@vworlds/vecs-physics 1.0.16

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Files changed (94) hide show
  1. package/adapter/disposal.d.ts +8 -0
  2. package/adapter/disposal.js +14 -0
  3. package/adapter/disposal.js.map +1 -0
  4. package/adapter/runtime.d.ts +4 -0
  5. package/adapter/runtime.js +27 -0
  6. package/adapter/runtime.js.map +1 -0
  7. package/adapter/state.d.ts +79 -0
  8. package/adapter/state.js +89 -0
  9. package/adapter/state.js.map +1 -0
  10. package/components/body.d.ts +34 -0
  11. package/components/body.js +53 -0
  12. package/components/body.js.map +1 -0
  13. package/components/body_tuning.d.ts +21 -0
  14. package/components/body_tuning.js +33 -0
  15. package/components/body_tuning.js.map +1 -0
  16. package/components/events.d.ts +32 -0
  17. package/components/events.js +25 -0
  18. package/components/events.js.map +1 -0
  19. package/components/force.d.ts +22 -0
  20. package/components/force.js +35 -0
  21. package/components/force.js.map +1 -0
  22. package/components/geometry.d.ts +55 -0
  23. package/components/geometry.js +74 -0
  24. package/components/geometry.js.map +1 -0
  25. package/components/material.d.ts +18 -0
  26. package/components/material.js +32 -0
  27. package/components/material.js.map +1 -0
  28. package/components/shape_pose.d.ts +9 -0
  29. package/components/shape_pose.js +16 -0
  30. package/components/shape_pose.js.map +1 -0
  31. package/components/target.d.ts +13 -0
  32. package/components/target.js +21 -0
  33. package/components/target.js.map +1 -0
  34. package/index.d.ts +10 -0
  35. package/index.js +23 -0
  36. package/index.js.map +1 -0
  37. package/install.d.ts +30 -0
  38. package/install.js +139 -0
  39. package/install.js.map +1 -0
  40. package/package.json +22 -0
  41. package/systems/debug.d.ts +5 -0
  42. package/systems/debug.js +266 -0
  43. package/systems/debug.js.map +1 -0
  44. package/systems/event_opt_in_sync.d.ts +3 -0
  45. package/systems/event_opt_in_sync.js +41 -0
  46. package/systems/event_opt_in_sync.js.map +1 -0
  47. package/systems/events.d.ts +3 -0
  48. package/systems/events.js +217 -0
  49. package/systems/events.js.map +1 -0
  50. package/systems/forces.d.ts +3 -0
  51. package/systems/forces.js +26 -0
  52. package/systems/forces.js.map +1 -0
  53. package/systems/impulse_accumulate.d.ts +4 -0
  54. package/systems/impulse_accumulate.js +70 -0
  55. package/systems/impulse_accumulate.js.map +1 -0
  56. package/systems/impulse_zero.d.ts +3 -0
  57. package/systems/impulse_zero.js +25 -0
  58. package/systems/impulse_zero.js.map +1 -0
  59. package/systems/index.d.ts +16 -0
  60. package/systems/index.js +81 -0
  61. package/systems/index.js.map +1 -0
  62. package/systems/kinematic.d.ts +3 -0
  63. package/systems/kinematic.js +88 -0
  64. package/systems/kinematic.js.map +1 -0
  65. package/systems/lifecycle.d.ts +3 -0
  66. package/systems/lifecycle.js +99 -0
  67. package/systems/lifecycle.js.map +1 -0
  68. package/systems/mass_recompute.d.ts +3 -0
  69. package/systems/mass_recompute.js +36 -0
  70. package/systems/mass_recompute.js.map +1 -0
  71. package/systems/material_filter_sync.d.ts +3 -0
  72. package/systems/material_filter_sync.js +64 -0
  73. package/systems/material_filter_sync.js.map +1 -0
  74. package/systems/pose_sync_in.d.ts +3 -0
  75. package/systems/pose_sync_in.js +52 -0
  76. package/systems/pose_sync_in.js.map +1 -0
  77. package/systems/pose_sync_out.d.ts +3 -0
  78. package/systems/pose_sync_out.js +50 -0
  79. package/systems/pose_sync_out.js.map +1 -0
  80. package/systems/shape_lifecycle.d.ts +4 -0
  81. package/systems/shape_lifecycle.js +281 -0
  82. package/systems/shape_lifecycle.js.map +1 -0
  83. package/systems/shape_pose_sync.d.ts +3 -0
  84. package/systems/shape_pose_sync.js +18 -0
  85. package/systems/shape_pose_sync.js.map +1 -0
  86. package/systems/step.d.ts +3 -0
  87. package/systems/step.js +13 -0
  88. package/systems/step.js.map +1 -0
  89. package/util/resolve_body.d.ts +6 -0
  90. package/util/resolve_body.js +16 -0
  91. package/util/resolve_body.js.map +1 -0
  92. package/util/warn.d.ts +21 -0
  93. package/util/warn.js +42 -0
  94. package/util/warn.js.map +1 -0
@@ -0,0 +1,88 @@
1
+ import { Body } from "../components/body.js";
2
+ import { KinematicTargetPosition, KinematicTargetRotation } from "../components/target.js";
3
+ export function installKinematicTargets(world, state, phase) {
4
+ const targetFilter = world.filter({
5
+ all: [Body, { any: [KinematicTargetPosition, KinematicTargetRotation] }],
6
+ });
7
+ return world
8
+ .system("PhysicsKinematicTargets")
9
+ .phase(phase)
10
+ .run(() => {
11
+ const dt = state.fixedTimeStep;
12
+ if (dt <= 0) {
13
+ return;
14
+ }
15
+ targetFilter.forEach((entity) => {
16
+ const bodyId = state.bodyByEntityWasm.get(entity.eid);
17
+ if (bodyId === undefined || !isKinematicBody(state, bodyId)) {
18
+ return;
19
+ }
20
+ drivePositionTarget(state, bodyId, entity.get(KinematicTargetPosition), dt);
21
+ driveRotationTarget(state, bodyId, entity.get(KinematicTargetRotation), dt);
22
+ });
23
+ });
24
+ }
25
+ function drivePositionTarget(state, bodyId, target, dt) {
26
+ if (target === undefined) {
27
+ return;
28
+ }
29
+ const position = state.box2d.b2Body_GetPosition(bodyId);
30
+ try {
31
+ const dx = target.x - position.x;
32
+ const dy = target.y - position.y;
33
+ const dist = Math.hypot(dx, dy);
34
+ if (dist > target.tolerance) {
35
+ let vx = dx / dt;
36
+ let vy = dy / dt;
37
+ const speed = Math.hypot(vx, vy);
38
+ if (speed > state.maximumLinearSpeed) {
39
+ const scale = state.maximumLinearSpeed / speed;
40
+ vx *= scale;
41
+ vy *= scale;
42
+ }
43
+ setLinearVelocity(state, bodyId, vx, vy);
44
+ if (target.wake) {
45
+ state.box2d.b2Body_SetAwake(bodyId, true);
46
+ }
47
+ }
48
+ else {
49
+ setLinearVelocity(state, bodyId, 0, 0);
50
+ }
51
+ }
52
+ finally {
53
+ position.delete();
54
+ }
55
+ }
56
+ function driveRotationTarget(state, bodyId, target, dt) {
57
+ if (target === undefined) {
58
+ return;
59
+ }
60
+ const rotation = state.box2d.b2Body_GetRotation(bodyId);
61
+ try {
62
+ const da = wrap(target.angle - rotation.GetAngle(), -Math.PI, Math.PI);
63
+ if (Math.abs(da) > target.tolerance) {
64
+ state.box2d.b2Body_SetAngularVelocity(bodyId, da / dt);
65
+ if (target.wake) {
66
+ state.box2d.b2Body_SetAwake(bodyId, true);
67
+ }
68
+ }
69
+ else {
70
+ state.box2d.b2Body_SetAngularVelocity(bodyId, 0);
71
+ }
72
+ }
73
+ finally {
74
+ rotation.delete();
75
+ }
76
+ }
77
+ function isKinematicBody(state, bodyId) {
78
+ return state.box2d.b2Body_GetType(bodyId) === state.box2d.b2BodyType.b2_kinematicBody;
79
+ }
80
+ function setLinearVelocity(state, bodyId, x, y) {
81
+ state.scratchVec2.Set(x, y);
82
+ state.box2d.b2Body_SetLinearVelocity(bodyId, state.scratchVec2);
83
+ }
84
+ function wrap(value, min, max) {
85
+ const range = max - min;
86
+ return ((((value - min) % range) + range) % range) + min;
87
+ }
88
+ //# sourceMappingURL=kinematic.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,3 @@
1
+ import { type IPhase, type System, type World } from "@vworlds/vecs";
2
+ import { type PhysicsState } from "../adapter/state.js";
3
+ export declare function installBodyLifecycle(world: World, state: PhysicsState, phase: IPhase): System;
@@ -0,0 +1,99 @@
1
+ import { AngularVelocity, Body, BodyType, LinearVelocity, Position, Rotation, } from "../components/body.js";
2
+ import { Damping, GravityScale, MotionLocks, Sleep } from "../components/body_tuning.js";
3
+ import { withAllocated } from "../adapter/disposal.js";
4
+ export function installBodyLifecycle(world, state, phase) {
5
+ const system = world.system("PhysicsBodyLifecycle").requires(Body).phase(phase);
6
+ system.enter((entity) => {
7
+ const body = entity.get(Body);
8
+ const bodyId = createWasmBodyId(state, entity, body);
9
+ state.bodyByEntityWasm.set(entity.eid, bodyId);
10
+ state.entityByBodyIndex.set(bodyId.index1, entity.eid);
11
+ });
12
+ system.exit((entity) => {
13
+ const bodyId = state.bodyByEntityWasm.get(entity.eid);
14
+ if (bodyId === undefined) {
15
+ return;
16
+ }
17
+ state.box2d.b2DestroyBody(bodyId);
18
+ state.bodyByEntityWasm.delete(entity.eid);
19
+ state.entityByBodyIndex.delete(bodyId.index1);
20
+ });
21
+ system.update(Body, (entity, body) => {
22
+ const bodyId = state.bodyByEntityWasm.get(entity.eid);
23
+ if (bodyId === undefined) {
24
+ return;
25
+ }
26
+ state.box2d.b2Body_SetType(bodyId, bodyTypeToBox2D(state.box2d, body.type));
27
+ if (body.enabled) {
28
+ state.box2d.b2Body_Enable(bodyId);
29
+ }
30
+ else {
31
+ state.box2d.b2Body_Disable(bodyId);
32
+ }
33
+ state.box2d.b2Body_SetBullet(bodyId, body.bullet);
34
+ });
35
+ system.update(MotionLocks, (entity, locks) => {
36
+ const bodyId = state.bodyByEntityWasm.get(entity.eid);
37
+ if (bodyId === undefined) {
38
+ return;
39
+ }
40
+ withAllocated(() => new state.box2d.b2MotionLocks(), (motionLocks) => {
41
+ motionLocks.linearX = locks.x;
42
+ motionLocks.linearY = locks.y;
43
+ motionLocks.angularZ = locks.rotation;
44
+ state.box2d.b2Body_SetMotionLocks(bodyId, motionLocks);
45
+ });
46
+ });
47
+ system.update(Sleep, (entity, sleep) => {
48
+ const bodyId = state.bodyByEntityWasm.get(entity.eid);
49
+ if (bodyId === undefined) {
50
+ return;
51
+ }
52
+ state.box2d.b2Body_EnableSleep(bodyId, sleep.enabled);
53
+ state.box2d.b2Body_SetAwake(bodyId, sleep.awake);
54
+ state.box2d.b2Body_SetSleepThreshold(bodyId, sleep.threshold);
55
+ });
56
+ return system;
57
+ }
58
+ function createWasmBodyId(state, entity, body) {
59
+ const box2d = state.box2d;
60
+ return withAllocated(box2d.b2DefaultBodyDef, (def) => {
61
+ const position = entity.get(Position);
62
+ const rotation = entity.get(Rotation);
63
+ const linearVelocity = entity.get(LinearVelocity);
64
+ const angularVelocity = entity.get(AngularVelocity);
65
+ const damping = entity.get(Damping);
66
+ const gravityScale = entity.get(GravityScale);
67
+ const motionLocks = entity.get(MotionLocks);
68
+ const sleep = entity.get(Sleep);
69
+ def.type = bodyTypeToBox2D(box2d, body.type);
70
+ def.position.Set(position?.x ?? 0, position?.y ?? 0);
71
+ def.rotation.SetAngle(rotation?.angle ?? 0);
72
+ def.linearVelocity.Set(linearVelocity?.x ?? 0, linearVelocity?.y ?? 0);
73
+ def.angularVelocity = angularVelocity?.value ?? 0;
74
+ def.linearDamping = damping?.linear ?? 0;
75
+ def.angularDamping = damping?.angular ?? 0;
76
+ def.gravityScale = gravityScale?.value ?? 1;
77
+ def.motionLocks.linearX = motionLocks?.x ?? false;
78
+ def.motionLocks.linearY = motionLocks?.y ?? false;
79
+ def.motionLocks.angularZ = motionLocks?.rotation ?? false;
80
+ def.enableSleep = sleep?.enabled ?? true;
81
+ def.isAwake = sleep?.awake ?? true;
82
+ def.sleepThreshold = sleep?.threshold ?? 0.05;
83
+ def.isEnabled = body.enabled;
84
+ def.isBullet = body.bullet;
85
+ def.allowFastRotation = body.allowFastRotation;
86
+ return box2d.b2CreateBody(state.worldId, def);
87
+ });
88
+ }
89
+ function bodyTypeToBox2D(box2d, type) {
90
+ switch (type) {
91
+ case BodyType.Static:
92
+ return box2d.b2BodyType.b2_staticBody;
93
+ case BodyType.Kinematic:
94
+ return box2d.b2BodyType.b2_kinematicBody;
95
+ case BodyType.Dynamic:
96
+ return box2d.b2BodyType.b2_dynamicBody;
97
+ }
98
+ }
99
+ //# sourceMappingURL=lifecycle.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"lifecycle.js","sourceRoot":"","sources":["../../../../src/systems/lifecycle.ts"],"names":[],"mappings":"AAEA,OAAO,EACL,eAAe,EACf,IAAI,EACJ,QAAQ,EACR,cAAc,EACd,QAAQ,EACR,QAAQ,GACT,MAAM,uBAAuB,CAAC;AAC/B,OAAO,EAAE,OAAO,EAAE,YAAY,EAAE,WAAW,EAAE,KAAK,EAAE,MAAM,8BAA8B,CAAC;AAGzF,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAEvD,MAAM,UAAU,oBAAoB,CAAC,KAAY,EAAE,KAAmB,EAAE,KAAa;IACnF,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,sBAAsB,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IAEhF,MAAM,CAAC,KAAK,CAAC,CAAC,MAAM,EAAE,EAAE;QACtB,MAAM,IAAI,GAAG,MAAM,CAAC,GAAG,CAAC,IAAI,CAAE,CAAC;QAC/B,MAAM,MAAM,GAAG,gBAAgB,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QACrD,KAAK,CAAC,gBAAgB,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;QAC/C,KAAK,CAAC,iBAAiB,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC;IACzD,CAAC,CAAC,CAAC;IAEH,MAAM,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;QACrB,MAAM,MAAM,GAAG,KAAK,CAAC,gBAAgB,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QACtD,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;YACzB,OAAO;QACT,CAAC;QACD,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;QAClC,KAAK,CAAC,gBAAgB,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QAC1C,KAAK,CAAC,iBAAiB,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAChD,CAAC,CAAC,CAAC;IAEH,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE;QACnC,MAAM,MAAM,GAAG,KAAK,CAAC,gBAAgB,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QACtD,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;YACzB,OAAO;QACT,CAAC;QACD,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,eAAe,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAC5E,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACjB,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;QACpC,CAAC;aAAM,CAAC;YACN,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;QACrC,CAAC;QACD,KAAK,CAAC,KAAK,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IACpD,CAAC,CAAC,CAAC;IAEH,MAAM,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;QAC3C,MAAM,MAAM,GAAG,KAAK,CAAC,gBAAgB,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QACtD,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;YACzB,OAAO;QACT,CAAC;QACD,aAAa,CACX,GAAG,EAAE,CAAC,IAAI,KAAK,CAAC,KAAK,CAAC,aAAa,EAAE,EACrC,CAAC,WAAW,EAAE,EAAE;YACd,WAAW,CAAC,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC;YAC9B,WAAW,CAAC,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC;YAC9B,WAAW,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;YACtC,KAAK,CAAC,KAAK,CAAC,qBAAqB,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;QACzD,CAAC,CACF,CAAC;IACJ,CAAC,CAAC,CAAC;IAEH,MAAM,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;QACrC,MAAM,MAAM,GAAG,KAAK,CAAC,gBAAgB,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QACtD,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;YACzB,OAAO;QACT,CAAC;QACD,KAAK,CAAC,KAAK,CAAC,kBAAkB,CAAC,MAAM,EAAE,KAAK,CAAC,OAAO,CAAC,CAAC;QACtD,KAAK,CAAC,KAAK,CAAC,eAAe,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;QACjD,KAAK,CAAC,KAAK,CAAC,wBAAwB,CAAC,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;IAChE,CAAC,CAAC,CAAC;IAEH,OAAO,MAAM,CAAC;AAChB,CAAC;AAED,SAAS,gBAAgB,CAAC,KAAmB,EAAE,MAAc,EAAE,IAAU;IACvE,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;IAC1B,OAAO,aAAa,CAAC,KAAK,CAAC,gBAAgB,EAAE,CAAC,GAAG,EAAE,EAAE;QACnD,MAAM,QAAQ,GAAG,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QACtC,MAAM,QAAQ,GAAG,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QACtC,MAAM,cAAc,GAAG,MAAM,CAAC,GAAG,CAAC,cAAc,CAAC,CAAC;QAClD,MAAM,eAAe,GAAG,MAAM,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QACpD,MAAM,OAAO,GAAG,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QACpC,MAAM,YAAY,GAAG,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;QAC9C,MAAM,WAAW,GAAG,MAAM,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;QAC5C,MAAM,KAAK,GAAG,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAEhC,GAAG,CAAC,IAAI,GAAG,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;QAC7C,GAAG,CAAC,QAAQ,CAAC,GAAG,CAAC,QAAQ,EAAE,CAAC,IAAI,CAAC,EAAE,QAAQ,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC;QACrD,GAAG,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,IAAI,CAAC,CAAC,CAAC;QAC5C,GAAG,CAAC,cAAc,CAAC,GAAG,CAAC,cAAc,EAAE,CAAC,IAAI,CAAC,EAAE,cAAc,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC;QACvE,GAAG,CAAC,eAAe,GAAG,eAAe,EAAE,KAAK,IAAI,CAAC,CAAC;QAClD,GAAG,CAAC,aAAa,GAAG,OAAO,EAAE,MAAM,IAAI,CAAC,CAAC;QACzC,GAAG,CAAC,cAAc,GAAG,OAAO,EAAE,OAAO,IAAI,CAAC,CAAC;QAC3C,GAAG,CAAC,YAAY,GAAG,YAAY,EAAE,KAAK,IAAI,CAAC,CAAC;QAC5C,GAAG,CAAC,WAAW,CAAC,OAAO,GAAG,WAAW,EAAE,CAAC,IAAI,KAAK,CAAC;QAClD,GAAG,CAAC,WAAW,CAAC,OAAO,GAAG,WAAW,EAAE,CAAC,IAAI,KAAK,CAAC;QAClD,GAAG,CAAC,WAAW,CAAC,QAAQ,GAAG,WAAW,EAAE,QAAQ,IAAI,KAAK,CAAC;QAC1D,GAAG,CAAC,WAAW,GAAG,KAAK,EAAE,OAAO,IAAI,IAAI,CAAC;QACzC,GAAG,CAAC,OAAO,GAAG,KAAK,EAAE,KAAK,IAAI,IAAI,CAAC;QACnC,GAAG,CAAC,cAAc,GAAG,KAAK,EAAE,SAAS,IAAI,IAAI,CAAC;QAC9C,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC;QAC7B,GAAG,CAAC,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,GAAG,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAE/C,OAAO,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;IAChD,CAAC,CAAC,CAAC;AACL,CAAC;AAED,SAAS,eAAe,CACtB,KAAkB,EAClB,IAAc;IAEd,QAAQ,IAAI,EAAE,CAAC;QACb,KAAK,QAAQ,CAAC,MAAM;YAClB,OAAO,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC;QACxC,KAAK,QAAQ,CAAC,SAAS;YACrB,OAAO,KAAK,CAAC,UAAU,CAAC,gBAAgB,CAAC;QAC3C,KAAK,QAAQ,CAAC,OAAO;YACnB,OAAO,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC;IAC3C,CAAC;AACH,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { type IPhase, type System, type World } from "@vworlds/vecs";
2
+ import { type PhysicsState } from "../adapter/state.js";
3
+ export declare function installMassRecompute(world: World, state: PhysicsState, phase: IPhase): System;
@@ -0,0 +1,36 @@
1
+ import { Body, BodyType } from "../components/body.js";
2
+ const CODE_DYNAMIC_BODY_WITHOUT_DENSITY = "dynamic-body-without-density";
3
+ export function installMassRecompute(world, state, phase) {
4
+ return world
5
+ .system("PhysicsMassRecompute")
6
+ .phase(phase)
7
+ .run(() => {
8
+ for (const eid of state.dirtyMassBodies) {
9
+ const bodyId = state.bodyByEntityWasm.get(eid);
10
+ if (bodyId !== undefined) {
11
+ state.box2d.b2Body_ApplyMassFromShapes(bodyId);
12
+ }
13
+ }
14
+ state.dirtyMassBodies.clear();
15
+ if (state.debug) {
16
+ warnOnMasslessDynamicBodies(world, state);
17
+ }
18
+ });
19
+ }
20
+ function warnOnMasslessDynamicBodies(world, state) {
21
+ for (const [eid, bodyId] of state.bodyByEntityWasm) {
22
+ const entity = world.getEntity(eid);
23
+ const body = entity?.get(Body);
24
+ if (body?.type !== BodyType.Dynamic) {
25
+ state.warn.rearm(eid, CODE_DYNAMIC_BODY_WITHOUT_DENSITY);
26
+ continue;
27
+ }
28
+ if (state.box2d.b2Body_GetMass(bodyId) === 0) {
29
+ state.warn.warnOnce(eid, CODE_DYNAMIC_BODY_WITHOUT_DENSITY, `Entity${eid} is a dynamic body with zero mass after recompute; it will not fall.`);
30
+ }
31
+ else {
32
+ state.warn.rearm(eid, CODE_DYNAMIC_BODY_WITHOUT_DENSITY);
33
+ }
34
+ }
35
+ }
36
+ //# sourceMappingURL=mass_recompute.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"mass_recompute.js","sourceRoot":"","sources":["../../../../src/systems/mass_recompute.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AAGvD,MAAM,iCAAiC,GAAG,8BAA8B,CAAC;AAEzE,MAAM,UAAU,oBAAoB,CAAC,KAAY,EAAE,KAAmB,EAAE,KAAa;IACnF,OAAO,KAAK;SACT,MAAM,CAAC,sBAAsB,CAAC;SAC9B,KAAK,CAAC,KAAK,CAAC;SACZ,GAAG,CAAC,GAAG,EAAE;QACR,KAAK,MAAM,GAAG,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;YACxC,MAAM,MAAM,GAAG,KAAK,CAAC,gBAAgB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YAC/C,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;gBACzB,KAAK,CAAC,KAAK,CAAC,0BAA0B,CAAC,MAAM,CAAC,CAAC;YACjD,CAAC;QACH,CAAC;QACD,KAAK,CAAC,eAAe,CAAC,KAAK,EAAE,CAAC;QAE9B,IAAI,KAAK,CAAC,KAAK,EAAE,CAAC;YAChB,2BAA2B,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QAC5C,CAAC;IACH,CAAC,CAAC,CAAC;AACP,CAAC;AAED,SAAS,2BAA2B,CAAC,KAAY,EAAE,KAAmB;IACpE,KAAK,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,IAAI,KAAK,CAAC,gBAAgB,EAAE,CAAC;QACnD,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QACpC,MAAM,IAAI,GAAG,MAAM,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC;QAC/B,IAAI,IAAI,EAAE,IAAI,KAAK,QAAQ,CAAC,OAAO,EAAE,CAAC;YACpC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,iCAAiC,CAAC,CAAC;YACzD,SAAS;QACX,CAAC;QAED,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;YAC7C,KAAK,CAAC,IAAI,CAAC,QAAQ,CACjB,GAAG,EACH,iCAAiC,EACjC,SAAS,GAAG,sEAAsE,CACnF,CAAC;QACJ,CAAC;aAAM,CAAC;YACN,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,iCAAiC,CAAC,CAAC;QAC3D,CAAC;IACH,CAAC;AACH,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { type IPhase, type System, type World } from "@vworlds/vecs";
2
+ import { type PhysicsState } from "../adapter/state.js";
3
+ export declare function installMaterialFilterSync(world: World, state: PhysicsState, phase: IPhase): System;
@@ -0,0 +1,64 @@
1
+ import { Body } from "../components/body.js";
2
+ import { Box, Capsule, Chain, Circle, Polygon, Segment } from "../components/geometry.js";
3
+ import { CollisionFilter, Material, Sensor } from "../components/material.js";
4
+ import { withAllocated } from "../adapter/disposal.js";
5
+ import { recreateShapeForEntity } from "./shape_lifecycle.js";
6
+ export function installMaterialFilterSync(world, state, phase) {
7
+ const system = world
8
+ .system("PhysicsMaterialFilterSync")
9
+ .query({ all: [{ any: [Box, Circle, Capsule, Segment, Polygon, Chain] }, { parent: Body }] })
10
+ .phase(phase);
11
+ system.update(Material, (entity, material) => {
12
+ if (requiresMaterialRecreate(state, entity, material)) {
13
+ // box2d3-wasm@5.2.0 exposes no shape setters for rollingResistance,
14
+ // tangentSpeed, or userMaterialId, so those updates recreate the shape.
15
+ recreateShapeForEntity(state, entity);
16
+ return;
17
+ }
18
+ const shapeId = state.shapeByEntityWasm.get(entity.eid);
19
+ if (shapeId !== undefined) {
20
+ state.box2d.b2Shape_SetDensity(shapeId, material.density, true);
21
+ state.box2d.b2Shape_SetFriction(shapeId, material.friction);
22
+ state.box2d.b2Shape_SetRestitution(shapeId, material.restitution);
23
+ }
24
+ if (state.chainByEntity.has(entity.eid)) {
25
+ recreateShapeForEntity(state, entity);
26
+ }
27
+ });
28
+ system.update(CollisionFilter, (entity, filter) => {
29
+ const shapeId = state.shapeByEntityWasm.get(entity.eid);
30
+ if (shapeId !== undefined) {
31
+ withAllocated(() => new state.box2d.b2Filter(), (wasmFilter) => {
32
+ // Public filters are 32-bit numbers; Box2D stores 64-bit masks. The
33
+ // decimal string setters zero-pad the upper 32 bits explicitly.
34
+ wasmFilter.setCategoryBits64(String(filter.categoryBits >>> 0));
35
+ wasmFilter.setMaskBits64(String(filter.maskBits >>> 0));
36
+ wasmFilter.groupIndex = filter.groupIndex;
37
+ state.box2d.b2Shape_SetFilter(shapeId, wasmFilter);
38
+ });
39
+ }
40
+ if (state.chainByEntity.has(entity.eid)) {
41
+ recreateShapeForEntity(state, entity);
42
+ }
43
+ });
44
+ system.update(Sensor, (entity) => {
45
+ recreateShapeForEntity(state, entity);
46
+ });
47
+ return system;
48
+ }
49
+ function requiresMaterialRecreate(state, entity, next) {
50
+ const shapeId = state.shapeByEntityWasm.get(entity.eid);
51
+ if (shapeId === undefined || !state.box2d.b2Shape_IsValid(shapeId)) {
52
+ return false;
53
+ }
54
+ const materialData = state.box2d.b2Shape_GetSurfaceMaterial(shapeId);
55
+ try {
56
+ return (materialData.rollingResistance !== next.rollingResistance ||
57
+ materialData.tangentSpeed !== next.tangentSpeed ||
58
+ Number(materialData.userMaterialId) !== next.userMaterialId);
59
+ }
60
+ finally {
61
+ materialData.delete();
62
+ }
63
+ }
64
+ //# sourceMappingURL=material_filter_sync.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"material_filter_sync.js","sourceRoot":"","sources":["../../../../src/systems/material_filter_sync.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,IAAI,EAAE,MAAM,uBAAuB,CAAC;AAC7C,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,2BAA2B,CAAC;AAC1F,OAAO,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,2BAA2B,CAAC;AAC9E,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAEvD,OAAO,EAAE,sBAAsB,EAAE,MAAM,sBAAsB,CAAC;AAE9D,MAAM,UAAU,yBAAyB,CACvC,KAAY,EACZ,KAAmB,EACnB,KAAa;IAEb,MAAM,MAAM,GAAG,KAAK;SACjB,MAAM,CAAC,2BAA2B,CAAC;SACnC,KAAK,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,KAAK,CAAC,EAAE,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;SAC5F,KAAK,CAAC,KAAK,CAAC,CAAC;IAEhB,MAAM,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,QAAQ,EAAE,EAAE;QAC3C,IAAI,wBAAwB,CAAC,KAAK,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,CAAC;YACtD,oEAAoE;YACpE,wEAAwE;YACxE,sBAAsB,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;YACtC,OAAO;QACT,CAAC;QAED,MAAM,OAAO,GAAG,KAAK,CAAC,iBAAiB,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QACxD,IAAI,OAAO,KAAK,SAAS,EAAE,CAAC;YAC1B,KAAK,CAAC,KAAK,CAAC,kBAAkB,CAAC,OAAO,EAAE,QAAQ,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;YAChE,KAAK,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;YAC5D,KAAK,CAAC,KAAK,CAAC,sBAAsB,CAAC,OAAO,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC;QACpE,CAAC;QACD,IAAI,KAAK,CAAC,aAAa,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC;YACxC,sBAAsB,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QACxC,CAAC;IACH,CAAC,CAAC,CAAC;IAEH,MAAM,CAAC,MAAM,CAAC,eAAe,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE;QAChD,MAAM,OAAO,GAAG,KAAK,CAAC,iBAAiB,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QACxD,IAAI,OAAO,KAAK,SAAS,EAAE,CAAC;YAC1B,aAAa,CACX,GAAG,EAAE,CAAC,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,EAChC,CAAC,UAAU,EAAE,EAAE;gBACb,oEAAoE;gBACpE,gEAAgE;gBAChE,UAAU,CAAC,iBAAiB,CAAC,MAAM,CAAC,MAAM,CAAC,YAAY,KAAK,CAAC,CAAC,CAAC,CAAC;gBAChE,UAAU,CAAC,aAAa,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,KAAK,CAAC,CAAC,CAAC,CAAC;gBACxD,UAAU,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;gBAC1C,KAAK,CAAC,KAAK,CAAC,iBAAiB,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;YACrD,CAAC,CACF,CAAC;QACJ,CAAC;QACD,IAAI,KAAK,CAAC,aAAa,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC;YACxC,sBAAsB,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QACxC,CAAC;IACH,CAAC,CAAC,CAAC;IAEH,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,MAAM,EAAE,EAAE;QAC/B,sBAAsB,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IACxC,CAAC,CAAC,CAAC;IAEH,OAAO,MAAM,CAAC;AAChB,CAAC;AAED,SAAS,wBAAwB,CAAC,KAAmB,EAAE,MAAc,EAAE,IAAc;IACnF,MAAM,OAAO,GAAG,KAAK,CAAC,iBAAiB,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;IACxD,IAAI,OAAO,KAAK,SAAS,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,eAAe,CAAC,OAAO,CAAC,EAAE,CAAC;QACnE,OAAO,KAAK,CAAC;IACf,CAAC;IAED,MAAM,YAAY,GAAG,KAAK,CAAC,KAAK,CAAC,0BAA0B,CAAC,OAAO,CAAC,CAAC;IACrE,IAAI,CAAC;QACH,OAAO,CACL,YAAY,CAAC,iBAAiB,KAAK,IAAI,CAAC,iBAAiB;YACzD,YAAY,CAAC,YAAY,KAAK,IAAI,CAAC,YAAY;YAC/C,MAAM,CAAC,YAAY,CAAC,cAAc,CAAC,KAAK,IAAI,CAAC,cAAc,CAC5D,CAAC;IACJ,CAAC;YAAS,CAAC;QACT,YAAY,CAAC,MAAM,EAAE,CAAC;IACxB,CAAC;AACH,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { type IPhase, type System, type World } from "@vworlds/vecs";
2
+ import { type PhysicsState } from "../adapter/state.js";
3
+ export declare function installPoseSyncIn(world: World, state: PhysicsState, phase: IPhase): System;
@@ -0,0 +1,52 @@
1
+ import { AngularVelocity, Body, LinearVelocity, Position, Rotation } from "../components/body.js";
2
+ import { PhysicsSystemTag } from "../adapter/state.js";
3
+ export function installPoseSyncIn(world, state, phase) {
4
+ const system = world.system("PhysicsPoseSyncIn").requires(Body).phase(phase);
5
+ system.ignoreSource([PhysicsSystemTag]);
6
+ system.update(Position, (entity, position) => {
7
+ const bodyId = state.bodyByEntityWasm.get(entity.eid);
8
+ if (bodyId === undefined) {
9
+ return;
10
+ }
11
+ const rotation = state.box2d.b2Body_GetRotation(bodyId);
12
+ try {
13
+ state.scratchVec2.Set(position.x, position.y);
14
+ state.box2d.b2Body_SetTransform(bodyId, state.scratchVec2, rotation);
15
+ }
16
+ finally {
17
+ rotation.delete();
18
+ }
19
+ });
20
+ system.update(Rotation, (entity, rotation) => {
21
+ const bodyId = state.bodyByEntityWasm.get(entity.eid);
22
+ if (bodyId === undefined) {
23
+ return;
24
+ }
25
+ const position = state.box2d.b2Body_GetPosition(bodyId);
26
+ const wasmRotation = state.box2d.b2MakeRot(rotation.angle);
27
+ try {
28
+ state.box2d.b2Body_SetTransform(bodyId, position, wasmRotation);
29
+ }
30
+ finally {
31
+ wasmRotation.delete();
32
+ position.delete();
33
+ }
34
+ });
35
+ system.update(LinearVelocity, (entity, velocity) => {
36
+ const bodyId = state.bodyByEntityWasm.get(entity.eid);
37
+ if (bodyId === undefined) {
38
+ return;
39
+ }
40
+ state.scratchVec2.Set(velocity.x, velocity.y);
41
+ state.box2d.b2Body_SetLinearVelocity(bodyId, state.scratchVec2);
42
+ });
43
+ system.update(AngularVelocity, (entity, velocity) => {
44
+ const bodyId = state.bodyByEntityWasm.get(entity.eid);
45
+ if (bodyId === undefined) {
46
+ return;
47
+ }
48
+ state.box2d.b2Body_SetAngularVelocity(bodyId, velocity.value);
49
+ });
50
+ return system;
51
+ }
52
+ //# sourceMappingURL=pose_sync_in.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pose_sync_in.js","sourceRoot":"","sources":["../../../../src/systems/pose_sync_in.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,eAAe,EAAE,IAAI,EAAE,cAAc,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AAClG,OAAO,EAAE,gBAAgB,EAAqB,MAAM,qBAAqB,CAAC;AAE1E,MAAM,UAAU,iBAAiB,CAAC,KAAY,EAAE,KAAmB,EAAE,KAAa;IAChF,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IAE7E,MAAM,CAAC,YAAY,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC;IAExC,MAAM,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,QAAQ,EAAE,EAAE;QAC3C,MAAM,MAAM,GAAG,KAAK,CAAC,gBAAgB,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QACtD,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;YACzB,OAAO;QACT,CAAC;QAED,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;QACxD,IAAI,CAAC;YACH,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC9C,KAAK,CAAC,KAAK,CAAC,mBAAmB,CAAC,MAAM,EAAE,KAAK,CAAC,WAAW,EAAE,QAAQ,CAAC,CAAC;QACvE,CAAC;gBAAS,CAAC;YACT,QAAQ,CAAC,MAAM,EAAE,CAAC;QACpB,CAAC;IACH,CAAC,CAAC,CAAC;IAEH,MAAM,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,QAAQ,EAAE,EAAE;QAC3C,MAAM,MAAM,GAAG,KAAK,CAAC,gBAAgB,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QACtD,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;YACzB,OAAO;QACT,CAAC;QAED,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;QACxD,MAAM,YAAY,GAAG,KAAK,CAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QAC3D,IAAI,CAAC;YACH,KAAK,CAAC,KAAK,CAAC,mBAAmB,CAAC,MAAM,EAAE,QAAQ,EAAE,YAAY,CAAC,CAAC;QAClE,CAAC;gBAAS,CAAC;YACT,YAAY,CAAC,MAAM,EAAE,CAAC;YACtB,QAAQ,CAAC,MAAM,EAAE,CAAC;QACpB,CAAC;IACH,CAAC,CAAC,CAAC;IAEH,MAAM,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC,MAAM,EAAE,QAAQ,EAAE,EAAE;QACjD,MAAM,MAAM,GAAG,KAAK,CAAC,gBAAgB,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QACtD,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;YACzB,OAAO;QACT,CAAC;QAED,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC9C,KAAK,CAAC,KAAK,CAAC,wBAAwB,CAAC,MAAM,EAAE,KAAK,CAAC,WAAW,CAAC,CAAC;IAClE,CAAC,CAAC,CAAC;IAEH,MAAM,CAAC,MAAM,CAAC,eAAe,EAAE,CAAC,MAAM,EAAE,QAAQ,EAAE,EAAE;QAClD,MAAM,MAAM,GAAG,KAAK,CAAC,gBAAgB,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QACtD,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;YACzB,OAAO;QACT,CAAC;QAED,KAAK,CAAC,KAAK,CAAC,yBAAyB,CAAC,MAAM,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC;IAChE,CAAC,CAAC,CAAC;IAEH,OAAO,MAAM,CAAC;AAChB,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { type IPhase, type System, type World } from "@vworlds/vecs";
2
+ import { type PhysicsState } from "../adapter/state.js";
3
+ export declare function installPoseSyncOut(world: World, state: PhysicsState, phase: IPhase): System;
@@ -0,0 +1,50 @@
1
+ import { AngularVelocity, Body, BodyType, LinearVelocity, Position, Rotation, } from "../components/body.js";
2
+ export function installPoseSyncOut(world, state, phase) {
3
+ return world
4
+ .system("PhysicsPoseSyncOut")
5
+ .phase(phase)
6
+ .run(() => {
7
+ const bodyEvents = state.box2d.b2World_GetBodyEvents(state.worldId);
8
+ try {
9
+ for (let i = 0; i < bodyEvents.moveCount; i++) {
10
+ const move = bodyEvents.GetMoveEvent(i);
11
+ try {
12
+ const entityId = state.entityByBodyIndex.get(move.bodyId.index1);
13
+ if (entityId === undefined) {
14
+ continue;
15
+ }
16
+ const entity = world.entity(entityId);
17
+ const body = entity.get(Body);
18
+ if (body?.type !== BodyType.Dynamic) {
19
+ continue;
20
+ }
21
+ entity.set(Position, { x: move.transform.p.x, y: move.transform.p.y });
22
+ if (entity.get(Rotation) !== undefined) {
23
+ entity.set(Rotation, { angle: move.transform.q.GetAngle() });
24
+ }
25
+ if (entity.get(LinearVelocity) !== undefined) {
26
+ const linear = state.box2d.b2Body_GetLinearVelocity(move.bodyId);
27
+ try {
28
+ entity.set(LinearVelocity, { x: linear.x, y: linear.y });
29
+ }
30
+ finally {
31
+ linear.delete();
32
+ }
33
+ }
34
+ if (entity.get(AngularVelocity) !== undefined) {
35
+ entity.set(AngularVelocity, {
36
+ value: state.box2d.b2Body_GetAngularVelocity(move.bodyId),
37
+ });
38
+ }
39
+ }
40
+ finally {
41
+ move.delete();
42
+ }
43
+ }
44
+ }
45
+ finally {
46
+ bodyEvents.delete();
47
+ }
48
+ });
49
+ }
50
+ //# sourceMappingURL=pose_sync_out.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pose_sync_out.js","sourceRoot":"","sources":["../../../../src/systems/pose_sync_out.ts"],"names":[],"mappings":"AAEA,OAAO,EACL,eAAe,EACf,IAAI,EACJ,QAAQ,EACR,cAAc,EACd,QAAQ,EACR,QAAQ,GACT,MAAM,uBAAuB,CAAC;AAG/B,MAAM,UAAU,kBAAkB,CAAC,KAAY,EAAE,KAAmB,EAAE,KAAa;IACjF,OAAO,KAAK;SACT,MAAM,CAAC,oBAAoB,CAAC;SAC5B,KAAK,CAAC,KAAK,CAAC;SACZ,GAAG,CAAC,GAAG,EAAE;QACR,MAAM,UAAU,GAAG,KAAK,CAAC,KAAK,CAAC,qBAAqB,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;QACpE,IAAI,CAAC;YACH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC9C,MAAM,IAAI,GAAG,UAAU,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;gBACxC,IAAI,CAAC;oBACH,MAAM,QAAQ,GAAG,KAAK,CAAC,iBAAiB,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;oBACjE,IAAI,QAAQ,KAAK,SAAS,EAAE,CAAC;wBAC3B,SAAS;oBACX,CAAC;oBAED,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;oBACtC,MAAM,IAAI,GAAG,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;oBAC9B,IAAI,IAAI,EAAE,IAAI,KAAK,QAAQ,CAAC,OAAO,EAAE,CAAC;wBACpC,SAAS;oBACX,CAAC;oBAED,MAAM,CAAC,GAAG,CAAC,QAAQ,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;oBACvE,IAAI,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,KAAK,SAAS,EAAE,CAAC;wBACvC,MAAM,CAAC,GAAG,CAAC,QAAQ,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC;oBAC/D,CAAC;oBACD,IAAI,MAAM,CAAC,GAAG,CAAC,cAAc,CAAC,KAAK,SAAS,EAAE,CAAC;wBAC7C,MAAM,MAAM,GAAG,KAAK,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;wBACjE,IAAI,CAAC;4BACH,MAAM,CAAC,GAAG,CAAC,cAAc,EAAE,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;wBAC3D,CAAC;gCAAS,CAAC;4BACT,MAAM,CAAC,MAAM,EAAE,CAAC;wBAClB,CAAC;oBACH,CAAC;oBACD,IAAI,MAAM,CAAC,GAAG,CAAC,eAAe,CAAC,KAAK,SAAS,EAAE,CAAC;wBAC9C,MAAM,CAAC,GAAG,CAAC,eAAe,EAAE;4BAC1B,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,CAAC;yBAC1D,CAAC,CAAC;oBACL,CAAC;gBACH,CAAC;wBAAS,CAAC;oBACT,IAAI,CAAC,MAAM,EAAE,CAAC;gBAChB,CAAC;YACH,CAAC;QACH,CAAC;gBAAS,CAAC;YACT,UAAU,CAAC,MAAM,EAAE,CAAC;QACtB,CAAC;IACH,CAAC,CAAC,CAAC;AACP,CAAC"}
@@ -0,0 +1,4 @@
1
+ import { type Entity, type IPhase, type System, type World } from "@vworlds/vecs";
2
+ import { type PhysicsState } from "../adapter/state.js";
3
+ export declare function installShapeLifecycle(world: World, state: PhysicsState, phase: IPhase): System;
4
+ export declare function recreateShapeForEntity(state: PhysicsState, entity: Entity): void;