@wave3d/core 0.4.1 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/config/model.d.ts +28 -1
- package/dist/config/model.js +12 -1
- package/dist/config/model.js.map +1 -1
- package/dist/index.d.ts +2 -2
- package/dist/index.js +2 -2
- package/dist/renderer/WaveRenderer.d.ts +60 -12
- package/dist/renderer/WaveRenderer.js +109 -15
- package/dist/renderer/WaveRenderer.js.map +1 -1
- package/dist/renderer/index.d.ts +2 -2
- package/dist/renderer/index.js +2 -2
- package/dist/standalone/wave3d.standalone.js +294 -244
- package/dist/standalone.d.ts +2 -2
- package/dist/standalone.js +2 -2
- package/dist/studio/StudioWaveRenderer.d.ts +4 -0
- package/dist/studio/StudioWaveRenderer.js +10 -3
- package/dist/studio/StudioWaveRenderer.js.map +1 -1
- package/package.json +1 -1
- package/skills/wave3d/SKILL.md +1 -1
package/dist/renderer/index.d.ts
CHANGED
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@@ -1,4 +1,4 @@
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import { FRAME_H, FRAME_W, WaveRenderer, WaveRendererOptions, hexToLinearVec3 } from "./WaveRenderer.js";
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import { FRAME_H, FRAME_W, WaveRenderer, WaveRendererOptions, frameZoom, hexToLinearVec3 } from "./WaveRenderer.js";
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import { BackgroundGradientOptions, PALETTE_MAPS, PaletteMapDef, PaletteTextureOptions, buildBackgroundGradientCanvas, buildBackgroundImageCanvas, buildBackgroundMeshCanvas, buildPaletteCanvas, buildPaletteTexture, canvasToTexture, configurePaletteTexture, drawBackgroundMediaFrame, loadPaletteImage, paletteMapCanvas, paletteSignature, renderMeshGradient } from "./palette.js";
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import { buildHeroPaletteCanvas, buildHeroPaletteTexture } from "./heroPalette.js";
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export { BackgroundGradientOptions, FRAME_H, FRAME_W, PALETTE_MAPS, PaletteMapDef, PaletteTextureOptions, WaveRenderer, WaveRendererOptions, buildBackgroundGradientCanvas, buildBackgroundImageCanvas, buildBackgroundMeshCanvas, buildHeroPaletteCanvas, buildHeroPaletteTexture, buildPaletteCanvas, buildPaletteTexture, canvasToTexture, configurePaletteTexture, drawBackgroundMediaFrame, hexToLinearVec3, loadPaletteImage, paletteMapCanvas, paletteSignature, renderMeshGradient };
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export { BackgroundGradientOptions, FRAME_H, FRAME_W, PALETTE_MAPS, PaletteMapDef, PaletteTextureOptions, WaveRenderer, WaveRendererOptions, buildBackgroundGradientCanvas, buildBackgroundImageCanvas, buildBackgroundMeshCanvas, buildHeroPaletteCanvas, buildHeroPaletteTexture, buildPaletteCanvas, buildPaletteTexture, canvasToTexture, configurePaletteTexture, drawBackgroundMediaFrame, frameZoom, hexToLinearVec3, loadPaletteImage, paletteMapCanvas, paletteSignature, renderMeshGradient };
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package/dist/renderer/index.js
CHANGED
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@@ -1,4 +1,4 @@
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import { PALETTE_MAPS, buildBackgroundGradientCanvas, buildBackgroundImageCanvas, buildBackgroundMeshCanvas, buildPaletteCanvas, buildPaletteTexture, canvasToTexture, configurePaletteTexture, drawBackgroundMediaFrame, loadPaletteImage, paletteMapCanvas, paletteSignature, renderMeshGradient } from "./palette.js";
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import { buildHeroPaletteCanvas, buildHeroPaletteTexture } from "./heroPalette.js";
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import { FRAME_H, FRAME_W, WaveRenderer, hexToLinearVec3 } from "./WaveRenderer.js";
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export { FRAME_H, FRAME_W, PALETTE_MAPS, WaveRenderer, buildBackgroundGradientCanvas, buildBackgroundImageCanvas, buildBackgroundMeshCanvas, buildHeroPaletteCanvas, buildHeroPaletteTexture, buildPaletteCanvas, buildPaletteTexture, canvasToTexture, configurePaletteTexture, drawBackgroundMediaFrame, hexToLinearVec3, loadPaletteImage, paletteMapCanvas, paletteSignature, renderMeshGradient };
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import { FRAME_H, FRAME_W, WaveRenderer, frameZoom, hexToLinearVec3 } from "./WaveRenderer.js";
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export { FRAME_H, FRAME_W, PALETTE_MAPS, WaveRenderer, buildBackgroundGradientCanvas, buildBackgroundImageCanvas, buildBackgroundMeshCanvas, buildHeroPaletteCanvas, buildHeroPaletteTexture, buildPaletteCanvas, buildPaletteTexture, canvasToTexture, configurePaletteTexture, drawBackgroundMediaFrame, frameZoom, hexToLinearVec3, loadPaletteImage, paletteMapCanvas, paletteSignature, renderMeshGradient };
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