSamples is required when audioBuffer is not provided (can use waveformData.duration)'\n );\n }\n\n if (audioBuffer && waveformData && audioBuffer.sampleRate !== waveformData.sample_rate) {\n console.warn(\n '[waveform-playlist] \"' +\n (name ?? 'unnamed') +\n '\": pre-computed peaks at ' +\n waveformData.sample_rate +\n ' Hz do not match decoded audio at ' +\n audioBuffer.sampleRate +\n ' Hz — peaks may be recomputed from decoded audio'\n );\n }\n\n // Default duration to full source duration\n const durationSamples = options.durationSamples ?? sourceDurationSamples;\n\n return {\n id: generateId(),\n audioBuffer,\n startSample,\n startTick,\n durationSamples,\n offsetSamples,\n sampleRate,\n sourceDurationSamples,\n gain,\n name,\n color,\n fadeIn,\n fadeOut,\n waveformData,\n midiNotes,\n midiChannel,\n midiProgram,\n };\n}\n\n/**\n * Creates a new AudioClip from time-based values (convenience function)\n * Converts seconds to samples using the audioBuffer's sampleRate or explicit sampleRate\n *\n * For peaks-first rendering (no audioBuffer), sampleRate and sourceDuration can be:\n * - Provided explicitly via options\n * - Derived from waveformData (sample_rate and duration properties)\n */\nexport function createClipFromSeconds(options: CreateClipOptionsSeconds): AudioClip {\n const {\n audioBuffer,\n startTime,\n offset = 0,\n gain = 1.0,\n name,\n color,\n fadeIn,\n fadeOut,\n waveformData,\n midiNotes,\n midiChannel,\n midiProgram,\n } = options;\n\n // Determine sample rate: audioBuffer > explicit option > waveformData\n const sampleRate = audioBuffer?.sampleRate ?? options.sampleRate ?? waveformData?.sample_rate;\n if (sampleRate === undefined) {\n throw new Error(\n 'createClipFromSeconds: sampleRate is required when audioBuffer is not provided (can use waveformData.sample_rate)'\n );\n }\n\n // Determine source duration: audioBuffer > explicit option > waveformData\n const sourceDuration = audioBuffer?.duration ?? options.sourceDuration ?? waveformData?.duration;\n if (sourceDuration === undefined) {\n throw new Error(\n 'createClipFromSeconds: sourceDuration is required when audioBuffer is not provided (can use waveformData.duration)'\n );\n }\n\n // Note: audioBuffer and waveformData may have different sample rates (e.g., Opus at 48000\n // decoded on 44100 hardware). This is expected — callers fall back to worker to recompute peaks.\n\n // Default clip duration to full source duration\n const duration = options.duration ?? sourceDuration;\n\n return createClip({\n audioBuffer,\n startSample: Math.round(startTime * sampleRate),\n startTick: options.startTick,\n durationSamples: Math.round(duration * sampleRate),\n offsetSamples: Math.round(offset * sampleRate),\n sampleRate,\n sourceDurationSamples: Math.ceil(sourceDuration * sampleRate),\n gain,\n name,\n color,\n fadeIn,\n fadeOut,\n waveformData,\n midiNotes,\n midiChannel,\n midiProgram,\n });\n}\n\n/**\n * Creates a new ClipTrack with sensible defaults\n */\nexport function createTrack(options: CreateTrackOptions): ClipTrack {\n const {\n name,\n clips = [],\n muted = false,\n soloed = false,\n volume = 1.0,\n pan = 0,\n color,\n height,\n spectrogramConfig,\n spectrogramColorMap,\n } = options;\n\n return {\n id: generateId(),\n name,\n clips,\n muted,\n soloed,\n volume,\n pan,\n color,\n height,\n spectrogramConfig,\n spectrogramColorMap,\n };\n}\n\n/**\n * Creates a new Timeline with sensible defaults\n */\nexport function createTimeline(\n tracks: ClipTrack[],\n sampleRate: number = 44100,\n options?: {\n name?: string;\n tempo?: number;\n timeSignature?: { numerator: number; denominator: number };\n }\n): Timeline {\n // Calculate total duration from all clips across all tracks (in seconds)\n const durationSamples = tracks.reduce((maxSamples, track) => {\n const trackSamples = track.clips.reduce((max, clip) => {\n return Math.max(max, clip.startSample + clip.durationSamples);\n }, 0);\n return Math.max(maxSamples, trackSamples);\n }, 0);\n\n const duration = durationSamples / sampleRate;\n\n return {\n tracks,\n duration,\n sampleRate,\n name: options?.name,\n tempo: options?.tempo,\n timeSignature: options?.timeSignature,\n };\n}\n\n/**\n * Generates a unique ID for clips and tracks\n */\nfunction generateId(): string {\n return `${Date.now()}-${Math.random().toString(36).substr(2, 9)}`;\n}\n\n/**\n * MIDI note data for clips that play MIDI instead of audio.\n * When present on an AudioClip, the clip is treated as a MIDI clip\n * by the playout adapter.\n */\nexport interface MidiNoteData {\n /** MIDI note number (0-127) */\n midi: number;\n /** Note name in scientific pitch notation (\"C4\", \"G#3\") */\n name: string;\n /** Start time in seconds, relative to clip start */\n time: number;\n /** Duration in seconds */\n duration: number;\n /** Velocity (0-1 normalized) */\n velocity: number;\n /** MIDI channel (0-indexed). Channel 9 = GM percussion. Enables per-note routing in flattened tracks. */\n channel?: number;\n}\n\n/**\n * Utility: Get all clips within a sample range\n */\nexport function getClipsInRange(\n track: ClipTrack,\n startSample: number,\n endSample: number\n): AudioClip[] {\n return track.clips.filter((clip) => {\n const clipEnd = clip.startSample + clip.durationSamples;\n // Clip overlaps with range if:\n // - Clip starts before range ends AND\n // - Clip ends after range starts\n return clip.startSample < endSample && clipEnd > startSample;\n });\n}\n\n/**\n * Utility: Get all clips at a specific sample position\n */\nexport function getClipsAtSample(track: ClipTrack, sample: number): AudioClip[] {\n return track.clips.filter((clip) => {\n const clipEnd = clip.startSample + clip.durationSamples;\n return sample >= clip.startSample && sample < clipEnd;\n });\n}\n\n/**\n * Utility: Check if two clips overlap\n */\nexport function clipsOverlap(clip1: AudioClip, clip2: AudioClip): boolean {\n const clip1End = clip1.startSample + clip1.durationSamples;\n const clip2End = clip2.startSample + clip2.durationSamples;\n\n return clip1.startSample < clip2End && clip1End > clip2.startSample;\n}\n\n/**\n * Utility: Sort clips by startSample\n */\nexport function sortClipsByTime(clips: AudioClip[]): AudioClip[] {\n return [...clips].sort((a, b) => a.startSample - b.startSample);\n}\n\n/**\n * Utility: Find gaps between clips (silent regions)\n */\nexport interface Gap {\n startSample: number;\n endSample: number;\n durationSamples: number;\n}\n\nexport function findGaps(track: ClipTrack): Gap[] {\n if (track.clips.length === 0) return [];\n\n const sorted = sortClipsByTime(track.clips);\n const gaps: Gap[] = [];\n\n for (let i = 0; i < sorted.length - 1; i++) {\n const currentClipEnd = sorted[i].startSample + sorted[i].durationSamples;\n const nextClipStart = sorted[i + 1].startSample;\n\n if (nextClipStart > currentClipEnd) {\n gaps.push({\n startSample: currentClipEnd,\n endSample: nextClipStart,\n durationSamples: nextClipStart - currentClipEnd,\n });\n }\n }\n\n return gaps;\n}\n","/**\n * Peaks type - represents a typed array of interleaved min/max peak data\n */\nexport type Peaks = Int8Array | Int16Array;\n\n/**\n * Bits type - number of bits for peak data\n */\nexport type Bits = 8 | 16;\n\n/**\n * PeakData - result of peak extraction\n */\nexport interface PeakData {\n /** Number of peak pairs extracted */\n length: number;\n /** Array of peak data for each channel (interleaved min/max) */\n data: Peaks[];\n /** Bit depth of peak data */\n bits: Bits;\n}\n\nexport interface WaveformConfig {\n sampleRate: number;\n samplesPerPixel: number;\n waveHeight?: number;\n waveOutlineColor?: string;\n waveFillColor?: string;\n waveProgressColor?: string;\n}\n\nexport interface AudioBuffer {\n length: number;\n duration: number;\n numberOfChannels: number;\n sampleRate: number;\n getChannelData(channel: number): Float32Array;\n}\n\nexport interface Track {\n id: string;\n name: string;\n src?: string | AudioBuffer; // Support both URL strings and AudioBuffer objects\n gain: number;\n muted: boolean;\n soloed: boolean;\n stereoPan: number;\n startTime: number;\n endTime?: number;\n fadeIn?: Fade;\n fadeOut?: Fade;\n cueIn?: number;\n cueOut?: number;\n}\n\n/**\n * Simple fade configuration\n */\nexport interface Fade {\n /** Duration of the fade in seconds */\n duration: number;\n /** Type of fade curve (default: 'linear') */\n type?: FadeType;\n}\n\nexport type FadeType = 'logarithmic' | 'linear' | 'sCurve' | 'exponential';\n\n/**\n * Alias for Fade — used by media-element-playout and playout packages\n */\nexport type FadeConfig = Fade;\n\nexport interface PlaylistConfig {\n samplesPerPixel?: number;\n waveHeight?: number;\n container?: HTMLElement;\n isAutomaticScroll?: boolean;\n timescale?: boolean;\n colors?: {\n waveOutlineColor?: string;\n waveFillColor?: string;\n waveProgressColor?: string;\n };\n controls?: {\n show?: boolean;\n width?: number;\n };\n zoomLevels?: number[];\n}\n\nexport interface PlayoutState {\n isPlaying: boolean;\n isPaused: boolean;\n cursor: number;\n duration: number;\n}\n\nexport interface TimeSelection {\n start: number;\n end: number;\n}\n\nexport enum InteractionState {\n Cursor = 'cursor',\n Select = 'select',\n Shift = 'shift',\n FadeIn = 'fadein',\n FadeOut = 'fadeout',\n}\n\n// Export clip-based model types\nexport * from './clip';\n\n// Export spectrogram types\nexport * from './spectrogram';\n\n// Export annotation types\nexport * from './annotations';\n","export function samplesToSeconds(samples: number, sampleRate: number): number {\n return samples / sampleRate;\n}\n\nexport function secondsToSamples(seconds: number, sampleRate: number): number {\n return Math.ceil(seconds * sampleRate);\n}\n\nexport function samplesToPixels(samples: number, samplesPerPixel: number): number {\n return Math.floor(samples / samplesPerPixel);\n}\n\nexport function pixelsToSamples(pixels: number, samplesPerPixel: number): number {\n return Math.floor(pixels * samplesPerPixel);\n}\n\nexport function pixelsToSeconds(\n pixels: number,\n samplesPerPixel: number,\n sampleRate: number\n): number {\n return (pixels * samplesPerPixel) / sampleRate;\n}\n\nexport function secondsToPixels(\n seconds: number,\n samplesPerPixel: number,\n sampleRate: number\n): number {\n return Math.ceil((seconds * sampleRate) / samplesPerPixel);\n}\n","/** Default PPQN matching Tone.js Transport (192 ticks per quarter note) */\nexport const PPQN = 192;\n\n/** Number of PPQN ticks per beat for the given time signature. */\nexport function ticksPerBeat(timeSignature: [number, number], ppqn = PPQN): number {\n const [, denominator] = timeSignature;\n return ppqn * (4 / denominator);\n}\n\n/** Number of PPQN ticks per bar for the given time signature. */\nexport function ticksPerBar(timeSignature: [number, number], ppqn = PPQN): number {\n const [numerator] = timeSignature;\n return numerator * ticksPerBeat(timeSignature, ppqn);\n}\n\n/** Convert PPQN ticks to sample count. Uses Math.round for integer sample alignment. */\nexport function ticksToSamples(\n ticks: number,\n bpm: number,\n sampleRate: number,\n ppqn = PPQN\n): number {\n return Math.round((ticks * 60 * sampleRate) / (bpm * ppqn));\n}\n\n/** Convert sample count to PPQN ticks. Inverse of ticksToSamples. */\nexport function samplesToTicks(\n samples: number,\n bpm: number,\n sampleRate: number,\n ppqn = PPQN\n): number {\n return Math.round((samples * ppqn * bpm) / (60 * sampleRate));\n}\n\n/** Snap a tick position to the nearest grid line (rounds to nearest). */\nexport function snapToGrid(ticks: number, gridSizeTicks: number): number {\n return Math.round(ticks / gridSizeTicks) * gridSizeTicks;\n}\n","const DEFAULT_FLOOR = -100;\n\n/**\n * Convert a dB value to a normalized range.\n *\n * Maps dB values linearly: floor → 0, 0 dB → 1.\n * Values above 0 dB map to > 1 (e.g., +5 dB → 1.05 with default floor).\n *\n * @param dB - Decibel value (typically -Infinity to +5)\n * @param floor - Minimum dB value mapped to 0. Default: -100 (Firefox compat)\n * @returns Normalized value (0 at floor, 1 at 0 dB, >1 above 0 dB)\n */\nexport function dBToNormalized(dB: number, floor: number = DEFAULT_FLOOR): number {\n if (Number.isNaN(dB)) {\n console.warn('[waveform-playlist] dBToNormalized received NaN');\n return 0;\n }\n if (floor >= 0) {\n console.warn('[waveform-playlist] dBToNormalized floor must be negative, got:', floor);\n return 0;\n }\n if (!isFinite(dB) || dB <= floor) return 0;\n return (dB - floor) / -floor;\n}\n\n/**\n * Convert a normalized value back to dB.\n *\n * Maps linearly: 0 → floor, 1 → 0 dB.\n * Values above 1 map to positive dB (e.g., 1.05 → +5 dB with default floor).\n *\n * @param normalized - Normalized value (0 = floor, 1 = 0 dB)\n * @param floor - Minimum dB value (maps from 0). Must be negative. Default: -100\n * @returns dB value (floor at 0, 0 dB at 1, positive dB above 1)\n */\nexport function normalizedToDb(normalized: number, floor: number = DEFAULT_FLOOR): number {\n if (!isFinite(normalized)) return floor;\n if (floor >= 0) {\n console.warn('[waveform-playlist] normalizedToDb floor must be negative, got:', floor);\n return DEFAULT_FLOOR;\n }\n const clamped = Math.max(0, normalized);\n return clamped * -floor + floor;\n}\n\n/**\n * Convert a linear gain value to decibels.\n *\n * @param gain - Linear gain (0 = silence, 1 = unity)\n * @returns Decibel value (e.g., 0.5 → ≈ -6.02 dB)\n */\nexport function gainToDb(gain: number): number {\n return 20 * Math.log10(Math.max(gain, 0.0001));\n}\n\n/**\n * Convert a linear gain value (0-1+) to normalized 0-1 via dB.\n *\n * Combines gain-to-dB (20 * log10) with dBToNormalized for a consistent\n * mapping from raw AudioWorklet peak/RMS values to the 0-1 range used\n * by UI meter components.\n *\n * @param gain - Linear gain value (typically 0 to 1, can exceed 1)\n * @param floor - Minimum dB value mapped to 0. Default: -100\n * @returns Normalized value (0 at silence/floor, 1 at 0 dB, >1 above 0 dB)\n */\nexport function gainToNormalized(gain: number, floor: number = DEFAULT_FLOOR): number {\n if (gain <= 0) return 0;\n // Use raw log10 (no clamp) — gain > 0 is guaranteed above,\n // and dBToNormalized handles -Infinity via its floor check.\n const db = 20 * Math.log10(gain);\n return dBToNormalized(db, floor);\n}\n","import { ticksPerBeat, ticksPerBar } from './beatsAndBars';\nimport type { MeterEntry } from './meterDetection';\n\nexport type { MeterEntry } from './meterDetection';\n\n/** All supported snap-to-grid values. */\nexport type SnapTo =\n | 'bar'\n | 'beat'\n | '1/2'\n | '1/4'\n | '1/8'\n | '1/16'\n | '1/32'\n | '1/2T'\n | '1/4T'\n | '1/8T'\n | '1/16T'\n | 'off';\n\n/**\n * Returns the tick interval for the given SnapTo value.\n *\n * Straight subdivisions (1/2, 1/4, 1/8, 1/16, 1/32) are always expressed as\n * fractions of a quarter note (ppqn), independent of the time signature\n * denominator. Triplet subdivisions use × 2/3 of the corresponding straight\n * value. 'bar' and 'beat' depend on the first meter entry's time signature.\n * 'off' returns 0.\n */\nexport function snapToTicks(snapTo: SnapTo, timeSignature: [number, number], ppqn = 960): number {\n const ts = timeSignature;\n switch (snapTo) {\n case 'bar':\n return ticksPerBar(ts, ppqn);\n case 'beat':\n return ticksPerBeat(ts, ppqn);\n case '1/2':\n return ppqn * 2;\n case '1/4':\n return ppqn;\n case '1/8':\n return ppqn / 2;\n case '1/16':\n return ppqn / 4;\n case '1/32':\n return ppqn / 8;\n case '1/2T':\n return Math.round((ppqn * 2 * 2) / 3);\n case '1/4T':\n return Math.round((ppqn * 2) / 3);\n case '1/8T':\n return Math.round((ppqn * 2) / 6);\n case '1/16T':\n return Math.round((ppqn * 2) / 12);\n case 'off':\n return 0;\n }\n}\n\n/**\n * Three-tier tick hierarchy (following Audacity's model):\n * major — Bar boundaries. Always labeled, strongest grid lines.\n * minor — Beat boundaries. Labeled when wide enough, medium grid lines.\n * minorMinor — Subdivisions (eighths, sixteenths). Never labeled, ruler ticks only (no grid).\n */\nexport type TickType = 'major' | 'minor' | 'minorMinor';\n\n/** Zoom level category used to select which subdivision to iterate at. */\nexport type ZoomLevel = 'coarse' | 'bar' | 'beat' | 'eighth' | 'sixteenth';\n\n/** A single musical tick with rendering metadata. */\nexport interface MusicalTick {\n /** Pixel position of the tick in the timeline. */\n pixel: number;\n /** Three-tier type: major (bar), minor (beat), minorMinor (subdivision). */\n type: TickType;\n /** Human-readable label. Present for major ticks always; minor ticks when zoomed in. */\n label?: string;\n /** 0-based global bar index (for alternating bar-level striping). */\n barIndex: number;\n}\n\n/** Result of computeMusicalTicks(). */\nexport interface MusicalTickData {\n ticks: MusicalTick[];\n pixelsPerQuarterNote: number;\n zoomLevel: ZoomLevel;\n /** At 'coarse' zoom: how many quarter notes between rendered tick lines. */\n coarseQuarterNoteStep?: number;\n}\n\n/** Parameters for computeMusicalTicks(). */\nexport interface MusicalTickParams {\n meterEntries: MeterEntry[];\n /** Ticks per pixel (zoom level — lower value = more zoomed in). */\n ticksPerPixel: number;\n startPixel: number;\n endPixel: number;\n /** Pulses per quarter note. Defaults to 960. */\n ppqn?: number;\n}\n\n/** Minimum pixels per musical unit before switching to a coarser zoom level. */\nexport const MIN_PIXELS_PER_UNIT = 8;\n\n/** Minimum pixels between beat labels for readable text. */\nconst MIN_PIXELS_PER_LABEL = 60;\n\n/**\n * Determines the zoom level and computes which tick lines to render for a\n * given viewport. Pure tick arithmetic — no BPM or sample rate required.\n *\n * Walks meter entries in segments, so bar/beat boundaries and labels are\n * correct across meter changes.\n */\nexport function computeMusicalTicks(params: MusicalTickParams): MusicalTickData {\n const { meterEntries, ticksPerPixel, startPixel, endPixel, ppqn = 960 } = params;\n\n const firstMeter = meterEntries[0] ?? { tick: 0, numerator: 4, denominator: 4 };\n\n // Guard against invalid inputs that would cause division by zero or infinite loops\n if (ticksPerPixel <= 0 || ppqn <= 0 || firstMeter.denominator <= 0) {\n return { ticks: [], pixelsPerQuarterNote: 0, zoomLevel: 'coarse' };\n }\n\n // pixelsPerQuarterNote is constant across meters — only depends on ppqn and zoom\n const pixelsPerQuarterNote = ppqn / ticksPerPixel;\n\n // All zoom thresholds derived from pixelsPerQuarterNote (meter-independent).\n // Quarter note subdivisions: half = 2×, eighth = 0.5×, sixteenth = 0.25×.\n // \"Bar\" threshold uses 4× quarter note (a 4/4 bar) — conservative minimum.\n const tpEighth = ppqn / 2;\n const tpSixteenth = ppqn / 4;\n const pixelsPerEighth = tpEighth / ticksPerPixel;\n const pixelsPerSixteenth = tpSixteenth / ticksPerPixel;\n\n let zoomLevel: ZoomLevel;\n if (pixelsPerQuarterNote * 4 < MIN_PIXELS_PER_UNIT) {\n zoomLevel = 'coarse';\n } else if (pixelsPerQuarterNote < MIN_PIXELS_PER_UNIT) {\n zoomLevel = 'bar';\n } else if (pixelsPerEighth < MIN_PIXELS_PER_UNIT) {\n zoomLevel = 'beat';\n } else if (pixelsPerSixteenth < MIN_PIXELS_PER_UNIT) {\n zoomLevel = 'eighth';\n } else {\n zoomLevel = 'sixteenth';\n }\n\n // Coarse step in quarter notes — meter-independent so all segments\n // render at the same visual density regardless of time signature.\n let coarseQuarterNoteStep: number | undefined;\n let coarseQuarterNotes = 0;\n if (zoomLevel === 'coarse') {\n coarseQuarterNotes = 2;\n while ((coarseQuarterNotes * ppqn) / ticksPerPixel < MIN_PIXELS_PER_UNIT) {\n coarseQuarterNotes *= 2;\n }\n coarseQuarterNoteStep = coarseQuarterNotes;\n }\n\n const startTick = startPixel * ticksPerPixel;\n const endTick = endPixel * ticksPerPixel;\n\n // Build the list of meter segments: [start, end) in ticks, with per-segment bar offset\n const segments: Array<{\n segmentStartTick: number;\n segmentEndTick: number;\n meter: MeterEntry;\n barOffset: number; // cumulative bar count before this segment\n }> = [];\n\n {\n let cumulativeBars = 0;\n for (let i = 0; i < meterEntries.length; i++) {\n const meter = meterEntries[i];\n const segmentStart = meter.tick;\n const segmentEnd =\n i + 1 < meterEntries.length ? meterEntries[i + 1].tick : Number.MAX_SAFE_INTEGER;\n\n const ts: [number, number] = [meter.numerator, meter.denominator];\n const tpBar = ticksPerBar(ts, ppqn);\n\n segments.push({\n segmentStartTick: segmentStart,\n segmentEndTick: segmentEnd,\n meter,\n barOffset: cumulativeBars,\n });\n\n // Count how many whole bars fit in this segment (for finite segments)\n if (segmentEnd !== Number.MAX_SAFE_INTEGER) {\n const segmentLen = segmentEnd - segmentStart;\n cumulativeBars += Math.floor(segmentLen / tpBar);\n }\n }\n }\n\n const ticks: MusicalTick[] = [];\n\n // Walk each meter segment and emit ticks within the visible range\n for (const { segmentStartTick, segmentEndTick, meter, barOffset } of segments) {\n const ts: [number, number] = [meter.numerator, meter.denominator];\n const tpBeat = ticksPerBeat(ts, ppqn);\n const tpBar = ticksPerBar(ts, ppqn);\n\n // Determine step size for this segment\n let stepTicks: number;\n if (zoomLevel === 'coarse') {\n stepTicks = coarseQuarterNotes * ppqn;\n } else if (zoomLevel === 'bar') {\n stepTicks = tpBar;\n } else if (zoomLevel === 'beat') {\n stepTicks = tpBeat;\n } else if (zoomLevel === 'eighth') {\n stepTicks = tpEighth;\n } else {\n stepTicks = tpSixteenth;\n }\n\n // Find first step within this segment that is >= startTick\n // Steps are aligned to segmentStartTick\n const segmentTickStart = Math.max(segmentStartTick, startTick);\n const segmentTickEnd = Math.min(segmentEndTick - 1, endTick);\n\n if (segmentTickStart > segmentTickEnd) {\n continue;\n }\n\n // First step: align to step boundary relative to segment start\n const offsetIntoSegment = segmentTickStart - segmentStartTick;\n const firstStepOffset = Math.floor(offsetIntoSegment / stepTicks) * stepTicks;\n const firstStepTick = segmentStartTick + firstStepOffset;\n\n for (\n let tick = firstStepTick;\n tick <= segmentTickEnd && tick < segmentEndTick;\n tick += stepTicks\n ) {\n const pixel = tick / ticksPerPixel;\n\n if (pixel < startPixel || pixel > endPixel) {\n continue;\n }\n\n // Classify into three-tier hierarchy\n const tickOffsetInSegment = tick - segmentStartTick;\n let type: TickType;\n if (tickOffsetInSegment % tpBar === 0) {\n type = 'major';\n } else if (tickOffsetInSegment % tpBeat === 0) {\n type = 'minor';\n } else {\n type = 'minorMinor';\n }\n\n // Cumulative bar index for zebra striping\n const barIndexInSegment = Math.floor(tickOffsetInSegment / tpBar);\n const barIndex = barOffset + barIndexInSegment;\n\n // Labels: major always, minor only when wide enough, minorMinor never\n let label: string | undefined;\n if (type === 'major') {\n label = `${barIndex + 1}`;\n } else if (type === 'minor' && tpBeat / ticksPerPixel >= MIN_PIXELS_PER_LABEL) {\n const beatInBar = Math.floor((tickOffsetInSegment % tpBar) / tpBeat) + 1;\n label = `${barIndex + 1}.${beatInBar}`;\n }\n\n ticks.push({ pixel, type, barIndex, ...(label !== undefined ? { label } : {}) });\n }\n }\n\n // Sort by pixel (segments are ordered, but floating point steps may cause slight reordering)\n ticks.sort((a, b) => a.pixel - b.pixel);\n\n const result: MusicalTickData = {\n ticks,\n pixelsPerQuarterNote,\n zoomLevel,\n ...(coarseQuarterNoteStep !== undefined ? { coarseQuarterNoteStep } : {}),\n };\n\n return result;\n}\n\n/**\n * Snaps a tick position to the nearest grid boundary defined by `snapTo`.\n *\n * Finds the meter entry active at the tick position and snaps relative to\n * that meter's segment start.\n *\n * Returns the original tick unchanged when `snapTo` is 'off'.\n */\nexport function snapTickToGrid(\n tick: number,\n snapTo: SnapTo,\n meterEntries: MeterEntry[],\n ppqn = 960\n): number {\n if (snapTo === 'off') return tick;\n\n // Find the active meter entry for this tick\n let meter = meterEntries[0] ?? { tick: 0, numerator: 4, denominator: 4 };\n for (const entry of meterEntries) {\n if (entry.tick <= tick) {\n meter = entry;\n } else {\n break;\n }\n }\n\n const ts: [number, number] = [meter.numerator, meter.denominator];\n const gridSize = snapToTicks(snapTo, ts, ppqn);\n if (gridSize <= 0) return tick;\n\n // Snap relative to the meter's start tick\n const offset = tick - meter.tick;\n return meter.tick + Math.round(offset / gridSize) * gridSize;\n}\n","export interface MeterEntry {\n tick: number;\n numerator: number;\n denominator: number;\n}\n\n/**\n * Scans a beat number sequence and detects meter (time signature) changes.\n *\n * Each beat in the input has a `beat` number (1-indexed). When the beat resets\n * to 1, we count how many beats were in the previous bar and derive the numerator.\n *\n * @param beats - Array of beat events with `time` (seconds) and `beat` (1-indexed number).\n * @param firstBeatTick - The tick position of beats[0] on the timeline.\n * @param ppqn - Ticks per quarter note (ticks per beat).\n * @returns Array of MeterEntry sorted by tick. Always includes an entry at tick 0.\n */\nexport function detectMeterChanges(\n beats: { time: number; beat: number }[],\n firstBeatTick: number,\n ppqn: number\n): MeterEntry[] {\n const DEFAULT_NUMERATOR = 4;\n const DENOMINATOR = 4;\n\n const defaultResult: MeterEntry[] = [\n { tick: 0, numerator: DEFAULT_NUMERATOR, denominator: DENOMINATOR },\n ];\n\n if (beats.length === 0) {\n return defaultResult;\n }\n\n // Find the index of the first downbeat (beat === 1)\n const firstDownbeatIndex = beats.findIndex((b) => b.beat === 1);\n\n if (firstDownbeatIndex === -1) {\n // No downbeat found — default to 4/4\n return defaultResult;\n }\n\n // Collect completed bars: for each bar, record its start beat index and beat count\n const bars: { beatIndex: number; count: number }[] = [];\n let barStartBeatIndex = firstDownbeatIndex;\n\n for (let i = firstDownbeatIndex + 1; i < beats.length; i++) {\n if (beats[i].beat === 1) {\n bars.push({ beatIndex: barStartBeatIndex, count: i - barStartBeatIndex });\n barStartBeatIndex = i;\n }\n }\n\n if (bars.length === 0) {\n // Only one downbeat observed — can't determine meter\n return defaultResult;\n }\n\n // Build raw meter entries: emit a new entry only when numerator changes\n const rawEntries: MeterEntry[] = [];\n let prevNumerator = -1;\n\n for (const bar of bars) {\n const numerator = bar.count;\n if (numerator !== prevNumerator) {\n const tick = firstBeatTick + bar.beatIndex * ppqn;\n rawEntries.push({ tick, numerator, denominator: DENOMINATOR });\n prevNumerator = numerator;\n }\n }\n\n // Ensure tick 0 is always present\n if (rawEntries.length === 0) {\n return defaultResult;\n }\n\n if (rawEntries[0].tick === 0) {\n return rawEntries;\n }\n\n // First entry is after tick 0 — prepend tick 0 with the same numerator\n const tick0Entry: MeterEntry = {\n tick: 0,\n numerator: rawEntries[0].numerator,\n denominator: DENOMINATOR,\n };\n\n // If the first raw entry has the same numerator as tick 0, we don't need it as a\n // separate entry (they'd be adjacent duplicates). Drop the first raw entry and use\n // the tick-0 entry to represent it.\n const rest = rawEntries[0].numerator === tick0Entry.numerator ? rawEntries.slice(1) : rawEntries;\n\n return [tick0Entry, ...rest];\n}\n","/**\n * Peak generation for real-time waveform visualization during recording.\n * Matches the format used by webaudio-peaks: min/max pairs with bit depth.\n */\n\n/**\n * Generate peaks from audio samples in standard min/max pair format.\n *\n * @param samples - Audio samples to process\n * @param samplesPerPixel - Number of samples to represent in each peak\n * @param bits - Bit depth for peak values (8 or 16)\n * @returns Int8Array or Int16Array of peak values (min/max pairs)\n */\nexport function generatePeaks(\n samples: Float32Array,\n samplesPerPixel: number,\n bits: 8 | 16 = 16\n): Int8Array | Int16Array {\n const numPeaks = Math.ceil(samples.length / samplesPerPixel);\n const peakArray = bits === 8 ? new Int8Array(numPeaks * 2) : new Int16Array(numPeaks * 2);\n const maxValue = 2 ** (bits - 1);\n\n for (let i = 0; i < numPeaks; i++) {\n const start = i * samplesPerPixel;\n const end = Math.min(start + samplesPerPixel, samples.length);\n\n let min = 0;\n let max = 0;\n\n for (let j = start; j < end; j++) {\n const value = samples[j];\n if (value < min) min = value;\n if (value > max) max = value;\n }\n\n // Store as min/max pairs scaled to bit depth\n // Clamp to valid range: Int16 is [-32768, 32767], Int8 is [-128, 127]\n peakArray[i * 2] = Math.max(-maxValue, Math.floor(min * maxValue));\n peakArray[i * 2 + 1] = Math.min(maxValue - 1, Math.floor(max * maxValue));\n }\n\n return peakArray;\n}\n\n/**\n * Append new peaks to existing peaks array.\n * This is used for incremental peak updates during recording.\n */\nexport function appendPeaks(\n existingPeaks: Int8Array | Int16Array,\n newSamples: Float32Array,\n samplesPerPixel: number,\n totalSamplesProcessed: number,\n bits: 8 | 16 = 16\n): Int8Array | Int16Array {\n const maxValue = 2 ** (bits - 1);\n\n // Check if we have a partial peak from the last update\n const remainder = totalSamplesProcessed % samplesPerPixel;\n let offset = 0;\n\n // If there's a partial peak, we need to update the last peak\n if (remainder > 0 && existingPeaks.length > 0) {\n const samplesToComplete = samplesPerPixel - remainder;\n const endIndex = Math.min(samplesToComplete, newSamples.length);\n\n // Get current min/max from last peak\n let min = existingPeaks[existingPeaks.length - 2] / maxValue;\n let max = existingPeaks[existingPeaks.length - 1] / maxValue;\n\n // Update with new samples\n for (let i = 0; i < endIndex; i++) {\n const value = newSamples[i];\n if (value < min) min = value;\n if (value > max) max = value;\n }\n\n // Update last peak\n const updated = new (bits === 8 ? Int8Array : Int16Array)(existingPeaks.length);\n updated.set(existingPeaks);\n updated[existingPeaks.length - 2] = Math.max(-maxValue, Math.floor(min * maxValue));\n updated[existingPeaks.length - 1] = Math.min(maxValue - 1, Math.floor(max * maxValue));\n\n offset = endIndex;\n\n // Generate peaks for remaining samples and concatenate\n const newPeaks = generatePeaks(newSamples.slice(offset), samplesPerPixel, bits);\n const result = new (bits === 8 ? Int8Array : Int16Array)(updated.length + newPeaks.length);\n result.set(updated);\n result.set(newPeaks, updated.length);\n return result;\n }\n\n // No partial peak, just concatenate\n const newPeaks = generatePeaks(newSamples.slice(offset), samplesPerPixel, bits);\n const result = new (bits === 8 ? Int8Array : Int16Array)(existingPeaks.length + newPeaks.length);\n result.set(existingPeaks);\n result.set(newPeaks, existingPeaks.length);\n return result;\n}\n","/**\n * Utility functions for working with AudioBuffers during recording\n */\n\n/**\n * Concatenate multiple Float32Arrays into a single array\n */\nexport function concatenateAudioData(chunks: Float32Array[]): Float32Array {\n const totalLength = chunks.reduce((sum, chunk) => sum + chunk.length, 0);\n const result = new Float32Array(totalLength);\n\n let offset = 0;\n for (const chunk of chunks) {\n result.set(chunk, offset);\n offset += chunk.length;\n }\n\n return result;\n}\n\n/**\n * Convert channel data to AudioBuffer.\n * Accepts either per-channel Float32Array[] or a single Float32Array (mono, backwards compatible).\n */\nexport function createAudioBuffer(\n audioContext: AudioContext,\n channelData: Float32Array[] | Float32Array,\n sampleRate: number,\n channelCount: number = 1\n): AudioBuffer {\n // Backwards compatibility: single Float32Array → wrap as mono\n const channels: Float32Array[] =\n channelData instanceof Float32Array ? [channelData] : channelData;\n\n const length = channels[0]?.length ?? 0;\n const buffer = audioContext.createBuffer(channelCount, length, sampleRate);\n\n for (let ch = 0; ch < Math.min(channelCount, channels.length); ch++) {\n buffer.copyToChannel(new Float32Array(channels[ch]), ch);\n }\n\n return buffer;\n}\n\n/**\n * Append new samples to an existing AudioBuffer (mono convenience)\n */\nexport function appendToAudioBuffer(\n audioContext: AudioContext,\n existingBuffer: AudioBuffer | null,\n newSamples: Float32Array,\n sampleRate: number\n): AudioBuffer {\n if (!existingBuffer) {\n return createAudioBuffer(audioContext, [newSamples], sampleRate);\n }\n\n // Get existing samples\n const existingData = existingBuffer.getChannelData(0);\n\n // Concatenate using concatenateAudioData helper\n const combined = concatenateAudioData([existingData, newSamples]);\n\n // Create new buffer\n return createAudioBuffer(audioContext, [combined], sampleRate);\n}\n\n/**\n * Calculate duration in seconds from sample count and sample rate\n */\nexport function calculateDuration(sampleCount: number, sampleRate: number): number {\n return sampleCount / sampleRate;\n}\n","import type { AudioClip, ClipTrack } from './types';\n\n/** Clip start position in seconds */\nexport function clipStartTime(clip: AudioClip): number {\n return clip.startSample / clip.sampleRate;\n}\n\n/** Clip end position in seconds (start + duration) */\nexport function clipEndTime(clip: AudioClip): number {\n return (clip.startSample + clip.durationSamples) / clip.sampleRate;\n}\n\n/** Clip offset into source audio in seconds */\nexport function clipOffsetTime(clip: AudioClip): number {\n return clip.offsetSamples / clip.sampleRate;\n}\n\n/** Clip duration in seconds */\nexport function clipDurationTime(clip: AudioClip): number {\n return clip.durationSamples / clip.sampleRate;\n}\n\n/**\n * Max audio channel count across a track's clips.\n * Used to set Panner channelCount and offline render output channels.\n */\nexport function trackChannelCount(track: ClipTrack): number {\n return track.clips.reduce(\n (max, clip) => Math.max(max, clip.audioBuffer?.numberOfChannels ?? 1),\n 1\n );\n}\n\n/**\n * Clip width in pixels at a given samplesPerPixel.\n * Shared by Clip.tsx (container sizing) and ChannelWithProgress.tsx (progress overlay)\n * to ensure pixel-perfect alignment. Floor-based endpoint subtraction guarantees\n * adjacent clips have no pixel gaps.\n */\nexport function clipPixelWidth(\n startSample: number,\n durationSamples: number,\n samplesPerPixel: number\n): number {\n return (\n Math.floor((startSample + durationSamples) / samplesPerPixel) -\n Math.floor(startSample / samplesPerPixel)\n );\n}\n","/**\n * Fade curve utilities for Web Audio API\n *\n * Pure functions that generate fade curves and apply them to AudioParam.\n * No Tone.js dependency — works with native Web Audio nodes.\n */\n\nimport type { FadeType } from './types';\n\n/**\n * Generate a linear fade curve\n */\nexport function linearCurve(length: number, fadeIn: boolean): Float32Array {\n const curve = new Float32Array(length);\n const scale = length - 1;\n\n for (let i = 0; i < length; i++) {\n const x = i / scale;\n curve[i] = fadeIn ? x : 1 - x;\n }\n\n return curve;\n}\n\n/**\n * Generate an exponential fade curve\n */\nexport function exponentialCurve(length: number, fadeIn: boolean): Float32Array {\n const curve = new Float32Array(length);\n const scale = length - 1;\n\n for (let i = 0; i < length; i++) {\n const x = i / scale;\n const index = fadeIn ? i : length - 1 - i;\n curve[index] = Math.exp(2 * x - 1) / Math.E;\n }\n\n return curve;\n}\n\n/**\n * Generate an S-curve (sine-based smooth curve)\n */\nexport function sCurveCurve(length: number, fadeIn: boolean): Float32Array {\n const curve = new Float32Array(length);\n const phase = fadeIn ? Math.PI / 2 : -Math.PI / 2;\n\n for (let i = 0; i < length; i++) {\n curve[i] = Math.sin((Math.PI * i) / length - phase) / 2 + 0.5;\n }\n\n return curve;\n}\n\n/**\n * Generate a logarithmic fade curve\n */\nexport function logarithmicCurve(length: number, fadeIn: boolean, base: number = 10): Float32Array {\n const curve = new Float32Array(length);\n\n for (let i = 0; i < length; i++) {\n const index = fadeIn ? i : length - 1 - i;\n const x = i / length;\n curve[index] = Math.log(1 + base * x) / Math.log(1 + base);\n }\n\n return curve;\n}\n\n/**\n * Generate a fade curve of the specified type\n */\nexport function generateCurve(type: FadeType, length: number, fadeIn: boolean): Float32Array {\n switch (type) {\n case 'linear':\n return linearCurve(length, fadeIn);\n case 'exponential':\n return exponentialCurve(length, fadeIn);\n case 'sCurve':\n return sCurveCurve(length, fadeIn);\n case 'logarithmic':\n return logarithmicCurve(length, fadeIn);\n default:\n return linearCurve(length, fadeIn);\n }\n}\n\n/**\n * Apply a fade in to an AudioParam\n *\n * @param param - The AudioParam to apply the fade to (usually gain)\n * @param startTime - When the fade starts (in seconds, AudioContext time)\n * @param duration - Duration of the fade in seconds\n * @param type - Type of fade curve\n * @param startValue - Starting value (default: 0)\n * @param endValue - Ending value (default: 1)\n */\nexport function applyFadeIn(\n param: AudioParam,\n startTime: number,\n duration: number,\n type: FadeType = 'linear',\n startValue: number = 0,\n endValue: number = 1\n): void {\n if (duration <= 0) return;\n\n if (type === 'linear') {\n param.setValueAtTime(startValue, startTime);\n param.linearRampToValueAtTime(endValue, startTime + duration);\n } else if (type === 'exponential') {\n param.setValueAtTime(Math.max(startValue, 0.001), startTime);\n param.exponentialRampToValueAtTime(Math.max(endValue, 0.001), startTime + duration);\n } else {\n const curve = generateCurve(type, 10000, true);\n const scaledCurve = new Float32Array(curve.length);\n const range = endValue - startValue;\n for (let i = 0; i < curve.length; i++) {\n scaledCurve[i] = startValue + curve[i] * range;\n }\n param.setValueCurveAtTime(scaledCurve, startTime, duration);\n }\n}\n\n/**\n * Apply a fade out to an AudioParam\n *\n * @param param - The AudioParam to apply the fade to (usually gain)\n * @param startTime - When the fade starts (in seconds, AudioContext time)\n * @param duration - Duration of the fade in seconds\n * @param type - Type of fade curve\n * @param startValue - Starting value (default: 1)\n * @param endValue - Ending value (default: 0)\n */\nexport function applyFadeOut(\n param: AudioParam,\n startTime: number,\n duration: number,\n type: FadeType = 'linear',\n startValue: number = 1,\n endValue: number = 0\n): void {\n if (duration <= 0) return;\n\n if (type === 'linear') {\n param.setValueAtTime(startValue, startTime);\n param.linearRampToValueAtTime(endValue, startTime + duration);\n } else if (type === 'exponential') {\n param.setValueAtTime(Math.max(startValue, 0.001), startTime);\n param.exponentialRampToValueAtTime(Math.max(endValue, 0.001), startTime + duration);\n } else {\n const curve = generateCurve(type, 10000, false);\n const scaledCurve = new Float32Array(curve.length);\n const range = startValue - endValue;\n for (let i = 0; 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@waveform-playlist/core",
3
- "version": "11.3.0",
3
+ "version": "12.0.0",
4
4
  "description": "Core types, interfaces and utilities for waveform-playlist",
5
5
  "main": "./dist/index.js",
6
6
  "module": "./dist/index.mjs",