@waica/engine 0.23.0 → 0.25.0

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Files changed (68) hide show
  1. package/README.md +43 -0
  2. package/dist/assets/asset-loader.d.ts +1 -1
  3. package/dist/assets/asset-loader.js +1 -1
  4. package/dist/assets/texture-backend.d.ts +1 -1
  5. package/dist/assets/texture-backend.js +1 -1
  6. package/dist/camera.js +1 -1
  7. package/dist/components/animated-sprite.d.ts +6 -0
  8. package/dist/components/animated-sprite.js +16 -2
  9. package/dist/components/light.d.ts +68 -0
  10. package/dist/components/light.js +59 -0
  11. package/dist/components/particle-emitter.d.ts +6 -0
  12. package/dist/components/particle-emitter.js +13 -0
  13. package/dist/components/sprite.d.ts +6 -0
  14. package/dist/components/sprite.js +16 -2
  15. package/dist/components/tilemap.js +9 -1
  16. package/dist/entity.d.ts +1 -1
  17. package/dist/entity.js +1 -1
  18. package/dist/frame-quad.d.ts +21 -0
  19. package/dist/frame-quad.js +50 -0
  20. package/dist/game.d.ts +28 -3
  21. package/dist/game.js +79 -52
  22. package/dist/index.d.ts +14 -3
  23. package/dist/index.js +9 -1
  24. package/dist/light-field.d.ts +78 -0
  25. package/dist/light-field.js +145 -0
  26. package/dist/light-map-material.d.ts +40 -0
  27. package/dist/light-map-material.js +203 -0
  28. package/dist/light-map.d.ts +46 -0
  29. package/dist/light-map.js +132 -0
  30. package/dist/lit-frame.d.ts +48 -0
  31. package/dist/lit-frame.js +167 -0
  32. package/dist/occluder-grid.d.ts +19 -0
  33. package/dist/occluder-grid.js +50 -0
  34. package/dist/particle-batch.d.ts +1 -1
  35. package/dist/particle-batch.js +7 -3
  36. package/dist/particle-sort-bounds.d.ts +1 -1
  37. package/dist/particle-sort-bounds.js +1 -1
  38. package/dist/pointer.js +1 -1
  39. package/dist/post-effects.d.ts +33 -0
  40. package/dist/post-effects.js +48 -0
  41. package/dist/post-pass.d.ts +23 -0
  42. package/dist/post-pass.js +93 -0
  43. package/dist/render-layers.d.ts +18 -0
  44. package/dist/render-layers.js +19 -0
  45. package/dist/render-output.d.ts +34 -0
  46. package/dist/render-output.js +60 -0
  47. package/dist/render-readiness.d.ts +37 -0
  48. package/dist/render-readiness.js +61 -0
  49. package/dist/render-sort.d.ts +14 -0
  50. package/dist/render-sort.js +37 -0
  51. package/dist/runtime-bridge.d.ts +18 -2
  52. package/dist/runtime-bridge.js +7 -1
  53. package/dist/runtime-inspection.d.ts +5 -0
  54. package/dist/runtime-inspection.js +5 -1
  55. package/dist/runtime-lighting-snapshot.d.ts +41 -0
  56. package/dist/runtime-lighting-snapshot.js +46 -0
  57. package/dist/scene-lighting.d.ts +52 -0
  58. package/dist/scene-lighting.js +107 -0
  59. package/dist/scene-render-options.d.ts +51 -0
  60. package/dist/scene-render-options.js +126 -0
  61. package/dist/scene.d.ts +29 -0
  62. package/dist/sprite-batch.d.ts +3 -3
  63. package/dist/sprite-batch.js +45 -29
  64. package/dist/sprite-batches.d.ts +2 -2
  65. package/dist/sprite-batches.js +1 -1
  66. package/dist/sprite-draw-collector.d.ts +3 -3
  67. package/dist/sprite-draw-collector.js +3 -3
  68. package/package.json +1 -1
@@ -1,4 +1,4 @@
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- import * as THREE from 'three';
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+ import * as THREE from 'three/webgpu';
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  function isRenderable(object) {
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  const flags = object;
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  return flags.isMesh === true || flags.isLine === true || flags.isPoints === true || flags.isSprite === true;
@@ -25,8 +25,8 @@ function sortCenter(object) {
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  return own.boundingSphere?.center ?? new THREE.Vector3();
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  }
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  /**
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- * One frame's transparent drawables, collected the way WebGLRenderer's
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- * projectObject walks the scene: visibility, camera layers, Group render
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+ * One frame's transparent drawables, collected the way three's renderer
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+ * (`_projectObject`) walks the scene: visibility, camera layers, Group render
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  * order, frustum culling, and the clip-space z it sorts by. Sprite anchors
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  * are hidden yet collected when in view; `skip` (the batches' own run
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  * meshes) is never walked. The drawables are pooled across frames.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@waica/engine",
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- "version": "0.23.0",
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+ "version": "0.25.0",
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  "description": "Waica game engine core — archetype-driven, web-first, 2D & 3D",
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  "license": "MIT",
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  "type": "module",