@wallarm-org/claude-design 4.12.3 → 4.13.0

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@@ -292,9 +292,9 @@ export { AGENT_COLORS, AGENT_EYES, AGENT_PROPS, AGENT_SHAPES, type AgentColorOpt
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  // components/AgentLookBuilder/kit.d.ts
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  import { type AgentColorDef, type AgentColorId, type AgentEyeStyle, type AgentPropId, type AgentShapeId } from '../../lib/agent-characters/data.gen.js';
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  /**
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- * Loads the full prop library (15 props on any shape) for every DS copy on the page. Any app that renders stored
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+ * Loads the full prop library (16 props on any shape) for every DS copy on the page. Any app that renders stored
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  * custom looks calls it once at start-up — the cards, rows and tables that show them, not only the picker.
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- * Without it only the six presets' props are drawn. Mounted glyphs pick it up on their next render; a mounted 3D
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+ * Without it only the presets' props are drawn. Mounted glyphs pick it up on their next render; a mounted 3D
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  * character keeps what it drew until its look changes or it remounts, so call it before the first render.
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  */
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  export declare function enableAgentLookLibrary(): void;
@@ -26253,8 +26253,8 @@ export declare const hexOf: (id: string) => string;
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  export type AgentShapeId = 'dome' | 'gumdrop' | 'cushion' | 'pebble' | 'capsule' | 'cloud' | 'egg' | 'mochi' | 'kettle' | 'mug' | 'padlock' | 'safe';
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  export type AgentColorId = 'coral' | 'cobalt' | 'sky' | 'cyan' | 'lilac' | 'heather' | 'pink' | 'sand' | 'toffee' | 'powder' | 'lavender' | 'blush' | 'butter' | 'mint' | 'sage' | 'petrol' | 'plum' | 'cocoa' | 'olive' | 'graphite' | 'stone' | 'oat';
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  export type AgentEyeStyle = 'round' | 'oval' | 'tall' | 'sleepy';
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- export type AgentPropId = 'antennae' | 'dish' | 'glasses' | 'seam' | 'beanie' | 'headlamp' | 'periscope' | 'magnifier' | 'pennant' | 'flowerclip' | 'plaster' | 'sprout' | 'badge' | 'windkey' | 'monocle' | 'none';
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- export type AgentCharacterId = 'wally' | 'radar' | 'sift' | 'mend' | 'trim' | 'probe';
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+ export type AgentPropId = 'antennae' | 'dish' | 'glasses' | 'seam' | 'beanie' | 'headlamp' | 'periscope' | 'magnifier' | 'pennant' | 'flowerclip' | 'plaster' | 'sprout' | 'badge' | 'windkey' | 'monocle' | 'quill' | 'none';
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+ export type AgentCharacterId = 'wally' | 'radar' | 'sift' | 'acquit' | 'trim' | 'lens' | 'bard';
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  export type AgentToneId = 'metal' | 'ink' | 'leaf' | 'wood' | 'oat' | 'honey' | 'brass' | 'cocoa' | 'glass' | 'beige';
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  /** A stored look: four ids and a schema version, so a later kit change can migrate stored looks. */
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  export interface AgentLook {
@@ -26264,7 +26264,7 @@ export interface AgentLook {
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  eyes: AgentEyeStyle;
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  prop: AgentPropId;
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  }
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- /** A preset: a look plus its default name, role and template (null: Wally, and Probe until its template exists). */
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+ /** A preset: a look plus its default name, role and template (null: Wally, and an agent whose template does not exist yet). */
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  export interface AgentPreset extends Omit<AgentLook, 'v'> {
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  id: AgentCharacterId;
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  name: string;
@@ -26337,7 +26337,7 @@ export declare const EYE_BASE: Record<AgentEyeStyle, EyeBase>;
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  export declare const PROPS: [AgentPropId, string][];
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  export declare const GLYPH_PROPS: ReadonlySet<string>;
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  export declare const CAST: AgentPreset[];
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- /** propDef() for the six presets, keyed `shape|hex|prop`; any other look needs the AgentLookBuilder entry. */
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+ /** propDef() for the presets, keyed `shape|hex|prop`; any other look needs the AgentLookBuilder entry. */
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  export declare const PRESET_PROPS: Partial<Record<string, PropDef>>;
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  export declare const STATES: {
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  key: string;
@@ -26653,7 +26653,7 @@ export declare function lookIssues(look: Look, { isWally, others }: {
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  }): LookIssue[];
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  /**
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  * A first look for an agent without a preset, the same on every client for the same uid.
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- * `others`: the six presets until looks can be stored (B3), then the tenant's stored looks.
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+ * `others`: the presets until looks can be stored (B3), then the tenant's stored looks.
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  * `propPool`: no prop by default (P10), since a custom agent's job is not known.
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  */
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  export declare function defaultLook(agentId: string, others?: readonly Look[], propPool?: readonly AgentPropId[]): AgentLook;
@@ -3,7 +3,7 @@
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  "layout": "files",
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  "createdOnFiles": {
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  "v": 1,
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- "at": "2026-11-10T10:02:56Z"
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+ "at": "2026-11-11T10:25:10Z"
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  },
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  "title": "Wallarm Design System",
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  "namespace": "WallarmDS",
@@ -28,8 +28,8 @@
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  },
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  "lastChange": {
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  "by": "Wallarm",
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- "at": "2026-11-10T10:02:56Z",
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- "via": "GitHub · wallarm/design-system@a3947114",
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- "note": "v4.12.3: 532 colors, 120 component guides, 582 icons."
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+ "at": "2026-11-11T10:25:10Z",
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+ "via": "GitHub · wallarm/design-system@bc541016",
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+ "note": "v4.13.0: 532 colors, 120 component guides, 582 icons."
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  }
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  }
@@ -5187,7 +5187,7 @@
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  "meta": {
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  "source": "github",
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  "repo": "wallarm/design-system",
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- "ref": "v4.12.3@a39471147fff302f3a8ce36e6da12a9a022ca2b6",
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+ "ref": "v4.13.0@bc541016f881294c332c834e049111622d666e6f",
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  "package": "packages/design-system",
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  "paths": {
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  "tokens": [
@@ -5230,6 +5230,6 @@
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  "src/theme/fonts/GeistMono-Variable.woff2"
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  ]
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  },
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- "synced": "2026-11-10T10:02:56Z"
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+ "synced": "2026-11-11T10:25:10Z"
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  }
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@wallarm-org/claude-design",
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- "version": "4.12.3",
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+ "version": "4.13.0",
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  "description": "Installs Wallarm Design System in Claude Design: `npx -y @wallarm-org/claude-design@latest export`",
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  "publishConfig": {
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  "access": "public",
@@ -51,9 +51,9 @@
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  "tsx": "4.23.15",
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  "tw-animate-css": "1.4.0",
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  "typescript": "7.0.2",
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- "@wallarm-org/design-system": "4.12.3",
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- "@wallarm-org/mcp-core": "0.1.0",
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- "@wallarm-org/typescript-config": "0.0.0"
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+ "@wallarm-org/design-system": "4.13.0",
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+ "@wallarm-org/typescript-config": "0.0.0",
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+ "@wallarm-org/mcp-core": "0.1.0"
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  },
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  "scripts": {
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  "export": "tsx src/build.ts",