@waica/engine 0.23.0 → 0.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +43 -0
- package/dist/assets/asset-loader.d.ts +1 -1
- package/dist/assets/asset-loader.js +1 -1
- package/dist/assets/texture-backend.d.ts +1 -1
- package/dist/assets/texture-backend.js +1 -1
- package/dist/camera.js +1 -1
- package/dist/components/animated-sprite.d.ts +6 -0
- package/dist/components/animated-sprite.js +16 -2
- package/dist/components/light.d.ts +68 -0
- package/dist/components/light.js +59 -0
- package/dist/components/particle-emitter.d.ts +6 -0
- package/dist/components/particle-emitter.js +13 -0
- package/dist/components/sprite.d.ts +6 -0
- package/dist/components/sprite.js +16 -2
- package/dist/components/tilemap.js +9 -1
- package/dist/entity.d.ts +1 -1
- package/dist/entity.js +1 -1
- package/dist/frame-quad.d.ts +21 -0
- package/dist/frame-quad.js +50 -0
- package/dist/game.d.ts +28 -3
- package/dist/game.js +79 -52
- package/dist/index.d.ts +14 -3
- package/dist/index.js +9 -1
- package/dist/light-field.d.ts +78 -0
- package/dist/light-field.js +145 -0
- package/dist/light-map-material.d.ts +40 -0
- package/dist/light-map-material.js +203 -0
- package/dist/light-map.d.ts +46 -0
- package/dist/light-map.js +132 -0
- package/dist/lit-frame.d.ts +48 -0
- package/dist/lit-frame.js +167 -0
- package/dist/occluder-grid.d.ts +19 -0
- package/dist/occluder-grid.js +50 -0
- package/dist/particle-batch.d.ts +1 -1
- package/dist/particle-batch.js +7 -3
- package/dist/particle-sort-bounds.d.ts +1 -1
- package/dist/particle-sort-bounds.js +1 -1
- package/dist/pointer.js +1 -1
- package/dist/post-effects.d.ts +33 -0
- package/dist/post-effects.js +48 -0
- package/dist/post-pass.d.ts +23 -0
- package/dist/post-pass.js +93 -0
- package/dist/render-layers.d.ts +18 -0
- package/dist/render-layers.js +19 -0
- package/dist/render-output.d.ts +34 -0
- package/dist/render-output.js +60 -0
- package/dist/render-readiness.d.ts +37 -0
- package/dist/render-readiness.js +61 -0
- package/dist/render-sort.d.ts +14 -0
- package/dist/render-sort.js +37 -0
- package/dist/runtime-bridge.d.ts +18 -2
- package/dist/runtime-bridge.js +7 -1
- package/dist/runtime-inspection.d.ts +5 -0
- package/dist/runtime-inspection.js +5 -1
- package/dist/runtime-lighting-snapshot.d.ts +41 -0
- package/dist/runtime-lighting-snapshot.js +46 -0
- package/dist/scene-lighting.d.ts +52 -0
- package/dist/scene-lighting.js +107 -0
- package/dist/scene-render-options.d.ts +51 -0
- package/dist/scene-render-options.js +126 -0
- package/dist/scene.d.ts +29 -0
- package/dist/sprite-batch.d.ts +3 -3
- package/dist/sprite-batch.js +45 -29
- package/dist/sprite-batches.d.ts +2 -2
- package/dist/sprite-batches.js +1 -1
- package/dist/sprite-draw-collector.d.ts +3 -3
- package/dist/sprite-draw-collector.js +3 -3
- package/package.json +1 -1
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@@ -1,4 +1,4 @@
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import * as THREE from 'three';
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import * as THREE from 'three/webgpu';
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function isRenderable(object) {
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const flags = object;
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return flags.isMesh === true || flags.isLine === true || flags.isPoints === true || flags.isSprite === true;
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@@ -25,8 +25,8 @@ function sortCenter(object) {
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return own.boundingSphere?.center ?? new THREE.Vector3();
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}
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/**
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* One frame's transparent drawables, collected the way
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*
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* One frame's transparent drawables, collected the way three's renderer
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* (`_projectObject`) walks the scene: visibility, camera layers, Group render
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* order, frustum culling, and the clip-space z it sorts by. Sprite anchors
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* are hidden yet collected when in view; `skip` (the batches' own run
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* meshes) is never walked. The drawables are pooled across frames.
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