@wandelbots/wandelbots-js-react-components 2.39.0-pr.feature-collision-scene-renderer.382.c9d9121 → 2.40.0-pr.feature-seperate-timer.383.c9c6f2b
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/CycleTimer/DefaultVariant.d.ts.map +1 -1
- package/dist/components/CycleTimer/SmallVariant.d.ts.map +1 -1
- package/dist/components/CycleTimer/index.d.ts +4 -5
- package/dist/components/CycleTimer/index.d.ts.map +1 -1
- package/dist/components/CycleTimer/types.d.ts +2 -3
- package/dist/components/CycleTimer/types.d.ts.map +1 -1
- package/dist/components/CycleTimer/useTimerLogic.d.ts +1 -2
- package/dist/components/CycleTimer/useTimerLogic.d.ts.map +1 -1
- package/dist/components/Timer/Timer.d.ts +3 -0
- package/dist/components/Timer/Timer.d.ts.map +1 -0
- package/dist/components/Timer/TimerDefaultVariant.d.ts +10 -0
- package/dist/components/Timer/TimerDefaultVariant.d.ts.map +1 -0
- package/dist/components/Timer/TimerSmallVariant.d.ts +11 -0
- package/dist/components/Timer/TimerSmallVariant.d.ts.map +1 -0
- package/dist/components/Timer/index.d.ts +19 -0
- package/dist/components/Timer/index.d.ts.map +1 -0
- package/dist/components/Timer/types.d.ts +36 -0
- package/dist/components/Timer/types.d.ts.map +1 -0
- package/dist/components/Timer/useTimerAnimations.d.ts +11 -0
- package/dist/components/Timer/useTimerAnimations.d.ts.map +1 -0
- package/dist/components/Timer/useTimerLogic.d.ts +20 -0
- package/dist/components/Timer/useTimerLogic.d.ts.map +1 -0
- package/dist/components/Timer/utils.d.ts +9 -0
- package/dist/components/Timer/utils.d.ts.map +1 -0
- package/dist/index.cjs +47 -47
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.ts +1 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +5228 -4808
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
- package/src/components/CycleTimer/DefaultVariant.tsx +0 -2
- package/src/components/CycleTimer/SmallVariant.tsx +2 -5
- package/src/components/CycleTimer/index.tsx +4 -5
- package/src/components/CycleTimer/types.ts +1 -3
- package/src/components/CycleTimer/useTimerLogic.ts +27 -82
- package/src/components/CycleTimer/utils.ts +3 -3
- package/src/components/Timer/Timer.ts +2 -0
- package/src/components/Timer/TimerDefaultVariant.tsx +140 -0
- package/src/components/Timer/TimerSmallVariant.tsx +140 -0
- package/src/components/Timer/index.tsx +101 -0
- package/src/components/Timer/types.ts +38 -0
- package/src/components/Timer/useTimerAnimations.ts +94 -0
- package/src/components/Timer/useTimerLogic.ts +214 -0
- package/src/components/Timer/utils.ts +15 -0
- package/src/i18n/locales/de/translations.json +1 -0
- package/src/i18n/locales/en/translations.json +1 -0
- package/src/index.ts +1 -0
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import { useCallback, useRef, useState } from "react"
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import type { TimerAnimationState } from "./types"
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export const useTimerAnimations = () => {
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const [animationState, setAnimationState] = useState<TimerAnimationState>({
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showPauseAnimation: false,
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showErrorAnimation: false,
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showMainText: true,
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})
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// Refs for managing timeouts
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const pauseAnimationTimeoutRef = useRef<NodeJS.Timeout | null>(null)
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const errorAnimationTimeoutRef = useRef<NodeJS.Timeout | null>(null)
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const fadeTimeoutRef = useRef<NodeJS.Timeout | null>(null)
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const triggerPauseAnimation = useCallback(() => {
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setAnimationState((prev) => ({ ...prev, showPauseAnimation: true }))
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if (pauseAnimationTimeoutRef.current) {
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clearTimeout(pauseAnimationTimeoutRef.current)
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}
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pauseAnimationTimeoutRef.current = setTimeout(() => {
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setAnimationState((prev) => ({ ...prev, showPauseAnimation: false }))
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}, 800)
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}, [])
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const triggerErrorAnimation = useCallback(() => {
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setAnimationState((prev) => ({ ...prev, showErrorAnimation: true }))
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if (errorAnimationTimeoutRef.current) {
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clearTimeout(errorAnimationTimeoutRef.current)
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}
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errorAnimationTimeoutRef.current = setTimeout(() => {
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setAnimationState((prev) => ({ ...prev, showErrorAnimation: false }))
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}, 600)
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}, [])
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const clearErrorAnimation = useCallback(() => {
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setAnimationState((prev) => ({ ...prev, showErrorAnimation: false }))
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if (errorAnimationTimeoutRef.current) {
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clearTimeout(errorAnimationTimeoutRef.current)
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}
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}, [])
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const triggerFadeTransition = useCallback(() => {
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setAnimationState((prev) => ({
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...prev,
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showMainText: false,
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}))
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if (fadeTimeoutRef.current) {
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clearTimeout(fadeTimeoutRef.current)
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}
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fadeTimeoutRef.current = setTimeout(() => {
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setAnimationState((prev) => ({
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...prev,
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showMainText: true,
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}))
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}, 200)
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}, [])
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const setInitialAnimationState = useCallback(() => {
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setAnimationState((prev) => ({
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...prev,
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showMainText: true,
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}))
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}, [])
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// Cleanup function
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const cleanup = useCallback(() => {
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if (pauseAnimationTimeoutRef.current) {
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clearTimeout(pauseAnimationTimeoutRef.current)
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}
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if (errorAnimationTimeoutRef.current) {
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clearTimeout(errorAnimationTimeoutRef.current)
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}
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if (fadeTimeoutRef.current) {
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clearTimeout(fadeTimeoutRef.current)
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}
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}, [])
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return {
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animationState,
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triggerPauseAnimation,
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triggerErrorAnimation,
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clearErrorAnimation,
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triggerFadeTransition,
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setInitialAnimationState,
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cleanup,
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}
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}
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import { useCallback, useEffect, useRef, useState } from "react"
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import { useInterpolation } from "../utils/interpolation"
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import type { TimerState } from "./types"
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interface UseTimerLogicProps {
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autoStart: boolean
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hasError: boolean
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onPauseAnimation: () => void
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onErrorAnimation: () => void
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onClearErrorAnimation: () => void
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}
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export const useTimerLogic = ({
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autoStart,
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hasError,
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onPauseAnimation,
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onErrorAnimation,
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onClearErrorAnimation,
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}: UseTimerLogicProps) => {
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const [timerState, setTimerState] = useState<TimerState>({
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elapsedTime: 0,
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isRunning: false,
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isPausedState: false,
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currentProgress: 0,
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wasRunningBeforeError: false,
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})
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// Timer-related refs
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const animationRef = useRef<number | null>(null)
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const startTimeRef = useRef<number | null>(null)
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const pausedTimeRef = useRef<number>(0)
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const lastProgressRef = useRef<number>(0)
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// Spring-based interpolator for smooth gauge progress animations
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const [progressInterpolator] = useInterpolation([0], {
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tension: 80,
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friction: 18,
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onChange: ([progress]) => {
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setTimerState((prev) => ({ ...prev, currentProgress: progress }))
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},
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})
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const start = useCallback(
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(elapsedSeconds: number = 0) => {
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const initialProgress = ((elapsedSeconds / 60) % 1) * 100
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setTimerState((prev) => ({
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...prev,
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elapsedTime: elapsedSeconds,
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isPausedState: false,
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currentProgress: initialProgress,
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}))
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pausedTimeRef.current = 0
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lastProgressRef.current = initialProgress
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progressInterpolator.setImmediate([initialProgress])
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if (autoStart) {
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startTimeRef.current = Date.now() - elapsedSeconds * 1000
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setTimerState((prev) => ({ ...prev, isRunning: true }))
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} else {
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startTimeRef.current = null
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}
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},
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[autoStart, progressInterpolator],
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)
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const pause = useCallback(() => {
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if (startTimeRef.current && timerState.isRunning) {
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const now = Date.now()
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const totalElapsed = (now - startTimeRef.current) / 1000 + pausedTimeRef.current
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const currentProgress = ((totalElapsed / 60) % 1) * 100
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progressInterpolator.setTarget([currentProgress])
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setTimerState((prev) => ({
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...prev,
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elapsedTime: Math.floor(totalElapsed),
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}))
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}
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setTimerState((prev) => ({
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...prev,
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isRunning: false,
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isPausedState: true,
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}))
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onPauseAnimation()
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}, [
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timerState.isRunning,
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progressInterpolator,
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onPauseAnimation,
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])
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const resume = useCallback(() => {
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if (timerState.isPausedState) {
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pausedTimeRef.current = timerState.elapsedTime
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startTimeRef.current = Date.now()
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setTimerState((prev) => ({
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...prev,
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isRunning: true,
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isPausedState: false,
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}))
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}
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}, [timerState.isPausedState, timerState.elapsedTime])
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const reset = useCallback(() => {
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setTimerState((prev) => ({
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...prev,
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elapsedTime: 0,
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isRunning: false,
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isPausedState: false,
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currentProgress: 0,
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}))
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pausedTimeRef.current = 0
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startTimeRef.current = null
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lastProgressRef.current = 0
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progressInterpolator.setImmediate([0])
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}, [progressInterpolator])
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const isPaused = useCallback(() => {
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return timerState.isPausedState
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}, [timerState.isPausedState])
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// Handle error state changes
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useEffect(() => {
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if (hasError) {
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if (timerState.isRunning) {
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setTimerState((prev) => ({ ...prev, wasRunningBeforeError: true }))
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pause()
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}
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onErrorAnimation()
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} else {
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if (timerState.wasRunningBeforeError && !timerState.isRunning) {
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setTimerState((prev) => ({ ...prev, wasRunningBeforeError: false }))
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resume()
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}
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onClearErrorAnimation()
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}
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}, [
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hasError,
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timerState.isRunning,
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timerState.wasRunningBeforeError,
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pause,
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resume,
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onErrorAnimation,
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onClearErrorAnimation,
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])
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// Main timer loop
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useEffect(() => {
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if (timerState.isRunning) {
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const updateTimer = () => {
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if (startTimeRef.current) {
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const now = Date.now()
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const totalElapsed = (now - startTimeRef.current) / 1000 + pausedTimeRef.current
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const currentProgress = ((totalElapsed / 60) % 1) * 100
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setTimerState((prev) => ({
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...prev,
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elapsedTime: Math.floor(totalElapsed),
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}))
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// Only update progress interpolator if progress changed significantly
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const progressDiff = Math.abs(currentProgress - lastProgressRef.current)
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if (progressDiff > 0.1) {
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progressInterpolator.setTarget([currentProgress])
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lastProgressRef.current = currentProgress
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}
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}
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animationRef.current = requestAnimationFrame(updateTimer)
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}
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animationRef.current = requestAnimationFrame(updateTimer)
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} else {
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if (animationRef.current) {
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cancelAnimationFrame(animationRef.current)
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animationRef.current = null
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}
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}
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return () => {
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if (animationRef.current) {
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cancelAnimationFrame(animationRef.current)
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animationRef.current = null
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}
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}
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}, [timerState.isRunning, progressInterpolator])
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// Interpolation animation loop
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useEffect(() => {
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let interpolationAnimationId: number | null = null
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const animateInterpolation = () => {
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progressInterpolator.update()
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interpolationAnimationId = requestAnimationFrame(animateInterpolation)
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}
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interpolationAnimationId = requestAnimationFrame(animateInterpolation)
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return () => {
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if (interpolationAnimationId) {
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cancelAnimationFrame(interpolationAnimationId)
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}
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}
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}, [progressInterpolator])
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return {
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timerState,
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controls: {
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start,
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pause,
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resume,
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reset,
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isPaused,
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},
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}
|
|
214
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Formats time in seconds to MM:SS format
|
|
3
|
+
*/
|
|
4
|
+
export const formatTime = (seconds: number): string => {
|
|
5
|
+
const minutes = Math.floor(seconds / 60)
|
|
6
|
+
const remainingSeconds = seconds % 60
|
|
7
|
+
return `${minutes}:${remainingSeconds.toString().padStart(2, "0")}`
|
|
8
|
+
}
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* Calculates progress percentage for timer (minute-based cycles)
|
|
12
|
+
*/
|
|
13
|
+
export const calculateTimerProgress = (elapsedTime: number): number => {
|
|
14
|
+
return ((elapsedTime / 60) % 1) * 100
|
|
15
|
+
}
|
|
@@ -52,6 +52,7 @@
|
|
|
52
52
|
"CycleTimer.CycleTime.lb": "Zykluszeit",
|
|
53
53
|
"CycleTimer.Measuring.lb": "wird gemessen...",
|
|
54
54
|
"CycleTimer.Determined.lb": "bestimmt",
|
|
55
|
+
"Timer.error": "Fehler",
|
|
55
56
|
"ProgramControl.Start.bt": "Start",
|
|
56
57
|
"ProgramControl.Resume.bt": "Weiter",
|
|
57
58
|
"ProgramControl.Retry.bt": "Wiederholen",
|
|
@@ -53,6 +53,7 @@
|
|
|
53
53
|
"CycleTimer.CycleTime.lb": "Cycle Time",
|
|
54
54
|
"CycleTimer.Measuring.lb": "measuring...",
|
|
55
55
|
"CycleTimer.Determined.lb": "determined",
|
|
56
|
+
"Timer.error": "Error",
|
|
56
57
|
"ProgramControl.Start.bt": "Start",
|
|
57
58
|
"ProgramControl.Resume.bt": "Resume",
|
|
58
59
|
"ProgramControl.Retry.bt": "Retry",
|
package/src/index.ts
CHANGED
|
@@ -4,6 +4,7 @@ export * from "./components/3d-viewport/SafetyZonesRenderer"
|
|
|
4
4
|
export * from "./components/3d-viewport/TrajectoryRenderer"
|
|
5
5
|
export * from "./components/AppHeader"
|
|
6
6
|
export * from "./components/CycleTimer"
|
|
7
|
+
export * from "./components/Timer"
|
|
7
8
|
export * from "./components/DataGrid"
|
|
8
9
|
export * from "./components/jogging/JoggingCartesianAxisControl"
|
|
9
10
|
export * from "./components/jogging/JoggingJointRotationControl"
|