@wasm-gaming/rsdkv4-wasm 0.2.1 → 0.3.0

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Files changed (40) hide show
  1. package/README.md +159 -213
  2. package/dist/rsdkv4/app/app.css +160 -0
  3. package/dist/rsdkv4/app/app.js +521 -0
  4. package/dist/rsdkv4/app/assets/player-knuckles.svg +757 -0
  5. package/dist/rsdkv4/app/assets/player-sonic.svg +720 -0
  6. package/dist/rsdkv4/app/assets/player-sonictails.svg +1414 -0
  7. package/dist/rsdkv4/app/assets/player-tails.svg +979 -0
  8. package/dist/rsdkv4/app/assets/stages-sonic1/special.png +0 -0
  9. package/dist/rsdkv4/app/assets/stages-sonic1/zone-1.png +0 -0
  10. package/dist/rsdkv4/app/assets/stages-sonic1/zone-2.png +0 -0
  11. package/dist/rsdkv4/app/assets/stages-sonic1/zone-3.png +0 -0
  12. package/dist/rsdkv4/app/assets/stages-sonic1/zone-4.png +0 -0
  13. package/dist/rsdkv4/app/assets/stages-sonic1/zone-5.png +0 -0
  14. package/dist/rsdkv4/app/assets/stages-sonic1/zone-6.png +0 -0
  15. package/dist/rsdkv4/app/assets/stages-sonic1/zone-7.png +0 -0
  16. package/dist/rsdkv4/app/assets/stages-sonic2/special.png +0 -0
  17. package/dist/rsdkv4/app/assets/stages-sonic2/zone-1.png +0 -0
  18. package/dist/rsdkv4/app/assets/stages-sonic2/zone-10.png +0 -0
  19. package/dist/rsdkv4/app/assets/stages-sonic2/zone-2.png +0 -0
  20. package/dist/rsdkv4/app/assets/stages-sonic2/zone-3.png +0 -0
  21. package/dist/rsdkv4/app/assets/stages-sonic2/zone-4.png +0 -0
  22. package/dist/rsdkv4/app/assets/stages-sonic2/zone-5.png +0 -0
  23. package/dist/rsdkv4/app/assets/stages-sonic2/zone-6.png +0 -0
  24. package/dist/rsdkv4/app/assets/stages-sonic2/zone-7.png +0 -0
  25. package/dist/rsdkv4/app/assets/stages-sonic2/zone-8.png +0 -0
  26. package/dist/rsdkv4/app/assets/stages-sonic2/zone-9.png +0 -0
  27. package/dist/rsdkv4/engine-specs.js +382 -0
  28. package/dist/rsdkv4/rsdkv4.options.d.ts +8 -5
  29. package/dist/rsdkv4/rsdkv4.options.d.ts.map +1 -1
  30. package/dist/rsdkv4/rsdkv4.options.js +1 -1
  31. package/dist/rsdkv4/rsdkv4.options.js.map +1 -1
  32. package/dist/rsdkv4/rsdkv4.sdk.d.ts +24 -2
  33. package/dist/rsdkv4/rsdkv4.sdk.d.ts.map +1 -1
  34. package/dist/rsdkv4/rsdkv4.sdk.js +104 -26
  35. package/dist/rsdkv4/rsdkv4.sdk.js.map +1 -1
  36. package/package.json +7 -4
  37. package/src/app/app.css +160 -0
  38. package/src/app/app.js +521 -0
  39. package/src/rsdkv4.options.ts +9 -6
  40. package/src/rsdkv4.sdk.ts +107 -26
@@ -0,0 +1,382 @@
1
+ // ---- Introspectable property definitions ----
2
+ /**
3
+ * The listener bookkeeping, shipped rather than described — the one piece of runtime
4
+ * code in this package.
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+ *
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+ * It is a **convenience, not a requirement**: the contract stays structural, so an
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+ * engine that already owns an emitter satisfies {@link EngineSurface} without this.
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+ * What it saves is the part everyone gets subtly wrong — iterating a copy, so a
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+ * listener that unsubscribes mid-emit does not corrupt the loop; de-duplicating a
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+ * listener registered twice; and keeping one throwing listener from silencing the
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+ * rest.
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+ *
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+ * Hold it **privately** and hand the same instance to every carrier. That is what
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+ * makes `sdk.on(…)` and `play.on(…)` one channel rather than two, lets a host
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+ * subscribe before the engine exists, and keeps `emit` out of the public API — a host
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+ * must not be able to forge an engine event.
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+ */
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+ export class EventEmitter {
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+ #listeners = new Map();
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+ /** @param listeners Registered immediately — what `EngineInit.on` carries. */
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+ constructor(listeners) {
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+ for (const type of Object.keys(listeners ?? {})) {
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+ const listener = listeners?.[type];
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+ if (listener)
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+ this.on(type, listener);
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+ }
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+ }
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+ /** Registering the same listener twice registers it once, as `EventTarget` does. */
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+ on(type, listener) {
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+ let set = this.#listeners.get(type);
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+ if (!set)
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+ this.#listeners.set(type, (set = new Set()));
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+ set.add(listener);
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+ return this;
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+ }
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+ /**
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+ * The listener is required, as in `EventTarget`. A convenience `off(type)` dropping
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+ * every listener for a type is a footgun on a page where two components subscribed
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+ * independently: one unsubscribing would silence the other.
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+ */
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+ off(type, listener) {
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+ const set = this.#listeners.get(type);
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+ if (set?.delete(listener) && set.size === 0) {
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+ this.#listeners.delete(type);
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+ }
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+ return this;
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+ }
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+ /**
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+ * Takes the **detail**, and wraps it. The rest tuple is what lets an event with no
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+ * detail be emitted as `emit('exit')` while still checking the ones that have one.
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+ */
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+ emit(type, ...[detail]) {
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+ const set = this.#listeners.get(type);
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+ if (!set)
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+ return;
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+ // Built once and frozen: every listener gets this same object, so a mutable one
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+ // would let the first rewrite what the rest read.
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+ const event = Object.freeze({ type, detail: detail });
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+ // A copy: a listener may call `off()` — on itself or another — while this runs.
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+ for (const listener of [...set]) {
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+ try {
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+ listener(event);
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+ }
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+ catch (thrown) {
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+ // One bad listener must neither silence the rest nor vanish. Rethrowing on a
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+ // fresh task puts it in front of `window.onerror` with its stack intact.
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+ queueMicrotask(() => {
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+ throw thrown;
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+ });
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+ }
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+ }
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+ }
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+ }
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+ /**
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+ * Wrap a promise of a live engine in the chainable surface.
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+ *
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+ * Exported because it is the single most duplicated function in an engine, and an
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+ * engine that does not extend {@link EnginePlayBase} still needs exactly this.
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+ *
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+ * `on` and `off` do **not** go through the chain: they reach the channel now, so a
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+ * listener is live before the promise settles. Routing them through it would bind
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+ * after the session opened and lose whatever was emitted while it was opening.
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+ */
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+ export function hydratePlay(inner, events) {
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+ const chain = (step) => hydratePlay(inner.then(async (play) => {
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+ await step(play);
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+ return play;
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+ }), events);
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+ const hydrated = {
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+ then: (onfulfilled, onrejected) => inner.then(onfulfilled, onrejected),
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+ catch: (onrejected) => inner.catch(onrejected),
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+ finally: (onfinally) => inner.finally(onfinally),
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+ [Symbol.toStringTag]: 'PromisePlay',
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+ config: ((patch) => patch === undefined
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+ ? inner.then((play) => play.config())
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+ : chain((play) => play.config(patch))),
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+ options: ((patch) => patch === undefined
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+ ? inner.then((play) => play.options())
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+ : chain((play) => play.options(patch))),
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+ assets: ((patch) => patch === undefined
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+ ? inner.then((play) => play.assets())
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+ : chain((play) => play.assets(patch))),
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+ storage: ((patch) => patch === undefined
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+ ? inner.then((play) => play.storage())
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+ : chain((play) => play.storage(patch))),
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+ mount: (target) => chain((play) => play.mount(target)),
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+ on: (type, listener) => {
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+ events.on(type, listener);
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+ return hydrated;
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+ },
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+ off: (type, listener) => {
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+ events.off(type, listener);
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+ return hydrated;
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+ },
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+ restart: (options) => chain((play) => play.restart(options)),
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+ destroy: () => inner.then((play) => play.destroy()),
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+ };
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+ return hydrated;
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+ }
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+ /**
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+ * The live engine, with everything the contract prescribes already written: state,
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+ * the cumulative merge, the descriptors, the chainable promise, and the channel.
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+ *
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+ * A subclass supplies what only it can know — {@link EnginePlayBase.open} and
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+ * {@link EnginePlayBase.close}, optionally {@link EnginePlayBase.mounted} and
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+ * {@link EnginePlayBase.patched} — and its properties as an {@link EngineSpec}.
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+ *
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+ * The spec arrives as a **constructor argument**, not an abstract field, and that is
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+ * not a style choice: a subclass field initialiser runs *after* `super()`, so a
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+ * `protected abstract spec` would still be `undefined` while this constructor seeded
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+ * state from it. Passing it up makes the ordering trap impossible rather than merely
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+ * avoided.
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+ */
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+ export class EnginePlayBase {
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+ #spec;
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+ #state;
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+ #events;
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+ #target;
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+ /** The target {@link EnginePlayBase.mounted} has already been told about. */
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+ #attached;
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+ /**
142
+ * @param events The factory's channel. Omitted only when a play is built on its
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+ * own; the factory always passes its own, which is what makes `sdk.on(…)` and
144
+ * `play.on(…)` one channel rather than two.
145
+ */
146
+ constructor(spec, init, events) {
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+ this.#spec = spec;
148
+ this.#events = events ?? new EventEmitter(init?.on);
149
+ this.#state = {
150
+ config: seed(spec.config, init?.config),
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+ options: seed(spec.options, init?.options),
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+ assets: seed(spec.assets, init?.assets),
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+ storage: seed(spec.storage, init?.storage),
154
+ };
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+ // Recorded, not applied. `mounted()` is overridable, and a subclass's own fields
156
+ // are still uninitialised while this constructor runs — so the hook is deferred to
157
+ // the first `restart()`, by which point the subclass is whole.
158
+ this.#target = init?.mount;
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+ }
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+ /** The element is already recorded when this runs. */
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+ mounted(target) {
162
+ void target;
163
+ }
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+ /** A payload changed on a running engine — apply what is `live`, ignore the rest. */
165
+ patched(kind, patch) {
166
+ void kind;
167
+ void patch;
168
+ }
169
+ /**
170
+ * Emit one of this engine's own events.
171
+ *
172
+ * `protected`, so a typed host cannot forge an engine event — but be exact about
173
+ * what that buys: TypeScript erases `protected`, so this is a compile-time guard,
174
+ * not a capability boundary. Plain JavaScript can still reach it. Only the `#`
175
+ * fields below — the channel and the state — are unreachable at runtime.
176
+ */
177
+ emit(type, ...detail) {
178
+ this.#events.emit(type, ...detail);
179
+ }
180
+ /** Where the picture is, for a subclass that needs the element after `mounted()`. */
181
+ get target() {
182
+ return this.#target;
183
+ }
184
+ config(patch) {
185
+ // `arguments.length`, not `patch === undefined`: `config(undefined)` is a write of
186
+ // nothing, not a read.
187
+ if (arguments.length === 0)
188
+ return Promise.resolve(this.#describe('config'));
189
+ return this.#patch('config', patch);
190
+ }
191
+ options(patch) {
192
+ if (arguments.length === 0)
193
+ return Promise.resolve(this.#describe('options'));
194
+ return this.#patch('options', patch);
195
+ }
196
+ assets(patch) {
197
+ if (arguments.length === 0)
198
+ return Promise.resolve(this.#describe('assets'));
199
+ return this.#patch('assets', patch);
200
+ }
201
+ storage(patch) {
202
+ if (arguments.length === 0)
203
+ return Promise.resolve(this.#describe('storage'));
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+ return this.#patch('storage', patch);
205
+ }
206
+ mount(target) {
207
+ this.#target = target;
208
+ return this.#run(() => this.#attach());
209
+ }
210
+ on(type, listener) {
211
+ this.#events.on(type, listener);
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+ return hydratePlay(Promise.resolve(this), this.#events);
213
+ }
214
+ off(type, listener) {
215
+ this.#events.off(type, listener);
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+ return hydratePlay(Promise.resolve(this), this.#events);
217
+ }
218
+ restart(options) {
219
+ return this.#run(async () => {
220
+ if (options)
221
+ Object.assign(this.#state.options, options);
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+ // A target supplied to the constructor lands here, which is what makes
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+ // `new Sdk({ mount: el }).start()` and `new Sdk().mount(el).start()` the same
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+ // call — the rule the contract states for everything on the surface.
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+ await this.#attach();
226
+ const opened = { ...this.#state.options };
227
+ await this.open(opened);
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+ this.#emitCore('start', opened);
229
+ });
230
+ }
231
+ async destroy() {
232
+ await this.#guard(async () => {
233
+ await this.close();
234
+ this.#target = undefined;
235
+ this.#attached = undefined;
236
+ this.#emitCore('exit', undefined);
237
+ });
238
+ }
239
+ /** Tell the engine where it is, once per distinct target. Reparenting is legal. */
240
+ async #attach() {
241
+ if (!this.#target || this.#target === this.#attached)
242
+ return;
243
+ this.#attached = this.#target;
244
+ await this.mounted(this.#target);
245
+ }
246
+ // ---- Shared machinery ----
247
+ /** One getter's answer: the spec, with the current value written into each entry. */
248
+ #describe(kind) {
249
+ const spec = this.#spec[kind];
250
+ const state = this.#state[kind];
251
+ const out = {};
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+ for (const key of Object.keys(spec)) {
253
+ out[key] = { ...spec[key], value: state[key] };
254
+ }
255
+ return out;
256
+ }
257
+ /** Cumulative, merged flat, one level — `undefined` is a value, not "leave alone". */
258
+ #patch(kind, patch) {
259
+ Object.assign(this.#state[kind], patch);
260
+ return this.#run(async () => {
261
+ await this.patched(kind, patch ?? {});
262
+ });
263
+ }
264
+ /** A step, as a link in the chain — and as an `error` event if it throws. */
265
+ #run(step) {
266
+ return hydratePlay(this.#guard(step), this.#events);
267
+ }
268
+ /**
269
+ * The rule that errors reach a host **both ways**: the promise rejects *and*
270
+ * `error` is emitted. Written once here rather than at every throw site.
271
+ */
272
+ async #guard(step) {
273
+ try {
274
+ await step();
275
+ return this;
276
+ }
277
+ catch (thrown) {
278
+ const error = thrown instanceof Error ? thrown : new Error(String(thrown));
279
+ this.#emitCore('error', error);
280
+ throw error;
281
+ }
282
+ }
283
+ /**
284
+ * The core events, emitted from here rather than by a subclass.
285
+ *
286
+ * The cast is the one thing TypeScript will not check here: `emit` takes a rest
287
+ * tuple that is conditional on the detail type, and that conditional stays
288
+ * unresolved while `P` is still a type parameter. It is sound — `EventsOf<P>`
289
+ * always contains `CoreEvents<P>` by construction — and confining it to this one
290
+ * method is why the three call sites above read plainly.
291
+ */
292
+ #emitCore(type, detail) {
293
+ // Cast the channel, not the method: pulling `emit` out into a variable would call
294
+ // it unbound, and it reads its listeners off `this`.
295
+ const events = this.#events;
296
+ events.emit(type, detail);
297
+ }
298
+ }
299
+ /** Starting state: every `default` the spec declares, then whatever `init` overrides. */
300
+ function seed(spec, patch) {
301
+ const state = {};
302
+ for (const [key, property] of Object.entries(spec)) {
303
+ if (property.default !== undefined)
304
+ state[key] = property.default;
305
+ }
306
+ return Object.assign(state, patch);
307
+ }
308
+ /**
309
+ * The factory, with everything the contract prescribes already written: the
310
+ * cumulative init, the synchronous chain, the channel that outlives every session,
311
+ * and one live engine per factory.
312
+ *
313
+ * A subclass supplies its static identity and {@link EngineSDKBase.createPlay}.
314
+ */
315
+ export class EngineSDKBase {
316
+ #init;
317
+ #play;
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+ /**
319
+ * Created before any engine exists and handed to every carrier downstream. That is
320
+ * what lets a host subscribe to an error thrown while the first session opens.
321
+ */
322
+ events;
323
+ constructor(init) {
324
+ this.#init = { ...init };
325
+ this.events = new EventEmitter(init?.on);
326
+ }
327
+ config(patch) {
328
+ if (arguments.length === 0)
329
+ return this.#pending().config();
330
+ return this.#patch('config', patch);
331
+ }
332
+ options(patch) {
333
+ if (arguments.length === 0)
334
+ return this.#pending().options();
335
+ return this.#patch('options', patch);
336
+ }
337
+ assets(patch) {
338
+ if (arguments.length === 0)
339
+ return this.#pending().assets();
340
+ return this.#patch('assets', patch);
341
+ }
342
+ storage(patch) {
343
+ if (arguments.length === 0)
344
+ return this.#pending().storage();
345
+ return this.#patch('storage', patch);
346
+ }
347
+ /** Recorded now, applied when the engine exists — same call as `new Sdk({ mount })`. */
348
+ mount(target) {
349
+ this.#init.mount = target;
350
+ this.#play?.mount(target);
351
+ return this;
352
+ }
353
+ on(type, listener) {
354
+ this.events.on(type, listener);
355
+ return this;
356
+ }
357
+ off(type, listener) {
358
+ this.events.off(type, listener);
359
+ return this;
360
+ }
361
+ /**
362
+ * The only way in. On a live engine it reopens the session rather than building a
363
+ * second one: a factory governs at most one engine.
364
+ */
365
+ start(options) {
366
+ this.#play ??= this.createPlay(this.#init, this.events);
367
+ return this.#play.restart(options);
368
+ }
369
+ /** Answers a read before there is an engine: the settings the next one will use. */
370
+ #pending() {
371
+ return this.#play ?? this.createPlay(this.#init, this.events);
372
+ }
373
+ #patch(kind, patch) {
374
+ this.#init[kind] = { ...this.#init[kind], ...patch };
375
+ // A live engine gets it too, so the factory does not silently describe a state
376
+ // the engine is not in.
377
+ if (this.#play && patch)
378
+ this.#play[kind](patch);
379
+ return this;
380
+ }
381
+ }
382
+ //# sourceMappingURL=engine-specs.js.map
@@ -288,12 +288,15 @@ export interface Rsdkv4Assets {
288
288
  export interface Rsdkv4Storage {
289
289
  /**
290
290
  * Per-game folder for the pack, the settings and the save file, so two games do not
291
- * overwrite each other. Examples: `"sonic1"`, `"rsdkv4/Sonic2"`.
291
+ * overwrite each other. Examples: `"sonic-1"`, `"sonic-2/profile-a"`.
292
292
  *
293
- * It is a path under the engine's working root *and* the OPFS directory the SDK
294
- * mirrors save data into, which is what lets a host read `<namespace>/SData.bin`
295
- * itself. Anything that is not a usable relative path normalises to `"default"` —
296
- * including the object you get from interpolating a game record by mistake.
293
+ * Relative to the engine's own folder: the SDK always prefixes `rsdkv4/`, so the
294
+ * files land in `rsdkv4/<namespace>/` — in WASMFS (`/data/rsdkv4/<namespace>`) and in
295
+ * OPFS alike — and no namespace can reach another engine's files. A host reads the
296
+ * resolved path from `play.storagePath`. Segments are cleaned (`.`/`..` dropped,
297
+ * odd characters → `_`); anything unusable normalises to `"default"`, including the
298
+ * object you get from interpolating a game record by mistake. A leading `rsdkv4/`
299
+ * (the old convention) is stripped with a warning.
297
300
  *
298
301
  * @defaultValue `"default"`
299
302
  */
@@ -1 +1 @@
1
- {"version":3,"file":"rsdkv4.options.d.ts","sourceRoot":"","sources":["../../src/rsdkv4.options.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AAEH,OAAO,KAAK,EAAE,cAAc,EAAE,UAAU,EAAE,MAAM,2BAA2B,CAAC;AAE5E,+CAA+C;AAC/C,MAAM,MAAM,eAAe,GAAG,UAAU,GAAG,WAAW,GAAG,eAAe,GAAG,MAAM,CAAC;AAElF;;;;;;;GAOG;AACH,MAAM,MAAM,WAAW,GAAG,eAAe,GAAG,CAAC,MAAM,eAAe,GAAG,OAAO,CAAC,eAAe,CAAC,CAAC,CAAC;AAE/F;;;;;;;;;GASG;AACH,MAAM,WAAW,YAAY;IAC3B;;;;OAIG;IACH,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB;;;;;;OAMG;IACH,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB;;;;;;OAMG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B;;;;;;;;;;;OAWG;IACH,SAAS,CAAC,EAAE,QAAQ,GAAG,MAAM,CAAC;IAC9B;;;OAGG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,sFAAsF;IACtF,OAAO,CAAC,EAAE,MAAM,CAAC;CAClB;AAED;;;;;;GAMG;AACH,MAAM,WAAW,WAAW;IAC1B,qEAAqE;IACrE,QAAQ,EAAE,MAAM,CAAC;IACjB,yCAAyC;IACzC,KAAK,EAAE,MAAM,CAAC;IACd,wEAAwE;IACxE,IAAI,CAAC,EAAE,MAAM,CAAC;CACf;AAED;;;;;;;;GAQG;AACH,eAAO,MAAM,cAAc,qGAejB,CAAC;AAEX;;;;;;GAMG;AACH,MAAM,MAAM,YAAY,GAAG,CAAC,OAAO,cAAc,CAAC,CAAC,MAAM,CAAC,CAAC;AAE3D;;;;;;;GAOG;AACH,MAAM,MAAM,aAAa,GAAG,MAAM,CAAC,YAAY,EAAE,OAAO,CAAC,CAAC;AAE1D;;;;;;;GAOG;AACH,MAAM,WAAW,mBAAmB;IAClC,kFAAkF;IAClF,QAAQ,EAAE,MAAM,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;IACvC;;;;;;;;;;;;OAYG;IACH,OAAO,EAAE,MAAM,CAAC,YAAY,EAAE,MAAM,GAAG,IAAI,CAAC,CAAC;CAC9C;AAED;;;;;;;;;;;GAWG;AACH,eAAO,MAAM,YAAY,EAAE,mBAiC1B,CAAC;AAEF;;;;;;;;;;;;;;GAcG;AACH,MAAM,WAAW,aAAa;IAC5B;;;;;;;;OAQG;IACH,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB;;;;;OAKG;IACH,IAAI,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACrB;;;;;;OAMG;IACH,KAAK,CAAC,EAAE,WAAW,CAAC;IACpB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkCG;IACH,OAAO,CAAC,EAAE,aAAa,GAAG,IAAI,CAAC;IAC/B;;;;;;OAMG;IACH,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC;CACxB;AAED;;;;;GAKG;AACH,MAAM,WAAW,YAAY;IAC3B;;;;;;;;OAQG;IACH,IAAI,CAAC,EAAE,WAAW,CAAC;IACnB;;;;;;;;OAQG;IACH,QAAQ,CAAC,EAAE,WAAW,CAAC;CACxB;AAED,yEAAyE;AACzE,MAAM,WAAW,aAAa;IAC5B;;;;;;;;;;OAUG;IACH,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB;;;;;;;;;;;OAWG;IACH,OAAO,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;CACzB;AAED,uFAAuF;AACvF,MAAM,WAAW,YAAY;IAC3B,WAAW;IACX,IAAI,EAAE,MAAM,CAAC;IACb,yEAAyE;IACzE,KAAK,EAAE,OAAO,CAAC;IACf,wFAAwF;IACxF,SAAS,EAAE,MAAM,CAAC;IAClB,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;IACd,QAAQ,EAAE,MAAM,CAAC;IACjB,iFAAiF;IACjF,IAAI,EAAE,MAAM,CAAC;IACb,oFAAoF;IACpF,IAAI,EAAE,MAAM,CAAC;CACd;AAED;;;GAGG;AACH,MAAM,WAAW,YAAY;IAC3B;;;;;;OAMG;IACH,KAAK,EAAE,YAAY,EAAE,CAAC;CACvB;AAED,mFAAmF;AACnF,MAAM,WAAW,cAAe,SAAQ,cAAc;IACpD,MAAM,EAAE,YAAY,CAAC;IACrB,OAAO,EAAE,aAAa,CAAC;IACvB,MAAM,EAAE,YAAY,CAAC;IACrB,OAAO,EAAE,aAAa,CAAC;IACvB,MAAM,EAAE,YAAY,CAAC;CACtB;AAED;;;;;;;;;;;GAWG;AACH,eAAO,MAAM,WAAW,EAAE,UAAU,CAAC,cAAc,CA6ElD,CAAC"}
1
+ {"version":3,"file":"rsdkv4.options.d.ts","sourceRoot":"","sources":["../../src/rsdkv4.options.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AAEH,OAAO,KAAK,EAAE,cAAc,EAAE,UAAU,EAAE,MAAM,2BAA2B,CAAC;AAE5E,+CAA+C;AAC/C,MAAM,MAAM,eAAe,GAAG,UAAU,GAAG,WAAW,GAAG,eAAe,GAAG,MAAM,CAAC;AAElF;;;;;;;GAOG;AACH,MAAM,MAAM,WAAW,GAAG,eAAe,GAAG,CAAC,MAAM,eAAe,GAAG,OAAO,CAAC,eAAe,CAAC,CAAC,CAAC;AAE/F;;;;;;;;;GASG;AACH,MAAM,WAAW,YAAY;IAC3B;;;;OAIG;IACH,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB;;;;;;OAMG;IACH,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB;;;;;;OAMG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B;;;;;;;;;;;OAWG;IACH,SAAS,CAAC,EAAE,QAAQ,GAAG,MAAM,CAAC;IAC9B;;;OAGG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,sFAAsF;IACtF,OAAO,CAAC,EAAE,MAAM,CAAC;CAClB;AAED;;;;;;GAMG;AACH,MAAM,WAAW,WAAW;IAC1B,qEAAqE;IACrE,QAAQ,EAAE,MAAM,CAAC;IACjB,yCAAyC;IACzC,KAAK,EAAE,MAAM,CAAC;IACd,wEAAwE;IACxE,IAAI,CAAC,EAAE,MAAM,CAAC;CACf;AAED;;;;;;;;GAQG;AACH,eAAO,MAAM,cAAc,qGAejB,CAAC;AAEX;;;;;;GAMG;AACH,MAAM,MAAM,YAAY,GAAG,CAAC,OAAO,cAAc,CAAC,CAAC,MAAM,CAAC,CAAC;AAE3D;;;;;;;GAOG;AACH,MAAM,MAAM,aAAa,GAAG,MAAM,CAAC,YAAY,EAAE,OAAO,CAAC,CAAC;AAE1D;;;;;;;GAOG;AACH,MAAM,WAAW,mBAAmB;IAClC,kFAAkF;IAClF,QAAQ,EAAE,MAAM,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;IACvC;;;;;;;;;;;;OAYG;IACH,OAAO,EAAE,MAAM,CAAC,YAAY,EAAE,MAAM,GAAG,IAAI,CAAC,CAAC;CAC9C;AAED;;;;;;;;;;;GAWG;AACH,eAAO,MAAM,YAAY,EAAE,mBAiC1B,CAAC;AAEF;;;;;;;;;;;;;;GAcG;AACH,MAAM,WAAW,aAAa;IAC5B;;;;;;;;OAQG;IACH,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB;;;;;OAKG;IACH,IAAI,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACrB;;;;;;OAMG;IACH,KAAK,CAAC,EAAE,WAAW,CAAC;IACpB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkCG;IACH,OAAO,CAAC,EAAE,aAAa,GAAG,IAAI,CAAC;IAC/B;;;;;;OAMG;IACH,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC;CACxB;AAED;;;;;GAKG;AACH,MAAM,WAAW,YAAY;IAC3B;;;;;;;;OAQG;IACH,IAAI,CAAC,EAAE,WAAW,CAAC;IACnB;;;;;;;;OAQG;IACH,QAAQ,CAAC,EAAE,WAAW,CAAC;CACxB;AAED,yEAAyE;AACzE,MAAM,WAAW,aAAa;IAC5B;;;;;;;;;;;;;OAaG;IACH,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB;;;;;;;;;;;OAWG;IACH,OAAO,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;CACzB;AAED,uFAAuF;AACvF,MAAM,WAAW,YAAY;IAC3B,WAAW;IACX,IAAI,EAAE,MAAM,CAAC;IACb,yEAAyE;IACzE,KAAK,EAAE,OAAO,CAAC;IACf,wFAAwF;IACxF,SAAS,EAAE,MAAM,CAAC;IAClB,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;IACd,QAAQ,EAAE,MAAM,CAAC;IACjB,iFAAiF;IACjF,IAAI,EAAE,MAAM,CAAC;IACb,oFAAoF;IACpF,IAAI,EAAE,MAAM,CAAC;CACd;AAED;;;GAGG;AACH,MAAM,WAAW,YAAY;IAC3B;;;;;;OAMG;IACH,KAAK,EAAE,YAAY,EAAE,CAAC;CACvB;AAED,mFAAmF;AACnF,MAAM,WAAW,cAAe,SAAQ,cAAc;IACpD,MAAM,EAAE,YAAY,CAAC;IACrB,OAAO,EAAE,aAAa,CAAC;IACvB,MAAM,EAAE,YAAY,CAAC;IACrB,OAAO,EAAE,aAAa,CAAC;IACvB,MAAM,EAAE,YAAY,CAAC;CACtB;AAED;;;;;;;;;;;GAWG;AACH,eAAO,MAAM,WAAW,EAAE,UAAU,CAAC,cAAc,CA6ElD,CAAC"}
@@ -173,7 +173,7 @@ export const RSDKV4_SPEC = {
173
173
  namespace: {
174
174
  default: 'default',
175
175
  live: false,
176
- description: "Folder for this game's pack, settings and save file.",
176
+ description: "Folder for this game's pack, settings and save file, inside the engine's own rsdkv4/ folder (OPFS rsdkv4/<namespace>/).",
177
177
  },
178
178
  persist: {
179
179
  enum: ['opfs', null],
@@ -1 +1 @@
1
- {"version":3,"file":"rsdkv4.options.js","sourceRoot":"","sources":["../../src/rsdkv4.options.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AAwFH;;;;;;;;GAQG;AACH,MAAM,CAAC,MAAM,cAAc,GAAG;IAC5B,IAAI;IACJ,MAAM;IACN,MAAM;IACN,OAAO;IACP,GAAG;IACH,GAAG;IACH,GAAG;IACH,GAAG;IACH,GAAG;IACH,GAAG;IACH,GAAG;IACH,GAAG;IACH,OAAO;IACP,QAAQ;CACA,CAAC;AAgDX;;;;;;;;;;;GAWG;AACH,MAAM,CAAC,MAAM,YAAY,GAAwB;IAC/C,QAAQ,EAAE;QACR,EAAE,EAAE,SAAS;QACb,IAAI,EAAE,WAAW;QACjB,IAAI,EAAE,WAAW;QACjB,KAAK,EAAE,YAAY;QACnB,CAAC,EAAE,MAAM;QACT,CAAC,EAAE,MAAM;QACT,CAAC,EAAE,MAAM;QACT,CAAC,EAAE,MAAM;QACT,CAAC,EAAE,MAAM;QACT,CAAC,EAAE,MAAM;QACT,CAAC,EAAE,MAAM;QACT,CAAC,EAAE,MAAM;QACT,KAAK,EAAE,OAAO;QACd,MAAM,EAAE,KAAK;KACd;IACD,OAAO,EAAE;QACP,EAAE,EAAE,EAAE;QACN,IAAI,EAAE,EAAE;QACR,IAAI,EAAE,EAAE;QACR,KAAK,EAAE,EAAE;QACT,CAAC,EAAE,CAAC;QACJ,CAAC,EAAE,CAAC;QACJ,CAAC,EAAE,CAAC;QACJ,CAAC,EAAE,CAAC;QACJ,CAAC,EAAE,CAAC;QACJ,CAAC,EAAE,CAAC;QACJ,CAAC,EAAE,CAAC;QACJ,CAAC,EAAE,CAAC;QACJ,KAAK,EAAE,CAAC;QACR,MAAM,EAAE,IAAI;KACb;CACF,CAAC;AA4LF;;;;;;;;;;;GAWG;AACH,MAAM,CAAC,MAAM,WAAW,GAA+B;IACrD,MAAM,EAAE;QACN,KAAK,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,WAAW,EAAE,0BAA0B,EAAE;QAC9E,OAAO,EAAE;YACP,OAAO,EAAE,KAAK;YACd,IAAI,EAAE,KAAK;YACX,WAAW,EAAE,6EAA6E;SAC3F;QACD,eAAe,EAAE;YACf,OAAO,EAAE,IAAI;YACb,IAAI,EAAE,KAAK;YACX,WAAW,EAAE,6EAA6E;SAC3F;QACD,SAAS,EAAE;YACT,OAAO,EAAE,QAAQ;YACjB,IAAI,EAAE,CAAC,QAAQ,EAAE,MAAM,CAAC;YACxB,IAAI,EAAE,KAAK;YACX,WAAW,EACT,sFAAsF;SACzF;QACD,KAAK,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,WAAW,EAAE,+CAA+C,EAAE;QACpF,OAAO,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,WAAW,EAAE,sCAAsC,EAAE;KAC9E;IACD,OAAO,EAAE;QACP,gFAAgF;QAChF,sCAAsC;QACtC,MAAM,EAAE;YACN,IAAI,EAAE,KAAK;YACX,WAAW,EAAE,4EAA4E;SAC1F;QACD,IAAI,EAAE;YACJ,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;YACxB,IAAI,EAAE,KAAK;YACX,WAAW,EAAE,gDAAgD;SAC9D;QACD,KAAK,EAAE;YACL,IAAI,EAAE,KAAK;YACX,WAAW,EAAE,mEAAmE;SACjF;QACD,6EAA6E;QAC7E,kEAAkE;QAClE,EAAE;QACF,6EAA6E;QAC7E,8EAA8E;QAC9E,wEAAwE;QACxE,2EAA2E;QAC3E,yCAAyC;QACzC,OAAO,EAAE;YACP,IAAI,EAAE,IAAI;YACV,WAAW,EACT,gMAAgM;SACnM;KACF;IACD,MAAM,EAAE;QACN,IAAI,EAAE;YACJ,YAAY,EAAE,CAAC,OAAO,CAAC;YACvB,IAAI,EAAE,KAAK;YACX,WAAW,EAAE,iEAAiE;SAC/E;QACD,QAAQ,EAAE;YACR,YAAY,EAAE,CAAC,MAAM,CAAC;YACtB,IAAI,EAAE,KAAK;YACX,WAAW,EAAE,mEAAmE;SACjF;KACF;IACD,OAAO,EAAE;QACP,SAAS,EAAE;YACT,OAAO,EAAE,SAAS;YAClB,IAAI,EAAE,KAAK;YACX,WAAW,EAAE,sDAAsD;SACpE;QACD,OAAO,EAAE;YACP,IAAI,EAAE,CAAC,MAAM,EAAE,IAAI,CAAC;YACpB,IAAI,EAAE,KAAK;YACX,WAAW,EAAE,qEAAqE;SACnF;KACF;CACF,CAAC"}
1
+ {"version":3,"file":"rsdkv4.options.js","sourceRoot":"","sources":["../../src/rsdkv4.options.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AAwFH;;;;;;;;GAQG;AACH,MAAM,CAAC,MAAM,cAAc,GAAG;IAC5B,IAAI;IACJ,MAAM;IACN,MAAM;IACN,OAAO;IACP,GAAG;IACH,GAAG;IACH,GAAG;IACH,GAAG;IACH,GAAG;IACH,GAAG;IACH,GAAG;IACH,GAAG;IACH,OAAO;IACP,QAAQ;CACA,CAAC;AAgDX;;;;;;;;;;;GAWG;AACH,MAAM,CAAC,MAAM,YAAY,GAAwB;IAC/C,QAAQ,EAAE;QACR,EAAE,EAAE,SAAS;QACb,IAAI,EAAE,WAAW;QACjB,IAAI,EAAE,WAAW;QACjB,KAAK,EAAE,YAAY;QACnB,CAAC,EAAE,MAAM;QACT,CAAC,EAAE,MAAM;QACT,CAAC,EAAE,MAAM;QACT,CAAC,EAAE,MAAM;QACT,CAAC,EAAE,MAAM;QACT,CAAC,EAAE,MAAM;QACT,CAAC,EAAE,MAAM;QACT,CAAC,EAAE,MAAM;QACT,KAAK,EAAE,OAAO;QACd,MAAM,EAAE,KAAK;KACd;IACD,OAAO,EAAE;QACP,EAAE,EAAE,EAAE;QACN,IAAI,EAAE,EAAE;QACR,IAAI,EAAE,EAAE;QACR,KAAK,EAAE,EAAE;QACT,CAAC,EAAE,CAAC;QACJ,CAAC,EAAE,CAAC;QACJ,CAAC,EAAE,CAAC;QACJ,CAAC,EAAE,CAAC;QACJ,CAAC,EAAE,CAAC;QACJ,CAAC,EAAE,CAAC;QACJ,CAAC,EAAE,CAAC;QACJ,CAAC,EAAE,CAAC;QACJ,KAAK,EAAE,CAAC;QACR,MAAM,EAAE,IAAI;KACb;CACF,CAAC;AA+LF;;;;;;;;;;;GAWG;AACH,MAAM,CAAC,MAAM,WAAW,GAA+B;IACrD,MAAM,EAAE;QACN,KAAK,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,WAAW,EAAE,0BAA0B,EAAE;QAC9E,OAAO,EAAE;YACP,OAAO,EAAE,KAAK;YACd,IAAI,EAAE,KAAK;YACX,WAAW,EAAE,6EAA6E;SAC3F;QACD,eAAe,EAAE;YACf,OAAO,EAAE,IAAI;YACb,IAAI,EAAE,KAAK;YACX,WAAW,EAAE,6EAA6E;SAC3F;QACD,SAAS,EAAE;YACT,OAAO,EAAE,QAAQ;YACjB,IAAI,EAAE,CAAC,QAAQ,EAAE,MAAM,CAAC;YACxB,IAAI,EAAE,KAAK;YACX,WAAW,EACT,sFAAsF;SACzF;QACD,KAAK,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,WAAW,EAAE,+CAA+C,EAAE;QACpF,OAAO,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,WAAW,EAAE,sCAAsC,EAAE;KAC9E;IACD,OAAO,EAAE;QACP,gFAAgF;QAChF,sCAAsC;QACtC,MAAM,EAAE;YACN,IAAI,EAAE,KAAK;YACX,WAAW,EAAE,4EAA4E;SAC1F;QACD,IAAI,EAAE;YACJ,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;YACxB,IAAI,EAAE,KAAK;YACX,WAAW,EAAE,gDAAgD;SAC9D;QACD,KAAK,EAAE;YACL,IAAI,EAAE,KAAK;YACX,WAAW,EAAE,mEAAmE;SACjF;QACD,6EAA6E;QAC7E,kEAAkE;QAClE,EAAE;QACF,6EAA6E;QAC7E,8EAA8E;QAC9E,wEAAwE;QACxE,2EAA2E;QAC3E,yCAAyC;QACzC,OAAO,EAAE;YACP,IAAI,EAAE,IAAI;YACV,WAAW,EACT,gMAAgM;SACnM;KACF;IACD,MAAM,EAAE;QACN,IAAI,EAAE;YACJ,YAAY,EAAE,CAAC,OAAO,CAAC;YACvB,IAAI,EAAE,KAAK;YACX,WAAW,EAAE,iEAAiE;SAC/E;QACD,QAAQ,EAAE;YACR,YAAY,EAAE,CAAC,MAAM,CAAC;YACtB,IAAI,EAAE,KAAK;YACX,WAAW,EAAE,mEAAmE;SACjF;KACF;IACD,OAAO,EAAE;QACP,SAAS,EAAE;YACT,OAAO,EAAE,SAAS;YAClB,IAAI,EAAE,KAAK;YACX,WAAW,EAAE,yHAAyH;SACvI;QACD,OAAO,EAAE;YACP,IAAI,EAAE,CAAC,MAAM,EAAE,IAAI,CAAC;YACpB,IAAI,EAAE,KAAK;YACX,WAAW,EAAE,qEAAqE;SACnF;KACF;CACF,CAAC"}
@@ -7,7 +7,7 @@
7
7
  * const play = await new Rsdkv4SDK()
8
8
  * .mount(document.querySelector('#stage'))
9
9
  * .assets({ data: () => library.readBytes('Sonic2') })
10
- * .storage({ namespace: 'rsdkv4/Sonic2' })
10
+ * .storage({ namespace: 'sonic-2' }) // → OPFS rsdkv4/sonic-2/
11
11
  * .config({ startMenu: 'host' })
12
12
  * .on('saves', ({ detail }) => paintSlots(detail))
13
13
  * .start({ slot: 0 });
@@ -54,6 +54,22 @@ export declare const RSDKV4_VIDEO: {
54
54
  readonly baseHeight: 240;
55
55
  readonly aspect: "16:9";
56
56
  };
57
+ /**
58
+ * Where an engine keeps one namespace: `<engineId>/<namespace>`, relative to the OPFS
59
+ * root (which is WASMFS `/data`). Written with nothing rsdkv4-specific in it, so it can
60
+ * move verbatim into engine-specs.
61
+ *
62
+ * The host's namespace is cleaned segment by segment: blanks dropped, `.` and `..`
63
+ * dropped (they used to survive, and `'../x'` walked out of the work root), anything
64
+ * outside `[A-Za-z0-9._-]` turned into `_`. Nothing usable left means `'default'`.
65
+ * A namespace that already starts with the engine id has it stripped once, so a host
66
+ * written against the old convention (`'rsdkv4/Sonic1'`) lands where it always did.
67
+ */
68
+ export declare function storagePath(engineId: string, namespace: unknown): {
69
+ namespace: string;
70
+ path: string;
71
+ prefixed: boolean;
72
+ };
57
73
  /**
58
74
  * A screen of RSDKv4's own in-canvas Dev Menu (Debug.cpp), as {@link
59
75
  * RsdkDevMenuBridge.open} names them.
@@ -267,6 +283,12 @@ export declare class Rsdkv4Play extends EnginePlayBase<Rsdkv4Payloads> {
267
283
  get persistent(): boolean;
268
284
  /** The normalised {@link Rsdkv4Storage.namespace} this session actually used. */
269
285
  get namespace(): string;
286
+ /**
287
+ * Where this session's files live, relative to the OPFS root: `rsdkv4/<namespace>`.
288
+ * The path a host walks with `navigator.storage.getDirectory()` to stage a
289
+ * `Data.rsdk` before booting, or to read `SData.bin` after.
290
+ */
291
+ get storagePath(): string;
270
292
  /**
271
293
  * Input ownership, named. `play.input.claim(buttons)` and `play.input.release()`
272
294
  * are exactly `options({ buttons })` and `options({ buttons: null })` — same state,
@@ -287,7 +309,7 @@ export declare class Rsdkv4Play extends EnginePlayBase<Rsdkv4Payloads> {
287
309
  export declare class Rsdkv4SDK extends EngineSDKBase<Rsdkv4Payloads> {
288
310
  static readonly id = "rsdkv4";
289
311
  /** Kept in step with package.json by `node scripts/sync-version.mjs`. */
290
- static readonly version = "0.2.1";
312
+ static readonly version = "0.3.0";
291
313
  static readonly name = "Retro Software Development Kit v4";
292
314
  static readonly description = "RSDKv4 compiled to WebAssembly via Emscripten. One game-agnostic WASM binary runs both Sonic 1 and Sonic 2 \u2014 the difference is only which Data.rsdk the host supplies at runtime. Ships none of the game: the player provides their own Data.rsdk, and it never leaves their browser.";
293
315
  protected createPlay(init: EngineInit<Rsdkv4Payloads>, events: EventEmitter<Rsdkv4Events_>): Rsdkv4Play;
@@ -1 +1 @@
1
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