@vysmo/flipbook 0.1.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 Maesto LLC
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # @vysmo/flipbook
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+
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+ WebGL flipbook driven by the [`@vysmo/transitions`](https://www.npmjs.com/package/@vysmo/transitions) page-curl mesh shader. Click halves, keyboard nav, **drag corners to scrub mid-flip** — the page-curl shader's `progress` follows your pointer, release past 50% to commit the flip, less to revert. Drop-in component or headless API.
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+
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+ [Live demo + playground](https://vysmo.com/flipbook) · [Source](https://github.com/vysmodev)
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+
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+ ## Install
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+
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+ ```bash
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+ pnpm add @vysmo/flipbook @vysmo/transitions @vysmo/animations @vysmo/easings
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+ ```
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+
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+ (Peers ship separately so you can pin them per-project. They're transitive deps; `npm install @vysmo/flipbook` pulls them in automatically — just add to your own `package.json` if you want explicit version control.)
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+
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+ ## Quick start
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+
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+ ```ts
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+ import { createFlipbook } from "@vysmo/flipbook";
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+
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+ const flip = createFlipbook({
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+ container: document.querySelector("#book")!,
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+ pages: [
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+ "/p1.jpg",
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+ "/p2.jpg",
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+ "/p3.jpg",
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+ "/p4.jpg",
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+ ],
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+ axis: "horizontal", // or "vertical"
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+ loop: true,
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+ });
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+
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+ // Click halves / drag corners / arrow keys are all wired by default.
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+ flip.next();
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+ flip.prev();
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+ flip.goTo(2);
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+ ```
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+
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+ ## Pages
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+
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+ `pages` accepts:
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+ - Image URLs (string)
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+ - `HTMLImageElement` (already-loaded)
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+ - `HTMLCanvasElement` / `OffscreenCanvas`
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+ - `HTMLVideoElement`
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+ - Any other `TextureSource` (per [`@vysmo/transitions`](https://www.npmjs.com/package/@vysmo/transitions))
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+
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+ The flipbook resolves URL strings into images for you and uploads each page to the GPU via `TextureCache`.
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+
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+ ## Drag-scrub
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+
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+ The signature feature: when you drag a corner of the book mid-flip, the page-curl shader's `progress` follows your pointer in real time. Release past 50% to commit; less to revert with a spring tween back to the previous page. This is what differentiates the component from a CSS-only flipbook — there's no equivalent without the shader.
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+
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+ Disable with `enableDrag: false` if you only want click + keyboard navigation.
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+
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+ ## Options
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+
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+ ```ts
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+ // @no-check
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+ type FlipbookOptions = {
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+ container: HTMLElement;
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+ pages: PageSource[];
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+ axis?: "horizontal" | "vertical"; // default "horizontal"
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+ loop?: boolean; // wrap last → first
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+ duration?: number; // ms per flip (default 900)
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+ ease?: EasingFn; // default cubicInOut
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+ radius?: number; // page-curl radius (default 0.35)
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+ tilt?: number; // page-curl tilt (default 0.12)
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+ backColor?: [number, number, number]; // back-of-page tint (default warm white)
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+ enableDrag?: boolean; // default true
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+ dragCommit?: number; // 0..1 — release threshold (default 0.5)
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+ enableKeyboard?: boolean; // default true
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+ autoplay?: boolean | number; // true → 4s; number → custom ms
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+ // ... and a few more
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+ };
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+ ```
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+
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+ ## Events
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+
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+ ```ts
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+ flip.on("change", (current, previous) => /* … */);
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+ flip.on("flipstart", (from, to) => /* … */);
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+ flip.on("flipend", (from, to) => /* … */);
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+ ```
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+
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+ ## Disposal
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+
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+ ```ts
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+ flip.dispose(); // releases GPU resources, removes listeners
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+ ```
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+
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+ ## Characteristics
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+
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+ - **DOM-only.** Requires `HTMLCanvasElement` and pointer / keyboard events.
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+ - **WebGL2 only** (transitive — driven by `@vysmo/transitions`).
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+ - **SSR-safe at module load.** Module imports cleanly in Node; constructing requires a live DOM.
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+ - **Bundle:** ~3 KB gzipped (peers external).
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+
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+ ## License
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+
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+ MIT.
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+ import type { FlipbookHandle, FlipbookOptions } from "./types.js";
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+ /**
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+ * Create a WebGL flipbook around the page-curl mesh transition.
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+ *
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+ * Pass a container element + an array of page sources (image URLs,
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+ * `HTMLImageElement`s, canvases, or videos) and you get a fully wired
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+ * flipbook: click halves to flip, arrow keys for keyboard nav, drag the
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+ * corner mid-flip to scrub the curl manually (release past 50% to commit,
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+ * less to revert), optional autoplay with pause-on-hover.
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+ *
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+ * The handle exposes `.next()`, `.prev()`, `.goTo(index)`, `.play()`,
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+ * `.pause()`, `.dispose()`, plus `.on(event, listener)` for lifecycle
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+ * (`change`, `flipstart`, `flipend`).
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+ *
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+ * @throws Error if `options.pages` is empty.
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+ */
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+ export declare function createFlipbook(options: FlipbookOptions): FlipbookHandle;
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+ //# sourceMappingURL=create.d.ts.map
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