@vworlds/vecs 1.0.57-pack-idle-keepalive.66 → 1.0.57

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package/README.md CHANGED
@@ -73,7 +73,6 @@ registered callbacks and watched components with `system.callbacks` and `system.
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  For opt-in timings and cadence run counts, see [Measuring systems](./docs/systems.md#measuring-systems).
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  For Node clients that need replicated Phaser poses, see [Headless clients](../vecs-phaser-client/README.md#headless-clients).
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- For server keepalive gates and the idle replicated-state clock, see [Replication](../../architecture/REPLICATION.md#pause-idle-sessions-with-a-gate).
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  For physics-driven change processing without extra pose watchers, see the
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  [post-step pose-change view](../vecs-physics/docs/queries.md#pose-changes).
package/dist/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@vworlds/vecs",
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- "version": "1.0.57-pack-idle-keepalive.66",
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+ "version": "1.0.57",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",
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  "type": "module",
package/docs/README.md CHANGED
@@ -68,7 +68,5 @@ sessions, and the client world) lives in the `@vworlds/vecs-wire`, `@vworlds/vec
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  applies it in, and how a reused entity id stays unambiguous.
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  - [Sessions and caller context](../../vecs-server/docs/sessions.md) — per-connection RPC context,
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  `closeSession`, and exactly-once teardown.
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- - [Idle keepalive gates](../../../architecture/REPLICATION.md#pause-idle-sessions-with-a-gate) —
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- query membership, acknowledged content, and the replicated-state render clock.
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  - [Client world](../../vecs-client/docs/client-world.md) — replication, render time,
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  `invoke`/`listen`, and disposal.
@@ -92,6 +92,8 @@ an entity and snapshots a new one under the same id is read in a fixed order, wh
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  tells the two apart (see [State diffs](../../vecs-protocol/docs/state-diffs.md)). A recycled id is
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  why a stored id is not a safe link between entities
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  (see [Link with edges, not stored ids](./relationships.md#link-with-edges-not-stored-ids)).
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+ `NetworkWorld` uses the same component → module → entity layout, with `moduleIdCount` controlling
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+ the size of its module range (100 by default); see [Network world id layout](../../vecs-protocol/docs/network-world.md).
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  `world.peekNextEid(poolName)` returns the next id a pool would allocate without reserving it. Id 0
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  is reserved.
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@@ -945,8 +945,7 @@ system after whatever produces the entity/companion.
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  drifts and streamed while joints, thrust or a tow drive it (a driven body diverges from its
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  prediction every step and would cost a baseline of about 27 bytes per step against about 22 for a
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  streamed pose update). Toggle it when the state changes, not every frame: each switch costs a
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- baseline one way and a pose update the other, and clients blend the hand-off over `blendMs`
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- of render-loop time, even while the replicated-state `renderFrame` holds. A
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+ baseline one way and a pose update the other, and clients blend the hand-off over `blendMs`. A
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  render pose or `Motion` created or switched late in a frame, in `PRE_STORE`, `ON_STORE` or an RPC
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  handler, is still synced from the physics pose before the frame is recorded (see
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  [Switching at runtime](../../vecs-phaser-server/README.md#switching-at-runtime)).
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@vworlds/vecs",
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- "version": "1.0.57-pack-idle-keepalive.66",
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+ "version": "1.0.57",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",
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  "type": "module",