@vyr/three 0.0.10 → 0.0.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/actor/ComposerServiceActor.d.ts +23 -0
- package/build/actor/ComposerServiceActor.js +93 -0
- package/build/actor/ComposerServiceActor.js.map +1 -0
- package/build/actor/GeometryActor.d.ts +7 -0
- package/build/actor/GeometryActor.js +10 -0
- package/build/actor/GeometryActor.js.map +1 -0
- package/build/actor/HTMLConvertActor.d.ts +14 -0
- package/build/actor/HTMLConvertActor.js +52 -0
- package/build/actor/HTMLConvertActor.js.map +1 -0
- package/build/actor/MaterialActor.d.ts +7 -0
- package/build/actor/MaterialActor.js +10 -0
- package/build/actor/MaterialActor.js.map +1 -0
- package/build/actor/NodeActor.d.ts +9 -0
- package/build/actor/NodeActor.js +21 -0
- package/build/actor/NodeActor.js.map +1 -0
- package/build/actor/OrbitControllerActor.d.ts +20 -0
- package/build/actor/OrbitControllerActor.js +103 -0
- package/build/actor/OrbitControllerActor.js.map +1 -0
- package/build/actor/PassActor.d.ts +8 -0
- package/build/actor/PassActor.js +16 -0
- package/build/actor/PassActor.js.map +1 -0
- package/build/actor/SceneServiceActor.d.ts +21 -0
- package/build/actor/SceneServiceActor.js +112 -0
- package/build/actor/SceneServiceActor.js.map +1 -0
- package/build/actor/TextureActor.d.ts +7 -0
- package/build/actor/TextureActor.js +10 -0
- package/build/actor/TextureActor.js.map +1 -0
- package/build/actor/TransformControllerActor.d.ts +10 -0
- package/build/actor/TransformControllerActor.js +19 -0
- package/build/actor/TransformControllerActor.js.map +1 -0
- package/build/actor/index.d.ts +8 -0
- package/build/actor/index.js +11 -0
- package/build/actor/index.js.map +1 -0
- package/build/asset/index.d.ts +1 -0
- package/build/asset/index.js +219 -0
- package/build/asset/index.js.map +1 -0
- package/build/controls/CameraControls.d.ts +647 -0
- package/build/controls/CameraControls.js +2332 -0
- package/build/controls/CameraControls.js.map +1 -0
- package/build/controls/TransformControls.d.ts +72 -0
- package/build/controls/TransformControls.js +1359 -0
- package/build/controls/TransformControls.js.map +1 -0
- package/build/controls/index.d.ts +2 -0
- package/build/controls/index.js +3 -0
- package/build/controls/index.js.map +1 -0
- package/build/descriptor/ComposerServiceDescriptor.d.ts +33 -0
- package/build/descriptor/ComposerServiceDescriptor.js +42 -0
- package/build/descriptor/ComposerServiceDescriptor.js.map +1 -0
- package/build/descriptor/GeoMapDescriptor.d.ts +12 -0
- package/build/descriptor/GeoMapDescriptor.js +22 -0
- package/build/descriptor/GeoMapDescriptor.js.map +1 -0
- package/build/descriptor/HTMLConvertDescriptor.d.ts +6 -0
- package/build/descriptor/HTMLConvertDescriptor.js +10 -0
- package/build/descriptor/HTMLConvertDescriptor.js.map +1 -0
- package/build/descriptor/InstancedMeshDescriptor.d.ts +12 -0
- package/build/descriptor/InstancedMeshDescriptor.js +12 -0
- package/build/descriptor/InstancedMeshDescriptor.js.map +1 -0
- package/build/descriptor/MeshDescriptor.d.ts +8 -0
- package/build/descriptor/MeshDescriptor.js +14 -0
- package/build/descriptor/MeshDescriptor.js.map +1 -0
- package/build/descriptor/ModelDescriptor.d.ts +7 -0
- package/build/descriptor/ModelDescriptor.js +12 -0
- package/build/descriptor/ModelDescriptor.js.map +1 -0
- package/build/descriptor/OrbitControllerDescriptor.d.ts +54 -0
- package/build/descriptor/OrbitControllerDescriptor.js +73 -0
- package/build/descriptor/OrbitControllerDescriptor.js.map +1 -0
- package/build/descriptor/OrthographicCameraDescriptor.d.ts +6 -0
- package/build/descriptor/OrthographicCameraDescriptor.js +10 -0
- package/build/descriptor/OrthographicCameraDescriptor.js.map +1 -0
- package/build/descriptor/ParticleDescriptor.d.ts +55 -0
- package/build/descriptor/ParticleDescriptor.js +85 -0
- package/build/descriptor/ParticleDescriptor.js.map +1 -0
- package/build/descriptor/PassDescriptor.d.ts +16 -0
- package/build/descriptor/PassDescriptor.js +23 -0
- package/build/descriptor/PassDescriptor.js.map +1 -0
- package/build/descriptor/PerspectiveCameraDescriptor.d.ts +7 -0
- package/build/descriptor/PerspectiveCameraDescriptor.js +12 -0
- package/build/descriptor/PerspectiveCameraDescriptor.js.map +1 -0
- package/build/descriptor/PointsDescriptor.d.ts +8 -0
- package/build/descriptor/PointsDescriptor.js +14 -0
- package/build/descriptor/PointsDescriptor.js.map +1 -0
- package/build/descriptor/SceneServiceDescriptor.d.ts +20 -0
- package/build/descriptor/SceneServiceDescriptor.js +35 -0
- package/build/descriptor/SceneServiceDescriptor.js.map +1 -0
- package/build/descriptor/SpriteDescriptor.d.ts +8 -0
- package/build/descriptor/SpriteDescriptor.js +14 -0
- package/build/descriptor/SpriteDescriptor.js.map +1 -0
- package/build/descriptor/TextDescriptor.d.ts +21 -0
- package/build/descriptor/TextDescriptor.js +37 -0
- package/build/descriptor/TextDescriptor.js.map +1 -0
- package/build/descriptor/TransformControllerDescriptor.d.ts +20 -0
- package/build/descriptor/TransformControllerDescriptor.js +22 -0
- package/build/descriptor/TransformControllerDescriptor.js.map +1 -0
- package/build/descriptor/animation/AnimationActionDescriptor.d.ts +27 -0
- package/build/descriptor/animation/AnimationActionDescriptor.js +46 -0
- package/build/descriptor/animation/AnimationActionDescriptor.js.map +1 -0
- package/build/descriptor/geometry/BoxGeometryDescriptor.d.ts +14 -0
- package/build/descriptor/geometry/BoxGeometryDescriptor.js +23 -0
- package/build/descriptor/geometry/BoxGeometryDescriptor.js.map +1 -0
- package/build/descriptor/geometry/BufferGeometryDescriptor.d.ts +8 -0
- package/build/descriptor/geometry/BufferGeometryDescriptor.js +12 -0
- package/build/descriptor/geometry/BufferGeometryDescriptor.js.map +1 -0
- package/build/descriptor/geometry/CircleGeometryDescriptor.d.ts +12 -0
- package/build/descriptor/geometry/CircleGeometryDescriptor.js +19 -0
- package/build/descriptor/geometry/CircleGeometryDescriptor.js.map +1 -0
- package/build/descriptor/geometry/CylinderGeometryDescriptor.d.ts +16 -0
- package/build/descriptor/geometry/CylinderGeometryDescriptor.js +27 -0
- package/build/descriptor/geometry/CylinderGeometryDescriptor.js.map +1 -0
- package/build/descriptor/geometry/ExtrudeGeometryDescriptor.d.ts +18 -0
- package/build/descriptor/geometry/ExtrudeGeometryDescriptor.js +33 -0
- package/build/descriptor/geometry/ExtrudeGeometryDescriptor.js.map +1 -0
- package/build/descriptor/geometry/GeometryDescriptor.d.ts +5 -0
- package/build/descriptor/geometry/GeometryDescriptor.js +7 -0
- package/build/descriptor/geometry/GeometryDescriptor.js.map +1 -0
- package/build/descriptor/geometry/PlaneGeometryDescriptor.d.ts +12 -0
- package/build/descriptor/geometry/PlaneGeometryDescriptor.js +19 -0
- package/build/descriptor/geometry/PlaneGeometryDescriptor.js.map +1 -0
- package/build/descriptor/geometry/RingGeometryDescriptor.d.ts +14 -0
- package/build/descriptor/geometry/RingGeometryDescriptor.js +23 -0
- package/build/descriptor/geometry/RingGeometryDescriptor.js.map +1 -0
- package/build/descriptor/geometry/SphereGeometryDescriptor.d.ts +14 -0
- package/build/descriptor/geometry/SphereGeometryDescriptor.js +24 -0
- package/build/descriptor/geometry/SphereGeometryDescriptor.js.map +1 -0
- package/build/descriptor/geometry/SurfaceGeometryDescriptor.d.ts +8 -0
- package/build/descriptor/geometry/SurfaceGeometryDescriptor.js +12 -0
- package/build/descriptor/geometry/SurfaceGeometryDescriptor.js.map +1 -0
- package/build/descriptor/geometry/TubeGeometryDescriptor.d.ts +13 -0
- package/build/descriptor/geometry/TubeGeometryDescriptor.js +23 -0
- package/build/descriptor/geometry/TubeGeometryDescriptor.js.map +1 -0
- package/build/descriptor/helper/AxesHelperDescriptor.d.ts +5 -0
- package/build/descriptor/helper/AxesHelperDescriptor.js +7 -0
- package/build/descriptor/helper/AxesHelperDescriptor.js.map +1 -0
- package/build/descriptor/index.d.ts +43 -0
- package/build/descriptor/index.js +46 -0
- package/build/descriptor/index.js.map +1 -0
- package/build/descriptor/light/AmbientLightDescriptor.d.ts +5 -0
- package/build/descriptor/light/AmbientLightDescriptor.js +7 -0
- package/build/descriptor/light/AmbientLightDescriptor.js.map +1 -0
- package/build/descriptor/light/DirectionalLightDescriptor.d.ts +20 -0
- package/build/descriptor/light/DirectionalLightDescriptor.js +21 -0
- package/build/descriptor/light/DirectionalLightDescriptor.js.map +1 -0
- package/build/descriptor/light/HemisphereLightDescriptor.d.ts +8 -0
- package/build/descriptor/light/HemisphereLightDescriptor.js +12 -0
- package/build/descriptor/light/HemisphereLightDescriptor.js.map +1 -0
- package/build/descriptor/light/LightDescriptor.d.ts +8 -0
- package/build/descriptor/light/LightDescriptor.js +14 -0
- package/build/descriptor/light/LightDescriptor.js.map +1 -0
- package/build/descriptor/light/PointLightDescriptor.d.ts +15 -0
- package/build/descriptor/light/PointLightDescriptor.js +21 -0
- package/build/descriptor/light/PointLightDescriptor.js.map +1 -0
- package/build/descriptor/light/RectAreaLightDescriptor.d.ts +10 -0
- package/build/descriptor/light/RectAreaLightDescriptor.js +16 -0
- package/build/descriptor/light/RectAreaLightDescriptor.js.map +1 -0
- package/build/descriptor/light/SpotLightDescriptor.d.ts +18 -0
- package/build/descriptor/light/SpotLightDescriptor.js +27 -0
- package/build/descriptor/light/SpotLightDescriptor.js.map +1 -0
- package/build/descriptor/material/MaterialDescriptor.d.ts +54 -0
- package/build/descriptor/material/MaterialDescriptor.js +73 -0
- package/build/descriptor/material/MaterialDescriptor.js.map +1 -0
- package/build/descriptor/material/MeshBasicMaterialDescriptor.d.ts +35 -0
- package/build/descriptor/material/MeshBasicMaterialDescriptor.js +51 -0
- package/build/descriptor/material/MeshBasicMaterialDescriptor.js.map +1 -0
- package/build/descriptor/material/MeshPhongMaterialDescriptor.d.ts +65 -0
- package/build/descriptor/material/MeshPhongMaterialDescriptor.js +98 -0
- package/build/descriptor/material/MeshPhongMaterialDescriptor.js.map +1 -0
- package/build/descriptor/material/MeshStandardMaterialDescriptor.d.ts +63 -0
- package/build/descriptor/material/MeshStandardMaterialDescriptor.js +95 -0
- package/build/descriptor/material/MeshStandardMaterialDescriptor.js.map +1 -0
- package/build/descriptor/material/PointsMaterialDescriptor.d.ts +19 -0
- package/build/descriptor/material/PointsMaterialDescriptor.js +29 -0
- package/build/descriptor/material/PointsMaterialDescriptor.js.map +1 -0
- package/build/descriptor/material/ShaderMaterialDescriptor.d.ts +24 -0
- package/build/descriptor/material/ShaderMaterialDescriptor.js +26 -0
- package/build/descriptor/material/ShaderMaterialDescriptor.js.map +1 -0
- package/build/descriptor/material/ShadowMaterialDescriptor.d.ts +11 -0
- package/build/descriptor/material/ShadowMaterialDescriptor.js +17 -0
- package/build/descriptor/material/ShadowMaterialDescriptor.js.map +1 -0
- package/build/descriptor/material/SpriteMaterialDescriptor.d.ts +19 -0
- package/build/descriptor/material/SpriteMaterialDescriptor.js +29 -0
- package/build/descriptor/material/SpriteMaterialDescriptor.js.map +1 -0
- package/build/descriptor/texture/TextureDescriptor.d.ts +80 -0
- package/build/descriptor/texture/TextureDescriptor.js +103 -0
- package/build/descriptor/texture/TextureDescriptor.js.map +1 -0
- package/build/index.d.ts +9 -0
- package/build/index.js +10 -0
- package/build/index.js.map +1 -0
- package/build/interpreter/ComposerServiceInterpreter.d.ts +0 -0
- package/build/interpreter/ComposerServiceInterpreter.js +22 -0
- package/build/interpreter/ComposerServiceInterpreter.js.map +1 -0
- package/build/interpreter/GeoMapInterpreter.d.ts +36 -0
- package/build/interpreter/GeoMapInterpreter.js +216 -0
- package/build/interpreter/GeoMapInterpreter.js.map +1 -0
- package/build/interpreter/HTMLConvertInterpreter.d.ts +12 -0
- package/build/interpreter/HTMLConvertInterpreter.js +25 -0
- package/build/interpreter/HTMLConvertInterpreter.js.map +1 -0
- package/build/interpreter/InstancedMeshInterpreter.d.ts +19 -0
- package/build/interpreter/InstancedMeshInterpreter.js +67 -0
- package/build/interpreter/InstancedMeshInterpreter.js.map +1 -0
- package/build/interpreter/MeshInterpreter.d.ts +9 -0
- package/build/interpreter/MeshInterpreter.js +21 -0
- package/build/interpreter/MeshInterpreter.js.map +1 -0
- package/build/interpreter/ModelInterpreter.d.ts +16 -0
- package/build/interpreter/ModelInterpreter.js +52 -0
- package/build/interpreter/ModelInterpreter.js.map +1 -0
- package/build/interpreter/NodeInterpreter.d.ts +18 -0
- package/build/interpreter/NodeInterpreter.js +53 -0
- package/build/interpreter/NodeInterpreter.js.map +1 -0
- package/build/interpreter/OrbitControllerInterpreter.d.ts +13 -0
- package/build/interpreter/OrbitControllerInterpreter.js +38 -0
- package/build/interpreter/OrbitControllerInterpreter.js.map +1 -0
- package/build/interpreter/OrthographicCameraInterpreter.d.ts +8 -0
- package/build/interpreter/OrthographicCameraInterpreter.js +9 -0
- package/build/interpreter/OrthographicCameraInterpreter.js.map +1 -0
- package/build/interpreter/ParticleInterpreter.d.ts +24 -0
- package/build/interpreter/ParticleInterpreter.js +180 -0
- package/build/interpreter/ParticleInterpreter.js.map +1 -0
- package/build/interpreter/PassInterpreter.d.ts +0 -0
- package/build/interpreter/PassInterpreter.js +36 -0
- package/build/interpreter/PassInterpreter.js.map +1 -0
- package/build/interpreter/PerspectiveCameraInterpreter.d.ts +13 -0
- package/build/interpreter/PerspectiveCameraInterpreter.js +26 -0
- package/build/interpreter/PerspectiveCameraInterpreter.js.map +1 -0
- package/build/interpreter/PointsInterpreter.d.ts +17 -0
- package/build/interpreter/PointsInterpreter.js +54 -0
- package/build/interpreter/PointsInterpreter.js.map +1 -0
- package/build/interpreter/SceneServiceInterpreter.d.ts +27 -0
- package/build/interpreter/SceneServiceInterpreter.js +95 -0
- package/build/interpreter/SceneServiceInterpreter.js.map +1 -0
- package/build/interpreter/ServiceSchedulerInterpreter.d.ts +9 -0
- package/build/interpreter/ServiceSchedulerInterpreter.js +19 -0
- package/build/interpreter/ServiceSchedulerInterpreter.js.map +1 -0
- package/build/interpreter/SpriteInterpreter.d.ts +14 -0
- package/build/interpreter/SpriteInterpreter.js +38 -0
- package/build/interpreter/SpriteInterpreter.js.map +1 -0
- package/build/interpreter/TextInterpreter.d.ts +16 -0
- package/build/interpreter/TextInterpreter.js +68 -0
- package/build/interpreter/TextInterpreter.js.map +1 -0
- package/build/interpreter/TransformControllerInterpreter.d.ts +12 -0
- package/build/interpreter/TransformControllerInterpreter.js +36 -0
- package/build/interpreter/TransformControllerInterpreter.js.map +1 -0
- package/build/interpreter/animation/AnimationActionInterpreter.d.ts +13 -0
- package/build/interpreter/animation/AnimationActionInterpreter.js +57 -0
- package/build/interpreter/animation/AnimationActionInterpreter.js.map +1 -0
- package/build/interpreter/geometry/BoxGeometryInterpreter.d.ts +12 -0
- package/build/interpreter/geometry/BoxGeometryInterpreter.js +29 -0
- package/build/interpreter/geometry/BoxGeometryInterpreter.js.map +1 -0
- package/build/interpreter/geometry/BufferGeometryInterpreter.d.ts +13 -0
- package/build/interpreter/geometry/BufferGeometryInterpreter.js +43 -0
- package/build/interpreter/geometry/BufferGeometryInterpreter.js.map +1 -0
- package/build/interpreter/geometry/CircleGeometryInterpreter.d.ts +12 -0
- package/build/interpreter/geometry/CircleGeometryInterpreter.js +29 -0
- package/build/interpreter/geometry/CircleGeometryInterpreter.js.map +1 -0
- package/build/interpreter/geometry/CylinderGeometryInterpreter.d.ts +12 -0
- package/build/interpreter/geometry/CylinderGeometryInterpreter.js +29 -0
- package/build/interpreter/geometry/CylinderGeometryInterpreter.js.map +1 -0
- package/build/interpreter/geometry/ExtrudeGeometryInterpreter.d.ts +13 -0
- package/build/interpreter/geometry/ExtrudeGeometryInterpreter.js +48 -0
- package/build/interpreter/geometry/ExtrudeGeometryInterpreter.js.map +1 -0
- package/build/interpreter/geometry/PlaneGeometryInterpreter.d.ts +12 -0
- package/build/interpreter/geometry/PlaneGeometryInterpreter.js +29 -0
- package/build/interpreter/geometry/PlaneGeometryInterpreter.js.map +1 -0
- package/build/interpreter/geometry/RingGeometryInterpreter.d.ts +12 -0
- package/build/interpreter/geometry/RingGeometryInterpreter.js +29 -0
- package/build/interpreter/geometry/RingGeometryInterpreter.js.map +1 -0
- package/build/interpreter/geometry/SphereGeometryInterpreter.d.ts +12 -0
- package/build/interpreter/geometry/SphereGeometryInterpreter.js +29 -0
- package/build/interpreter/geometry/SphereGeometryInterpreter.js.map +1 -0
- package/build/interpreter/geometry/SurfaceGeometryInterpreter.d.ts +16 -0
- package/build/interpreter/geometry/SurfaceGeometryInterpreter.js +29 -0
- package/build/interpreter/geometry/SurfaceGeometryInterpreter.js.map +1 -0
- package/build/interpreter/geometry/TubeGeometryInterpreter.d.ts +13 -0
- package/build/interpreter/geometry/TubeGeometryInterpreter.js +36 -0
- package/build/interpreter/geometry/TubeGeometryInterpreter.js.map +1 -0
- package/build/interpreter/helper/AxesHelperInterpreter.d.ts +12 -0
- package/build/interpreter/helper/AxesHelperInterpreter.js +32 -0
- package/build/interpreter/helper/AxesHelperInterpreter.js.map +1 -0
- package/build/interpreter/index.d.ts +43 -0
- package/build/interpreter/index.js +46 -0
- package/build/interpreter/index.js.map +1 -0
- package/build/interpreter/light/AmbientLightInterpreter.d.ts +13 -0
- package/build/interpreter/light/AmbientLightInterpreter.js +24 -0
- package/build/interpreter/light/AmbientLightInterpreter.js.map +1 -0
- package/build/interpreter/light/DirectionalLightInterpreter.d.ts +16 -0
- package/build/interpreter/light/DirectionalLightInterpreter.js +75 -0
- package/build/interpreter/light/DirectionalLightInterpreter.js.map +1 -0
- package/build/interpreter/light/HemisphereLightInterpreter.d.ts +13 -0
- package/build/interpreter/light/HemisphereLightInterpreter.js +25 -0
- package/build/interpreter/light/HemisphereLightInterpreter.js.map +1 -0
- package/build/interpreter/light/PointLightInterpreter.d.ts +14 -0
- package/build/interpreter/light/PointLightInterpreter.js +37 -0
- package/build/interpreter/light/PointLightInterpreter.js.map +1 -0
- package/build/interpreter/light/RectAreaLightInterpreter.d.ts +13 -0
- package/build/interpreter/light/RectAreaLightInterpreter.js +27 -0
- package/build/interpreter/light/RectAreaLightInterpreter.js.map +1 -0
- package/build/interpreter/light/SpotLightInterpreter.d.ts +15 -0
- package/build/interpreter/light/SpotLightInterpreter.js +63 -0
- package/build/interpreter/light/SpotLightInterpreter.js.map +1 -0
- package/build/interpreter/material/MaterialInterpreter.d.ts +9 -0
- package/build/interpreter/material/MaterialInterpreter.js +28 -0
- package/build/interpreter/material/MaterialInterpreter.js.map +1 -0
- package/build/interpreter/material/MeshBasicMaterialInterpreter.d.ts +11 -0
- package/build/interpreter/material/MeshBasicMaterialInterpreter.js +37 -0
- package/build/interpreter/material/MeshBasicMaterialInterpreter.js.map +1 -0
- package/build/interpreter/material/MeshPhongMaterialInterpreter.d.ts +11 -0
- package/build/interpreter/material/MeshPhongMaterialInterpreter.js +56 -0
- package/build/interpreter/material/MeshPhongMaterialInterpreter.js.map +1 -0
- package/build/interpreter/material/MeshStandardMaterialInterpreter.d.ts +11 -0
- package/build/interpreter/material/MeshStandardMaterialInterpreter.js +52 -0
- package/build/interpreter/material/MeshStandardMaterialInterpreter.js.map +1 -0
- package/build/interpreter/material/PointsMaterialInterpreter.d.ts +11 -0
- package/build/interpreter/material/PointsMaterialInterpreter.js +30 -0
- package/build/interpreter/material/PointsMaterialInterpreter.js.map +1 -0
- package/build/interpreter/material/ShaderMaterialInterpreter.d.ts +14 -0
- package/build/interpreter/material/ShaderMaterialInterpreter.js +46 -0
- package/build/interpreter/material/ShaderMaterialInterpreter.js.map +1 -0
- package/build/interpreter/material/ShadowMaterialInterpreter.d.ts +11 -0
- package/build/interpreter/material/ShadowMaterialInterpreter.js +25 -0
- package/build/interpreter/material/ShadowMaterialInterpreter.js.map +1 -0
- package/build/interpreter/material/SpriteMaterialInterpreter.d.ts +11 -0
- package/build/interpreter/material/SpriteMaterialInterpreter.js +30 -0
- package/build/interpreter/material/SpriteMaterialInterpreter.js.map +1 -0
- package/build/interpreter/texture/TextureInterpreter.d.ts +13 -0
- package/build/interpreter/texture/TextureInterpreter.js +54 -0
- package/build/interpreter/texture/TextureInterpreter.js.map +1 -0
- package/build/locale/Language.d.ts +3 -0
- package/build/locale/Language.js +6 -0
- package/build/locale/Language.js.map +1 -0
- package/build/locale/LanguageProvider.d.ts +6 -0
- package/build/locale/LanguageProvider.js +7 -0
- package/build/locale/LanguageProvider.js.map +1 -0
- package/build/locale/index.d.ts +2 -0
- package/build/locale/index.js +3 -0
- package/build/locale/index.js.map +1 -0
- package/build/preset/execute/GeoMap/drilldown.d.ts +16 -0
- package/build/preset/execute/GeoMap/drilldown.js +45 -0
- package/build/preset/execute/GeoMap/drilldown.js.map +1 -0
- package/build/preset/execute/GeoMap/index.d.ts +1 -0
- package/build/preset/execute/GeoMap/index.js +2 -0
- package/build/preset/execute/GeoMap/index.js.map +1 -0
- package/build/preset/execute/index.d.ts +1 -0
- package/build/preset/execute/index.js +2 -0
- package/build/preset/execute/index.js.map +1 -0
- package/build/preset/index.d.ts +3 -0
- package/build/preset/index.js +4 -0
- package/build/preset/index.js.map +1 -0
- package/build/preset/interaction/GeoMap/drilldown.d.ts +5 -0
- package/build/preset/interaction/GeoMap/drilldown.js +19 -0
- package/build/preset/interaction/GeoMap/drilldown.js.map +1 -0
- package/build/preset/interaction/GeoMap/index.d.ts +1 -0
- package/build/preset/interaction/GeoMap/index.js +2 -0
- package/build/preset/interaction/GeoMap/index.js.map +1 -0
- package/build/preset/interaction/index.d.ts +1 -0
- package/build/preset/interaction/index.js +2 -0
- package/build/preset/interaction/index.js.map +1 -0
- package/build/utils/dispose/index.d.ts +3 -0
- package/build/utils/dispose/index.js +22 -0
- package/build/utils/dispose/index.js.map +1 -0
- package/build/utils/geometry/index.d.ts +19 -0
- package/build/utils/geometry/index.js +61 -0
- package/build/utils/geometry/index.js.map +1 -0
- package/build/utils/index.d.ts +7 -0
- package/build/utils/index.js +8 -0
- package/build/utils/index.js.map +1 -0
- package/build/utils/material/index.d.ts +7 -0
- package/build/utils/material/index.js +46 -0
- package/build/utils/material/index.js.map +1 -0
- package/build/utils/pickup/index.d.ts +5 -0
- package/build/utils/pickup/index.js +14 -0
- package/build/utils/pickup/index.js.map +1 -0
- package/build/utils/random/index.d.ts +2 -0
- package/build/utils/random/index.js +5 -0
- package/build/utils/random/index.js.map +1 -0
- package/build/utils/text/index.d.ts +98 -0
- package/build/utils/text/index.js +379 -0
- package/build/utils/text/index.js.map +1 -0
- package/build/utils/texture/index.d.ts +4 -0
- package/build/utils/texture/index.js +17 -0
- package/build/utils/texture/index.js.map +1 -0
- package/package.json +27 -1
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import { Graphics } from '@vyr/engine';
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import { EventDispatcher, Vector3, Vector2, Spherical, Box3, Sphere, Quaternion, PerspectiveCamera, OrthographicCamera, Object3D, Mesh, Vector4 } from 'three';
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interface Pointer {
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pointerId: number;
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clientX: number;
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clientY: number;
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deltaX: number;
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deltaY: number;
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mouseButton: number | null;
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}
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declare class CameraControls extends EventDispatcher<any> {
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static get ACTION(): Readonly<{
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NONE: 0;
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ROTATE: 1;
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TRUCK: 2;
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OFFSET: 4;
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DOLLY: 8;
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ZOOM: 16;
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TOUCH_ROTATE: 32;
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TOUCH_TRUCK: 64;
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TOUCH_OFFSET: 128;
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TOUCH_DOLLY: 256;
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TOUCH_ZOOM: 512;
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TOUCH_DOLLY_TRUCK: 1024;
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TOUCH_DOLLY_OFFSET: 2048;
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TOUCH_DOLLY_ROTATE: 4096;
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TOUCH_ZOOM_TRUCK: 8192;
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TOUCH_ZOOM_OFFSET: 16384;
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TOUCH_ZOOM_ROTATE: 32768;
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}>;
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private _listeners;
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minPolarAngle: number;
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maxPolarAngle: number;
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minAzimuthAngle: number;
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maxAzimuthAngle: number;
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minDistance: number;
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maxDistance: number;
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infinityDolly: boolean;
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minZoom: number;
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maxZoom: number;
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smoothTime: number;
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draggingSmoothTime: number;
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maxSpeed: number;
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azimuthRotateSpeed: number;
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polarRotateSpeed: number;
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dollySpeed: number;
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dollyDragInverted: boolean;
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truckSpeed: number;
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dollyToCursor: boolean;
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dragToOffset: boolean;
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verticalDragToForward: boolean;
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boundaryFriction: number;
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restThreshold: number;
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colliderMeshes: never[];
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cancel: () => void;
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_enabled: boolean;
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_state: number;
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_viewport: Vector4 | null;
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_changedDolly: number;
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_changedZoom: number;
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_hasRested: boolean;
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_boundaryEnclosesCamera: boolean;
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_needsUpdate: boolean;
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_updatedLastTime: boolean;
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_elementRect: DOMRect;
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_isDragging: boolean;
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_dragNeedsUpdate: boolean;
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_activePointers: Pointer[];
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_lockedPointer: Pointer | null;
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_interactiveArea: DOMRect;
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_isUserControllingRotate: boolean;
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_isUserControllingDolly: boolean;
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_isUserControllingTruck: boolean;
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_isUserControllingOffset: boolean;
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_isUserControllingZoom: boolean;
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_lastDollyDirection: number;
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_thetaVelocity: {
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value: number;
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};
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_phiVelocity: {
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value: number;
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};
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_radiusVelocity: {
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value: number;
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};
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_targetVelocity: Vector3;
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_focalOffsetVelocity: Vector3;
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_zoomVelocity: {
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value: number;
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};
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_truckInternal: (deltaX: number, deltaY: number, dragToOffset: boolean) => void;
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_rotateInternal: (deltaX: number, deltaY: number) => void;
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_dollyInternal: (delta: number, x: number, y: number) => void;
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_zoomInternal: (delta: number, x: number, y: number) => void;
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_nearPlaneCorners: Vector3[];
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_target: Vector3;
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_focalOffset: Vector3;
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_domElement: HTMLElement;
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dragStartPosition: Vector2;
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lastDragPosition: Vector2;
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dollyStart: Vector2;
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_camera: PerspectiveCamera | OrthographicCamera;
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_yAxisUpSpace: Quaternion;
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_yAxisUpSpaceInverse: Quaternion;
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_targetEnd: Vector3;
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_focalOffsetEnd: Vector3;
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_spherical: Spherical;
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_sphericalEnd: Spherical;
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_lastDistance: number;
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_zoom: number;
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_zoomEnd: number;
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_lastZoom: number;
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_boundary: Box3;
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_cameraUp0: Vector3;
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_target0: Vector3;
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_position0: Vector3;
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_zoom0: number;
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_focalOffset0: Vector3;
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_dollyControlCoord: Vector2;
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mouseButtons: {
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left: number;
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middle: number;
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right: number;
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wheel: number;
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};
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touches: {
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one: number;
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two: number;
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three: number;
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};
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events: number[];
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lockPointer: () => void;
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unlockPointer: () => void;
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constructor(graphics: Graphics);
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/**
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* The camera to be controlled
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* @category Properties
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*/
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get camera(): PerspectiveCamera | OrthographicCamera;
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set camera(camera: PerspectiveCamera | OrthographicCamera);
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/**
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* Whether or not the controls are enabled.
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* `false` to disable user dragging/touch-move, but all methods works.
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* @category Properties
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*/
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get enabled(): boolean;
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set enabled(enabled: boolean);
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/**
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* Returns `true` if the controls are active updating.
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* readonly value.
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* @category Properties
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*/
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get active(): boolean;
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/**
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* Getter for the current `ACTION`.
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* readonly value.
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* @category Properties
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*/
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get currentAction(): number;
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/**
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* get/set Current distance.
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* @category Properties
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*/
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get distance(): number;
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set distance(distance: number);
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/**
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* get/set the azimuth angle (horizontal) in radians.
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* Every 360 degrees turn is added to `.azimuthAngle` value, which is accumulative.
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* @category Properties
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*/
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get azimuthAngle(): number;
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set azimuthAngle(azimuthAngle: number);
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/**
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* get/set the polar angle (vertical) in radians.
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* @category Properties
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*/
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get polarAngle(): number;
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set polarAngle(polarAngle: number);
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/**
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* Whether camera position should be enclosed in the boundary or not.
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* @category Properties
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*/
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get boundaryEnclosesCamera(): boolean;
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set boundaryEnclosesCamera(boundaryEnclosesCamera: boolean);
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/**
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* Set drag-start, touches and wheel enable area in the domElement.
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* each values are between `0` and `1` inclusive, where `0` is left/top and `1` is right/bottom of the screen.
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* e.g. `{ x: 0, y: 0, width: 1, height: 1 }` for entire area.
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* @category Properties
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*/
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set interactiveArea(interactiveArea: DOMRect);
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/**
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* Adds the specified event listener.
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* Applicable event types (which is `K`) are:
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* | Event name | Timing |
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* | ------------------- | ------ |
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* | `'controlstart'` | When the user starts to control the camera via mouse / touches. ¹ |
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* | `'control'` | When the user controls the camera (dragging). |
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* | `'controlend'` | When the user ends to control the camera. ¹ |
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* | `'transitionstart'` | When any kind of transition starts, either user control or using a method with `enableTransition = true` |
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* | `'update'` | When the camera position is updated. |
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* | `'wake'` | When the camera starts moving. |
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* | `'rest'` | When the camera movement is below `.restThreshold` ². |
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* | `'sleep'` | When the camera end moving. |
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*
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* 1. `mouseButtons.wheel` (Mouse wheel control) does not emit `'controlstart'` and `'controlend'`. `mouseButtons.wheel` uses scroll-event internally, and scroll-event happens intermittently. That means "start" and "end" cannot be detected.
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* 2. Due to damping, `sleep` will usually fire a few seconds after the camera _appears_ to have stopped moving. If you want to do something (e.g. enable UI, perform another transition) at the point when the camera has stopped, you probably want the `rest` event. This can be fine tuned using the `.restThreshold` parameter. See the [Rest and Sleep Example](https://yomotsu.github.io/camera-controls/examples/rest-and-sleep.html).
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*
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* e.g.
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* ```
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* cameraControl.addEventListener( 'controlstart', myCallbackFunction );
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* ```
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* @param type event name
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* @param listener handler function
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* @category Methods
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*/
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addEventListener(type: string, listener: (...args: any[]) => any): void;
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/**
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* Removes the specified event listener
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* e.g.
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* ```
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* cameraControl.addEventListener( 'controlstart', myCallbackFunction );
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* ```
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* @param type event name
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* @param listener handler function
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* @category Methods
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*/
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removeEventListener(type: string, listener: (...args: any[]) => any): void;
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removeAllEventListeners(type?: string): void;
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/**
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* Rotate azimuthal angle(horizontal) and polar angle(vertical).
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* Every value is added to the current value.
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* @param azimuthAngle Azimuth rotate angle. In radian.
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* @param polarAngle Polar rotate angle. In radian.
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* @param enableTransition Whether to move smoothly or immediately
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* @category Methods
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*/
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rotate(azimuthAngle: number, polarAngle: number, enableTransition?: boolean): Promise<void>;
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/**
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* Rotate azimuthal angle(horizontal) to the given angle and keep the same polar angle(vertical) target.
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*
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* e.g.
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* ```
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* cameraControls.rotateAzimuthTo( 30 * MathUtils.DEG2RAD, true );
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* ```
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* @param azimuthAngle Azimuth rotate angle. In radian.
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* @param enableTransition Whether to move smoothly or immediately
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* @category Methods
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*/
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rotateAzimuthTo(azimuthAngle: number, enableTransition?: boolean): Promise<void>;
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/**
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* Rotate polar angle(vertical) to the given angle and keep the same azimuthal angle(horizontal) target.
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*
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* e.g.
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* ```
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* cameraControls.rotatePolarTo( 30 * MathUtils.DEG2RAD, true );
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* ```
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* @param polarAngle Polar rotate angle. In radian.
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* @param enableTransition Whether to move smoothly or immediately
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* @category Methods
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*/
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rotatePolarTo(polarAngle: number, enableTransition?: boolean): Promise<void>;
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/**
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* Rotate azimuthal angle(horizontal) and polar angle(vertical) to the given angle.
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* Camera view will rotate over the orbit pivot absolutely:
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*
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* azimuthAngle
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* ```
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* 0º
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* \
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* 90º -----+----- -90º
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* \
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* 180º
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* ```
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* | direction | angle |
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* | --------- | ---------------------- |
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* | front | 0º |
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* | left | 90º (`Math.PI / 2`) |
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* | right | -90º (`- Math.PI / 2`) |
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* | back | 180º (`Math.PI`) |
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*
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* polarAngle
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* ```
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* 180º
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* |
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* 90º
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* |
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* 0º
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* ```
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* | direction | angle |
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* | -------------------- | ---------------------- |
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* | top/sky | 180º (`Math.PI`) |
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* | horizontal from view | 90º (`Math.PI / 2`) |
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* | bottom/floor | 0º |
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*
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* @param azimuthAngle Azimuth rotate angle to. In radian.
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* @param polarAngle Polar rotate angle to. In radian.
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* @param enableTransition Whether to move smoothly or immediately
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* @category Methods
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*/
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rotateTo(azimuthAngle: number, polarAngle: number, enableTransition?: boolean): Promise<void>;
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/**
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* Dolly in/out camera position.
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* @param distance Distance of dollyIn. Negative number for dollyOut.
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* @param enableTransition Whether to move smoothly or immediately.
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* @category Methods
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*/
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dolly(distance: number, enableTransition?: boolean): Promise<void>;
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/**
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* Dolly in/out camera position to given distance.
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* @param distance Distance of dolly.
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* @param enableTransition Whether to move smoothly or immediately.
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* @category Methods
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314
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+
*/
|
|
315
|
+
dollyTo(distance: number, enableTransition?: boolean): Promise<void>;
|
|
316
|
+
_dollyToNoClamp(distance: number, enableTransition?: boolean): Promise<void>;
|
|
317
|
+
/**
|
|
318
|
+
* Dolly in, but does not change the distance between the target and the camera, and moves the target position instead.
|
|
319
|
+
* Specify a negative value for dolly out.
|
|
320
|
+
* @param distance Distance of dolly.
|
|
321
|
+
* @param enableTransition Whether to move smoothly or immediately.
|
|
322
|
+
* @category Methods
|
|
323
|
+
*/
|
|
324
|
+
dollyInFixed(distance: number, enableTransition?: boolean): Promise<void>;
|
|
325
|
+
/**
|
|
326
|
+
* Zoom in/out camera. The value is added to camera zoom.
|
|
327
|
+
* Limits set with `.minZoom` and `.maxZoom`
|
|
328
|
+
* @param zoomStep zoom scale
|
|
329
|
+
* @param enableTransition Whether to move smoothly or immediately
|
|
330
|
+
* @category Methods
|
|
331
|
+
*/
|
|
332
|
+
zoom(zoomStep: number, enableTransition?: boolean): Promise<void>;
|
|
333
|
+
/**
|
|
334
|
+
* Zoom in/out camera to given scale. The value overwrites camera zoom.
|
|
335
|
+
* Limits set with .minZoom and .maxZoom
|
|
336
|
+
* @param zoom
|
|
337
|
+
* @param enableTransition
|
|
338
|
+
* @category Methods
|
|
339
|
+
*/
|
|
340
|
+
zoomTo(zoom: number, enableTransition?: boolean): Promise<void>;
|
|
341
|
+
/**
|
|
342
|
+
* @deprecated `pan()` has been renamed to `truck()`
|
|
343
|
+
* @category Methods
|
|
344
|
+
*/
|
|
345
|
+
pan(x: number, y: number, enableTransition?: boolean): Promise<void>;
|
|
346
|
+
/**
|
|
347
|
+
* Truck and pedestal camera using current azimuthal angle
|
|
348
|
+
* @param x Horizontal translate amount
|
|
349
|
+
* @param y Vertical translate amount
|
|
350
|
+
* @param enableTransition Whether to move smoothly or immediately
|
|
351
|
+
* @category Methods
|
|
352
|
+
*/
|
|
353
|
+
truck(x: number, y: number, enableTransition?: boolean): Promise<void>;
|
|
354
|
+
/**
|
|
355
|
+
* Move forward / backward.
|
|
356
|
+
* @param distance Amount to move forward / backward. Negative value to move backward
|
|
357
|
+
* @param enableTransition Whether to move smoothly or immediately
|
|
358
|
+
* @category Methods
|
|
359
|
+
*/
|
|
360
|
+
forward(distance: number, enableTransition?: boolean): Promise<void>;
|
|
361
|
+
/**
|
|
362
|
+
* Move up / down.
|
|
363
|
+
* @param height Amount to move up / down. Negative value to move down
|
|
364
|
+
* @param enableTransition Whether to move smoothly or immediately
|
|
365
|
+
* @category Methods
|
|
366
|
+
*/
|
|
367
|
+
elevate(height: number, enableTransition?: boolean): Promise<void>;
|
|
368
|
+
/**
|
|
369
|
+
* Move target position to given point.
|
|
370
|
+
* @param x x coord to move center position
|
|
371
|
+
* @param y y coord to move center position
|
|
372
|
+
* @param z z coord to move center position
|
|
373
|
+
* @param enableTransition Whether to move smoothly or immediately
|
|
374
|
+
* @category Methods
|
|
375
|
+
*/
|
|
376
|
+
moveTo(x: number, y: number, z: number, enableTransition?: boolean): Promise<void>;
|
|
377
|
+
/**
|
|
378
|
+
* Look in the given point direction.
|
|
379
|
+
* @param x point x.
|
|
380
|
+
* @param y point y.
|
|
381
|
+
* @param z point z.
|
|
382
|
+
* @param enableTransition Whether to move smoothly or immediately.
|
|
383
|
+
* @returns Transition end promise
|
|
384
|
+
* @category Methods
|
|
385
|
+
*/
|
|
386
|
+
lookInDirectionOf(x: number, y: number, z: number, enableTransition?: boolean): Promise<void>;
|
|
387
|
+
/**
|
|
388
|
+
* Fit the viewport to the box or the bounding box of the object, using the nearest axis. paddings are in unit.
|
|
389
|
+
* set `cover: true` to fill enter screen.
|
|
390
|
+
* e.g.
|
|
391
|
+
* ```
|
|
392
|
+
* cameraControls.fitToBox( myMesh );
|
|
393
|
+
* ```
|
|
394
|
+
* @param box3OrObject Axis aligned bounding box to fit the view.
|
|
395
|
+
* @param enableTransition Whether to move smoothly or immediately.
|
|
396
|
+
* @param options | `<object>` { cover: boolean, paddingTop: number, paddingLeft: number, paddingBottom: number, paddingRight: number }
|
|
397
|
+
* @returns Transition end promise
|
|
398
|
+
* @category Methods
|
|
399
|
+
*/
|
|
400
|
+
fitToBox(box3OrObject: Box3 | Object3D, enableTransition: boolean, { cover, paddingLeft, paddingRight, paddingBottom, paddingTop }?: {
|
|
401
|
+
cover?: boolean | undefined;
|
|
402
|
+
paddingLeft?: number | undefined;
|
|
403
|
+
paddingRight?: number | undefined;
|
|
404
|
+
paddingBottom?: number | undefined;
|
|
405
|
+
paddingTop?: number | undefined;
|
|
406
|
+
}): Promise<void[]>;
|
|
407
|
+
/**
|
|
408
|
+
* Fit the viewport to the sphere or the bounding sphere of the object.
|
|
409
|
+
* @param sphereOrMesh
|
|
410
|
+
* @param enableTransition
|
|
411
|
+
* @category Methods
|
|
412
|
+
*/
|
|
413
|
+
fitToSphere(sphereOrMesh: Sphere | Mesh, enableTransition: boolean): Promise<void[]>;
|
|
414
|
+
/**
|
|
415
|
+
* Look at the `target` from the `position`.
|
|
416
|
+
* @param positionX
|
|
417
|
+
* @param positionY
|
|
418
|
+
* @param positionZ
|
|
419
|
+
* @param targetX
|
|
420
|
+
* @param targetY
|
|
421
|
+
* @param targetZ
|
|
422
|
+
* @param enableTransition
|
|
423
|
+
* @category Methods
|
|
424
|
+
*/
|
|
425
|
+
setLookAt(positionX: number, positionY: number, positionZ: number, targetX: number, targetY: number, targetZ: number, enableTransition?: boolean): Promise<void>;
|
|
426
|
+
/**
|
|
427
|
+
* Similar to setLookAt, but it interpolates between two states.
|
|
428
|
+
* @param positionAX
|
|
429
|
+
* @param positionAY
|
|
430
|
+
* @param positionAZ
|
|
431
|
+
* @param targetAX
|
|
432
|
+
* @param targetAY
|
|
433
|
+
* @param targetAZ
|
|
434
|
+
* @param positionBX
|
|
435
|
+
* @param positionBY
|
|
436
|
+
* @param positionBZ
|
|
437
|
+
* @param targetBX
|
|
438
|
+
* @param targetBY
|
|
439
|
+
* @param targetBZ
|
|
440
|
+
* @param t
|
|
441
|
+
* @param enableTransition
|
|
442
|
+
* @category Methods
|
|
443
|
+
*/
|
|
444
|
+
lerpLookAt(positionAX: number, positionAY: number, positionAZ: number, targetAX: number, targetAY: number, targetAZ: number, positionBX: number, positionBY: number, positionBZ: number, targetBX: number, targetBY: number, targetBZ: number, t: number, enableTransition?: boolean): Promise<void>;
|
|
445
|
+
/**
|
|
446
|
+
* Set angle and distance by given position.
|
|
447
|
+
* An alias of `setLookAt()`, without target change. Thus keep gazing at the current target
|
|
448
|
+
* @param positionX
|
|
449
|
+
* @param positionY
|
|
450
|
+
* @param positionZ
|
|
451
|
+
* @param enableTransition
|
|
452
|
+
* @category Methods
|
|
453
|
+
*/
|
|
454
|
+
setPosition(positionX: number, positionY: number, positionZ: number, enableTransition?: boolean): Promise<void>;
|
|
455
|
+
/**
|
|
456
|
+
* Set the target position where gaze at.
|
|
457
|
+
* An alias of `setLookAt()`, without position change. Thus keep the same position.
|
|
458
|
+
* @param targetX
|
|
459
|
+
* @param targetY
|
|
460
|
+
* @param targetZ
|
|
461
|
+
* @param enableTransition
|
|
462
|
+
* @category Methods
|
|
463
|
+
*/
|
|
464
|
+
setTarget(targetX: number, targetY: number, targetZ: number, enableTransition?: boolean): Promise<void>;
|
|
465
|
+
/**
|
|
466
|
+
* Set focal offset using the screen parallel coordinates. z doesn't affect in Orthographic as with Dolly.
|
|
467
|
+
* @param x
|
|
468
|
+
* @param y
|
|
469
|
+
* @param z
|
|
470
|
+
* @param enableTransition
|
|
471
|
+
* @category Methods
|
|
472
|
+
*/
|
|
473
|
+
setFocalOffset(x: number, y: number, z: number, enableTransition?: boolean): Promise<void>;
|
|
474
|
+
/**
|
|
475
|
+
* Set orbit point without moving the camera.
|
|
476
|
+
* SHOULD NOT RUN DURING ANIMATIONS. `setOrbitPoint()` will immediately fix the positions.
|
|
477
|
+
* @param targetX
|
|
478
|
+
* @param targetY
|
|
479
|
+
* @param targetZ
|
|
480
|
+
* @category Methods
|
|
481
|
+
*/
|
|
482
|
+
setOrbitPoint(targetX: number, targetY: number, targetZ: number): void;
|
|
483
|
+
/**
|
|
484
|
+
* Set the boundary box that encloses the target of the camera. box3 is in Box3
|
|
485
|
+
* @param box3
|
|
486
|
+
* @category Methods
|
|
487
|
+
*/
|
|
488
|
+
setBoundary(box3: Box3): void;
|
|
489
|
+
/**
|
|
490
|
+
* Set (or unset) the current viewport.
|
|
491
|
+
* Set this when you want to use renderer viewport and .dollyToCursor feature at the same time.
|
|
492
|
+
* @param viewportOrX
|
|
493
|
+
* @param y
|
|
494
|
+
* @param width
|
|
495
|
+
* @param height
|
|
496
|
+
* @category Methods
|
|
497
|
+
*/
|
|
498
|
+
setViewport(viewportOrX: number | Vector4, y: number, width: number, height: number): void;
|
|
499
|
+
/**
|
|
500
|
+
* Calculate the distance to fit the box.
|
|
501
|
+
* @param width box width
|
|
502
|
+
* @param height box height
|
|
503
|
+
* @param depth box depth
|
|
504
|
+
* @returns distance
|
|
505
|
+
* @category Methods
|
|
506
|
+
*/
|
|
507
|
+
getDistanceToFitBox(width: number, height: number, depth: number, cover?: boolean): number;
|
|
508
|
+
/**
|
|
509
|
+
* Calculate the distance to fit the sphere.
|
|
510
|
+
* @param radius sphere radius
|
|
511
|
+
* @returns distance
|
|
512
|
+
* @category Methods
|
|
513
|
+
*/
|
|
514
|
+
getDistanceToFitSphere(radius: number): number;
|
|
515
|
+
/**
|
|
516
|
+
* Returns the orbit center position, where the camera looking at.
|
|
517
|
+
* @param out The receiving Vector3 instance to copy the result
|
|
518
|
+
* @param receiveEndValue Whether receive the transition end coords or current. default is `true`
|
|
519
|
+
* @category Methods
|
|
520
|
+
*/
|
|
521
|
+
getTarget(out: Vector3, receiveEndValue?: boolean): Vector3;
|
|
522
|
+
/**
|
|
523
|
+
* Returns the camera position.
|
|
524
|
+
* @param out The receiving Vector3 instance to copy the result
|
|
525
|
+
* @param receiveEndValue Whether receive the transition end coords or current. default is `true`
|
|
526
|
+
* @category Methods
|
|
527
|
+
*/
|
|
528
|
+
getPosition(out: Vector3, receiveEndValue?: boolean): Vector3;
|
|
529
|
+
/**
|
|
530
|
+
* Returns the spherical coordinates of the orbit.
|
|
531
|
+
* @param out The receiving Spherical instance to copy the result
|
|
532
|
+
* @param receiveEndValue Whether receive the transition end coords or current. default is `true`
|
|
533
|
+
* @category Methods
|
|
534
|
+
*/
|
|
535
|
+
getSpherical(out: Spherical, receiveEndValue?: boolean): Spherical;
|
|
536
|
+
/**
|
|
537
|
+
* Returns the focal offset, which is how much the camera appears to be translated in screen parallel coordinates.
|
|
538
|
+
* @param out The receiving Vector3 instance to copy the result
|
|
539
|
+
* @param receiveEndValue Whether receive the transition end coords or current. default is `true`
|
|
540
|
+
* @category Methods
|
|
541
|
+
*/
|
|
542
|
+
getFocalOffset(out: Vector3, receiveEndValue?: boolean): Vector3;
|
|
543
|
+
/**
|
|
544
|
+
* Normalize camera azimuth angle rotation between 0 and 360 degrees.
|
|
545
|
+
* @category Methods
|
|
546
|
+
*/
|
|
547
|
+
normalizeRotations(): void;
|
|
548
|
+
listen(camera: PerspectiveCamera | OrthographicCamera): void;
|
|
549
|
+
/**
|
|
550
|
+
* Reset all rotation and position to defaults.
|
|
551
|
+
* @param enableTransition
|
|
552
|
+
* @category Methods
|
|
553
|
+
*/
|
|
554
|
+
reset(enableTransition?: boolean): Promise<void[]>;
|
|
555
|
+
/**
|
|
556
|
+
* Set current camera position as the default position.
|
|
557
|
+
* @category Methods
|
|
558
|
+
*/
|
|
559
|
+
saveState(): void;
|
|
560
|
+
/**
|
|
561
|
+
* Sync camera-up direction.
|
|
562
|
+
* When camera-up vector is changed, `.updateCameraUp()` must be called.
|
|
563
|
+
* @category Methods
|
|
564
|
+
*/
|
|
565
|
+
updateCameraUp(): void;
|
|
566
|
+
/**
|
|
567
|
+
* Apply current camera-up direction to the camera.
|
|
568
|
+
* The orbit system will be re-initialized with the current position.
|
|
569
|
+
* @category Methods
|
|
570
|
+
*/
|
|
571
|
+
applyCameraUp(): void;
|
|
572
|
+
/**
|
|
573
|
+
* Update camera position and directions.
|
|
574
|
+
* This should be called in your tick loop every time, and returns true if re-rendering is needed.
|
|
575
|
+
* @param delta
|
|
576
|
+
* @returns updated
|
|
577
|
+
* @category Methods
|
|
578
|
+
*/
|
|
579
|
+
update(delta: number): boolean;
|
|
580
|
+
/**
|
|
581
|
+
* Get all state in JSON string
|
|
582
|
+
* @category Methods
|
|
583
|
+
*/
|
|
584
|
+
toJSON(): string;
|
|
585
|
+
/**
|
|
586
|
+
* Reproduce the control state with JSON. enableTransition is where anim or not in a boolean.
|
|
587
|
+
* @param json
|
|
588
|
+
* @param enableTransition
|
|
589
|
+
* @category Methods
|
|
590
|
+
*/
|
|
591
|
+
fromJSON(json: string, enableTransition?: boolean): void;
|
|
592
|
+
/**
|
|
593
|
+
* Attach all internal event handlers to enable drag control.
|
|
594
|
+
* @category Methods
|
|
595
|
+
*/
|
|
596
|
+
connect(domElement: HTMLElement): void;
|
|
597
|
+
/**
|
|
598
|
+
* Detach all internal event handlers to disable drag control.
|
|
599
|
+
*/
|
|
600
|
+
disconnect(): void;
|
|
601
|
+
/**
|
|
602
|
+
* Dispose the cameraControls instance itself, remove all eventListeners.
|
|
603
|
+
* @category Methods
|
|
604
|
+
*/
|
|
605
|
+
dispose(): void;
|
|
606
|
+
_getTargetDirection(out: Vector3): Vector3;
|
|
607
|
+
_getCameraDirection(out: Vector3): Vector3;
|
|
608
|
+
_findPointerById(pointerId: number): Pointer | undefined;
|
|
609
|
+
_findPointerByMouseButton(mouseButton: number): Pointer | undefined;
|
|
610
|
+
_disposePointer(pointer: Pointer): void;
|
|
611
|
+
_encloseToBoundary(position: Vector3, offset: Vector3, friction: number): Vector3;
|
|
612
|
+
_updateNearPlaneCorners(): void;
|
|
613
|
+
_collisionTest(): number;
|
|
614
|
+
/**
|
|
615
|
+
* Get its client rect and package into given `DOMRect` .
|
|
616
|
+
*/
|
|
617
|
+
_getClientRect(target: DOMRect): DOMRect | undefined;
|
|
618
|
+
_createOnRestPromise(resolveImmediately: boolean): Promise<void>;
|
|
619
|
+
_addAllEventListeners(_domElement: HTMLElement): void;
|
|
620
|
+
_removeAllEventListeners(): void;
|
|
621
|
+
/**
|
|
622
|
+
* backward compatible
|
|
623
|
+
* @deprecated use smoothTime (in seconds) instead
|
|
624
|
+
* @category Properties
|
|
625
|
+
*/
|
|
626
|
+
get dampingFactor(): number;
|
|
627
|
+
/**
|
|
628
|
+
* backward compatible
|
|
629
|
+
* @deprecated use smoothTime (in seconds) instead
|
|
630
|
+
* @category Properties
|
|
631
|
+
*/
|
|
632
|
+
set dampingFactor(_: number);
|
|
633
|
+
/**
|
|
634
|
+
* backward compatible
|
|
635
|
+
* @deprecated use draggingSmoothTime (in seconds) instead
|
|
636
|
+
* @category Properties
|
|
637
|
+
*/
|
|
638
|
+
get draggingDampingFactor(): number;
|
|
639
|
+
/**
|
|
640
|
+
* backward compatible
|
|
641
|
+
* @deprecated use draggingSmoothTime (in seconds) instead
|
|
642
|
+
* @category Properties
|
|
643
|
+
*/
|
|
644
|
+
set draggingDampingFactor(_: number);
|
|
645
|
+
static createBoundingSphere(object3d: Object3D, out?: Sphere): Sphere;
|
|
646
|
+
}
|
|
647
|
+
export { CameraControls };
|