@wandelbots/wandelbots-js-react-components 1.7.1 → 1.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/robots/FANUC_CRX20iAL.d.ts +3 -0
- package/dist/components/robots/FANUC_CRX20iAL.d.ts.map +1 -0
- package/dist/components/robots/SupportedRobot.d.ts.map +1 -1
- package/dist/index.cjs +26 -26
- package/dist/index.cjs.map +1 -1
- package/dist/index.js +1454 -1221
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
- package/src/components/robots/FANUC_CRX20iAL.tsx +176 -0
- package/src/components/robots/SupportedRobot.tsx +4 -0
package/package.json
CHANGED
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@@ -0,0 +1,176 @@
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import { useGLTF } from "@react-three/drei"
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import type * as THREE from "three"
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import type { RobotProps } from "./SupportedRobot"
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import { animated } from "@react-spring/three"
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import RobotAnimator from "./RobotAnimator"
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export function FANUC_CRX20iAL({
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modelURL,
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rapidlyChangingMotionState,
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...props
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}: RobotProps) {
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const gltf = useGLTF(modelURL) as any
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const nodes = gltf.nodes
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const materials = gltf.materials
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const rotationOffsets = [0, Math.PI / 2, 0, 0, 0, 0]
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function setRotation(jointObjects: THREE.Object3D[], jointValues: number[]) {
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jointObjects.forEach(
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(object, index) =>
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(object.rotation.y = jointValues[index]! + rotationOffsets[index]!),
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)
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}
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return (
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<>
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<RobotAnimator
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rapidlyChangingMotionState={rapidlyChangingMotionState}
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robotRootObjectName="Scene"
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onRotationChanged={setRotation}
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/>
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<group {...props} dispose={null}>
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<group name="Scene">
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<mesh
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name="link_0"
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castShadow
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receiveShadow
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geometry={nodes.link_0.geometry}
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material={materials.fanuc_metal_black}
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/>
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<animated.group name="FANUC_CRX20iAL_J00" position={[0, -0.245, 0]}>
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<animated.group
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name="FANUC_CRX20iAL_J01"
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position={[0, 0.245, 0]}
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rotation={[Math.PI / 2, Math.PI / 2, 0]}
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>
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<animated.group name="FANUC_CRX20iAL_J02" position={[0.71, 0, 0]}>
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<animated.group
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name="FANUC_CRX20iAL_J03"
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rotation={[-Math.PI / 2, 0, 0]}
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>
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<animated.group
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name="FANUC_CRX20iAL_J04"
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position={[0, -0.54, 0]}
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rotation={[Math.PI / 2, 0, 0]}
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>
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<animated.group
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name="FANUC_CRX20iAL_J05"
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position={[0, 0.15, 0]}
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rotation={[-Math.PI / 2, 0, 0]}
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>
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<animated.group
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name="FANUC_CRX20iAL_FLG"
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position={[0, -0.16, 0]}
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rotation={[-Math.PI, 0, 0]}
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/>
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<mesh
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name="link_6"
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castShadow
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receiveShadow
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geometry={nodes.link_6.geometry}
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material={materials.fanuc_metal_black}
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position={[-0.71, 0.54, -0.15]}
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rotation={[0, 0, -Math.PI / 2]}
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/>
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</animated.group>
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<animated.group
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name="link_5"
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position={[-0.71, 0, -0.54]}
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rotation={[-Math.PI / 2, 0, -Math.PI / 2]}
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>
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<mesh
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name="shape053"
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castShadow
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receiveShadow
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geometry={nodes.shape053.geometry}
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material={materials.fanuc_white}
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/>
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<mesh
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name="shape053_1"
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castShadow
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receiveShadow
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geometry={nodes.shape053_1.geometry}
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material={materials.fanuc_green}
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/>
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</animated.group>
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</animated.group>
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<animated.group
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name="link_4"
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position={[-0.71, 0, 0]}
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rotation={[0, 0, -Math.PI / 2]}
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>
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<mesh
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name="shape054"
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castShadow
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receiveShadow
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geometry={nodes.shape054.geometry}
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material={materials.fanuc_white}
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/>
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<mesh
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name="shape054_1"
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castShadow
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receiveShadow
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geometry={nodes.shape054_1.geometry}
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material={materials.fanuc_red}
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/>
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<mesh
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name="shape054_2"
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castShadow
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receiveShadow
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geometry={nodes.shape054_2.geometry}
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material={materials.fanuc_metal_black}
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/>
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</animated.group>
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</animated.group>
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<animated.group
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name="link_3"
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position={[-0.71, 0, 0]}
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rotation={[-Math.PI / 2, 0, -Math.PI / 2]}
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>
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<mesh
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name="shape009"
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castShadow
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receiveShadow
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geometry={nodes.shape009.geometry}
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material={materials.fanuc_green}
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/>
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<mesh
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name="shape009_1"
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castShadow
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receiveShadow
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geometry={nodes.shape009_1.geometry}
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material={materials.fanuc_white}
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/>
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</animated.group>
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</animated.group>
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<mesh
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name="link_2"
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castShadow
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receiveShadow
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geometry={nodes.link_2.geometry}
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material={materials.fanuc_white}
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rotation={[-Math.PI / 2, 0, -Math.PI / 2]}
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/>
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</animated.group>
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<group name="link_1" position={[0, 0.245, 0]}>
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<mesh
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name="shape005"
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castShadow
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receiveShadow
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geometry={nodes.shape005.geometry}
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material={materials.fanuc_white}
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/>
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<mesh
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name="shape005_1"
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castShadow
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receiveShadow
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geometry={nodes.shape005_1.geometry}
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material={materials.fanuc_green}
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/>
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</group>
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</animated.group>
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</group>
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</group>
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</>
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)
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}
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@@ -12,6 +12,7 @@ import { Yaskawa_AR1730 } from "./Yaskawa_AR1730"
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import { Yaskawa_AR2010 } from "./Yaskawa_AR2010"
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import { Yaskawa_AR3120 } from "./Yaskawa_AR3120"
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import { FANUC_CRX10iA } from "./FANUC_CRX10iA"
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import { FANUC_CRX20iAL } from "./FANUC_CRX20iAL"
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import { FANUC_CRX25iA } from "./FANUC_CRX25iA"
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import { FANUC_CRX25iAL } from "./FANUC_CRX25iAL"
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import { KUKA_KR210_R2700 } from "./KUKA_KR210_R2700"
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@@ -204,6 +205,9 @@ export function SupportedRobot({
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case "FANUC_CRX10iA":
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Robot = FANUC_CRX10iA
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break
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case "FANUC_CRX20iAL":
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Robot = FANUC_CRX20iAL
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break
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case "FANUC_CRX25iA":
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Robot = FANUC_CRX25iA
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break
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