@wandelbots/wandelbots-js-react-components 1.25.0 → 1.26.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@wandelbots/wandelbots-js-react-components",
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- "version": "1.25.0",
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+ "version": "1.26.1",
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  "description": "React UI toolkit for building applications on top of the Wandelbots platform",
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  "type": "module",
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  "sideEffects": false,
@@ -0,0 +1,248 @@
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+ import { animated } from "@react-spring/three"
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+ import { useGLTF } from "@react-three/drei"
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+ import type { RobotModelProps } from "./types"
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+
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+ FANUC_CRX10iAL.config = {
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+ rotationOffsets: [0, Math.PI / 2, 0, 0, 0, 0],
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+ }
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+
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+ export function FANUC_CRX10iAL({ modelURL, ...props }: RobotModelProps) {
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+ const gltf = useGLTF(modelURL) as any
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+ const nodes = gltf.nodes
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+ const materials = gltf.materials
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+
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+ return (
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+ <group {...props} dispose={null}>
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+ <group name="Scene">
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+ <group name="link_0">
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+ <mesh
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+ name="visuals_0"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_0.geometry}
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+ material={materials.fanuc_metal_black}
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+ />
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+ <mesh
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+ name="visuals_0_1"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_0_1.geometry}
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+ material={materials.fanuc_stainless_steel}
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+ />
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+ <mesh
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+ name="visuals_0_2"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_0_2.geometry}
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+ material={materials.fanuc_metal_black}
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+ />
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+ <mesh
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+ name="visuals_0_3"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_0_3.geometry}
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+ material={materials.fanuc_stainless_steel}
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+ />
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+ <mesh
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+ name="visuals_0_4"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_0_4.geometry}
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+ material={materials.fanuc_aluminium_black}
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+ />
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+ <mesh
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+ name="visuals_0_5"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_0_5.geometry}
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+ material={materials.fanuc_aluminium_black}
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+ />
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+ <mesh
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+ name="visuals_0_6"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_0_6.geometry}
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+ material={materials.fanuc_rubber}
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+ />
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+ </group>
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+ <animated.group name="FANUC_CRX10IAL_J00">
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+ <animated.group
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+ name="FANUC_CRX10IAL_J01"
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+ rotation={[Math.PI / 2, Math.PI / 2, 0]}
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+ >
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+ <animated.group name="FANUC_CRX10IAL_J02" position={[0.71, 0, 0]}>
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+ <animated.group
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+ name="FANUC_CRX10IAL_J03"
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+ rotation={[-Math.PI / 2, 0, 0]}
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+ >
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+ <animated.group
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+ name="FANUC_CRX10IAL_J04"
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+ position={[0, -0.54, 0]}
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+ rotation={[Math.PI / 2, 0, 0]}
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+ >
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+ <animated.group
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+ name="FANUC_CRX10IAL_J05"
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+ position={[0, 0.15, 0]}
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+ rotation={[-Math.PI / 2, 0, 0]}
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+ >
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+ <group
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+ name="FANUC_CRX10IAL_FLG"
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+ position={[0, -0.16, 0]}
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+ rotation={[-Math.PI, 0, 0]}
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+ />
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+ <group
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+ name="link_6"
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+ position={[-0.71, 0.54, -0.15]}
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+ rotation={[0, 0, -Math.PI / 2]}
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+ >
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+ <mesh
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+ name="visuals_6"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_6.geometry}
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+ material={materials.fanuc_metal_black}
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+ />
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+ <mesh
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+ name="visuals_6_1"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_6_1.geometry}
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+ material={materials.fanuc_stainless_steel}
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+ />
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+ <mesh
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+ name="visuals_6_2"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_6_2.geometry}
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+ material={materials.fanuc_aluminium_black}
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+ />
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+ <mesh
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+ name="visuals_6_3"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_6_3.geometry}
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+ material={materials.fanuc_aluminium_black}
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+ />
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+ </group>
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+ </animated.group>
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+ <group
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+ name="link_5"
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+ position={[-0.71, 0, -0.54]}
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+ rotation={[-Math.PI / 2, 0, -Math.PI / 2]}
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+ >
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+ <mesh
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+ name="visuals_5"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_5.geometry}
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+ material={materials.fanuc_white}
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+ />
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+ <mesh
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+ name="visuals_5_1"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_5_1.geometry}
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+ material={materials.fanuc_green}
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+ />
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+ <mesh
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+ name="visuals_5_2"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_5_2.geometry}
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+ material={materials.fanuc_stainless_steel}
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+ />
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+ </group>
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+ </animated.group>
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+ <group
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+ name="link_4"
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+ position={[-0.71, 0, 0]}
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+ rotation={[0, 0, -Math.PI / 2]}
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+ >
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+ <mesh
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+ name="visuals_4"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_4.geometry}
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+ material={materials.fanuc_white}
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+ />
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+ <mesh
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+ name="visuals_4_1"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_4_1.geometry}
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+ material={materials.fanuc_white}
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+ />
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+ <mesh
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+ name="visuals_4_2"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_4_2.geometry}
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+ material={materials.fanuc_metal_black}
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+ />
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+ <mesh
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+ name="visuals_4_3"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_4_3.geometry}
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+ material={materials.fanuc_red}
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+ />
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+ </group>
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+ </animated.group>
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+ <group
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+ name="link_3"
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+ position={[-0.71, 0, 0]}
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+ rotation={[-Math.PI / 2, 0, -Math.PI / 2]}
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+ >
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+ <mesh
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+ name="visuals_3"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_3.geometry}
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+ material={materials.fanuc_white}
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+ />
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+ <mesh
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+ name="visuals_3_1"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_3_1.geometry}
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+ material={materials.fanuc_green}
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+ />
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+ </group>
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+ </animated.group>
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+ <mesh
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+ name="link_2"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.link_2.geometry}
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+ material={materials.fanuc_white}
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+ rotation={[-Math.PI / 2, 0, -Math.PI / 2]}
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+ />
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+ </animated.group>
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+ <group name="link_1">
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+ <mesh
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+ name="visuals_1"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_1.geometry}
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+ material={materials.fanuc_green}
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+ />
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+ <mesh
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+ name="visuals_1_1"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_1_1.geometry}
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+ material={materials.fanuc_white}
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+ />
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+ <mesh
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+ name="visuals_1_2"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_1_2.geometry}
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+ material={materials.fanuc_green}
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+ />
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+ </group>
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+ </animated.group>
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+ </group>
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+ </group>
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+ )
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+ }
@@ -4,36 +4,14 @@ Auto-generated by: https://github.com/pmndrs/gltfjsx
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  import { animated } from "@react-spring/three"
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  import { useGLTF } from "@react-three/drei"
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- import type * as THREE from "three"
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- import type { GLTF } from "three-stdlib"
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  import type { RobotModelProps } from "./types"
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- type GLTFResult = GLTF & {
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- nodes: {
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- shape002: THREE.Mesh
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- shape002_1: THREE.Mesh
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- link_6: THREE.Mesh
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- link_5: THREE.Mesh
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- shape010: THREE.Mesh
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- shape010_1: THREE.Mesh
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- link_3: THREE.Mesh
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- link_2: THREE.Mesh
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- link_1: THREE.Mesh
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- }
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- materials: {
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- fanuc_metal_black_AO: THREE.MeshStandardMaterial
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- fanuc_stainless_steel_AO: THREE.MeshStandardMaterial
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- fanuc_yellow_AO: THREE.MeshPhysicalMaterial
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- fanuc_aluminium_black_AO: THREE.MeshStandardMaterial
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- }
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- }
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-
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  FANUC_LR_Mate_200iD.config = {
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  rotationOffsets: [0, Math.PI / 2, 0, 0, 0, 0],
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  }
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  export function FANUC_LR_Mate_200iD({ modelURL, ...props }: RobotModelProps) {
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- const { nodes, materials } = useGLTF(modelURL) as GLTFResult
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+ const { nodes, materials } = useGLTF(modelURL) as any
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  return (
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  <group {...props} dispose={null}>
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  <group name="Empty">
@@ -1,39 +1,13 @@
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  import { animated } from "@react-spring/three"
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  import { useGLTF } from "@react-three/drei"
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- import type * as THREE from "three"
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- import type { GLTF } from "three-stdlib"
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  import type { RobotModelProps } from "./types"
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4
 
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- type GLTFResult = GLTF & {
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- nodes: {
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- visuals_0: THREE.Mesh
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- visuals_0_1: THREE.Mesh
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- visuals_0_2: THREE.Mesh
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- link_6: THREE.Mesh
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- link_5: THREE.Mesh
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- link_4: THREE.Mesh
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- visuals_3: THREE.Mesh
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- visuals_3_1: THREE.Mesh
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- visuals_3_2: THREE.Mesh
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- visuals_2: THREE.Mesh
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- visuals_2_1: THREE.Mesh
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- visuals_1: THREE.Mesh
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- visuals_1_1: THREE.Mesh
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- visuals_1_2: THREE.Mesh
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- }
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- materials: {
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- material_Material_Metall: THREE.MeshStandardMaterial
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- material_Material_Farbe__2_: THREE.MeshPhysicalMaterial
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- material_Material_Farbe: THREE.MeshStandardMaterial
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- }
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- }
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-
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  KUKA_KR16_R2010_2.config = {
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  rotationOffsets: [0, 0, -Math.PI / 2, 0, 0, 0],
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  }
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  export function KUKA_KR16_R2010_2({ modelURL, ...props }: RobotModelProps) {
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- const { nodes, materials } = useGLTF(modelURL) as GLTFResult
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+ const { nodes, materials } = useGLTF(modelURL) as any
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  return (
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  <>
@@ -1,37 +1,14 @@
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  import { animated } from "@react-spring/three"
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  import { useGLTF } from "@react-three/drei"
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- import type * as THREE from "three"
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- import type { GLTF } from "three-stdlib"
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  import type { RobotModelProps } from "./types"
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4
 
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- type GLTFResult = GLTF & {
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- nodes: {
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- visuals_0: THREE.Mesh
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- visuals_0_1: THREE.Mesh
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- link_6: THREE.Mesh
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- link_5: THREE.Mesh
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- visuals_4: THREE.Mesh
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- visuals_4_1: THREE.Mesh
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- link_3: THREE.Mesh
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- visuals_2: THREE.Mesh
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- visuals_2_1: THREE.Mesh
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- link_1: THREE.Mesh
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- }
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- materials: {
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- kuka_metal: THREE.MeshPhysicalMaterial
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- kuka_black: THREE.MeshStandardMaterial
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- kuka_white: THREE.MeshStandardMaterial
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- kuka_orange: THREE.MeshStandardMaterial
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- }
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- }
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-
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  KUKA_KR6_R700_2.config = {
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  rotationOffsets: [0, 0, -Math.PI / 2, 0, 0, 0],
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  rotationSign: [-1, 1, 1, 1, 1, 1],
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  }
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  export function KUKA_KR6_R700_2({ modelURL, ...props }: RobotModelProps) {
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- const { nodes, materials } = useGLTF(modelURL) as GLTFResult
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+ const { nodes, materials } = useGLTF(modelURL) as any
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  return (
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  <group {...props} dispose={null}>
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  <group name="Scene">
@@ -38,6 +38,7 @@ import { ErrorBoundary } from "react-error-boundary"
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  import * as THREE from "three"
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  import { externalizeComponent } from "../../externalizeComponent"
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  import ConsoleFilter from "../ConsoleFilter"
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+ import { FANUC_CRX10iAL } from "./FANUC_CRX10iAL"
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  import RobotAnimator from "./RobotAnimator"
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  import type { RobotModelComponent } from "./types"
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@@ -200,6 +201,9 @@ export const SupportedRobot = externalizeComponent(
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  case "FANUC_CRX10iA":
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  Robot = FANUC_CRX10iA
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  break
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+ case "FANUC_CRX10iAL":
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+ Robot = FANUC_CRX10iAL
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+ break
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  case "FANUC_CRX20iAL":
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  Robot = FANUC_CRX20iAL
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  break