@vyr/three 0.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (127) hide show
  1. package/package.json +26 -0
  2. package/src/actor/ComposerServiceActor.ts +107 -0
  3. package/src/actor/GeometryActor.ts +13 -0
  4. package/src/actor/HTMLConvertActor.ts +55 -0
  5. package/src/actor/MaterialActor.ts +13 -0
  6. package/src/actor/NodeActor.ts +25 -0
  7. package/src/actor/OrbitControllerActor.ts +110 -0
  8. package/src/actor/PassActor.ts +24 -0
  9. package/src/actor/SceneServiceActor.ts +122 -0
  10. package/src/actor/TextureActor.ts +13 -0
  11. package/src/actor/TransformControllerActor.ts +23 -0
  12. package/src/actor/index.ts +10 -0
  13. package/src/asset/index.ts +187 -0
  14. package/src/controls/CameraControls.ts +2360 -0
  15. package/src/controls/TransformControls.ts +1747 -0
  16. package/src/controls/index.ts +2 -0
  17. package/src/descriptor/ComposerServiceDescriptor.ts +47 -0
  18. package/src/descriptor/GeoMapDescriptor.ts +24 -0
  19. package/src/descriptor/HTMLConvertDescriptor.ts +12 -0
  20. package/src/descriptor/InstancedMeshDescriptor.ts +21 -0
  21. package/src/descriptor/MeshDescriptor.ts +16 -0
  22. package/src/descriptor/ModelDescriptor.ts +15 -0
  23. package/src/descriptor/OrbitControllerDescriptor.ts +84 -0
  24. package/src/descriptor/OrthographicCameraDescriptor.ts +12 -0
  25. package/src/descriptor/ParticleDescriptor.ts +88 -0
  26. package/src/descriptor/PassDescriptor.ts +33 -0
  27. package/src/descriptor/PerspectiveCameraDescriptor.ts +15 -0
  28. package/src/descriptor/PointsDescriptor.ts +16 -0
  29. package/src/descriptor/SceneServiceDescriptor.ts +39 -0
  30. package/src/descriptor/SpriteDescriptor.ts +16 -0
  31. package/src/descriptor/TextDescriptor.ts +41 -0
  32. package/src/descriptor/TransformControllerDescriptor.ts +32 -0
  33. package/src/descriptor/animation/AnimationActionDescriptor.ts +52 -0
  34. package/src/descriptor/geometry/BoxGeometryDescriptor.ts +26 -0
  35. package/src/descriptor/geometry/BufferGeometryDescriptor.ts +15 -0
  36. package/src/descriptor/geometry/CircleGeometryDescriptor.ts +22 -0
  37. package/src/descriptor/geometry/CylinderGeometryDescriptor.ts +30 -0
  38. package/src/descriptor/geometry/ExtrudeGeometryDescriptor.ts +35 -0
  39. package/src/descriptor/geometry/GeometryDescriptor.ts +8 -0
  40. package/src/descriptor/geometry/PlaneGeometryDescriptor.ts +22 -0
  41. package/src/descriptor/geometry/RingGeometryDescriptor.ts +26 -0
  42. package/src/descriptor/geometry/SphereGeometryDescriptor.ts +27 -0
  43. package/src/descriptor/geometry/SurfaceGeometryDescriptor.ts +15 -0
  44. package/src/descriptor/geometry/TubeGeometryDescriptor.ts +25 -0
  45. package/src/descriptor/helper/AxesHelperDescriptor.ts +8 -0
  46. package/src/descriptor/index.ts +45 -0
  47. package/src/descriptor/light/AmbientLightDescriptor.ts +8 -0
  48. package/src/descriptor/light/DirectionalLightDescriptor.ts +33 -0
  49. package/src/descriptor/light/HemisphereLightDescriptor.ts +16 -0
  50. package/src/descriptor/light/LightDescriptor.ts +16 -0
  51. package/src/descriptor/light/PointLightDescriptor.ts +24 -0
  52. package/src/descriptor/light/RectAreaLightDescriptor.ts +20 -0
  53. package/src/descriptor/light/SpotLightDescriptor.ts +30 -0
  54. package/src/descriptor/material/MaterialDescriptor.ts +84 -0
  55. package/src/descriptor/material/MeshBasicMaterialDescriptor.ts +53 -0
  56. package/src/descriptor/material/MeshPhongMaterialDescriptor.ts +102 -0
  57. package/src/descriptor/material/MeshStandardMaterialDescriptor.ts +99 -0
  58. package/src/descriptor/material/PointsMaterialDescriptor.ts +31 -0
  59. package/src/descriptor/material/ShaderMaterialDescriptor.ts +35 -0
  60. package/src/descriptor/material/ShadowMaterialDescriptor.ts +19 -0
  61. package/src/descriptor/material/SpriteMaterialDescriptor.ts +31 -0
  62. package/src/descriptor/texture/TextureDescriptor.ts +110 -0
  63. package/src/index.ts +9 -0
  64. package/src/interpreter/ComposerServiceInterpreter.ts +25 -0
  65. package/src/interpreter/GeoMapInterpreter.ts +253 -0
  66. package/src/interpreter/HTMLConvertInterpreter.ts +31 -0
  67. package/src/interpreter/InstancedMeshInterpreter.ts +76 -0
  68. package/src/interpreter/MeshInterpreter.ts +25 -0
  69. package/src/interpreter/ModelInterpreter.ts +61 -0
  70. package/src/interpreter/NodeInterpreter.ts +65 -0
  71. package/src/interpreter/OrbitControllerInterpreter.ts +47 -0
  72. package/src/interpreter/OrthographicCameraInterpreter.ts +13 -0
  73. package/src/interpreter/ParticleInterpreter.ts +221 -0
  74. package/src/interpreter/PassInterpreter.ts +43 -0
  75. package/src/interpreter/PerspectiveCameraInterpreter.ts +33 -0
  76. package/src/interpreter/PointsInterpreter.ts +61 -0
  77. package/src/interpreter/SceneServiceInterpreter.ts +119 -0
  78. package/src/interpreter/ServiceSchedulerInterpreter.ts +23 -0
  79. package/src/interpreter/SpriteInterpreter.ts +45 -0
  80. package/src/interpreter/TextInterpreter.ts +76 -0
  81. package/src/interpreter/TransformControllerInterpreter.ts +44 -0
  82. package/src/interpreter/animation/AnimationActionInterpreter.ts +66 -0
  83. package/src/interpreter/geometry/BoxGeometryInterpreter.ts +34 -0
  84. package/src/interpreter/geometry/BufferGeometryInterpreter.ts +47 -0
  85. package/src/interpreter/geometry/CircleGeometryInterpreter.ts +34 -0
  86. package/src/interpreter/geometry/CylinderGeometryInterpreter.ts +34 -0
  87. package/src/interpreter/geometry/ExtrudeGeometryInterpreter.ts +55 -0
  88. package/src/interpreter/geometry/PlaneGeometryInterpreter.ts +34 -0
  89. package/src/interpreter/geometry/RingGeometryInterpreter.ts +34 -0
  90. package/src/interpreter/geometry/SphereGeometryInterpreter.ts +34 -0
  91. package/src/interpreter/geometry/SurfaceGeometryInterpreter.ts +39 -0
  92. package/src/interpreter/geometry/TubeGeometryInterpreter.ts +42 -0
  93. package/src/interpreter/helper/AxesHelperInterpreter.ts +38 -0
  94. package/src/interpreter/index.ts +45 -0
  95. package/src/interpreter/light/AmbientLightInterpreter.ts +30 -0
  96. package/src/interpreter/light/DirectionalLightInterpreter.ts +84 -0
  97. package/src/interpreter/light/HemisphereLightInterpreter.ts +32 -0
  98. package/src/interpreter/light/PointLightInterpreter.ts +46 -0
  99. package/src/interpreter/light/RectAreaLightInterpreter.ts +34 -0
  100. package/src/interpreter/light/SpotLightInterpreter.ts +68 -0
  101. package/src/interpreter/material/MaterialInterpreter.ts +34 -0
  102. package/src/interpreter/material/MeshBasicMaterialInterpreter.ts +43 -0
  103. package/src/interpreter/material/MeshPhongMaterialInterpreter.ts +63 -0
  104. package/src/interpreter/material/MeshStandardMaterialInterpreter.ts +58 -0
  105. package/src/interpreter/material/PointsMaterialInterpreter.ts +36 -0
  106. package/src/interpreter/material/ShaderMaterialInterpreter.ts +51 -0
  107. package/src/interpreter/material/ShadowMaterialInterpreter.ts +31 -0
  108. package/src/interpreter/material/SpriteMaterialInterpreter.ts +36 -0
  109. package/src/interpreter/texture/TextureInterpreter.ts +59 -0
  110. package/src/locale/Language.ts +10 -0
  111. package/src/locale/LanguageProvider.ts +16 -0
  112. package/src/locale/index.ts +2 -0
  113. package/src/preset/execute/GeoMap/drilldown.ts +61 -0
  114. package/src/preset/execute/GeoMap/index.ts +1 -0
  115. package/src/preset/execute/index.ts +1 -0
  116. package/src/preset/index.ts +7 -0
  117. package/src/preset/routine/GeoMap/drilldown.ts +26 -0
  118. package/src/preset/routine/GeoMap/index.ts +1 -0
  119. package/src/preset/routine/index.ts +1 -0
  120. package/src/utils/dispose/index.ts +23 -0
  121. package/src/utils/geometry/index.ts +82 -0
  122. package/src/utils/index.ts +7 -0
  123. package/src/utils/material/index.ts +53 -0
  124. package/src/utils/pickup/index.ts +16 -0
  125. package/src/utils/random/index.ts +7 -0
  126. package/src/utils/text/index.ts +492 -0
  127. package/src/utils/texture/index.ts +19 -0
@@ -0,0 +1,2360 @@
1
+ import { Graphics } from '@vyr/engine';
2
+ import { EventDispatcher, Vector3, Vector2, Spherical, Box3, Sphere, Quaternion, Matrix4, Raycaster, PerspectiveCamera, OrthographicCamera, Object3D, Mesh, Vector4 } from 'three'
3
+
4
+ const MOUSE_BUTTON = {
5
+ LEFT: 1,
6
+ RIGHT: 2,
7
+ MIDDLE: 4,
8
+ };
9
+ const ACTION = Object.freeze({
10
+ NONE: 0,
11
+ ROTATE: 1,
12
+ TRUCK: 2,
13
+ OFFSET: 4,
14
+ DOLLY: 8,
15
+ ZOOM: 16,
16
+ TOUCH_ROTATE: 32,
17
+ TOUCH_TRUCK: 64,
18
+ TOUCH_OFFSET: 128,
19
+ TOUCH_DOLLY: 256,
20
+ TOUCH_ZOOM: 512,
21
+ TOUCH_DOLLY_TRUCK: 1024,
22
+ TOUCH_DOLLY_OFFSET: 2048,
23
+ TOUCH_DOLLY_ROTATE: 4096,
24
+ TOUCH_ZOOM_TRUCK: 8192,
25
+ TOUCH_ZOOM_OFFSET: 16384,
26
+ TOUCH_ZOOM_ROTATE: 32768,
27
+ });
28
+ const DOLLY_DIRECTION = {
29
+ NONE: 0,
30
+ IN: 1,
31
+ OUT: -1,
32
+ };
33
+ function isPerspectiveCamera(camera: any): camera is PerspectiveCamera {
34
+ return camera.isPerspectiveCamera;
35
+ }
36
+ function isOrthographicCamera(camera: any): camera is OrthographicCamera {
37
+ return camera.isOrthographicCamera;
38
+ }
39
+
40
+ const PI_2 = Math.PI * 2;
41
+ const PI_HALF = Math.PI / 2;
42
+
43
+ const EPSILON = 1e-5;
44
+ const DEG2RAD = Math.PI / 180;
45
+ function clamp(value: number, min: number, max: number) {
46
+ return Math.max(min, Math.min(max, value));
47
+ }
48
+ function approxZero(number: number, error = EPSILON) {
49
+ return Math.abs(number) < error;
50
+ }
51
+ function approxEquals(a: number, b: number, error = EPSILON) {
52
+ return approxZero(a - b, error);
53
+ }
54
+ function roundToStep(value: number, step: number) {
55
+ return Math.round(value / step) * step;
56
+ }
57
+ function infinityToMaxNumber(value: number) {
58
+ if (isFinite(value))
59
+ return value;
60
+ if (value < 0)
61
+ return -Number.MAX_VALUE;
62
+ return Number.MAX_VALUE;
63
+ }
64
+ function maxNumberToInfinity(value: number) {
65
+ if (Math.abs(value) < Number.MAX_VALUE)
66
+ return value;
67
+ return value * Infinity;
68
+ }
69
+ // https://docs.unity3d.com/ScriptReference/Mathf.SmoothDamp.html
70
+ // https://github.com/Unity-Technologies/UnityCsReference/blob/a2bdfe9b3c4cd4476f44bf52f848063bfaf7b6b9/Runtime/Export/Math/Mathf.cs#L308
71
+ function smoothDamp(current: number, target: number, currentVelocityRef: { value: number }, smoothTime: number, maxSpeed = Infinity, deltaTime: number) {
72
+ // Based on Game Programming Gems 4 Chapter 1.10
73
+ smoothTime = Math.max(0.0001, smoothTime);
74
+ const omega = 2 / smoothTime;
75
+ const x = omega * deltaTime;
76
+ const exp = 1 / (1 + x + 0.48 * x * x + 0.235 * x * x * x);
77
+ let change = current - target;
78
+ const originalTo = target;
79
+ // Clamp maximum speed
80
+ const maxChange = maxSpeed * smoothTime;
81
+ change = clamp(change, -maxChange, maxChange);
82
+ target = current - change;
83
+ const temp = (currentVelocityRef.value + omega * change) * deltaTime;
84
+ currentVelocityRef.value = (currentVelocityRef.value - omega * temp) * exp;
85
+ let output = target + (change + temp) * exp;
86
+ // Prevent overshooting
87
+ if (originalTo - current > 0.0 === output > originalTo) {
88
+ output = originalTo;
89
+ currentVelocityRef.value = (output - originalTo) / deltaTime;
90
+ }
91
+ return output;
92
+ }
93
+ // https://docs.unity3d.com/ScriptReference/Vector3.SmoothDamp.html
94
+ // https://github.com/Unity-Technologies/UnityCsReference/blob/a2bdfe9b3c4cd4476f44bf52f848063bfaf7b6b9/Runtime/Export/Math/Vector3.cs#L97
95
+ function smoothDampVec3(current: Vector3, target: Vector3, currentVelocityRef: Vector3, smoothTime: number, maxSpeed = Infinity, deltaTime: number, out: Vector3) {
96
+ // Based on Game Programming Gems 4 Chapter 1.10
97
+ smoothTime = Math.max(0.0001, smoothTime);
98
+ const omega = 2 / smoothTime;
99
+ const x = omega * deltaTime;
100
+ const exp = 1 / (1 + x + 0.48 * x * x + 0.235 * x * x * x);
101
+ let targetX = target.x;
102
+ let targetY = target.y;
103
+ let targetZ = target.z;
104
+ let changeX = current.x - targetX;
105
+ let changeY = current.y - targetY;
106
+ let changeZ = current.z - targetZ;
107
+ const originalToX = targetX;
108
+ const originalToY = targetY;
109
+ const originalToZ = targetZ;
110
+ // Clamp maximum speed
111
+ const maxChange = maxSpeed * smoothTime;
112
+ const maxChangeSq = maxChange * maxChange;
113
+ const magnitudeSq = changeX * changeX + changeY * changeY + changeZ * changeZ;
114
+ if (magnitudeSq > maxChangeSq) {
115
+ const magnitude = Math.sqrt(magnitudeSq);
116
+ changeX = changeX / magnitude * maxChange;
117
+ changeY = changeY / magnitude * maxChange;
118
+ changeZ = changeZ / magnitude * maxChange;
119
+ }
120
+ targetX = current.x - changeX;
121
+ targetY = current.y - changeY;
122
+ targetZ = current.z - changeZ;
123
+ const tempX = (currentVelocityRef.x + omega * changeX) * deltaTime;
124
+ const tempY = (currentVelocityRef.y + omega * changeY) * deltaTime;
125
+ const tempZ = (currentVelocityRef.z + omega * changeZ) * deltaTime;
126
+ currentVelocityRef.x = (currentVelocityRef.x - omega * tempX) * exp;
127
+ currentVelocityRef.y = (currentVelocityRef.y - omega * tempY) * exp;
128
+ currentVelocityRef.z = (currentVelocityRef.z - omega * tempZ) * exp;
129
+ out.x = targetX + (changeX + tempX) * exp;
130
+ out.y = targetY + (changeY + tempY) * exp;
131
+ out.z = targetZ + (changeZ + tempZ) * exp;
132
+ // Prevent overshooting
133
+ const origMinusCurrentX = originalToX - current.x;
134
+ const origMinusCurrentY = originalToY - current.y;
135
+ const origMinusCurrentZ = originalToZ - current.z;
136
+ const outMinusOrigX = out.x - originalToX;
137
+ const outMinusOrigY = out.y - originalToY;
138
+ const outMinusOrigZ = out.z - originalToZ;
139
+ if (origMinusCurrentX * outMinusOrigX + origMinusCurrentY * outMinusOrigY + origMinusCurrentZ * outMinusOrigZ > 0) {
140
+ out.x = originalToX;
141
+ out.y = originalToY;
142
+ out.z = originalToZ;
143
+ currentVelocityRef.x = (out.x - originalToX) / deltaTime;
144
+ currentVelocityRef.y = (out.y - originalToY) / deltaTime;
145
+ currentVelocityRef.z = (out.z - originalToZ) / deltaTime;
146
+ }
147
+ return out;
148
+ }
149
+
150
+ function extractClientCoordFromEvent(pointers: Pointer[], out: Vector2) {
151
+ out.set(0, 0);
152
+ if (pointers.length === 0) return
153
+ pointers.forEach((pointer) => {
154
+ out.x += pointer.clientX;
155
+ out.y += pointer.clientY;
156
+ });
157
+ out.x /= pointers.length;
158
+ out.y /= pointers.length;
159
+ }
160
+
161
+ function notSupportedInOrthographicCamera(camera: any, message: string): camera is OrthographicCamera {
162
+ if (isOrthographicCamera(camera)) {
163
+ console.warn(`${message} is not supported in OrthographicCamera`);
164
+ return true;
165
+ }
166
+ return false;
167
+ }
168
+
169
+ const VERSION = '2.7.4'; // will be replaced with `version` in package.json during the build process.
170
+ const TOUCH_DOLLY_FACTOR = 1 / 8;
171
+ const isBrowser = typeof window !== 'undefined';
172
+ const isMac = isBrowser && /Mac/.test(navigator.platform);
173
+ const isPointerEventsNotSupported = !(isBrowser && 'PointerEvent' in window); // macOS Safari 12 does not support PointerEvents API
174
+ let _ORIGIN = Object.freeze(new Vector3(0, 0, 0));
175
+ let _AXIS_Y = Object.freeze(new Vector3(0, 1, 0));
176
+ let _AXIS_Z = Object.freeze(new Vector3(0, 0, 1));
177
+ let _v2 = new Vector2();
178
+ let _v3A = new Vector3();
179
+ let _v3B = new Vector3();
180
+ let _v3C = new Vector3();
181
+ let _cameraDirection = new Vector3();
182
+ let _xColumn = new Vector3();
183
+ let _yColumn = new Vector3();
184
+ let _zColumn = new Vector3();
185
+ let _deltaTarget = new Vector3();
186
+ let _deltaOffset = new Vector3();
187
+ let _sphericalA = new Spherical();
188
+ let _sphericalB = new Spherical();
189
+ let _box3A = new Box3();
190
+ let _box3B = new Box3();
191
+ let _sphere = new Sphere();
192
+ let _quaternionA = new Quaternion();
193
+ let _quaternionB = new Quaternion();
194
+ let _rotationMatrix = new Matrix4();
195
+ let _raycaster = new Raycaster();
196
+
197
+ const mouseButtons = {
198
+ left: ACTION.ROTATE,
199
+ middle: ACTION.DOLLY,
200
+ right: ACTION.TRUCK,
201
+ wheel: ACTION.NONE,
202
+ }
203
+
204
+ const touches = {
205
+ one: ACTION.TOUCH_ROTATE,
206
+ two: ACTION.NONE,
207
+ three: ACTION.TOUCH_TRUCK,
208
+ }
209
+
210
+ interface Pointer {
211
+ pointerId: number
212
+ clientX: number
213
+ clientY: number
214
+ deltaX: number,
215
+ deltaY: number,
216
+ mouseButton: number | null
217
+ }
218
+
219
+ class CameraControls extends EventDispatcher<any> {
220
+ static get ACTION() {
221
+ return ACTION;
222
+ }
223
+
224
+ private _listeners!: any
225
+ minPolarAngle = 0; // radians
226
+ maxPolarAngle = Math.PI; // radians
227
+ minAzimuthAngle = -Infinity; // radians
228
+ maxAzimuthAngle = Infinity; // radians
229
+ minDistance = Number.EPSILON;
230
+ maxDistance = Infinity;
231
+ infinityDolly = false;
232
+ minZoom = 0.01;
233
+ maxZoom = Infinity;
234
+ smoothTime = 0.25;
235
+ draggingSmoothTime = 0.125;
236
+ maxSpeed = Infinity;
237
+ azimuthRotateSpeed = 1.0;
238
+ polarRotateSpeed = 1.0;
239
+ dollySpeed = 1.0;
240
+ dollyDragInverted = false;
241
+ truckSpeed = 2.0;
242
+ dollyToCursor = false;
243
+ dragToOffset = false;
244
+ verticalDragToForward = false;
245
+ boundaryFriction = 0.0;
246
+ restThreshold = 0.01;
247
+ colliderMeshes = [];
248
+ cancel = () => { }
249
+ _enabled = true
250
+ _state: number = ACTION.NONE;
251
+ _viewport: Vector4 | null = null;
252
+ _changedDolly = 0;
253
+ _changedZoom = 0;
254
+ _hasRested = true;
255
+ _boundaryEnclosesCamera = false;
256
+ _needsUpdate = true;
257
+ _updatedLastTime = false;
258
+ _elementRect = new DOMRect();
259
+ _isDragging = false;
260
+ _dragNeedsUpdate = true;
261
+ _activePointers: Pointer[] = [];
262
+ _lockedPointer: Pointer | null = null;
263
+ _interactiveArea = new DOMRect(0, 0, 1, 1);
264
+ _isUserControllingRotate = false;
265
+ _isUserControllingDolly = false;
266
+ _isUserControllingTruck = false;
267
+ _isUserControllingOffset = false;
268
+ _isUserControllingZoom = false;
269
+ _lastDollyDirection = DOLLY_DIRECTION.NONE;
270
+ _thetaVelocity = { value: 0 };
271
+ _phiVelocity = { value: 0 };
272
+ _radiusVelocity = { value: 0 };
273
+ _targetVelocity = new Vector3();
274
+ _focalOffsetVelocity = new Vector3();
275
+ _zoomVelocity = { value: 0 };
276
+ _truckInternal = (deltaX: number, deltaY: number, dragToOffset: boolean) => {
277
+ let truckX;
278
+ let pedestalY;
279
+ if (isPerspectiveCamera(this._camera)) {
280
+ const offset = _v3A.copy(this._camera.position).sub(this._target);
281
+ // half of the fov is center to top of screen
282
+ const fov = this._camera.getEffectiveFOV() * DEG2RAD;
283
+ const targetDistance = offset.length() * Math.tan(fov * 0.5);
284
+ truckX = (this.truckSpeed * deltaX * targetDistance / this._elementRect.height);
285
+ pedestalY = (this.truckSpeed * deltaY * targetDistance / this._elementRect.height);
286
+ }
287
+ else if (isOrthographicCamera(this._camera)) {
288
+ const camera = this._camera;
289
+ truckX = deltaX * (camera.right - camera.left) / camera.zoom / this._elementRect.width;
290
+ pedestalY = deltaY * (camera.top - camera.bottom) / camera.zoom / this._elementRect.height;
291
+ }
292
+ else {
293
+ return;
294
+ }
295
+ if (this.verticalDragToForward) {
296
+ dragToOffset ?
297
+ this.setFocalOffset(this._focalOffsetEnd.x + truckX, this._focalOffsetEnd.y, this._focalOffsetEnd.z, true) :
298
+ this.truck(truckX, 0, true);
299
+ this.forward(-pedestalY, true);
300
+ }
301
+ else {
302
+ dragToOffset ?
303
+ this.setFocalOffset(this._focalOffsetEnd.x + truckX, this._focalOffsetEnd.y + pedestalY, this._focalOffsetEnd.z, true) :
304
+ this.truck(truckX, pedestalY, true);
305
+ }
306
+ };
307
+ _rotateInternal = (deltaX: number, deltaY: number) => {
308
+ const theta = PI_2 * this.azimuthRotateSpeed * deltaX / this._elementRect.height; // divide by *height* to refer the resolution
309
+ const phi = PI_2 * this.polarRotateSpeed * deltaY / this._elementRect.height;
310
+ this.rotate(theta, phi, true);
311
+ };
312
+ _dollyInternal = (delta: number, x: number, y: number) => {
313
+ const dollyScale = Math.pow(0.95, -delta * this.dollySpeed);
314
+ const lastDistance = this._sphericalEnd.radius;
315
+ const distance = this._sphericalEnd.radius * dollyScale;
316
+ const clampedDistance = clamp(distance, this.minDistance, this.maxDistance);
317
+ const overflowedDistance = clampedDistance - distance;
318
+ if (this.infinityDolly && this.dollyToCursor) {
319
+ this._dollyToNoClamp(distance, true);
320
+ }
321
+ else if (this.infinityDolly && !this.dollyToCursor) {
322
+ this.dollyInFixed(overflowedDistance, true);
323
+ this._dollyToNoClamp(clampedDistance, true);
324
+ }
325
+ else {
326
+ this._dollyToNoClamp(clampedDistance, true);
327
+ }
328
+ if (this.dollyToCursor) {
329
+ this._changedDolly += (this.infinityDolly ? distance : clampedDistance) - lastDistance;
330
+ this._dollyControlCoord.set(x, y);
331
+ }
332
+ this._lastDollyDirection = Math.sign(-delta);
333
+ };
334
+ _zoomInternal = (delta: number, x: number, y: number) => {
335
+ const zoomScale = Math.pow(0.95, delta * this.dollySpeed);
336
+ const lastZoom = this._zoom;
337
+ const zoom = this._zoom * zoomScale;
338
+ // for both PerspectiveCamera and OrthographicCamera
339
+ this.zoomTo(zoom, true);
340
+ if (this.dollyToCursor) {
341
+ this._changedZoom += zoom - lastZoom;
342
+ this._dollyControlCoord.set(x, y);
343
+ }
344
+ };
345
+ _nearPlaneCorners = [
346
+ new Vector3(),
347
+ new Vector3(),
348
+ new Vector3(),
349
+ new Vector3(),
350
+ ];
351
+ _target = new Vector3();
352
+ _focalOffset = new Vector3();
353
+ _domElement!: HTMLElement
354
+ dragStartPosition = new Vector2();
355
+ lastDragPosition = new Vector2();
356
+ dollyStart = new Vector2();
357
+ _camera!: PerspectiveCamera | OrthographicCamera
358
+ _yAxisUpSpace!: Quaternion
359
+ _yAxisUpSpaceInverse!: Quaternion
360
+ _targetEnd!: Vector3
361
+ _focalOffsetEnd!: Vector3
362
+ _spherical!: Spherical
363
+ _sphericalEnd!: Spherical
364
+ _lastDistance!: number
365
+ _zoom!: number
366
+ _zoomEnd!: number
367
+ _lastZoom!: number
368
+ _boundary!: Box3
369
+ _cameraUp0!: Vector3
370
+ _target0!: Vector3
371
+ _position0!: Vector3
372
+ _zoom0!: number
373
+ _focalOffset0!: Vector3
374
+ _dollyControlCoord = new Vector2()
375
+ mouseButtons: { left: number; middle: number; right: number; wheel: number }
376
+ touches: { one: number; two: number; three: number }
377
+ events: number[] = []
378
+ lockPointer
379
+ unlockPointer
380
+ constructor(graphics: Graphics) {
381
+ super();
382
+ this.mouseButtons = mouseButtons
383
+ this.touches = touches
384
+ const onPointerDown = (event: PointerEvent) => {
385
+ if (!this._enabled || !this._domElement)
386
+ return;
387
+ if (this._interactiveArea.left !== 0 ||
388
+ this._interactiveArea.top !== 0 ||
389
+ this._interactiveArea.width !== 1 ||
390
+ this._interactiveArea.height !== 1) {
391
+ const elRect = this._domElement.getBoundingClientRect();
392
+ const left = event.clientX / elRect.width;
393
+ const top = event.clientY / elRect.height;
394
+ // check if the interactiveArea contains the drag start position.
395
+ if (left < this._interactiveArea.left ||
396
+ left > this._interactiveArea.right ||
397
+ top < this._interactiveArea.top ||
398
+ top > this._interactiveArea.bottom)
399
+ return;
400
+ }
401
+ // Don't call `event.preventDefault()` on the pointerdown event
402
+ // to keep receiving pointermove evens outside dragging iframe
403
+ // https://taye.me/blog/tips/2015/11/16/mouse-drag-outside-iframe/
404
+ const mouseButton = event.pointerType !== 'mouse' ? null :
405
+ (event.buttons & MOUSE_BUTTON.LEFT) === MOUSE_BUTTON.LEFT ? MOUSE_BUTTON.LEFT :
406
+ (event.buttons & MOUSE_BUTTON.MIDDLE) === MOUSE_BUTTON.MIDDLE ? MOUSE_BUTTON.MIDDLE :
407
+ (event.buttons & MOUSE_BUTTON.RIGHT) === MOUSE_BUTTON.RIGHT ? MOUSE_BUTTON.RIGHT :
408
+ null;
409
+ if (mouseButton !== null) {
410
+ const zombiePointer = this._findPointerByMouseButton(mouseButton);
411
+ zombiePointer && this._disposePointer(zombiePointer);
412
+ }
413
+ if ((event.buttons & MOUSE_BUTTON.LEFT) === MOUSE_BUTTON.LEFT && this._lockedPointer)
414
+ return;
415
+ const pointer: Pointer = {
416
+ pointerId: event.pointerId,
417
+ clientX: event.clientX,
418
+ clientY: event.clientY,
419
+ deltaX: 0,
420
+ deltaY: 0,
421
+ mouseButton,
422
+ };
423
+ this._activePointers.push(pointer);
424
+ this._domElement.ownerDocument.removeEventListener('pointermove', onPointerMove, { passive: false } as any);
425
+ this._domElement.ownerDocument.removeEventListener('pointerup', onPointerUp);
426
+ this._domElement.ownerDocument.addEventListener('pointermove', onPointerMove, { passive: false });
427
+ this._domElement.ownerDocument.addEventListener('pointerup', onPointerUp);
428
+ this._isDragging = true;
429
+ startDragging(event);
430
+ };
431
+ const onMouseDown = (event: MouseEvent) => {
432
+ if (!this._enabled || !this._domElement || this._lockedPointer)
433
+ return;
434
+ if (this._interactiveArea.left !== 0 ||
435
+ this._interactiveArea.top !== 0 ||
436
+ this._interactiveArea.width !== 1 ||
437
+ this._interactiveArea.height !== 1) {
438
+ const elRect = this._domElement.getBoundingClientRect();
439
+ const left = event.clientX / elRect.width;
440
+ const top = event.clientY / elRect.height;
441
+ // check if the interactiveArea contains the drag start position.
442
+ if (left < this._interactiveArea.left ||
443
+ left > this._interactiveArea.right ||
444
+ top < this._interactiveArea.top ||
445
+ top > this._interactiveArea.bottom)
446
+ return;
447
+ }
448
+ const mouseButton = (event.buttons & MOUSE_BUTTON.LEFT) === MOUSE_BUTTON.LEFT ? MOUSE_BUTTON.LEFT :
449
+ (event.buttons & MOUSE_BUTTON.MIDDLE) === MOUSE_BUTTON.MIDDLE ? MOUSE_BUTTON.MIDDLE :
450
+ (event.buttons & MOUSE_BUTTON.RIGHT) === MOUSE_BUTTON.RIGHT ? MOUSE_BUTTON.RIGHT :
451
+ null;
452
+ if (mouseButton !== null) {
453
+ const zombiePointer = this._findPointerByMouseButton(mouseButton);
454
+ zombiePointer && this._disposePointer(zombiePointer);
455
+ }
456
+ const pointer = {
457
+ pointerId: 1,
458
+ clientX: event.clientX,
459
+ clientY: event.clientY,
460
+ deltaX: 0,
461
+ deltaY: 0,
462
+ mouseButton: (event.buttons & MOUSE_BUTTON.LEFT) === MOUSE_BUTTON.LEFT ? MOUSE_BUTTON.LEFT :
463
+ (event.buttons & MOUSE_BUTTON.MIDDLE) === MOUSE_BUTTON.LEFT ? MOUSE_BUTTON.MIDDLE :
464
+ (event.buttons & MOUSE_BUTTON.RIGHT) === MOUSE_BUTTON.LEFT ? MOUSE_BUTTON.RIGHT :
465
+ null,
466
+ };
467
+ this._activePointers.push(pointer);
468
+ // see https://github.com/microsoft/TypeScript/issues/32912#issuecomment-522142969
469
+ // eslint-disable-next-line no-undef
470
+ this._domElement.ownerDocument.removeEventListener('mousemove', onMouseMove);
471
+ this._domElement.ownerDocument.removeEventListener('mouseup', onMouseUp);
472
+ this._domElement.ownerDocument.addEventListener('mousemove', onMouseMove);
473
+ this._domElement.ownerDocument.addEventListener('mouseup', onMouseUp);
474
+ this._isDragging = true;
475
+ startDragging(event);
476
+ };
477
+ const onPointerMove = (event: PointerEvent) => {
478
+ if (event.cancelable)
479
+ event.preventDefault();
480
+ const pointerId = event.pointerId;
481
+ const pointer = this._lockedPointer || this._findPointerById(pointerId);
482
+ if (!pointer)
483
+ return;
484
+ pointer.clientX = event.clientX;
485
+ pointer.clientY = event.clientY;
486
+ pointer.deltaX = event.movementX;
487
+ pointer.deltaY = event.movementY;
488
+ this._state = 0;
489
+ if (event.pointerType === 'touch') {
490
+ switch (this._activePointers.length) {
491
+ case 1:
492
+ this._state = this.touches.one;
493
+ break;
494
+ case 2:
495
+ this._state = this.touches.two;
496
+ break;
497
+ case 3:
498
+ this._state = this.touches.three;
499
+ break;
500
+ }
501
+ }
502
+ else {
503
+ if ((!this._isDragging && this._lockedPointer) ||
504
+ this._isDragging && (event.buttons & MOUSE_BUTTON.LEFT) === MOUSE_BUTTON.LEFT) {
505
+ this._state = this._state | this.mouseButtons.left;
506
+ }
507
+ if (this._isDragging && (event.buttons & MOUSE_BUTTON.MIDDLE) === MOUSE_BUTTON.MIDDLE) {
508
+ this._state = this._state | this.mouseButtons.middle;
509
+ }
510
+ if (this._isDragging && (event.buttons & MOUSE_BUTTON.RIGHT) === MOUSE_BUTTON.RIGHT) {
511
+ this._state = this._state | this.mouseButtons.right;
512
+ }
513
+ }
514
+ dragging();
515
+ };
516
+ const onMouseMove = (event: MouseEvent) => {
517
+ const pointer = this._lockedPointer || this._findPointerById(1);
518
+ if (!pointer)
519
+ return;
520
+ pointer.clientX = event.clientX;
521
+ pointer.clientY = event.clientY;
522
+ pointer.deltaX = event.movementX;
523
+ pointer.deltaY = event.movementY;
524
+ this._state = 0;
525
+ if (this._lockedPointer ||
526
+ (event.buttons & MOUSE_BUTTON.LEFT) === MOUSE_BUTTON.LEFT) {
527
+ this._state = this._state | this.mouseButtons.left;
528
+ }
529
+ if ((event.buttons & MOUSE_BUTTON.MIDDLE) === MOUSE_BUTTON.MIDDLE) {
530
+ this._state = this._state | this.mouseButtons.middle;
531
+ }
532
+ if ((event.buttons & MOUSE_BUTTON.RIGHT) === MOUSE_BUTTON.RIGHT) {
533
+ this._state = this._state | this.mouseButtons.right;
534
+ }
535
+ dragging();
536
+ };
537
+ const onPointerUp = (event: PointerEvent) => {
538
+ const pointer = this._findPointerById(event.pointerId);
539
+ if (pointer && pointer === this._lockedPointer)
540
+ return;
541
+ pointer && this._disposePointer(pointer);
542
+ if (event.pointerType === 'touch') {
543
+ switch (this._activePointers.length) {
544
+ case 0:
545
+ this._state = ACTION.NONE;
546
+ break;
547
+ case 1:
548
+ this._state = this.touches.one;
549
+ break;
550
+ case 2:
551
+ this._state = this.touches.two;
552
+ break;
553
+ case 3:
554
+ this._state = this.touches.three;
555
+ break;
556
+ }
557
+ }
558
+ else {
559
+ this._state = ACTION.NONE;
560
+ }
561
+ endDragging();
562
+ };
563
+ const onMouseUp = () => {
564
+ const pointer = this._findPointerById(1);
565
+ if (pointer && pointer === this._lockedPointer)
566
+ return;
567
+ pointer && this._disposePointer(pointer);
568
+ this._state = ACTION.NONE;
569
+ endDragging();
570
+ };
571
+ let lastScrollTimeStamp = -1;
572
+ const onMouseWheel = (event: WheelEvent) => {
573
+ if (!this._domElement)
574
+ return;
575
+ if (!this._enabled || this.mouseButtons.wheel === ACTION.NONE)
576
+ return;
577
+ if (this._interactiveArea.left !== 0 ||
578
+ this._interactiveArea.top !== 0 ||
579
+ this._interactiveArea.width !== 1 ||
580
+ this._interactiveArea.height !== 1) {
581
+ const elRect = this._domElement.getBoundingClientRect();
582
+ const left = event.clientX / elRect.width;
583
+ const top = event.clientY / elRect.height;
584
+ // check if the interactiveArea contains the drag start position.
585
+ if (left < this._interactiveArea.left ||
586
+ left > this._interactiveArea.right ||
587
+ top < this._interactiveArea.top ||
588
+ top > this._interactiveArea.bottom)
589
+ return;
590
+ }
591
+ event.preventDefault();
592
+
593
+ if (this.dollyToCursor ||
594
+ this.mouseButtons.wheel === ACTION.ROTATE ||
595
+ this.mouseButtons.wheel === ACTION.TRUCK) {
596
+ const now = performance.now();
597
+ // only need to fire this at scroll start.
598
+ if (lastScrollTimeStamp - now < 1000)
599
+ this._getClientRect(this._elementRect);
600
+ lastScrollTimeStamp = now;
601
+ }
602
+ // Ref: https://github.com/cedricpinson/osgjs/blob/00e5a7e9d9206c06fdde0436e1d62ab7cb5ce853/sources/osgViewer/input/source/InputSourceMouse.js#L89-L103
603
+ const deltaYFactor = isMac ? -1 : -3;
604
+ const delta = (event.deltaMode === 1) ? event.deltaY / deltaYFactor : event.deltaY / (deltaYFactor * 10);
605
+ const x = this.dollyToCursor ? (event.clientX - this._elementRect.x) / this._elementRect.width * 2 - 1 : 0;
606
+ const y = this.dollyToCursor ? (event.clientY - this._elementRect.y) / this._elementRect.height * -2 + 1 : 0;
607
+
608
+ switch (this.mouseButtons.wheel) {
609
+ case ACTION.ROTATE: {
610
+ this._rotateInternal(event.deltaX, event.deltaY);
611
+ this._isUserControllingRotate = true;
612
+ break;
613
+ }
614
+ case ACTION.TRUCK: {
615
+ this._truckInternal(event.deltaX, event.deltaY, false);
616
+ this._isUserControllingTruck = true;
617
+ break;
618
+ }
619
+ case ACTION.OFFSET: {
620
+ this._truckInternal(event.deltaX, event.deltaY, true);
621
+ this._isUserControllingOffset = true;
622
+ break;
623
+ }
624
+ case ACTION.DOLLY: {
625
+ this._dollyInternal(-delta, x, y);
626
+ this._isUserControllingDolly = true;
627
+ break;
628
+ }
629
+ case ACTION.ZOOM: {
630
+ this._zoomInternal(-delta, x, y);
631
+ this._isUserControllingZoom = true;
632
+ break;
633
+ }
634
+ }
635
+ this.dispatchEvent({ type: 'control' });
636
+ };
637
+ const onContextMenu = (event: MouseEvent) => {
638
+ if (!this._domElement || !this._enabled)
639
+ return;
640
+ // contextmenu event is fired right after pointerdown/mousedown.
641
+ // remove attached handlers and active pointer, if interrupted by contextmenu.
642
+ if (this.mouseButtons.right === CameraControls.ACTION.NONE) {
643
+ const pointerId = event instanceof PointerEvent ? event.pointerId :
644
+ event instanceof MouseEvent ? 0 :
645
+ 0;
646
+ const pointer = this._findPointerById(pointerId);
647
+ pointer && this._disposePointer(pointer);
648
+ this._domElement.ownerDocument.removeEventListener('pointermove', onPointerMove, { passive: false } as any);
649
+ this._domElement.ownerDocument.removeEventListener('pointerup', onPointerUp);
650
+ this._domElement.ownerDocument.removeEventListener('mousemove', onMouseMove);
651
+ this._domElement.ownerDocument.removeEventListener('mouseup', onMouseUp);
652
+ return;
653
+ }
654
+ event.preventDefault();
655
+ };
656
+ const startDragging = (event?: MouseEvent) => {
657
+ if (!this._enabled)
658
+ return;
659
+ extractClientCoordFromEvent(this._activePointers, _v2);
660
+ this._getClientRect(this._elementRect);
661
+ this.dragStartPosition.copy(_v2);
662
+ this.lastDragPosition.copy(_v2);
663
+ const isMultiTouch = this._activePointers.length >= 2;
664
+ if (isMultiTouch) {
665
+ // 2 finger pinch
666
+ const dx = _v2.x - this._activePointers[1].clientX;
667
+ const dy = _v2.y - this._activePointers[1].clientY;
668
+ const distance = Math.sqrt(dx * dx + dy * dy);
669
+ this.dollyStart.set(0, distance);
670
+ // center coords of 2 finger truck
671
+ const x = (this._activePointers[0].clientX + this._activePointers[1].clientX) * 0.5;
672
+ const y = (this._activePointers[0].clientY + this._activePointers[1].clientY) * 0.5;
673
+ this.lastDragPosition.set(x, y);
674
+ }
675
+ this._state = 0;
676
+ if (!event) {
677
+ if (this._lockedPointer)
678
+ this._state = this._state | this.mouseButtons.left;
679
+ }
680
+ else if ('pointerType' in event && event.pointerType === 'touch') {
681
+ switch (this._activePointers.length) {
682
+ case 1:
683
+ this._state = this.touches.one;
684
+ break;
685
+ case 2:
686
+ this._state = this.touches.two;
687
+ break;
688
+ case 3:
689
+ this._state = this.touches.three;
690
+ break;
691
+ }
692
+ }
693
+ else {
694
+ if (!this._lockedPointer && (event.buttons & MOUSE_BUTTON.LEFT) === MOUSE_BUTTON.LEFT) {
695
+ this._state = this._state | this.mouseButtons.left;
696
+ }
697
+ if ((event.buttons & MOUSE_BUTTON.MIDDLE) === MOUSE_BUTTON.MIDDLE) {
698
+ this._state = this._state | this.mouseButtons.middle;
699
+ }
700
+ if ((event.buttons & MOUSE_BUTTON.RIGHT) === MOUSE_BUTTON.RIGHT) {
701
+ this._state = this._state | this.mouseButtons.right;
702
+ }
703
+ }
704
+ // stop current movement on drag start
705
+ if ((this._state & ACTION.ROTATE) === ACTION.ROTATE ||
706
+ (this._state & ACTION.TOUCH_ROTATE) === ACTION.TOUCH_ROTATE ||
707
+ (this._state & ACTION.TOUCH_DOLLY_ROTATE) === ACTION.TOUCH_DOLLY_ROTATE ||
708
+ (this._state & ACTION.TOUCH_ZOOM_ROTATE) === ACTION.TOUCH_ZOOM_ROTATE) {
709
+ this._sphericalEnd.theta = this._spherical.theta;
710
+ this._sphericalEnd.phi = this._spherical.phi;
711
+ this._thetaVelocity.value = 0;
712
+ this._phiVelocity.value = 0;
713
+ }
714
+ if ((this._state & ACTION.TRUCK) === ACTION.TRUCK ||
715
+ (this._state & ACTION.TOUCH_TRUCK) === ACTION.TOUCH_TRUCK ||
716
+ (this._state & ACTION.TOUCH_DOLLY_TRUCK) === ACTION.TOUCH_DOLLY_TRUCK ||
717
+ (this._state & ACTION.TOUCH_ZOOM_TRUCK) === ACTION.TOUCH_ZOOM_TRUCK) {
718
+ this._targetEnd.copy(this._target);
719
+ this._targetVelocity.set(0, 0, 0);
720
+ }
721
+ if ((this._state & ACTION.DOLLY) === ACTION.DOLLY ||
722
+ (this._state & ACTION.TOUCH_DOLLY) === ACTION.TOUCH_DOLLY ||
723
+ (this._state & ACTION.TOUCH_DOLLY_TRUCK) === ACTION.TOUCH_DOLLY_TRUCK ||
724
+ (this._state & ACTION.TOUCH_DOLLY_OFFSET) === ACTION.TOUCH_DOLLY_OFFSET ||
725
+ (this._state & ACTION.TOUCH_DOLLY_ROTATE) === ACTION.TOUCH_DOLLY_ROTATE) {
726
+ this._sphericalEnd.radius = this._spherical.radius;
727
+ this._radiusVelocity.value = 0;
728
+ }
729
+ if ((this._state & ACTION.ZOOM) === ACTION.ZOOM ||
730
+ (this._state & ACTION.TOUCH_ZOOM) === ACTION.TOUCH_ZOOM ||
731
+ (this._state & ACTION.TOUCH_ZOOM_TRUCK) === ACTION.TOUCH_ZOOM_TRUCK ||
732
+ (this._state & ACTION.TOUCH_ZOOM_OFFSET) === ACTION.TOUCH_ZOOM_OFFSET ||
733
+ (this._state & ACTION.TOUCH_ZOOM_ROTATE) === ACTION.TOUCH_ZOOM_ROTATE) {
734
+ this._zoomEnd = this._zoom;
735
+ this._zoomVelocity.value = 0;
736
+ }
737
+ if ((this._state & ACTION.OFFSET) === ACTION.OFFSET ||
738
+ (this._state & ACTION.TOUCH_OFFSET) === ACTION.TOUCH_OFFSET ||
739
+ (this._state & ACTION.TOUCH_DOLLY_OFFSET) === ACTION.TOUCH_DOLLY_OFFSET ||
740
+ (this._state & ACTION.TOUCH_ZOOM_OFFSET) === ACTION.TOUCH_ZOOM_OFFSET) {
741
+ this._focalOffsetEnd.copy(this._focalOffset);
742
+ this._focalOffsetVelocity.set(0, 0, 0);
743
+ }
744
+ this.dispatchEvent({ type: 'controlstart' });
745
+ };
746
+ const dragging = () => {
747
+ if (!this._enabled || !this._dragNeedsUpdate)
748
+ return;
749
+ this._dragNeedsUpdate = false;
750
+ extractClientCoordFromEvent(this._activePointers, _v2);
751
+ // When pointer lock is enabled clientX, clientY, screenX, and screenY remain 0.
752
+ // If pointer lock is enabled, use the Delta directory, and assume active-pointer is not multiple.
753
+ const isPointerLockActive = this._domElement && document.pointerLockElement === this._domElement;
754
+ const lockedPointer = isPointerLockActive ? this._lockedPointer || this._activePointers[0] : null;
755
+ const deltaX = lockedPointer ? -lockedPointer.deltaX : this.lastDragPosition.x - _v2.x;
756
+ const deltaY = lockedPointer ? -lockedPointer.deltaY : this.lastDragPosition.y - _v2.y;
757
+ this.lastDragPosition.copy(_v2);
758
+ if ((this._state & ACTION.ROTATE) === ACTION.ROTATE ||
759
+ (this._state & ACTION.TOUCH_ROTATE) === ACTION.TOUCH_ROTATE ||
760
+ (this._state & ACTION.TOUCH_DOLLY_ROTATE) === ACTION.TOUCH_DOLLY_ROTATE ||
761
+ (this._state & ACTION.TOUCH_ZOOM_ROTATE) === ACTION.TOUCH_ZOOM_ROTATE) {
762
+ this._rotateInternal(deltaX, deltaY);
763
+ this._isUserControllingRotate = true;
764
+ }
765
+ if ((this._state & ACTION.DOLLY) === ACTION.DOLLY ||
766
+ (this._state & ACTION.ZOOM) === ACTION.ZOOM) {
767
+ const dollyX = this.dollyToCursor ? (this.dragStartPosition.x - this._elementRect.x) / this._elementRect.width * 2 - 1 : 0;
768
+ const dollyY = this.dollyToCursor ? (this.dragStartPosition.y - this._elementRect.y) / this._elementRect.height * -2 + 1 : 0;
769
+ const dollyDirection = this.dollyDragInverted ? -1 : 1;
770
+ if ((this._state & ACTION.DOLLY) === ACTION.DOLLY) {
771
+ this._dollyInternal(dollyDirection * deltaY * TOUCH_DOLLY_FACTOR, dollyX, dollyY);
772
+ this._isUserControllingDolly = true;
773
+ }
774
+ else {
775
+ this._zoomInternal(dollyDirection * deltaY * TOUCH_DOLLY_FACTOR, dollyX, dollyY);
776
+ this._isUserControllingZoom = true;
777
+ }
778
+ }
779
+ if ((this._state & ACTION.TOUCH_DOLLY) === ACTION.TOUCH_DOLLY ||
780
+ (this._state & ACTION.TOUCH_ZOOM) === ACTION.TOUCH_ZOOM ||
781
+ (this._state & ACTION.TOUCH_DOLLY_TRUCK) === ACTION.TOUCH_DOLLY_TRUCK ||
782
+ (this._state & ACTION.TOUCH_ZOOM_TRUCK) === ACTION.TOUCH_ZOOM_TRUCK ||
783
+ (this._state & ACTION.TOUCH_DOLLY_OFFSET) === ACTION.TOUCH_DOLLY_OFFSET ||
784
+ (this._state & ACTION.TOUCH_ZOOM_OFFSET) === ACTION.TOUCH_ZOOM_OFFSET ||
785
+ (this._state & ACTION.TOUCH_DOLLY_ROTATE) === ACTION.TOUCH_DOLLY_ROTATE ||
786
+ (this._state & ACTION.TOUCH_ZOOM_ROTATE) === ACTION.TOUCH_ZOOM_ROTATE) {
787
+ const dx = _v2.x - this._activePointers[1].clientX;
788
+ const dy = _v2.y - this._activePointers[1].clientY;
789
+ const distance = Math.sqrt(dx * dx + dy * dy);
790
+ const dollyDelta = this.dollyStart.y - distance;
791
+ this.dollyStart.set(0, distance);
792
+ const dollyX = this.dollyToCursor ? (this.lastDragPosition.x - this._elementRect.x) / this._elementRect.width * 2 - 1 : 0;
793
+ const dollyY = this.dollyToCursor ? (this.lastDragPosition.y - this._elementRect.y) / this._elementRect.height * -2 + 1 : 0;
794
+ if ((this._state & ACTION.TOUCH_DOLLY) === ACTION.TOUCH_DOLLY ||
795
+ (this._state & ACTION.TOUCH_DOLLY_ROTATE) === ACTION.TOUCH_DOLLY_ROTATE ||
796
+ (this._state & ACTION.TOUCH_DOLLY_TRUCK) === ACTION.TOUCH_DOLLY_TRUCK ||
797
+ (this._state & ACTION.TOUCH_DOLLY_OFFSET) === ACTION.TOUCH_DOLLY_OFFSET) {
798
+ this._dollyInternal(dollyDelta * TOUCH_DOLLY_FACTOR, dollyX, dollyY);
799
+ this._isUserControllingDolly = true;
800
+ }
801
+ else {
802
+ this._zoomInternal(dollyDelta * TOUCH_DOLLY_FACTOR, dollyX, dollyY);
803
+ this._isUserControllingZoom = true;
804
+ }
805
+ }
806
+ if ((this._state & ACTION.TRUCK) === ACTION.TRUCK ||
807
+ (this._state & ACTION.TOUCH_TRUCK) === ACTION.TOUCH_TRUCK ||
808
+ (this._state & ACTION.TOUCH_DOLLY_TRUCK) === ACTION.TOUCH_DOLLY_TRUCK ||
809
+ (this._state & ACTION.TOUCH_ZOOM_TRUCK) === ACTION.TOUCH_ZOOM_TRUCK) {
810
+ this._truckInternal(deltaX, deltaY, false);
811
+ this._isUserControllingTruck = true;
812
+ }
813
+ if ((this._state & ACTION.OFFSET) === ACTION.OFFSET ||
814
+ (this._state & ACTION.TOUCH_OFFSET) === ACTION.TOUCH_OFFSET ||
815
+ (this._state & ACTION.TOUCH_DOLLY_OFFSET) === ACTION.TOUCH_DOLLY_OFFSET ||
816
+ (this._state & ACTION.TOUCH_ZOOM_OFFSET) === ACTION.TOUCH_ZOOM_OFFSET) {
817
+ this._truckInternal(deltaX, deltaY, true);
818
+ this._isUserControllingOffset = true;
819
+ }
820
+ this.dispatchEvent({ type: 'control' });
821
+ };
822
+ const endDragging = () => {
823
+ extractClientCoordFromEvent(this._activePointers, _v2);
824
+ this.lastDragPosition.copy(_v2);
825
+ this._dragNeedsUpdate = false;
826
+ if (this._activePointers.length === 0 ||
827
+ (this._activePointers.length === 1 && this._activePointers[0] === this._lockedPointer)) {
828
+ this._isDragging = false;
829
+ }
830
+ if (this._activePointers.length === 0 && this._domElement) {
831
+ // eslint-disable-next-line no-undef
832
+ this._domElement.ownerDocument.removeEventListener('pointermove', onPointerMove, { passive: false } as any);
833
+ this._domElement.ownerDocument.removeEventListener('mousemove', onMouseMove);
834
+ this._domElement.ownerDocument.removeEventListener('pointerup', onPointerUp);
835
+ this._domElement.ownerDocument.removeEventListener('mouseup', onMouseUp);
836
+ this.dispatchEvent({ type: 'controlend' });
837
+ }
838
+ };
839
+ this.lockPointer = () => {
840
+ if (!this._enabled || !this._domElement)
841
+ return;
842
+ this.cancel();
843
+ // Element.requestPointerLock is allowed to happen without any pointer active - create a faux one for compatibility with controls
844
+ this._lockedPointer = {
845
+ pointerId: -1,
846
+ clientX: 0,
847
+ clientY: 0,
848
+ deltaX: 0,
849
+ deltaY: 0,
850
+ mouseButton: null,
851
+ };
852
+ this._activePointers.push(this._lockedPointer);
853
+ // eslint-disable-next-line no-undef
854
+ this._domElement.ownerDocument.removeEventListener('pointermove', onPointerMove, { passive: false } as any);
855
+ this._domElement.ownerDocument.removeEventListener('pointerup', onPointerUp);
856
+ this._domElement.requestPointerLock();
857
+ this._domElement.ownerDocument.addEventListener('pointerlockchange', onPointerLockChange);
858
+ this._domElement.ownerDocument.addEventListener('pointerlockerror', onPointerLockError);
859
+ this._domElement.ownerDocument.addEventListener('pointermove', onPointerMove, { passive: false });
860
+ this._domElement.ownerDocument.addEventListener('pointerup', onPointerUp);
861
+ startDragging();
862
+ };
863
+ this.unlockPointer = () => {
864
+ if (this._lockedPointer !== null) {
865
+ this._disposePointer(this._lockedPointer);
866
+ this._lockedPointer = null;
867
+ }
868
+ document.exitPointerLock();
869
+ this.cancel();
870
+ if (!this._domElement)
871
+ return;
872
+ this._domElement.ownerDocument.removeEventListener('pointerlockchange', onPointerLockChange);
873
+ this._domElement.ownerDocument.removeEventListener('pointerlockerror', onPointerLockError);
874
+ };
875
+ const onPointerLockChange = () => {
876
+ const isPointerLockActive = this._domElement && this._domElement.ownerDocument.pointerLockElement === this._domElement;
877
+ if (!isPointerLockActive)
878
+ this.unlockPointer();
879
+ };
880
+ const onPointerLockError = () => {
881
+ this.unlockPointer();
882
+ };
883
+ this._addAllEventListeners = (domElement) => {
884
+ this._domElement = domElement;
885
+ this._domElement.style.touchAction = 'none';
886
+ this._domElement.style.userSelect = 'none';
887
+ this._domElement.style.webkitUserSelect = 'none';
888
+ this.events.push(graphics.engine.inputSystem.listen('pointerdown', onPointerDown, { target: domElement }))
889
+ isPointerEventsNotSupported && this.events.push(graphics.engine.inputSystem.listen('mousedown', onMouseDown, { target: domElement }));
890
+ this.events.push(graphics.engine.inputSystem.listen('pointercancel', onPointerUp, { target: domElement }));
891
+ this.events.push(graphics.engine.inputSystem.listen('wheel', onMouseWheel, { target: domElement, passive: false }));
892
+ this.events.push(graphics.engine.inputSystem.listen('contextmenu', onContextMenu, { target: domElement }));
893
+ };
894
+ this._removeAllEventListeners = () => {
895
+ if (!this._domElement)
896
+ return;
897
+ this._domElement.style.touchAction = '';
898
+ this._domElement.style.userSelect = '';
899
+ this._domElement.style.webkitUserSelect = '';
900
+ for (const event of this.events) graphics.engine.inputSystem.unlisten(event)
901
+ this.events.length = 0
902
+ this._domElement.ownerDocument.removeEventListener('pointermove', onPointerMove, { passive: false } as any);
903
+ this._domElement.ownerDocument.removeEventListener('mousemove', onMouseMove);
904
+ this._domElement.ownerDocument.removeEventListener('pointerup', onPointerUp);
905
+ this._domElement.ownerDocument.removeEventListener('mouseup', onMouseUp);
906
+ this._domElement.ownerDocument.removeEventListener('pointerlockchange', onPointerLockChange);
907
+ this._domElement.ownerDocument.removeEventListener('pointerlockerror', onPointerLockError);
908
+ };
909
+ this.cancel = () => {
910
+ if (this._state === ACTION.NONE)
911
+ return;
912
+ this._state = ACTION.NONE;
913
+ this._activePointers.length = 0;
914
+ endDragging();
915
+ };
916
+ }
917
+
918
+ /**
919
+ * The camera to be controlled
920
+ * @category Properties
921
+ */
922
+ get camera() {
923
+ return this._camera;
924
+ }
925
+ set camera(camera) {
926
+ this._camera = camera;
927
+ this.updateCameraUp();
928
+ this._camera.updateProjectionMatrix();
929
+ this._updateNearPlaneCorners();
930
+ this._needsUpdate = true;
931
+ }
932
+ /**
933
+ * Whether or not the controls are enabled.
934
+ * `false` to disable user dragging/touch-move, but all methods works.
935
+ * @category Properties
936
+ */
937
+ get enabled() {
938
+ return this._enabled;
939
+ }
940
+ set enabled(enabled) {
941
+ this._enabled = enabled;
942
+ if (!this._domElement)
943
+ return;
944
+ if (enabled) {
945
+ this._domElement.style.touchAction = 'none';
946
+ this._domElement.style.userSelect = 'none';
947
+ this._domElement.style.webkitUserSelect = 'none';
948
+ }
949
+ else {
950
+ this.cancel();
951
+ this._domElement.style.touchAction = '';
952
+ this._domElement.style.userSelect = '';
953
+ this._domElement.style.webkitUserSelect = '';
954
+ }
955
+ }
956
+ /**
957
+ * Returns `true` if the controls are active updating.
958
+ * readonly value.
959
+ * @category Properties
960
+ */
961
+ get active() {
962
+ return !this._hasRested;
963
+ }
964
+ /**
965
+ * Getter for the current `ACTION`.
966
+ * readonly value.
967
+ * @category Properties
968
+ */
969
+ get currentAction() {
970
+ return this._state;
971
+ }
972
+ /**
973
+ * get/set Current distance.
974
+ * @category Properties
975
+ */
976
+ get distance() {
977
+ return this._spherical.radius;
978
+ }
979
+ set distance(distance) {
980
+ if (this._spherical.radius === distance &&
981
+ this._sphericalEnd.radius === distance)
982
+ return;
983
+ this._spherical.radius = distance;
984
+ this._sphericalEnd.radius = distance;
985
+ this._needsUpdate = true;
986
+ }
987
+ // horizontal angle
988
+ /**
989
+ * get/set the azimuth angle (horizontal) in radians.
990
+ * Every 360 degrees turn is added to `.azimuthAngle` value, which is accumulative.
991
+ * @category Properties
992
+ */
993
+ get azimuthAngle() {
994
+ return this._spherical.theta;
995
+ }
996
+ set azimuthAngle(azimuthAngle) {
997
+ if (this._spherical.theta === azimuthAngle &&
998
+ this._sphericalEnd.theta === azimuthAngle)
999
+ return;
1000
+ this._spherical.theta = azimuthAngle;
1001
+ this._sphericalEnd.theta = azimuthAngle;
1002
+ this._needsUpdate = true;
1003
+ }
1004
+ // vertical angle
1005
+ /**
1006
+ * get/set the polar angle (vertical) in radians.
1007
+ * @category Properties
1008
+ */
1009
+ get polarAngle() {
1010
+ return this._spherical.phi;
1011
+ }
1012
+ set polarAngle(polarAngle) {
1013
+ if (this._spherical.phi === polarAngle &&
1014
+ this._sphericalEnd.phi === polarAngle)
1015
+ return;
1016
+ this._spherical.phi = polarAngle;
1017
+ this._sphericalEnd.phi = polarAngle;
1018
+ this._needsUpdate = true;
1019
+ }
1020
+ /**
1021
+ * Whether camera position should be enclosed in the boundary or not.
1022
+ * @category Properties
1023
+ */
1024
+ get boundaryEnclosesCamera() {
1025
+ return this._boundaryEnclosesCamera;
1026
+ }
1027
+ set boundaryEnclosesCamera(boundaryEnclosesCamera) {
1028
+ this._boundaryEnclosesCamera = boundaryEnclosesCamera;
1029
+ this._needsUpdate = true;
1030
+ }
1031
+ /**
1032
+ * Set drag-start, touches and wheel enable area in the domElement.
1033
+ * each values are between `0` and `1` inclusive, where `0` is left/top and `1` is right/bottom of the screen.
1034
+ * e.g. `{ x: 0, y: 0, width: 1, height: 1 }` for entire area.
1035
+ * @category Properties
1036
+ */
1037
+ set interactiveArea(interactiveArea: DOMRect) {
1038
+ this._interactiveArea.width = clamp(interactiveArea.width, 0, 1);
1039
+ this._interactiveArea.height = clamp(interactiveArea.height, 0, 1);
1040
+ this._interactiveArea.x = clamp(interactiveArea.x, 0, 1 - this._interactiveArea.width);
1041
+ this._interactiveArea.y = clamp(interactiveArea.y, 0, 1 - this._interactiveArea.height);
1042
+ }
1043
+ /**
1044
+ * Adds the specified event listener.
1045
+ * Applicable event types (which is `K`) are:
1046
+ * | Event name | Timing |
1047
+ * | ------------------- | ------ |
1048
+ * | `'controlstart'` | When the user starts to control the camera via mouse / touches. ¹ |
1049
+ * | `'control'` | When the user controls the camera (dragging). |
1050
+ * | `'controlend'` | When the user ends to control the camera. ¹ |
1051
+ * | `'transitionstart'` | When any kind of transition starts, either user control or using a method with `enableTransition = true` |
1052
+ * | `'update'` | When the camera position is updated. |
1053
+ * | `'wake'` | When the camera starts moving. |
1054
+ * | `'rest'` | When the camera movement is below `.restThreshold` ². |
1055
+ * | `'sleep'` | When the camera end moving. |
1056
+ *
1057
+ * 1. `mouseButtons.wheel` (Mouse wheel control) does not emit `'controlstart'` and `'controlend'`. `mouseButtons.wheel` uses scroll-event internally, and scroll-event happens intermittently. That means "start" and "end" cannot be detected.
1058
+ * 2. Due to damping, `sleep` will usually fire a few seconds after the camera _appears_ to have stopped moving. If you want to do something (e.g. enable UI, perform another transition) at the point when the camera has stopped, you probably want the `rest` event. This can be fine tuned using the `.restThreshold` parameter. See the [Rest and Sleep Example](https://yomotsu.github.io/camera-controls/examples/rest-and-sleep.html).
1059
+ *
1060
+ * e.g.
1061
+ * ```
1062
+ * cameraControl.addEventListener( 'controlstart', myCallbackFunction );
1063
+ * ```
1064
+ * @param type event name
1065
+ * @param listener handler function
1066
+ * @category Methods
1067
+ */
1068
+ addEventListener(type: string, listener: (...args: any[]) => any) {
1069
+ super.addEventListener(type, listener);
1070
+ }
1071
+ /**
1072
+ * Removes the specified event listener
1073
+ * e.g.
1074
+ * ```
1075
+ * cameraControl.addEventListener( 'controlstart', myCallbackFunction );
1076
+ * ```
1077
+ * @param type event name
1078
+ * @param listener handler function
1079
+ * @category Methods
1080
+ */
1081
+ removeEventListener(type: string, listener: (...args: any[]) => any) {
1082
+ super.removeEventListener(type, listener);
1083
+ }
1084
+
1085
+ removeAllEventListeners(type?: string) {
1086
+ if (!type) {
1087
+ this._listeners = {};
1088
+ return;
1089
+ }
1090
+ if (Array.isArray(this._listeners[type]))
1091
+ this._listeners[type].length = 0;
1092
+ }
1093
+ /**
1094
+ * Rotate azimuthal angle(horizontal) and polar angle(vertical).
1095
+ * Every value is added to the current value.
1096
+ * @param azimuthAngle Azimuth rotate angle. In radian.
1097
+ * @param polarAngle Polar rotate angle. In radian.
1098
+ * @param enableTransition Whether to move smoothly or immediately
1099
+ * @category Methods
1100
+ */
1101
+ rotate(azimuthAngle: number, polarAngle: number, enableTransition = false) {
1102
+ return this.rotateTo(this._sphericalEnd.theta + azimuthAngle, this._sphericalEnd.phi + polarAngle, enableTransition);
1103
+ }
1104
+ /**
1105
+ * Rotate azimuthal angle(horizontal) to the given angle and keep the same polar angle(vertical) target.
1106
+ *
1107
+ * e.g.
1108
+ * ```
1109
+ * cameraControls.rotateAzimuthTo( 30 * MathUtils.DEG2RAD, true );
1110
+ * ```
1111
+ * @param azimuthAngle Azimuth rotate angle. In radian.
1112
+ * @param enableTransition Whether to move smoothly or immediately
1113
+ * @category Methods
1114
+ */
1115
+ rotateAzimuthTo(azimuthAngle: number, enableTransition = false) {
1116
+ return this.rotateTo(azimuthAngle, this._sphericalEnd.phi, enableTransition);
1117
+ }
1118
+ /**
1119
+ * Rotate polar angle(vertical) to the given angle and keep the same azimuthal angle(horizontal) target.
1120
+ *
1121
+ * e.g.
1122
+ * ```
1123
+ * cameraControls.rotatePolarTo( 30 * MathUtils.DEG2RAD, true );
1124
+ * ```
1125
+ * @param polarAngle Polar rotate angle. In radian.
1126
+ * @param enableTransition Whether to move smoothly or immediately
1127
+ * @category Methods
1128
+ */
1129
+ rotatePolarTo(polarAngle: number, enableTransition = false) {
1130
+ return this.rotateTo(this._sphericalEnd.theta, polarAngle, enableTransition);
1131
+ }
1132
+ /**
1133
+ * Rotate azimuthal angle(horizontal) and polar angle(vertical) to the given angle.
1134
+ * Camera view will rotate over the orbit pivot absolutely:
1135
+ *
1136
+ * azimuthAngle
1137
+ * ```
1138
+ * 0º
1139
+ * \
1140
+ * 90º -----+----- -90º
1141
+ * \
1142
+ * 180º
1143
+ * ```
1144
+ * | direction | angle |
1145
+ * | --------- | ---------------------- |
1146
+ * | front | 0º |
1147
+ * | left | 90º (`Math.PI / 2`) |
1148
+ * | right | -90º (`- Math.PI / 2`) |
1149
+ * | back | 180º (`Math.PI`) |
1150
+ *
1151
+ * polarAngle
1152
+ * ```
1153
+ * 180º
1154
+ * |
1155
+ * 90º
1156
+ * |
1157
+ * 0º
1158
+ * ```
1159
+ * | direction | angle |
1160
+ * | -------------------- | ---------------------- |
1161
+ * | top/sky | 180º (`Math.PI`) |
1162
+ * | horizontal from view | 90º (`Math.PI / 2`) |
1163
+ * | bottom/floor | 0º |
1164
+ *
1165
+ * @param azimuthAngle Azimuth rotate angle to. In radian.
1166
+ * @param polarAngle Polar rotate angle to. In radian.
1167
+ * @param enableTransition Whether to move smoothly or immediately
1168
+ * @category Methods
1169
+ */
1170
+ rotateTo(azimuthAngle: number, polarAngle: number, enableTransition = false) {
1171
+ this._isUserControllingRotate = false;
1172
+ const theta = clamp(azimuthAngle, this.minAzimuthAngle, this.maxAzimuthAngle);
1173
+ const phi = clamp(polarAngle, this.minPolarAngle, this.maxPolarAngle);
1174
+ this._sphericalEnd.theta = theta;
1175
+ this._sphericalEnd.phi = phi;
1176
+ this._sphericalEnd.makeSafe();
1177
+ this._needsUpdate = true;
1178
+ if (!enableTransition) {
1179
+ this._spherical.theta = this._sphericalEnd.theta;
1180
+ this._spherical.phi = this._sphericalEnd.phi;
1181
+ }
1182
+ const resolveImmediately = !enableTransition ||
1183
+ approxEquals(this._spherical.theta, this._sphericalEnd.theta, this.restThreshold) &&
1184
+ approxEquals(this._spherical.phi, this._sphericalEnd.phi, this.restThreshold);
1185
+ return this._createOnRestPromise(resolveImmediately);
1186
+ }
1187
+ /**
1188
+ * Dolly in/out camera position.
1189
+ * @param distance Distance of dollyIn. Negative number for dollyOut.
1190
+ * @param enableTransition Whether to move smoothly or immediately.
1191
+ * @category Methods
1192
+ */
1193
+ dolly(distance: number, enableTransition = false) {
1194
+ return this.dollyTo(this._sphericalEnd.radius - distance, enableTransition);
1195
+ }
1196
+ /**
1197
+ * Dolly in/out camera position to given distance.
1198
+ * @param distance Distance of dolly.
1199
+ * @param enableTransition Whether to move smoothly or immediately.
1200
+ * @category Methods
1201
+ */
1202
+ dollyTo(distance: number, enableTransition = false) {
1203
+ this._isUserControllingDolly = false;
1204
+ this._lastDollyDirection = DOLLY_DIRECTION.NONE;
1205
+ this._changedDolly = 0;
1206
+ return this._dollyToNoClamp(clamp(distance, this.minDistance, this.maxDistance), enableTransition);
1207
+ }
1208
+ _dollyToNoClamp(distance: number, enableTransition = false) {
1209
+ const lastRadius = this._sphericalEnd.radius;
1210
+ const hasCollider = this.colliderMeshes.length >= 1;
1211
+ if (hasCollider) {
1212
+ const maxDistanceByCollisionTest = this._collisionTest();
1213
+ const isCollided = approxEquals(maxDistanceByCollisionTest, this._spherical.radius);
1214
+ const isDollyIn = lastRadius > distance;
1215
+ if (!isDollyIn && isCollided)
1216
+ return Promise.resolve();
1217
+ this._sphericalEnd.radius = Math.min(distance, maxDistanceByCollisionTest);
1218
+ }
1219
+ else {
1220
+ this._sphericalEnd.radius = distance;
1221
+ }
1222
+ this._needsUpdate = true;
1223
+ if (!enableTransition) {
1224
+ this._spherical.radius = this._sphericalEnd.radius;
1225
+ }
1226
+ const resolveImmediately = !enableTransition || approxEquals(this._spherical.radius, this._sphericalEnd.radius, this.restThreshold);
1227
+ return this._createOnRestPromise(resolveImmediately);
1228
+ }
1229
+ /**
1230
+ * Dolly in, but does not change the distance between the target and the camera, and moves the target position instead.
1231
+ * Specify a negative value for dolly out.
1232
+ * @param distance Distance of dolly.
1233
+ * @param enableTransition Whether to move smoothly or immediately.
1234
+ * @category Methods
1235
+ */
1236
+ dollyInFixed(distance: number, enableTransition = false) {
1237
+ this._targetEnd.add(this._getCameraDirection(_cameraDirection).multiplyScalar(distance));
1238
+ if (!enableTransition) {
1239
+ this._target.copy(this._targetEnd);
1240
+ }
1241
+ const resolveImmediately = !enableTransition ||
1242
+ approxEquals(this._target.x, this._targetEnd.x, this.restThreshold) &&
1243
+ approxEquals(this._target.y, this._targetEnd.y, this.restThreshold) &&
1244
+ approxEquals(this._target.z, this._targetEnd.z, this.restThreshold);
1245
+ return this._createOnRestPromise(resolveImmediately);
1246
+ }
1247
+ /**
1248
+ * Zoom in/out camera. The value is added to camera zoom.
1249
+ * Limits set with `.minZoom` and `.maxZoom`
1250
+ * @param zoomStep zoom scale
1251
+ * @param enableTransition Whether to move smoothly or immediately
1252
+ * @category Methods
1253
+ */
1254
+ zoom(zoomStep: number, enableTransition = false) {
1255
+ return this.zoomTo(this._zoomEnd + zoomStep, enableTransition);
1256
+ }
1257
+ /**
1258
+ * Zoom in/out camera to given scale. The value overwrites camera zoom.
1259
+ * Limits set with .minZoom and .maxZoom
1260
+ * @param zoom
1261
+ * @param enableTransition
1262
+ * @category Methods
1263
+ */
1264
+ zoomTo(zoom: number, enableTransition = false) {
1265
+ this._isUserControllingZoom = false;
1266
+ this._zoomEnd = clamp(zoom, this.minZoom, this.maxZoom);
1267
+ this._needsUpdate = true;
1268
+ if (!enableTransition) {
1269
+ this._zoom = this._zoomEnd;
1270
+ }
1271
+ const resolveImmediately = !enableTransition || approxEquals(this._zoom, this._zoomEnd, this.restThreshold);
1272
+ this._changedZoom = 0;
1273
+ return this._createOnRestPromise(resolveImmediately);
1274
+ }
1275
+ /**
1276
+ * @deprecated `pan()` has been renamed to `truck()`
1277
+ * @category Methods
1278
+ */
1279
+ pan(x: number, y: number, enableTransition = false) {
1280
+ console.warn('`pan` has been renamed to `truck`');
1281
+ return this.truck(x, y, enableTransition);
1282
+ }
1283
+ /**
1284
+ * Truck and pedestal camera using current azimuthal angle
1285
+ * @param x Horizontal translate amount
1286
+ * @param y Vertical translate amount
1287
+ * @param enableTransition Whether to move smoothly or immediately
1288
+ * @category Methods
1289
+ */
1290
+ truck(x: number, y: number, enableTransition = false) {
1291
+ this._camera.updateMatrix();
1292
+ _xColumn.setFromMatrixColumn(this._camera.matrix, 0);
1293
+ _yColumn.setFromMatrixColumn(this._camera.matrix, 1);
1294
+ _xColumn.multiplyScalar(x);
1295
+ _yColumn.multiplyScalar(-y);
1296
+ const offset = _v3A.copy(_xColumn).add(_yColumn);
1297
+ const to = _v3B.copy(this._targetEnd).add(offset);
1298
+ return this.moveTo(to.x, to.y, to.z, enableTransition);
1299
+ }
1300
+ /**
1301
+ * Move forward / backward.
1302
+ * @param distance Amount to move forward / backward. Negative value to move backward
1303
+ * @param enableTransition Whether to move smoothly or immediately
1304
+ * @category Methods
1305
+ */
1306
+ forward(distance: number, enableTransition = false) {
1307
+ _v3A.setFromMatrixColumn(this._camera.matrix, 0);
1308
+ _v3A.crossVectors(this._camera.up, _v3A);
1309
+ _v3A.multiplyScalar(distance);
1310
+ const to = _v3B.copy(this._targetEnd).add(_v3A);
1311
+ return this.moveTo(to.x, to.y, to.z, enableTransition);
1312
+ }
1313
+ /**
1314
+ * Move up / down.
1315
+ * @param height Amount to move up / down. Negative value to move down
1316
+ * @param enableTransition Whether to move smoothly or immediately
1317
+ * @category Methods
1318
+ */
1319
+ elevate(height: number, enableTransition = false) {
1320
+ _v3A.copy(this._camera.up).multiplyScalar(height);
1321
+ return this.moveTo(this._targetEnd.x + _v3A.x, this._targetEnd.y + _v3A.y, this._targetEnd.z + _v3A.z, enableTransition);
1322
+ }
1323
+ /**
1324
+ * Move target position to given point.
1325
+ * @param x x coord to move center position
1326
+ * @param y y coord to move center position
1327
+ * @param z z coord to move center position
1328
+ * @param enableTransition Whether to move smoothly or immediately
1329
+ * @category Methods
1330
+ */
1331
+ moveTo(x: number, y: number, z: number, enableTransition = false) {
1332
+ this._isUserControllingTruck = false;
1333
+ const offset = _v3A.set(x, y, z).sub(this._targetEnd);
1334
+ this._encloseToBoundary(this._targetEnd, offset, this.boundaryFriction);
1335
+ this._needsUpdate = true;
1336
+ if (!enableTransition) {
1337
+ this._target.copy(this._targetEnd);
1338
+ }
1339
+ const resolveImmediately = !enableTransition ||
1340
+ approxEquals(this._target.x, this._targetEnd.x, this.restThreshold) &&
1341
+ approxEquals(this._target.y, this._targetEnd.y, this.restThreshold) &&
1342
+ approxEquals(this._target.z, this._targetEnd.z, this.restThreshold);
1343
+ return this._createOnRestPromise(resolveImmediately);
1344
+ }
1345
+ /**
1346
+ * Look in the given point direction.
1347
+ * @param x point x.
1348
+ * @param y point y.
1349
+ * @param z point z.
1350
+ * @param enableTransition Whether to move smoothly or immediately.
1351
+ * @returns Transition end promise
1352
+ * @category Methods
1353
+ */
1354
+ lookInDirectionOf(x: number, y: number, z: number, enableTransition = false) {
1355
+ const point = _v3A.set(x, y, z);
1356
+ const direction = point.sub(this._targetEnd).normalize();
1357
+ const position = direction.multiplyScalar(-this._sphericalEnd.radius).add(this._targetEnd);
1358
+ return this.setPosition(position.x, position.y, position.z, enableTransition);
1359
+ }
1360
+ /**
1361
+ * Fit the viewport to the box or the bounding box of the object, using the nearest axis. paddings are in unit.
1362
+ * set `cover: true` to fill enter screen.
1363
+ * e.g.
1364
+ * ```
1365
+ * cameraControls.fitToBox( myMesh );
1366
+ * ```
1367
+ * @param box3OrObject Axis aligned bounding box to fit the view.
1368
+ * @param enableTransition Whether to move smoothly or immediately.
1369
+ * @param options | `<object>` { cover: boolean, paddingTop: number, paddingLeft: number, paddingBottom: number, paddingRight: number }
1370
+ * @returns Transition end promise
1371
+ * @category Methods
1372
+ */
1373
+ fitToBox(box3OrObject: Box3 | Object3D, enableTransition: boolean, { cover = false, paddingLeft = 0, paddingRight = 0, paddingBottom = 0, paddingTop = 0 } = {}) {
1374
+ const promises = [];
1375
+ //@ts-ignore
1376
+ const aabb = box3OrObject.isBox3 ? _box3A.copy(box3OrObject) : _box3A.setFromObject(box3OrObject);
1377
+ if (aabb.isEmpty()) {
1378
+ console.warn('camera-controls: fitTo() cannot be used with an empty box. Aborting');
1379
+ Promise.resolve();
1380
+ }
1381
+ // round to closest axis ( forward | backward | right | left | top | bottom )
1382
+ const theta = roundToStep(this._sphericalEnd.theta, PI_HALF);
1383
+ const phi = roundToStep(this._sphericalEnd.phi, PI_HALF);
1384
+ promises.push(this.rotateTo(theta, phi, enableTransition));
1385
+ const normal = _v3A.setFromSpherical(this._sphericalEnd).normalize();
1386
+ const rotation = _quaternionA.setFromUnitVectors(normal, _AXIS_Z);
1387
+ const viewFromPolar = approxEquals(Math.abs(normal.y), 1);
1388
+ if (viewFromPolar) {
1389
+ rotation.multiply(_quaternionB.setFromAxisAngle(_AXIS_Y, theta));
1390
+ }
1391
+ rotation.multiply(this._yAxisUpSpaceInverse);
1392
+ // make oriented bounding box
1393
+ const bb = _box3B.makeEmpty();
1394
+ // left bottom back corner
1395
+ _v3B.copy(aabb.min).applyQuaternion(rotation);
1396
+ bb.expandByPoint(_v3B);
1397
+ // right bottom back corner
1398
+ _v3B.copy(aabb.min).setX(aabb.max.x).applyQuaternion(rotation);
1399
+ bb.expandByPoint(_v3B);
1400
+ // left top back corner
1401
+ _v3B.copy(aabb.min).setY(aabb.max.y).applyQuaternion(rotation);
1402
+ bb.expandByPoint(_v3B);
1403
+ // right top back corner
1404
+ _v3B.copy(aabb.max).setZ(aabb.min.z).applyQuaternion(rotation);
1405
+ bb.expandByPoint(_v3B);
1406
+ // left bottom front corner
1407
+ _v3B.copy(aabb.min).setZ(aabb.max.z).applyQuaternion(rotation);
1408
+ bb.expandByPoint(_v3B);
1409
+ // right bottom front corner
1410
+ _v3B.copy(aabb.max).setY(aabb.min.y).applyQuaternion(rotation);
1411
+ bb.expandByPoint(_v3B);
1412
+ // left top front corner
1413
+ _v3B.copy(aabb.max).setX(aabb.min.x).applyQuaternion(rotation);
1414
+ bb.expandByPoint(_v3B);
1415
+ // right top front corner
1416
+ _v3B.copy(aabb.max).applyQuaternion(rotation);
1417
+ bb.expandByPoint(_v3B);
1418
+ // add padding
1419
+ bb.min.x -= paddingLeft;
1420
+ bb.min.y -= paddingBottom;
1421
+ bb.max.x += paddingRight;
1422
+ bb.max.y += paddingTop;
1423
+ rotation.setFromUnitVectors(_AXIS_Z, normal);
1424
+ if (viewFromPolar) {
1425
+ rotation.premultiply(_quaternionB.invert());
1426
+ }
1427
+ rotation.premultiply(this._yAxisUpSpace);
1428
+ const bbSize = bb.getSize(_v3A);
1429
+ const center = bb.getCenter(_v3B).applyQuaternion(rotation);
1430
+ if (isPerspectiveCamera(this._camera)) {
1431
+ const distance = this.getDistanceToFitBox(bbSize.x, bbSize.y, bbSize.z, cover);
1432
+ promises.push(this.moveTo(center.x, center.y, center.z, enableTransition));
1433
+ promises.push(this.dollyTo(distance, enableTransition));
1434
+ promises.push(this.setFocalOffset(0, 0, 0, enableTransition));
1435
+ }
1436
+ else if (isOrthographicCamera(this._camera)) {
1437
+ const camera = this._camera;
1438
+ const width = camera.right - camera.left;
1439
+ const height = camera.top - camera.bottom;
1440
+ const zoom = cover ? Math.max(width / bbSize.x, height / bbSize.y) : Math.min(width / bbSize.x, height / bbSize.y);
1441
+ promises.push(this.moveTo(center.x, center.y, center.z, enableTransition));
1442
+ promises.push(this.zoomTo(zoom, enableTransition));
1443
+ promises.push(this.setFocalOffset(0, 0, 0, enableTransition));
1444
+ }
1445
+ return Promise.all(promises);
1446
+ }
1447
+ /**
1448
+ * Fit the viewport to the sphere or the bounding sphere of the object.
1449
+ * @param sphereOrMesh
1450
+ * @param enableTransition
1451
+ * @category Methods
1452
+ */
1453
+ fitToSphere(sphereOrMesh: Sphere | Mesh, enableTransition: boolean) {
1454
+ const promises = [];
1455
+ const isSphere = sphereOrMesh instanceof Sphere;
1456
+ const boundingSphere = isSphere ?
1457
+ _sphere.copy(sphereOrMesh) :
1458
+ CameraControls.createBoundingSphere(sphereOrMesh, _sphere);
1459
+ promises.push(this.moveTo(boundingSphere.center.x, boundingSphere.center.y, boundingSphere.center.z, enableTransition));
1460
+ if (isPerspectiveCamera(this._camera)) {
1461
+ const distanceToFit = this.getDistanceToFitSphere(boundingSphere.radius);
1462
+ promises.push(this.dollyTo(distanceToFit, enableTransition));
1463
+ }
1464
+ else if (isOrthographicCamera(this._camera)) {
1465
+ const width = this._camera.right - this._camera.left;
1466
+ const height = this._camera.top - this._camera.bottom;
1467
+ const diameter = 2 * boundingSphere.radius;
1468
+ const zoom = Math.min(width / diameter, height / diameter);
1469
+ promises.push(this.zoomTo(zoom, enableTransition));
1470
+ }
1471
+ promises.push(this.setFocalOffset(0, 0, 0, enableTransition));
1472
+ return Promise.all(promises);
1473
+ }
1474
+ /**
1475
+ * Look at the `target` from the `position`.
1476
+ * @param positionX
1477
+ * @param positionY
1478
+ * @param positionZ
1479
+ * @param targetX
1480
+ * @param targetY
1481
+ * @param targetZ
1482
+ * @param enableTransition
1483
+ * @category Methods
1484
+ */
1485
+ setLookAt(positionX: number, positionY: number, positionZ: number, targetX: number, targetY: number, targetZ: number, enableTransition = false) {
1486
+ this._isUserControllingRotate = false;
1487
+ this._isUserControllingDolly = false;
1488
+ this._isUserControllingTruck = false;
1489
+ this._lastDollyDirection = DOLLY_DIRECTION.NONE;
1490
+ this._changedDolly = 0;
1491
+ const target = _v3B.set(targetX, targetY, targetZ);
1492
+ const position = _v3A.set(positionX, positionY, positionZ);
1493
+ this._targetEnd.copy(target);
1494
+ this._sphericalEnd.setFromVector3(position.sub(target).applyQuaternion(this._yAxisUpSpace));
1495
+ this.normalizeRotations();
1496
+ this._needsUpdate = true;
1497
+ if (!enableTransition) {
1498
+ this._target.copy(this._targetEnd);
1499
+ this._spherical.copy(this._sphericalEnd);
1500
+ }
1501
+ const resolveImmediately = !enableTransition ||
1502
+ approxEquals(this._target.x, this._targetEnd.x, this.restThreshold) &&
1503
+ approxEquals(this._target.y, this._targetEnd.y, this.restThreshold) &&
1504
+ approxEquals(this._target.z, this._targetEnd.z, this.restThreshold) &&
1505
+ approxEquals(this._spherical.theta, this._sphericalEnd.theta, this.restThreshold) &&
1506
+ approxEquals(this._spherical.phi, this._sphericalEnd.phi, this.restThreshold) &&
1507
+ approxEquals(this._spherical.radius, this._sphericalEnd.radius, this.restThreshold);
1508
+ return this._createOnRestPromise(resolveImmediately);
1509
+ }
1510
+ /**
1511
+ * Similar to setLookAt, but it interpolates between two states.
1512
+ * @param positionAX
1513
+ * @param positionAY
1514
+ * @param positionAZ
1515
+ * @param targetAX
1516
+ * @param targetAY
1517
+ * @param targetAZ
1518
+ * @param positionBX
1519
+ * @param positionBY
1520
+ * @param positionBZ
1521
+ * @param targetBX
1522
+ * @param targetBY
1523
+ * @param targetBZ
1524
+ * @param t
1525
+ * @param enableTransition
1526
+ * @category Methods
1527
+ */
1528
+ lerpLookAt(positionAX: number, positionAY: number, positionAZ: number, targetAX: number, targetAY: number, targetAZ: number, positionBX: number, positionBY: number, positionBZ: number, targetBX: number, targetBY: number, targetBZ: number, t: number, enableTransition = false) {
1529
+ this._isUserControllingRotate = false;
1530
+ this._isUserControllingDolly = false;
1531
+ this._isUserControllingTruck = false;
1532
+ this._lastDollyDirection = DOLLY_DIRECTION.NONE;
1533
+ this._changedDolly = 0;
1534
+ const targetA = _v3A.set(targetAX, targetAY, targetAZ);
1535
+ const positionA = _v3B.set(positionAX, positionAY, positionAZ);
1536
+ _sphericalA.setFromVector3(positionA.sub(targetA).applyQuaternion(this._yAxisUpSpace));
1537
+ const targetB = _v3C.set(targetBX, targetBY, targetBZ);
1538
+ const positionB = _v3B.set(positionBX, positionBY, positionBZ);
1539
+ _sphericalB.setFromVector3(positionB.sub(targetB).applyQuaternion(this._yAxisUpSpace));
1540
+ this._targetEnd.copy(targetA.lerp(targetB, t)); // tricky
1541
+ const deltaTheta = _sphericalB.theta - _sphericalA.theta;
1542
+ const deltaPhi = _sphericalB.phi - _sphericalA.phi;
1543
+ const deltaRadius = _sphericalB.radius - _sphericalA.radius;
1544
+ this._sphericalEnd.set(_sphericalA.radius + deltaRadius * t, _sphericalA.phi + deltaPhi * t, _sphericalA.theta + deltaTheta * t);
1545
+ this.normalizeRotations();
1546
+ this._needsUpdate = true;
1547
+ if (!enableTransition) {
1548
+ this._target.copy(this._targetEnd);
1549
+ this._spherical.copy(this._sphericalEnd);
1550
+ }
1551
+ const resolveImmediately = !enableTransition ||
1552
+ approxEquals(this._target.x, this._targetEnd.x, this.restThreshold) &&
1553
+ approxEquals(this._target.y, this._targetEnd.y, this.restThreshold) &&
1554
+ approxEquals(this._target.z, this._targetEnd.z, this.restThreshold) &&
1555
+ approxEquals(this._spherical.theta, this._sphericalEnd.theta, this.restThreshold) &&
1556
+ approxEquals(this._spherical.phi, this._sphericalEnd.phi, this.restThreshold) &&
1557
+ approxEquals(this._spherical.radius, this._sphericalEnd.radius, this.restThreshold);
1558
+ return this._createOnRestPromise(resolveImmediately);
1559
+ }
1560
+ /**
1561
+ * Set angle and distance by given position.
1562
+ * An alias of `setLookAt()`, without target change. Thus keep gazing at the current target
1563
+ * @param positionX
1564
+ * @param positionY
1565
+ * @param positionZ
1566
+ * @param enableTransition
1567
+ * @category Methods
1568
+ */
1569
+ setPosition(positionX: number, positionY: number, positionZ: number, enableTransition = false) {
1570
+ return this.setLookAt(positionX, positionY, positionZ, this._targetEnd.x, this._targetEnd.y, this._targetEnd.z, enableTransition);
1571
+ }
1572
+ /**
1573
+ * Set the target position where gaze at.
1574
+ * An alias of `setLookAt()`, without position change. Thus keep the same position.
1575
+ * @param targetX
1576
+ * @param targetY
1577
+ * @param targetZ
1578
+ * @param enableTransition
1579
+ * @category Methods
1580
+ */
1581
+ setTarget(targetX: number, targetY: number, targetZ: number, enableTransition = false) {
1582
+ const pos = this.getPosition(_v3A);
1583
+ const promise = this.setLookAt(pos.x, pos.y, pos.z, targetX, targetY, targetZ, enableTransition);
1584
+ // see https://github.com/yomotsu/camera-controls/issues/335
1585
+ this._sphericalEnd.phi = clamp(this._sphericalEnd.phi, this.minPolarAngle, this.maxPolarAngle);
1586
+ return promise;
1587
+ }
1588
+ /**
1589
+ * Set focal offset using the screen parallel coordinates. z doesn't affect in Orthographic as with Dolly.
1590
+ * @param x
1591
+ * @param y
1592
+ * @param z
1593
+ * @param enableTransition
1594
+ * @category Methods
1595
+ */
1596
+ setFocalOffset(x: number, y: number, z: number, enableTransition = false) {
1597
+ this._isUserControllingOffset = false;
1598
+ this._focalOffsetEnd.set(x, y, z);
1599
+ this._needsUpdate = true;
1600
+ if (!enableTransition)
1601
+ this._focalOffset.copy(this._focalOffsetEnd);
1602
+ const resolveImmediately = !enableTransition ||
1603
+ approxEquals(this._focalOffset.x, this._focalOffsetEnd.x, this.restThreshold) &&
1604
+ approxEquals(this._focalOffset.y, this._focalOffsetEnd.y, this.restThreshold) &&
1605
+ approxEquals(this._focalOffset.z, this._focalOffsetEnd.z, this.restThreshold);
1606
+ return this._createOnRestPromise(resolveImmediately);
1607
+ }
1608
+ /**
1609
+ * Set orbit point without moving the camera.
1610
+ * SHOULD NOT RUN DURING ANIMATIONS. `setOrbitPoint()` will immediately fix the positions.
1611
+ * @param targetX
1612
+ * @param targetY
1613
+ * @param targetZ
1614
+ * @category Methods
1615
+ */
1616
+ setOrbitPoint(targetX: number, targetY: number, targetZ: number) {
1617
+ this._camera.updateMatrixWorld();
1618
+ _xColumn.setFromMatrixColumn(this._camera.matrixWorldInverse, 0);
1619
+ _yColumn.setFromMatrixColumn(this._camera.matrixWorldInverse, 1);
1620
+ _zColumn.setFromMatrixColumn(this._camera.matrixWorldInverse, 2);
1621
+ const position = _v3A.set(targetX, targetY, targetZ);
1622
+ const distance = position.distanceTo(this._camera.position);
1623
+ const cameraToPoint = position.sub(this._camera.position);
1624
+ _xColumn.multiplyScalar(cameraToPoint.x);
1625
+ _yColumn.multiplyScalar(cameraToPoint.y);
1626
+ _zColumn.multiplyScalar(cameraToPoint.z);
1627
+ _v3A.copy(_xColumn).add(_yColumn).add(_zColumn);
1628
+ _v3A.z = _v3A.z + distance;
1629
+ this.dollyTo(distance, false);
1630
+ this.setFocalOffset(-_v3A.x, _v3A.y, -_v3A.z, false);
1631
+ this.moveTo(targetX, targetY, targetZ, false);
1632
+ }
1633
+ /**
1634
+ * Set the boundary box that encloses the target of the camera. box3 is in Box3
1635
+ * @param box3
1636
+ * @category Methods
1637
+ */
1638
+ setBoundary(box3: Box3) {
1639
+ if (!box3) {
1640
+ this._boundary.min.set(-Infinity, -Infinity, -Infinity);
1641
+ this._boundary.max.set(Infinity, Infinity, Infinity);
1642
+ this._needsUpdate = true;
1643
+ return;
1644
+ }
1645
+ this._boundary.copy(box3);
1646
+ this._boundary.clampPoint(this._targetEnd, this._targetEnd);
1647
+ this._needsUpdate = true;
1648
+ }
1649
+ /**
1650
+ * Set (or unset) the current viewport.
1651
+ * Set this when you want to use renderer viewport and .dollyToCursor feature at the same time.
1652
+ * @param viewportOrX
1653
+ * @param y
1654
+ * @param width
1655
+ * @param height
1656
+ * @category Methods
1657
+ */
1658
+ setViewport(viewportOrX: number | Vector4, y: number, width: number, height: number) {
1659
+ if (viewportOrX === null) { // null
1660
+ this._viewport = null;
1661
+ return;
1662
+ }
1663
+ this._viewport = this._viewport || new Vector4();
1664
+ if (typeof viewportOrX === 'number') { // number
1665
+ this._viewport.set(viewportOrX, y, width, height);
1666
+ }
1667
+ else { // Vector4
1668
+ this._viewport.copy(viewportOrX);
1669
+ }
1670
+ }
1671
+ /**
1672
+ * Calculate the distance to fit the box.
1673
+ * @param width box width
1674
+ * @param height box height
1675
+ * @param depth box depth
1676
+ * @returns distance
1677
+ * @category Methods
1678
+ */
1679
+ getDistanceToFitBox(width: number, height: number, depth: number, cover = false) {
1680
+ if (notSupportedInOrthographicCamera(this._camera, 'getDistanceToFitBox'))
1681
+ return this._spherical.radius;
1682
+ const boundingRectAspect = width / height;
1683
+ const fov = this._camera.getEffectiveFOV() * DEG2RAD;
1684
+ const aspect = this._camera.aspect;
1685
+ const heightToFit = (cover ? boundingRectAspect > aspect : boundingRectAspect < aspect) ? height : width / aspect;
1686
+ return heightToFit * 0.5 / Math.tan(fov * 0.5) + depth * 0.5;
1687
+ }
1688
+ /**
1689
+ * Calculate the distance to fit the sphere.
1690
+ * @param radius sphere radius
1691
+ * @returns distance
1692
+ * @category Methods
1693
+ */
1694
+ getDistanceToFitSphere(radius: number) {
1695
+ if (notSupportedInOrthographicCamera(this._camera, 'getDistanceToFitSphere'))
1696
+ return this._spherical.radius;
1697
+ // https://stackoverflow.com/a/44849975
1698
+ const vFOV = this._camera.getEffectiveFOV() * DEG2RAD;
1699
+ const hFOV = Math.atan(Math.tan(vFOV * 0.5) * this._camera.aspect) * 2;
1700
+ const fov = 1 < this._camera.aspect ? vFOV : hFOV;
1701
+ return radius / (Math.sin(fov * 0.5));
1702
+ }
1703
+ /**
1704
+ * Returns the orbit center position, where the camera looking at.
1705
+ * @param out The receiving Vector3 instance to copy the result
1706
+ * @param receiveEndValue Whether receive the transition end coords or current. default is `true`
1707
+ * @category Methods
1708
+ */
1709
+ getTarget(out: Vector3, receiveEndValue = true) {
1710
+ const _out = !!out && out.isVector3 ? out : new Vector3();
1711
+ return _out.copy(receiveEndValue ? this._targetEnd : this._target);
1712
+ }
1713
+ /**
1714
+ * Returns the camera position.
1715
+ * @param out The receiving Vector3 instance to copy the result
1716
+ * @param receiveEndValue Whether receive the transition end coords or current. default is `true`
1717
+ * @category Methods
1718
+ */
1719
+ getPosition(out: Vector3, receiveEndValue = true) {
1720
+ const _out = !!out && out.isVector3 ? out : new Vector3();
1721
+ return _out.setFromSpherical(receiveEndValue ? this._sphericalEnd : this._spherical).applyQuaternion(this._yAxisUpSpaceInverse).add(receiveEndValue ? this._targetEnd : this._target);
1722
+ }
1723
+ /**
1724
+ * Returns the spherical coordinates of the orbit.
1725
+ * @param out The receiving Spherical instance to copy the result
1726
+ * @param receiveEndValue Whether receive the transition end coords or current. default is `true`
1727
+ * @category Methods
1728
+ */
1729
+ getSpherical(out: Spherical, receiveEndValue = true) {
1730
+ const _out = !!out && out instanceof Spherical ? out : new Spherical();
1731
+ return _out.copy(receiveEndValue ? this._sphericalEnd : this._spherical);
1732
+ }
1733
+ /**
1734
+ * Returns the focal offset, which is how much the camera appears to be translated in screen parallel coordinates.
1735
+ * @param out The receiving Vector3 instance to copy the result
1736
+ * @param receiveEndValue Whether receive the transition end coords or current. default is `true`
1737
+ * @category Methods
1738
+ */
1739
+ getFocalOffset(out: Vector3, receiveEndValue = true) {
1740
+ const _out = !!out && out.isVector3 ? out : new Vector3();
1741
+ return _out.copy(receiveEndValue ? this._focalOffsetEnd : this._focalOffset);
1742
+ }
1743
+ /**
1744
+ * Normalize camera azimuth angle rotation between 0 and 360 degrees.
1745
+ * @category Methods
1746
+ */
1747
+ normalizeRotations() {
1748
+ this._sphericalEnd.theta = this._sphericalEnd.theta % PI_2;
1749
+ if (this._sphericalEnd.theta < 0)
1750
+ this._sphericalEnd.theta += PI_2;
1751
+ this._spherical.theta += PI_2 * Math.round((this._sphericalEnd.theta - this._spherical.theta) / PI_2);
1752
+ }
1753
+
1754
+ listen(camera: PerspectiveCamera | OrthographicCamera) {
1755
+ this._camera = camera;
1756
+ // this.dragStartPosition = new Vector2();
1757
+ // this.lastDragPosition = new Vector2();
1758
+ // this.dollyStart = new Vector2();
1759
+
1760
+ this._yAxisUpSpace = new Quaternion().setFromUnitVectors(this._camera.up, _AXIS_Y);
1761
+ this._yAxisUpSpaceInverse = this._yAxisUpSpace.clone().invert();
1762
+ // the location
1763
+ this._targetEnd = this._target.clone();
1764
+ this._focalOffsetEnd = this._focalOffset.clone();
1765
+ // rotation
1766
+ this._spherical = new Spherical().setFromVector3(_v3A.copy(this._camera.position).applyQuaternion(this._yAxisUpSpace));
1767
+ this._sphericalEnd = this._spherical.clone();
1768
+ this._lastDistance = this._spherical.radius;
1769
+ this._zoom = this._camera.zoom;
1770
+ this._zoomEnd = this._zoom;
1771
+ this._lastZoom = this._zoom;
1772
+ // collisionTest uses nearPlane.s
1773
+
1774
+ this._updateNearPlaneCorners();
1775
+ // Target cannot move outside of this box
1776
+ this._boundary = new Box3(new Vector3(-Infinity, -Infinity, -Infinity), new Vector3(Infinity, Infinity, Infinity));
1777
+ // reset
1778
+ this._cameraUp0 = this._camera.up.clone();
1779
+ this._target0 = this._target.clone();
1780
+ this._position0 = this._camera.position.clone();
1781
+ this._zoom0 = this._zoom;
1782
+ this._focalOffset0 = this._focalOffset.clone();
1783
+ // configs
1784
+ this.mouseButtons = {
1785
+ left: ACTION.ROTATE,
1786
+ middle: ACTION.DOLLY,
1787
+ right: ACTION.TRUCK,
1788
+ wheel: isPerspectiveCamera(this._camera) ? ACTION.DOLLY :
1789
+ isOrthographicCamera(this._camera) ? ACTION.ZOOM :
1790
+ ACTION.NONE,
1791
+ };
1792
+ this.touches = {
1793
+ one: ACTION.TOUCH_ROTATE,
1794
+ two: isPerspectiveCamera(this._camera) ? ACTION.TOUCH_DOLLY_TRUCK :
1795
+ isOrthographicCamera(this._camera) ? ACTION.TOUCH_ZOOM_TRUCK :
1796
+ ACTION.NONE,
1797
+ three: ACTION.TOUCH_TRUCK,
1798
+ };
1799
+ }
1800
+
1801
+ /**
1802
+ * Reset all rotation and position to defaults.
1803
+ * @param enableTransition
1804
+ * @category Methods
1805
+ */
1806
+ reset(enableTransition = false) {
1807
+ if (!approxEquals(this._camera.up.x, this._cameraUp0.x) ||
1808
+ !approxEquals(this._camera.up.y, this._cameraUp0.y) ||
1809
+ !approxEquals(this._camera.up.z, this._cameraUp0.z)) {
1810
+ this._camera.up.copy(this._cameraUp0);
1811
+ const position = this.getPosition(_v3A);
1812
+ this.updateCameraUp();
1813
+ this.setPosition(position.x, position.y, position.z);
1814
+ }
1815
+ const promises = [
1816
+ this.setLookAt(this._position0.x, this._position0.y, this._position0.z, this._target0.x, this._target0.y, this._target0.z, enableTransition),
1817
+ this.setFocalOffset(this._focalOffset0.x, this._focalOffset0.y, this._focalOffset0.z, enableTransition),
1818
+ this.zoomTo(this._zoom0, enableTransition),
1819
+ ];
1820
+
1821
+ return Promise.all(promises);
1822
+ }
1823
+ /**
1824
+ * Set current camera position as the default position.
1825
+ * @category Methods
1826
+ */
1827
+ saveState() {
1828
+ this._cameraUp0.copy(this._camera.up);
1829
+ this.getTarget(this._target0);
1830
+ this.getPosition(this._position0);
1831
+ this._zoom0 = this._zoom;
1832
+ this._focalOffset0.copy(this._focalOffset);
1833
+ }
1834
+ /**
1835
+ * Sync camera-up direction.
1836
+ * When camera-up vector is changed, `.updateCameraUp()` must be called.
1837
+ * @category Methods
1838
+ */
1839
+ updateCameraUp() {
1840
+ this._yAxisUpSpace.setFromUnitVectors(this._camera.up, _AXIS_Y);
1841
+ this._yAxisUpSpaceInverse.copy(this._yAxisUpSpace).invert();
1842
+ }
1843
+ /**
1844
+ * Apply current camera-up direction to the camera.
1845
+ * The orbit system will be re-initialized with the current position.
1846
+ * @category Methods
1847
+ */
1848
+ applyCameraUp() {
1849
+ const cameraDirection = _v3A.subVectors(this._target, this._camera.position).normalize();
1850
+ // So first find the vector off to the side, orthogonal to both this.object.up and
1851
+ // the "view" vector.
1852
+ const side = _v3B.crossVectors(cameraDirection, this._camera.up);
1853
+ // Then find the vector orthogonal to both this "side" vector and the "view" vector.
1854
+ // This vector will be the new "up" vector.
1855
+ this._camera.up.crossVectors(side, cameraDirection).normalize();
1856
+ this._camera.updateMatrixWorld();
1857
+ const position = this.getPosition(_v3A);
1858
+ this.updateCameraUp();
1859
+ this.setPosition(position.x, position.y, position.z);
1860
+ }
1861
+ /**
1862
+ * Update camera position and directions.
1863
+ * This should be called in your tick loop every time, and returns true if re-rendering is needed.
1864
+ * @param delta
1865
+ * @returns updated
1866
+ * @category Methods
1867
+ */
1868
+ update(delta: number) {
1869
+ const deltaTheta = this._sphericalEnd.theta - this._spherical.theta;
1870
+ const deltaPhi = this._sphericalEnd.phi - this._spherical.phi;
1871
+ const deltaRadius = this._sphericalEnd.radius - this._spherical.radius;
1872
+ const deltaTarget = _deltaTarget.subVectors(this._targetEnd, this._target);
1873
+ const deltaOffset = _deltaOffset.subVectors(this._focalOffsetEnd, this._focalOffset);
1874
+ const deltaZoom = this._zoomEnd - this._zoom;
1875
+ // update theta
1876
+ if (approxZero(deltaTheta)) {
1877
+ this._thetaVelocity.value = 0;
1878
+ this._spherical.theta = this._sphericalEnd.theta;
1879
+ }
1880
+ else {
1881
+ const smoothTime = this._isUserControllingRotate ? this.draggingSmoothTime : this.smoothTime;
1882
+ this._spherical.theta = smoothDamp(this._spherical.theta, this._sphericalEnd.theta, this._thetaVelocity, smoothTime, Infinity, delta);
1883
+ this._needsUpdate = true;
1884
+ }
1885
+ // update phi
1886
+ if (approxZero(deltaPhi)) {
1887
+ this._phiVelocity.value = 0;
1888
+ this._spherical.phi = this._sphericalEnd.phi;
1889
+ }
1890
+ else {
1891
+ const smoothTime = this._isUserControllingRotate ? this.draggingSmoothTime : this.smoothTime;
1892
+ this._spherical.phi = smoothDamp(this._spherical.phi, this._sphericalEnd.phi, this._phiVelocity, smoothTime, Infinity, delta);
1893
+ this._needsUpdate = true;
1894
+ }
1895
+ // update distance
1896
+ if (approxZero(deltaRadius)) {
1897
+ this._radiusVelocity.value = 0;
1898
+ this._spherical.radius = this._sphericalEnd.radius;
1899
+ }
1900
+ else {
1901
+ const smoothTime = this._isUserControllingDolly ? this.draggingSmoothTime : this.smoothTime;
1902
+ this._spherical.radius = smoothDamp(this._spherical.radius, this._sphericalEnd.radius, this._radiusVelocity, smoothTime, this.maxSpeed, delta);
1903
+ this._needsUpdate = true;
1904
+ }
1905
+ // update target position
1906
+ if (approxZero(deltaTarget.x) && approxZero(deltaTarget.y) && approxZero(deltaTarget.z)) {
1907
+ this._targetVelocity.set(0, 0, 0);
1908
+ this._target.copy(this._targetEnd);
1909
+ }
1910
+ else {
1911
+ const smoothTime = this._isUserControllingTruck ? this.draggingSmoothTime : this.smoothTime;
1912
+ smoothDampVec3(this._target, this._targetEnd, this._targetVelocity, smoothTime, this.maxSpeed, delta, this._target);
1913
+ this._needsUpdate = true;
1914
+ }
1915
+ // update focalOffset
1916
+ if (approxZero(deltaOffset.x) && approxZero(deltaOffset.y) && approxZero(deltaOffset.z)) {
1917
+ this._focalOffsetVelocity.set(0, 0, 0);
1918
+ this._focalOffset.copy(this._focalOffsetEnd);
1919
+ }
1920
+ else {
1921
+ const smoothTime = this._isUserControllingOffset ? this.draggingSmoothTime : this.smoothTime;
1922
+ smoothDampVec3(this._focalOffset, this._focalOffsetEnd, this._focalOffsetVelocity, smoothTime, this.maxSpeed, delta, this._focalOffset);
1923
+ this._needsUpdate = true;
1924
+ }
1925
+ // update zoom
1926
+ if (approxZero(deltaZoom)) {
1927
+ this._zoomVelocity.value = 0;
1928
+ this._zoom = this._zoomEnd;
1929
+ }
1930
+ else {
1931
+ const smoothTime = this._isUserControllingZoom ? this.draggingSmoothTime : this.smoothTime;
1932
+ this._zoom = smoothDamp(this._zoom, this._zoomEnd, this._zoomVelocity, smoothTime, Infinity, delta);
1933
+ }
1934
+ if (this.dollyToCursor) {
1935
+ if (isPerspectiveCamera(this._camera) && this._changedDolly !== 0) {
1936
+ const dollyControlAmount = this._spherical.radius - this._lastDistance;
1937
+ const camera = this._camera;
1938
+ const cameraDirection = this._getCameraDirection(_cameraDirection);
1939
+ const planeX = _v3A.copy(cameraDirection).cross(camera.up).normalize();
1940
+ if (planeX.lengthSq() === 0)
1941
+ planeX.x = 1.0;
1942
+ const planeY = _v3B.crossVectors(planeX, cameraDirection);
1943
+ const worldToScreen = this._sphericalEnd.radius * Math.tan(camera.getEffectiveFOV() * DEG2RAD * 0.5);
1944
+ const prevRadius = this._sphericalEnd.radius - dollyControlAmount;
1945
+ const lerpRatio = (prevRadius - this._sphericalEnd.radius) / this._sphericalEnd.radius;
1946
+ const cursor = _v3C.copy(this._targetEnd)
1947
+ .add(planeX.multiplyScalar(this._dollyControlCoord.x * worldToScreen * camera.aspect))
1948
+ .add(planeY.multiplyScalar(this._dollyControlCoord.y * worldToScreen));
1949
+ const newTargetEnd = _v3A.copy(this._targetEnd).lerp(cursor, lerpRatio);
1950
+ const isMin = this._lastDollyDirection === DOLLY_DIRECTION.IN && this._spherical.radius <= this.minDistance;
1951
+ const isMax = this._lastDollyDirection === DOLLY_DIRECTION.OUT && this.maxDistance <= this._spherical.radius;
1952
+ if (this.infinityDolly && (isMin || isMax)) {
1953
+ this._sphericalEnd.radius -= dollyControlAmount;
1954
+ this._spherical.radius -= dollyControlAmount;
1955
+ const dollyAmount = _v3B.copy(cameraDirection).multiplyScalar(-dollyControlAmount);
1956
+ newTargetEnd.add(dollyAmount);
1957
+ }
1958
+ // target position may be moved beyond boundary.
1959
+ this._boundary.clampPoint(newTargetEnd, newTargetEnd);
1960
+ const targetEndDiff = _v3B.subVectors(newTargetEnd, this._targetEnd);
1961
+ this._targetEnd.copy(newTargetEnd);
1962
+ this._target.add(targetEndDiff);
1963
+ this._changedDolly -= dollyControlAmount;
1964
+ if (approxZero(this._changedDolly))
1965
+ this._changedDolly = 0;
1966
+ }
1967
+ else if (isOrthographicCamera(this._camera) && this._changedZoom !== 0) {
1968
+ const dollyControlAmount = this._zoom - this._lastZoom;
1969
+ const camera = this._camera;
1970
+ const worldCursorPosition = _v3A.set(this._dollyControlCoord.x, this._dollyControlCoord.y, (camera.near + camera.far) / (camera.near - camera.far)).unproject(camera);
1971
+ const quaternion = _v3B.set(0, 0, -1).applyQuaternion(camera.quaternion);
1972
+ const cursor = _v3C.copy(worldCursorPosition).add(quaternion.multiplyScalar(-worldCursorPosition.dot(camera.up)));
1973
+ const prevZoom = this._zoom - dollyControlAmount;
1974
+ const lerpRatio = -(prevZoom - this._zoom) / this._zoom;
1975
+ // find the "distance" (aka plane constant in three.js) of Plane
1976
+ // from a given position (this._targetEnd) and normal vector (cameraDirection)
1977
+ // https://www.maplesoft.com/support/help/maple/view.aspx?path=MathApps%2FEquationOfAPlaneNormal#bkmrk0
1978
+ const cameraDirection = this._getCameraDirection(_cameraDirection);
1979
+ const prevPlaneConstant = this._targetEnd.dot(cameraDirection);
1980
+ const newTargetEnd = _v3A.copy(this._targetEnd).lerp(cursor, lerpRatio);
1981
+ const newPlaneConstant = newTargetEnd.dot(cameraDirection);
1982
+ // Pull back the camera depth that has moved, to be the camera stationary as zoom
1983
+ const pullBack = cameraDirection.multiplyScalar(newPlaneConstant - prevPlaneConstant);
1984
+ newTargetEnd.sub(pullBack);
1985
+ // target position may be moved beyond boundary.
1986
+ this._boundary.clampPoint(newTargetEnd, newTargetEnd);
1987
+ const targetEndDiff = _v3B.subVectors(newTargetEnd, this._targetEnd);
1988
+ this._targetEnd.copy(newTargetEnd);
1989
+ this._target.add(targetEndDiff);
1990
+ // this._target.copy( this._targetEnd );
1991
+ this._changedZoom -= dollyControlAmount;
1992
+ if (approxZero(this._changedZoom))
1993
+ this._changedZoom = 0;
1994
+ }
1995
+ }
1996
+ if (this._camera.zoom !== this._zoom) {
1997
+ this._camera.zoom = this._zoom;
1998
+ this._camera.updateProjectionMatrix();
1999
+ this._updateNearPlaneCorners();
2000
+ this._needsUpdate = true;
2001
+ }
2002
+ this._dragNeedsUpdate = true;
2003
+ // collision detection
2004
+ const maxDistance = this._collisionTest();
2005
+ this._spherical.radius = Math.min(this._spherical.radius, maxDistance);
2006
+ // decompose spherical to the camera position
2007
+ this._spherical.makeSafe();
2008
+ this._camera.position.setFromSpherical(this._spherical).applyQuaternion(this._yAxisUpSpaceInverse).add(this._target);
2009
+ this._camera.lookAt(this._target);
2010
+ // set offset after the orbit movement
2011
+ const affectOffset = !approxZero(this._focalOffset.x) ||
2012
+ !approxZero(this._focalOffset.y) ||
2013
+ !approxZero(this._focalOffset.z);
2014
+ if (affectOffset) {
2015
+ this._camera.updateMatrixWorld();
2016
+ _xColumn.setFromMatrixColumn(this._camera.matrix, 0);
2017
+ _yColumn.setFromMatrixColumn(this._camera.matrix, 1);
2018
+ _zColumn.setFromMatrixColumn(this._camera.matrix, 2);
2019
+ _xColumn.multiplyScalar(this._focalOffset.x);
2020
+ _yColumn.multiplyScalar(-this._focalOffset.y);
2021
+ _zColumn.multiplyScalar(this._focalOffset.z); // notice: z-offset will not affect in Orthographic.
2022
+ _v3A.copy(_xColumn).add(_yColumn).add(_zColumn);
2023
+ this._camera.position.add(_v3A);
2024
+ }
2025
+ if (this._boundaryEnclosesCamera) {
2026
+ this._encloseToBoundary(this._camera.position.copy(this._target), _v3A.setFromSpherical(this._spherical).applyQuaternion(this._yAxisUpSpaceInverse), 1.0);
2027
+ }
2028
+ const updated = this._needsUpdate;
2029
+ if (updated && !this._updatedLastTime) {
2030
+ this._hasRested = false;
2031
+ this.dispatchEvent({ type: 'wake' });
2032
+ this.dispatchEvent({ type: 'update' });
2033
+ }
2034
+ else if (updated) {
2035
+ this.dispatchEvent({ type: 'update' });
2036
+ if (approxZero(deltaTheta, this.restThreshold) &&
2037
+ approxZero(deltaPhi, this.restThreshold) &&
2038
+ approxZero(deltaRadius, this.restThreshold) &&
2039
+ approxZero(deltaTarget.x, this.restThreshold) &&
2040
+ approxZero(deltaTarget.y, this.restThreshold) &&
2041
+ approxZero(deltaTarget.z, this.restThreshold) &&
2042
+ approxZero(deltaOffset.x, this.restThreshold) &&
2043
+ approxZero(deltaOffset.y, this.restThreshold) &&
2044
+ approxZero(deltaOffset.z, this.restThreshold) &&
2045
+ approxZero(deltaZoom, this.restThreshold) &&
2046
+ !this._hasRested) {
2047
+ this._hasRested = true;
2048
+ this.dispatchEvent({ type: 'rest' });
2049
+ }
2050
+ }
2051
+ else if (!updated && this._updatedLastTime) {
2052
+ this.dispatchEvent({ type: 'sleep' });
2053
+ }
2054
+ this._lastDistance = this._spherical.radius;
2055
+ this._lastZoom = this._zoom;
2056
+ this._updatedLastTime = updated;
2057
+ this._needsUpdate = false;
2058
+ return updated;
2059
+ }
2060
+ /**
2061
+ * Get all state in JSON string
2062
+ * @category Methods
2063
+ */
2064
+ toJSON() {
2065
+ return JSON.stringify({
2066
+ enabled: this._enabled,
2067
+ minDistance: this.minDistance,
2068
+ maxDistance: infinityToMaxNumber(this.maxDistance),
2069
+ minZoom: this.minZoom,
2070
+ maxZoom: infinityToMaxNumber(this.maxZoom),
2071
+ minPolarAngle: this.minPolarAngle,
2072
+ maxPolarAngle: infinityToMaxNumber(this.maxPolarAngle),
2073
+ minAzimuthAngle: infinityToMaxNumber(this.minAzimuthAngle),
2074
+ maxAzimuthAngle: infinityToMaxNumber(this.maxAzimuthAngle),
2075
+ smoothTime: this.smoothTime,
2076
+ draggingSmoothTime: this.draggingSmoothTime,
2077
+ dollySpeed: this.dollySpeed,
2078
+ truckSpeed: this.truckSpeed,
2079
+ dollyToCursor: this.dollyToCursor,
2080
+ verticalDragToForward: this.verticalDragToForward,
2081
+ target: this._targetEnd.toArray(),
2082
+ position: _v3A.setFromSpherical(this._sphericalEnd).add(this._targetEnd).toArray(),
2083
+ zoom: this._zoomEnd,
2084
+ focalOffset: this._focalOffsetEnd.toArray(),
2085
+ target0: this._target0.toArray(),
2086
+ position0: this._position0.toArray(),
2087
+ zoom0: this._zoom0,
2088
+ focalOffset0: this._focalOffset0.toArray(),
2089
+ });
2090
+ }
2091
+ /**
2092
+ * Reproduce the control state with JSON. enableTransition is where anim or not in a boolean.
2093
+ * @param json
2094
+ * @param enableTransition
2095
+ * @category Methods
2096
+ */
2097
+ fromJSON(json: string, enableTransition = false) {
2098
+ const obj = JSON.parse(json);
2099
+ this.enabled = obj.enabled;
2100
+ this.minDistance = obj.minDistance;
2101
+ this.maxDistance = maxNumberToInfinity(obj.maxDistance);
2102
+ this.minZoom = obj.minZoom;
2103
+ this.maxZoom = maxNumberToInfinity(obj.maxZoom);
2104
+ this.minPolarAngle = obj.minPolarAngle;
2105
+ this.maxPolarAngle = maxNumberToInfinity(obj.maxPolarAngle);
2106
+ this.minAzimuthAngle = maxNumberToInfinity(obj.minAzimuthAngle);
2107
+ this.maxAzimuthAngle = maxNumberToInfinity(obj.maxAzimuthAngle);
2108
+ this.smoothTime = obj.smoothTime;
2109
+ this.draggingSmoothTime = obj.draggingSmoothTime;
2110
+ this.dollySpeed = obj.dollySpeed;
2111
+ this.truckSpeed = obj.truckSpeed;
2112
+ this.dollyToCursor = obj.dollyToCursor;
2113
+ this.verticalDragToForward = obj.verticalDragToForward;
2114
+ this._target0.fromArray(obj.target0);
2115
+ this._position0.fromArray(obj.position0);
2116
+ this._zoom0 = obj.zoom0;
2117
+ this._focalOffset0.fromArray(obj.focalOffset0);
2118
+ this.moveTo(obj.target[0], obj.target[1], obj.target[2], enableTransition);
2119
+ _sphericalA.setFromVector3(_v3A.fromArray(obj.position).sub(this._targetEnd).applyQuaternion(this._yAxisUpSpace));
2120
+ this.rotateTo(_sphericalA.theta, _sphericalA.phi, enableTransition);
2121
+ this.dollyTo(_sphericalA.radius, enableTransition);
2122
+ this.zoomTo(obj.zoom, enableTransition);
2123
+ this.setFocalOffset(obj.focalOffset[0], obj.focalOffset[1], obj.focalOffset[2], enableTransition);
2124
+ this._needsUpdate = true;
2125
+ }
2126
+ /**
2127
+ * Attach all internal event handlers to enable drag control.
2128
+ * @category Methods
2129
+ */
2130
+ connect(domElement: HTMLElement) {
2131
+ if (this._domElement) {
2132
+ console.warn('camera-controls is already connected.');
2133
+ return;
2134
+ }
2135
+ domElement.setAttribute('data-camera-controls-version', VERSION);
2136
+ this._addAllEventListeners(domElement);
2137
+ this._getClientRect(this._elementRect);
2138
+
2139
+ // this.update(0);
2140
+ }
2141
+ /**
2142
+ * Detach all internal event handlers to disable drag control.
2143
+ */
2144
+ disconnect() {
2145
+ this.cancel();
2146
+ this._removeAllEventListeners();
2147
+ if (this._domElement) {
2148
+ this._domElement.removeAttribute('data-camera-controls-version');
2149
+ //@ts-ignore
2150
+ this._domElement = undefined;
2151
+ }
2152
+ }
2153
+ /**
2154
+ * Dispose the cameraControls instance itself, remove all eventListeners.
2155
+ * @category Methods
2156
+ */
2157
+ dispose() {
2158
+ // remove all user event listeners
2159
+ this.removeAllEventListeners();
2160
+ // remove all internal event listeners
2161
+ this.disconnect();
2162
+ }
2163
+ // it's okay to expose public though
2164
+ _getTargetDirection(out: Vector3) {
2165
+ // divide by distance to normalize, lighter than `Vector3.prototype.normalize()`
2166
+ return out.setFromSpherical(this._spherical).divideScalar(this._spherical.radius).applyQuaternion(this._yAxisUpSpaceInverse);
2167
+ }
2168
+ // it's okay to expose public though
2169
+ _getCameraDirection(out: Vector3) {
2170
+ return this._getTargetDirection(out).negate();
2171
+ }
2172
+ _findPointerById(pointerId: number) {
2173
+ return this._activePointers.find((activePointer) => activePointer.pointerId === pointerId);
2174
+ }
2175
+ _findPointerByMouseButton(mouseButton: number) {
2176
+ return this._activePointers.find((activePointer) => activePointer.mouseButton === mouseButton);
2177
+ }
2178
+ _disposePointer(pointer: Pointer) {
2179
+ this._activePointers.splice(this._activePointers.indexOf(pointer), 1);
2180
+ }
2181
+ _encloseToBoundary(position: Vector3, offset: Vector3, friction: number) {
2182
+ const offsetLength2 = offset.lengthSq();
2183
+ if (offsetLength2 === 0.0) { // sanity check
2184
+ return position;
2185
+ }
2186
+ // See: https://twitter.com/FMS_Cat/status/1106508958640988161
2187
+ const newTarget = _v3B.copy(offset).add(position); // target
2188
+ const clampedTarget = this._boundary.clampPoint(newTarget, _v3C); // clamped target
2189
+ const deltaClampedTarget = clampedTarget.sub(newTarget); // newTarget -> clampedTarget
2190
+ const deltaClampedTargetLength2 = deltaClampedTarget.lengthSq(); // squared length of deltaClampedTarget
2191
+ if (deltaClampedTargetLength2 === 0.0) { // when the position doesn't have to be clamped
2192
+ return position.add(offset);
2193
+ }
2194
+ else if (deltaClampedTargetLength2 === offsetLength2) { // when the position is completely stuck
2195
+ return position;
2196
+ }
2197
+ else if (friction === 0.0) {
2198
+ return position.add(offset).add(deltaClampedTarget);
2199
+ }
2200
+ else {
2201
+ const offsetFactor = 1.0 + friction * deltaClampedTargetLength2 / offset.dot(deltaClampedTarget);
2202
+ return position
2203
+ .add(_v3B.copy(offset).multiplyScalar(offsetFactor))
2204
+ .add(deltaClampedTarget.multiplyScalar(1.0 - friction));
2205
+ }
2206
+ }
2207
+ _updateNearPlaneCorners() {
2208
+ if (isPerspectiveCamera(this._camera)) {
2209
+ const camera = this._camera;
2210
+ const near = camera.near;
2211
+ const fov = camera.getEffectiveFOV() * DEG2RAD;
2212
+ const heightHalf = Math.tan(fov * 0.5) * near; // near plain half height
2213
+ const widthHalf = heightHalf * camera.aspect; // near plain half width
2214
+ this._nearPlaneCorners[0].set(-widthHalf, -heightHalf, 0);
2215
+ this._nearPlaneCorners[1].set(widthHalf, -heightHalf, 0);
2216
+ this._nearPlaneCorners[2].set(widthHalf, heightHalf, 0);
2217
+ this._nearPlaneCorners[3].set(-widthHalf, heightHalf, 0);
2218
+ }
2219
+ else if (isOrthographicCamera(this._camera)) {
2220
+ const camera = this._camera;
2221
+ const zoomInv = 1 / camera.zoom;
2222
+ const left = camera.left * zoomInv;
2223
+ const right = camera.right * zoomInv;
2224
+ const top = camera.top * zoomInv;
2225
+ const bottom = camera.bottom * zoomInv;
2226
+ this._nearPlaneCorners[0].set(left, top, 0);
2227
+ this._nearPlaneCorners[1].set(right, top, 0);
2228
+ this._nearPlaneCorners[2].set(right, bottom, 0);
2229
+ this._nearPlaneCorners[3].set(left, bottom, 0);
2230
+ }
2231
+ }
2232
+ // lateUpdate
2233
+ _collisionTest() {
2234
+ let distance = Infinity;
2235
+ const hasCollider = this.colliderMeshes.length >= 1;
2236
+ if (!hasCollider)
2237
+ return distance;
2238
+ if (notSupportedInOrthographicCamera(this._camera, '_collisionTest'))
2239
+ return distance;
2240
+ const rayDirection = this._getTargetDirection(_cameraDirection);
2241
+ _rotationMatrix.lookAt(_ORIGIN, rayDirection, this._camera.up);
2242
+ for (let i = 0; i < 4; i++) {
2243
+ const nearPlaneCorner = _v3B.copy(this._nearPlaneCorners[i]);
2244
+ nearPlaneCorner.applyMatrix4(_rotationMatrix);
2245
+ const origin = _v3C.addVectors(this._target, nearPlaneCorner);
2246
+ _raycaster.set(origin, rayDirection);
2247
+ _raycaster.far = this._spherical.radius + 1;
2248
+ const intersects = _raycaster.intersectObjects(this.colliderMeshes);
2249
+ if (intersects.length !== 0 && intersects[0].distance < distance) {
2250
+ distance = intersects[0].distance;
2251
+ }
2252
+ }
2253
+ return distance;
2254
+ }
2255
+ /**
2256
+ * Get its client rect and package into given `DOMRect` .
2257
+ */
2258
+ _getClientRect(target: DOMRect) {
2259
+ if (!this._domElement)
2260
+ return;
2261
+ const rect = this._domElement.getBoundingClientRect();
2262
+ target.x = rect.left;
2263
+ target.y = rect.top;
2264
+ if (this._viewport) {
2265
+ target.x += this._viewport.x;
2266
+ target.y += rect.height - this._viewport.w - this._viewport.y;
2267
+ target.width = this._viewport.z;
2268
+ target.height = this._viewport.w;
2269
+ }
2270
+ else {
2271
+ target.width = rect.width;
2272
+ target.height = rect.height;
2273
+ }
2274
+ return target;
2275
+ }
2276
+ _createOnRestPromise(resolveImmediately: boolean) {
2277
+ if (resolveImmediately)
2278
+ return Promise.resolve();
2279
+ this._hasRested = false;
2280
+ this.dispatchEvent({ type: 'transitionstart' });
2281
+ return new Promise<void>((resolve) => {
2282
+ const onResolve = () => {
2283
+ this.removeEventListener('rest', onResolve);
2284
+ resolve();
2285
+ };
2286
+ this.addEventListener('rest', onResolve);
2287
+ });
2288
+ }
2289
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2290
+ _addAllEventListeners(_domElement: HTMLElement) { }
2291
+ _removeAllEventListeners() { }
2292
+ /**
2293
+ * backward compatible
2294
+ * @deprecated use smoothTime (in seconds) instead
2295
+ * @category Properties
2296
+ */
2297
+ get dampingFactor() {
2298
+ console.warn('.dampingFactor has been deprecated. use smoothTime (in seconds) instead.');
2299
+ return 0;
2300
+ }
2301
+ /**
2302
+ * backward compatible
2303
+ * @deprecated use smoothTime (in seconds) instead
2304
+ * @category Properties
2305
+ */
2306
+ set dampingFactor(_) {
2307
+ console.warn('.dampingFactor has been deprecated. use smoothTime (in seconds) instead.');
2308
+ }
2309
+ /**
2310
+ * backward compatible
2311
+ * @deprecated use draggingSmoothTime (in seconds) instead
2312
+ * @category Properties
2313
+ */
2314
+ get draggingDampingFactor() {
2315
+ console.warn('.draggingDampingFactor has been deprecated. use draggingSmoothTime (in seconds) instead.');
2316
+ return 0;
2317
+ }
2318
+ /**
2319
+ * backward compatible
2320
+ * @deprecated use draggingSmoothTime (in seconds) instead
2321
+ * @category Properties
2322
+ */
2323
+ set draggingDampingFactor(_) {
2324
+ console.warn('.draggingDampingFactor has been deprecated. use draggingSmoothTime (in seconds) instead.');
2325
+ }
2326
+ static createBoundingSphere(object3d: Object3D, out = new Sphere()) {
2327
+ const boundingSphere = out;
2328
+ const center = boundingSphere.center;
2329
+ _box3A.makeEmpty();
2330
+ // find the center
2331
+ object3d.traverseVisible((object) => {
2332
+ //@ts-ignore
2333
+ if (!object.isMesh)
2334
+ return;
2335
+ _box3A.expandByObject(object);
2336
+ });
2337
+ _box3A.getCenter(center);
2338
+ // find the radius
2339
+ let maxRadiusSq = 0;
2340
+ object3d.traverseVisible((object) => {
2341
+ //@ts-ignore
2342
+ if (!object.isMesh)
2343
+ return;
2344
+ const mesh = object;
2345
+ //@ts-ignore
2346
+ const geometry = mesh.geometry.clone();
2347
+ geometry.applyMatrix4(mesh.matrixWorld);
2348
+ const bufferGeometry = geometry;
2349
+ const position = bufferGeometry.attributes.position;
2350
+ for (let i = 0, l = position.count; i < l; i++) {
2351
+ _v3A.fromBufferAttribute(position, i);
2352
+ maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_v3A));
2353
+ }
2354
+ });
2355
+ boundingSphere.radius = Math.sqrt(maxRadiusSq);
2356
+ return boundingSphere;
2357
+ }
2358
+ }
2359
+
2360
+ export { CameraControls };