@waica/archetype-isometric 0.9.1 → 0.11.0

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@@ -92,3 +92,16 @@ remain at the human-approved 16 texels per render unit.
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  | `waica-iso-tree.png` | `(768,208,832,304)`, transparent bottom trimmed | 64×94 |
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  | `waica-iso-rock.png` | `(784,868,814,890)`, padded at `(1,10)` | 32×32 |
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  | `waica-iso-crate.png` | `(896,832,960,896)`, nearest-resized | 32×32 |
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+
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+ ## Click-to-move destination marker
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+
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+ - **Original**, not sourced from Puny Characters or the hawkbirdtree tileset:
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+ a flat gold rhombus (translucent fill, brighter outline), generated
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+ programmatically at 2026-08-30 for the point-and-click feature (CA-8/CA-9
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+ of `.sdd/specs/point-and-click-grid-role.md`) — CC0, same terms as the
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+ rest of this archetype's own art.
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+ - `waica-iso-click-marker.png`: 32×16 (matches the 2:1 diamond aspect of the
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+ ground tileset, halved), transparent background.
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+ - Placeholder-quality by design: exact visual polish is out of scope for
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+ this run and is the human-verified part of CA-8/CA-12 — a human is free
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+ to swap this file for a nicer diamond later without touching any code.
package/dist/art.js CHANGED
@@ -7,4 +7,5 @@ export const ISOMETRIC_ART = [
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  { file: 'waica-iso-tree.png', uri: 'waica:iso-tree' },
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  { file: 'waica-iso-rock.png', uri: 'waica:iso-rock' },
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  { file: 'waica-iso-crate.png', uri: 'waica:iso-crate' },
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+ { file: 'waica-iso-click-marker.png', uri: 'waica:iso-click-marker' },
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  ];
package/dist/prefabs.js CHANGED
@@ -86,6 +86,14 @@ export const ISOMETRIC_PREFABS = {
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  { type: 'MeleeAttack' },
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  { type: 'Respawnable' },
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  { type: 'Health', props: { max: 3, invulnerability: 1, stat: 'health' } },
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+ {
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+ type: 'ClickToMove',
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+ props: {
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+ markerTexture: 'waica:iso-click-marker',
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+ markerWidth: 1,
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+ markerHeight: 0.5,
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+ },
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+ },
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  ],
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  },
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  'characters/villager': {
@@ -1,5 +1,5 @@
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  import { AnimatedSprite, Hitbox, Solid, Sprite, StateMachine, Tilemap, } from '@waica/engine';
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- import { Chaser, Collectible, Hazard, Health, Interactable, IsoMotor, Lifetime, MeleeAttack, Patrol, Respawnable, } from '@waica/behaviors';
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+ import { Chaser, ClickToMove, Collectible, Hazard, Health, Interactable, IsoMotor, Lifetime, MeleeAttack, Patrol, Respawnable, } from '@waica/behaviors';
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  import { ISOMETRIC_ART } from './art.js';
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  import { ISOMETRIC_PREFABS } from './prefabs.js';
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  import { ISOMETRIC_UI } from './ui.js';
@@ -22,6 +22,7 @@ export const ISOMETRIC_REGISTRY_DATA = {
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  Health,
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  Respawnable,
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  Lifetime,
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+ ClickToMove,
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  },
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  resolveAsset: (uri) => PACKAGE_ASSETS[uri] ?? uri,
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  prefabs: ISOMETRIC_PREFABS,
package/dist/registry.js CHANGED
@@ -9,6 +9,7 @@ export const ISOMETRIC_ART_URLS = {
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  'waica-iso-tree.png': new URL('../assets/waica-iso-tree.png', import.meta.url).href,
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  'waica-iso-rock.png': new URL('../assets/waica-iso-rock.png', import.meta.url).href,
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  'waica-iso-crate.png': new URL('../assets/waica-iso-crate.png', import.meta.url).href,
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+ 'waica-iso-click-marker.png': new URL('../assets/waica-iso-click-marker.png', import.meta.url).href,
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  };
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  const BUILTIN_ASSETS = Object.fromEntries(ISOMETRIC_ART.map((art) => [art.uri, ISOMETRIC_ART_URLS[art.file] ?? art.uri]));
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  export const ISOMETRIC_REGISTRY = {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@waica/archetype-isometric",
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- "version": "0.9.1",
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+ "version": "0.11.0",
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  "description": "Waica isometric archetype — logical-grid action adventures with screen-relative movement",
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  "license": "MIT",
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  "type": "module",
@@ -24,7 +24,7 @@
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  }
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  },
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  "dependencies": {
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- "@waica/behaviors": "^0.9.1",
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- "@waica/engine": "^0.9.1"
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+ "@waica/behaviors": "^0.11.0",
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+ "@waica/engine": "^0.11.0"
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  }
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  }