@vysmo/transitions 0.1.0

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Files changed (384) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +618 -0
  3. package/dist/index.d.ts +6 -0
  4. package/dist/index.d.ts.map +1 -0
  5. package/dist/index.js +3 -0
  6. package/dist/index.js.map +1 -0
  7. package/dist/inputs/normalize.d.ts +2 -0
  8. package/dist/inputs/normalize.d.ts.map +1 -0
  9. package/dist/inputs/normalize.js +2 -0
  10. package/dist/inputs/normalize.js.map +1 -0
  11. package/dist/runner/gl.d.ts +7 -0
  12. package/dist/runner/gl.d.ts.map +1 -0
  13. package/dist/runner/gl.js +59 -0
  14. package/dist/runner/gl.js.map +1 -0
  15. package/dist/runner/mesh.d.ts +28 -0
  16. package/dist/runner/mesh.d.ts.map +1 -0
  17. package/dist/runner/mesh.js +96 -0
  18. package/dist/runner/mesh.js.map +1 -0
  19. package/dist/runner/runner.d.ts +107 -0
  20. package/dist/runner/runner.d.ts.map +1 -0
  21. package/dist/runner/runner.js +410 -0
  22. package/dist/runner/runner.js.map +1 -0
  23. package/dist/transitions/all.d.ts +9 -0
  24. package/dist/transitions/all.d.ts.map +1 -0
  25. package/dist/transitions/all.js +129 -0
  26. package/dist/transitions/all.js.map +1 -0
  27. package/dist/transitions/bloom-reveal.d.ts +27 -0
  28. package/dist/transitions/bloom-reveal.d.ts.map +1 -0
  29. package/dist/transitions/bloom-reveal.js +106 -0
  30. package/dist/transitions/bloom-reveal.js.map +1 -0
  31. package/dist/transitions/chromatic-pulse.d.ts +4 -0
  32. package/dist/transitions/chromatic-pulse.d.ts.map +1 -0
  33. package/dist/transitions/chromatic-pulse.js +40 -0
  34. package/dist/transitions/chromatic-pulse.js.map +1 -0
  35. package/dist/transitions/clock-wipe.d.ts +6 -0
  36. package/dist/transitions/clock-wipe.d.ts.map +1 -0
  37. package/dist/transitions/clock-wipe.js +33 -0
  38. package/dist/transitions/clock-wipe.js.map +1 -0
  39. package/dist/transitions/color-phase.d.ts +10 -0
  40. package/dist/transitions/color-phase.d.ts.map +1 -0
  41. package/dist/transitions/color-phase.js +24 -0
  42. package/dist/transitions/color-phase.js.map +1 -0
  43. package/dist/transitions/colour-distance.d.ts.map +1 -0
  44. package/dist/transitions/cross-warp.d.ts.map +1 -0
  45. package/dist/transitions/cross-zoom.d.ts +5 -0
  46. package/dist/transitions/cross-zoom.d.ts.map +1 -0
  47. package/dist/transitions/cross-zoom.js +59 -0
  48. package/dist/transitions/cross-zoom.js.map +1 -0
  49. package/dist/transitions/crosshatch.d.ts +12 -0
  50. package/dist/transitions/crosshatch.d.ts.map +1 -0
  51. package/dist/transitions/crosshatch.js +49 -0
  52. package/dist/transitions/crosshatch.js.map +1 -0
  53. package/dist/transitions/define.d.ts +35 -0
  54. package/dist/transitions/define.d.ts.map +1 -0
  55. package/dist/transitions/define.js +37 -0
  56. package/dist/transitions/define.js.map +1 -0
  57. package/dist/transitions/directional-burn.d.ts +14 -0
  58. package/dist/transitions/directional-burn.d.ts.map +1 -0
  59. package/dist/transitions/directional-burn.js +67 -0
  60. package/dist/transitions/directional-burn.js.map +1 -0
  61. package/dist/transitions/directional-warp.d.ts +12 -0
  62. package/dist/transitions/directional-warp.d.ts.map +1 -0
  63. package/dist/transitions/directional-warp.js +46 -0
  64. package/dist/transitions/directional-warp.js.map +1 -0
  65. package/dist/transitions/dissolve.d.ts +2 -0
  66. package/dist/transitions/dissolve.d.ts.map +1 -0
  67. package/dist/transitions/dissolve.js +16 -0
  68. package/dist/transitions/dissolve.js.map +1 -0
  69. package/dist/transitions/dreamy-zoom.d.ts +25 -0
  70. package/dist/transitions/dreamy-zoom.d.ts.map +1 -0
  71. package/dist/transitions/dreamy-zoom.js +66 -0
  72. package/dist/transitions/dreamy-zoom.js.map +1 -0
  73. package/dist/transitions/dreamy.d.ts +8 -0
  74. package/dist/transitions/dreamy.d.ts.map +1 -0
  75. package/dist/transitions/dreamy.js +26 -0
  76. package/dist/transitions/dreamy.js.map +1 -0
  77. package/dist/transitions/drip-wipe.d.ts +22 -0
  78. package/dist/transitions/drip-wipe.d.ts.map +1 -0
  79. package/dist/transitions/drip-wipe.js +109 -0
  80. package/dist/transitions/drip-wipe.js.map +1 -0
  81. package/dist/transitions/ember-scatter.d.ts +22 -0
  82. package/dist/transitions/ember-scatter.d.ts.map +1 -0
  83. package/dist/transitions/ember-scatter.js +94 -0
  84. package/dist/transitions/ember-scatter.js.map +1 -0
  85. package/dist/transitions/film-burn.d.ts +17 -0
  86. package/dist/transitions/film-burn.d.ts.map +1 -0
  87. package/dist/transitions/film-burn.js +101 -0
  88. package/dist/transitions/film-burn.js.map +1 -0
  89. package/dist/transitions/film-grain.d.ts +24 -0
  90. package/dist/transitions/film-grain.d.ts.map +1 -0
  91. package/dist/transitions/film-grain.js +78 -0
  92. package/dist/transitions/film-grain.js.map +1 -0
  93. package/dist/transitions/flow-warp.d.ts +20 -0
  94. package/dist/transitions/flow-warp.d.ts.map +1 -0
  95. package/dist/transitions/flow-warp.js +51 -0
  96. package/dist/transitions/flow-warp.js.map +1 -0
  97. package/dist/transitions/fluid-flow.d.ts +26 -0
  98. package/dist/transitions/fluid-flow.d.ts.map +1 -0
  99. package/dist/transitions/fluid-flow.js +94 -0
  100. package/dist/transitions/fluid-flow.js.map +1 -0
  101. package/dist/transitions/fly-eye.d.ts.map +1 -0
  102. package/dist/transitions/fly-eye.js +58 -0
  103. package/dist/transitions/fly-eye.js.map +1 -0
  104. package/dist/transitions/glass-shatter.d.ts +25 -0
  105. package/dist/transitions/glass-shatter.d.ts.map +1 -0
  106. package/dist/transitions/glass-shatter.js +86 -0
  107. package/dist/transitions/glass-shatter.js.map +1 -0
  108. package/dist/transitions/glitch.d.ts +6 -0
  109. package/dist/transitions/glitch.d.ts.map +1 -0
  110. package/dist/transitions/glitch.js +59 -0
  111. package/dist/transitions/glitch.js.map +1 -0
  112. package/dist/transitions/god-rays-reveal.d.ts +32 -0
  113. package/dist/transitions/god-rays-reveal.d.ts.map +1 -0
  114. package/dist/transitions/god-rays-reveal.js +110 -0
  115. package/dist/transitions/god-rays-reveal.js.map +1 -0
  116. package/dist/transitions/gravity-pull.d.ts +16 -0
  117. package/dist/transitions/gravity-pull.d.ts.map +1 -0
  118. package/dist/transitions/gravity-pull.js +65 -0
  119. package/dist/transitions/gravity-pull.js.map +1 -0
  120. package/dist/transitions/grid-reveal.d.ts +12 -0
  121. package/dist/transitions/grid-reveal.d.ts.map +1 -0
  122. package/dist/transitions/grid-reveal.js +53 -0
  123. package/dist/transitions/grid-reveal.js.map +1 -0
  124. package/dist/transitions/heat-haze.d.ts +13 -0
  125. package/dist/transitions/heat-haze.d.ts.map +1 -0
  126. package/dist/transitions/heat-haze.js +51 -0
  127. package/dist/transitions/heat-haze.js.map +1 -0
  128. package/dist/transitions/index.d.ts +64 -0
  129. package/dist/transitions/index.d.ts.map +1 -0
  130. package/dist/transitions/index.js +63 -0
  131. package/dist/transitions/index.js.map +1 -0
  132. package/dist/transitions/ink-bloom.d.ts +15 -0
  133. package/dist/transitions/ink-bloom.d.ts.map +1 -0
  134. package/dist/transitions/ink-bloom.js +76 -0
  135. package/dist/transitions/ink-bloom.js.map +1 -0
  136. package/dist/transitions/ink-diffuse.d.ts +26 -0
  137. package/dist/transitions/ink-diffuse.d.ts.map +1 -0
  138. package/dist/transitions/ink-diffuse.js +90 -0
  139. package/dist/transitions/ink-diffuse.js.map +1 -0
  140. package/dist/transitions/iris-zoom.d.ts +13 -0
  141. package/dist/transitions/iris-zoom.d.ts.map +1 -0
  142. package/dist/transitions/iris-zoom.js +67 -0
  143. package/dist/transitions/iris-zoom.js.map +1 -0
  144. package/dist/transitions/kinetic-bands.d.ts +7 -0
  145. package/dist/transitions/kinetic-bands.d.ts.map +1 -0
  146. package/dist/transitions/kinetic-bands.js +58 -0
  147. package/dist/transitions/kinetic-bands.js.map +1 -0
  148. package/dist/transitions/lenticular-flip.d.ts +22 -0
  149. package/dist/transitions/lenticular-flip.d.ts.map +1 -0
  150. package/dist/transitions/lenticular-flip.js +73 -0
  151. package/dist/transitions/lenticular-flip.js.map +1 -0
  152. package/dist/transitions/light-leak.d.ts +7 -0
  153. package/dist/transitions/light-leak.d.ts.map +1 -0
  154. package/dist/transitions/light-leak.js +43 -0
  155. package/dist/transitions/light-leak.js.map +1 -0
  156. package/dist/transitions/lightning-strike.d.ts +22 -0
  157. package/dist/transitions/lightning-strike.d.ts.map +1 -0
  158. package/dist/transitions/lightning-strike.js +90 -0
  159. package/dist/transitions/lightning-strike.js.map +1 -0
  160. package/dist/transitions/linear-blur.d.ts +11 -0
  161. package/dist/transitions/linear-blur.d.ts.map +1 -0
  162. package/dist/transitions/linear-blur.js +40 -0
  163. package/dist/transitions/linear-blur.js.map +1 -0
  164. package/dist/transitions/liquid-chrome.d.ts +22 -0
  165. package/dist/transitions/liquid-chrome.d.ts.map +1 -0
  166. package/dist/transitions/liquid-chrome.js +114 -0
  167. package/dist/transitions/liquid-chrome.js.map +1 -0
  168. package/dist/transitions/liquid-morph.d.ts +6 -0
  169. package/dist/transitions/liquid-morph.d.ts.map +1 -0
  170. package/dist/transitions/liquid-morph.js +50 -0
  171. package/dist/transitions/liquid-morph.js.map +1 -0
  172. package/dist/transitions/lumina-melt.d.ts +11 -0
  173. package/dist/transitions/lumina-melt.d.ts.map +1 -0
  174. package/dist/transitions/lumina-melt.js +36 -0
  175. package/dist/transitions/lumina-melt.js.map +1 -0
  176. package/dist/transitions/mosaic.d.ts +13 -0
  177. package/dist/transitions/mosaic.d.ts.map +1 -0
  178. package/dist/transitions/mosaic.js +58 -0
  179. package/dist/transitions/mosaic.js.map +1 -0
  180. package/dist/transitions/noise-dissolve.d.ts +5 -0
  181. package/dist/transitions/noise-dissolve.d.ts.map +1 -0
  182. package/dist/transitions/noise-dissolve.js +41 -0
  183. package/dist/transitions/noise-dissolve.js.map +1 -0
  184. package/dist/transitions/page-curl.d.ts +32 -0
  185. package/dist/transitions/page-curl.d.ts.map +1 -0
  186. package/dist/transitions/page-curl.js +165 -0
  187. package/dist/transitions/page-curl.js.map +1 -0
  188. package/dist/transitions/paint-bleed.d.ts +12 -0
  189. package/dist/transitions/paint-bleed.d.ts.map +1 -0
  190. package/dist/transitions/paint-bleed.js +59 -0
  191. package/dist/transitions/paint-bleed.js.map +1 -0
  192. package/dist/transitions/particle-assemble.d.ts +23 -0
  193. package/dist/transitions/particle-assemble.d.ts.map +1 -0
  194. package/dist/transitions/particle-assemble.js +65 -0
  195. package/dist/transitions/particle-assemble.js.map +1 -0
  196. package/dist/transitions/pinwheel.d.ts +11 -0
  197. package/dist/transitions/pinwheel.d.ts.map +1 -0
  198. package/dist/transitions/pinwheel.js +40 -0
  199. package/dist/transitions/pinwheel.js.map +1 -0
  200. package/dist/transitions/pixelate.d.ts +4 -0
  201. package/dist/transitions/pixelate.d.ts.map +1 -0
  202. package/dist/transitions/pixelate.js +26 -0
  203. package/dist/transitions/pixelate.js.map +1 -0
  204. package/dist/transitions/plasma-pulse.d.ts.map +1 -0
  205. package/dist/transitions/plasma-pulse.js +92 -0
  206. package/dist/transitions/plasma-pulse.js.map +1 -0
  207. package/dist/transitions/polka-dots-curtain.d.ts +13 -0
  208. package/dist/transitions/polka-dots-curtain.d.ts.map +1 -0
  209. package/dist/transitions/polka-dots-curtain.js +46 -0
  210. package/dist/transitions/polka-dots-curtain.js.map +1 -0
  211. package/dist/transitions/polygon-flip.d.ts +27 -0
  212. package/dist/transitions/polygon-flip.d.ts.map +1 -0
  213. package/dist/transitions/polygon-flip.js +97 -0
  214. package/dist/transitions/polygon-flip.js.map +1 -0
  215. package/dist/transitions/portal-dive.d.ts +18 -0
  216. package/dist/transitions/portal-dive.d.ts.map +1 -0
  217. package/dist/transitions/portal-dive.js +83 -0
  218. package/dist/transitions/portal-dive.js.map +1 -0
  219. package/dist/transitions/prism-split.d.ts +12 -0
  220. package/dist/transitions/prism-split.d.ts.map +1 -0
  221. package/dist/transitions/prism-split.js +52 -0
  222. package/dist/transitions/prism-split.js.map +1 -0
  223. package/dist/transitions/push.d.ts +4 -0
  224. package/dist/transitions/push.d.ts.map +1 -0
  225. package/dist/transitions/push.js +34 -0
  226. package/dist/transitions/push.js.map +1 -0
  227. package/dist/transitions/radial-reveal.d.ts +5 -0
  228. package/dist/transitions/radial-reveal.d.ts.map +1 -0
  229. package/dist/transitions/radial-reveal.js +31 -0
  230. package/dist/transitions/radial-reveal.js.map +1 -0
  231. package/dist/transitions/ripple-wave.d.ts +24 -0
  232. package/dist/transitions/ripple-wave.d.ts.map +1 -0
  233. package/dist/transitions/ripple-wave.js +135 -0
  234. package/dist/transitions/ripple-wave.js.map +1 -0
  235. package/dist/transitions/ripple.d.ts +7 -0
  236. package/dist/transitions/ripple.d.ts.map +1 -0
  237. package/dist/transitions/ripple.js +43 -0
  238. package/dist/transitions/ripple.js.map +1 -0
  239. package/dist/transitions/shape-reveal.d.ts +12 -0
  240. package/dist/transitions/shape-reveal.d.ts.map +1 -0
  241. package/dist/transitions/shape-reveal.js +53 -0
  242. package/dist/transitions/shape-reveal.js.map +1 -0
  243. package/dist/transitions/shockwave.d.ts +10 -0
  244. package/dist/transitions/shockwave.d.ts.map +1 -0
  245. package/dist/transitions/shockwave.js +56 -0
  246. package/dist/transitions/shockwave.js.map +1 -0
  247. package/dist/transitions/singularity.d.ts +22 -0
  248. package/dist/transitions/singularity.d.ts.map +1 -0
  249. package/dist/transitions/singularity.js +59 -0
  250. package/dist/transitions/singularity.js.map +1 -0
  251. package/dist/transitions/slide.d.ts +10 -0
  252. package/dist/transitions/slide.d.ts.map +1 -0
  253. package/dist/transitions/slide.js +76 -0
  254. package/dist/transitions/slide.js.map +1 -0
  255. package/dist/transitions/smoldering-edge.d.ts +15 -0
  256. package/dist/transitions/smoldering-edge.d.ts.map +1 -0
  257. package/dist/transitions/smoldering-edge.js +74 -0
  258. package/dist/transitions/smoldering-edge.js.map +1 -0
  259. package/dist/transitions/split.d.ts +14 -0
  260. package/dist/transitions/split.d.ts.map +1 -0
  261. package/dist/transitions/split.js +53 -0
  262. package/dist/transitions/split.js.map +1 -0
  263. package/dist/transitions/swirl.d.ts +12 -0
  264. package/dist/transitions/swirl.d.ts.map +1 -0
  265. package/dist/transitions/swirl.js +42 -0
  266. package/dist/transitions/swirl.js.map +1 -0
  267. package/dist/transitions/tangent-motion-blur.d.ts +13 -0
  268. package/dist/transitions/tangent-motion-blur.d.ts.map +1 -0
  269. package/dist/transitions/tangent-motion-blur.js +58 -0
  270. package/dist/transitions/tangent-motion-blur.js.map +1 -0
  271. package/dist/transitions/tile-scatter.d.ts +22 -0
  272. package/dist/transitions/tile-scatter.d.ts.map +1 -0
  273. package/dist/transitions/tile-scatter.js +122 -0
  274. package/dist/transitions/tile-scatter.js.map +1 -0
  275. package/dist/transitions/tilt-sweep.d.ts +11 -0
  276. package/dist/transitions/tilt-sweep.d.ts.map +1 -0
  277. package/dist/transitions/tilt-sweep.js +31 -0
  278. package/dist/transitions/tilt-sweep.js.map +1 -0
  279. package/dist/transitions/warp-zoom.d.ts +7 -0
  280. package/dist/transitions/warp-zoom.d.ts.map +1 -0
  281. package/dist/transitions/warp-zoom.js +70 -0
  282. package/dist/transitions/warp-zoom.js.map +1 -0
  283. package/dist/transitions/wave-stripes.d.ts +16 -0
  284. package/dist/transitions/wave-stripes.d.ts.map +1 -0
  285. package/dist/transitions/wave-stripes.js +55 -0
  286. package/dist/transitions/wave-stripes.js.map +1 -0
  287. package/dist/transitions/wave-wipe.d.ts +23 -0
  288. package/dist/transitions/wave-wipe.d.ts.map +1 -0
  289. package/dist/transitions/wave-wipe.js +84 -0
  290. package/dist/transitions/wave-wipe.js.map +1 -0
  291. package/dist/transitions/wind.d.ts +9 -0
  292. package/dist/transitions/wind.d.ts.map +1 -0
  293. package/dist/transitions/wind.js +48 -0
  294. package/dist/transitions/wind.js.map +1 -0
  295. package/dist/transitions/window-slice.d.ts +11 -0
  296. package/dist/transitions/window-slice.d.ts.map +1 -0
  297. package/dist/transitions/window-slice.js +34 -0
  298. package/dist/transitions/window-slice.js.map +1 -0
  299. package/dist/transitions/wipe-directional.d.ts +5 -0
  300. package/dist/transitions/wipe-directional.d.ts.map +1 -0
  301. package/dist/transitions/wipe-directional.js +26 -0
  302. package/dist/transitions/wipe-directional.js.map +1 -0
  303. package/dist/types.d.ts +78 -0
  304. package/dist/types.d.ts.map +1 -0
  305. package/dist/types.js +2 -0
  306. package/dist/types.js.map +1 -0
  307. package/package.json +56 -0
  308. package/src/__tests__/__screenshots__/endpoint-correctness.test.ts/endpoint-correctness---every-transition-must-be-pixel-pure-from-to-at-progress-0-1-rippleWave-at-progress-0-is-pure--from--1.png +0 -0
  309. package/src/__tests__/__screenshots__/endpoint-correctness.test.ts/endpoint-correctness---every-transition-must-be-pixel-pure-from-to-at-progress-0-1-rippleWave-at-progress-1-is-pure--to--1.png +0 -0
  310. package/src/__tests__/endpoint-correctness.test.ts +161 -0
  311. package/src/__tests__/readme.test.ts +39 -0
  312. package/src/__tests__/ssr.test.ts +45 -0
  313. package/src/index.ts +75 -0
  314. package/src/inputs/normalize.ts +1 -0
  315. package/src/runner/__tests__/__screenshots__/mesh.test.ts/buildSubdividedPlane-centroid-is-shared-across-a-face-and-equals-mean-of-its-3-positions-1.png +0 -0
  316. package/src/runner/__tests__/__screenshots__/mesh.test.ts/buildSubdividedPlane-uv-matches-aPosition---0-5---0-5-1.png +0 -0
  317. package/src/runner/__tests__/mesh.test.ts +128 -0
  318. package/src/runner/gl.ts +69 -0
  319. package/src/runner/mesh.ts +135 -0
  320. package/src/runner/runner.ts +528 -0
  321. package/src/transitions/all.ts +131 -0
  322. package/src/transitions/bloom-reveal.ts +106 -0
  323. package/src/transitions/chromatic-pulse.ts +40 -0
  324. package/src/transitions/clock-wipe.ts +33 -0
  325. package/src/transitions/color-phase.ts +24 -0
  326. package/src/transitions/cross-zoom.ts +59 -0
  327. package/src/transitions/crosshatch.ts +49 -0
  328. package/src/transitions/define.ts +56 -0
  329. package/src/transitions/directional-burn.ts +67 -0
  330. package/src/transitions/directional-warp.ts +46 -0
  331. package/src/transitions/dissolve.ts +16 -0
  332. package/src/transitions/dreamy-zoom.ts +66 -0
  333. package/src/transitions/dreamy.ts +26 -0
  334. package/src/transitions/drip-wipe.ts +109 -0
  335. package/src/transitions/ember-scatter.ts +94 -0
  336. package/src/transitions/film-burn.ts +101 -0
  337. package/src/transitions/film-grain.ts +78 -0
  338. package/src/transitions/flow-warp.ts +51 -0
  339. package/src/transitions/fluid-flow.ts +94 -0
  340. package/src/transitions/glass-shatter.ts +86 -0
  341. package/src/transitions/glitch.ts +59 -0
  342. package/src/transitions/god-rays-reveal.ts +110 -0
  343. package/src/transitions/gravity-pull.ts +65 -0
  344. package/src/transitions/grid-reveal.ts +53 -0
  345. package/src/transitions/heat-haze.ts +51 -0
  346. package/src/transitions/index.ts +63 -0
  347. package/src/transitions/ink-bloom.ts +76 -0
  348. package/src/transitions/ink-diffuse.ts +90 -0
  349. package/src/transitions/iris-zoom.ts +67 -0
  350. package/src/transitions/kinetic-bands.ts +58 -0
  351. package/src/transitions/lenticular-flip.ts +73 -0
  352. package/src/transitions/light-leak.ts +43 -0
  353. package/src/transitions/linear-blur.ts +40 -0
  354. package/src/transitions/liquid-chrome.ts +114 -0
  355. package/src/transitions/liquid-morph.ts +50 -0
  356. package/src/transitions/lumina-melt.ts +36 -0
  357. package/src/transitions/mosaic.ts +58 -0
  358. package/src/transitions/noise-dissolve.ts +41 -0
  359. package/src/transitions/page-curl.ts +165 -0
  360. package/src/transitions/paint-bleed.ts +59 -0
  361. package/src/transitions/pinwheel.ts +40 -0
  362. package/src/transitions/pixelate.ts +26 -0
  363. package/src/transitions/polka-dots-curtain.ts +46 -0
  364. package/src/transitions/polygon-flip.ts +97 -0
  365. package/src/transitions/portal-dive.ts +83 -0
  366. package/src/transitions/prism-split.ts +52 -0
  367. package/src/transitions/push.ts +34 -0
  368. package/src/transitions/radial-reveal.ts +31 -0
  369. package/src/transitions/ripple-wave.ts +135 -0
  370. package/src/transitions/ripple.ts +43 -0
  371. package/src/transitions/shape-reveal.ts +53 -0
  372. package/src/transitions/shockwave.ts +56 -0
  373. package/src/transitions/singularity.ts +59 -0
  374. package/src/transitions/slide.ts +76 -0
  375. package/src/transitions/smoldering-edge.ts +74 -0
  376. package/src/transitions/split.ts +53 -0
  377. package/src/transitions/swirl.ts +42 -0
  378. package/src/transitions/tangent-motion-blur.ts +58 -0
  379. package/src/transitions/tile-scatter.ts +122 -0
  380. package/src/transitions/warp-zoom.ts +70 -0
  381. package/src/transitions/wave-stripes.ts +55 -0
  382. package/src/transitions/wind.ts +48 -0
  383. package/src/transitions/wipe-directional.ts +26 -0
  384. package/src/types.ts +87 -0
@@ -0,0 +1,410 @@
1
+ import { FramebufferPool, TextureCache } from "@vysmo/gl-core";
2
+ import { buildProgram, paramKeyToUniformName, wrapFragmentShader, wrapMeshVertexShader, } from "./gl.js";
3
+ import { buildSubdividedPlane } from "./mesh.js";
4
+ const MESH_ATTRIBS = [
5
+ { name: "aPosition", size: 2, bufferKey: "position" },
6
+ { name: "aUv", size: 2, bufferKey: "uv" },
7
+ { name: "aOffset", size: 1, bufferKey: "offset" },
8
+ { name: "aCentroid", size: 2, bufferKey: "centroid" },
9
+ { name: "aBary", size: 3, bufferKey: "bary" },
10
+ { name: "aRandom", size: 1, bufferKey: "random" },
11
+ ];
12
+ /**
13
+ * The single object that owns a WebGL2 context, compiles transition
14
+ * shaders on first use, and renders frames. One Runner per canvas;
15
+ * one canvas per Runner.
16
+ *
17
+ * Usage shape:
18
+ *
19
+ * const runner = new Runner({ canvas });
20
+ * runner.render(crossZoom, { from: imgA, to: imgB, progress: 0.4 });
21
+ * // … animate progress 0 → 1 with your driver of choice …
22
+ * runner.dispose();
23
+ *
24
+ * Programs are cached per-`Transition` reference (WeakMap), so passing
25
+ * the same transition repeatedly compiles once and reuses thereafter.
26
+ * Source textures are likewise cached by identity via `@vysmo/gl-core`'s
27
+ * `TextureCache` — static images upload once.
28
+ *
29
+ * @throws Error if WebGL2 is unavailable in the host environment.
30
+ */
31
+ export class Runner {
32
+ gl;
33
+ canvas;
34
+ textures;
35
+ programs = new WeakMap();
36
+ vao;
37
+ defaultDisplacement;
38
+ defaultEnvironment;
39
+ defaultPrevious;
40
+ // Ping-pong framebuffers for multi-pass transitions; lazy-allocated.
41
+ fbPool;
42
+ disposed = false;
43
+ contextLost = false;
44
+ onContextLost;
45
+ onContextRestored;
46
+ handleContextLost = (e) => {
47
+ e.preventDefault();
48
+ this.contextLost = true;
49
+ this.programs = new WeakMap();
50
+ this.onContextLost?.();
51
+ };
52
+ handleContextRestored = () => {
53
+ this.contextLost = false;
54
+ const vao = this.gl.createVertexArray();
55
+ if (vao)
56
+ this.vao = vao;
57
+ this.textures = new TextureCache(this.gl);
58
+ this.defaultDisplacement = this.createDefaultDisplacement();
59
+ this.defaultEnvironment = this.createDefaultEnvironment();
60
+ this.defaultPrevious = this.createDefaultPrevious();
61
+ // Drop cached framebuffers — they're tied to the lost context.
62
+ this.fbPool.resetContextState();
63
+ this.onContextRestored?.();
64
+ };
65
+ constructor(options) {
66
+ this.canvas = options.canvas;
67
+ this.onContextLost = options.onContextLost;
68
+ this.onContextRestored = options.onContextRestored;
69
+ const gl = options.canvas.getContext("webgl2", {
70
+ alpha: true,
71
+ antialias: true,
72
+ premultipliedAlpha: false,
73
+ preserveDrawingBuffer: false,
74
+ ...options.contextAttributes,
75
+ });
76
+ if (!gl) {
77
+ throw new Error("WebGL2 is not available. This environment does not support the transitions library.");
78
+ }
79
+ this.gl = gl;
80
+ this.textures = new TextureCache(gl);
81
+ this.fbPool = new FramebufferPool(gl);
82
+ const vao = gl.createVertexArray();
83
+ if (!vao)
84
+ throw new Error("gl.createVertexArray returned null");
85
+ this.vao = vao;
86
+ this.defaultDisplacement = this.createDefaultDisplacement();
87
+ this.defaultEnvironment = this.createDefaultEnvironment();
88
+ this.defaultPrevious = this.createDefaultPrevious();
89
+ if (typeof EventTarget !== "undefined" && options.canvas instanceof EventTarget) {
90
+ options.canvas.addEventListener("webglcontextlost", this.handleContextLost);
91
+ options.canvas.addEventListener("webglcontextrestored", this.handleContextRestored);
92
+ }
93
+ }
94
+ createDefaultDisplacement() {
95
+ // 1×1 mid-gray = "no displacement" for shaders that interpret
96
+ // (rg - 0.5) as a centered offset vector.
97
+ return this.createSolidTexture(128, 128, 128);
98
+ }
99
+ createDefaultEnvironment() {
100
+ // 1×1 mid-gray = neutral environment. Transitions that sample it
101
+ // for reflections get a constant gray, which blends to no visible
102
+ // effect when combined with multiplicative / additive gain.
103
+ return this.createSolidTexture(128, 128, 128);
104
+ }
105
+ createDefaultPrevious() {
106
+ // 1×1 transparent black — pass 0's uPrevious fallback. Transitions
107
+ // that run with passes > 1 are expected to handle uPass == 0
108
+ // explicitly (seed from uFrom/uTo/uDisplacement/etc. rather than
109
+ // reading getPrevious).
110
+ return this.createSolidTexture(0, 0, 0);
111
+ }
112
+ createSolidTexture(r, g, b) {
113
+ const gl = this.gl;
114
+ const tex = gl.createTexture();
115
+ if (!tex)
116
+ throw new Error("gl.createTexture returned null");
117
+ gl.bindTexture(gl.TEXTURE_2D, tex);
118
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([r, g, b, 255]));
119
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
120
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
121
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
122
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
123
+ return tex;
124
+ }
125
+ /**
126
+ * Render one frame of `transition` at the given `progress` (0..1).
127
+ * `from` and `to` are the source and target images; the runner samples
128
+ * both via the same shader and crossfades / displaces / warps according
129
+ * to whatever GLSL the transition declares.
130
+ *
131
+ * Endpoint correctness is enforced by tests: at `progress === 0` the
132
+ * output is pixel-identical to `from`; at `progress === 1` it's
133
+ * pixel-identical to `to`.
134
+ *
135
+ * @param transition Any `Transition` — built-in (`crossZoom`, `pageCurl`, …)
136
+ * or one returned from `defineTransition()`.
137
+ * @param args `from`, `to`, `progress`, optional `params`
138
+ * overrides, optional `displacement` / `environment`
139
+ * aux textures (see `RenderArgs`).
140
+ *
141
+ * @throws Error if the runner is disposed or the WebGL context is lost.
142
+ * @throws Error if shader compilation or program linking fails.
143
+ */
144
+ render(transition, args) {
145
+ if (this.disposed) {
146
+ throw new Error("Runner has been disposed. Create a new Runner to render.");
147
+ }
148
+ if (this.contextLost) {
149
+ throw new Error("WebGL context is lost. Wait for onContextRestored before rendering again.");
150
+ }
151
+ const gl = this.gl;
152
+ const compiled = this.getOrCompile(transition);
153
+ // Allocate/resize framebuffers BEFORE any source texture binding. FBO
154
+ // texture creation binds `gl.TEXTURE_2D` to whichever unit is active;
155
+ // hoisting this call avoids clobbering a previously-bound source on
156
+ // the first render.
157
+ const multiPass = compiled.mesh === undefined && (transition.passes ?? 1) > 1;
158
+ if (multiPass) {
159
+ this.fbPool.ensure(2, this.canvas.width, this.canvas.height);
160
+ }
161
+ gl.useProgram(compiled.program);
162
+ // Resolve all textures up front. TextureCache.resolve() calls
163
+ // gl.bindTexture() against whichever unit is currently active (to
164
+ // upload pixels), so if we interleave resolves with activeTexture()
165
+ // calls, each resolve clobbers the most recently bound unit.
166
+ const fromTex = this.textures.resolve(args.from);
167
+ const toTex = this.textures.resolve(args.to);
168
+ const displacementTex = args.displacement
169
+ ? this.textures.resolve(args.displacement)
170
+ : this.defaultDisplacement;
171
+ const environmentTex = args.environment
172
+ ? this.textures.resolve(args.environment)
173
+ : this.defaultEnvironment;
174
+ gl.activeTexture(gl.TEXTURE0);
175
+ gl.bindTexture(gl.TEXTURE_2D, fromTex);
176
+ gl.uniform1i(this.uniformLoc(compiled, "uFrom"), 0);
177
+ gl.activeTexture(gl.TEXTURE1);
178
+ gl.bindTexture(gl.TEXTURE_2D, toTex);
179
+ gl.uniform1i(this.uniformLoc(compiled, "uTo"), 1);
180
+ gl.activeTexture(gl.TEXTURE2);
181
+ gl.bindTexture(gl.TEXTURE_2D, displacementTex);
182
+ gl.uniform1i(this.uniformLoc(compiled, "uDisplacement"), 2);
183
+ gl.activeTexture(gl.TEXTURE3);
184
+ gl.bindTexture(gl.TEXTURE_2D, environmentTex);
185
+ gl.uniform1i(this.uniformLoc(compiled, "uEnvironment"), 3);
186
+ gl.uniform1f(this.uniformLoc(compiled, "uProgress"), args.progress);
187
+ gl.uniform2f(this.uniformLoc(compiled, "uResolution"), this.canvas.width, this.canvas.height);
188
+ const merged = { ...transition.defaults, ...(args.params ?? {}) };
189
+ for (const key of Object.keys(merged)) {
190
+ const name = paramKeyToUniformName(key);
191
+ const loc = this.uniformLoc(compiled, name);
192
+ if (!loc)
193
+ continue;
194
+ const value = merged[key];
195
+ if (value === undefined)
196
+ continue;
197
+ this.setUniform(loc, value);
198
+ }
199
+ if (compiled.mesh) {
200
+ this.renderMesh(compiled);
201
+ }
202
+ else {
203
+ this.renderFullscreen(compiled, transition);
204
+ }
205
+ }
206
+ renderFullscreen(compiled, transition) {
207
+ const gl = this.gl;
208
+ gl.bindVertexArray(this.vao);
209
+ const passes = Math.max(1, Math.floor(transition.passes ?? 1));
210
+ const passLoc = this.uniformLoc(compiled, "uPass");
211
+ const passCountLoc = this.uniformLoc(compiled, "uPassCount");
212
+ const previousLoc = this.uniformLoc(compiled, "uPrevious");
213
+ const instancesLoc = this.uniformLoc(compiled, "uInstances");
214
+ if (passCountLoc)
215
+ gl.uniform1i(passCountLoc, passes);
216
+ if (instancesLoc)
217
+ gl.uniform1i(instancesLoc, 1);
218
+ const pingPong = passes > 1 ? this.fbPool.ensure(2, this.canvas.width, this.canvas.height) : undefined;
219
+ for (let i = 0; i < passes; i++) {
220
+ const isFinal = i === passes - 1;
221
+ // Destination: final pass renders to the canvas; intermediate
222
+ // passes ping-pong between pool slots 0 and 1.
223
+ if (isFinal || !pingPong) {
224
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
225
+ }
226
+ else {
227
+ gl.bindFramebuffer(gl.FRAMEBUFFER, pingPong[i % 2].fb);
228
+ }
229
+ // uPrevious: at pass 0, bind the default black 1×1. Otherwise
230
+ // bind the FBO texture we just wrote on pass i-1.
231
+ let prevTex;
232
+ if (i === 0 || !pingPong) {
233
+ prevTex = this.defaultPrevious;
234
+ }
235
+ else {
236
+ prevTex = pingPong[(i - 1) % 2].tex;
237
+ }
238
+ gl.activeTexture(gl.TEXTURE4);
239
+ gl.bindTexture(gl.TEXTURE_2D, prevTex);
240
+ if (previousLoc)
241
+ gl.uniform1i(previousLoc, 4);
242
+ if (passLoc)
243
+ gl.uniform1i(passLoc, i);
244
+ gl.viewport(0, 0, this.canvas.width, this.canvas.height);
245
+ gl.clearColor(0, 0, 0, 0);
246
+ gl.clear(gl.COLOR_BUFFER_BIT);
247
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
248
+ }
249
+ // Leave the canvas framebuffer bound for any subsequent draws.
250
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
251
+ gl.bindVertexArray(null);
252
+ }
253
+ renderMesh(compiled) {
254
+ const gl = this.gl;
255
+ const mesh = compiled.mesh;
256
+ if (!mesh)
257
+ return;
258
+ // Mesh path is single-pass in v1: passes is ignored. Report uPass=0,
259
+ // uPassCount=1 to the shader so uniform branches stay predictable.
260
+ const passLoc = this.uniformLoc(compiled, "uPass");
261
+ const passCountLoc = this.uniformLoc(compiled, "uPassCount");
262
+ const previousLoc = this.uniformLoc(compiled, "uPrevious");
263
+ const instancesLoc = this.uniformLoc(compiled, "uInstances");
264
+ if (passLoc)
265
+ gl.uniform1i(passLoc, 0);
266
+ if (passCountLoc)
267
+ gl.uniform1i(passCountLoc, 1);
268
+ if (instancesLoc)
269
+ gl.uniform1i(instancesLoc, mesh.instances);
270
+ // Bind the default previous texture so uPrevious samples predictably.
271
+ gl.activeTexture(gl.TEXTURE4);
272
+ gl.bindTexture(gl.TEXTURE_2D, this.defaultPrevious);
273
+ if (previousLoc)
274
+ gl.uniform1i(previousLoc, 4);
275
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
276
+ gl.viewport(0, 0, this.canvas.width, this.canvas.height);
277
+ gl.enable(gl.DEPTH_TEST);
278
+ gl.depthFunc(gl.LESS);
279
+ gl.enable(gl.BLEND);
280
+ gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
281
+ gl.clearColor(0, 0, 0, 0);
282
+ gl.clearDepth(1);
283
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
284
+ gl.bindVertexArray(mesh.vao);
285
+ gl.drawArraysInstanced(gl.TRIANGLES, 0, mesh.vertexCount, mesh.instances);
286
+ gl.bindVertexArray(null);
287
+ gl.disable(gl.DEPTH_TEST);
288
+ gl.disable(gl.BLEND);
289
+ }
290
+ /**
291
+ * Whether the underlying WebGL context is currently lost. While lost,
292
+ * `render()` throws; wait for the `onContextRestored` callback.
293
+ */
294
+ get isContextLost() {
295
+ return this.contextLost;
296
+ }
297
+ /**
298
+ * Free every GPU resource the runner owns (default textures, VAO,
299
+ * compiled programs, framebuffers, texture cache) and detach the
300
+ * context-loss listeners. Idempotent; further `render()` calls throw.
301
+ *
302
+ * Call when the canvas is going away (component unmount, route change,
303
+ * etc.) — the WebGL context itself is freed by the canvas, but
304
+ * disposing here releases the in-process bookkeeping early and removes
305
+ * the canvas listeners so the runner can be GC'd.
306
+ */
307
+ dispose() {
308
+ if (this.disposed)
309
+ return;
310
+ this.disposed = true;
311
+ if (typeof EventTarget !== "undefined" && this.canvas instanceof EventTarget) {
312
+ this.canvas.removeEventListener("webglcontextlost", this.handleContextLost);
313
+ this.canvas.removeEventListener("webglcontextrestored", this.handleContextRestored);
314
+ }
315
+ this.gl.deleteVertexArray(this.vao);
316
+ this.gl.deleteTexture(this.defaultDisplacement);
317
+ this.gl.deleteTexture(this.defaultEnvironment);
318
+ this.gl.deleteTexture(this.defaultPrevious);
319
+ this.fbPool.dispose();
320
+ this.textures.dispose();
321
+ }
322
+ getOrCompile(transition) {
323
+ const erased = transition;
324
+ const existing = this.programs.get(erased);
325
+ if (existing)
326
+ return existing;
327
+ const isMesh = transition.mesh !== undefined;
328
+ if (isMesh && transition.shader.vertex === undefined) {
329
+ throw new Error(`Transition "${transition.name}" declares a mesh but has no vertex shader. ` +
330
+ "Mesh transitions must provide `vertex` source alongside `glsl`.");
331
+ }
332
+ const fragmentSource = wrapFragmentShader(transition.shader.glsl);
333
+ const vertexSource = isMesh
334
+ ? wrapMeshVertexShader(transition.shader.vertex)
335
+ : undefined;
336
+ let program;
337
+ try {
338
+ program = vertexSource
339
+ ? buildProgram(this.gl, fragmentSource, vertexSource)
340
+ : buildProgram(this.gl, fragmentSource);
341
+ }
342
+ catch (err) {
343
+ const message = err instanceof Error ? err.message : String(err);
344
+ throw new Error(`Transition "${transition.name}" failed to compile. ${message}`);
345
+ }
346
+ const compiled = { program, uniforms: new Map() };
347
+ if (isMesh) {
348
+ compiled.mesh = this.createMeshResources(program, transition.mesh);
349
+ }
350
+ this.programs.set(erased, compiled);
351
+ return compiled;
352
+ }
353
+ createMeshResources(program, geometry) {
354
+ const gl = this.gl;
355
+ const [nx, ny] = geometry.subdivisions;
356
+ const buffers = buildSubdividedPlane(nx, ny);
357
+ const vao = gl.createVertexArray();
358
+ if (!vao)
359
+ throw new Error("gl.createVertexArray returned null");
360
+ gl.bindVertexArray(vao);
361
+ const glBuffers = [];
362
+ for (const attr of MESH_ATTRIBS) {
363
+ const loc = gl.getAttribLocation(program, attr.name);
364
+ if (loc < 0)
365
+ continue;
366
+ const buf = gl.createBuffer();
367
+ if (!buf)
368
+ throw new Error("gl.createBuffer returned null");
369
+ glBuffers.push(buf);
370
+ gl.bindBuffer(gl.ARRAY_BUFFER, buf);
371
+ gl.bufferData(gl.ARRAY_BUFFER, buffers[attr.bufferKey], gl.STATIC_DRAW);
372
+ gl.enableVertexAttribArray(loc);
373
+ gl.vertexAttribPointer(loc, attr.size, gl.FLOAT, false, 0, 0);
374
+ }
375
+ gl.bindVertexArray(null);
376
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
377
+ return {
378
+ vao,
379
+ buffers: glBuffers,
380
+ vertexCount: buffers.vertexCount,
381
+ instances: Math.max(1, Math.floor(geometry.instances ?? 1)),
382
+ };
383
+ }
384
+ uniformLoc(compiled, name) {
385
+ const cached = compiled.uniforms.get(name);
386
+ if (cached !== undefined)
387
+ return cached;
388
+ const loc = this.gl.getUniformLocation(compiled.program, name);
389
+ compiled.uniforms.set(name, loc);
390
+ return loc;
391
+ }
392
+ setUniform(loc, value) {
393
+ const gl = this.gl;
394
+ if (typeof value === "number") {
395
+ gl.uniform1f(loc, value);
396
+ return;
397
+ }
398
+ if (typeof value === "boolean") {
399
+ gl.uniform1i(loc, value ? 1 : 0);
400
+ return;
401
+ }
402
+ if (value.length === 2)
403
+ gl.uniform2f(loc, value[0], value[1]);
404
+ else if (value.length === 3)
405
+ gl.uniform3f(loc, value[0], value[1], value[2]);
406
+ else if (value.length === 4)
407
+ gl.uniform4f(loc, value[0], value[1], value[2], value[3]);
408
+ }
409
+ }
410
+ //# sourceMappingURL=runner.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,9 @@
1
+ import type { Transition, UniformParams } from "../types.js";
2
+ /**
3
+ * Every built-in transition, in a single array. The catalog source of
4
+ * truth — counts, tests, and tooling read from here so they cannot
5
+ * drift from `transitions/index.ts`. Add new transitions here whenever
6
+ * you add them to the index re-exports.
7
+ */
8
+ export declare const ALL_TRANSITIONS: readonly Transition<UniformParams>[];
9
+ //# sourceMappingURL=all.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"all.d.ts","sourceRoot":"","sources":["../../src/transitions/all.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AA+D7D;;;;;GAKG;AACH,eAAO,MAAM,eAAe,EAAE,SAAS,UAAU,CAAC,aAAa,CAAC,EA6DtD,CAAC"}
@@ -0,0 +1,129 @@
1
+ import { bloomReveal } from "./bloom-reveal.js";
2
+ import { chromaticPulse } from "./chromatic-pulse.js";
3
+ import { clockWipe } from "./clock-wipe.js";
4
+ import { colorPhase } from "./color-phase.js";
5
+ import { crossZoom } from "./cross-zoom.js";
6
+ import { crosshatch } from "./crosshatch.js";
7
+ import { directionalBurn } from "./directional-burn.js";
8
+ import { directionalWarp } from "./directional-warp.js";
9
+ import { dissolve } from "./dissolve.js";
10
+ import { dreamy } from "./dreamy.js";
11
+ import { dreamyZoom } from "./dreamy-zoom.js";
12
+ import { dripWipe } from "./drip-wipe.js";
13
+ import { emberScatter } from "./ember-scatter.js";
14
+ import { filmBurn } from "./film-burn.js";
15
+ import { filmGrain } from "./film-grain.js";
16
+ import { flowWarp } from "./flow-warp.js";
17
+ import { fluidFlow } from "./fluid-flow.js";
18
+ import { glassShatter } from "./glass-shatter.js";
19
+ import { glitch } from "./glitch.js";
20
+ import { godRaysReveal } from "./god-rays-reveal.js";
21
+ import { gravityPull } from "./gravity-pull.js";
22
+ import { gridReveal } from "./grid-reveal.js";
23
+ import { heatHaze } from "./heat-haze.js";
24
+ import { inkBloom } from "./ink-bloom.js";
25
+ import { inkDiffuse } from "./ink-diffuse.js";
26
+ import { irisZoom } from "./iris-zoom.js";
27
+ import { kineticBands } from "./kinetic-bands.js";
28
+ import { lenticularFlip } from "./lenticular-flip.js";
29
+ import { lightLeak } from "./light-leak.js";
30
+ import { linearBlur } from "./linear-blur.js";
31
+ import { liquidChrome } from "./liquid-chrome.js";
32
+ import { liquidMorph } from "./liquid-morph.js";
33
+ import { luminaMelt } from "./lumina-melt.js";
34
+ import { mosaic } from "./mosaic.js";
35
+ import { noiseDissolve } from "./noise-dissolve.js";
36
+ import { pageCurl } from "./page-curl.js";
37
+ import { paintBleed } from "./paint-bleed.js";
38
+ import { pinwheel } from "./pinwheel.js";
39
+ import { pixelate } from "./pixelate.js";
40
+ import { polkaDotsCurtain } from "./polka-dots-curtain.js";
41
+ import { polygonFlip } from "./polygon-flip.js";
42
+ import { portalDive } from "./portal-dive.js";
43
+ import { prismSplit } from "./prism-split.js";
44
+ import { push } from "./push.js";
45
+ import { radialReveal } from "./radial-reveal.js";
46
+ import { ripple } from "./ripple.js";
47
+ import { rippleWave } from "./ripple-wave.js";
48
+ import { shapeReveal } from "./shape-reveal.js";
49
+ import { shockwave } from "./shockwave.js";
50
+ import { singularity } from "./singularity.js";
51
+ import { slide } from "./slide.js";
52
+ import { smolderingEdge } from "./smoldering-edge.js";
53
+ import { split } from "./split.js";
54
+ import { swirl } from "./swirl.js";
55
+ import { tangentMotionBlur } from "./tangent-motion-blur.js";
56
+ import { tileScatter } from "./tile-scatter.js";
57
+ import { warpZoom } from "./warp-zoom.js";
58
+ import { waveStripes } from "./wave-stripes.js";
59
+ import { wind } from "./wind.js";
60
+ import { wipeDirectional } from "./wipe-directional.js";
61
+ /**
62
+ * Every built-in transition, in a single array. The catalog source of
63
+ * truth — counts, tests, and tooling read from here so they cannot
64
+ * drift from `transitions/index.ts`. Add new transitions here whenever
65
+ * you add them to the index re-exports.
66
+ */
67
+ export const ALL_TRANSITIONS = [
68
+ bloomReveal,
69
+ chromaticPulse,
70
+ clockWipe,
71
+ colorPhase,
72
+ crossZoom,
73
+ crosshatch,
74
+ directionalBurn,
75
+ directionalWarp,
76
+ dissolve,
77
+ dreamy,
78
+ dreamyZoom,
79
+ dripWipe,
80
+ emberScatter,
81
+ filmBurn,
82
+ filmGrain,
83
+ flowWarp,
84
+ fluidFlow,
85
+ glassShatter,
86
+ glitch,
87
+ godRaysReveal,
88
+ gravityPull,
89
+ gridReveal,
90
+ heatHaze,
91
+ inkBloom,
92
+ inkDiffuse,
93
+ irisZoom,
94
+ kineticBands,
95
+ lenticularFlip,
96
+ lightLeak,
97
+ linearBlur,
98
+ liquidChrome,
99
+ liquidMorph,
100
+ luminaMelt,
101
+ mosaic,
102
+ noiseDissolve,
103
+ pageCurl,
104
+ paintBleed,
105
+ pinwheel,
106
+ pixelate,
107
+ polkaDotsCurtain,
108
+ polygonFlip,
109
+ portalDive,
110
+ prismSplit,
111
+ push,
112
+ radialReveal,
113
+ ripple,
114
+ rippleWave,
115
+ shapeReveal,
116
+ shockwave,
117
+ singularity,
118
+ slide,
119
+ smolderingEdge,
120
+ split,
121
+ swirl,
122
+ tangentMotionBlur,
123
+ tileScatter,
124
+ warpZoom,
125
+ waveStripes,
126
+ wind,
127
+ wipeDirectional,
128
+ ];
129
+ //# sourceMappingURL=all.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,27 @@
1
+ /**
2
+ * Multi-pass transition. As a noise-masked reveal of to emerges, its
3
+ * bright highlights bloom outward with big cinematic halos impossible
4
+ * in a single pass — the blur radius grows to ~32 pixels via five
5
+ * doubling-step iterations (1, 2, 4, 8, 16 px), which would need
6
+ * ~65² samples single-pass.
7
+ *
8
+ * pass 0 — extract to-highlights gated by the reveal
9
+ * mask AND a 4·p·(1-p) envelope that zeroes
10
+ * at both endpoints.
11
+ * pass 1..passCount-2 — expanding-step 9-tap box blur, doubling
12
+ * radius each iteration.
13
+ * final pass — composite: base = mix(from, to, mask), then
14
+ * add the blurred bloom scaled by intensity.
15
+ *
16
+ * Endpoints: the bloom envelope is zero at progress 0 and 1, so all
17
+ * intermediate passes carry zeros and the composite is pure from/to.
18
+ * Noise is remapped to [softness+safety, 1-softness-safety] so the
19
+ * reveal-mask smoothstep saturates cleanly at progress 0 and 1.
20
+ */
21
+ export declare const bloomReveal: import("../types.js").Transition<import("@vysmo/gl-core").Widen<{
22
+ readonly scale: 5;
23
+ readonly softness: 0.08;
24
+ readonly threshold: 0.55;
25
+ readonly intensity: 3;
26
+ }>>;
27
+ //# sourceMappingURL=bloom-reveal.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bloom-reveal.d.ts","sourceRoot":"","sources":["../../src/transitions/bloom-reveal.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,eAAO,MAAM,WAAW;;;;;GAmFtB,CAAC"}