@wallarm-org/design-system 0.58.1 → 0.59.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/AnimatedBackground/AnimatedBackground.js +18 -82
- package/dist/components/AnimatedBackground/GameHud.d.ts +1 -0
- package/dist/components/AnimatedBackground/GameHud.js +2 -2
- package/dist/components/AnimatedBackground/module/celebration-renderer.d.ts +5 -0
- package/dist/components/AnimatedBackground/module/celebration-renderer.js +60 -0
- package/dist/components/AnimatedBackground/module/celebration.d.ts +102 -0
- package/dist/components/AnimatedBackground/module/celebration.js +628 -0
- package/dist/components/AnimatedBackground/module/engine-grid.d.ts +8 -1
- package/dist/components/AnimatedBackground/module/engine-grid.js +19 -5
- package/dist/components/AnimatedBackground/module/engine.d.ts +2 -0
- package/dist/components/AnimatedBackground/module/engine.js +24 -5
- package/dist/components/AnimatedBackground/module/game-logic.d.ts +8 -0
- package/dist/components/AnimatedBackground/module/game-logic.js +81 -37
- package/dist/components/AnimatedBackground/module/game-renderer.d.ts +1 -0
- package/dist/components/AnimatedBackground/module/game-renderer.js +51 -12
- package/dist/components/AnimatedBackground/module/index.d.ts +1 -0
- package/dist/components/AnimatedBackground/module/index.js +2 -1
- package/dist/components/AnimatedBackground/module/math.d.ts +4 -0
- package/dist/components/AnimatedBackground/module/math.js +10 -0
- package/dist/components/AnimatedBackground/module/sfx.d.ts +15 -0
- package/dist/components/AnimatedBackground/module/sfx.js +143 -0
- package/dist/components/AnimatedBackground/module/useGame.d.ts +22 -0
- package/dist/components/AnimatedBackground/module/useGame.js +112 -0
- package/dist/components/AnimatedBackground/module/useGameKeyboard.d.ts +1 -1
- package/dist/components/AnimatedBackground/module/useGameKeyboard.js +23 -14
- package/dist/components/Flex/Flex.d.ts +1 -1
- package/dist/components/SegmentedControl/SegmentedControlSeparator.d.ts +1 -1
- package/dist/components/Separator/Separator.d.ts +1 -1
- package/dist/components/Skeleton/Skeleton.d.ts +1 -1
- package/dist/components/Stack/Stack.d.ts +1 -1
- package/dist/metadata/components.json +2 -2
- package/package.json +1 -1
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import { jsx } from "react/jsx-runtime";
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import { useCallback, useEffect, useRef, useState } from "react";
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import { GameHud } from "../GameHud.js";
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import { useGameKeyboard } from "./useGameKeyboard.js";
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const GATE_TARGET = 5;
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const useGame = ({ game, isHalftone, excludeCardSize, canvasRef })=>{
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const engineRef = useRef(null);
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const gameRef = useRef(game);
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const hasStartedRoundRef = useRef(false);
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const [stats, setStats] = useState({
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kills: 0,
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stopped: 0,
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escaped: 0,
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spawned: 0,
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done: false
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});
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const [catchKey, setCatchKey] = useState(0);
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const [soundOn, setSoundOn] = useState(true);
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useEffect(()=>{
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gameRef.current = game;
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});
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const gameActive = game && isHalftone;
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const caught = stats.kills;
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const armed = game && caught >= GATE_TARGET;
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const roundOver = armed && stats.done;
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const faced = stats.stopped + stats.escaped;
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const accuracy = faced > 0 ? Math.round(stats.stopped / faced * 100) : 100;
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const onEngineCreated = useCallback((engine)=>{
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engineRef.current = engine;
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engine.onStats((s)=>{
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setStats(s);
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if (gameRef.current && !s.done) setCatchKey((prev)=>prev + 1);
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});
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}, []);
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const onEngineDestroyed = useCallback(()=>{
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engineRef.current = null;
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}, []);
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useEffect(()=>{
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engineRef.current?.setGameActive(game && isHalftone);
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}, [
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game,
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isHalftone
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]);
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const exW = excludeCardSize?.width;
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const exH = excludeCardSize?.height;
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useEffect(()=>{
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engineRef.current?.setExclusion(null != exW && null != exH ? {
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width: exW,
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height: exH
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} : null);
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}, [
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exW,
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exH
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]);
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const soundCapable = game;
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useEffect(()=>{
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engineRef.current?.setSound(soundCapable && soundOn);
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}, [
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soundCapable,
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soundOn
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]);
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const toggleSound = useCallback(()=>{
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setSoundOn((prev)=>!prev);
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}, []);
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useEffect(()=>{
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if (!game || !armed) return;
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if (hasStartedRoundRef.current) return void engineRef.current?.setMode('armed');
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hasStartedRoundRef.current = true;
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engineRef.current?.startRound();
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}, [
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game,
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armed
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]);
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useGameKeyboard(engineRef, game, armed, roundOver, hasStartedRoundRef, toggleSound);
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const onPointerDown = useCallback((e)=>{
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if (!game) return;
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const canvas = canvasRef.current;
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if (!canvas) return;
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const rect = canvas.getBoundingClientRect();
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const x = e.clientX - rect.left;
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const y = e.clientY - rect.top;
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engineRef.current?.catchAt(x, y);
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}, [
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game,
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canvasRef
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]);
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const handleTryAgain = useCallback(()=>{
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engineRef.current?.startRound();
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}, []);
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const hudElement = /*#__PURE__*/ jsx(GameHud, {
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caught: caught,
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armed: armed,
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roundOver: roundOver,
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stats: stats,
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accuracy: accuracy,
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faced: faced,
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catchKey: catchKey,
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gateTarget: GATE_TARGET,
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onTryAgain: handleTryAgain,
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soundOn: soundOn
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});
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return {
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gameActive,
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onPointerDown: gameActive ? onPointerDown : void 0,
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hudElement: gameActive ? hudElement : null,
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onEngineCreated,
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onEngineDestroyed,
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soundOn,
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toggleSound
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};
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};
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export { useGame };
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import type { MutableRefObject, RefObject } from 'react';
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import type { SweepEngine } from './index';
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export declare const useGameKeyboard: (engineRef: RefObject<SweepEngine | null>, game: boolean, armed: boolean, roundOver: boolean, hasStartedRoundRef: MutableRefObject<boolean
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export declare const useGameKeyboard: (engineRef: RefObject<SweepEngine | null>, game: boolean, armed: boolean, roundOver: boolean, hasStartedRoundRef: MutableRefObject<boolean>, toggleSound: () => void) => void;
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import { useEffect } from "react";
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const useGameKeyboard = (engineRef, game, armed, roundOver, hasStartedRoundRef)=>{
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import { useCallback, useEffect } from "react";
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const useGameKeyboard = (engineRef, game, armed, roundOver, hasStartedRoundRef, toggleSound)=>{
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const handleCommonKey = useCallback((e)=>{
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if ('Escape' === e.key) {
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e.preventDefault();
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engineRef.current?.exitGame();
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hasStartedRoundRef.current = false;
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return true;
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}
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if ('m' === e.key || 'M' === e.key) {
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toggleSound();
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return true;
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}
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return false;
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}, [
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engineRef,
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hasStartedRoundRef,
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toggleSound
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]);
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useEffect(()=>{
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if (!game || !armed || roundOver) return;
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const held = {
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engineRef.current?.setCannonDir(dir);
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}
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function onKeyDown(e) {
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if (handleCommonKey(e)) return;
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if ('ArrowLeft' === e.key) {
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e.preventDefault();
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held.left = true;
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} else if (' ' === e.key || 'Spacebar' === e.key) {
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e.preventDefault();
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if (!e.repeat) engineRef.current?.setFiring(true);
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} else if ('Escape' === e.key) {
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e.preventDefault();
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engineRef.current?.exitGame();
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hasStartedRoundRef.current = false;
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}
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}
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function onKeyUp(e) {
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armed,
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roundOver,
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engineRef,
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handleCommonKey
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useEffect(()=>{
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if (!game || !roundOver) return;
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function onKeyDown(e) {
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e.preventDefault();
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engineRef.current?.exitGame();
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hasStartedRoundRef.current = false;
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}
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handleCommonKey(e);
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}
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window.addEventListener('keydown', onKeyDown);
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return ()=>window.removeEventListener('keydown', onKeyDown);
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}, [
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game,
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roundOver,
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hasStartedRoundRef
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handleCommonKey
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};
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export { useGameKeyboard };
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align?: "center" | "end" | "baseline" | "start" | "stretch" | null | undefined;
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justify?: "center" | "end" | "start" | "between" | "around" | "evenly" | null | undefined;
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wrap?: "reverse" | "nowrap" | "wrap" | null | undefined;
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gap?: 1 | 2 | 4 | 6 | 8 | 16 | 44 | 80 |
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gap?: 1 | 2 | 4 | 6 | 8 | 16 | 44 | 80 | 12 | 20 | 32 | 40 | 24 | 56 | 48 | 28 | 36 | 64 | 96 | 112 | 128 | 144 | null | undefined;
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grow?: boolean | null | undefined;
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shrink?: boolean | null | undefined;
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fullWidth?: boolean | null | undefined;
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import { type VariantProps } from 'class-variance-authority';
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import { Separator, type SeparatorProps } from '../Separator';
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declare const segmentedControlSeparatorVariants: (props?: ({
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mx?: 1 | 2 | 4 | 6 | 8 | 16 | 44 | 80 |
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mx?: 1 | 2 | 4 | 6 | 8 | 16 | 44 | 80 | 12 | 20 | 32 | 40 | 24 | 56 | 48 | 28 | 36 | 64 | 96 | 112 | 128 | 144 | null | undefined;
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} & import("class-variance-authority/types").ClassProp) | undefined) => string;
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type SegmentedControlSeparatorVariants = VariantProps<typeof segmentedControlSeparatorVariants>;
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/**
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import type { TestableProps } from '../../utils/testId';
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declare const separatorVariants: (props?: ({
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orientation?: "horizontal" | "vertical" | null | undefined;
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spacing?: 1 | 2 | 4 | 6 | 8 | 16 | 44 | 80 |
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spacing?: 1 | 2 | 4 | 6 | 8 | 16 | 44 | 80 | 12 | 20 | 32 | 40 | 24 | 56 | 48 | 28 | 36 | 64 | 96 | 112 | 128 | 144 | null | undefined;
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} & import("class-variance-authority/types").ClassProp) | undefined) => string;
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export type SeparatorProps = ComponentPropsWithoutRef<'div'> & VariantProps<typeof separatorVariants> & TestableProps & {
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ref?: Ref<HTMLDivElement>;
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import type { TestableProps } from '../../utils/testId';
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declare const skeletonVariants: (props?: ({
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transparent?: boolean | null | undefined;
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rounded?: 2 | 4 | 6 | "none" | 8 | 16 |
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rounded?: 2 | 4 | 6 | "none" | 8 | 16 | 12 | 32 | 24 | "full" | null | undefined;
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withDimensions?: boolean | null | undefined;
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withChildren?: boolean | null | undefined;
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} & import("class-variance-authority/types").ClassProp) | undefined) => string;
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flexGrow?: boolean | null | undefined;
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flexShrink?: boolean | null | undefined;
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gap?: 0 | 1 | 2 | 4 | 6 | 8 | 16 | 44 | 80 |
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gap?: 0 | 1 | 2 | 4 | 6 | 8 | 16 | 44 | 80 | 12 | 20 | 32 | 40 | 24 | 56 | 48 | 28 | 36 | 64 | 96 | 112 | 128 | 144 | null | undefined;
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} & import("class-variance-authority/types").ClassProp) | undefined) => string;
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type StackNativeProps = HTMLAttributes<HTMLDivElement>;
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type StackVariantProps = VariantProps<typeof stackVariants>;
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