@wandelbots/wandelbots-js-react-components 1.15.2 → 1.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@wandelbots/wandelbots-js-react-components",
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- "version": "1.15.2",
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+ "version": "1.16.0",
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  "description": "React UI toolkit for building applications on top of the Wandelbots platform",
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  "type": "module",
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  "sideEffects": false,
@@ -28,83 +28,293 @@ export function UniversalRobots_UR10({
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  />
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  <group {...props} dispose={null}>
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  <group name="Scene">
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- <group name="UR10" rotation={[Math.PI / 2, 0, 0]}>
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- <animated.group name="UR10_J01" rotation={[-Math.PI / 2, 0, 0]}>
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+ <animated.group name="UNIVERSALROBOTS_UR10CB3_J00">
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+ <group name="link_0">
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+ <mesh
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+ name="visuals_0"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_0.geometry}
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+ material={materials.universalrobots_aluminum}
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+ />
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+ <mesh
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+ name="visuals_0_1"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_0_1.geometry}
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+ material={materials.universalrobots_aluminum}
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+ />
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+ </group>
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+ <animated.group
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+ name="UNIVERSALROBOTS_UR10CB3_J01"
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+ position={[0, 0.127, 0]}
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+ rotation={[Math.PI / 2, 0, 0]}
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+ >
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+ <group
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+ name="link_1"
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+ position={[0, 0, 0.127]}
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+ rotation={[-Math.PI / 2, 0, 0]}
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+ >
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+ <mesh
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+ name="visuals_1"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_1.geometry}
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+ material={materials.universalrobots_darkgrey}
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+ />
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+ <mesh
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+ name="visuals_1_1"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_1_1.geometry}
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+ material={materials.universalrobots_stainlesssteel}
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+ />
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+ <mesh
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+ name="visuals_1_2"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_1_2.geometry}
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+ material={materials.universalrobots_stainlesssteel}
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+ />
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+ <mesh
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+ name="visuals_1_3"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_1_3.geometry}
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+ material={materials.universalrobots_stainlesssteel}
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+ />
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+ <mesh
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+ name="visuals_1_4"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_1_4.geometry}
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+ material={materials.universalrobots_black}
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+ />
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+ <mesh
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+ name="visuals_1_5"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_1_5.geometry}
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+ material={materials.universalrobots_lightblue}
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+ />
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+ </group>
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  <animated.group
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- name="UR10_J02"
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- position={[0, 0.126, 0]}
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- rotation={[Math.PI / 2, 0, 0]}
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+ name="UNIVERSALROBOTS_UR10CB3_J02"
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+ position={[-0.612, 0, 0]}
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  >
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- <animated.group name="UR10_J03" position={[-0.612, 0, 0]}>
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- <animated.group name="UR10_J04" position={[-0.572, 0, 0]}>
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+ <group
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+ name="link_2"
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+ position={[0.612, 0, 0.127]}
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+ rotation={[-Math.PI / 2, 0, 0]}
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+ >
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+ <mesh
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+ name="visuals_2"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_2.geometry}
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+ material={materials.universalrobots_aluminum}
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+ />
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+ <mesh
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+ name="visuals_2_1"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_2_1.geometry}
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+ material={materials.universalrobots_stainlesssteel}
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+ />
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+ <mesh
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+ name="visuals_2_2"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_2_2.geometry}
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+ material={materials.universalrobots_darkgrey}
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+ />
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+ <mesh
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+ name="visuals_2_3"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_2_3.geometry}
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+ material={materials.universalrobots_black}
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+ />
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+ <mesh
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+ name="visuals_2_4"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_2_4.geometry}
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+ material={materials.universalrobots_stainlesssteel}
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+ />
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+ <mesh
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+ name="visuals_2_5"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_2_5.geometry}
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+ material={materials.universalrobots_lightblue}
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+ />
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+ </group>
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+ <animated.group
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+ name="UNIVERSALROBOTS_UR10CB3_J03"
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+ position={[-0.572, 0, 0]}
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+ >
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+ <group
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+ name="link_3"
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+ position={[1.184, 0, 0.127]}
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+ rotation={[-Math.PI / 2, 0, 0]}
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+ >
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+ <mesh
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+ name="visuals_3"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_3.geometry}
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+ material={materials.universalrobots_aluminum}
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+ />
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+ <mesh
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+ name="visuals_3_1"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_3_1.geometry}
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+ material={materials.universalrobots_stainlesssteel}
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+ />
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+ <mesh
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+ name="visuals_3_2"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_3_2.geometry}
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+ material={materials.universalrobots_darkgrey}
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+ />
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+ <mesh
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+ name="visuals_3_3"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_3_3.geometry}
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+ material={materials.universalrobots_black}
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+ />
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+ <mesh
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+ name="visuals_3_4"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_3_4.geometry}
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+ material={materials.universalrobots_lightblue}
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+ />
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+ </group>
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+ <animated.group
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+ name="UNIVERSALROBOTS_UR10CB3_J04"
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+ position={[0, 0.164, 0]}
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+ rotation={[Math.PI / 2, 0, 0]}
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+ >
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+ <group
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+ name="link_4"
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+ position={[1.184, 0.127, 0.164]}
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+ rotation={[Math.PI, 0, 0]}
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+ >
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+ <mesh
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+ name="visuals_4"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_4.geometry}
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+ material={materials.universalrobots_darkgrey}
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+ />
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+ <mesh
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+ name="visuals_4_1"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_4_1.geometry}
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+ material={materials.universalrobots_stainlesssteel}
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+ />
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+ <mesh
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+ name="visuals_4_2"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_4_2.geometry}
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+ material={materials.universalrobots_black}
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+ />
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+ <mesh
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+ name="visuals_4_3"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_4_3.geometry}
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+ material={materials.universalrobots_stainlesssteel}
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+ />
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+ <mesh
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+ name="visuals_4_4"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_4_4.geometry}
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+ material={materials.universalrobots_lightblue}
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+ />
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+ </group>
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  <animated.group
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- name="UR10_J05"
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- position={[0, 0.164, 0]}
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- rotation={[Math.PI / 2, 0, 0]}
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+ name="UNIVERSALROBOTS_UR10CB3_J05"
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+ position={[0, 0.116, 0]}
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+ rotation={[-Math.PI / 2, 0, 0]}
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  >
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- <animated.group
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- name="UR10_J06"
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- position={[0, 0.116, 0]}
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+ <group
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+ name="link_5"
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+ position={[1.184, -0.164, 0.012]}
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  rotation={[-Math.PI / 2, 0, 0]}
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  >
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- <group name="UR10_FLG" position={[0, 0.092, 0]} />
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  <mesh
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- name="UR10_L06"
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+ name="visuals_5"
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  castShadow
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  receiveShadow
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- geometry={nodes.UR10_L06.geometry}
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- material={materials.Standard}
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+ geometry={nodes.visuals_5.geometry}
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+ material={materials.universalrobots_darkgrey}
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  />
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- </animated.group>
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- <mesh
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- name="UR10_L05"
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- castShadow
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- receiveShadow
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- geometry={nodes.UR10_L05.geometry}
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- material={materials.Standard}
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- />
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+ <mesh
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+ name="visuals_5_1"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_5_1.geometry}
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+ material={materials.universalrobots_stainlesssteel}
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+ />
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+ <mesh
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+ name="visuals_5_2"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_5_2.geometry}
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+ material={materials.universalrobots_black}
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+ />
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+ <mesh
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+ name="visuals_5_3"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_5_3.geometry}
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+ material={materials.universalrobots_aluminum}
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+ />
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+ <mesh
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+ name="visuals_5_4"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_5_4.geometry}
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+ material={materials.universalrobots_lightblue}
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+ />
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+ </group>
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+ <group
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+ name="UNIVERSALROBOTS_UR10CB3_FLG"
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+ position={[0, 0.116, 0]}
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+ rotation={[-Math.PI / 2, 0, 0]}
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+ >
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+ <group name="link_6" position={[1.184, -0.012, -0.28]}>
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+ <mesh
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+ name="visuals_6"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_6.geometry}
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+ material={materials.universalrobots_aluminum}
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+ />
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+ <mesh
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+ name="visuals_6_1"
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+ castShadow
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+ receiveShadow
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+ geometry={nodes.visuals_6_1.geometry}
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+ material={materials.universalrobots_aluminum}
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+ />
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+ </group>
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+ </group>
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  </animated.group>
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- <mesh
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- name="UR10_L04"
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- castShadow
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- receiveShadow
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- geometry={nodes.UR10_L04.geometry}
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- material={materials.Standard}
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- />
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  </animated.group>
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- <mesh
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- name="UR10_L03"
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- castShadow
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- receiveShadow
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- geometry={nodes.UR10_L03.geometry}
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- material={materials.Standard}
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- />
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  </animated.group>
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- <mesh
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- name="UR10_L02"
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- castShadow
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- receiveShadow
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- geometry={nodes.UR10_L02.geometry}
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- material={materials.Standard}
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- />
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  </animated.group>
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- <mesh
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- name="UR10_L01"
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- castShadow
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- receiveShadow
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- geometry={nodes.UR10_L01.geometry}
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- material={materials.Standard}
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- />
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  </animated.group>
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- <mesh
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- name="UR10_L00"
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- castShadow
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- receiveShadow
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- geometry={nodes.UR10_L00.geometry}
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- material={materials.Standard}
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- rotation={[-Math.PI / 2, 0, 0]}
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- />
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- </group>
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+ </animated.group>
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  </group>
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  </group>
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  </>