@vworlds/vecs-physics 1.0.37 → 1.0.38

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (183) hide show
  1. package/adapter/engine.d.ts +14 -4
  2. package/adapter/engine.js +9 -11
  3. package/adapter/engine.js.map +1 -1
  4. package/adapter/queries.d.ts +1 -1
  5. package/adapter/queries.js +1 -1
  6. package/adapter/queries.js.map +1 -1
  7. package/adapter/runtime.js +1 -1
  8. package/adapter/runtime.js.map +1 -1
  9. package/{components/body.js → body/components.js} +2 -2
  10. package/body/components.js.map +1 -0
  11. package/body/lifecycle.d.ts +4 -0
  12. package/body/lifecycle.js +153 -0
  13. package/body/lifecycle.js.map +1 -0
  14. package/body/mass.d.ts +4 -0
  15. package/body/mass.js +45 -0
  16. package/body/mass.js.map +1 -0
  17. package/body/module.d.ts +4 -0
  18. package/body/module.js +22 -0
  19. package/body/module.js.map +1 -0
  20. package/body/pose_in.d.ts +4 -0
  21. package/body/pose_in.js +90 -0
  22. package/body/pose_in.js.map +1 -0
  23. package/body/pose_out.d.ts +4 -0
  24. package/body/pose_out.js +59 -0
  25. package/body/pose_out.js.map +1 -0
  26. package/{components/body_tuning.js → body/tuning.js} +1 -1
  27. package/body/tuning.js.map +1 -0
  28. package/core/module.d.ts +30 -0
  29. package/core/module.js +77 -0
  30. package/core/module.js.map +1 -0
  31. package/core/reaper.d.ts +4 -0
  32. package/core/reaper.js +45 -0
  33. package/core/reaper.js.map +1 -0
  34. package/core/step.d.ts +4 -0
  35. package/core/step.js +22 -0
  36. package/core/step.js.map +1 -0
  37. package/debug/validation.d.ts +4 -0
  38. package/{systems/debug.js → debug/validation.js} +51 -35
  39. package/debug/validation.js.map +1 -0
  40. package/{components/events.js → events/components.js} +1 -1
  41. package/events/components.js.map +1 -0
  42. package/events/module.d.ts +4 -0
  43. package/events/module.js +13 -0
  44. package/events/module.js.map +1 -0
  45. package/events/opt_in.d.ts +4 -0
  46. package/events/opt_in.js +86 -0
  47. package/events/opt_in.js.map +1 -0
  48. package/events/publish.d.ts +4 -0
  49. package/{systems/events.js → events/publish.js} +43 -34
  50. package/events/publish.js.map +1 -0
  51. package/{components/force.js → forces/components.js} +1 -1
  52. package/forces/components.js.map +1 -0
  53. package/forces/gather.d.ts +4 -0
  54. package/forces/gather.js +42 -0
  55. package/forces/gather.js.map +1 -0
  56. package/forces/impulses.d.ts +4 -0
  57. package/forces/impulses.js +79 -0
  58. package/forces/impulses.js.map +1 -0
  59. package/forces/module.d.ts +4 -0
  60. package/forces/module.js +20 -0
  61. package/forces/module.js.map +1 -0
  62. package/forces/zero.d.ts +4 -0
  63. package/forces/zero.js +34 -0
  64. package/forces/zero.js.map +1 -0
  65. package/index.d.ts +9 -8
  66. package/index.js +10 -8
  67. package/index.js.map +1 -1
  68. package/joints/components.d.ts +116 -0
  69. package/joints/components.js +150 -0
  70. package/joints/components.js.map +1 -0
  71. package/joints/features.d.ts +4 -0
  72. package/joints/features.js +158 -0
  73. package/joints/features.js.map +1 -0
  74. package/joints/lifecycle.d.ts +4 -0
  75. package/joints/lifecycle.js +191 -0
  76. package/joints/lifecycle.js.map +1 -0
  77. package/joints/module.d.ts +4 -0
  78. package/joints/module.js +33 -0
  79. package/joints/module.js.map +1 -0
  80. package/joints/predicates.d.ts +9 -0
  81. package/joints/predicates.js +10 -0
  82. package/joints/predicates.js.map +1 -0
  83. package/{components/target.js → kinematic/components.js} +1 -1
  84. package/kinematic/components.js.map +1 -0
  85. package/kinematic/module.d.ts +4 -0
  86. package/kinematic/module.js +16 -0
  87. package/kinematic/module.js.map +1 -0
  88. package/kinematic/targets.d.ts +4 -0
  89. package/{systems/kinematic.js → kinematic/targets.js} +27 -20
  90. package/kinematic/targets.js.map +1 -0
  91. package/{components/material.js → materials/components.js} +1 -1
  92. package/materials/components.js.map +1 -0
  93. package/materials/module.d.ts +4 -0
  94. package/materials/module.js +18 -0
  95. package/materials/module.js.map +1 -0
  96. package/materials/sync.d.ts +4 -0
  97. package/materials/sync.js +136 -0
  98. package/materials/sync.js.map +1 -0
  99. package/module.d.ts +3 -27
  100. package/module.js +45 -141
  101. package/module.js.map +1 -1
  102. package/package.json +2 -2
  103. package/shapes/chain.d.ts +8 -0
  104. package/{systems/chain_lifecycle.js → shapes/chain.js} +41 -31
  105. package/shapes/chain.js.map +1 -0
  106. package/{components/geometry.js → shapes/components.js} +2 -2
  107. package/{components/geometry.js.map → shapes/components.js.map} +1 -1
  108. package/{systems/shape_lifecycle.d.ts → shapes/lifecycle.d.ts} +7 -5
  109. package/{systems/shape_lifecycle.js → shapes/lifecycle.js} +53 -42
  110. package/shapes/lifecycle.js.map +1 -0
  111. package/shapes/module.d.ts +4 -0
  112. package/shapes/module.js +34 -0
  113. package/shapes/module.js.map +1 -0
  114. package/{components/shape_pose.js → shapes/pose_components.js} +1 -1
  115. package/shapes/pose_components.js.map +1 -0
  116. package/shapes/pose_sync.d.ts +4 -0
  117. package/shapes/pose_sync.js +70 -0
  118. package/shapes/pose_sync.js.map +1 -0
  119. package/{systems/shape_predicates.d.ts → shapes/predicates.d.ts} +2 -2
  120. package/{systems/shape_predicates.js → shapes/predicates.js} +3 -3
  121. package/shapes/predicates.js.map +1 -0
  122. package/util/resolve_body.js +1 -1
  123. package/components/body.js.map +0 -1
  124. package/components/body_tuning.js.map +0 -1
  125. package/components/events.js.map +0 -1
  126. package/components/force.js.map +0 -1
  127. package/components/material.js.map +0 -1
  128. package/components/shape_pose.js.map +0 -1
  129. package/components/target.js.map +0 -1
  130. package/systems/chain_lifecycle.d.ts +0 -6
  131. package/systems/chain_lifecycle.js.map +0 -1
  132. package/systems/debug.d.ts +0 -4
  133. package/systems/debug.js.map +0 -1
  134. package/systems/event_opt_in_sync.d.ts +0 -3
  135. package/systems/event_opt_in_sync.js +0 -73
  136. package/systems/event_opt_in_sync.js.map +0 -1
  137. package/systems/events.d.ts +0 -3
  138. package/systems/events.js.map +0 -1
  139. package/systems/forces.d.ts +0 -3
  140. package/systems/forces.js +0 -35
  141. package/systems/forces.js.map +0 -1
  142. package/systems/impulse_accumulate.d.ts +0 -4
  143. package/systems/impulse_accumulate.js +0 -74
  144. package/systems/impulse_accumulate.js.map +0 -1
  145. package/systems/impulse_zero.d.ts +0 -3
  146. package/systems/impulse_zero.js +0 -27
  147. package/systems/impulse_zero.js.map +0 -1
  148. package/systems/index.d.ts +0 -15
  149. package/systems/index.js +0 -80
  150. package/systems/index.js.map +0 -1
  151. package/systems/kinematic.d.ts +0 -3
  152. package/systems/kinematic.js.map +0 -1
  153. package/systems/lifecycle.d.ts +0 -4
  154. package/systems/lifecycle.js +0 -177
  155. package/systems/lifecycle.js.map +0 -1
  156. package/systems/mass_recompute.d.ts +0 -3
  157. package/systems/mass_recompute.js +0 -38
  158. package/systems/mass_recompute.js.map +0 -1
  159. package/systems/material_filter_sync.d.ts +0 -3
  160. package/systems/material_filter_sync.js +0 -129
  161. package/systems/material_filter_sync.js.map +0 -1
  162. package/systems/pose_sync_in.d.ts +0 -3
  163. package/systems/pose_sync_in.js +0 -79
  164. package/systems/pose_sync_in.js.map +0 -1
  165. package/systems/pose_sync_out.d.ts +0 -3
  166. package/systems/pose_sync_out.js +0 -52
  167. package/systems/pose_sync_out.js.map +0 -1
  168. package/systems/shape_lifecycle.js.map +0 -1
  169. package/systems/shape_pose_sync.d.ts +0 -3
  170. package/systems/shape_pose_sync.js +0 -63
  171. package/systems/shape_pose_sync.js.map +0 -1
  172. package/systems/shape_predicates.js.map +0 -1
  173. package/systems/step.d.ts +0 -3
  174. package/systems/step.js +0 -15
  175. package/systems/step.js.map +0 -1
  176. /package/{components/body.d.ts → body/components.d.ts} +0 -0
  177. /package/{components/body_tuning.d.ts → body/tuning.d.ts} +0 -0
  178. /package/{components/events.d.ts → events/components.d.ts} +0 -0
  179. /package/{components/force.d.ts → forces/components.d.ts} +0 -0
  180. /package/{components/target.d.ts → kinematic/components.d.ts} +0 -0
  181. /package/{components/material.d.ts → materials/components.d.ts} +0 -0
  182. /package/{components/geometry.d.ts → shapes/components.d.ts} +0 -0
  183. /package/{components/shape_pose.d.ts → shapes/pose_components.d.ts} +0 -0
@@ -0,0 +1,59 @@
1
+ import { Module } from "@vworlds/vecs";
2
+ import { getPhysicsEngine, PhysicsSystemTag } from "../adapter/engine.js";
3
+ import { AngularVelocity, Body, BodyType, LinearVelocity, Position, Rotation, } from "./components.js";
4
+ import { PhysicsCoreModule } from "../core/module.js";
5
+ export class BodyPoseOutModule extends Module {
6
+ init() {
7
+ const world = this.world;
8
+ world.module(PhysicsCoreModule);
9
+ const engine = getPhysicsEngine(world);
10
+ world
11
+ .system("PhysicsPoseSyncOut")
12
+ .phase(engine.phases.postStep)
13
+ .run(() => {
14
+ const bodyEvents = engine.box2d.b2World_GetBodyEvents(engine.worldId);
15
+ try {
16
+ for (let i = 0; i < bodyEvents.moveCount; i++) {
17
+ const move = bodyEvents.GetMoveEvent(i);
18
+ try {
19
+ const entityId = engine.entityByBodyIndex.get(move.bodyId.index1);
20
+ if (entityId === undefined) {
21
+ continue;
22
+ }
23
+ const entity = world.entity(entityId);
24
+ const body = entity.get(Body);
25
+ if (body?.type !== BodyType.Dynamic) {
26
+ continue;
27
+ }
28
+ entity.set(Position, { x: move.transform.p.x, y: move.transform.p.y });
29
+ if (entity.get(Rotation) !== undefined) {
30
+ entity.set(Rotation, { angle: move.transform.q.GetAngle() });
31
+ }
32
+ if (entity.get(LinearVelocity) !== undefined) {
33
+ const linear = engine.box2d.b2Body_GetLinearVelocity(move.bodyId);
34
+ try {
35
+ entity.set(LinearVelocity, { x: linear.x, y: linear.y });
36
+ }
37
+ finally {
38
+ linear.delete();
39
+ }
40
+ }
41
+ if (entity.get(AngularVelocity) !== undefined) {
42
+ entity.set(AngularVelocity, {
43
+ value: engine.box2d.b2Body_GetAngularVelocity(move.bodyId),
44
+ });
45
+ }
46
+ }
47
+ finally {
48
+ move.delete();
49
+ }
50
+ }
51
+ }
52
+ finally {
53
+ bodyEvents.delete();
54
+ }
55
+ })
56
+ .add(PhysicsSystemTag);
57
+ }
58
+ }
59
+ //# sourceMappingURL=pose_out.js.map
@@ -0,0 +1 @@
1
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@@ -30,4 +30,4 @@ export class Sleep {
30
30
  this.threshold = 0.05;
31
31
  }
32
32
  }
33
- //# sourceMappingURL=body_tuning.js.map
33
+ //# sourceMappingURL=tuning.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tuning.js","sourceRoot":"","sources":["../../../../src/body/tuning.ts"],"names":[],"mappings":"AAAA,gFAAgF;AAChF,sEAAsE;AACtE,+DAA+D;AAE/D,2CAA2C;AAC3C,MAAM,OAAO,OAAO;IAApB;QACE,WAAM,GAAG,CAAC,CAAC;QACX,YAAO,GAAG,CAAC,CAAC;IACd,CAAC;CAAA;AAED,4CAA4C;AAC5C,MAAM,OAAO,YAAY;IAAzB;QACE,UAAK,GAAG,CAAC,CAAC;IACZ,CAAC;CAAA;AAED,oDAAoD;AACpD,MAAM,OAAO,WAAW;IAAxB;QACE,MAAC,GAAG,KAAK,CAAC;QACV,MAAC,GAAG,KAAK,CAAC;QACV,aAAQ,GAAG,KAAK,CAAC;IACnB,CAAC;CAAA;AAED,qFAAqF;AACrF,MAAM,OAAO,KAAK;IAAlB;QACE,YAAO,GAAG,IAAI,CAAC;QACf,UAAK,GAAG,IAAI,CAAC;QACb,cAAS,GAAG,IAAI,CAAC;IACnB,CAAC;CAAA"}
@@ -0,0 +1,30 @@
1
+ import { Module, type Entity } from "@vworlds/vecs";
2
+ /** Options for {@link import("../module.js").PhysicsModule}. Every field is optional;
3
+ * omitted fields fall back to Box2D-aligned defaults. */
4
+ export type PhysicsOptions = {
5
+ gravity?: {
6
+ x: number;
7
+ y: number;
8
+ };
9
+ fixedTimeStep?: number;
10
+ subSteps?: number;
11
+ debug?: boolean;
12
+ /** Override the warning sink used by `PhysicsDebugValidation` when
13
+ * `debug: true`. Accepts any `(message: string) => void` callback.
14
+ * Primarily for tests; defaults to `console.warn`. */
15
+ debugSink?: (message: string) => void;
16
+ preStepPhase?: Entity | string;
17
+ stepPhase?: Entity | string;
18
+ postStepPhase?: Entity | string;
19
+ restitutionThreshold?: number;
20
+ hitEventThreshold?: number;
21
+ contactHertz?: number;
22
+ contactDampingRatio?: number;
23
+ contactSpeed?: number;
24
+ maximumLinearSpeed?: number;
25
+ enableSleep?: boolean;
26
+ enableContinuous?: boolean;
27
+ };
28
+ export declare class PhysicsCoreModule extends Module<PhysicsOptions | undefined> {
29
+ init(options: PhysicsOptions | undefined): void;
30
+ }
package/core/module.js ADDED
@@ -0,0 +1,77 @@
1
+ import { insertPhaseAfter, Module, ON_UPDATE, Phase, Singleton, } from "@vworlds/vecs";
2
+ import { hasPhysicsEngine, PhysicsEngine, PhysicsSystemTag, } from "../adapter/engine.js";
3
+ import { withAllocated } from "../adapter/disposal.js";
4
+ import { getBox2D } from "../adapter/runtime.js";
5
+ const DEFAULT_PRE_STEP_PHASE = "physics-pre";
6
+ const DEFAULT_STEP_PHASE = "physics-step";
7
+ const DEFAULT_POST_STEP_PHASE = "physics-post";
8
+ export class PhysicsCoreModule extends Module {
9
+ init(options) {
10
+ const world = this.world;
11
+ const opts = options ?? {};
12
+ if (hasPhysicsEngine(world)) {
13
+ throw new Error("PhysicsModule has already been registered on this world");
14
+ }
15
+ world.component(PhysicsEngine);
16
+ world.component(PhysicsSystemTag);
17
+ const phases = {
18
+ preStep: resolvePhase(world, opts.preStepPhase, DEFAULT_PRE_STEP_PHASE),
19
+ step: resolvePhase(world, opts.stepPhase, DEFAULT_STEP_PHASE),
20
+ postStep: resolvePhase(world, opts.postStepPhase, DEFAULT_POST_STEP_PHASE),
21
+ };
22
+ const updatePhase = world.entity(ON_UPDATE);
23
+ insertPhaseAfter(phases.preStep, updatePhase);
24
+ insertPhaseAfter(phases.step, phases.preStep);
25
+ insertPhaseAfter(phases.postStep, phases.step);
26
+ const box2d = getBox2D();
27
+ const resolved = resolveOptions(opts);
28
+ const engine = new PhysicsEngine(box2d, resolved, phases, opts.debugSink);
29
+ engine.worldId = createWorldId(engine, resolved);
30
+ world.component(PhysicsEngine).add(Singleton);
31
+ world.component(PhysicsEngine).attach(PhysicsEngine, engine);
32
+ }
33
+ }
34
+ function createWorldId(engine, options) {
35
+ const box2d = engine.box2d;
36
+ return withAllocated(box2d.b2DefaultWorldDef, (def) => {
37
+ def.gravity.x = options.gravityX;
38
+ def.gravity.y = options.gravityY;
39
+ def.restitutionThreshold = options.restitutionThreshold;
40
+ def.hitEventThreshold = options.hitEventThreshold;
41
+ def.contactHertz = options.contactHertz;
42
+ def.contactDampingRatio = options.contactDampingRatio;
43
+ def.maximumLinearSpeed = options.maximumLinearSpeed;
44
+ def.enableSleep = options.enableSleep;
45
+ def.enableContinuous = options.enableContinuous;
46
+ const worldId = box2d.b2CreateWorld(def);
47
+ box2d.b2World_SetContactTuning(worldId, options.contactHertz, options.contactDampingRatio, options.contactSpeed);
48
+ return worldId;
49
+ });
50
+ }
51
+ /** Resolve a phase placement option to a concrete phase entity. */
52
+ function resolvePhase(world, given, defaultName) {
53
+ const phase = typeof given === "string" || given === undefined ? world.entity(given ?? defaultName) : given;
54
+ phase.add(Phase);
55
+ return phase;
56
+ }
57
+ /** Apply Box2D-aligned defaults to `opts`. */
58
+ function resolveOptions(opts) {
59
+ return {
60
+ gravityX: opts.gravity?.x ?? 0,
61
+ gravityY: opts.gravity?.y ?? -10,
62
+ fixedTimeStep: opts.fixedTimeStep ?? 1 / 60,
63
+ subSteps: opts.subSteps ?? 4,
64
+ debug: opts.debug ?? false,
65
+ restitutionThreshold: opts.restitutionThreshold ?? 1.0,
66
+ // box2d b2DefaultWorldDef: def.hitEventThreshold = 1.0f * lengthUnits (types.c:16).
67
+ hitEventThreshold: opts.hitEventThreshold ?? 1.0,
68
+ contactHertz: opts.contactHertz ?? 30,
69
+ contactDampingRatio: opts.contactDampingRatio ?? 10,
70
+ // box2d b2DefaultWorldDef: def.contactSpeed = 3.0f * lengthUnits (types.c:18).
71
+ contactSpeed: opts.contactSpeed ?? 3.0,
72
+ maximumLinearSpeed: opts.maximumLinearSpeed ?? 400,
73
+ enableSleep: opts.enableSleep ?? true,
74
+ enableContinuous: opts.enableContinuous ?? true,
75
+ };
76
+ }
77
+ //# sourceMappingURL=module.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"module.js","sourceRoot":"","sources":["../../../../src/core/module.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,gBAAgB,EAChB,MAAM,EACN,SAAS,EACT,KAAK,EACL,SAAS,GAGV,MAAM,eAAe,CAAC;AAEvB,OAAO,EACL,gBAAgB,EAChB,aAAa,EACb,gBAAgB,GAEjB,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AA8BjD,MAAM,sBAAsB,GAAG,aAAa,CAAC;AAC7C,MAAM,kBAAkB,GAAG,cAAc,CAAC;AAC1C,MAAM,uBAAuB,GAAG,cAAc,CAAC;AAE/C,MAAM,OAAO,iBAAkB,SAAQ,MAAkC;IAChE,IAAI,CAAC,OAAmC;QAC7C,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,MAAM,IAAI,GAAG,OAAO,IAAI,EAAE,CAAC;QAC3B,IAAI,gBAAgB,CAAC,KAAK,CAAC,EAAE,CAAC;YAC5B,MAAM,IAAI,KAAK,CAAC,yDAAyD,CAAC,CAAC;QAC7E,CAAC;QAED,KAAK,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;QAC/B,KAAK,CAAC,SAAS,CAAC,gBAAgB,CAAC,CAAC;QAElC,MAAM,MAAM,GAAG;YACb,OAAO,EAAE,YAAY,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,EAAE,sBAAsB,CAAC;YACvE,IAAI,EAAE,YAAY,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,EAAE,kBAAkB,CAAC;YAC7D,QAAQ,EAAE,YAAY,CAAC,KAAK,EAAE,IAAI,CAAC,aAAa,EAAE,uBAAuB,CAAC;SAC3E,CAAC;QACF,MAAM,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QAC5C,gBAAgB,CAAC,MAAM,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;QAC9C,gBAAgB,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,OAAO,CAAC,CAAC;QAC9C,gBAAgB,CAAC,MAAM,CAAC,QAAQ,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC;QAE/C,MAAM,KAAK,GAAG,QAAQ,EAAE,CAAC;QACzB,MAAM,QAAQ,GAAG,cAAc,CAAC,IAAI,CAAC,CAAC;QACtC,MAAM,MAAM,GAAG,IAAI,aAAa,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1E,MAAM,CAAC,OAAO,GAAG,aAAa,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;QACjD,KAAK,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;QAC9C,KAAK,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC,MAAM,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;IAC/D,CAAC;CACF;AAED,SAAS,aAAa,CACpB,MAAqB,EACrB,OAA+B;IAE/B,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;IAC3B,OAAO,aAAa,CAAC,KAAK,CAAC,iBAAiB,EAAE,CAAC,GAAG,EAAE,EAAE;QACpD,GAAG,CAAC,OAAO,CAAC,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC;QACjC,GAAG,CAAC,OAAO,CAAC,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC;QACjC,GAAG,CAAC,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,CAAC;QACxD,GAAG,CAAC,iBAAiB,GAAG,OAAO,CAAC,iBAAiB,CAAC;QAClD,GAAG,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC;QACxC,GAAG,CAAC,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,CAAC;QACtD,GAAG,CAAC,kBAAkB,GAAG,OAAO,CAAC,kBAAkB,CAAC;QACpD,GAAG,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;QACtC,GAAG,CAAC,gBAAgB,GAAG,OAAO,CAAC,gBAAgB,CAAC;QAChD,MAAM,OAAO,GAAG,KAAK,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;QACzC,KAAK,CAAC,wBAAwB,CAC5B,OAAO,EACP,OAAO,CAAC,YAAY,EACpB,OAAO,CAAC,mBAAmB,EAC3B,OAAO,CAAC,YAAY,CACrB,CAAC;QACF,OAAO,OAAO,CAAC;IACjB,CAAC,CAAC,CAAC;AACL,CAAC;AAED,mEAAmE;AACnE,SAAS,YAAY,CACnB,KAAY,EACZ,KAAkC,EAClC,WAAmB;IAEnB,MAAM,KAAK,GACT,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;IAChG,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACjB,OAAO,KAAK,CAAC;AACf,CAAC;AAED,8CAA8C;AAC9C,SAAS,cAAc,CAAC,IAAoB;IAC1C,OAAO;QACL,QAAQ,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,IAAI,CAAC;QAC9B,QAAQ,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,IAAI,CAAC,EAAE;QAChC,aAAa,EAAE,IAAI,CAAC,aAAa,IAAI,CAAC,GAAG,EAAE;QAC3C,QAAQ,EAAE,IAAI,CAAC,QAAQ,IAAI,CAAC;QAC5B,KAAK,EAAE,IAAI,CAAC,KAAK,IAAI,KAAK;QAC1B,oBAAoB,EAAE,IAAI,CAAC,oBAAoB,IAAI,GAAG;QACtD,oFAAoF;QACpF,iBAAiB,EAAE,IAAI,CAAC,iBAAiB,IAAI,GAAG;QAChD,YAAY,EAAE,IAAI,CAAC,YAAY,IAAI,EAAE;QACrC,mBAAmB,EAAE,IAAI,CAAC,mBAAmB,IAAI,EAAE;QACnD,+EAA+E;QAC/E,YAAY,EAAE,IAAI,CAAC,YAAY,IAAI,GAAG;QACtC,kBAAkB,EAAE,IAAI,CAAC,kBAAkB,IAAI,GAAG;QAClD,WAAW,EAAE,IAAI,CAAC,WAAW,IAAI,IAAI;QACrC,gBAAgB,EAAE,IAAI,CAAC,gBAAgB,IAAI,IAAI;KAChD,CAAC;AACJ,CAAC"}
@@ -0,0 +1,4 @@
1
+ import { Module } from "@vworlds/vecs";
2
+ export declare class PhysicsReaperModule extends Module {
3
+ init(): void;
4
+ }
package/core/reaper.js ADDED
@@ -0,0 +1,45 @@
1
+ import { Module } from "@vworlds/vecs";
2
+ import { getPhysicsEngine, PhysicsSystemTag } from "../adapter/engine.js";
3
+ import { PhysicsCoreModule } from "./module.js";
4
+ export class PhysicsReaperModule extends Module {
5
+ init() {
6
+ const world = this.world;
7
+ world.module(PhysicsCoreModule);
8
+ const engine = getPhysicsEngine(world);
9
+ world
10
+ .system("PhysicsReaper")
11
+ .phase(engine.phases.preStep)
12
+ .run(() => {
13
+ // Joints first: a body destroy below cascade-destroys its joints, so we
14
+ // tear down explicitly-removed joints before their bodies disappear. Guard
15
+ // with b2Joint_IsValid because a joint queued from a cascaded body entity
16
+ // may already be gone.
17
+ const joints = engine.pendingJointDestroys;
18
+ for (const jointId of joints) {
19
+ if (engine.box2d.b2Joint_IsValid(jointId)) {
20
+ engine.box2d.b2DestroyJoint(jointId, true);
21
+ }
22
+ }
23
+ joints.length = 0;
24
+ const shapes = engine.pendingShapeDestroys;
25
+ for (const shapeId of shapes) {
26
+ engine.entityByShapeIndex.delete(shapeId.index1);
27
+ engine.box2d.b2DestroyShape(shapeId, true);
28
+ }
29
+ shapes.length = 0;
30
+ const chains = engine.pendingChainDestroys;
31
+ for (const chainId of chains) {
32
+ engine.box2d.b2DestroyChain(chainId);
33
+ }
34
+ chains.length = 0;
35
+ const bodies = engine.pendingBodyDestroys;
36
+ for (const bodyId of bodies) {
37
+ engine.entityByBodyIndex.delete(bodyId.index1);
38
+ engine.box2d.b2DestroyBody(bodyId);
39
+ }
40
+ bodies.length = 0;
41
+ })
42
+ .add(PhysicsSystemTag);
43
+ }
44
+ }
45
+ //# sourceMappingURL=reaper.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"reaper.js","sourceRoot":"","sources":["../../../../src/core/reaper.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,eAAe,CAAC;AAEvC,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AAC1E,OAAO,EAAE,iBAAiB,EAAE,MAAM,aAAa,CAAC;AAEhD,MAAM,OAAO,mBAAoB,SAAQ,MAAM;IACtC,IAAI;QACT,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,KAAK,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;QAEhC,MAAM,MAAM,GAAG,gBAAgB,CAAC,KAAK,CAAC,CAAC;QACvC,KAAK;aACF,MAAM,CAAC,eAAe,CAAC;aACvB,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC;aAC5B,GAAG,CAAC,GAAG,EAAE;YACR,wEAAwE;YACxE,2EAA2E;YAC3E,0EAA0E;YAC1E,uBAAuB;YACvB,MAAM,MAAM,GAAG,MAAM,CAAC,oBAAoB,CAAC;YAC3C,KAAK,MAAM,OAAO,IAAI,MAAM,EAAE,CAAC;gBAC7B,IAAI,MAAM,CAAC,KAAK,CAAC,eAAe,CAAC,OAAO,CAAC,EAAE,CAAC;oBAC1C,MAAM,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;gBAC7C,CAAC;YACH,CAAC;YACD,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;YAElB,MAAM,MAAM,GAAG,MAAM,CAAC,oBAAoB,CAAC;YAC3C,KAAK,MAAM,OAAO,IAAI,MAAM,EAAE,CAAC;gBAC7B,MAAM,CAAC,kBAAkB,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;gBACjD,MAAM,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;YAC7C,CAAC;YACD,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;YAElB,MAAM,MAAM,GAAG,MAAM,CAAC,oBAAoB,CAAC;YAC3C,KAAK,MAAM,OAAO,IAAI,MAAM,EAAE,CAAC;gBAC7B,MAAM,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;YACvC,CAAC;YACD,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;YAElB,MAAM,MAAM,GAAG,MAAM,CAAC,mBAAmB,CAAC;YAC1C,KAAK,MAAM,MAAM,IAAI,MAAM,EAAE,CAAC;gBAC5B,MAAM,CAAC,iBAAiB,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;gBAC/C,MAAM,CAAC,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;YACrC,CAAC;YACD,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;QACpB,CAAC,CAAC;aACD,GAAG,CAAC,gBAAgB,CAAC,CAAC;IAC3B,CAAC;CACF"}
package/core/step.d.ts ADDED
@@ -0,0 +1,4 @@
1
+ import { Module } from "@vworlds/vecs";
2
+ export declare class PhysicsStepModule extends Module {
3
+ init(): void;
4
+ }
package/core/step.js ADDED
@@ -0,0 +1,22 @@
1
+ import { Module } from "@vworlds/vecs";
2
+ import { getPhysicsEngine, PhysicsSystemTag } from "../adapter/engine.js";
3
+ import { PhysicsCoreModule } from "./module.js";
4
+ export class PhysicsStepModule extends Module {
5
+ init() {
6
+ const world = this.world;
7
+ world.module(PhysicsCoreModule);
8
+ const engine = getPhysicsEngine(world);
9
+ world
10
+ .system("PhysicsStep")
11
+ .phase(engine.phases.step)
12
+ .run((_now, delta) => {
13
+ if (engine.debug && Math.abs(delta / 1000 - engine.fixedTimeStep) > 1e-4) {
14
+ engine.warn.warnOnce(0, "delta-mismatch", `frame delta ${delta}ms does not match fixedTimeStep ${engine.fixedTimeStep * 1000}ms; ` +
15
+ `physics expects a fixed delta.`);
16
+ }
17
+ engine.box2d.b2World_Step(engine.worldId, engine.fixedTimeStep, engine.subSteps);
18
+ })
19
+ .add(PhysicsSystemTag);
20
+ }
21
+ }
22
+ //# sourceMappingURL=step.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"step.js","sourceRoot":"","sources":["../../../../src/core/step.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,eAAe,CAAC;AAEvC,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AAC1E,OAAO,EAAE,iBAAiB,EAAE,MAAM,aAAa,CAAC;AAEhD,MAAM,OAAO,iBAAkB,SAAQ,MAAM;IACpC,IAAI;QACT,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,KAAK,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;QAEhC,MAAM,MAAM,GAAG,gBAAgB,CAAC,KAAK,CAAC,CAAC;QACvC,KAAK;aACF,MAAM,CAAC,aAAa,CAAC;aACrB,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC;aACzB,GAAG,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;YACnB,IAAI,MAAM,CAAC,KAAK,IAAI,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,GAAG,MAAM,CAAC,aAAa,CAAC,GAAG,IAAI,EAAE,CAAC;gBACzE,MAAM,CAAC,IAAI,CAAC,QAAQ,CAClB,CAAC,EACD,gBAAgB,EAChB,eAAe,KAAK,mCAAmC,MAAM,CAAC,aAAa,GAAG,IAAI,MAAM;oBACtF,gCAAgC,CACnC,CAAC;YACJ,CAAC;YACD,MAAM,CAAC,KAAK,CAAC,YAAY,CAAC,MAAM,CAAC,OAAO,EAAE,MAAM,CAAC,aAAa,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC;QACnF,CAAC,CAAC;aACD,GAAG,CAAC,gBAAgB,CAAC,CAAC;IAC3B,CAAC;CACF"}
@@ -0,0 +1,4 @@
1
+ import { Module } from "@vworlds/vecs";
2
+ export declare class DebugModule extends Module {
3
+ init(): void;
4
+ }
@@ -40,13 +40,18 @@
40
40
  //
41
41
  // Upstream docs: docs/debug-validation.md.
42
42
  // Polygon validity is checked via b2ComputeHull (box2d3-wasm); see isValidPolygon.
43
- import { ArrayMap, ChildOf } from "@vworlds/vecs";
44
- import { Body, BodyType, Position } from "../components/body.js";
45
- import { AngularImpulse, Force, Impulse, Torque } from "../components/force.js";
46
- import { Chain, Polygon, Shape } from "../components/geometry.js";
47
- import { Material } from "../components/material.js";
48
- import { ShapePosition, ShapeRotation } from "../components/shape_pose.js";
49
- import { PhysicsSystemTag } from "../adapter/engine.js";
43
+ import { ArrayMap, ChildOf, Module } from "@vworlds/vecs";
44
+ import { getPhysicsEngine, PhysicsSystemTag } from "../adapter/engine.js";
45
+ import { Body, BodyType, Position } from "../body/components.js";
46
+ import { BodyModule } from "../body/module.js";
47
+ import { PhysicsCoreModule } from "../core/module.js";
48
+ import { AngularImpulse, Force, Impulse, Torque } from "../forces/components.js";
49
+ import { ForcesModule } from "../forces/module.js";
50
+ import { Chain, Polygon, Shape } from "../shapes/components.js";
51
+ import { ShapesModule } from "../shapes/module.js";
52
+ import { Material } from "../materials/components.js";
53
+ import { MaterialsModule } from "../materials/module.js";
54
+ import { ShapePosition, ShapeRotation } from "../shapes/pose_components.js";
50
55
  // ─── Issue codes ──────────────────────────────────────────────────────────────
51
56
  const CODE_SHAPE_WITHOUT_PARENT_BODY = "shape-without-parent-body";
52
57
  const CODE_DYNAMIC_BODY_WITHOUT_DENSITY = "dynamic-body-without-density";
@@ -56,33 +61,44 @@ const CODE_SHAPE_POSITION_ON_BODY = "shape-position-on-body";
56
61
  const CODE_POSITION_ON_SHAPE_ENTITY = "position-on-shape-entity";
57
62
  const CODE_FORCE_WITHOUT_TARGET = "force-without-target";
58
63
  // ─── System factory ───────────────────────────────────────────────────────────
59
- /** Create `PhysicsDebugValidation` on `world` in `phase`. */
60
- export function installDebugValidation(world, engine, phase) {
61
- // ── Filters (non-reactive; walked every step) ─────────────────────────────
62
- // Geometry entities: any entity with at least one geometry component.
63
- const geomFilter = world.filter(Shape);
64
- // Body entities: any entity with Body.
65
- const bodyFilter = world.filter(Body);
66
- // Force-class entities: any entity with a force, torque, impulse, or angular impulse.
67
- const forceFilter = world.filter({ any: [Force, Torque, Impulse, AngularImpulse] });
68
- // Body entities that also carry ShapePosition or ShapeRotation.
69
- const bodyPoseFilter = world.filter({
70
- all: [Body, { any: [ShapePosition, ShapeRotation] }],
71
- });
72
- // Track body-pose entities seen in the previous step so we can rearm those
73
- // that leave the filter (ShapePosition/ShapeRotation removed). Re-entry into
74
- // the filter will then produce a fresh warning, completing the re-arm cycle.
75
- const prevBodyPoseEids = new Set();
76
- const system = world
77
- .system("PhysicsDebugValidation")
78
- .phase(phase)
79
- .run(() => {
80
- _validateGeomEntities(engine, geomFilter, engine.warn);
81
- _validateBodyEntities(geomFilter, bodyFilter, engine.warn);
82
- _validateBodyShapePositionEntities(bodyPoseFilter, prevBodyPoseEids, engine.warn);
83
- _validateForceEntities(forceFilter, engine.warn);
84
- });
85
- system.entity.add(PhysicsSystemTag);
64
+ export class DebugModule extends Module {
65
+ init() {
66
+ const world = this.world;
67
+ world.module(PhysicsCoreModule);
68
+ world.module(BodyModule);
69
+ world.module(ShapesModule);
70
+ world.module(MaterialsModule);
71
+ world.module(ForcesModule);
72
+ const engine = getPhysicsEngine(world);
73
+ if (!engine.debug) {
74
+ return;
75
+ }
76
+ // ── Filters (non-reactive; walked every step) ─────────────────────────────
77
+ // Geometry entities: any entity with at least one geometry component.
78
+ const geomFilter = world.filter(Shape);
79
+ // Body entities: any entity with Body.
80
+ const bodyFilter = world.filter(Body);
81
+ // Force-class entities: any entity with a force, torque, impulse, or angular impulse.
82
+ const forceFilter = world.filter({ any: [Force, Torque, Impulse, AngularImpulse] });
83
+ // Body entities that also carry ShapePosition or ShapeRotation.
84
+ const bodyPoseFilter = world.filter({
85
+ all: [Body, { any: [ShapePosition, ShapeRotation] }],
86
+ });
87
+ // Track body-pose entities seen in the previous step so we can rearm those
88
+ // that leave the filter (ShapePosition/ShapeRotation removed). Re-entry into
89
+ // the filter will then produce a fresh warning, completing the re-arm cycle.
90
+ const prevBodyPoseEids = new Set();
91
+ world
92
+ .system("PhysicsDebugValidation")
93
+ .phase(engine.phases.preStep)
94
+ .run(() => {
95
+ _validateGeomEntities(engine, geomFilter, engine.warn);
96
+ _validateBodyEntities(geomFilter, bodyFilter, engine.warn);
97
+ _validateBodyShapePositionEntities(bodyPoseFilter, prevBodyPoseEids, engine.warn);
98
+ _validateForceEntities(forceFilter, engine.warn);
99
+ })
100
+ .add(PhysicsSystemTag);
101
+ }
86
102
  }
87
103
  // ─── Geometry-entity validation ───────────────────────────────────────────────
88
104
  /** Walk every entity with a geometry component and check:
@@ -265,4 +281,4 @@ function _validateForceEntities(forceFilter, dedupe) {
265
281
  }
266
282
  });
267
283
  }
268
- //# sourceMappingURL=debug.js.map
284
+ //# sourceMappingURL=validation.js.map
@@ -0,0 +1 @@
1
+ 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@@ -22,4 +22,4 @@ export class HitEvents {
22
22
  this.hits = [];
23
23
  }
24
24
  }
25
- //# sourceMappingURL=events.js.map
25
+ //# sourceMappingURL=components.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"components.js","sourceRoot":"","sources":["../../../../src/events/components.ts"],"names":[],"mappings":"AAAA,iFAAiF;AACjF,+EAA+E;AAC/E,+EAA+E;AAC/E,yDAAyD;AAwBzD,mFAAmF;AACnF,MAAM,OAAO,aAAa;IAA1B;QACE,UAAK,GAAmB,EAAE,CAAC;QAC3B,QAAG,GAAmB,EAAE,CAAC;IAC3B,CAAC;CAAA;AAED,kDAAkD;AAClD,MAAM,OAAO,YAAY;IAAzB;QACE,UAAK,GAAkB,EAAE,CAAC;QAC1B,QAAG,GAAkB,EAAE,CAAC;IAC1B,CAAC;CAAA;AAED,6DAA6D;AAC7D,MAAM,OAAO,SAAS;IAAtB;QACE,SAAI,GAAe,EAAE,CAAC;IACxB,CAAC;CAAA"}
@@ -0,0 +1,4 @@
1
+ import { Module } from "@vworlds/vecs";
2
+ export declare class EventsModule extends Module {
3
+ init(): void;
4
+ }
@@ -0,0 +1,13 @@
1
+ import { Module } from "@vworlds/vecs";
2
+ import { PhysicsCoreModule } from "../core/module.js";
3
+ import { ContactEvents, HitEvents, SensorEvents } from "./components.js";
4
+ export class EventsModule extends Module {
5
+ init() {
6
+ const world = this.world;
7
+ world.module(PhysicsCoreModule);
8
+ world.component(ContactEvents);
9
+ world.component(SensorEvents);
10
+ world.component(HitEvents);
11
+ }
12
+ }
13
+ //# sourceMappingURL=module.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"module.js","sourceRoot":"","sources":["../../../../src/events/module.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,eAAe,CAAC;AAEvC,OAAO,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AACtD,OAAO,EAAE,aAAa,EAAE,SAAS,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAEzE,MAAM,OAAO,YAAa,SAAQ,MAAM;IAC/B,IAAI;QACT,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,KAAK,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;QAEhC,KAAK,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;QAC/B,KAAK,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;QAC9B,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC;IAC7B,CAAC;CACF"}
@@ -0,0 +1,4 @@
1
+ import { Module } from "@vworlds/vecs";
2
+ export declare class EventOptInModule extends Module {
3
+ init(): void;
4
+ }
@@ -0,0 +1,86 @@
1
+ import { ChildOf, Iter, Module } from "@vworlds/vecs";
2
+ import { getPhysicsEngine, PhysicsSystemTag, } from "../adapter/engine.js";
3
+ import { Body } from "../body/components.js";
4
+ import { Chain, SingleShape } from "../shapes/components.js";
5
+ import { ContactEvents, HitEvents, SensorEvents } from "./components.js";
6
+ import { Detectable } from "../materials/components.js";
7
+ import { PhysicsCoreModule } from "../core/module.js";
8
+ import { MaterialsModule } from "../materials/module.js";
9
+ import { recreateChainForEntity } from "../shapes/chain.js";
10
+ import { ShapesModule } from "../shapes/module.js";
11
+ import { chainWithBodyParent } from "../shapes/predicates.js";
12
+ import { EventsModule } from "./module.js";
13
+ export class EventOptInModule extends Module {
14
+ init() {
15
+ const world = this.world;
16
+ world.module(PhysicsCoreModule);
17
+ world.module(ShapesModule);
18
+ world.module(MaterialsModule);
19
+ world.module(EventsModule);
20
+ const engine = getPhysicsEngine(world);
21
+ const phase = engine.phases.preStep;
22
+ world.component(ContactEvents).onAdd((entity) => setEventFlag(engine, entity, "contact", true));
23
+ world
24
+ .component(ContactEvents)
25
+ .onRemove((entity) => setEventFlag(engine, entity, "contact", false));
26
+ world.component(HitEvents).onAdd((entity) => setEventFlag(engine, entity, "hit", true));
27
+ world.component(HitEvents).onRemove((entity) => setEventFlag(engine, entity, "hit", false));
28
+ // Sensor detection: enable if SensorEvents OR Detectable is present.
29
+ // Query only single b2Shape geometries; chains have no runtime sensor-event
30
+ // setter and are recreated by the chain opt-in system below.
31
+ world
32
+ .system("PhysicsEventOptInSync:Sensor")
33
+ .with({ all: [SingleShape, { any: [SensorEvents, Detectable] }] })
34
+ .phase(phase)
35
+ .add(PhysicsSystemTag)
36
+ .enter([SingleShape], (_e, [shape]) => {
37
+ const shapeId = shape._shapeId;
38
+ if (shapeId !== undefined) {
39
+ engine.box2d.b2Shape_EnableSensorEvents(shapeId, true);
40
+ }
41
+ })
42
+ .exit([SingleShape], (_e, [shape]) => {
43
+ const shapeId = shape._shapeId;
44
+ // No stale-id guard needed: PhysicsReaper runs after this system, so a
45
+ // destroyed shape is still live (and not yet slot-recycled) here.
46
+ if (shapeId !== undefined) {
47
+ engine.box2d.b2Shape_EnableSensorEvents(shapeId, false);
48
+ }
49
+ });
50
+ world
51
+ .system("PhysicsEventOptInSync:ChainSensor")
52
+ .with({ all: [Chain, { any: [SensorEvents, Detectable] }] }, chainWithBodyParent)
53
+ .phase(phase)
54
+ .add(PhysicsSystemTag)
55
+ .enter({ cursor: Iter, inject: [Chain, { target: [ChildOf, [Body]] }] }, (it, [chain, body]) => {
56
+ recreateChainForEntity(engine, it.entity, it.src[1], body, chain);
57
+ })
58
+ .exit((entity) => {
59
+ const chain = entity.get(Chain);
60
+ const parent = entity.parent;
61
+ recreateChainForEntity(engine, entity, parent, parent?.get(Body), chain);
62
+ });
63
+ }
64
+ }
65
+ function setEventFlag(engine, entity, flag, enabled) {
66
+ const shape = entity.get(SingleShape);
67
+ if (shape !== undefined) {
68
+ const shapeId = shape._shapeId;
69
+ // No stale-id guard: with deferred teardown the shape's slot is never freed
70
+ // mid-pass, so this contact/hit setter never lands on a recycled slot.
71
+ if (shapeId !== undefined) {
72
+ applyEventFlag(engine, shapeId, flag, enabled);
73
+ }
74
+ }
75
+ }
76
+ function applyEventFlag(engine, shapeId, flag, enabled) {
77
+ switch (flag) {
78
+ case "contact":
79
+ engine.box2d.b2Shape_EnableContactEvents(shapeId, enabled);
80
+ break;
81
+ case "hit":
82
+ engine.box2d.b2Shape_EnableHitEvents(shapeId, enabled);
83
+ break;
84
+ }
85
+ }
86
+ //# sourceMappingURL=opt_in.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,4 @@
1
+ import { Module } from "@vworlds/vecs";
2
+ export declare class EventPublishModule extends Module {
3
+ init(): void;
4
+ }