@wandelbots/wandelbots-js-react-components 1.24.10 → 1.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/robots/FANUC_LR_MATE_200iD7L.d.ts +3 -0
- package/dist/components/robots/FANUC_LR_MATE_200iD7L.d.ts.map +1 -0
- package/dist/components/robots/SupportedRobot.d.ts.map +1 -1
- package/dist/index.cjs +15 -15
- package/dist/index.cjs.map +1 -1
- package/dist/index.js +969 -725
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
- package/src/components/robots/FANUC_LR_MATE_200iD7L.tsx +176 -0
- package/src/components/robots/SupportedRobot.tsx +4 -0
package/package.json
CHANGED
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@@ -0,0 +1,176 @@
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/*
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Auto-generated by: https://github.com/pmndrs/gltfjsx
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*/
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import { animated } from "@react-spring/three"
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import { useGLTF } from "@react-three/drei"
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import type { RobotModelProps } from "./types"
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export function FANUC_LR_MATE_200iD7L({ modelURL, ...props }: RobotModelProps) {
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const { nodes, materials } = useGLTF(modelURL) as any
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return (
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<group {...props} dispose={null}>
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<group name="Scene">
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<group name="link_0">
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<mesh
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name="visuals_0"
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castShadow
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receiveShadow
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geometry={nodes.visuals_0.geometry}
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material={materials.fanuc_metal_black}
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/>
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<mesh
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name="visuals_0_1"
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castShadow
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receiveShadow
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geometry={nodes.visuals_0_1.geometry}
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material={materials.fanuc_metal_black}
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/>
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<mesh
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name="visuals_0_2"
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castShadow
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receiveShadow
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geometry={nodes.visuals_0_2.geometry}
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material={materials.fanuc_aluminium_black}
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/>
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</group>
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<animated.group name="FANUC_LRMATE200ID7L_J00">
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<animated.group
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name="FANUC_LRMATE200ID7L_J01"
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position={[0.05, 0, 0]}
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rotation={[Math.PI / 2, Math.PI / 2, 0]}
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>
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<animated.group
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name="FANUC_LRMATE200ID7L_J02"
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position={[0.44, 0, 0]}
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>
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<animated.group
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name="FANUC_LRMATE200ID7L_J03"
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position={[0.035, 0, 0]}
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rotation={[-Math.PI / 2, 0, 0]}
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>
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<animated.group
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name="FANUC_LRMATE200ID7L_J04"
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position={[0, -0.42, 0]}
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rotation={[Math.PI / 2, 0, 0]}
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>
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<animated.group
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name="FANUC_LRMATE200ID7L_J05"
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rotation={[-Math.PI / 2, 0, 0]}
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>
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<animated.group
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name="FANUC_LRMATE200ID7L_FLG"
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position={[0, -0.08, 0]}
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rotation={[-Math.PI, 0, 0]}
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/>
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<mesh
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name="link_6"
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castShadow
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receiveShadow
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geometry={nodes.link_6.geometry}
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material={materials.fanuc_metal_black}
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position={[-0.475, 0.47, 0]}
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rotation={[0, 0, -Math.PI / 2]}
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/>
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</animated.group>
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<group
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name="link_5"
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position={[-0.475, 0, -0.47]}
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rotation={[-Math.PI / 2, 0, -Math.PI / 2]}
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>
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<mesh
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name="visuals_5"
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castShadow
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receiveShadow
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geometry={nodes.visuals_5.geometry}
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material={materials.fanuc_yellow}
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/>
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<mesh
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name="visuals_5_1"
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castShadow
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receiveShadow
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geometry={nodes.visuals_5_1.geometry}
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material={materials.fanuc_stainless_steel}
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/>
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<mesh
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name="visuals_5_2"
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castShadow
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receiveShadow
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geometry={nodes.visuals_5_2.geometry}
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material={materials.fanuc_metal_black}
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/>
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</group>
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</animated.group>
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<group
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name="link_4"
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position={[-0.475, 0.05, 0]}
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rotation={[0, 0, -Math.PI / 2]}
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>
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<mesh
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name="visuals_4"
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castShadow
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receiveShadow
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geometry={nodes.visuals_4.geometry}
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material={materials.fanuc_yellow}
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/>
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<mesh
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name="visuals_4_1"
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castShadow
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receiveShadow
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geometry={nodes.visuals_4_1.geometry}
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material={materials.fanuc_aluminium_black}
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/>
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</group>
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</animated.group>
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<group
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name="link_3"
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position={[-0.44, 0, -0.05]}
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rotation={[-Math.PI / 2, 0, -Math.PI / 2]}
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>
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<mesh
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name="visuals_3"
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castShadow
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receiveShadow
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geometry={nodes.visuals_3.geometry}
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material={materials.fanuc_yellow}
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/>
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<mesh
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name="visuals_3_1"
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castShadow
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receiveShadow
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geometry={nodes.visuals_3_1.geometry}
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material={materials.fanuc_stainless_steel}
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/>
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</group>
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</animated.group>
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<mesh
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name="link_2"
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castShadow
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receiveShadow
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geometry={nodes.link_2.geometry}
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material={materials.fanuc_yellow}
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position={[0, 0, -0.05]}
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rotation={[-Math.PI / 2, 0, -Math.PI / 2]}
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/>
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</animated.group>
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<group name="link_1">
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<mesh
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name="visuals_1"
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castShadow
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receiveShadow
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geometry={nodes.visuals_1.geometry}
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material={materials.fanuc_yellow}
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/>
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<mesh
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name="visuals_1_1"
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castShadow
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receiveShadow
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geometry={nodes.visuals_1_1.geometry}
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material={materials.fanuc_stainless_steel}
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/>
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</group>
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</animated.group>
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</group>
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</group>
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)
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}
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@@ -9,6 +9,7 @@ import { FANUC_CRX20iAL } from "./FANUC_CRX20iAL"
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import { FANUC_CRX25iA } from "./FANUC_CRX25iA"
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import { FANUC_CRX25iAL } from "./FANUC_CRX25iAL"
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import { FANUC_LR_Mate_200iD } from "./FANUC_LR_Mate_200iD"
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import { FANUC_LR_MATE_200iD7L } from "./FANUC_LR_MATE_200iD7L"
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import { KUKA_KR16_R2010_2 } from "./KUKA_KR16_R2010_2"
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import { KUKA_KR210_R2700 } from "./KUKA_KR210_R2700"
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import { KUKA_KR270_R2700 } from "./KUKA_KR270_R2700"
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case "FANUC_LR_Mate_200iD":
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Robot = FANUC_LR_Mate_200iD
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break
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case "FANUC_LR_Mate_200iD7L":
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Robot = FANUC_LR_MATE_200iD7L
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break
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case "FANUC_ARC_Mate_120iD":
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Robot = FANUC_ARC_Mate_120iD
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break
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