@wandelbots/wandelbots-js-react-components 1.25.0 → 1.26.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/robots/FANUC_CRX10iAL.d.ts +8 -0
- package/dist/components/robots/FANUC_CRX10iAL.d.ts.map +1 -0
- package/dist/components/robots/FANUC_LR_Mate_200iD.d.ts.map +1 -1
- package/dist/components/robots/KUKA_KR16_R2010_2.d.ts.map +1 -1
- package/dist/components/robots/KUKA_KR6_R700_2.d.ts.map +1 -1
- package/dist/components/robots/SupportedRobot.d.ts.map +1 -1
- package/dist/index.cjs +25 -25
- package/dist/index.cjs.map +1 -1
- package/dist/index.js +1806 -1460
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
- package/src/components/robots/FANUC_CRX10iAL.tsx +248 -0
- package/src/components/robots/FANUC_LR_Mate_200iD.tsx +1 -23
- package/src/components/robots/KUKA_KR16_R2010_2.tsx +1 -27
- package/src/components/robots/KUKA_KR6_R700_2.tsx +1 -24
- package/src/components/robots/SupportedRobot.tsx +4 -0
package/package.json
CHANGED
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@@ -0,0 +1,248 @@
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import { animated } from "@react-spring/three"
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import { useGLTF } from "@react-three/drei"
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import type { RobotModelProps } from "./types"
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FANUC_CRX10iAL.config = {
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rotationOffsets: [0, Math.PI / 2, 0, 0, 0, 0],
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}
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export function FANUC_CRX10iAL({ modelURL, ...props }: RobotModelProps) {
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const gltf = useGLTF(modelURL) as any
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const nodes = gltf.nodes
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const materials = gltf.materials
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return (
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<group {...props} dispose={null}>
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<group name="Scene">
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<group name="link_0">
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<mesh
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name="visuals_0"
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castShadow
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receiveShadow
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geometry={nodes.visuals_0.geometry}
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material={materials.fanuc_metal_black}
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/>
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<mesh
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name="visuals_0_1"
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castShadow
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receiveShadow
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geometry={nodes.visuals_0_1.geometry}
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material={materials.fanuc_stainless_steel}
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/>
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<mesh
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name="visuals_0_2"
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castShadow
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receiveShadow
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geometry={nodes.visuals_0_2.geometry}
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material={materials.fanuc_metal_black}
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/>
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<mesh
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name="visuals_0_3"
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castShadow
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receiveShadow
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geometry={nodes.visuals_0_3.geometry}
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material={materials.fanuc_stainless_steel}
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/>
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<mesh
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name="visuals_0_4"
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castShadow
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receiveShadow
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geometry={nodes.visuals_0_4.geometry}
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material={materials.fanuc_aluminium_black}
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/>
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<mesh
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name="visuals_0_5"
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castShadow
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receiveShadow
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geometry={nodes.visuals_0_5.geometry}
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material={materials.fanuc_aluminium_black}
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/>
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<mesh
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name="visuals_0_6"
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castShadow
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receiveShadow
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geometry={nodes.visuals_0_6.geometry}
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material={materials.fanuc_rubber}
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/>
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</group>
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<animated.group name="FANUC_CRX10IAL_J00">
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<animated.group
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name="FANUC_CRX10IAL_J01"
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rotation={[Math.PI / 2, Math.PI / 2, 0]}
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>
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<animated.group name="FANUC_CRX10IAL_J02" position={[0.71, 0, 0]}>
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<animated.group
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name="FANUC_CRX10IAL_J03"
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rotation={[-Math.PI / 2, 0, 0]}
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>
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<animated.group
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name="FANUC_CRX10IAL_J04"
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position={[0, -0.54, 0]}
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rotation={[Math.PI / 2, 0, 0]}
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>
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<animated.group
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name="FANUC_CRX10IAL_J05"
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position={[0, 0.15, 0]}
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rotation={[-Math.PI / 2, 0, 0]}
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>
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<group
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name="FANUC_CRX10IAL_FLG"
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position={[0, -0.16, 0]}
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rotation={[-Math.PI, 0, 0]}
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/>
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<group
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name="link_6"
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position={[-0.71, 0.54, -0.15]}
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rotation={[0, 0, -Math.PI / 2]}
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>
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<mesh
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name="visuals_6"
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castShadow
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receiveShadow
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geometry={nodes.visuals_6.geometry}
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material={materials.fanuc_metal_black}
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/>
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<mesh
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name="visuals_6_1"
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castShadow
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receiveShadow
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geometry={nodes.visuals_6_1.geometry}
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material={materials.fanuc_stainless_steel}
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/>
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<mesh
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name="visuals_6_2"
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castShadow
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receiveShadow
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geometry={nodes.visuals_6_2.geometry}
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material={materials.fanuc_aluminium_black}
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/>
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<mesh
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name="visuals_6_3"
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castShadow
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receiveShadow
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geometry={nodes.visuals_6_3.geometry}
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material={materials.fanuc_aluminium_black}
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/>
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</group>
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</animated.group>
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<group
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name="link_5"
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position={[-0.71, 0, -0.54]}
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rotation={[-Math.PI / 2, 0, -Math.PI / 2]}
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>
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<mesh
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name="visuals_5"
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castShadow
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receiveShadow
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geometry={nodes.visuals_5.geometry}
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material={materials.fanuc_white}
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/>
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<mesh
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name="visuals_5_1"
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castShadow
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receiveShadow
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geometry={nodes.visuals_5_1.geometry}
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material={materials.fanuc_green}
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/>
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<mesh
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name="visuals_5_2"
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castShadow
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receiveShadow
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geometry={nodes.visuals_5_2.geometry}
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material={materials.fanuc_stainless_steel}
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/>
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</group>
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</animated.group>
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<group
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name="link_4"
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position={[-0.71, 0, 0]}
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rotation={[0, 0, -Math.PI / 2]}
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>
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<mesh
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name="visuals_4"
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castShadow
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receiveShadow
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geometry={nodes.visuals_4.geometry}
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material={materials.fanuc_white}
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/>
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<mesh
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name="visuals_4_1"
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castShadow
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receiveShadow
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geometry={nodes.visuals_4_1.geometry}
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material={materials.fanuc_white}
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/>
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<mesh
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name="visuals_4_2"
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castShadow
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receiveShadow
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geometry={nodes.visuals_4_2.geometry}
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material={materials.fanuc_metal_black}
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/>
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<mesh
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name="visuals_4_3"
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castShadow
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receiveShadow
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geometry={nodes.visuals_4_3.geometry}
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material={materials.fanuc_red}
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/>
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</group>
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</animated.group>
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<group
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name="link_3"
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position={[-0.71, 0, 0]}
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rotation={[-Math.PI / 2, 0, -Math.PI / 2]}
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>
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<mesh
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name="visuals_3"
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castShadow
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receiveShadow
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geometry={nodes.visuals_3.geometry}
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material={materials.fanuc_white}
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/>
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<mesh
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name="visuals_3_1"
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castShadow
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receiveShadow
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geometry={nodes.visuals_3_1.geometry}
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material={materials.fanuc_green}
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/>
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</group>
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</animated.group>
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<mesh
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name="link_2"
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castShadow
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receiveShadow
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geometry={nodes.link_2.geometry}
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material={materials.fanuc_white}
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rotation={[-Math.PI / 2, 0, -Math.PI / 2]}
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/>
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</animated.group>
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<group name="link_1">
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<mesh
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name="visuals_1"
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castShadow
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receiveShadow
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geometry={nodes.visuals_1.geometry}
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material={materials.fanuc_green}
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/>
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<mesh
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name="visuals_1_1"
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castShadow
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receiveShadow
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geometry={nodes.visuals_1_1.geometry}
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material={materials.fanuc_white}
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/>
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<mesh
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name="visuals_1_2"
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castShadow
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receiveShadow
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geometry={nodes.visuals_1_2.geometry}
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material={materials.fanuc_green}
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/>
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</group>
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</animated.group>
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</group>
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</group>
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)
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}
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@@ -4,36 +4,14 @@ Auto-generated by: https://github.com/pmndrs/gltfjsx
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import { animated } from "@react-spring/three"
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import { useGLTF } from "@react-three/drei"
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import type * as THREE from "three"
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import type { GLTF } from "three-stdlib"
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import type { RobotModelProps } from "./types"
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type GLTFResult = GLTF & {
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nodes: {
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shape002: THREE.Mesh
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shape002_1: THREE.Mesh
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link_6: THREE.Mesh
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link_5: THREE.Mesh
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shape010: THREE.Mesh
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shape010_1: THREE.Mesh
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link_3: THREE.Mesh
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link_2: THREE.Mesh
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link_1: THREE.Mesh
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}
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materials: {
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fanuc_metal_black_AO: THREE.MeshStandardMaterial
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fanuc_stainless_steel_AO: THREE.MeshStandardMaterial
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fanuc_yellow_AO: THREE.MeshPhysicalMaterial
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fanuc_aluminium_black_AO: THREE.MeshStandardMaterial
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}
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}
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FANUC_LR_Mate_200iD.config = {
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rotationOffsets: [0, Math.PI / 2, 0, 0, 0, 0],
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}
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export function FANUC_LR_Mate_200iD({ modelURL, ...props }: RobotModelProps) {
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const { nodes, materials } = useGLTF(modelURL) as
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const { nodes, materials } = useGLTF(modelURL) as any
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return (
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<group {...props} dispose={null}>
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<group name="Empty">
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@@ -1,39 +1,13 @@
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import { animated } from "@react-spring/three"
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import { useGLTF } from "@react-three/drei"
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import type * as THREE from "three"
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import type { GLTF } from "three-stdlib"
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import type { RobotModelProps } from "./types"
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type GLTFResult = GLTF & {
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nodes: {
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visuals_0: THREE.Mesh
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visuals_0_1: THREE.Mesh
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visuals_0_2: THREE.Mesh
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link_6: THREE.Mesh
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link_5: THREE.Mesh
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link_4: THREE.Mesh
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visuals_3: THREE.Mesh
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visuals_3_1: THREE.Mesh
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visuals_3_2: THREE.Mesh
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visuals_2: THREE.Mesh
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visuals_2_1: THREE.Mesh
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visuals_1: THREE.Mesh
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visuals_1_1: THREE.Mesh
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visuals_1_2: THREE.Mesh
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}
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materials: {
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material_Material_Metall: THREE.MeshStandardMaterial
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material_Material_Farbe__2_: THREE.MeshPhysicalMaterial
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material_Material_Farbe: THREE.MeshStandardMaterial
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}
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}
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-
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KUKA_KR16_R2010_2.config = {
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rotationOffsets: [0, 0, -Math.PI / 2, 0, 0, 0],
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}
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export function KUKA_KR16_R2010_2({ modelURL, ...props }: RobotModelProps) {
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|
36
|
-
const { nodes, materials } = useGLTF(modelURL) as
|
|
10
|
+
const { nodes, materials } = useGLTF(modelURL) as any
|
|
37
11
|
|
|
38
12
|
return (
|
|
39
13
|
<>
|
|
@@ -1,37 +1,14 @@
|
|
|
1
1
|
import { animated } from "@react-spring/three"
|
|
2
2
|
import { useGLTF } from "@react-three/drei"
|
|
3
|
-
import type * as THREE from "three"
|
|
4
|
-
import type { GLTF } from "three-stdlib"
|
|
5
3
|
import type { RobotModelProps } from "./types"
|
|
6
4
|
|
|
7
|
-
type GLTFResult = GLTF & {
|
|
8
|
-
nodes: {
|
|
9
|
-
visuals_0: THREE.Mesh
|
|
10
|
-
visuals_0_1: THREE.Mesh
|
|
11
|
-
link_6: THREE.Mesh
|
|
12
|
-
link_5: THREE.Mesh
|
|
13
|
-
visuals_4: THREE.Mesh
|
|
14
|
-
visuals_4_1: THREE.Mesh
|
|
15
|
-
link_3: THREE.Mesh
|
|
16
|
-
visuals_2: THREE.Mesh
|
|
17
|
-
visuals_2_1: THREE.Mesh
|
|
18
|
-
link_1: THREE.Mesh
|
|
19
|
-
}
|
|
20
|
-
materials: {
|
|
21
|
-
kuka_metal: THREE.MeshPhysicalMaterial
|
|
22
|
-
kuka_black: THREE.MeshStandardMaterial
|
|
23
|
-
kuka_white: THREE.MeshStandardMaterial
|
|
24
|
-
kuka_orange: THREE.MeshStandardMaterial
|
|
25
|
-
}
|
|
26
|
-
}
|
|
27
|
-
|
|
28
5
|
KUKA_KR6_R700_2.config = {
|
|
29
6
|
rotationOffsets: [0, 0, -Math.PI / 2, 0, 0, 0],
|
|
30
7
|
rotationSign: [-1, 1, 1, 1, 1, 1],
|
|
31
8
|
}
|
|
32
9
|
|
|
33
10
|
export function KUKA_KR6_R700_2({ modelURL, ...props }: RobotModelProps) {
|
|
34
|
-
const { nodes, materials } = useGLTF(modelURL) as
|
|
11
|
+
const { nodes, materials } = useGLTF(modelURL) as any
|
|
35
12
|
return (
|
|
36
13
|
<group {...props} dispose={null}>
|
|
37
14
|
<group name="Scene">
|
|
@@ -38,6 +38,7 @@ import { ErrorBoundary } from "react-error-boundary"
|
|
|
38
38
|
import * as THREE from "three"
|
|
39
39
|
import { externalizeComponent } from "../../externalizeComponent"
|
|
40
40
|
import ConsoleFilter from "../ConsoleFilter"
|
|
41
|
+
import { FANUC_CRX10iAL } from "./FANUC_CRX10iAL"
|
|
41
42
|
import RobotAnimator from "./RobotAnimator"
|
|
42
43
|
import type { RobotModelComponent } from "./types"
|
|
43
44
|
|
|
@@ -200,6 +201,9 @@ export const SupportedRobot = externalizeComponent(
|
|
|
200
201
|
case "FANUC_CRX10iA":
|
|
201
202
|
Robot = FANUC_CRX10iA
|
|
202
203
|
break
|
|
204
|
+
case "FANUC_CRX10iAL":
|
|
205
|
+
Robot = FANUC_CRX10iAL
|
|
206
|
+
break
|
|
203
207
|
case "FANUC_CRX20iAL":
|
|
204
208
|
Robot = FANUC_CRX20iAL
|
|
205
209
|
break
|