@vyr/three 0.0.14 → 0.0.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (379) hide show
  1. package/package.json +1 -25
  2. package/build/actor/ComposerServiceActor.d.ts +0 -23
  3. package/build/actor/ComposerServiceActor.js +0 -93
  4. package/build/actor/ComposerServiceActor.js.map +0 -1
  5. package/build/actor/GeometryActor.d.ts +0 -7
  6. package/build/actor/GeometryActor.js +0 -10
  7. package/build/actor/GeometryActor.js.map +0 -1
  8. package/build/actor/HTMLConvertActor.d.ts +0 -14
  9. package/build/actor/HTMLConvertActor.js +0 -52
  10. package/build/actor/HTMLConvertActor.js.map +0 -1
  11. package/build/actor/MaterialActor.d.ts +0 -7
  12. package/build/actor/MaterialActor.js +0 -10
  13. package/build/actor/MaterialActor.js.map +0 -1
  14. package/build/actor/NodeActor.d.ts +0 -9
  15. package/build/actor/NodeActor.js +0 -21
  16. package/build/actor/NodeActor.js.map +0 -1
  17. package/build/actor/OrbitControllerActor.d.ts +0 -20
  18. package/build/actor/OrbitControllerActor.js +0 -103
  19. package/build/actor/OrbitControllerActor.js.map +0 -1
  20. package/build/actor/PassActor.d.ts +0 -8
  21. package/build/actor/PassActor.js +0 -16
  22. package/build/actor/PassActor.js.map +0 -1
  23. package/build/actor/SceneServiceActor.d.ts +0 -21
  24. package/build/actor/SceneServiceActor.js +0 -112
  25. package/build/actor/SceneServiceActor.js.map +0 -1
  26. package/build/actor/TextureActor.d.ts +0 -7
  27. package/build/actor/TextureActor.js +0 -10
  28. package/build/actor/TextureActor.js.map +0 -1
  29. package/build/actor/TransformControllerActor.d.ts +0 -10
  30. package/build/actor/TransformControllerActor.js +0 -19
  31. package/build/actor/TransformControllerActor.js.map +0 -1
  32. package/build/actor/index.d.ts +0 -8
  33. package/build/actor/index.js +0 -11
  34. package/build/actor/index.js.map +0 -1
  35. package/build/asset/index.d.ts +0 -1
  36. package/build/asset/index.js +0 -219
  37. package/build/asset/index.js.map +0 -1
  38. package/build/controls/CameraControls.d.ts +0 -647
  39. package/build/controls/CameraControls.js +0 -2332
  40. package/build/controls/CameraControls.js.map +0 -1
  41. package/build/controls/TransformControls.d.ts +0 -72
  42. package/build/controls/TransformControls.js +0 -1359
  43. package/build/controls/TransformControls.js.map +0 -1
  44. package/build/controls/index.d.ts +0 -2
  45. package/build/controls/index.js +0 -3
  46. package/build/controls/index.js.map +0 -1
  47. package/build/descriptor/ComposerServiceDescriptor.d.ts +0 -33
  48. package/build/descriptor/ComposerServiceDescriptor.js +0 -42
  49. package/build/descriptor/ComposerServiceDescriptor.js.map +0 -1
  50. package/build/descriptor/GeoMapDescriptor.d.ts +0 -12
  51. package/build/descriptor/GeoMapDescriptor.js +0 -22
  52. package/build/descriptor/GeoMapDescriptor.js.map +0 -1
  53. package/build/descriptor/HTMLConvertDescriptor.d.ts +0 -6
  54. package/build/descriptor/HTMLConvertDescriptor.js +0 -10
  55. package/build/descriptor/HTMLConvertDescriptor.js.map +0 -1
  56. package/build/descriptor/InstancedMeshDescriptor.d.ts +0 -12
  57. package/build/descriptor/InstancedMeshDescriptor.js +0 -12
  58. package/build/descriptor/InstancedMeshDescriptor.js.map +0 -1
  59. package/build/descriptor/MeshDescriptor.d.ts +0 -8
  60. package/build/descriptor/MeshDescriptor.js +0 -14
  61. package/build/descriptor/MeshDescriptor.js.map +0 -1
  62. package/build/descriptor/ModelDescriptor.d.ts +0 -7
  63. package/build/descriptor/ModelDescriptor.js +0 -12
  64. package/build/descriptor/ModelDescriptor.js.map +0 -1
  65. package/build/descriptor/OrbitControllerDescriptor.d.ts +0 -54
  66. package/build/descriptor/OrbitControllerDescriptor.js +0 -73
  67. package/build/descriptor/OrbitControllerDescriptor.js.map +0 -1
  68. package/build/descriptor/OrthographicCameraDescriptor.d.ts +0 -6
  69. package/build/descriptor/OrthographicCameraDescriptor.js +0 -10
  70. package/build/descriptor/OrthographicCameraDescriptor.js.map +0 -1
  71. package/build/descriptor/ParticleDescriptor.d.ts +0 -55
  72. package/build/descriptor/ParticleDescriptor.js +0 -85
  73. package/build/descriptor/ParticleDescriptor.js.map +0 -1
  74. package/build/descriptor/PassDescriptor.d.ts +0 -16
  75. package/build/descriptor/PassDescriptor.js +0 -23
  76. package/build/descriptor/PassDescriptor.js.map +0 -1
  77. package/build/descriptor/PerspectiveCameraDescriptor.d.ts +0 -7
  78. package/build/descriptor/PerspectiveCameraDescriptor.js +0 -12
  79. package/build/descriptor/PerspectiveCameraDescriptor.js.map +0 -1
  80. package/build/descriptor/PointsDescriptor.d.ts +0 -8
  81. package/build/descriptor/PointsDescriptor.js +0 -14
  82. package/build/descriptor/PointsDescriptor.js.map +0 -1
  83. package/build/descriptor/SceneServiceDescriptor.d.ts +0 -20
  84. package/build/descriptor/SceneServiceDescriptor.js +0 -35
  85. package/build/descriptor/SceneServiceDescriptor.js.map +0 -1
  86. package/build/descriptor/SpriteDescriptor.d.ts +0 -8
  87. package/build/descriptor/SpriteDescriptor.js +0 -14
  88. package/build/descriptor/SpriteDescriptor.js.map +0 -1
  89. package/build/descriptor/TextDescriptor.d.ts +0 -21
  90. package/build/descriptor/TextDescriptor.js +0 -37
  91. package/build/descriptor/TextDescriptor.js.map +0 -1
  92. package/build/descriptor/TransformControllerDescriptor.d.ts +0 -20
  93. package/build/descriptor/TransformControllerDescriptor.js +0 -22
  94. package/build/descriptor/TransformControllerDescriptor.js.map +0 -1
  95. package/build/descriptor/animation/AnimationActionDescriptor.d.ts +0 -27
  96. package/build/descriptor/animation/AnimationActionDescriptor.js +0 -46
  97. package/build/descriptor/animation/AnimationActionDescriptor.js.map +0 -1
  98. package/build/descriptor/geometry/BoxGeometryDescriptor.d.ts +0 -14
  99. package/build/descriptor/geometry/BoxGeometryDescriptor.js +0 -23
  100. package/build/descriptor/geometry/BoxGeometryDescriptor.js.map +0 -1
  101. package/build/descriptor/geometry/BufferGeometryDescriptor.d.ts +0 -8
  102. package/build/descriptor/geometry/BufferGeometryDescriptor.js +0 -12
  103. package/build/descriptor/geometry/BufferGeometryDescriptor.js.map +0 -1
  104. package/build/descriptor/geometry/CircleGeometryDescriptor.d.ts +0 -12
  105. package/build/descriptor/geometry/CircleGeometryDescriptor.js +0 -19
  106. package/build/descriptor/geometry/CircleGeometryDescriptor.js.map +0 -1
  107. package/build/descriptor/geometry/CylinderGeometryDescriptor.d.ts +0 -16
  108. package/build/descriptor/geometry/CylinderGeometryDescriptor.js +0 -27
  109. package/build/descriptor/geometry/CylinderGeometryDescriptor.js.map +0 -1
  110. package/build/descriptor/geometry/ExtrudeGeometryDescriptor.d.ts +0 -18
  111. package/build/descriptor/geometry/ExtrudeGeometryDescriptor.js +0 -33
  112. package/build/descriptor/geometry/ExtrudeGeometryDescriptor.js.map +0 -1
  113. package/build/descriptor/geometry/GeometryDescriptor.d.ts +0 -5
  114. package/build/descriptor/geometry/GeometryDescriptor.js +0 -7
  115. package/build/descriptor/geometry/GeometryDescriptor.js.map +0 -1
  116. package/build/descriptor/geometry/PlaneGeometryDescriptor.d.ts +0 -12
  117. package/build/descriptor/geometry/PlaneGeometryDescriptor.js +0 -19
  118. package/build/descriptor/geometry/PlaneGeometryDescriptor.js.map +0 -1
  119. package/build/descriptor/geometry/RingGeometryDescriptor.d.ts +0 -14
  120. package/build/descriptor/geometry/RingGeometryDescriptor.js +0 -23
  121. package/build/descriptor/geometry/RingGeometryDescriptor.js.map +0 -1
  122. package/build/descriptor/geometry/SphereGeometryDescriptor.d.ts +0 -14
  123. package/build/descriptor/geometry/SphereGeometryDescriptor.js +0 -24
  124. package/build/descriptor/geometry/SphereGeometryDescriptor.js.map +0 -1
  125. package/build/descriptor/geometry/SurfaceGeometryDescriptor.d.ts +0 -8
  126. package/build/descriptor/geometry/SurfaceGeometryDescriptor.js +0 -12
  127. package/build/descriptor/geometry/SurfaceGeometryDescriptor.js.map +0 -1
  128. package/build/descriptor/geometry/TubeGeometryDescriptor.d.ts +0 -13
  129. package/build/descriptor/geometry/TubeGeometryDescriptor.js +0 -23
  130. package/build/descriptor/geometry/TubeGeometryDescriptor.js.map +0 -1
  131. package/build/descriptor/helper/AxesHelperDescriptor.d.ts +0 -5
  132. package/build/descriptor/helper/AxesHelperDescriptor.js +0 -7
  133. package/build/descriptor/helper/AxesHelperDescriptor.js.map +0 -1
  134. package/build/descriptor/index.d.ts +0 -43
  135. package/build/descriptor/index.js +0 -46
  136. package/build/descriptor/index.js.map +0 -1
  137. package/build/descriptor/light/AmbientLightDescriptor.d.ts +0 -5
  138. package/build/descriptor/light/AmbientLightDescriptor.js +0 -7
  139. package/build/descriptor/light/AmbientLightDescriptor.js.map +0 -1
  140. package/build/descriptor/light/DirectionalLightDescriptor.d.ts +0 -20
  141. package/build/descriptor/light/DirectionalLightDescriptor.js +0 -21
  142. package/build/descriptor/light/DirectionalLightDescriptor.js.map +0 -1
  143. package/build/descriptor/light/HemisphereLightDescriptor.d.ts +0 -8
  144. package/build/descriptor/light/HemisphereLightDescriptor.js +0 -12
  145. package/build/descriptor/light/HemisphereLightDescriptor.js.map +0 -1
  146. package/build/descriptor/light/LightDescriptor.d.ts +0 -8
  147. package/build/descriptor/light/LightDescriptor.js +0 -14
  148. package/build/descriptor/light/LightDescriptor.js.map +0 -1
  149. package/build/descriptor/light/PointLightDescriptor.d.ts +0 -15
  150. package/build/descriptor/light/PointLightDescriptor.js +0 -21
  151. package/build/descriptor/light/PointLightDescriptor.js.map +0 -1
  152. package/build/descriptor/light/RectAreaLightDescriptor.d.ts +0 -10
  153. package/build/descriptor/light/RectAreaLightDescriptor.js +0 -16
  154. package/build/descriptor/light/RectAreaLightDescriptor.js.map +0 -1
  155. package/build/descriptor/light/SpotLightDescriptor.d.ts +0 -18
  156. package/build/descriptor/light/SpotLightDescriptor.js +0 -27
  157. package/build/descriptor/light/SpotLightDescriptor.js.map +0 -1
  158. package/build/descriptor/material/MaterialDescriptor.d.ts +0 -54
  159. package/build/descriptor/material/MaterialDescriptor.js +0 -73
  160. package/build/descriptor/material/MaterialDescriptor.js.map +0 -1
  161. package/build/descriptor/material/MeshBasicMaterialDescriptor.d.ts +0 -35
  162. package/build/descriptor/material/MeshBasicMaterialDescriptor.js +0 -51
  163. package/build/descriptor/material/MeshBasicMaterialDescriptor.js.map +0 -1
  164. package/build/descriptor/material/MeshPhongMaterialDescriptor.d.ts +0 -65
  165. package/build/descriptor/material/MeshPhongMaterialDescriptor.js +0 -98
  166. package/build/descriptor/material/MeshPhongMaterialDescriptor.js.map +0 -1
  167. package/build/descriptor/material/MeshStandardMaterialDescriptor.d.ts +0 -63
  168. package/build/descriptor/material/MeshStandardMaterialDescriptor.js +0 -95
  169. package/build/descriptor/material/MeshStandardMaterialDescriptor.js.map +0 -1
  170. package/build/descriptor/material/PointsMaterialDescriptor.d.ts +0 -19
  171. package/build/descriptor/material/PointsMaterialDescriptor.js +0 -29
  172. package/build/descriptor/material/PointsMaterialDescriptor.js.map +0 -1
  173. package/build/descriptor/material/ShaderMaterialDescriptor.d.ts +0 -24
  174. package/build/descriptor/material/ShaderMaterialDescriptor.js +0 -26
  175. package/build/descriptor/material/ShaderMaterialDescriptor.js.map +0 -1
  176. package/build/descriptor/material/ShadowMaterialDescriptor.d.ts +0 -11
  177. package/build/descriptor/material/ShadowMaterialDescriptor.js +0 -17
  178. package/build/descriptor/material/ShadowMaterialDescriptor.js.map +0 -1
  179. package/build/descriptor/material/SpriteMaterialDescriptor.d.ts +0 -19
  180. package/build/descriptor/material/SpriteMaterialDescriptor.js +0 -29
  181. package/build/descriptor/material/SpriteMaterialDescriptor.js.map +0 -1
  182. package/build/descriptor/texture/TextureDescriptor.d.ts +0 -80
  183. package/build/descriptor/texture/TextureDescriptor.js +0 -103
  184. package/build/descriptor/texture/TextureDescriptor.js.map +0 -1
  185. package/build/index.d.ts +0 -9
  186. package/build/index.js +0 -10
  187. package/build/index.js.map +0 -1
  188. package/build/interpreter/ComposerServiceInterpreter.d.ts +0 -0
  189. package/build/interpreter/ComposerServiceInterpreter.js +0 -22
  190. package/build/interpreter/ComposerServiceInterpreter.js.map +0 -1
  191. package/build/interpreter/GeoMapInterpreter.d.ts +0 -36
  192. package/build/interpreter/GeoMapInterpreter.js +0 -216
  193. package/build/interpreter/GeoMapInterpreter.js.map +0 -1
  194. package/build/interpreter/HTMLConvertInterpreter.d.ts +0 -12
  195. package/build/interpreter/HTMLConvertInterpreter.js +0 -25
  196. package/build/interpreter/HTMLConvertInterpreter.js.map +0 -1
  197. package/build/interpreter/InstancedMeshInterpreter.d.ts +0 -19
  198. package/build/interpreter/InstancedMeshInterpreter.js +0 -67
  199. package/build/interpreter/InstancedMeshInterpreter.js.map +0 -1
  200. package/build/interpreter/MeshInterpreter.d.ts +0 -9
  201. package/build/interpreter/MeshInterpreter.js +0 -21
  202. package/build/interpreter/MeshInterpreter.js.map +0 -1
  203. package/build/interpreter/ModelInterpreter.d.ts +0 -16
  204. package/build/interpreter/ModelInterpreter.js +0 -52
  205. package/build/interpreter/ModelInterpreter.js.map +0 -1
  206. package/build/interpreter/NodeInterpreter.d.ts +0 -18
  207. package/build/interpreter/NodeInterpreter.js +0 -53
  208. package/build/interpreter/NodeInterpreter.js.map +0 -1
  209. package/build/interpreter/OrbitControllerInterpreter.d.ts +0 -13
  210. package/build/interpreter/OrbitControllerInterpreter.js +0 -38
  211. package/build/interpreter/OrbitControllerInterpreter.js.map +0 -1
  212. package/build/interpreter/OrthographicCameraInterpreter.d.ts +0 -8
  213. package/build/interpreter/OrthographicCameraInterpreter.js +0 -9
  214. package/build/interpreter/OrthographicCameraInterpreter.js.map +0 -1
  215. package/build/interpreter/ParticleInterpreter.d.ts +0 -24
  216. package/build/interpreter/ParticleInterpreter.js +0 -180
  217. package/build/interpreter/ParticleInterpreter.js.map +0 -1
  218. package/build/interpreter/PassInterpreter.d.ts +0 -0
  219. package/build/interpreter/PassInterpreter.js +0 -36
  220. package/build/interpreter/PassInterpreter.js.map +0 -1
  221. package/build/interpreter/PerspectiveCameraInterpreter.d.ts +0 -13
  222. package/build/interpreter/PerspectiveCameraInterpreter.js +0 -26
  223. package/build/interpreter/PerspectiveCameraInterpreter.js.map +0 -1
  224. package/build/interpreter/PointsInterpreter.d.ts +0 -17
  225. package/build/interpreter/PointsInterpreter.js +0 -54
  226. package/build/interpreter/PointsInterpreter.js.map +0 -1
  227. package/build/interpreter/SceneServiceInterpreter.d.ts +0 -27
  228. package/build/interpreter/SceneServiceInterpreter.js +0 -95
  229. package/build/interpreter/SceneServiceInterpreter.js.map +0 -1
  230. package/build/interpreter/ServiceSchedulerInterpreter.d.ts +0 -9
  231. package/build/interpreter/ServiceSchedulerInterpreter.js +0 -19
  232. package/build/interpreter/ServiceSchedulerInterpreter.js.map +0 -1
  233. package/build/interpreter/SpriteInterpreter.d.ts +0 -14
  234. package/build/interpreter/SpriteInterpreter.js +0 -38
  235. package/build/interpreter/SpriteInterpreter.js.map +0 -1
  236. package/build/interpreter/TextInterpreter.d.ts +0 -16
  237. package/build/interpreter/TextInterpreter.js +0 -68
  238. package/build/interpreter/TextInterpreter.js.map +0 -1
  239. package/build/interpreter/TransformControllerInterpreter.d.ts +0 -12
  240. package/build/interpreter/TransformControllerInterpreter.js +0 -36
  241. package/build/interpreter/TransformControllerInterpreter.js.map +0 -1
  242. package/build/interpreter/animation/AnimationActionInterpreter.d.ts +0 -13
  243. package/build/interpreter/animation/AnimationActionInterpreter.js +0 -57
  244. package/build/interpreter/animation/AnimationActionInterpreter.js.map +0 -1
  245. package/build/interpreter/geometry/BoxGeometryInterpreter.d.ts +0 -12
  246. package/build/interpreter/geometry/BoxGeometryInterpreter.js +0 -29
  247. package/build/interpreter/geometry/BoxGeometryInterpreter.js.map +0 -1
  248. package/build/interpreter/geometry/BufferGeometryInterpreter.d.ts +0 -13
  249. package/build/interpreter/geometry/BufferGeometryInterpreter.js +0 -43
  250. package/build/interpreter/geometry/BufferGeometryInterpreter.js.map +0 -1
  251. package/build/interpreter/geometry/CircleGeometryInterpreter.d.ts +0 -12
  252. package/build/interpreter/geometry/CircleGeometryInterpreter.js +0 -29
  253. package/build/interpreter/geometry/CircleGeometryInterpreter.js.map +0 -1
  254. package/build/interpreter/geometry/CylinderGeometryInterpreter.d.ts +0 -12
  255. package/build/interpreter/geometry/CylinderGeometryInterpreter.js +0 -29
  256. package/build/interpreter/geometry/CylinderGeometryInterpreter.js.map +0 -1
  257. package/build/interpreter/geometry/ExtrudeGeometryInterpreter.d.ts +0 -13
  258. package/build/interpreter/geometry/ExtrudeGeometryInterpreter.js +0 -48
  259. package/build/interpreter/geometry/ExtrudeGeometryInterpreter.js.map +0 -1
  260. package/build/interpreter/geometry/PlaneGeometryInterpreter.d.ts +0 -12
  261. package/build/interpreter/geometry/PlaneGeometryInterpreter.js +0 -29
  262. package/build/interpreter/geometry/PlaneGeometryInterpreter.js.map +0 -1
  263. package/build/interpreter/geometry/RingGeometryInterpreter.d.ts +0 -12
  264. package/build/interpreter/geometry/RingGeometryInterpreter.js +0 -29
  265. package/build/interpreter/geometry/RingGeometryInterpreter.js.map +0 -1
  266. package/build/interpreter/geometry/SphereGeometryInterpreter.d.ts +0 -12
  267. package/build/interpreter/geometry/SphereGeometryInterpreter.js +0 -29
  268. package/build/interpreter/geometry/SphereGeometryInterpreter.js.map +0 -1
  269. package/build/interpreter/geometry/SurfaceGeometryInterpreter.d.ts +0 -16
  270. package/build/interpreter/geometry/SurfaceGeometryInterpreter.js +0 -29
  271. package/build/interpreter/geometry/SurfaceGeometryInterpreter.js.map +0 -1
  272. package/build/interpreter/geometry/TubeGeometryInterpreter.d.ts +0 -13
  273. package/build/interpreter/geometry/TubeGeometryInterpreter.js +0 -36
  274. package/build/interpreter/geometry/TubeGeometryInterpreter.js.map +0 -1
  275. package/build/interpreter/helper/AxesHelperInterpreter.d.ts +0 -12
  276. package/build/interpreter/helper/AxesHelperInterpreter.js +0 -32
  277. package/build/interpreter/helper/AxesHelperInterpreter.js.map +0 -1
  278. package/build/interpreter/index.d.ts +0 -43
  279. package/build/interpreter/index.js +0 -46
  280. package/build/interpreter/index.js.map +0 -1
  281. package/build/interpreter/light/AmbientLightInterpreter.d.ts +0 -13
  282. package/build/interpreter/light/AmbientLightInterpreter.js +0 -24
  283. package/build/interpreter/light/AmbientLightInterpreter.js.map +0 -1
  284. package/build/interpreter/light/DirectionalLightInterpreter.d.ts +0 -16
  285. package/build/interpreter/light/DirectionalLightInterpreter.js +0 -75
  286. package/build/interpreter/light/DirectionalLightInterpreter.js.map +0 -1
  287. package/build/interpreter/light/HemisphereLightInterpreter.d.ts +0 -13
  288. package/build/interpreter/light/HemisphereLightInterpreter.js +0 -25
  289. package/build/interpreter/light/HemisphereLightInterpreter.js.map +0 -1
  290. package/build/interpreter/light/PointLightInterpreter.d.ts +0 -14
  291. package/build/interpreter/light/PointLightInterpreter.js +0 -37
  292. package/build/interpreter/light/PointLightInterpreter.js.map +0 -1
  293. package/build/interpreter/light/RectAreaLightInterpreter.d.ts +0 -13
  294. package/build/interpreter/light/RectAreaLightInterpreter.js +0 -27
  295. package/build/interpreter/light/RectAreaLightInterpreter.js.map +0 -1
  296. package/build/interpreter/light/SpotLightInterpreter.d.ts +0 -15
  297. package/build/interpreter/light/SpotLightInterpreter.js +0 -63
  298. package/build/interpreter/light/SpotLightInterpreter.js.map +0 -1
  299. package/build/interpreter/material/MaterialInterpreter.d.ts +0 -9
  300. package/build/interpreter/material/MaterialInterpreter.js +0 -28
  301. package/build/interpreter/material/MaterialInterpreter.js.map +0 -1
  302. package/build/interpreter/material/MeshBasicMaterialInterpreter.d.ts +0 -11
  303. package/build/interpreter/material/MeshBasicMaterialInterpreter.js +0 -37
  304. package/build/interpreter/material/MeshBasicMaterialInterpreter.js.map +0 -1
  305. package/build/interpreter/material/MeshPhongMaterialInterpreter.d.ts +0 -11
  306. package/build/interpreter/material/MeshPhongMaterialInterpreter.js +0 -56
  307. package/build/interpreter/material/MeshPhongMaterialInterpreter.js.map +0 -1
  308. package/build/interpreter/material/MeshStandardMaterialInterpreter.d.ts +0 -11
  309. package/build/interpreter/material/MeshStandardMaterialInterpreter.js +0 -52
  310. package/build/interpreter/material/MeshStandardMaterialInterpreter.js.map +0 -1
  311. package/build/interpreter/material/PointsMaterialInterpreter.d.ts +0 -11
  312. package/build/interpreter/material/PointsMaterialInterpreter.js +0 -30
  313. package/build/interpreter/material/PointsMaterialInterpreter.js.map +0 -1
  314. package/build/interpreter/material/ShaderMaterialInterpreter.d.ts +0 -14
  315. package/build/interpreter/material/ShaderMaterialInterpreter.js +0 -46
  316. package/build/interpreter/material/ShaderMaterialInterpreter.js.map +0 -1
  317. package/build/interpreter/material/ShadowMaterialInterpreter.d.ts +0 -11
  318. package/build/interpreter/material/ShadowMaterialInterpreter.js +0 -25
  319. package/build/interpreter/material/ShadowMaterialInterpreter.js.map +0 -1
  320. package/build/interpreter/material/SpriteMaterialInterpreter.d.ts +0 -11
  321. package/build/interpreter/material/SpriteMaterialInterpreter.js +0 -30
  322. package/build/interpreter/material/SpriteMaterialInterpreter.js.map +0 -1
  323. package/build/interpreter/texture/TextureInterpreter.d.ts +0 -13
  324. package/build/interpreter/texture/TextureInterpreter.js +0 -54
  325. package/build/interpreter/texture/TextureInterpreter.js.map +0 -1
  326. package/build/locale/Language.d.ts +0 -3
  327. package/build/locale/Language.js +0 -6
  328. package/build/locale/Language.js.map +0 -1
  329. package/build/locale/LanguageProvider.d.ts +0 -6
  330. package/build/locale/LanguageProvider.js +0 -7
  331. package/build/locale/LanguageProvider.js.map +0 -1
  332. package/build/locale/index.d.ts +0 -2
  333. package/build/locale/index.js +0 -3
  334. package/build/locale/index.js.map +0 -1
  335. package/build/preset/execute/GeoMap/drilldown.d.ts +0 -16
  336. package/build/preset/execute/GeoMap/drilldown.js +0 -45
  337. package/build/preset/execute/GeoMap/drilldown.js.map +0 -1
  338. package/build/preset/execute/GeoMap/index.d.ts +0 -1
  339. package/build/preset/execute/GeoMap/index.js +0 -2
  340. package/build/preset/execute/GeoMap/index.js.map +0 -1
  341. package/build/preset/execute/index.d.ts +0 -1
  342. package/build/preset/execute/index.js +0 -2
  343. package/build/preset/execute/index.js.map +0 -1
  344. package/build/preset/index.d.ts +0 -3
  345. package/build/preset/index.js +0 -4
  346. package/build/preset/index.js.map +0 -1
  347. package/build/preset/interaction/GeoMap/drilldown.d.ts +0 -5
  348. package/build/preset/interaction/GeoMap/drilldown.js +0 -19
  349. package/build/preset/interaction/GeoMap/drilldown.js.map +0 -1
  350. package/build/preset/interaction/GeoMap/index.d.ts +0 -1
  351. package/build/preset/interaction/GeoMap/index.js +0 -2
  352. package/build/preset/interaction/GeoMap/index.js.map +0 -1
  353. package/build/preset/interaction/index.d.ts +0 -1
  354. package/build/preset/interaction/index.js +0 -2
  355. package/build/preset/interaction/index.js.map +0 -1
  356. package/build/utils/dispose/index.d.ts +0 -3
  357. package/build/utils/dispose/index.js +0 -22
  358. package/build/utils/dispose/index.js.map +0 -1
  359. package/build/utils/geometry/index.d.ts +0 -19
  360. package/build/utils/geometry/index.js +0 -61
  361. package/build/utils/geometry/index.js.map +0 -1
  362. package/build/utils/index.d.ts +0 -7
  363. package/build/utils/index.js +0 -8
  364. package/build/utils/index.js.map +0 -1
  365. package/build/utils/material/index.d.ts +0 -7
  366. package/build/utils/material/index.js +0 -46
  367. package/build/utils/material/index.js.map +0 -1
  368. package/build/utils/pickup/index.d.ts +0 -5
  369. package/build/utils/pickup/index.js +0 -14
  370. package/build/utils/pickup/index.js.map +0 -1
  371. package/build/utils/random/index.d.ts +0 -2
  372. package/build/utils/random/index.js +0 -5
  373. package/build/utils/random/index.js.map +0 -1
  374. package/build/utils/text/index.d.ts +0 -98
  375. package/build/utils/text/index.js +0 -379
  376. package/build/utils/text/index.js.map +0 -1
  377. package/build/utils/texture/index.d.ts +0 -4
  378. package/build/utils/texture/index.js +0 -17
  379. package/build/utils/texture/index.js.map +0 -1
@@ -1,27 +0,0 @@
1
- import { Vector2 } from "@vyr/engine";
2
- import { LightDescriptor } from "./LightDescriptor";
3
- class SpotLightDescriptor extends LightDescriptor {
4
- static type = 'SpotLight';
5
- angle;
6
- decay;
7
- distance;
8
- penumbra;
9
- power;
10
- target;
11
- mapSize;
12
- camera;
13
- constructor(descriptor = {}) {
14
- super(descriptor);
15
- this.angle = descriptor.angle ?? Math.PI / 3;
16
- this.decay = descriptor.decay ?? 2;
17
- this.distance = descriptor.distance ?? 0;
18
- this.penumbra = descriptor.penumbra ?? 0;
19
- this.power = descriptor.power ?? 1;
20
- this.target = descriptor.target ?? '';
21
- this.mapSize = descriptor.mapSize ? Vector2.create(descriptor.mapSize) : Vector2.create(512, 512);
22
- this.camera = descriptor.camera ? LightDescriptor.deepClone(descriptor.camera) : { near: 0.5, far: 500 };
23
- }
24
- }
25
- LightDescriptor.register(SpotLightDescriptor);
26
- export { SpotLightDescriptor };
27
- //# sourceMappingURL=SpotLightDescriptor.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"SpotLightDescriptor.js","sourceRoot":"","sources":["../../../src/descriptor/light/SpotLightDescriptor.ts"],"names":[],"mappings":"AAAA,OAAO,EAAyB,OAAO,EAAE,MAAM,aAAa,CAAC;AAC7D,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAEpD,MAAM,mBAAoB,SAAQ,eAAe;IAC7C,MAAM,CAAC,IAAI,GAAG,WAAW,CAAA;IAEzB,KAAK,CAAQ;IACb,KAAK,CAAQ;IACb,QAAQ,CAAQ;IAChB,QAAQ,CAAQ;IAChB,KAAK,CAAQ;IACb,MAAM,CAAQ;IACd,OAAO,CAAS;IAChB,MAAM,CAA+B;IAErC,YAAY,aAAkE,EAAE;QAC5E,KAAK,CAAC,UAAU,CAAC,CAAA;QACjB,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,KAAK,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAA;QAC5C,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,KAAK,IAAI,CAAC,CAAA;QAClC,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC,QAAQ,IAAI,CAAC,CAAA;QACxC,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC,QAAQ,IAAI,CAAC,CAAA;QACxC,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,KAAK,IAAI,CAAC,CAAA;QAClC,IAAI,CAAC,MAAM,GAAG,UAAU,CAAC,MAAM,IAAI,EAAE,CAAA;QACrC,IAAI,CAAC,OAAO,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,CAAA;QACjG,IAAI,CAAC,MAAM,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,eAAe,CAAC,SAAS,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAA;IAC5G,CAAC;;AAEL,eAAe,CAAC,QAAQ,CAAC,mBAAmB,CAAC,CAAA;AAE7C,OAAO,EAAE,mBAAmB,EAAE,CAAA"}
@@ -1,54 +0,0 @@
1
- import { Descriptor, DeserializationObject } from '@vyr/engine';
2
- declare enum MaterialSide {
3
- FrontSide,
4
- BackSide,
5
- DoubleSide
6
- }
7
- declare enum MaterialDepthFunc {
8
- NeverDepth,
9
- AlwaysDepth,
10
- LessDepth,
11
- LessEqualDepth,
12
- GreaterEqualDepth,
13
- GreaterDepth,
14
- NotEqualDepth
15
- }
16
- declare enum MaterialDlending {
17
- NoBlending,
18
- NormalBlending,
19
- AdditiveBlending,
20
- SubtractiveBlending,
21
- MultiplyBlending
22
- }
23
- declare enum MaterialCombine {
24
- MultiplyOperation,
25
- MixOperation,
26
- AddOperation
27
- }
28
- declare enum MaterialNormalMapType {
29
- TangentSpaceNormalMap,
30
- ObjectSpaceNormalMap
31
- }
32
- declare class MaterialDescriptor extends Descriptor {
33
- static type: string;
34
- /**透明度测试 */
35
- alphaTest: number;
36
- /**材质是否透明 */
37
- transparent: boolean;
38
- /**材质类型 */
39
- side: MaterialSide;
40
- /**是否渲染材质的颜色 */
41
- colorWrite: boolean;
42
- /**是否启用深度测试 */
43
- depthTest: boolean;
44
- /**是否写入深度 */
45
- depthrWrite: boolean;
46
- /**深度函数*/
47
- depthFunc: MaterialDepthFunc;
48
- /** 混合函数,混合效果见 https://threejs.org/examples/#webgl_materials_blending */
49
- blending: MaterialDlending;
50
- /**是否使用顶点着色 */
51
- vertexColors: boolean;
52
- constructor(descriptor?: Partial<DeserializationObject<MaterialDescriptor>>);
53
- }
54
- export { MaterialSide, MaterialDepthFunc, MaterialDlending, MaterialCombine, MaterialNormalMapType, MaterialDescriptor, };
@@ -1,73 +0,0 @@
1
- import * as THREE from 'three';
2
- import { Descriptor } from '@vyr/engine';
3
- var MaterialSide;
4
- (function (MaterialSide) {
5
- MaterialSide[MaterialSide["FrontSide"] = THREE.FrontSide] = "FrontSide";
6
- MaterialSide[MaterialSide["BackSide"] = THREE.BackSide] = "BackSide";
7
- MaterialSide[MaterialSide["DoubleSide"] = THREE.DoubleSide] = "DoubleSide";
8
- })(MaterialSide || (MaterialSide = {}));
9
- var MaterialDepthFunc;
10
- (function (MaterialDepthFunc) {
11
- MaterialDepthFunc[MaterialDepthFunc["NeverDepth"] = THREE.NeverDepth] = "NeverDepth";
12
- MaterialDepthFunc[MaterialDepthFunc["AlwaysDepth"] = THREE.AlwaysDepth] = "AlwaysDepth";
13
- MaterialDepthFunc[MaterialDepthFunc["LessDepth"] = THREE.LessDepth] = "LessDepth";
14
- MaterialDepthFunc[MaterialDepthFunc["LessEqualDepth"] = THREE.LessEqualDepth] = "LessEqualDepth";
15
- MaterialDepthFunc[MaterialDepthFunc["GreaterEqualDepth"] = THREE.GreaterEqualDepth] = "GreaterEqualDepth";
16
- MaterialDepthFunc[MaterialDepthFunc["GreaterDepth"] = THREE.GreaterDepth] = "GreaterDepth";
17
- MaterialDepthFunc[MaterialDepthFunc["NotEqualDepth"] = THREE.NotEqualDepth] = "NotEqualDepth";
18
- })(MaterialDepthFunc || (MaterialDepthFunc = {}));
19
- var MaterialDlending;
20
- (function (MaterialDlending) {
21
- MaterialDlending[MaterialDlending["NoBlending"] = THREE.NoBlending] = "NoBlending";
22
- MaterialDlending[MaterialDlending["NormalBlending"] = THREE.NormalBlending] = "NormalBlending";
23
- MaterialDlending[MaterialDlending["AdditiveBlending"] = THREE.AdditiveBlending] = "AdditiveBlending";
24
- MaterialDlending[MaterialDlending["SubtractiveBlending"] = THREE.SubtractiveBlending] = "SubtractiveBlending";
25
- MaterialDlending[MaterialDlending["MultiplyBlending"] = THREE.MultiplyBlending] = "MultiplyBlending";
26
- })(MaterialDlending || (MaterialDlending = {}));
27
- var MaterialCombine;
28
- (function (MaterialCombine) {
29
- MaterialCombine[MaterialCombine["MultiplyOperation"] = THREE.MultiplyOperation] = "MultiplyOperation";
30
- MaterialCombine[MaterialCombine["MixOperation"] = THREE.MixOperation] = "MixOperation";
31
- MaterialCombine[MaterialCombine["AddOperation"] = THREE.AddOperation] = "AddOperation";
32
- })(MaterialCombine || (MaterialCombine = {}));
33
- var MaterialNormalMapType;
34
- (function (MaterialNormalMapType) {
35
- MaterialNormalMapType[MaterialNormalMapType["TangentSpaceNormalMap"] = THREE.TangentSpaceNormalMap] = "TangentSpaceNormalMap";
36
- MaterialNormalMapType[MaterialNormalMapType["ObjectSpaceNormalMap"] = THREE.ObjectSpaceNormalMap] = "ObjectSpaceNormalMap";
37
- })(MaterialNormalMapType || (MaterialNormalMapType = {}));
38
- class MaterialDescriptor extends Descriptor {
39
- static type = 'Material';
40
- /**透明度测试 */
41
- alphaTest;
42
- /**材质是否透明 */
43
- transparent;
44
- /**材质类型 */
45
- side;
46
- /**是否渲染材质的颜色 */
47
- colorWrite;
48
- /**是否启用深度测试 */
49
- depthTest;
50
- /**是否写入深度 */
51
- depthrWrite;
52
- /**深度函数*/
53
- depthFunc;
54
- /** 混合函数,混合效果见 https://threejs.org/examples/#webgl_materials_blending */
55
- blending;
56
- /**是否使用顶点着色 */
57
- vertexColors;
58
- constructor(descriptor = {}) {
59
- super(descriptor);
60
- this.alphaTest = descriptor.alphaTest ?? 0;
61
- this.transparent = descriptor.transparent ?? false;
62
- this.side = descriptor.side ?? MaterialSide.FrontSide;
63
- this.colorWrite = descriptor.colorWrite ?? true;
64
- this.depthTest = descriptor.depthTest ?? true;
65
- this.depthrWrite = descriptor.depthrWrite ?? true;
66
- this.depthFunc = descriptor.depthFunc ?? MaterialDepthFunc.LessEqualDepth;
67
- this.blending = descriptor.blending ?? MaterialDlending.NormalBlending;
68
- this.vertexColors = descriptor.vertexColors ?? false;
69
- }
70
- }
71
- Descriptor.register(MaterialDescriptor);
72
- export { MaterialSide, MaterialDepthFunc, MaterialDlending, MaterialCombine, MaterialNormalMapType, MaterialDescriptor, };
73
- //# sourceMappingURL=MaterialDescriptor.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"MaterialDescriptor.js","sourceRoot":"","sources":["../../../src/descriptor/material/MaterialDescriptor.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAyB,MAAM,aAAa,CAAA;AAE/D,IAAK,YAIJ;AAJD,WAAK,YAAY;IACb,yCAAY,KAAK,CAAC,SAAS,eAAA,CAAA;IAC3B,wCAAW,KAAK,CAAC,QAAQ,cAAA,CAAA;IACzB,0CAAa,KAAK,CAAC,UAAU,gBAAA,CAAA;AACjC,CAAC,EAJI,YAAY,KAAZ,YAAY,QAIhB;AAED,IAAK,iBAQJ;AARD,WAAK,iBAAiB;IAClB,oDAAa,KAAK,CAAC,UAAU,gBAAA,CAAA;IAC7B,qDAAc,KAAK,CAAC,WAAW,iBAAA,CAAA;IAC/B,mDAAY,KAAK,CAAC,SAAS,eAAA,CAAA;IAC3B,wDAAiB,KAAK,CAAC,cAAc,oBAAA,CAAA;IACrC,2DAAoB,KAAK,CAAC,iBAAiB,uBAAA,CAAA;IAC3C,sDAAe,KAAK,CAAC,YAAY,kBAAA,CAAA;IACjC,uDAAgB,KAAK,CAAC,aAAa,mBAAA,CAAA;AACvC,CAAC,EARI,iBAAiB,KAAjB,iBAAiB,QAQrB;AAED,IAAK,gBAMJ;AAND,WAAK,gBAAgB;IACjB,kDAAa,KAAK,CAAC,UAAU,gBAAA,CAAA;IAC7B,sDAAiB,KAAK,CAAC,cAAc,oBAAA,CAAA;IACrC,wDAAmB,KAAK,CAAC,gBAAgB,sBAAA,CAAA;IACzC,2DAAsB,KAAK,CAAC,mBAAmB,yBAAA,CAAA;IAC/C,wDAAmB,KAAK,CAAC,gBAAgB,sBAAA,CAAA;AAC7C,CAAC,EANI,gBAAgB,KAAhB,gBAAgB,QAMpB;AAED,IAAK,eAIJ;AAJD,WAAK,eAAe;IAChB,uDAAoB,KAAK,CAAC,iBAAiB,uBAAA,CAAA;IAC3C,kDAAe,KAAK,CAAC,YAAY,kBAAA,CAAA;IACjC,kDAAe,KAAK,CAAC,YAAY,kBAAA,CAAA;AACrC,CAAC,EAJI,eAAe,KAAf,eAAe,QAInB;AAED,IAAK,qBAGJ;AAHD,WAAK,qBAAqB;IACtB,uEAAwB,KAAK,CAAC,qBAAqB,2BAAA,CAAA;IACnD,sEAAuB,KAAK,CAAC,oBAAoB,0BAAA,CAAA;AACrD,CAAC,EAHI,qBAAqB,KAArB,qBAAqB,QAGzB;AAED,MAAM,kBAAmB,SAAQ,UAAU;IACvC,MAAM,CAAC,IAAI,GAAG,UAAU,CAAA;IAExB,WAAW;IACX,SAAS,CAAQ;IACjB,YAAY;IACZ,WAAW,CAAS;IACpB,UAAU;IACV,IAAI,CAAc;IAClB,eAAe;IACf,UAAU,CAAS;IACnB,cAAc;IACd,SAAS,CAAS;IAClB,YAAY;IACZ,WAAW,CAAS;IACpB,SAAS;IACT,SAAS,CAAmB;IAC5B,wEAAwE;IACxE,QAAQ,CAAkB;IAC1B,cAAc;IACd,YAAY,CAAS;IAErB,YAAY,aAAiE,EAAE;QAC3E,KAAK,CAAC,UAAU,CAAC,CAAA;QACjB,IAAI,CAAC,SAAS,GAAG,UAAU,CAAC,SAAS,IAAI,CAAC,CAAA;QAC1C,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC,WAAW,IAAI,KAAK,CAAA;QAClD,IAAI,CAAC,IAAI,GAAG,UAAU,CAAC,IAAI,IAAI,YAAY,CAAC,SAAS,CAAA;QACrD,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC,UAAU,IAAI,IAAI,CAAA;QAC/C,IAAI,CAAC,SAAS,GAAG,UAAU,CAAC,SAAS,IAAI,IAAI,CAAA;QAC7C,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC,WAAW,IAAI,IAAI,CAAA;QACjD,IAAI,CAAC,SAAS,GAAG,UAAU,CAAC,SAAS,IAAI,iBAAiB,CAAC,cAAc,CAAA;QACzE,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC,QAAQ,IAAI,gBAAgB,CAAC,cAAc,CAAA;QACtE,IAAI,CAAC,YAAY,GAAG,UAAU,CAAC,YAAY,IAAI,KAAK,CAAA;IACxD,CAAC;;AAGL,UAAU,CAAC,QAAQ,CAAC,kBAAkB,CAAC,CAAA;AAEvC,OAAO,EACH,YAAY,EACZ,iBAAiB,EACjB,gBAAgB,EAChB,eAAe,EACf,qBAAqB,EACrB,kBAAkB,GACrB,CAAA"}
@@ -1,35 +0,0 @@
1
- import { DefaultStyleColor, DeserializationObject } from "@vyr/engine";
2
- import { MaterialCombine, MaterialDescriptor } from "./MaterialDescriptor";
3
- declare class MeshBasicMaterialDescriptor extends MaterialDescriptor {
4
- static type: string;
5
- /**漫反射颜色 */
6
- color: DefaultStyleColor;
7
- /**漫反射贴图 */
8
- map: string;
9
- /**透明度贴图 */
10
- alphaMap: string;
11
- /**表面颜色与环境贴图如何结合
12
- * - 1 它将环境贴图和物体表面颜色进行相乘
13
- * - 2 使用反射率来混和两种颜色
14
- * - 3 用于对两种颜色进行相加
15
- */
16
- combine: MaterialCombine;
17
- /**环境贴图对表面的影响程度 */
18
- reflectivity: number;
19
- /**空气折射率 */
20
- refractionRatio: number;
21
- /**烘焙光的强度 */
22
- lightMapIntensity: number;
23
- /**环境贴图 */
24
- envMap: string;
25
- /**光照贴图 */
26
- lightMap: string;
27
- /**高光贴图 */
28
- specularMap: string;
29
- /**材质是否受雾影响。默认为true。 */
30
- fog: boolean;
31
- /**将几何体渲染为线框。默认值为false */
32
- wireframe: boolean;
33
- constructor(descriptor?: Partial<DeserializationObject<MeshBasicMaterialDescriptor>>);
34
- }
35
- export { MeshBasicMaterialDescriptor };
@@ -1,51 +0,0 @@
1
- import { DefaultStyleColor } from "@vyr/engine";
2
- import { MaterialCombine, MaterialDescriptor } from "./MaterialDescriptor";
3
- class MeshBasicMaterialDescriptor extends MaterialDescriptor {
4
- static type = 'MeshBasicMaterial';
5
- /**漫反射颜色 */
6
- color;
7
- /**漫反射贴图 */
8
- map;
9
- /**透明度贴图 */
10
- alphaMap;
11
- /**表面颜色与环境贴图如何结合
12
- * - 1 它将环境贴图和物体表面颜色进行相乘
13
- * - 2 使用反射率来混和两种颜色
14
- * - 3 用于对两种颜色进行相加
15
- */
16
- combine;
17
- /**环境贴图对表面的影响程度 */
18
- reflectivity;
19
- /**空气折射率 */
20
- refractionRatio;
21
- /**烘焙光的强度 */
22
- lightMapIntensity;
23
- /**环境贴图 */
24
- envMap;
25
- /**光照贴图 */
26
- lightMap;
27
- /**高光贴图 */
28
- specularMap;
29
- /**材质是否受雾影响。默认为true。 */
30
- fog;
31
- /**将几何体渲染为线框。默认值为false */
32
- wireframe;
33
- constructor(descriptor = {}) {
34
- super(descriptor);
35
- this.color = descriptor.color ? new DefaultStyleColor(descriptor.color) : new DefaultStyleColor({ value: '#ffffff' });
36
- this.map = descriptor.map ?? '';
37
- this.alphaMap = descriptor.alphaMap ?? '';
38
- this.combine = descriptor.combine ?? MaterialCombine.MultiplyOperation;
39
- this.reflectivity = descriptor.reflectivity ?? 1;
40
- this.refractionRatio = descriptor.refractionRatio ?? 0.98;
41
- this.lightMapIntensity = descriptor.lightMapIntensity ?? 1;
42
- this.envMap = descriptor.envMap ?? '';
43
- this.lightMap = descriptor.lightMap ?? '';
44
- this.specularMap = descriptor.specularMap ?? '';
45
- this.fog = descriptor.fog ?? true;
46
- this.wireframe = descriptor.wireframe ?? false;
47
- }
48
- }
49
- MaterialDescriptor.register(MeshBasicMaterialDescriptor);
50
- export { MeshBasicMaterialDescriptor };
51
- //# sourceMappingURL=MeshBasicMaterialDescriptor.js.map
@@ -1 +0,0 @@
1
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@@ -1,65 +0,0 @@
1
- import { DefaultStyleColor, DeserializationObject, Euler, Vector2 } from "@vyr/engine";
2
- import { MaterialCombine, MaterialDescriptor, MaterialNormalMapType } from "./MaterialDescriptor";
3
- declare class MeshPhongMaterialDescriptor extends MaterialDescriptor {
4
- static type: string;
5
- /**材质的颜色(Color),默认值为白色 (0xffffff)。 */
6
- color: DefaultStyleColor;
7
- /**颜色贴图。可以选择包括一个alpha通道,通常与.transparent 或.alphaTest。默认为null。 纹理贴图颜色由漫反射颜色.color调节。 */
8
- map: string;
9
- /**alpha贴图是一张灰度纹理,用于控制整个表面的不透明度。(黑色:完全透明;白色:完全不透明)。 默认值为null。 */
10
- alphaMap: string;
11
- /**如何将表面颜色的结果与环境贴图(如果有)结合起来。 */
12
- combine: MaterialCombine;
13
- /**环境贴图对表面的影响程度。默认值为1,有效范围介于0(无反射)和1(完全反射)之间。 */
14
- reflectivity: number;
15
- /**空气的折射率(IOR)(约为1)除以材质的折射率。 */
16
- refractionRatio: number;
17
- /**环境贴图。默认值为null。 */
18
- envMap: string;
19
- /**光照贴图。默认值为null。lightMap需要第二组UV。 */
20
- lightMap: string;
21
- /**烘焙光的强度。默认值为1。 */
22
- lightMapIntensity: number;
23
- /**镜面反射贴图值会影响镜面高光以及环境贴图对表面的影响程度。 */
24
- specularMap: string;
25
- /**环境贴图的旋转(以弧度为单位)。默认值为 (0,0,0)。 */
26
- envMapRotation: Euler;
27
- /**该纹理的红色通道用作环境遮挡贴图。默认值为null。aoMap需要第二组UV。 */
28
- aoMap: string;
29
- /**环境遮挡效果的强度。默认值为1。零是不遮挡效果。 */
30
- aoMapIntensity: number;
31
- /**用于创建凹凸贴图的纹理。黑色和白色值映射到与光照相关的感知深度。凹凸实际上不会影响对象的几何形状,只影响光照。如果定义了法线贴图,则将忽略该贴图。 */
32
- bumpMap: string;
33
- /**凹凸贴图会对材质产生多大影响。典型范围是0-1。默认值为1。 */
34
- bumpScale: number;
35
- /**位移贴图会影响网格顶点的位置,与仅影响材质的光照和阴影的其他贴图不同,移位的顶点可以投射阴影,阻挡其他对象, 以及充当真实的几何体。位移纹理是指:网格的所有顶点被映射为图像中每个像素的值(白色是最高的),并且被重定位。 */
36
- displacementMap: string;
37
- /**位移贴图对网格的影响程度(黑色是无位移,白色是最大位移)。如果没有设置位移贴图,则不会应用此值。默认值为1。 */
38
- displacementScale: number;
39
- /**位移贴图在网格顶点上的偏移量。如果没有设置位移贴图,则不会应用此值。默认值为0。 */
40
- displacementBias: number;
41
- /**材质的放射(光)颜色,基本上是不受其他光照影响的固有颜色。默认为黑色。 */
42
- emissive: string;
43
- /**设置放射(发光)贴图。默认值为null。放射贴图颜色由放射颜色和强度所调节。 如果你有一个放射贴图,请务必将放射颜色设置为黑色以外的其他颜色。 */
44
- emissiveMap: string;
45
- /**放射光强度。调节发光颜色。默认为1。 */
46
- emissiveIntensity: number;
47
- /**用于创建法线贴图的纹理。RGB 值会影响每个像素片段的曲面法线,并更改颜色照亮的方式。法线贴图不会改变曲面的实际形状,只会改变光照。 如果材质的法线贴图使用左手惯例编写,则应将 normalScale 的 y 分量取反以补偿不同的手性。 */
48
- normalMap: string;
49
- /**法线贴图的类型。*/
50
- normalMapType: MaterialNormalMapType;
51
- /**法线贴图对材质的影响程度。典型范围是0-1。 */
52
- normalScale: Vector2;
53
- /**specular高亮的程度,越高的值越闪亮。默认值为 30 */
54
- shininess: number;
55
- /**材质的高光颜色。默认值为0x111111(深灰色)的颜色Color */
56
- specular: string;
57
- /**定义材质是否使用平面着色进行渲染。默认值为false。 */
58
- flatShading: boolean;
59
- /**材质是否受雾影响。默认为true。 */
60
- fog: boolean;
61
- /**将几何体渲染为线框。默认值为false */
62
- wireframe: boolean;
63
- constructor(descriptor?: Partial<DeserializationObject<MeshPhongMaterialDescriptor>>);
64
- }
65
- export { MeshPhongMaterialDescriptor };
@@ -1,98 +0,0 @@
1
- import { DefaultStyleColor, Euler, Vector2 } from "@vyr/engine";
2
- import { MaterialCombine, MaterialDescriptor, MaterialNormalMapType } from "./MaterialDescriptor";
3
- class MeshPhongMaterialDescriptor extends MaterialDescriptor {
4
- static type = 'MeshPhongMaterial';
5
- /**材质的颜色(Color),默认值为白色 (0xffffff)。 */
6
- color;
7
- /**颜色贴图。可以选择包括一个alpha通道,通常与.transparent 或.alphaTest。默认为null。 纹理贴图颜色由漫反射颜色.color调节。 */
8
- map;
9
- /**alpha贴图是一张灰度纹理,用于控制整个表面的不透明度。(黑色:完全透明;白色:完全不透明)。 默认值为null。 */
10
- alphaMap;
11
- /**如何将表面颜色的结果与环境贴图(如果有)结合起来。 */
12
- combine;
13
- /**环境贴图对表面的影响程度。默认值为1,有效范围介于0(无反射)和1(完全反射)之间。 */
14
- reflectivity;
15
- /**空气的折射率(IOR)(约为1)除以材质的折射率。 */
16
- refractionRatio;
17
- /**环境贴图。默认值为null。 */
18
- envMap;
19
- /**光照贴图。默认值为null。lightMap需要第二组UV。 */
20
- lightMap;
21
- /**烘焙光的强度。默认值为1。 */
22
- lightMapIntensity;
23
- /**镜面反射贴图值会影响镜面高光以及环境贴图对表面的影响程度。 */
24
- specularMap;
25
- /**环境贴图的旋转(以弧度为单位)。默认值为 (0,0,0)。 */
26
- envMapRotation;
27
- /**该纹理的红色通道用作环境遮挡贴图。默认值为null。aoMap需要第二组UV。 */
28
- aoMap;
29
- /**环境遮挡效果的强度。默认值为1。零是不遮挡效果。 */
30
- aoMapIntensity;
31
- /**用于创建凹凸贴图的纹理。黑色和白色值映射到与光照相关的感知深度。凹凸实际上不会影响对象的几何形状,只影响光照。如果定义了法线贴图,则将忽略该贴图。 */
32
- bumpMap;
33
- /**凹凸贴图会对材质产生多大影响。典型范围是0-1。默认值为1。 */
34
- bumpScale;
35
- /**位移贴图会影响网格顶点的位置,与仅影响材质的光照和阴影的其他贴图不同,移位的顶点可以投射阴影,阻挡其他对象, 以及充当真实的几何体。位移纹理是指:网格的所有顶点被映射为图像中每个像素的值(白色是最高的),并且被重定位。 */
36
- displacementMap;
37
- /**位移贴图对网格的影响程度(黑色是无位移,白色是最大位移)。如果没有设置位移贴图,则不会应用此值。默认值为1。 */
38
- displacementScale;
39
- /**位移贴图在网格顶点上的偏移量。如果没有设置位移贴图,则不会应用此值。默认值为0。 */
40
- displacementBias;
41
- /**材质的放射(光)颜色,基本上是不受其他光照影响的固有颜色。默认为黑色。 */
42
- emissive;
43
- /**设置放射(发光)贴图。默认值为null。放射贴图颜色由放射颜色和强度所调节。 如果你有一个放射贴图,请务必将放射颜色设置为黑色以外的其他颜色。 */
44
- emissiveMap;
45
- /**放射光强度。调节发光颜色。默认为1。 */
46
- emissiveIntensity;
47
- /**用于创建法线贴图的纹理。RGB 值会影响每个像素片段的曲面法线,并更改颜色照亮的方式。法线贴图不会改变曲面的实际形状,只会改变光照。 如果材质的法线贴图使用左手惯例编写,则应将 normalScale 的 y 分量取反以补偿不同的手性。 */
48
- normalMap;
49
- /**法线贴图的类型。*/
50
- normalMapType;
51
- /**法线贴图对材质的影响程度。典型范围是0-1。 */
52
- normalScale;
53
- /**specular高亮的程度,越高的值越闪亮。默认值为 30 */
54
- shininess;
55
- /**材质的高光颜色。默认值为0x111111(深灰色)的颜色Color */
56
- specular;
57
- /**定义材质是否使用平面着色进行渲染。默认值为false。 */
58
- flatShading;
59
- /**材质是否受雾影响。默认为true。 */
60
- fog;
61
- /**将几何体渲染为线框。默认值为false */
62
- wireframe;
63
- constructor(descriptor = {}) {
64
- super(descriptor);
65
- this.alphaMap = descriptor.alphaMap ?? '';
66
- this.aoMap = descriptor.aoMap ?? '';
67
- this.aoMapIntensity = descriptor.aoMapIntensity ?? 1;
68
- this.bumpMap = descriptor.bumpMap ?? '';
69
- this.bumpScale = descriptor.bumpScale ?? 1;
70
- this.color = descriptor.color ? new DefaultStyleColor(descriptor.color) : new DefaultStyleColor({ value: '#ffffff' });
71
- this.combine = descriptor.combine ?? MaterialCombine.MultiplyOperation;
72
- this.displacementMap = descriptor.displacementMap ?? '';
73
- this.displacementScale = descriptor.displacementScale ?? 1;
74
- this.displacementBias = descriptor.displacementBias ?? 0;
75
- this.emissive = descriptor.emissive ?? '#000000';
76
- this.emissiveMap = descriptor.emissiveMap ?? '';
77
- this.emissiveIntensity = descriptor.emissiveIntensity ?? 1;
78
- this.envMap = descriptor.envMap ?? '';
79
- this.envMapRotation = Euler.create(descriptor.envMapRotation);
80
- this.flatShading = descriptor.flatShading ?? false;
81
- this.lightMap = descriptor.lightMap ?? '';
82
- this.lightMapIntensity = descriptor.lightMapIntensity ?? 1;
83
- this.map = descriptor.map ?? '';
84
- this.normalMap = descriptor.normalMap ?? '';
85
- this.normalMapType = descriptor.normalMapType ?? MaterialNormalMapType.TangentSpaceNormalMap;
86
- this.normalScale = descriptor.normalScale ? Vector2.create(descriptor.normalScale) : Vector2.create(1, 1);
87
- this.reflectivity = descriptor.reflectivity ?? 1;
88
- this.refractionRatio = descriptor.refractionRatio ?? 0.98;
89
- this.shininess = descriptor.shininess ?? 30;
90
- this.specular = descriptor.specular ?? '#111111';
91
- this.specularMap = descriptor.specularMap ?? '';
92
- this.fog = descriptor.fog ?? true;
93
- this.wireframe = descriptor.wireframe ?? false;
94
- }
95
- }
96
- MaterialDescriptor.register(MeshPhongMaterialDescriptor);
97
- export { MeshPhongMaterialDescriptor };
98
- //# sourceMappingURL=MeshPhongMaterialDescriptor.js.map
@@ -1 +0,0 @@
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@@ -1,63 +0,0 @@
1
- import { DefaultStyleColor, DeserializationObject, Euler, Vector2 } from "@vyr/engine";
2
- import { MaterialDescriptor } from "./MaterialDescriptor";
3
- declare class MeshStandardMaterialDescriptor extends MaterialDescriptor {
4
- static type: string;
5
- /**漫反射颜色 */
6
- color: DefaultStyleColor;
7
- /**漫反射贴图 */
8
- map: string;
9
- /**透明度贴图 */
10
- alphaMap: string;
11
- /**环境贴图 */
12
- envMap: string;
13
- /**环境贴图强度 */
14
- envMapIntensity: number;
15
- /**光照贴图 */
16
- lightMap: string;
17
- /**烘焙光的强度 */
18
- lightMapIntensity: number;
19
- /**环境贴图的旋转(以弧度为单位)。默认值为 (0,0,0)。 */
20
- envMapRotation: Euler;
21
- /**该纹理的红色通道用作环境遮挡贴图。默认值为null。aoMap需要第二组UV。 */
22
- aoMap: string;
23
- /**环境遮挡效果的强度。默认值为1。零是不遮挡效果。 */
24
- aoMapIntensity: number;
25
- /**凹凸贴图 */
26
- bumpMap: string;
27
- /**凹凸贴图会对材质产生多大影响 */
28
- bumpScale: number;
29
- /**位移贴图会影响网格顶点的位置,与仅影响材质的光照和阴影的其他贴图不同,移位的顶点可以投射阴影,阻挡其他对象, 以及充当真实的几何体。位移纹理是指:网格的所有顶点被映射为图像中每个像素的值(白色是最高的),并且被重定位。 */
30
- displacementMap: string;
31
- /**位移贴图对网格的影响程度(黑色是无位移,白色是最大位移)。如果没有设置位移贴图,则不会应用此值。默认值为1。 */
32
- displacementScale: number;
33
- /**位移贴图在网格顶点上的偏移量。如果没有设置位移贴图,则不会应用此值。默认值为0。 */
34
- displacementBias: number;
35
- /**材质的放射(光)颜色 */
36
- emissive: string;
37
- /**放射(发光)贴图 */
38
- emissiveMap: string;
39
- /**放射光强度 */
40
- emissiveIntensity: number;
41
- /**材质的金属度贴图 */
42
- metalnessMap: string;
43
- /**材质与金属的相似度.木材或石材,使用0.0,金属使用1.0 */
44
- metalness: number;
45
- /**材质的法线贴图 */
46
- normalMap: string;
47
- /**法线贴图的类型。*/
48
- normalMapType: number;
49
- /**法线贴图对材质的影响程度 */
50
- normalScale: Vector2;
51
- /**材质的粗糙程度 */
52
- roughness: number;
53
- /**材质的粗糙度贴图 */
54
- roughnessMap: string;
55
- /**定义材质是否使用平面着色进行渲染。默认值为false。 */
56
- flatShading: boolean;
57
- /**材质是否受雾影响。默认为true。 */
58
- fog: boolean;
59
- /**将几何体渲染为线框。默认值为false */
60
- wireframe: boolean;
61
- constructor(descriptor?: Partial<DeserializationObject<MeshStandardMaterialDescriptor>>);
62
- }
63
- export { MeshStandardMaterialDescriptor };
@@ -1,95 +0,0 @@
1
- import { DefaultStyleColor, Euler, Vector2 } from "@vyr/engine";
2
- import { MaterialDescriptor, MaterialNormalMapType } from "./MaterialDescriptor";
3
- class MeshStandardMaterialDescriptor extends MaterialDescriptor {
4
- static type = 'MeshStandardMaterial';
5
- /**漫反射颜色 */
6
- color;
7
- /**漫反射贴图 */
8
- map;
9
- /**透明度贴图 */
10
- alphaMap;
11
- /**环境贴图 */
12
- envMap;
13
- /**环境贴图强度 */
14
- envMapIntensity;
15
- /**光照贴图 */
16
- lightMap;
17
- /**烘焙光的强度 */
18
- lightMapIntensity;
19
- /**环境贴图的旋转(以弧度为单位)。默认值为 (0,0,0)。 */
20
- envMapRotation;
21
- /**该纹理的红色通道用作环境遮挡贴图。默认值为null。aoMap需要第二组UV。 */
22
- aoMap;
23
- /**环境遮挡效果的强度。默认值为1。零是不遮挡效果。 */
24
- aoMapIntensity;
25
- /**凹凸贴图 */
26
- bumpMap;
27
- /**凹凸贴图会对材质产生多大影响 */
28
- bumpScale;
29
- /**位移贴图会影响网格顶点的位置,与仅影响材质的光照和阴影的其他贴图不同,移位的顶点可以投射阴影,阻挡其他对象, 以及充当真实的几何体。位移纹理是指:网格的所有顶点被映射为图像中每个像素的值(白色是最高的),并且被重定位。 */
30
- displacementMap;
31
- /**位移贴图对网格的影响程度(黑色是无位移,白色是最大位移)。如果没有设置位移贴图,则不会应用此值。默认值为1。 */
32
- displacementScale;
33
- /**位移贴图在网格顶点上的偏移量。如果没有设置位移贴图,则不会应用此值。默认值为0。 */
34
- displacementBias;
35
- /**材质的放射(光)颜色 */
36
- emissive;
37
- /**放射(发光)贴图 */
38
- emissiveMap;
39
- /**放射光强度 */
40
- emissiveIntensity;
41
- /**材质的金属度贴图 */
42
- metalnessMap;
43
- /**材质与金属的相似度.木材或石材,使用0.0,金属使用1.0 */
44
- metalness;
45
- /**材质的法线贴图 */
46
- normalMap;
47
- /**法线贴图的类型。*/
48
- normalMapType;
49
- /**法线贴图对材质的影响程度 */
50
- normalScale;
51
- /**材质的粗糙程度 */
52
- roughness;
53
- /**材质的粗糙度贴图 */
54
- roughnessMap;
55
- /**定义材质是否使用平面着色进行渲染。默认值为false。 */
56
- flatShading;
57
- /**材质是否受雾影响。默认为true。 */
58
- fog;
59
- /**将几何体渲染为线框。默认值为false */
60
- wireframe;
61
- constructor(descriptor = {}) {
62
- super(descriptor);
63
- this.color = descriptor.color ? new DefaultStyleColor(descriptor.color) : new DefaultStyleColor({ value: '#ffffff' });
64
- this.map = descriptor.map ?? '';
65
- this.alphaMap = descriptor.alphaMap ?? '';
66
- this.envMapIntensity = descriptor.envMapIntensity ?? 1;
67
- this.lightMapIntensity = descriptor.lightMapIntensity ?? 1;
68
- this.envMap = descriptor.envMap ?? '';
69
- this.lightMap = descriptor.lightMap ?? '';
70
- this.envMapRotation = Euler.create(descriptor.envMapRotation);
71
- this.aoMap = descriptor.aoMap ?? '';
72
- this.aoMapIntensity = descriptor.aoMapIntensity ?? 1;
73
- this.bumpMap = descriptor.bumpMap ?? '';
74
- this.bumpScale = descriptor.bumpScale ?? 1;
75
- this.displacementMap = descriptor.displacementMap ?? '';
76
- this.displacementScale = descriptor.displacementScale ?? 1;
77
- this.displacementBias = descriptor.displacementBias ?? 0;
78
- this.emissive = descriptor.emissive ?? '#000000';
79
- this.emissiveMap = descriptor.emissiveMap ?? '';
80
- this.emissiveIntensity = descriptor.emissiveIntensity ?? 1;
81
- this.metalness = descriptor.metalness ?? 0;
82
- this.metalnessMap = descriptor.metalnessMap ?? '';
83
- this.normalMap = descriptor.normalMap ?? '';
84
- this.normalMapType = descriptor.normalMapType ?? MaterialNormalMapType.TangentSpaceNormalMap;
85
- this.normalScale = descriptor.normalScale ? Vector2.create(descriptor.normalScale) : Vector2.create(1, 1);
86
- this.roughness = descriptor.roughness ?? 1;
87
- this.roughnessMap = descriptor.roughnessMap ?? '';
88
- this.flatShading = descriptor.flatShading ?? false;
89
- this.fog = descriptor.fog ?? true;
90
- this.wireframe = descriptor.wireframe ?? false;
91
- }
92
- }
93
- MaterialDescriptor.register(MeshStandardMaterialDescriptor);
94
- export { MeshStandardMaterialDescriptor };
95
- //# sourceMappingURL=MeshStandardMaterialDescriptor.js.map
@@ -1 +0,0 @@
1
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@@ -1,19 +0,0 @@
1
- import { DefaultStyleColor, DeserializationObject } from "@vyr/engine";
2
- import { MaterialDescriptor } from "./MaterialDescriptor";
3
- declare class PointsMaterialDescriptor extends MaterialDescriptor {
4
- static type: string;
5
- /**漫反射颜色 */
6
- color: DefaultStyleColor;
7
- /**漫反射贴图 */
8
- map: string;
9
- /**透明度贴图 */
10
- alphaMap: string;
11
- /**点的的大小 */
12
- size: number;
13
- /**点的大小是否会被相机深度衰减 */
14
- sizeAttenuation: boolean;
15
- /**材质是否受雾影响。默认为true。 */
16
- fog: boolean;
17
- constructor(descriptor?: Partial<DeserializationObject<PointsMaterialDescriptor>>);
18
- }
19
- export { PointsMaterialDescriptor };