@vworlds/vecs 1.0.57 → 1.0.58

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package/README.md CHANGED
@@ -73,6 +73,7 @@ registered callbacks and watched components with `system.callbacks` and `system.
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  For opt-in timings and cadence run counts, see [Measuring systems](./docs/systems.md#measuring-systems).
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  For Node clients that need replicated Phaser poses, see [Headless clients](../vecs-phaser-client/README.md#headless-clients).
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+ For server keepalive gates and the idle replicated-state clock, see [Replication](../../architecture/REPLICATION.md#pause-idle-sessions-with-a-gate).
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  For physics-driven change processing without extra pose watchers, see the
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  [post-step pose-change view](../vecs-physics/docs/queries.md#pose-changes).
package/dist/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@vworlds/vecs",
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- "version": "1.0.57",
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+ "version": "1.0.58",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",
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  "type": "module",
package/docs/README.md CHANGED
@@ -68,5 +68,7 @@ sessions, and the client world) lives in the `@vworlds/vecs-wire`, `@vworlds/vec
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  applies it in, and how a reused entity id stays unambiguous.
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  - [Sessions and caller context](../../vecs-server/docs/sessions.md) — per-connection RPC context,
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  `closeSession`, and exactly-once teardown.
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+ - [Idle keepalive gates](../../../architecture/REPLICATION.md#pause-idle-sessions-with-a-gate) —
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+ query membership, acknowledged content, and the replicated-state render clock.
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  - [Client world](../../vecs-client/docs/client-world.md) — replication, render time,
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  `invoke`/`listen`, and disposal.
@@ -945,7 +945,8 @@ system after whatever produces the entity/companion.
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  drifts and streamed while joints, thrust or a tow drive it (a driven body diverges from its
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  prediction every step and would cost a baseline of about 27 bytes per step against about 22 for a
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  streamed pose update). Toggle it when the state changes, not every frame: each switch costs a
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- baseline one way and a pose update the other, and clients blend the hand-off over `blendMs`. A
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+ baseline one way and a pose update the other, and clients blend the hand-off over `blendMs`
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+ of render-loop time, even while the replicated-state `renderFrame` holds. A
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  render pose or `Motion` created or switched late in a frame, in `PRE_STORE`, `ON_STORE` or an RPC
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  handler, is still synced from the physics pose before the frame is recorded (see
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  [Switching at runtime](../../vecs-phaser-server/README.md#switching-at-runtime)).
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@vworlds/vecs",
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- "version": "1.0.57",
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+ "version": "1.0.58",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",
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  "type": "module",