@wangyaoshen/locus-player 0.1.10 → 0.1.12-dev

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2) hide show
  1. package/dist/main.js +161 -54
  2. package/package.json +2 -2
package/dist/main.js CHANGED
@@ -1,9 +1,9 @@
1
- var g = Object.defineProperty;
2
- var p = (o, s, t) => s in o ? g(o, s, { enumerable: !0, configurable: !0, writable: !0, value: t }) : o[s] = t;
3
- var e = (o, s, t) => (p(o, typeof s != "symbol" ? s + "" : s, t), t);
4
- import { Stage as v, Player as b, Vector2 as m } from "@wangyaoshen/locus-core";
5
- const f = `.initial{display:none}.state-initial .initial{display:block}.loading{display:none}.state-loading .loading{display:block}.ready{display:none}.state-ready .ready{display:block}.error{display:none}.state-error .error{display:block}:host{position:relative;display:block}.overlay{position:absolute;left:0;right:0;top:0;bottom:0;display:flex;align-items:center;justify-content:center;opacity:0;background-color:#0000008a;transition:opacity .1s}.overlay.state-ready:not(.auto){cursor:pointer}.overlay.playing:not(.hover):hover{cursor:none}.overlay.hover,.overlay.state-ready:focus-within,.overlay.state-ready:not(.playing){opacity:1}.overlay.hover .button,.overlay.state-ready:focus-within .button,.overlay.state-ready:not(.playing) .button{scale:1;transition:scale .1s ease-out}.overlay.state-loading,.overlay.state-error{opacity:1;transition:opacity 1s}.overlay.state-ready.auto{opacity:0}.button{width:50%;max-width:96px;aspect-ratio:1;scale:.5;transition:scale .1s ease-in,opacity .1s;background-color:transparent;border:none;background-size:100% 100%;background-repeat:no-repeat;opacity:.54;cursor:inherit;background-image:url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIGhlaWdodD0iMjRweCIgdmlld0JveD0iMCAwIDI0IDI0IiB3aWR0aD0iMjRweCIgZmlsbD0iI2ZmZmZmZiI+PHBhdGggZD0iTTAgMGgyNHYyNEgwVjB6IiBmaWxsPSJub25lIi8+PHBhdGggZD0iTTEyIDJDNi40OCAyIDIgNi40OCAyIDEyczQuNDggMTAgMTAgMTAgMTAtNC40OCAxMC0xMFMxNy41MiAyIDEyIDJ6bS0yIDE0LjV2LTlsNiA0LjUtNiA0LjV6Ii8+PC9zdmc+)}.playing .button{background-image:url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIGVuYWJsZS1iYWNrZ3JvdW5kPSJuZXcgMCAwIDI0IDI0IiBoZWlnaHQ9IjI0cHgiIHZpZXdCb3g9IjAgMCAyNCAyNCIgd2lkdGg9IjI0cHgiIGZpbGw9IiNmZmZmZmYiPjxnPjxyZWN0IGZpbGw9Im5vbmUiIGhlaWdodD0iMjQiIHdpZHRoPSIyNCIvPjxyZWN0IGZpbGw9Im5vbmUiIGhlaWdodD0iMjQiIHdpZHRoPSIyNCIvPjxyZWN0IGZpbGw9Im5vbmUiIGhlaWdodD0iMjQiIHdpZHRoPSIyNCIvPjwvZz48Zz48Zy8+PHBhdGggZD0iTTEyLDJDNi40OCwyLDIsNi40OCwyLDEyczQuNDgsMTAsMTAsMTBzMTAtNC40OCwxMC0xMFMxNy41MiwyLDEyLDJ6IE0xMSwxNkg5VjhoMlYxNnogTTE1LDE2aC0yVjhoMlYxNnoiLz48L2c+PC9zdmc+)}.button:focus,.overlay:hover .button{opacity:.87}.auto .button{display:none}.canvas{width:100%;display:block;opacity:0;transition:opacity .1s}.canvas.state-ready{opacity:1}.message{font-family:JetBrains Mono,sans-serif;text-align:center;font-size:20px;padding:8px 16px;margin:16px;border-radius:4px;color:#fff9;background-color:#000000de}.loader{width:50%;max-width:96px;display:none;rotate:-90deg;animation:stroke 2s cubic-bezier(.5,0,.5,1) infinite,rotate 2s linear infinite}@keyframes stroke{0%{stroke-dasharray:5.6548667765px 50.8938009883px;stroke-dashoffset:2.8274333882px}50%{stroke-dasharray:50.8938009883px 5.6548667765px;stroke-dashoffset:-2.8274333882px}to{stroke-dasharray:5.6548667765px 50.8938009883px;stroke-dashoffset:-53.7212343766px}}@keyframes rotate{0%{rotate:-110deg}to{rotate:250deg}}
6
- `, I = `<div class="overlay" part="overlay">
1
+ var v = Object.defineProperty;
2
+ var m = (s, r, t) => r in s ? v(s, r, { enumerable: !0, configurable: !0, writable: !0, value: t }) : s[r] = t;
3
+ var i = (s, r, t) => (m(s, typeof r != "symbol" ? r + "" : r, t), t);
4
+ import { Stage as b, Player as f, Vector2 as g } from "@wangyaoshen/locus-core";
5
+ const I = `.initial{display:none}.state-initial .initial{display:block}.loading{display:none}.state-loading .loading{display:block}.ready{display:none}.state-ready .ready{display:block}.error{display:none}.state-error .error{display:block}:host{position:relative;display:block}.overlay{position:absolute;left:0;right:0;top:0;bottom:0;display:flex;align-items:center;justify-content:center;opacity:0;background-color:#0000008a;transition:opacity .1s}.overlay.state-ready:not(.auto){cursor:pointer}.overlay.playing:not(.hover):hover{cursor:none}.overlay.hover,.overlay.state-ready:focus-within,.overlay.state-ready:not(.playing){opacity:1}.overlay.hover .button,.overlay.state-ready:focus-within .button,.overlay.state-ready:not(.playing) .button{scale:1;transition:scale .1s ease-out}.overlay.state-loading,.overlay.state-error{opacity:1;transition:opacity 1s}.overlay.state-ready.auto{opacity:0}.overlay.interactive-mode{display:none}.button{width:50%;max-width:96px;aspect-ratio:1;scale:.5;transition:scale .1s ease-in,opacity .1s;background-color:transparent;border:none;background-size:100% 100%;background-repeat:no-repeat;opacity:.54;cursor:inherit;background-image:url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIGhlaWdodD0iMjRweCIgdmlld0JveD0iMCAwIDI0IDI0IiB3aWR0aD0iMjRweCIgZmlsbD0iI2ZmZmZmZiI+PHBhdGggZD0iTTAgMGgyNHYyNEgwVjB6IiBmaWxsPSJub25lIi8+PHBhdGggZD0iTTEyIDJDNi40OCAyIDIgNi40OCAyIDEyczQuNDggMTAgMTAgMTAgMTAtNC40OCAxMC0xMFMxNy41MiAyIDEyIDJ6bS0yIDE0LjV2LTlsNiA0LjUtNiA0LjV6Ii8+PC9zdmc+)}.playing .button{background-image:url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIGVuYWJsZS1iYWNrZ3JvdW5kPSJuZXcgMCAwIDI0IDI0IiBoZWlnaHQ9IjI0cHgiIHZpZXdCb3g9IjAgMCAyNCAyNCIgd2lkdGg9IjI0cHgiIGZpbGw9IiNmZmZmZmYiPjxnPjxyZWN0IGZpbGw9Im5vbmUiIGhlaWdodD0iMjQiIHdpZHRoPSIyNCIvPjxyZWN0IGZpbGw9Im5vbmUiIGhlaWdodD0iMjQiIHdpZHRoPSIyNCIvPjxyZWN0IGZpbGw9Im5vbmUiIGhlaWdodD0iMjQiIHdpZHRoPSIyNCIvPjwvZz48Zz48Zy8+PHBhdGggZD0iTTEyLDJDNi40OCwyLDIsNi40OCwyLDEyczQuNDgsMTAsMTAsMTBzMTAtNC40OCwxMC0xMFMxNy41MiwyLDEyLDJ6IE0xMSwxNkg5VjhoMlYxNnogTTE1LDE2aC0yVjhoMlYxNnoiLz48L2c+PC9zdmc+)}.button:focus,.overlay:hover .button{opacity:.87}.auto .button{display:none}.canvas{width:100%;display:block;opacity:0;transition:opacity .1s}.canvas.state-ready{opacity:1}.message{font-family:JetBrains Mono,sans-serif;text-align:center;font-size:20px;padding:8px 16px;margin:16px;border-radius:4px;color:#fff9;background-color:#000000de}.loader{width:50%;max-width:96px;display:none;rotate:-90deg;animation:stroke 2s cubic-bezier(.5,0,.5,1) infinite,rotate 2s linear infinite}@keyframes stroke{0%{stroke-dasharray:5.6548667765px 50.8938009883px;stroke-dashoffset:2.8274333882px}50%{stroke-dasharray:50.8938009883px 5.6548667765px;stroke-dashoffset:-2.8274333882px}to{stroke-dasharray:5.6548667765px 50.8938009883px;stroke-dashoffset:-53.7212343766px}}@keyframes rotate{0%{rotate:-110deg}to{rotate:250deg}}
6
+ `, w = `<div class="overlay" part="overlay">
7
7
  <button
8
8
  part="play-button"
9
9
  title="Play / Pause"
@@ -24,36 +24,51 @@ const f = `.initial{display:none}.state-initial .initial{display:block}.loading{
24
24
  <circle cx="12" cy="12" r="9" />
25
25
  </svg>
26
26
  </div>
27
- `, M = `<style>${f}</style>${I}`, c = "motion-canvas-player";
28
- class w extends HTMLElement {
27
+ `, M = `<style>${I}</style>${w}`, y = "motion-canvas-player";
28
+ function p(s) {
29
+ return s !== null && "transformMousePosition" in s && "getView" in s;
30
+ }
31
+ function P(s) {
32
+ return s !== null && typeof s == "object" && "containsPoint" in s && "startDrag" in s && "drag" in s && "endDrag" in s && "isDragging" in s && "interactive" in s;
33
+ }
34
+ class k extends HTMLElement {
35
+ // 标记是否刚完成交互操作
29
36
  constructor() {
30
37
  super();
31
- e(this, "root");
32
- e(this, "canvas");
33
- e(this, "overlay");
34
- e(this, "button");
35
- e(this, "state", "initial");
36
- e(this, "project", null);
37
- e(this, "player", null);
38
- e(this, "defaultSettings");
39
- e(this, "abortController", null);
40
- e(this, "mouseMoveId", null);
41
- e(this, "finished", !1);
42
- e(this, "playing", !1);
43
- e(this, "connected", !1);
44
- e(this, "stage", new v());
45
- e(this, "handleMouseMove", () => {
38
+ i(this, "root");
39
+ i(this, "canvas");
40
+ i(this, "overlay");
41
+ i(this, "button");
42
+ i(this, "state", "initial");
43
+ i(this, "project", null);
44
+ i(this, "player", null);
45
+ i(this, "defaultSettings");
46
+ i(this, "abortController", null);
47
+ i(this, "mouseMoveId", null);
48
+ i(this, "finished", !1);
49
+ i(this, "playing", !1);
50
+ i(this, "connected", !1);
51
+ i(this, "stage", new b());
52
+ // 交互状态
53
+ i(this, "draggingElement", null);
54
+ i(this, "interactiveElements", []);
55
+ i(this, "wasInteracting", !1);
56
+ i(this, "handleMouseMove", () => {
46
57
  this.mouseMoveId && clearTimeout(this.mouseMoveId), this.hover && !this.playing && this.setPlaying(!0), this.mouseMoveId = window.setTimeout(() => {
47
58
  this.mouseMoveId = null, this.updateClass();
48
59
  }, 2e3), this.updateClass();
49
60
  });
50
- e(this, "handleMouseLeave", () => {
61
+ i(this, "handleMouseLeave", () => {
51
62
  this.hover && this.setPlaying(!1), this.mouseMoveId && (clearTimeout(this.mouseMoveId), this.mouseMoveId = null, this.updateClass());
52
63
  });
53
- e(this, "handleMouseDown", (t) => {
64
+ i(this, "handleMouseDown", (t) => {
54
65
  t.preventDefault();
55
66
  });
56
- e(this, "handleClick", () => {
67
+ i(this, "handleClick", () => {
68
+ if (this.wasInteracting) {
69
+ this.wasInteracting = !1;
70
+ return;
71
+ }
57
72
  this.auto || (this.handleMouseMove(), this.setPlaying(!this.playing), this.button.animate(
58
73
  [
59
74
  { scale: "0.9" },
@@ -65,19 +80,60 @@ class w extends HTMLElement {
65
80
  { duration: 200 }
66
81
  ));
67
82
  });
68
- e(this, "render", async () => {
83
+ i(this, "render", async () => {
69
84
  this.player && await this.stage.render(
70
85
  this.player.playback.currentScene,
71
86
  this.player.playback.previousScene
72
87
  );
73
88
  });
74
- this.root = this.attachShadow({ mode: "open" }), this.root.innerHTML = M, this.overlay = this.root.querySelector(".overlay"), this.button = this.root.querySelector(".button"), this.canvas = this.stage.finalBuffer, this.canvas.classList.add("canvas"), this.root.prepend(this.canvas), this.overlay.addEventListener("click", this.handleClick), this.overlay.addEventListener("mousemove", this.handleMouseMove), this.overlay.addEventListener("mouseleave", this.handleMouseLeave), this.button.addEventListener("mousedown", this.handleMouseDown), this.setState(
89
+ /**
90
+ * 处理指针按下
91
+ */
92
+ i(this, "handlePointerDown", (t) => {
93
+ if (!this.interactive || this.state !== "ready")
94
+ return;
95
+ const e = this.getScenePosition(t);
96
+ if (!e)
97
+ return;
98
+ const a = this.findInteractiveElementAt(e);
99
+ a && (t.preventDefault(), t.stopPropagation(), this.draggingElement = a, this.wasInteracting = !0, a.startDrag(), this.setPointerCapture(t.pointerId), this.style.cursor = "grabbing");
100
+ });
101
+ /**
102
+ * 处理指针移动
103
+ */
104
+ i(this, "handlePointerMove", (t) => {
105
+ if (!this.interactive || this.state !== "ready")
106
+ return;
107
+ const e = this.getScenePosition(t);
108
+ if (e)
109
+ if (this.draggingElement)
110
+ t.preventDefault(), this.draggingElement.drag(e), this.render();
111
+ else {
112
+ const a = this.findInteractiveElementAt(e);
113
+ this.style.cursor = a ? "grab" : "default";
114
+ }
115
+ });
116
+ /**
117
+ * 处理指针释放
118
+ */
119
+ i(this, "handlePointerUp", (t) => {
120
+ this.interactive && this.draggingElement && (this.draggingElement.endDrag(), this.draggingElement = null, this.releasePointerCapture(t.pointerId), this.style.cursor = "default", this.render());
121
+ });
122
+ this.root = this.attachShadow({ mode: "open" }), this.root.innerHTML = M, this.overlay = this.root.querySelector(".overlay"), this.button = this.root.querySelector(".button"), this.canvas = this.stage.finalBuffer, this.canvas.classList.add("canvas"), this.root.prepend(this.canvas), this.overlay.addEventListener("click", this.handleClick), this.overlay.addEventListener("mousemove", this.handleMouseMove), this.overlay.addEventListener("mouseleave", this.handleMouseLeave), this.button.addEventListener("mousedown", this.handleMouseDown), this.addEventListener("pointerdown", this.handlePointerDown), this.addEventListener("pointermove", this.handlePointerMove), this.addEventListener("pointerup", this.handlePointerUp), this.addEventListener("pointercancel", this.handlePointerUp), this.setState(
75
123
  "initial"
76
124
  /* Initial */
77
125
  );
78
126
  }
79
127
  static get observedAttributes() {
80
- return ["src", "quality", "width", "height", "auto", "variables"];
128
+ return [
129
+ "src",
130
+ "quality",
131
+ "width",
132
+ "height",
133
+ "auto",
134
+ "variables",
135
+ "interactive"
136
+ ];
81
137
  }
82
138
  get auto() {
83
139
  return !!this.getAttribute("auto");
@@ -85,6 +141,9 @@ class w extends HTMLElement {
85
141
  get hover() {
86
142
  return this.getAttribute("auto") === "hover";
87
143
  }
144
+ get interactive() {
145
+ return this.hasAttribute("interactive");
146
+ }
88
147
  get quality() {
89
148
  const t = this.getAttribute("quality");
90
149
  return t ? parseFloat(t) : this.defaultSettings.resolutionScale;
@@ -109,51 +168,51 @@ class w extends HTMLElement {
109
168
  this.state = t, this.setPlaying(this.playing);
110
169
  }
111
170
  setPlaying(t) {
112
- var a, i;
113
- this.state === "ready" && (t || this.auto && !this.hover) ? ((a = this.player) == null || a.togglePlayback(!0), this.playing = !0) : ((i = this.player) == null || i.togglePlayback(!1), this.playing = !1), this.updateClass();
171
+ var e, a;
172
+ this.state === "ready" && (t || this.auto && !this.hover) ? ((e = this.player) == null || e.togglePlayback(!0), this.playing = !0) : ((a = this.player) == null || a.togglePlayback(!1), this.playing = !1), this.updateClass();
114
173
  }
115
174
  updateClass() {
116
- this.overlay.className = `overlay state-${this.state}`, this.canvas.className = `canvas state-${this.state}`, this.overlay.classList.toggle("playing", this.playing), this.overlay.classList.toggle("auto", this.auto), this.overlay.classList.toggle("hover", this.mouseMoveId !== null), this.connected && (this.mouseMoveId !== null || !this.playing ? this.dataset.overlay = "" : delete this.dataset.overlay);
175
+ this.overlay.className = `overlay state-${this.state}`, this.canvas.className = `canvas state-${this.state}`, this.overlay.classList.toggle("playing", this.playing), this.overlay.classList.toggle("auto", this.auto), this.overlay.classList.toggle("hover", this.mouseMoveId !== null), this.overlay.classList.toggle("interactive-mode", this.interactive), this.connected && (this.mouseMoveId !== null || !this.playing ? this.dataset.overlay = "" : delete this.dataset.overlay);
117
176
  }
118
177
  async updateSource(t) {
119
- var r, l, h, d;
178
+ var n, o, h, c;
120
179
  this.setState(
121
180
  "initial"
122
181
  /* Initial */
123
- ), (r = this.abortController) == null || r.abort(), this.abortController = new AbortController();
124
- let a;
182
+ ), (n = this.abortController) == null || n.abort(), this.abortController = new AbortController();
183
+ let e;
125
184
  try {
126
- const n = import(
185
+ const l = import(
127
186
  /* webpackIgnore: true */
128
187
  /* @vite-ignore */
129
188
  t
130
- ), y = new Promise((u) => setTimeout(u, 200));
131
- await Promise.any([y, n]), this.setState(
189
+ ), u = new Promise((d) => setTimeout(d, 200));
190
+ await Promise.any([u, l]), this.setState(
132
191
  "loading"
133
192
  /* Loading */
134
- ), a = (await n).default;
135
- } catch (n) {
136
- console.error(n), this.setState(
193
+ ), e = (await l).default;
194
+ } catch (l) {
195
+ console.error(l), this.setState(
137
196
  "error"
138
197
  /* Error */
139
198
  );
140
199
  return;
141
200
  }
142
- this.defaultSettings = a.meta.getFullRenderingSettings();
143
- const i = new b(a);
144
- i.setVariables(this.variables), this.finished = !1, (l = this.player) == null || l.onRender.unsubscribe(this.render), (h = this.player) == null || h.togglePlayback(!1), (d = this.player) == null || d.deactivate(), this.project = a, this.player = i, this.updateSettings(), this.player.onRender.subscribe(this.render), this.player.togglePlayback(this.playing), this.setState(
201
+ this.defaultSettings = e.meta.getFullRenderingSettings();
202
+ const a = new f(e);
203
+ a.setVariables(this.variables), this.finished = !1, (o = this.player) == null || o.onRender.unsubscribe(this.render), (h = this.player) == null || h.togglePlayback(!1), (c = this.player) == null || c.deactivate(), this.project = e, this.player = a, this.updateSettings(), this.player.onRender.subscribe(this.render), this.player.togglePlayback(this.playing), this.setState(
145
204
  "ready"
146
205
  /* Ready */
147
206
  );
148
207
  }
149
- attributeChangedCallback(t, a, i) {
150
- var r;
208
+ attributeChangedCallback(t, e, a) {
209
+ var n;
151
210
  switch (t) {
152
211
  case "auto":
153
212
  this.setPlaying(this.playing);
154
213
  break;
155
214
  case "src":
156
- this.updateSource(i);
215
+ this.updateSource(a);
157
216
  break;
158
217
  case "quality":
159
218
  case "width":
@@ -161,24 +220,72 @@ class w extends HTMLElement {
161
220
  this.updateSettings();
162
221
  break;
163
222
  case "variables":
164
- (r = this.player) == null || r.setVariables(this.variables);
223
+ (n = this.player) == null || n.setVariables(this.variables);
224
+ break;
225
+ case "interactive":
226
+ this.updateInteractiveState();
227
+ break;
165
228
  }
166
229
  }
167
230
  disconnectedCallback() {
168
- var t, a;
169
- this.connected = !1, (t = this.player) == null || t.deactivate(), (a = this.player) == null || a.onRender.unsubscribe(this.render);
231
+ var t, e;
232
+ this.connected = !1, (t = this.player) == null || t.deactivate(), (e = this.player) == null || e.onRender.unsubscribe(this.render);
170
233
  }
171
234
  connectedCallback() {
172
- var t, a;
173
- this.connected = !0, (t = this.player) == null || t.activate(), (a = this.player) == null || a.onRender.subscribe(this.render);
235
+ var t, e;
236
+ this.connected = !0, (t = this.player) == null || t.activate(), (e = this.player) == null || e.onRender.subscribe(this.render), this.updateInteractiveState();
174
237
  }
175
238
  updateSettings() {
176
239
  const t = {
177
240
  ...this.defaultSettings,
178
- size: new m(this.width, this.height),
241
+ size: new g(this.width, this.height),
179
242
  resolutionScale: this.quality
180
243
  };
181
244
  this.stage.configure(t), this.player.configure(t);
182
245
  }
246
+ // ============ 交互系统 ============
247
+ /**
248
+ * 更新交互状态
249
+ */
250
+ updateInteractiveState() {
251
+ this.interactive ? (this.overlay.classList.add("interactive-mode"), this.style.cursor = "default", this.refreshInteractiveElements()) : (this.overlay.classList.remove("interactive-mode"), this.style.cursor = "", this.interactiveElements = [], this.draggingElement = null);
252
+ }
253
+ /**
254
+ * 刷新可交互元素列表
255
+ */
256
+ refreshInteractiveElements() {
257
+ var e;
258
+ this.interactiveElements = [];
259
+ const t = (e = this.player) == null ? void 0 : e.playback.currentScene;
260
+ if (p(t))
261
+ try {
262
+ const n = t.getView().findAll(P);
263
+ this.interactiveElements = n.filter((o) => o.interactive());
264
+ } catch {
265
+ }
266
+ }
267
+ /**
268
+ * 获取事件的场景坐标
269
+ */
270
+ getScenePosition(t) {
271
+ var d;
272
+ const e = (d = this.player) == null ? void 0 : d.playback.currentScene;
273
+ if (!p(e))
274
+ return null;
275
+ const a = this.canvas.getBoundingClientRect(), n = this.width, o = this.height, h = (t.clientX - a.left) / a.width, c = (t.clientY - a.top) / a.height, l = (h - 0.5) * n, u = (c - 0.5) * o;
276
+ return new g(l, u);
277
+ }
278
+ /**
279
+ * 在指定位置查找可交互元素
280
+ */
281
+ findInteractiveElementAt(t) {
282
+ this.refreshInteractiveElements();
283
+ for (let e = this.interactiveElements.length - 1; e >= 0; e--) {
284
+ const a = this.interactiveElements[e];
285
+ if (a.containsPoint(t))
286
+ return a;
287
+ }
288
+ return null;
289
+ }
183
290
  }
184
- customElements.get(c) || customElements.define(c, w);
291
+ customElements.get(y) || customElements.define(y, k);
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@wangyaoshen/locus-player",
3
- "version": "0.1.10",
3
+ "version": "0.1.12-dev",
4
4
  "description": "A custom element for displaying animations made with Motion Canvas",
5
5
  "main": "dist/main.js",
6
6
  "types": "types/main.d.ts",
@@ -22,7 +22,7 @@
22
22
  "types"
23
23
  ],
24
24
  "devDependencies": {
25
- "@wangyaoshen/locus-core": "0.1.10",
25
+ "@wangyaoshen/locus-core": "0.1.12-dev",
26
26
  "sass": "^1.58.0",
27
27
  "terser": "^5.16.1"
28
28
  }