@warpgogol/forge 2.6.0 → 2.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@warpgogol/forge",
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- "version": "2.6.0",
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+ "version": "2.7.0",
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  "private": false,
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  "type": "module",
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  "license": "Apache-2.0",
@@ -58,7 +58,7 @@ prerequisites:
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  installHint: "https://nodejs.org/en/download/"
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  severity: error
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  - id: dotnet
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- name: .NET SDK 8+
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+ name: .NET SDK 10+
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  check: dotnet --version
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  installHint: "https://dotnet.microsoft.com/download"
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  severity: error
@@ -270,12 +270,12 @@ workspace:
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  - name: Setup .NET SDK
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  uses: actions/setup-dotnet@v4
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  with:
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- dotnet-version: "8.0.x"
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+ dotnet-version: "10.0.x"
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  - name: Setup Godot
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  uses: lihop/setup-godot@v1
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  with:
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- version: "4.3"
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+ version: "4.7"
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  mono: true
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  - name: Install dependencies
@@ -315,11 +315,11 @@ workspace:
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  # - name: Setup .NET SDK
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  # uses: actions/setup-dotnet@v4
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  # with:
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- # dotnet-version: "8.0.x"
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+ # dotnet-version: "10.0.x"
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  # - name: Setup Godot
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  # uses: lihop/setup-godot@v1
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  # with:
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- # version: "4.3"
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+ # version: "4.7"
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  # mono: true
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  # - name: Install dependencies
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  # run: pnpm install --frozen-lockfile
@@ -366,8 +366,8 @@ workspace:
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  }
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  - path: godot.version
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  content: |
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- # Exact Godot version for install-godot.sh (CI uses short form "4.3")
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- 4.3.0
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+ # Exact Godot version for install-godot.sh and CI
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+ 4.7.2
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  - path: scripts/install-godot.sh
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  content: |
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  #!/usr/bin/env bash
@@ -409,14 +409,14 @@ workspace:
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  fi
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  if [[ "$PLATFORM" == "win" ]]; then
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- ZIP_NAME="Godot_v${VERSION}_mono_win64.zip"
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+ ZIP_NAME="Godot_v${VERSION}-stable_mono_win64.zip"
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  elif [[ "$PLATFORM" == "osx" ]]; then
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- ZIP_NAME="Godot_v${VERSION}_mono_${PLATFORM}_${ARCH_SUFFIX}.zip"
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+ ZIP_NAME="Godot_v${VERSION}-stable_mono_${PLATFORM}_${ARCH_SUFFIX}.zip"
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  else
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- ZIP_NAME="Godot_v${VERSION}_mono_${PLATFORM}_${ARCH_SUFFIX}.zip"
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+ ZIP_NAME="Godot_v${VERSION}-stable_mono_${PLATFORM}_${ARCH_SUFFIX}.zip"
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  fi
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- URL="https://github.com/godotengine/godot/releases/download/v${VERSION}-stable/${ZIP_NAME}"
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+ URL="https://github.com/godotengine/godot/releases/download/${VERSION}-stable/${ZIP_NAME}"
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  echo "Downloading Godot $VERSION (mono) from:"
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  echo " $URL"
@@ -714,7 +714,7 @@ workspace:
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  - Node.js 24+
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  - pnpm 10+
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- - .NET SDK 8+
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+ - .NET SDK 10+
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  - Godot 4.x (with .NET support)
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  - On Windows: Git Bash or WSL (for shell scripts)
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@@ -812,14 +812,14 @@ firstWorkspace:
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  [application]
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  config/name="my-game"
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  run/main_scene="res://Scenes/Main.tscn"
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- config/features=PackedStringArray("4.3", "C#", "Forward Plus")
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+ config/features=PackedStringArray("4.7", "C#", "Forward Plus")
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  config/icon="res://icon.svg"
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  [dotnet]
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  project/assembly_name="my-game"
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  - path: Game.csproj
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  content: |
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- <Project Sdk="Godot.NET.Sdk/4.3.0">
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+ <Project Sdk="Godot.NET.Sdk/4.7.2">
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  <PropertyGroup>
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  <AssemblyName>my-game</AssemblyName>
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  </PropertyGroup>
@@ -828,8 +828,8 @@ firstWorkspace:
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  content: |
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  <Project>
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  <PropertyGroup>
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- <TargetFramework>net8.0</TargetFramework>
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- <TargetFramework Condition="'$(OS)' == 'Windows_NT'">net8.0-windows</TargetFramework>
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+ <TargetFramework>net10.0</TargetFramework>
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+ <TargetFramework Condition="'$(OS)' == 'Windows_NT'">net10.0-windows</TargetFramework>
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  <EnableDynamicLoading>true</EnableDynamicLoading>
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  <LangVersion>latest</LangVersion>
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  <Nullable>enable</Nullable>
@@ -839,7 +839,7 @@ firstWorkspace:
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  content: |
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  {
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  "sdk": {
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- "version": "8.0.100",
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+ "version": "10.0.400",
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  "rollForward": "latestFeature"
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  }
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  }