@vyr/three 0.0.12 → 0.0.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (379) hide show
  1. package/build/actor/ComposerServiceActor.d.ts +23 -0
  2. package/build/actor/ComposerServiceActor.js +93 -0
  3. package/build/actor/ComposerServiceActor.js.map +1 -0
  4. package/build/actor/GeometryActor.d.ts +7 -0
  5. package/build/actor/GeometryActor.js +10 -0
  6. package/build/actor/GeometryActor.js.map +1 -0
  7. package/build/actor/HTMLConvertActor.d.ts +14 -0
  8. package/build/actor/HTMLConvertActor.js +52 -0
  9. package/build/actor/HTMLConvertActor.js.map +1 -0
  10. package/build/actor/MaterialActor.d.ts +7 -0
  11. package/build/actor/MaterialActor.js +10 -0
  12. package/build/actor/MaterialActor.js.map +1 -0
  13. package/build/actor/NodeActor.d.ts +9 -0
  14. package/build/actor/NodeActor.js +21 -0
  15. package/build/actor/NodeActor.js.map +1 -0
  16. package/build/actor/OrbitControllerActor.d.ts +20 -0
  17. package/build/actor/OrbitControllerActor.js +103 -0
  18. package/build/actor/OrbitControllerActor.js.map +1 -0
  19. package/build/actor/PassActor.d.ts +8 -0
  20. package/build/actor/PassActor.js +16 -0
  21. package/build/actor/PassActor.js.map +1 -0
  22. package/build/actor/SceneServiceActor.d.ts +21 -0
  23. package/build/actor/SceneServiceActor.js +112 -0
  24. package/build/actor/SceneServiceActor.js.map +1 -0
  25. package/build/actor/TextureActor.d.ts +7 -0
  26. package/build/actor/TextureActor.js +10 -0
  27. package/build/actor/TextureActor.js.map +1 -0
  28. package/build/actor/TransformControllerActor.d.ts +10 -0
  29. package/build/actor/TransformControllerActor.js +19 -0
  30. package/build/actor/TransformControllerActor.js.map +1 -0
  31. package/build/actor/index.d.ts +8 -0
  32. package/build/actor/index.js +11 -0
  33. package/build/actor/index.js.map +1 -0
  34. package/build/asset/index.d.ts +1 -0
  35. package/build/asset/index.js +219 -0
  36. package/build/asset/index.js.map +1 -0
  37. package/build/controls/CameraControls.d.ts +647 -0
  38. package/build/controls/CameraControls.js +2332 -0
  39. package/build/controls/CameraControls.js.map +1 -0
  40. package/build/controls/TransformControls.d.ts +72 -0
  41. package/build/controls/TransformControls.js +1359 -0
  42. package/build/controls/TransformControls.js.map +1 -0
  43. package/build/controls/index.d.ts +2 -0
  44. package/build/controls/index.js +3 -0
  45. package/build/controls/index.js.map +1 -0
  46. package/build/descriptor/ComposerServiceDescriptor.d.ts +33 -0
  47. package/build/descriptor/ComposerServiceDescriptor.js +42 -0
  48. package/build/descriptor/ComposerServiceDescriptor.js.map +1 -0
  49. package/build/descriptor/GeoMapDescriptor.d.ts +12 -0
  50. package/build/descriptor/GeoMapDescriptor.js +22 -0
  51. package/build/descriptor/GeoMapDescriptor.js.map +1 -0
  52. package/build/descriptor/HTMLConvertDescriptor.d.ts +6 -0
  53. package/build/descriptor/HTMLConvertDescriptor.js +10 -0
  54. package/build/descriptor/HTMLConvertDescriptor.js.map +1 -0
  55. package/build/descriptor/InstancedMeshDescriptor.d.ts +12 -0
  56. package/build/descriptor/InstancedMeshDescriptor.js +12 -0
  57. package/build/descriptor/InstancedMeshDescriptor.js.map +1 -0
  58. package/build/descriptor/MeshDescriptor.d.ts +8 -0
  59. package/build/descriptor/MeshDescriptor.js +14 -0
  60. package/build/descriptor/MeshDescriptor.js.map +1 -0
  61. package/build/descriptor/ModelDescriptor.d.ts +7 -0
  62. package/build/descriptor/ModelDescriptor.js +12 -0
  63. package/build/descriptor/ModelDescriptor.js.map +1 -0
  64. package/build/descriptor/OrbitControllerDescriptor.d.ts +54 -0
  65. package/build/descriptor/OrbitControllerDescriptor.js +73 -0
  66. package/build/descriptor/OrbitControllerDescriptor.js.map +1 -0
  67. package/build/descriptor/OrthographicCameraDescriptor.d.ts +6 -0
  68. package/build/descriptor/OrthographicCameraDescriptor.js +10 -0
  69. package/build/descriptor/OrthographicCameraDescriptor.js.map +1 -0
  70. package/build/descriptor/ParticleDescriptor.d.ts +55 -0
  71. package/build/descriptor/ParticleDescriptor.js +85 -0
  72. package/build/descriptor/ParticleDescriptor.js.map +1 -0
  73. package/build/descriptor/PassDescriptor.d.ts +16 -0
  74. package/build/descriptor/PassDescriptor.js +23 -0
  75. package/build/descriptor/PassDescriptor.js.map +1 -0
  76. package/build/descriptor/PerspectiveCameraDescriptor.d.ts +7 -0
  77. package/build/descriptor/PerspectiveCameraDescriptor.js +12 -0
  78. package/build/descriptor/PerspectiveCameraDescriptor.js.map +1 -0
  79. package/build/descriptor/PointsDescriptor.d.ts +8 -0
  80. package/build/descriptor/PointsDescriptor.js +14 -0
  81. package/build/descriptor/PointsDescriptor.js.map +1 -0
  82. package/build/descriptor/SceneServiceDescriptor.d.ts +20 -0
  83. package/build/descriptor/SceneServiceDescriptor.js +35 -0
  84. package/build/descriptor/SceneServiceDescriptor.js.map +1 -0
  85. package/build/descriptor/SpriteDescriptor.d.ts +8 -0
  86. package/build/descriptor/SpriteDescriptor.js +14 -0
  87. package/build/descriptor/SpriteDescriptor.js.map +1 -0
  88. package/build/descriptor/TextDescriptor.d.ts +21 -0
  89. package/build/descriptor/TextDescriptor.js +37 -0
  90. package/build/descriptor/TextDescriptor.js.map +1 -0
  91. package/build/descriptor/TransformControllerDescriptor.d.ts +20 -0
  92. package/build/descriptor/TransformControllerDescriptor.js +22 -0
  93. package/build/descriptor/TransformControllerDescriptor.js.map +1 -0
  94. package/build/descriptor/animation/AnimationActionDescriptor.d.ts +27 -0
  95. package/build/descriptor/animation/AnimationActionDescriptor.js +46 -0
  96. package/build/descriptor/animation/AnimationActionDescriptor.js.map +1 -0
  97. package/build/descriptor/geometry/BoxGeometryDescriptor.d.ts +14 -0
  98. package/build/descriptor/geometry/BoxGeometryDescriptor.js +23 -0
  99. package/build/descriptor/geometry/BoxGeometryDescriptor.js.map +1 -0
  100. package/build/descriptor/geometry/BufferGeometryDescriptor.d.ts +8 -0
  101. package/build/descriptor/geometry/BufferGeometryDescriptor.js +12 -0
  102. package/build/descriptor/geometry/BufferGeometryDescriptor.js.map +1 -0
  103. package/build/descriptor/geometry/CircleGeometryDescriptor.d.ts +12 -0
  104. package/build/descriptor/geometry/CircleGeometryDescriptor.js +19 -0
  105. package/build/descriptor/geometry/CircleGeometryDescriptor.js.map +1 -0
  106. package/build/descriptor/geometry/CylinderGeometryDescriptor.d.ts +16 -0
  107. package/build/descriptor/geometry/CylinderGeometryDescriptor.js +27 -0
  108. package/build/descriptor/geometry/CylinderGeometryDescriptor.js.map +1 -0
  109. package/build/descriptor/geometry/ExtrudeGeometryDescriptor.d.ts +18 -0
  110. package/build/descriptor/geometry/ExtrudeGeometryDescriptor.js +33 -0
  111. package/build/descriptor/geometry/ExtrudeGeometryDescriptor.js.map +1 -0
  112. package/build/descriptor/geometry/GeometryDescriptor.d.ts +5 -0
  113. package/build/descriptor/geometry/GeometryDescriptor.js +7 -0
  114. package/build/descriptor/geometry/GeometryDescriptor.js.map +1 -0
  115. package/build/descriptor/geometry/PlaneGeometryDescriptor.d.ts +12 -0
  116. package/build/descriptor/geometry/PlaneGeometryDescriptor.js +19 -0
  117. package/build/descriptor/geometry/PlaneGeometryDescriptor.js.map +1 -0
  118. package/build/descriptor/geometry/RingGeometryDescriptor.d.ts +14 -0
  119. package/build/descriptor/geometry/RingGeometryDescriptor.js +23 -0
  120. package/build/descriptor/geometry/RingGeometryDescriptor.js.map +1 -0
  121. package/build/descriptor/geometry/SphereGeometryDescriptor.d.ts +14 -0
  122. package/build/descriptor/geometry/SphereGeometryDescriptor.js +24 -0
  123. package/build/descriptor/geometry/SphereGeometryDescriptor.js.map +1 -0
  124. package/build/descriptor/geometry/SurfaceGeometryDescriptor.d.ts +8 -0
  125. package/build/descriptor/geometry/SurfaceGeometryDescriptor.js +12 -0
  126. package/build/descriptor/geometry/SurfaceGeometryDescriptor.js.map +1 -0
  127. package/build/descriptor/geometry/TubeGeometryDescriptor.d.ts +13 -0
  128. package/build/descriptor/geometry/TubeGeometryDescriptor.js +23 -0
  129. package/build/descriptor/geometry/TubeGeometryDescriptor.js.map +1 -0
  130. package/build/descriptor/helper/AxesHelperDescriptor.d.ts +5 -0
  131. package/build/descriptor/helper/AxesHelperDescriptor.js +7 -0
  132. package/build/descriptor/helper/AxesHelperDescriptor.js.map +1 -0
  133. package/build/descriptor/index.d.ts +43 -0
  134. package/build/descriptor/index.js +46 -0
  135. package/build/descriptor/index.js.map +1 -0
  136. package/build/descriptor/light/AmbientLightDescriptor.d.ts +5 -0
  137. package/build/descriptor/light/AmbientLightDescriptor.js +7 -0
  138. package/build/descriptor/light/AmbientLightDescriptor.js.map +1 -0
  139. package/build/descriptor/light/DirectionalLightDescriptor.d.ts +20 -0
  140. package/build/descriptor/light/DirectionalLightDescriptor.js +21 -0
  141. package/build/descriptor/light/DirectionalLightDescriptor.js.map +1 -0
  142. package/build/descriptor/light/HemisphereLightDescriptor.d.ts +8 -0
  143. package/build/descriptor/light/HemisphereLightDescriptor.js +12 -0
  144. package/build/descriptor/light/HemisphereLightDescriptor.js.map +1 -0
  145. package/build/descriptor/light/LightDescriptor.d.ts +8 -0
  146. package/build/descriptor/light/LightDescriptor.js +14 -0
  147. package/build/descriptor/light/LightDescriptor.js.map +1 -0
  148. package/build/descriptor/light/PointLightDescriptor.d.ts +15 -0
  149. package/build/descriptor/light/PointLightDescriptor.js +21 -0
  150. package/build/descriptor/light/PointLightDescriptor.js.map +1 -0
  151. package/build/descriptor/light/RectAreaLightDescriptor.d.ts +10 -0
  152. package/build/descriptor/light/RectAreaLightDescriptor.js +16 -0
  153. package/build/descriptor/light/RectAreaLightDescriptor.js.map +1 -0
  154. package/build/descriptor/light/SpotLightDescriptor.d.ts +18 -0
  155. package/build/descriptor/light/SpotLightDescriptor.js +27 -0
  156. package/build/descriptor/light/SpotLightDescriptor.js.map +1 -0
  157. package/build/descriptor/material/MaterialDescriptor.d.ts +54 -0
  158. package/build/descriptor/material/MaterialDescriptor.js +73 -0
  159. package/build/descriptor/material/MaterialDescriptor.js.map +1 -0
  160. package/build/descriptor/material/MeshBasicMaterialDescriptor.d.ts +35 -0
  161. package/build/descriptor/material/MeshBasicMaterialDescriptor.js +51 -0
  162. package/build/descriptor/material/MeshBasicMaterialDescriptor.js.map +1 -0
  163. package/build/descriptor/material/MeshPhongMaterialDescriptor.d.ts +65 -0
  164. package/build/descriptor/material/MeshPhongMaterialDescriptor.js +98 -0
  165. package/build/descriptor/material/MeshPhongMaterialDescriptor.js.map +1 -0
  166. package/build/descriptor/material/MeshStandardMaterialDescriptor.d.ts +63 -0
  167. package/build/descriptor/material/MeshStandardMaterialDescriptor.js +95 -0
  168. package/build/descriptor/material/MeshStandardMaterialDescriptor.js.map +1 -0
  169. package/build/descriptor/material/PointsMaterialDescriptor.d.ts +19 -0
  170. package/build/descriptor/material/PointsMaterialDescriptor.js +29 -0
  171. package/build/descriptor/material/PointsMaterialDescriptor.js.map +1 -0
  172. package/build/descriptor/material/ShaderMaterialDescriptor.d.ts +24 -0
  173. package/build/descriptor/material/ShaderMaterialDescriptor.js +26 -0
  174. package/build/descriptor/material/ShaderMaterialDescriptor.js.map +1 -0
  175. package/build/descriptor/material/ShadowMaterialDescriptor.d.ts +11 -0
  176. package/build/descriptor/material/ShadowMaterialDescriptor.js +17 -0
  177. package/build/descriptor/material/ShadowMaterialDescriptor.js.map +1 -0
  178. package/build/descriptor/material/SpriteMaterialDescriptor.d.ts +19 -0
  179. package/build/descriptor/material/SpriteMaterialDescriptor.js +29 -0
  180. package/build/descriptor/material/SpriteMaterialDescriptor.js.map +1 -0
  181. package/build/descriptor/texture/TextureDescriptor.d.ts +80 -0
  182. package/build/descriptor/texture/TextureDescriptor.js +103 -0
  183. package/build/descriptor/texture/TextureDescriptor.js.map +1 -0
  184. package/build/index.d.ts +9 -0
  185. package/build/index.js +10 -0
  186. package/build/index.js.map +1 -0
  187. package/build/interpreter/ComposerServiceInterpreter.d.ts +0 -0
  188. package/build/interpreter/ComposerServiceInterpreter.js +22 -0
  189. package/build/interpreter/ComposerServiceInterpreter.js.map +1 -0
  190. package/build/interpreter/GeoMapInterpreter.d.ts +36 -0
  191. package/build/interpreter/GeoMapInterpreter.js +216 -0
  192. package/build/interpreter/GeoMapInterpreter.js.map +1 -0
  193. package/build/interpreter/HTMLConvertInterpreter.d.ts +12 -0
  194. package/build/interpreter/HTMLConvertInterpreter.js +25 -0
  195. package/build/interpreter/HTMLConvertInterpreter.js.map +1 -0
  196. package/build/interpreter/InstancedMeshInterpreter.d.ts +19 -0
  197. package/build/interpreter/InstancedMeshInterpreter.js +67 -0
  198. package/build/interpreter/InstancedMeshInterpreter.js.map +1 -0
  199. package/build/interpreter/MeshInterpreter.d.ts +9 -0
  200. package/build/interpreter/MeshInterpreter.js +21 -0
  201. package/build/interpreter/MeshInterpreter.js.map +1 -0
  202. package/build/interpreter/ModelInterpreter.d.ts +16 -0
  203. package/build/interpreter/ModelInterpreter.js +52 -0
  204. package/build/interpreter/ModelInterpreter.js.map +1 -0
  205. package/build/interpreter/NodeInterpreter.d.ts +18 -0
  206. package/build/interpreter/NodeInterpreter.js +53 -0
  207. package/build/interpreter/NodeInterpreter.js.map +1 -0
  208. package/build/interpreter/OrbitControllerInterpreter.d.ts +13 -0
  209. package/build/interpreter/OrbitControllerInterpreter.js +38 -0
  210. package/build/interpreter/OrbitControllerInterpreter.js.map +1 -0
  211. package/build/interpreter/OrthographicCameraInterpreter.d.ts +8 -0
  212. package/build/interpreter/OrthographicCameraInterpreter.js +9 -0
  213. package/build/interpreter/OrthographicCameraInterpreter.js.map +1 -0
  214. package/build/interpreter/ParticleInterpreter.d.ts +24 -0
  215. package/build/interpreter/ParticleInterpreter.js +180 -0
  216. package/build/interpreter/ParticleInterpreter.js.map +1 -0
  217. package/build/interpreter/PassInterpreter.d.ts +0 -0
  218. package/build/interpreter/PassInterpreter.js +36 -0
  219. package/build/interpreter/PassInterpreter.js.map +1 -0
  220. package/build/interpreter/PerspectiveCameraInterpreter.d.ts +13 -0
  221. package/build/interpreter/PerspectiveCameraInterpreter.js +26 -0
  222. package/build/interpreter/PerspectiveCameraInterpreter.js.map +1 -0
  223. package/build/interpreter/PointsInterpreter.d.ts +17 -0
  224. package/build/interpreter/PointsInterpreter.js +54 -0
  225. package/build/interpreter/PointsInterpreter.js.map +1 -0
  226. package/build/interpreter/SceneServiceInterpreter.d.ts +27 -0
  227. package/build/interpreter/SceneServiceInterpreter.js +95 -0
  228. package/build/interpreter/SceneServiceInterpreter.js.map +1 -0
  229. package/build/interpreter/ServiceSchedulerInterpreter.d.ts +9 -0
  230. package/build/interpreter/ServiceSchedulerInterpreter.js +19 -0
  231. package/build/interpreter/ServiceSchedulerInterpreter.js.map +1 -0
  232. package/build/interpreter/SpriteInterpreter.d.ts +14 -0
  233. package/build/interpreter/SpriteInterpreter.js +38 -0
  234. package/build/interpreter/SpriteInterpreter.js.map +1 -0
  235. package/build/interpreter/TextInterpreter.d.ts +16 -0
  236. package/build/interpreter/TextInterpreter.js +68 -0
  237. package/build/interpreter/TextInterpreter.js.map +1 -0
  238. package/build/interpreter/TransformControllerInterpreter.d.ts +12 -0
  239. package/build/interpreter/TransformControllerInterpreter.js +36 -0
  240. package/build/interpreter/TransformControllerInterpreter.js.map +1 -0
  241. package/build/interpreter/animation/AnimationActionInterpreter.d.ts +13 -0
  242. package/build/interpreter/animation/AnimationActionInterpreter.js +57 -0
  243. package/build/interpreter/animation/AnimationActionInterpreter.js.map +1 -0
  244. package/build/interpreter/geometry/BoxGeometryInterpreter.d.ts +12 -0
  245. package/build/interpreter/geometry/BoxGeometryInterpreter.js +29 -0
  246. package/build/interpreter/geometry/BoxGeometryInterpreter.js.map +1 -0
  247. package/build/interpreter/geometry/BufferGeometryInterpreter.d.ts +13 -0
  248. package/build/interpreter/geometry/BufferGeometryInterpreter.js +43 -0
  249. package/build/interpreter/geometry/BufferGeometryInterpreter.js.map +1 -0
  250. package/build/interpreter/geometry/CircleGeometryInterpreter.d.ts +12 -0
  251. package/build/interpreter/geometry/CircleGeometryInterpreter.js +29 -0
  252. package/build/interpreter/geometry/CircleGeometryInterpreter.js.map +1 -0
  253. package/build/interpreter/geometry/CylinderGeometryInterpreter.d.ts +12 -0
  254. package/build/interpreter/geometry/CylinderGeometryInterpreter.js +29 -0
  255. package/build/interpreter/geometry/CylinderGeometryInterpreter.js.map +1 -0
  256. package/build/interpreter/geometry/ExtrudeGeometryInterpreter.d.ts +13 -0
  257. package/build/interpreter/geometry/ExtrudeGeometryInterpreter.js +48 -0
  258. package/build/interpreter/geometry/ExtrudeGeometryInterpreter.js.map +1 -0
  259. package/build/interpreter/geometry/PlaneGeometryInterpreter.d.ts +12 -0
  260. package/build/interpreter/geometry/PlaneGeometryInterpreter.js +29 -0
  261. package/build/interpreter/geometry/PlaneGeometryInterpreter.js.map +1 -0
  262. package/build/interpreter/geometry/RingGeometryInterpreter.d.ts +12 -0
  263. package/build/interpreter/geometry/RingGeometryInterpreter.js +29 -0
  264. package/build/interpreter/geometry/RingGeometryInterpreter.js.map +1 -0
  265. package/build/interpreter/geometry/SphereGeometryInterpreter.d.ts +12 -0
  266. package/build/interpreter/geometry/SphereGeometryInterpreter.js +29 -0
  267. package/build/interpreter/geometry/SphereGeometryInterpreter.js.map +1 -0
  268. package/build/interpreter/geometry/SurfaceGeometryInterpreter.d.ts +16 -0
  269. package/build/interpreter/geometry/SurfaceGeometryInterpreter.js +29 -0
  270. package/build/interpreter/geometry/SurfaceGeometryInterpreter.js.map +1 -0
  271. package/build/interpreter/geometry/TubeGeometryInterpreter.d.ts +13 -0
  272. package/build/interpreter/geometry/TubeGeometryInterpreter.js +36 -0
  273. package/build/interpreter/geometry/TubeGeometryInterpreter.js.map +1 -0
  274. package/build/interpreter/helper/AxesHelperInterpreter.d.ts +12 -0
  275. package/build/interpreter/helper/AxesHelperInterpreter.js +32 -0
  276. package/build/interpreter/helper/AxesHelperInterpreter.js.map +1 -0
  277. package/build/interpreter/index.d.ts +43 -0
  278. package/build/interpreter/index.js +46 -0
  279. package/build/interpreter/index.js.map +1 -0
  280. package/build/interpreter/light/AmbientLightInterpreter.d.ts +13 -0
  281. package/build/interpreter/light/AmbientLightInterpreter.js +24 -0
  282. package/build/interpreter/light/AmbientLightInterpreter.js.map +1 -0
  283. package/build/interpreter/light/DirectionalLightInterpreter.d.ts +16 -0
  284. package/build/interpreter/light/DirectionalLightInterpreter.js +75 -0
  285. package/build/interpreter/light/DirectionalLightInterpreter.js.map +1 -0
  286. package/build/interpreter/light/HemisphereLightInterpreter.d.ts +13 -0
  287. package/build/interpreter/light/HemisphereLightInterpreter.js +25 -0
  288. package/build/interpreter/light/HemisphereLightInterpreter.js.map +1 -0
  289. package/build/interpreter/light/PointLightInterpreter.d.ts +14 -0
  290. package/build/interpreter/light/PointLightInterpreter.js +37 -0
  291. package/build/interpreter/light/PointLightInterpreter.js.map +1 -0
  292. package/build/interpreter/light/RectAreaLightInterpreter.d.ts +13 -0
  293. package/build/interpreter/light/RectAreaLightInterpreter.js +27 -0
  294. package/build/interpreter/light/RectAreaLightInterpreter.js.map +1 -0
  295. package/build/interpreter/light/SpotLightInterpreter.d.ts +15 -0
  296. package/build/interpreter/light/SpotLightInterpreter.js +63 -0
  297. package/build/interpreter/light/SpotLightInterpreter.js.map +1 -0
  298. package/build/interpreter/material/MaterialInterpreter.d.ts +9 -0
  299. package/build/interpreter/material/MaterialInterpreter.js +28 -0
  300. package/build/interpreter/material/MaterialInterpreter.js.map +1 -0
  301. package/build/interpreter/material/MeshBasicMaterialInterpreter.d.ts +11 -0
  302. package/build/interpreter/material/MeshBasicMaterialInterpreter.js +37 -0
  303. package/build/interpreter/material/MeshBasicMaterialInterpreter.js.map +1 -0
  304. package/build/interpreter/material/MeshPhongMaterialInterpreter.d.ts +11 -0
  305. package/build/interpreter/material/MeshPhongMaterialInterpreter.js +56 -0
  306. package/build/interpreter/material/MeshPhongMaterialInterpreter.js.map +1 -0
  307. package/build/interpreter/material/MeshStandardMaterialInterpreter.d.ts +11 -0
  308. package/build/interpreter/material/MeshStandardMaterialInterpreter.js +52 -0
  309. package/build/interpreter/material/MeshStandardMaterialInterpreter.js.map +1 -0
  310. package/build/interpreter/material/PointsMaterialInterpreter.d.ts +11 -0
  311. package/build/interpreter/material/PointsMaterialInterpreter.js +30 -0
  312. package/build/interpreter/material/PointsMaterialInterpreter.js.map +1 -0
  313. package/build/interpreter/material/ShaderMaterialInterpreter.d.ts +14 -0
  314. package/build/interpreter/material/ShaderMaterialInterpreter.js +46 -0
  315. package/build/interpreter/material/ShaderMaterialInterpreter.js.map +1 -0
  316. package/build/interpreter/material/ShadowMaterialInterpreter.d.ts +11 -0
  317. package/build/interpreter/material/ShadowMaterialInterpreter.js +25 -0
  318. package/build/interpreter/material/ShadowMaterialInterpreter.js.map +1 -0
  319. package/build/interpreter/material/SpriteMaterialInterpreter.d.ts +11 -0
  320. package/build/interpreter/material/SpriteMaterialInterpreter.js +30 -0
  321. package/build/interpreter/material/SpriteMaterialInterpreter.js.map +1 -0
  322. package/build/interpreter/texture/TextureInterpreter.d.ts +13 -0
  323. package/build/interpreter/texture/TextureInterpreter.js +54 -0
  324. package/build/interpreter/texture/TextureInterpreter.js.map +1 -0
  325. package/build/locale/Language.d.ts +3 -0
  326. package/build/locale/Language.js +6 -0
  327. package/build/locale/Language.js.map +1 -0
  328. package/build/locale/LanguageProvider.d.ts +6 -0
  329. package/build/locale/LanguageProvider.js +7 -0
  330. package/build/locale/LanguageProvider.js.map +1 -0
  331. package/build/locale/index.d.ts +2 -0
  332. package/build/locale/index.js +3 -0
  333. package/build/locale/index.js.map +1 -0
  334. package/build/preset/execute/GeoMap/drilldown.d.ts +16 -0
  335. package/build/preset/execute/GeoMap/drilldown.js +45 -0
  336. package/build/preset/execute/GeoMap/drilldown.js.map +1 -0
  337. package/build/preset/execute/GeoMap/index.d.ts +1 -0
  338. package/build/preset/execute/GeoMap/index.js +2 -0
  339. package/build/preset/execute/GeoMap/index.js.map +1 -0
  340. package/build/preset/execute/index.d.ts +1 -0
  341. package/build/preset/execute/index.js +2 -0
  342. package/build/preset/execute/index.js.map +1 -0
  343. package/build/preset/index.d.ts +3 -0
  344. package/build/preset/index.js +4 -0
  345. package/build/preset/index.js.map +1 -0
  346. package/build/preset/interaction/GeoMap/drilldown.d.ts +5 -0
  347. package/build/preset/interaction/GeoMap/drilldown.js +19 -0
  348. package/build/preset/interaction/GeoMap/drilldown.js.map +1 -0
  349. package/build/preset/interaction/GeoMap/index.d.ts +1 -0
  350. package/build/preset/interaction/GeoMap/index.js +2 -0
  351. package/build/preset/interaction/GeoMap/index.js.map +1 -0
  352. package/build/preset/interaction/index.d.ts +1 -0
  353. package/build/preset/interaction/index.js +2 -0
  354. package/build/preset/interaction/index.js.map +1 -0
  355. package/build/utils/dispose/index.d.ts +3 -0
  356. package/build/utils/dispose/index.js +22 -0
  357. package/build/utils/dispose/index.js.map +1 -0
  358. package/build/utils/geometry/index.d.ts +19 -0
  359. package/build/utils/geometry/index.js +61 -0
  360. package/build/utils/geometry/index.js.map +1 -0
  361. package/build/utils/index.d.ts +7 -0
  362. package/build/utils/index.js +8 -0
  363. package/build/utils/index.js.map +1 -0
  364. package/build/utils/material/index.d.ts +7 -0
  365. package/build/utils/material/index.js +46 -0
  366. package/build/utils/material/index.js.map +1 -0
  367. package/build/utils/pickup/index.d.ts +5 -0
  368. package/build/utils/pickup/index.js +14 -0
  369. package/build/utils/pickup/index.js.map +1 -0
  370. package/build/utils/random/index.d.ts +2 -0
  371. package/build/utils/random/index.js +5 -0
  372. package/build/utils/random/index.js.map +1 -0
  373. package/build/utils/text/index.d.ts +98 -0
  374. package/build/utils/text/index.js +379 -0
  375. package/build/utils/text/index.js.map +1 -0
  376. package/build/utils/texture/index.d.ts +4 -0
  377. package/build/utils/texture/index.js +17 -0
  378. package/build/utils/texture/index.js.map +1 -0
  379. package/package.json +25 -1
@@ -0,0 +1,23 @@
1
+ import { EffectComposer } from 'postprocessing';
2
+ import { Actor } from '@vyr/engine';
3
+ import { ComposerServiceDescriptor } from '../descriptor/ComposerServiceDescriptor';
4
+ import { SceneServiceActor } from "./SceneServiceActor";
5
+ import { PassActor } from './PassActor';
6
+ import { Camera } from 'three';
7
+ import { NodeActor } from './NodeActor';
8
+ declare class ComposerServiceActor extends SceneServiceActor {
9
+ private _cacheKey;
10
+ private _composer;
11
+ private _renderPass;
12
+ private _antiAliasPass;
13
+ readonly passQueue: PassActor[];
14
+ constructor(descriptor: ComposerServiceDescriptor);
15
+ getEffectComposer(descriptor: ComposerServiceDescriptor): EffectComposer;
16
+ add(actor: Actor): void;
17
+ remove(actor: Actor): void;
18
+ update(descriptor: ComposerServiceDescriptor): void;
19
+ render(service: ComposerServiceDescriptor, camera: NodeActor<Camera>): void;
20
+ reset(): void;
21
+ dispose(): void;
22
+ }
23
+ export { ComposerServiceActor };
@@ -0,0 +1,93 @@
1
+ import { EffectComposer, RenderPass, EffectPass, SMAAEffect, SMAAPreset, EdgeDetectionMode, PredicationMode } from 'postprocessing';
2
+ import { Actor, ArrayUtils, Descriptor } from '@vyr/engine';
3
+ import { SceneServiceActor } from "./SceneServiceActor";
4
+ import { PassActor } from './PassActor';
5
+ class ComposerServiceActor extends SceneServiceActor {
6
+ _cacheKey = '';
7
+ _composer = null;
8
+ _renderPass;
9
+ _antiAliasPass;
10
+ passQueue = [];
11
+ constructor(descriptor) {
12
+ super(descriptor.uuid, 'high-performance', false);
13
+ this._renderPass = new RenderPass();
14
+ const smaa = new SMAAEffect({
15
+ preset: SMAAPreset.HIGH, // 高质量
16
+ edgeDetectionMode: EdgeDetectionMode.COLOR, // 默认值
17
+ predicationMode: PredicationMode.DISABLED // 默认值
18
+ });
19
+ this._antiAliasPass = new EffectPass(undefined, smaa);
20
+ }
21
+ getEffectComposer(descriptor) {
22
+ const cacheKey = `${descriptor.frameBufferType}_${descriptor.depthBuffer}_${descriptor.stencilBuffer}`;
23
+ if (this._composer === null) {
24
+ this._cacheKey = cacheKey;
25
+ this._composer = new EffectComposer(this.pipeline, {
26
+ frameBufferType: descriptor.frameBufferType,
27
+ depthBuffer: true,
28
+ stencilBuffer: descriptor.stencilBuffer,
29
+ });
30
+ this._composer.autoRenderToScreen = true;
31
+ }
32
+ if (cacheKey !== this._cacheKey) {
33
+ this.reset();
34
+ this._cacheKey = cacheKey;
35
+ this._composer = new EffectComposer(this.pipeline, {
36
+ frameBufferType: descriptor.frameBufferType,
37
+ depthBuffer: descriptor.depthBuffer,
38
+ stencilBuffer: descriptor.stencilBuffer,
39
+ });
40
+ this._composer.autoRenderToScreen = true;
41
+ }
42
+ return this._composer;
43
+ }
44
+ add(actor) {
45
+ if (actor instanceof PassActor) {
46
+ ArrayUtils.insert(this.passQueue, actor);
47
+ }
48
+ else {
49
+ super.add(actor);
50
+ }
51
+ }
52
+ remove(actor) {
53
+ if (actor instanceof PassActor) {
54
+ ArrayUtils.remove(this.passQueue, actor);
55
+ }
56
+ else {
57
+ super.remove(actor);
58
+ }
59
+ }
60
+ update(descriptor) {
61
+ super.update(descriptor);
62
+ const graphics = Actor.getGraphics(this);
63
+ const camera = Descriptor.get(graphics.scheduler.camera);
64
+ const cameraActor = graphics.getActor(camera);
65
+ const composer = this.getEffectComposer(descriptor);
66
+ composer.addPass(this._renderPass);
67
+ // for (const pass of this.passQueue) composer.addPass(pass.effect)
68
+ composer.addPass(this._antiAliasPass);
69
+ composer.multisampling = descriptor.multisampling;
70
+ composer.setRenderer(this.pipeline);
71
+ composer.setMainScene(this.scene);
72
+ composer.setMainCamera(cameraActor.object);
73
+ }
74
+ render(service, camera) {
75
+ const graphics = SceneServiceActor.getGraphics(this);
76
+ const composer = this.getEffectComposer(service);
77
+ composer.render(graphics.args.delta);
78
+ this.screenPipeline.render(this.scene, camera.object);
79
+ }
80
+ reset() {
81
+ if (this._composer === null)
82
+ return;
83
+ this._cacheKey = '';
84
+ this._composer.dispose();
85
+ this._composer.passes.length = 0;
86
+ }
87
+ dispose() {
88
+ super.dispose();
89
+ this.reset();
90
+ }
91
+ }
92
+ export { ComposerServiceActor };
93
+ //# sourceMappingURL=ComposerServiceActor.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,7 @@
1
+ import { Actor } from "@vyr/engine";
2
+ import { BufferGeometry } from "three";
3
+ declare class GeometryActor<T extends BufferGeometry = BufferGeometry> extends Actor {
4
+ readonly object: T;
5
+ constructor(object: T);
6
+ }
7
+ export { GeometryActor };
@@ -0,0 +1,10 @@
1
+ import { Actor } from "@vyr/engine";
2
+ class GeometryActor extends Actor {
3
+ object;
4
+ constructor(object) {
5
+ super();
6
+ this.object = object;
7
+ }
8
+ }
9
+ export { GeometryActor };
10
+ //# sourceMappingURL=GeometryActor.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GeometryActor.js","sourceRoot":"","sources":["../../src/actor/GeometryActor.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,aAAa,CAAA;AAGnC,MAAM,aAAyD,SAAQ,KAAK;IAC/D,MAAM,CAAG;IAElB,YAAY,MAAS;QACjB,KAAK,EAAE,CAAA;QACP,IAAI,CAAC,MAAM,GAAG,MAAM,CAAA;IACxB,CAAC;CACJ;AAED,OAAO,EAAE,aAAa,EAAE,CAAA"}
@@ -0,0 +1,14 @@
1
+ import { Object3D } from 'three';
2
+ import { Actor, Descriptor, Interpreter } from "@vyr/engine";
3
+ import { NodeActor } from "./NodeActor";
4
+ declare class HTMLConvertActor extends NodeActor {
5
+ object: Object3D;
6
+ private _spriteCollection;
7
+ private _sprite;
8
+ private _collection;
9
+ overrideUpdate: (descriptor: Descriptor, interpreter: Interpreter) => void;
10
+ add(actor: Actor): void;
11
+ remove(actor: Actor): void;
12
+ clear(): void;
13
+ }
14
+ export { HTMLConvertActor };
@@ -0,0 +1,52 @@
1
+ import { CSS3DSprite } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
2
+ import { ArrayUtils, HTMLActor } from "@vyr/engine";
3
+ import { NodeActor } from "./NodeActor";
4
+ class HTMLConvertActor extends NodeActor {
5
+ _spriteCollection = new Map();
6
+ _sprite = null;
7
+ _collection = [];
8
+ overrideUpdate = (descriptor, interpreter) => {
9
+ interpreter.update(descriptor);
10
+ const actor = interpreter.getActor(descriptor);
11
+ const wrapper = actor.getWrapper();
12
+ if (wrapper === null)
13
+ return;
14
+ wrapper.style.position = '';
15
+ wrapper.style.top = '';
16
+ wrapper.style.left = '';
17
+ if (this._spriteCollection.has(descriptor.uuid))
18
+ return;
19
+ const sprite = new CSS3DSprite(wrapper);
20
+ this._spriteCollection.set(descriptor.uuid, sprite);
21
+ this.object.add(sprite);
22
+ };
23
+ add(actor) {
24
+ const graphics = NodeActor.getGraphics(this);
25
+ ArrayUtils.insert(this._collection, actor);
26
+ if (actor instanceof HTMLActor) {
27
+ graphics.setOverrideByUpdate(actor.uuid, this.overrideUpdate);
28
+ }
29
+ }
30
+ remove(actor) {
31
+ const graphics = NodeActor.getGraphics(this);
32
+ ArrayUtils.remove(this._collection, actor);
33
+ if (actor instanceof HTMLActor) {
34
+ graphics.deleteOverrideByUpdate(actor.uuid);
35
+ const sprite = this._spriteCollection.get(actor.uuid);
36
+ if (sprite === undefined)
37
+ return;
38
+ this.object.remove(sprite);
39
+ sprite.element.remove();
40
+ }
41
+ }
42
+ clear() {
43
+ while (this._collection.length > 0) {
44
+ const actor = this._collection.pop();
45
+ if (actor === undefined)
46
+ continue;
47
+ this.remove(actor);
48
+ }
49
+ }
50
+ }
51
+ export { HTMLConvertActor };
52
+ //# sourceMappingURL=HTMLConvertActor.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,7 @@
1
+ import { Actor } from "@vyr/engine";
2
+ import { Material } from "three";
3
+ declare class MaterialActor<T extends Material = Material> extends Actor {
4
+ readonly object: T;
5
+ constructor(object: T);
6
+ }
7
+ export { MaterialActor };
@@ -0,0 +1,10 @@
1
+ import { Actor } from "@vyr/engine";
2
+ class MaterialActor extends Actor {
3
+ object;
4
+ constructor(object) {
5
+ super();
6
+ this.object = object;
7
+ }
8
+ }
9
+ export { MaterialActor };
10
+ //# sourceMappingURL=MaterialActor.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MaterialActor.js","sourceRoot":"","sources":["../../src/actor/MaterialActor.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,aAAa,CAAA;AAGnC,MAAM,aAA6C,SAAQ,KAAK;IACnD,MAAM,CAAG;IAElB,YAAY,MAAS;QACjB,KAAK,EAAE,CAAA;QACP,IAAI,CAAC,MAAM,GAAG,MAAM,CAAA;IACxB,CAAC;CACJ;AAED,OAAO,EAAE,aAAa,EAAE,CAAA"}
@@ -0,0 +1,9 @@
1
+ import { Actor } from "@vyr/engine";
2
+ import { Object3D } from "three";
3
+ declare class NodeActor<T extends Object3D = Object3D> extends Actor {
4
+ readonly object: T;
5
+ constructor(object: T);
6
+ add(actor: Actor): void;
7
+ remove(actor: Actor): void;
8
+ }
9
+ export { NodeActor };
@@ -0,0 +1,21 @@
1
+ import { Actor } from "@vyr/engine";
2
+ import { Object3D } from "three";
3
+ class NodeActor extends Actor {
4
+ object;
5
+ constructor(object) {
6
+ super();
7
+ this.object = object;
8
+ }
9
+ add(actor) {
10
+ if (actor.object instanceof Object3D) {
11
+ this.object.add(actor.object);
12
+ }
13
+ }
14
+ remove(actor) {
15
+ if (actor.object instanceof Object3D) {
16
+ this.object.remove(actor.object);
17
+ }
18
+ }
19
+ }
20
+ export { NodeActor };
21
+ //# sourceMappingURL=NodeActor.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"NodeActor.js","sourceRoot":"","sources":["../../src/actor/NodeActor.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,aAAa,CAAA;AACnC,OAAO,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAA;AAEhC,MAAM,SAAyC,SAAQ,KAAK;IAC/C,MAAM,CAAG;IAElB,YAAY,MAAS;QACjB,KAAK,EAAE,CAAA;QACP,IAAI,CAAC,MAAM,GAAG,MAAM,CAAA;IACxB,CAAC;IAED,GAAG,CAAC,KAAY;QACZ,IAAI,KAAK,CAAC,MAAM,YAAY,QAAQ,EAAE,CAAC;YACnC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,CAAC,CAAA;QACjC,CAAC;IACL,CAAC;IAED,MAAM,CAAC,KAAY;QACf,IAAI,KAAK,CAAC,MAAM,YAAY,QAAQ,EAAE,CAAC;YACnC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAA;QACpC,CAAC;IACL,CAAC;CACJ;AAED,OAAO,EAAE,SAAS,EAAE,CAAA"}
@@ -0,0 +1,20 @@
1
+ import { Object3D } from "three";
2
+ import { Actor, Graphics } from "@vyr/engine";
3
+ import { OrbitControllerDescriptor } from "../descriptor";
4
+ import { CameraControls } from '../controls';
5
+ declare class OrbitControllerActor extends Actor {
6
+ readonly controls: CameraControls;
7
+ readonly uuid: string;
8
+ readonly object: Object3D<import("three").Object3DEventMap>;
9
+ constructor(uuid: string, graphics: Graphics);
10
+ private _getCameraDescriptor;
11
+ private _getWrapper;
12
+ private _onBeforeRender;
13
+ private _onUpdate;
14
+ getCamera(graphics: Graphics): any;
15
+ listen(descriptor: OrbitControllerDescriptor, graphics: Graphics): void;
16
+ unlisten(descriptor: OrbitControllerDescriptor, graphics: Graphics): void;
17
+ update(descriptor: OrbitControllerDescriptor, graphics: Graphics): void;
18
+ dispose(): void;
19
+ }
20
+ export { OrbitControllerActor };
@@ -0,0 +1,103 @@
1
+ import { Object3D } from "three";
2
+ import { Actor } from "@vyr/engine";
3
+ import { SceneServiceDescriptor } from "../descriptor";
4
+ import { CameraControls } from '../controls';
5
+ class OrbitControllerActor extends Actor {
6
+ controls;
7
+ uuid;
8
+ object = new Object3D();
9
+ constructor(uuid, graphics) {
10
+ super();
11
+ this.uuid = uuid;
12
+ this.controls = new CameraControls(graphics);
13
+ this.controls.addEventListener('update', this._onUpdate);
14
+ }
15
+ _getCameraDescriptor(uuid, graphics) {
16
+ return graphics.variableProxy.get(uuid, graphics);
17
+ }
18
+ _getWrapper(descriptor, graphics) {
19
+ let wrapper;
20
+ const service = graphics.traceService(descriptor);
21
+ if (service instanceof SceneServiceDescriptor) {
22
+ const interpreter = graphics.getInterpreter(service);
23
+ const actor = interpreter.getActor(service);
24
+ wrapper = actor.getWrapper();
25
+ }
26
+ return wrapper;
27
+ }
28
+ _onBeforeRender = (args) => {
29
+ this.controls.update(args.delta);
30
+ };
31
+ _onUpdate = () => {
32
+ const graphics = Actor.getGraphics(this);
33
+ const camera = this._getCameraDescriptor(graphics.scheduler.camera, graphics);
34
+ if (camera === null)
35
+ return;
36
+ camera.position.x = this.controls.camera.position.x;
37
+ camera.position.y = this.controls.camera.position.y;
38
+ camera.position.z = this.controls.camera.position.z;
39
+ camera.rotation.x = this.controls.camera.rotation.x;
40
+ camera.rotation.y = this.controls.camera.rotation.y;
41
+ camera.rotation.z = this.controls.camera.rotation.z;
42
+ camera.scale.x = this.controls.camera.scale.x;
43
+ camera.scale.y = this.controls.camera.scale.y;
44
+ camera.scale.z = this.controls.camera.scale.z;
45
+ };
46
+ getCamera(graphics) {
47
+ const camera = this._getCameraDescriptor(graphics.scheduler.camera, graphics);
48
+ const interpreter = graphics.getInterpreter(camera);
49
+ interpreter.update(camera);
50
+ const actor = interpreter.getActor(camera);
51
+ return actor.object;
52
+ }
53
+ listen(descriptor, graphics) {
54
+ this.controls.minZoom = descriptor.minZoom;
55
+ this.controls.maxZoom = descriptor.maxZoom;
56
+ this.controls.minPolarAngle = descriptor.minPolarAngle;
57
+ this.controls.maxPolarAngle = descriptor.maxPolarAngle;
58
+ this.controls.minAzimuthAngle = descriptor.minAzimuthAngle;
59
+ this.controls.maxAzimuthAngle = descriptor.maxAzimuthAngle;
60
+ this.controls.maxAzimuthAngle = descriptor.maxAzimuthAngle;
61
+ this.controls.maxAzimuthAngle = descriptor.maxAzimuthAngle;
62
+ this.controls.maxAzimuthAngle = descriptor.maxAzimuthAngle;
63
+ this.controls.maxAzimuthAngle = descriptor.maxAzimuthAngle;
64
+ this.controls.maxAzimuthAngle = descriptor.maxAzimuthAngle;
65
+ this.controls.maxAzimuthAngle = descriptor.maxAzimuthAngle;
66
+ this.controls.maxAzimuthAngle = descriptor.maxAzimuthAngle;
67
+ this.controls.maxAzimuthAngle = descriptor.maxAzimuthAngle;
68
+ this.controls.boundaryFriction = descriptor.boundaryFriction;
69
+ this.controls.boundaryEnclosesCamera = descriptor.boundaryEnclosesCamera;
70
+ this.controls.smoothTime = descriptor.smoothTime;
71
+ this.controls.draggingSmoothTime = descriptor.draggingSmoothTime;
72
+ this.controls.azimuthRotateSpeed = descriptor.azimuthRotateSpeed;
73
+ this.controls.polarRotateSpeed = descriptor.polarRotateSpeed;
74
+ this.controls.dollySpeed = descriptor.dollySpeed;
75
+ this.controls.truckSpeed = descriptor.truckSpeed;
76
+ this.controls.dollyToCursor = descriptor.dollyToCursor;
77
+ this.controls.dollyDragInverted = descriptor.dollyDragInverted;
78
+ this.controls.infinityDolly = descriptor.infinityDolly;
79
+ this.controls.restThreshold = descriptor.restThreshold;
80
+ const camera = this.getCamera(graphics);
81
+ if (this.controls.camera !== camera)
82
+ this.controls.listen(camera);
83
+ this.controls.connect(this._getWrapper(descriptor, graphics));
84
+ graphics.engine.listen('beforeRender', this._onBeforeRender);
85
+ }
86
+ unlisten(descriptor, graphics) {
87
+ this.controls.disconnect();
88
+ graphics.engine.unlisten('beforeRender', this._onBeforeRender);
89
+ }
90
+ update(descriptor, graphics) {
91
+ this.unlisten(descriptor, graphics);
92
+ if (descriptor.enabled === false)
93
+ return;
94
+ this.listen(descriptor, graphics);
95
+ }
96
+ dispose() {
97
+ const graphics = Actor.getGraphics(this);
98
+ graphics.engine.unlisten('beforeRender', this._onBeforeRender);
99
+ this.controls.dispose();
100
+ }
101
+ }
102
+ export { OrbitControllerActor };
103
+ //# sourceMappingURL=OrbitControllerActor.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"OrbitControllerActor.js","sourceRoot":"","sources":["../../src/actor/OrbitControllerActor.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AACjC,OAAO,EAAE,KAAK,EAAwC,MAAM,aAAa,CAAA;AACzE,OAAO,EAA6B,sBAAsB,EAAE,MAAM,eAAe,CAAC;AAClF,OAAO,EAAE,cAAc,EAAE,MAAM,aAAa,CAAA;AAI5C,MAAM,oBAAqB,SAAQ,KAAK;IAC7B,QAAQ,CAAA;IACR,IAAI,CAAQ;IACZ,MAAM,GAAG,IAAI,QAAQ,EAAE,CAAA;IAEhC,YAAY,IAAY,EAAE,QAAkB;QAC1C,KAAK,EAAE,CAAA;QACP,IAAI,CAAC,IAAI,GAAG,IAAI,CAAA;QAChB,IAAI,CAAC,QAAQ,GAAG,IAAI,cAAc,CAAC,QAAQ,CAAC,CAAA;QAC5C,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,SAAS,CAAC,CAAA;IAC1D,CAAC;IAEO,oBAAoB,CAAC,IAAY,EAAE,QAAkB;QAC3D,OAAO,QAAQ,CAAC,aAAa,CAAC,GAAG,CAAmB,IAAI,EAAE,QAAQ,CAAC,CAAA;IACrE,CAAC;IACO,WAAW,CAAC,UAAqC,EAAE,QAAkB;QAC3E,IAAI,OAAO,CAAA;QACX,MAAM,OAAO,GAAG,QAAQ,CAAC,YAAY,CAAC,UAAU,CAAC,CAAA;QACjD,IAAI,OAAO,YAAY,sBAAsB,EAAE,CAAC;YAC9C,MAAM,WAAW,GAAG,QAAQ,CAAC,cAAc,CAAC,OAAO,CAAC,CAAA;YACpD,MAAM,KAAK,GAAG,WAAW,CAAC,QAAQ,CAAoB,OAAO,CAAC,CAAA;YAC9D,OAAO,GAAG,KAAK,CAAC,UAAU,EAAE,CAAA;QAC9B,CAAC;QACD,OAAO,OAAsB,CAAA;IAC/B,CAAC;IACO,eAAe,GAAG,CAAC,IAAc,EAAE,EAAE;QAC3C,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;IAClC,CAAC,CAAA;IACO,SAAS,GAAG,GAAG,EAAE;QACvB,MAAM,QAAQ,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAA;QACxC,MAAM,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC,QAAQ,CAAC,SAAS,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAA;QAC7E,IAAI,MAAM,KAAK,IAAI;YAAE,OAAM;QAC3B,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAA;QACnD,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAA;QACnD,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAA;QACnD,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAA;QACnD,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAA;QACnD,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAA;QACnD,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAA;QAC7C,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAA;QAC7C,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAA;IAC/C,CAAC,CAAA;IACD,SAAS,CAAC,QAAkB;QAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC,QAAQ,CAAC,SAAS,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAA;QAC7E,MAAM,WAAW,GAAG,QAAQ,CAAC,cAAc,CAAC,MAAM,CAAC,CAAA;QACnD,WAAW,CAAC,MAAM,CAAC,MAAM,CAAC,CAAA;QAC1B,MAAM,KAAK,GAAG,WAAW,CAAC,QAAQ,CAAiB,MAAM,CAAC,CAAA;QAC1D,OAAO,KAAK,CAAC,MAAM,CAAA;IACrB,CAAC;IAED,MAAM,CAAC,UAAqC,EAAE,QAAkB;QAC9D,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,UAAU,CAAC,OAAO,CAAA;QAC1C,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,UAAU,CAAC,OAAO,CAAA;QAC1C,IAAI,CAAC,QAAQ,CAAC,aAAa,GAAG,UAAU,CAAC,aAAa,CAAA;QACtD,IAAI,CAAC,QAAQ,CAAC,aAAa,GAAG,UAAU,CAAC,aAAa,CAAA;QACtD,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,UAAU,CAAC,eAAe,CAAA;QAC1D,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,UAAU,CAAC,eAAe,CAAA;QAC1D,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,UAAU,CAAC,eAAe,CAAA;QAC1D,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,UAAU,CAAC,eAAe,CAAA;QAC1D,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,UAAU,CAAC,eAAe,CAAA;QAC1D,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,UAAU,CAAC,eAAe,CAAA;QAC1D,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,UAAU,CAAC,eAAe,CAAA;QAC1D,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,UAAU,CAAC,eAAe,CAAA;QAC1D,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,UAAU,CAAC,eAAe,CAAA;QAC1D,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,UAAU,CAAC,eAAe,CAAA;QAC1D,IAAI,CAAC,QAAQ,CAAC,gBAAgB,GAAG,UAAU,CAAC,gBAAgB,CAAA;QAC5D,IAAI,CAAC,QAAQ,CAAC,sBAAsB,GAAG,UAAU,CAAC,sBAAsB,CAAA;QACxE,IAAI,CAAC,QAAQ,CAAC,UAAU,GAAG,UAAU,CAAC,UAAU,CAAA;QAChD,IAAI,CAAC,QAAQ,CAAC,kBAAkB,GAAG,UAAU,CAAC,kBAAkB,CAAA;QAChE,IAAI,CAAC,QAAQ,CAAC,kBAAkB,GAAG,UAAU,CAAC,kBAAkB,CAAA;QAChE,IAAI,CAAC,QAAQ,CAAC,gBAAgB,GAAG,UAAU,CAAC,gBAAgB,CAAA;QAC5D,IAAI,CAAC,QAAQ,CAAC,UAAU,GAAG,UAAU,CAAC,UAAU,CAAA;QAChD,IAAI,CAAC,QAAQ,CAAC,UAAU,GAAG,UAAU,CAAC,UAAU,CAAA;QAChD,IAAI,CAAC,QAAQ,CAAC,aAAa,GAAG,UAAU,CAAC,aAAa,CAAA;QACtD,IAAI,CAAC,QAAQ,CAAC,iBAAiB,GAAG,UAAU,CAAC,iBAAiB,CAAA;QAC9D,IAAI,CAAC,QAAQ,CAAC,aAAa,GAAG,UAAU,CAAC,aAAa,CAAA;QACtD,IAAI,CAAC,QAAQ,CAAC,aAAa,GAAG,UAAU,CAAC,aAAa,CAAA;QAEtD,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAA;QACvC,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,MAAM;YAAE,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,CAAA;QACjE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC,CAAA;QAC7D,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,cAAc,EAAE,IAAI,CAAC,eAAe,CAAC,CAAA;IAC9D,CAAC;IAED,QAAQ,CAAC,UAAqC,EAAE,QAAkB;QAChE,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAA;QAC1B,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,eAAe,CAAC,CAAA;IAChE,CAAC;IAED,MAAM,CAAC,UAAqC,EAAE,QAAkB;QAC9D,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAA;QACnC,IAAI,UAAU,CAAC,OAAO,KAAK,KAAK;YAAE,OAAM;QACxC,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAA;IACnC,CAAC;IAED,OAAO;QACL,MAAM,QAAQ,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAA;QACxC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,eAAe,CAAC,CAAA;QAC9D,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;IACzB,CAAC;CACF;AAED,OAAO,EAAE,oBAAoB,EAAE,CAAA"}
@@ -0,0 +1,8 @@
1
+ import { Actor } from "@vyr/engine";
2
+ import { PassDescriptor } from "../descriptor/PassDescriptor";
3
+ declare class PassActor extends Actor {
4
+ constructor(descriptor: PassDescriptor);
5
+ update(descriptor: PassDescriptor): void;
6
+ dispose(): void;
7
+ }
8
+ export { PassActor };
@@ -0,0 +1,16 @@
1
+ import { Actor } from "@vyr/engine";
2
+ //TODO 继续实现渲染通道
3
+ // 添加效果描述器,效果分别由 描边 辉光 等。
4
+ // pass 负责组合效果,一旦pass在更新时发现效果发生了变更(数量,类型,顺序),就重新创建pass,且将旧的从composer里替换掉
5
+ // SelectiveBloomEffect 选择的对象必须关闭深度写入,且自身不能被其他对象遮挡
6
+ class PassActor extends Actor {
7
+ constructor(descriptor) {
8
+ super();
9
+ }
10
+ update(descriptor) {
11
+ }
12
+ dispose() {
13
+ }
14
+ }
15
+ export { PassActor };
16
+ //# sourceMappingURL=PassActor.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PassActor.js","sourceRoot":"","sources":["../../src/actor/PassActor.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,KAAK,EAAc,MAAM,aAAa,CAAA;AAG/C,eAAe;AACf,yBAAyB;AACzB,wEAAwE;AACxE,kDAAkD;AAElD,MAAM,SAAU,SAAQ,KAAK;IAEzB,YAAY,UAA0B;QAClC,KAAK,EAAE,CAAA;IACX,CAAC;IAED,MAAM,CAAC,UAA0B;IACjC,CAAC;IAED,OAAO;IACP,CAAC;CACJ;AAED,OAAO,EAAE,SAAS,EAAE,CAAA"}
@@ -0,0 +1,21 @@
1
+ import { Camera, Scene, WebGLRenderer } from "three";
2
+ import { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
3
+ import { HTMLActor, Actor } from "@vyr/engine";
4
+ import { SceneServiceDescriptor } from "../descriptor";
5
+ import { NodeActor } from "./NodeActor";
6
+ declare class SceneServiceActor extends HTMLActor {
7
+ private _wrapper;
8
+ readonly scene: Scene;
9
+ readonly pipeline: WebGLRenderer;
10
+ readonly screenPipeline: CSS3DRenderer;
11
+ constructor(uuid: string, powerPreference?: WebGLPowerPreference, antialias?: boolean);
12
+ protected createWrapper(): HTMLDivElement;
13
+ getWrapper(): HTMLElement;
14
+ add(actor: Actor): void;
15
+ remove(actor: Actor): void;
16
+ setBackground(descriptor: SceneServiceDescriptor): void;
17
+ update(descriptor: SceneServiceDescriptor): void;
18
+ render(service: SceneServiceDescriptor, camera: NodeActor<Camera>): void;
19
+ dispose(): void;
20
+ }
21
+ export { SceneServiceActor };
@@ -0,0 +1,112 @@
1
+ import { LinearToneMapping, Object3D, Scene, SRGBColorSpace, WebGLRenderer } from "three";
2
+ import { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
3
+ import { HTMLActor, Actor, Asset } from "@vyr/engine";
4
+ import { TextureDescriptor } from "../descriptor";
5
+ class SceneServiceActor extends HTMLActor {
6
+ _wrapper = null;
7
+ scene;
8
+ pipeline;
9
+ screenPipeline;
10
+ constructor(uuid, powerPreference = 'default', antialias = true) {
11
+ super(uuid);
12
+ this.scene = new Scene();
13
+ this.scene.matrixAutoUpdate = false;
14
+ this.pipeline = new WebGLRenderer({
15
+ antialias,
16
+ powerPreference,
17
+ alpha: true,
18
+ //需要截图,必须开启。后续可以优化
19
+ preserveDrawingBuffer: true
20
+ });
21
+ this.pipeline.outputColorSpace = SRGBColorSpace;
22
+ this.pipeline.toneMapping = LinearToneMapping;
23
+ this.pipeline.toneMappingExposure = 1;
24
+ this.pipeline.domElement.setAttribute(HTMLActor.uuidKey, uuid);
25
+ this.pipeline.setClearColor(0, 0);
26
+ this.pipeline.clear();
27
+ this.pipeline.autoClear = false;
28
+ this.pipeline.domElement.style.width = '100%';
29
+ this.pipeline.domElement.style.height = '100%';
30
+ this.pipeline.domElement.style.position = 'relative';
31
+ this.screenPipeline = new CSS3DRenderer();
32
+ this.screenPipeline.domElement.style.position = 'absolute';
33
+ this.screenPipeline.domElement.style.left = '0px';
34
+ this.screenPipeline.domElement.style.top = '0px';
35
+ this.screenPipeline.domElement.style.transformOrigin = '0 0 0';
36
+ this.screenPipeline.domElement.style.backgroundColor = 'transparent';
37
+ const wrapper = this.getWrapper();
38
+ wrapper.appendChild(this.pipeline.domElement);
39
+ wrapper.appendChild(this.screenPipeline.domElement);
40
+ }
41
+ createWrapper() {
42
+ const wrapper = document.createElement('div');
43
+ wrapper.setAttribute('class', HTMLActor.className);
44
+ wrapper.setAttribute(HTMLActor.uuidKey, this.uuid);
45
+ return wrapper;
46
+ }
47
+ getWrapper() {
48
+ if (this._wrapper === null) {
49
+ this._wrapper = this.createWrapper();
50
+ }
51
+ return this._wrapper;
52
+ }
53
+ add(actor) {
54
+ if (actor instanceof HTMLActor) {
55
+ const wrapper = actor.getWrapper();
56
+ if (wrapper === null)
57
+ return;
58
+ const selfWrapper = this.getWrapper();
59
+ if (selfWrapper.contains(wrapper))
60
+ return;
61
+ selfWrapper.appendChild(wrapper);
62
+ }
63
+ else {
64
+ if (actor.object instanceof Object3D) {
65
+ this.scene.add(actor.object);
66
+ }
67
+ }
68
+ }
69
+ remove(actor) {
70
+ if (actor instanceof HTMLActor) {
71
+ const wrapper = actor.getWrapper();
72
+ if (wrapper === null)
73
+ return;
74
+ const selfWrapper = this.getWrapper();
75
+ if (selfWrapper.contains(wrapper) === false)
76
+ return;
77
+ selfWrapper.removeChild(wrapper);
78
+ }
79
+ else {
80
+ if (actor.object instanceof Object3D) {
81
+ this.scene.remove(actor.object);
82
+ }
83
+ }
84
+ }
85
+ setBackground(descriptor) {
86
+ if (descriptor.background) {
87
+ const graphics = Actor.getGraphics(this);
88
+ const texture = Asset.get(descriptor.background);
89
+ const actor = graphics.getActor(texture);
90
+ this.scene.background = texture instanceof TextureDescriptor ? actor.object : null;
91
+ }
92
+ else {
93
+ this.scene.background = null;
94
+ }
95
+ }
96
+ update(descriptor) {
97
+ const wrapper = this.getWrapper();
98
+ this.setHTMLStyle(wrapper, this.getWrapperStyle(descriptor));
99
+ this.setHTMLStyle(this.pipeline.domElement, this.getLayoutStyle(descriptor));
100
+ this.setStyleClass(this.pipeline.domElement, this.getStyleClass(descriptor));
101
+ this.setBackground(descriptor);
102
+ }
103
+ render(service, camera) {
104
+ this.pipeline.render(this.scene, camera.object);
105
+ this.screenPipeline.render(this.scene, camera.object);
106
+ }
107
+ dispose() {
108
+ this.pipeline.dispose();
109
+ }
110
+ }
111
+ export { SceneServiceActor };
112
+ //# sourceMappingURL=SceneServiceActor.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SceneServiceActor.js","sourceRoot":"","sources":["../../src/actor/SceneServiceActor.ts"],"names":[],"mappings":"AAAA,OAAO,EAAU,iBAAiB,EAAE,QAAQ,EAAE,KAAK,EAAE,cAAc,EAAE,aAAa,EAAE,MAAM,OAAO,CAAA;AACjG,OAAO,EAAE,aAAa,EAAE,MAAM,+CAA+C,CAAA;AAC7E,OAAO,EAAE,SAAS,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,aAAa,CAAA;AACrD,OAAO,EAA0B,iBAAiB,EAAE,MAAM,eAAe,CAAA;AAIzE,MAAM,iBAAkB,SAAQ,SAAS;IAC7B,QAAQ,GAAuB,IAAI,CAAA;IAClC,KAAK,CAAA;IACL,QAAQ,CAAA;IACR,cAAc,CAAA;IAEvB,YAAY,IAAY,EAAE,kBAAwC,SAAS,EAAE,SAAS,GAAG,IAAI;QACzF,KAAK,CAAC,IAAI,CAAC,CAAA;QACX,IAAI,CAAC,KAAK,GAAG,IAAI,KAAK,EAAE,CAAA;QACxB,IAAI,CAAC,KAAK,CAAC,gBAAgB,GAAG,KAAK,CAAA;QAEnC,IAAI,CAAC,QAAQ,GAAG,IAAI,aAAa,CAAC;YAC9B,SAAS;YACT,eAAe;YACf,KAAK,EAAE,IAAI;YACX,kBAAkB;YAClB,qBAAqB,EAAE,IAAI;SAC9B,CAAC,CAAA;QACF,IAAI,CAAC,QAAQ,CAAC,gBAAgB,GAAG,cAAc,CAAA;QAC/C,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,iBAAiB,CAAA;QAC7C,IAAI,CAAC,QAAQ,CAAC,mBAAmB,GAAG,CAAC,CAAA;QACrC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,YAAY,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,CAAA;QAC9D,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;QACjC,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAA;QACrB,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,KAAK,CAAA;QAE/B,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,KAAK,CAAC,KAAK,GAAG,MAAM,CAAA;QAC7C,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,KAAK,CAAC,MAAM,GAAG,MAAM,CAAA;QAC9C,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAA;QAEpD,IAAI,CAAC,cAAc,GAAG,IAAI,aAAa,EAAE,CAAA;QACzC,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAA;QAC1D,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,KAAK,CAAC,IAAI,GAAG,KAAK,CAAA;QACjD,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,KAAK,CAAC,GAAG,GAAG,KAAK,CAAA;QAChD,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,KAAK,CAAC,eAAe,GAAG,OAAO,CAAA;QAC9D,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,KAAK,CAAC,eAAe,GAAG,aAAa,CAAA;QAEpE,MAAM,OAAO,GAAG,IAAI,CAAC,UAAU,EAAE,CAAA;QACjC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAA;QAC7C,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,CAAA;IACvD,CAAC;IAES,aAAa;QACnB,MAAM,OAAO,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAA;QAC7C,OAAO,CAAC,YAAY,CAAC,OAAO,EAAE,SAAS,CAAC,SAAS,CAAC,CAAA;QAClD,OAAO,CAAC,YAAY,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,IAAI,CAAC,CAAA;QAClD,OAAO,OAAO,CAAA;IAClB,CAAC;IAED,UAAU;QACN,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,EAAE,CAAC;YACzB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,EAAE,CAAA;QACxC,CAAC;QAED,OAAO,IAAI,CAAC,QAAQ,CAAA;IACxB,CAAC;IAED,GAAG,CAAC,KAAY;QACZ,IAAI,KAAK,YAAY,SAAS,EAAE,CAAC;YAC7B,MAAM,OAAO,GAAG,KAAK,CAAC,UAAU,EAAE,CAAA;YAClC,IAAI,OAAO,KAAK,IAAI;gBAAE,OAAM;YAC5B,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,EAAE,CAAA;YACrC,IAAI,WAAW,CAAC,QAAQ,CAAC,OAAO,CAAC;gBAAE,OAAM;YACzC,WAAW,CAAC,WAAW,CAAC,OAAO,CAAC,CAAA;QACpC,CAAC;aAAM,CAAC;YACJ,IAAI,KAAK,CAAC,MAAM,YAAY,QAAQ,EAAE,CAAC;gBACnC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,CAAC,CAAA;YAChC,CAAC;QACL,CAAC;IACL,CAAC;IAED,MAAM,CAAC,KAAY;QACf,IAAI,KAAK,YAAY,SAAS,EAAE,CAAC;YAC7B,MAAM,OAAO,GAAG,KAAK,CAAC,UAAU,EAAE,CAAA;YAClC,IAAI,OAAO,KAAK,IAAI;gBAAE,OAAM;YAC5B,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,EAAE,CAAA;YACrC,IAAI,WAAW,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,KAAK;gBAAE,OAAM;YACnD,WAAW,CAAC,WAAW,CAAC,OAAO,CAAC,CAAA;QACpC,CAAC;aAAM,CAAC;YACJ,IAAI,KAAK,CAAC,MAAM,YAAY,QAAQ,EAAE,CAAC;gBACnC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAA;YACnC,CAAC;QACL,CAAC;IACL,CAAC;IAED,aAAa,CAAC,UAAkC;QAC5C,IAAI,UAAU,CAAC,UAAU,EAAE,CAAC;YACxB,MAAM,QAAQ,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAA;YACxC,MAAM,OAAO,GAAG,KAAK,CAAC,GAAG,CAAoB,UAAU,CAAC,UAAU,CAAC,CAAA;YACnE,MAAM,KAAK,GAAG,QAAQ,CAAC,QAAQ,CAAe,OAAO,CAAC,CAAA;YACtD,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,OAAO,YAAY,iBAAiB,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAA;QACtF,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,IAAI,CAAA;QAChC,CAAC;IACL,CAAC;IAED,MAAM,CAAC,UAAkC;QACrC,MAAM,OAAO,GAAG,IAAI,CAAC,UAAU,EAAE,CAAA;QACjC,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC,CAAA;QAC5D,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC,CAAA;QAC5E,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC,CAAA;QAC5E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,CAAA;IAClC,CAAC;IAED,MAAM,CAAC,OAA+B,EAAE,MAAyB;QAC7D,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,CAAC,CAAA;QAC/C,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,CAAC,CAAA;IACzD,CAAC;IAED,OAAO;QACH,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;IAC3B,CAAC;CACJ;AAED,OAAO,EAAE,iBAAiB,EAAE,CAAA"}
@@ -0,0 +1,7 @@
1
+ import { Actor } from "@vyr/engine";
2
+ import { Texture } from "three";
3
+ declare class TextureActor<T extends Texture = Texture> extends Actor {
4
+ readonly object: T;
5
+ constructor(object: T);
6
+ }
7
+ export { TextureActor };
@@ -0,0 +1,10 @@
1
+ import { Actor } from "@vyr/engine";
2
+ class TextureActor extends Actor {
3
+ object;
4
+ constructor(object) {
5
+ super();
6
+ this.object = object;
7
+ }
8
+ }
9
+ export { TextureActor };
10
+ //# sourceMappingURL=TextureActor.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TextureActor.js","sourceRoot":"","sources":["../../src/actor/TextureActor.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,aAAa,CAAA;AAGnC,MAAM,YAA0C,SAAQ,KAAK;IAChD,MAAM,CAAG;IAElB,YAAY,MAAS;QACjB,KAAK,EAAE,CAAA;QACP,IAAI,CAAC,MAAM,GAAG,MAAM,CAAA;IACxB,CAAC;CACJ;AAED,OAAO,EAAE,YAAY,EAAE,CAAA"}
@@ -0,0 +1,10 @@
1
+ import { Actor, Graphics } from "@vyr/engine";
2
+ import { TransformControllerDescriptor } from "../descriptor";
3
+ import { TransformControls } from "../controls";
4
+ declare class TransformControllerActor extends Actor {
5
+ readonly object: TransformControls;
6
+ update(descriptor: TransformControllerDescriptor, graphics: Graphics): void;
7
+ unlisten(graphics: Graphics): void;
8
+ dispose(graphics: Graphics): void;
9
+ }
10
+ export { TransformControllerActor };