@vworlds/vecs-phaser-client 1.0.25 → 1.0.27
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +4 -0
- package/index.js +4 -0
- package/{dist/index.js.map → index.js.map} +1 -1
- package/markers.d.ts +45 -0
- package/markers.js +25 -0
- package/markers.js.map +1 -0
- package/modules/arc.d.ts +13 -0
- package/modules/arc.js +37 -0
- package/modules/arc.js.map +1 -0
- package/modules/ellipse.d.ts +13 -0
- package/modules/ellipse.js +24 -0
- package/modules/ellipse.js.map +1 -0
- package/modules/line.d.ts +13 -0
- package/modules/line.js +37 -0
- package/modules/line.js.map +1 -0
- package/modules/phaser_render.d.ts +10 -0
- package/modules/phaser_render.js +65 -0
- package/modules/phaser_render.js.map +1 -0
- package/modules/polygon.d.ts +13 -0
- package/modules/polygon.js +40 -0
- package/modules/polygon.js.map +1 -0
- package/modules/rectangle.d.ts +13 -0
- package/modules/rectangle.js +24 -0
- package/modules/rectangle.js.map +1 -0
- package/modules/star.d.ts +13 -0
- package/modules/star.js +34 -0
- package/modules/star.js.map +1 -0
- package/modules/sync.d.ts +9 -0
- package/modules/sync.js +49 -0
- package/modules/sync.js.map +1 -0
- package/modules/text.d.ts +10 -0
- package/modules/text.js +35 -0
- package/modules/text.js.map +1 -0
- package/modules/triangle.d.ts +13 -0
- package/modules/triangle.js +43 -0
- package/modules/triangle.js.map +1 -0
- package/modules/types.d.ts +6 -0
- package/modules/types.js +27 -0
- package/modules/types.js.map +1 -0
- package/package.json +10 -25
- package/{dist/sync.d.ts → sync.d.ts} +0 -3
- package/sync.js +53 -0
- package/sync.js.map +1 -0
- package/CHANGELOG.md +0 -14
- package/LICENSE +0 -21
- package/README.md +0 -35
- package/dist/index.d.ts +0 -5
- package/dist/index.js +0 -4
- package/dist/render_context.d.ts +0 -16
- package/dist/render_context.js +0 -2
- package/dist/render_context.js.map +0 -1
- package/dist/renderers/arc.d.ts +0 -2
- package/dist/renderers/arc.js +0 -38
- package/dist/renderers/arc.js.map +0 -1
- package/dist/renderers/ellipse.d.ts +0 -2
- package/dist/renderers/ellipse.js +0 -19
- package/dist/renderers/ellipse.js.map +0 -1
- package/dist/renderers/index.d.ts +0 -2
- package/dist/renderers/index.js +0 -21
- package/dist/renderers/index.js.map +0 -1
- package/dist/renderers/line.d.ts +0 -2
- package/dist/renderers/line.js +0 -45
- package/dist/renderers/line.js.map +0 -1
- package/dist/renderers/polygon.d.ts +0 -2
- package/dist/renderers/polygon.js +0 -44
- package/dist/renderers/polygon.js.map +0 -1
- package/dist/renderers/rectangle.d.ts +0 -2
- package/dist/renderers/rectangle.js +0 -33
- package/dist/renderers/rectangle.js.map +0 -1
- package/dist/renderers/shared.d.ts +0 -33
- package/dist/renderers/shared.js +0 -63
- package/dist/renderers/shared.js.map +0 -1
- package/dist/renderers/star.d.ts +0 -2
- package/dist/renderers/star.js +0 -25
- package/dist/renderers/star.js.map +0 -1
- package/dist/renderers/text.d.ts +0 -2
- package/dist/renderers/text.js +0 -48
- package/dist/renderers/text.js.map +0 -1
- package/dist/renderers/triangle.d.ts +0 -2
- package/dist/renderers/triangle.js +0 -30
- package/dist/renderers/triangle.js.map +0 -1
- package/dist/runtime.d.ts +0 -30
- package/dist/runtime.js +0 -70
- package/dist/runtime.js.map +0 -1
- package/dist/sync.js +0 -130
- package/dist/sync.js.map +0 -1
- /package/{dist/coord_space.d.ts → coord_space.d.ts} +0 -0
- /package/{dist/coord_space.js → coord_space.js} +0 -0
- /package/{dist/coord_space.js.map → coord_space.js.map} +0 -0
package/dist/renderers/shared.js
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import { Alpha, Depth, FillStyle, Position, Rotation, Scale, StrokeStyle, TextAlign, } from "@vworlds/vecs-phaser";
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export function applyInitialComponents(ctx, entity, obj) {
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const position = entity.get(Position);
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if (position) {
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obj.setPosition(ctx.coords.x(position.x), ctx.coords.y(position.y));
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}
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const rotation = entity.get(Rotation);
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if (rotation) {
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obj.setRotation(ctx.coords.rot(rotation.angle));
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}
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const scale = entity.get(Scale);
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if (scale) {
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obj.setScale(scale.x, scale.y);
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}
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const alpha = entity.get(Alpha);
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if (alpha) {
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obj.setAlpha(alpha.value);
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}
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const depth = entity.get(Depth);
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if (depth) {
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obj.setDepth(depth.value);
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}
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const fill = entity.get(FillStyle);
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if (fill) {
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obj.setFillStyle(fill.color, fill.alpha);
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}
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const stroke = entity.get(StrokeStyle);
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if (stroke) {
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obj.setStrokeStyle(stroke.width, stroke.color, stroke.alpha);
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}
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}
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export function applyVertexOrigin(obj) {
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obj.setOrigin(0, 0);
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}
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export function destroyMappedGameObject(ctx, eid) {
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const obj = ctx.getGameObject(eid);
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if (obj === undefined) {
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return;
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}
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obj.destroy();
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ctx.deleteGameObject(eid);
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}
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export function getMappedGameObject(ctx, eid) {
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return ctx.getGameObject(eid);
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}
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export function initialPosition(ctx, entity) {
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const position = entity.get(Position);
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return [ctx.coords.x(position?.x ?? 0), ctx.coords.y(position?.y ?? 0)];
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}
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export function hexColor(color) {
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return `#${(color & 0xffffff).toString(16).padStart(6, "0")}`;
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}
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export function textAlign(value) {
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switch (value) {
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case TextAlign.Center:
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return "center";
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case TextAlign.Right:
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return "right";
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default:
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return "left";
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}
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}
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//# sourceMappingURL=shared.js.map
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{"version":3,"file":"shared.js","sourceRoot":"","sources":["../../src/renderers/shared.ts"],"names":[],"mappings":"AACA,OAAO,EACL,KAAK,EACL,KAAK,EACL,SAAS,EACT,QAAQ,EACR,QAAQ,EACR,KAAK,EACL,WAAW,EACX,SAAS,GACV,MAAM,sBAAsB,CAAC;AA8B9B,MAAM,UAAU,sBAAsB,CACpC,GAAkB,EAClB,MAAc,EACd,GAAiB;IAEjB,MAAM,QAAQ,GAAG,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IACtC,IAAI,QAAQ,EAAE,CAAC;QACb,GAAG,CAAC,WAAW,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;IACtE,CAAC;IAED,MAAM,QAAQ,GAAG,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IACtC,IAAI,QAAQ,EAAE,CAAC;QACb,GAAG,CAAC,WAAW,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;IAClD,CAAC;IAED,MAAM,KAAK,GAAG,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IAChC,IAAI,KAAK,EAAE,CAAC;QACV,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IACjC,CAAC;IAED,MAAM,KAAK,GAAG,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IAChC,IAAI,KAAK,EAAE,CAAC;QACV,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IAC5B,CAAC;IAED,MAAM,KAAK,GAAG,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IAChC,IAAI,KAAK,EAAE,CAAC;QACV,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IAC5B,CAAC;IAED,MAAM,IAAI,GAAG,MAAM,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;IACnC,IAAI,IAAI,EAAE,CAAC;QACT,GAAG,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;IAC3C,CAAC;IAED,MAAM,MAAM,GAAG,MAAM,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;IACvC,IAAI,MAAM,EAAE,CAAC;QACX,GAAG,CAAC,cAAc,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC;IAC/D,CAAC;AACH,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,GAAiB;IACjD,GAAG,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AACtB,CAAC;AAED,MAAM,UAAU,uBAAuB,CAAC,GAAkB,EAAE,GAAQ;IAClE,MAAM,GAAG,GAAG,GAAG,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;IACnC,IAAI,GAAG,KAAK,SAAS,EAAE,CAAC;QACtB,OAAO;IACT,CAAC;IACD,GAAG,CAAC,OAAO,EAAE,CAAC;IACd,GAAG,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC;AAC5B,CAAC;AAED,MAAM,UAAU,mBAAmB,CACjC,GAAkB,EAClB,GAAQ;IAER,OAAO,GAAG,CAAC,aAAa,CAAC,GAAG,CAAkB,CAAC;AACjD,CAAC;AAED,MAAM,UAAU,eAAe,CAAC,GAAkB,EAAE,MAAc;IAChE,MAAM,QAAQ,GAAG,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IACtC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC,IAAI,CAAC,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAC1E,CAAC;AAED,MAAM,UAAU,QAAQ,CAAC,KAAa;IACpC,OAAO,IAAI,CAAC,KAAK,GAAG,QAAQ,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,QAAQ,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC;AAChE,CAAC;AAED,MAAM,UAAU,SAAS,CAAC,KAAgB;IACxC,QAAQ,KAAK,EAAE,CAAC;QACd,KAAK,SAAS,CAAC,MAAM;YACnB,OAAO,QAAQ,CAAC;QAClB,KAAK,SAAS,CAAC,KAAK;YAClB,OAAO,OAAO,CAAC;QACjB;YACE,OAAO,MAAM,CAAC;IAClB,CAAC;AACH,CAAC"}
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package/dist/renderers/star.d.ts
DELETED
package/dist/renderers/star.js
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import { Star } from "@vworlds/vecs-phaser";
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import { applyInitialComponents, destroyMappedGameObject, getMappedGameObject, initialPosition, } from "./shared.js";
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export const installStarRenderer = (ctx) => {
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const system = ctx.world
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.system("phaser.render.star")
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.with(Star)
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.enter([Star], (entity, [star]) => {
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const [x, y] = initialPosition(ctx, entity);
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const obj = ctx.scene.add.star(x, y, star.points, ctx.coords.len(star.innerRadius), ctx.coords.len(star.outerRadius));
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ctx.setGameObject(entity.eid, obj);
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applyInitialComponents(ctx, entity, obj);
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})
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.update(Star, (entity, star) => {
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const obj = getMappedGameObject(ctx, entity.eid);
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if (obj === undefined) {
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return;
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}
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obj.setPoints(star.points);
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obj.setInnerRadius(ctx.coords.len(star.innerRadius));
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obj.setOuterRadius(ctx.coords.len(star.outerRadius));
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})
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.exit((entity) => destroyMappedGameObject(ctx, entity.eid));
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ctx.trackSystem(system);
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};
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//# sourceMappingURL=star.js.map
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{"version":3,"file":"star.js","sourceRoot":"","sources":["../../src/renderers/star.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AAG5C,OAAO,EACL,sBAAsB,EACtB,uBAAuB,EACvB,mBAAmB,EACnB,eAAe,GAEhB,MAAM,aAAa,CAAC;AAErB,MAAM,CAAC,MAAM,mBAAmB,GAA0B,CAAC,GAAkB,EAAQ,EAAE;IACrF,MAAM,MAAM,GAAG,GAAG,CAAC,KAAK;SACrB,MAAM,CAAC,oBAAoB,CAAC;SAC5B,IAAI,CAAC,IAAI,CAAC;SACV,KAAK,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE;QAChC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,eAAe,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;QAC5C,MAAM,GAAG,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAC5B,CAAC,EACD,CAAC,EACD,IAAI,CAAC,MAAM,EACX,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,EAChC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,CACJ,CAAC;QAC/B,GAAG,CAAC,aAAa,CAAC,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACnC,sBAAsB,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC;IAC3C,CAAC,CAAC;SACD,MAAM,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE;QAC7B,MAAM,GAAG,GAAG,mBAAmB,CAAiB,GAAG,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC;QACjE,IAAI,GAAG,KAAK,SAAS,EAAE,CAAC;YACtB,OAAO;QACT,CAAC;QACD,GAAG,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3B,GAAG,CAAC,cAAc,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;QACrD,GAAG,CAAC,cAAc,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;IACvD,CAAC,CAAC;SACD,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,uBAAuB,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;IAE9D,GAAG,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;AAC1B,CAAC,CAAC"}
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package/dist/renderers/text.d.ts
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package/dist/renderers/text.js
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import { Text as TextComponent } from "@vworlds/vecs-phaser";
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import { applyInitialComponents, hexColor, textAlign } from "./shared.js";
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export function installTextRenderer(ctx) {
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const system = ctx.world
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.system("RenderText")
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.with(TextComponent)
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.enter((entity) => {
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const text = entity.get(TextComponent);
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if (!text) {
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return;
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}
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const obj = ctx.scene.add.text(0, 0, text.value, textStyle(text));
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obj.setOrigin(0.5);
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ctx.setGameObject(entity.eid, obj);
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applyInitialComponents(ctx, entity, obj);
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})
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.update(TextComponent, (entity, text) => {
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const obj = ctx.getGameObject(entity.eid);
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if (!obj) {
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return;
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}
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obj.setText(text.value);
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obj.setStyle(textStyle(text));
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obj.setOrigin(0.5);
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})
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.exit((entity) => {
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const obj = ctx.getGameObject(entity.eid);
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if (!obj) {
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return;
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}
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obj.destroy();
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});
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ctx.trackSystem(system);
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}
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function textStyle(text) {
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const style = {
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align: textAlign(text.align),
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color: hexColor(text.color),
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fontFamily: text.fontFamily,
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fontSize: text.fontSize,
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};
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if (text.backgroundAlpha > 0) {
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style.backgroundColor = hexColor(text.backgroundColor);
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}
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return style;
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}
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{"version":3,"file":"text.js","sourceRoot":"","sources":["../../src/renderers/text.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,IAAI,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAI7D,OAAO,EAAE,sBAAsB,EAAE,QAAQ,EAAE,SAAS,EAAqB,MAAM,aAAa,CAAC;AAI7F,MAAM,UAAU,mBAAmB,CAAC,GAAkB;IACpD,MAAM,MAAM,GAAG,GAAG,CAAC,KAAK;SACrB,MAAM,CAAC,YAAY,CAAC;SACpB,IAAI,CAAC,aAAa,CAAC;SACnB,KAAK,CAAC,CAAC,MAAM,EAAE,EAAE;QAChB,MAAM,IAAI,GAAG,MAAM,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;QACvC,IAAI,CAAC,IAAI,EAAE,CAAC;YACV,OAAO;QACT,CAAC;QAED,MAAM,GAAG,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,SAAS,CAAC,IAAI,CAAC,CAAe,CAAC;QAChF,GAAG,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QACnB,GAAG,CAAC,aAAa,CAAC,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACnC,sBAAsB,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC;IAC3C,CAAC,CAAC;SACD,MAAM,CAAC,aAAa,EAAE,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE;QACtC,MAAM,GAAG,GAAG,GAAG,CAAC,aAAa,CAAC,MAAM,CAAC,GAAG,CAA2B,CAAC;QACpE,IAAI,CAAC,GAAG,EAAE,CAAC;YACT,OAAO;QACT,CAAC;QACD,GAAG,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACxB,GAAG,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC;QAC9B,GAAG,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;IACrB,CAAC,CAAC;SACD,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;QACf,MAAM,GAAG,GAAG,GAAG,CAAC,aAAa,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QAC1C,IAAI,CAAC,GAAG,EAAE,CAAC;YACT,OAAO;QACT,CAAC;QACD,GAAG,CAAC,OAAO,EAAE,CAAC;QACd,GAAG,CAAC,gBAAgB,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;IACnC,CAAC,CAAC,CAAC;IAEL,GAAG,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;AAC1B,CAAC;AAED,SAAS,SAAS,CAAC,IAAmB;IACpC,MAAM,KAAK,GAA4C;QACrD,KAAK,EAAE,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC;QAC5B,KAAK,EAAE,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC;QAC3B,UAAU,EAAE,IAAI,CAAC,UAAU;QAC3B,QAAQ,EAAE,IAAI,CAAC,QAAQ;KACxB,CAAC;IACF,IAAI,IAAI,CAAC,eAAe,GAAG,CAAC,EAAE,CAAC;QAC7B,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IACzD,CAAC;IACD,OAAO,KAAK,CAAC;AACf,CAAC"}
|
|
@@ -1,30 +0,0 @@
|
|
|
1
|
-
import { Triangle } from "@vworlds/vecs-phaser";
|
|
2
|
-
import { applyInitialComponents, applyVertexOrigin, destroyMappedGameObject, getMappedGameObject, initialPosition, } from "./shared.js";
|
|
3
|
-
export const installTriangleRenderer = (ctx) => {
|
|
4
|
-
const system = ctx.world
|
|
5
|
-
.system("phaser.render.triangle")
|
|
6
|
-
.with(Triangle)
|
|
7
|
-
.enter([Triangle], (entity, [triangle]) => {
|
|
8
|
-
const [x, y] = initialPosition(ctx, entity);
|
|
9
|
-
const obj = ctx.scene.add.triangle(x, y, ...triangleCoordinates(ctx, triangle));
|
|
10
|
-
applyVertexOrigin(obj);
|
|
11
|
-
ctx.setGameObject(entity.eid, obj);
|
|
12
|
-
applyInitialComponents(ctx, entity, obj);
|
|
13
|
-
})
|
|
14
|
-
.update(Triangle, (entity, triangle) => {
|
|
15
|
-
getMappedGameObject(ctx, entity.eid)?.setTo(...triangleCoordinates(ctx, triangle));
|
|
16
|
-
})
|
|
17
|
-
.exit((entity) => destroyMappedGameObject(ctx, entity.eid));
|
|
18
|
-
ctx.trackSystem(system);
|
|
19
|
-
};
|
|
20
|
-
function triangleCoordinates(ctx, triangle) {
|
|
21
|
-
return [
|
|
22
|
-
ctx.coords.rx(triangle.x1),
|
|
23
|
-
ctx.coords.ry(triangle.y1),
|
|
24
|
-
ctx.coords.rx(triangle.x2),
|
|
25
|
-
ctx.coords.ry(triangle.y2),
|
|
26
|
-
ctx.coords.rx(triangle.x3),
|
|
27
|
-
ctx.coords.ry(triangle.y3),
|
|
28
|
-
];
|
|
29
|
-
}
|
|
30
|
-
//# sourceMappingURL=triangle.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"triangle.js","sourceRoot":"","sources":["../../src/renderers/triangle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAGhD,OAAO,EACL,sBAAsB,EACtB,iBAAiB,EACjB,uBAAuB,EACvB,mBAAmB,EACnB,eAAe,GAEhB,MAAM,aAAa,CAAC;AAErB,MAAM,CAAC,MAAM,uBAAuB,GAA0B,CAAC,GAAkB,EAAQ,EAAE;IACzF,MAAM,MAAM,GAAG,GAAG,CAAC,KAAK;SACrB,MAAM,CAAC,wBAAwB,CAAC;SAChC,IAAI,CAAC,QAAQ,CAAC;SACd,KAAK,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE,EAAE;QACxC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,eAAe,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;QAC5C,MAAM,GAAG,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,QAAQ,CAChC,CAAC,EACD,CAAC,EACD,GAAG,mBAAmB,CAAC,GAAG,EAAE,QAAQ,CAAC,CACP,CAAC;QACjC,iBAAiB,CAAC,GAAG,CAAC,CAAC;QACvB,GAAG,CAAC,aAAa,CAAC,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACnC,sBAAsB,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC;IAC3C,CAAC,CAAC;SACD,MAAM,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,QAAQ,EAAE,EAAE;QACrC,mBAAmB,CAAmB,GAAG,EAAE,MAAM,CAAC,GAAG,CAAC,EAAE,KAAK,CAC3D,GAAG,mBAAmB,CAAC,GAAG,EAAE,QAAQ,CAAC,CACtC,CAAC;IACJ,CAAC,CAAC;SACD,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,uBAAuB,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;IAE9D,GAAG,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;AAC1B,CAAC,CAAC;AAEF,SAAS,mBAAmB,CAC1B,GAAkB,EAClB,QAAkB;IAElB,OAAO;QACL,GAAG,CAAC,MAAM,CAAC,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC;QAC1B,GAAG,CAAC,MAAM,CAAC,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC;QAC1B,GAAG,CAAC,MAAM,CAAC,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC;QAC1B,GAAG,CAAC,MAAM,CAAC,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC;QAC1B,GAAG,CAAC,MAAM,CAAC,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC;QAC1B,GAAG,CAAC,MAAM,CAAC,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC;KAC3B,CAAC;AACJ,CAAC"}
|
package/dist/runtime.d.ts
DELETED
|
@@ -1,30 +0,0 @@
|
|
|
1
|
-
/// <reference types="./phaser" resolution-mode="require"/>
|
|
2
|
-
import type { ClientWorld } from "@vworlds/vecs-client";
|
|
3
|
-
import type { EID } from "@vworlds/vecs";
|
|
4
|
-
import type Phaser from "phaser";
|
|
5
|
-
export interface PhaserVecsRuntimeOptions {
|
|
6
|
-
world: ClientWorld;
|
|
7
|
-
scene: Phaser.Scene;
|
|
8
|
-
pixelsPerMeter?: number;
|
|
9
|
-
interpolateRotation?: boolean;
|
|
10
|
-
}
|
|
11
|
-
export declare class PhaserVecsRuntime {
|
|
12
|
-
private readonly _world;
|
|
13
|
-
private readonly _scene;
|
|
14
|
-
private readonly _coords;
|
|
15
|
-
private readonly _interpolateRotation;
|
|
16
|
-
private readonly _gameObjects;
|
|
17
|
-
private readonly _systems;
|
|
18
|
-
private readonly _resetHandler;
|
|
19
|
-
private _started;
|
|
20
|
-
private _systemsInstalled;
|
|
21
|
-
constructor(options: PhaserVecsRuntimeOptions);
|
|
22
|
-
start(): void;
|
|
23
|
-
stop(): void;
|
|
24
|
-
getGameObject(eid: EID): Phaser.GameObjects.GameObject | undefined;
|
|
25
|
-
private _createRenderContext;
|
|
26
|
-
private _destroyGameObjects;
|
|
27
|
-
private _disableSystems;
|
|
28
|
-
private _enableSystems;
|
|
29
|
-
private _handleReset;
|
|
30
|
-
}
|
package/dist/runtime.js
DELETED
|
@@ -1,70 +0,0 @@
|
|
|
1
|
-
import { CoordSpace } from "./coord_space.js";
|
|
2
|
-
import { installRenderSystems } from "./renderers/index.js";
|
|
3
|
-
export class PhaserVecsRuntime {
|
|
4
|
-
constructor(options) {
|
|
5
|
-
this._gameObjects = new Map();
|
|
6
|
-
this._systems = [];
|
|
7
|
-
this._resetHandler = () => this._handleReset();
|
|
8
|
-
this._started = false;
|
|
9
|
-
this._systemsInstalled = false;
|
|
10
|
-
this._world = options.world;
|
|
11
|
-
this._scene = options.scene;
|
|
12
|
-
this._coords = new CoordSpace(options.scene, options.pixelsPerMeter);
|
|
13
|
-
this._interpolateRotation = options.interpolateRotation ?? true;
|
|
14
|
-
}
|
|
15
|
-
start() {
|
|
16
|
-
if (this._started) {
|
|
17
|
-
return;
|
|
18
|
-
}
|
|
19
|
-
this._enableSystems();
|
|
20
|
-
this._world.events.on("reset", this._resetHandler);
|
|
21
|
-
this._started = true;
|
|
22
|
-
}
|
|
23
|
-
stop() {
|
|
24
|
-
if (!this._started) {
|
|
25
|
-
return;
|
|
26
|
-
}
|
|
27
|
-
this._world.events.off("reset", this._resetHandler);
|
|
28
|
-
this._disableSystems();
|
|
29
|
-
this._destroyGameObjects();
|
|
30
|
-
this._started = false;
|
|
31
|
-
}
|
|
32
|
-
getGameObject(eid) {
|
|
33
|
-
return this._gameObjects.get(eid);
|
|
34
|
-
}
|
|
35
|
-
_createRenderContext() {
|
|
36
|
-
return {
|
|
37
|
-
world: this._world,
|
|
38
|
-
scene: this._scene,
|
|
39
|
-
coords: this._coords,
|
|
40
|
-
interpolateRotation: this._interpolateRotation,
|
|
41
|
-
getGameObject: (eid) => this.getGameObject(eid),
|
|
42
|
-
setGameObject: (eid, obj) => this._gameObjects.set(eid, obj),
|
|
43
|
-
deleteGameObject: (eid) => {
|
|
44
|
-
this._gameObjects.delete(eid);
|
|
45
|
-
},
|
|
46
|
-
trackSystem: (system) => this._systems.push(system),
|
|
47
|
-
};
|
|
48
|
-
}
|
|
49
|
-
_destroyGameObjects() {
|
|
50
|
-
this._gameObjects.forEach((obj) => obj.destroy());
|
|
51
|
-
this._gameObjects.clear();
|
|
52
|
-
}
|
|
53
|
-
_disableSystems() {
|
|
54
|
-
this._systems.forEach((system) => system.disable());
|
|
55
|
-
}
|
|
56
|
-
_enableSystems() {
|
|
57
|
-
if (!this._systemsInstalled) {
|
|
58
|
-
installRenderSystems(this._createRenderContext());
|
|
59
|
-
this._systemsInstalled = true;
|
|
60
|
-
return;
|
|
61
|
-
}
|
|
62
|
-
this._systems.forEach((system) => system.enable());
|
|
63
|
-
}
|
|
64
|
-
_handleReset() {
|
|
65
|
-
// Baseline reset should route renderer exits, but destroy any object still
|
|
66
|
-
// mapped here so queued or missing exits cannot leak Phaser objects.
|
|
67
|
-
this._destroyGameObjects();
|
|
68
|
-
}
|
|
69
|
-
}
|
|
70
|
-
//# sourceMappingURL=runtime.js.map
|
package/dist/runtime.js.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"runtime.js","sourceRoot":"","sources":["../src/runtime.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAE9C,OAAO,EAAE,oBAAoB,EAAE,MAAM,sBAAsB,CAAC;AAS5D,MAAM,OAAO,iBAAiB;IAW5B,YAAY,OAAiC;QAN5B,iBAAY,GAAG,IAAI,GAAG,EAAsC,CAAC;QAC7D,aAAQ,GAAa,EAAE,CAAC;QACxB,kBAAa,GAAG,GAAS,EAAE,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;QACzD,aAAQ,GAAG,KAAK,CAAC;QACjB,sBAAiB,GAAG,KAAK,CAAC;QAGhC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,IAAI,CAAC,OAAO,GAAG,IAAI,UAAU,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,cAAc,CAAC,CAAC;QACrE,IAAI,CAAC,oBAAoB,GAAG,OAAO,CAAC,mBAAmB,IAAI,IAAI,CAAC;IAClE,CAAC;IAED,KAAK;QACH,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClB,OAAO;QACT,CAAC;QACD,IAAI,CAAC,cAAc,EAAE,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACnD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;IAED,IAAI;QACF,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACnB,OAAO;QACT,CAAC;QACD,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACpD,IAAI,CAAC,eAAe,EAAE,CAAC;QACvB,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IACxB,CAAC;IAED,aAAa,CAAC,GAAQ;QACpB,OAAO,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IACpC,CAAC;IAEO,oBAAoB;QAC1B,OAAO;YACL,KAAK,EAAE,IAAI,CAAC,MAAM;YAClB,KAAK,EAAE,IAAI,CAAC,MAAM;YAClB,MAAM,EAAE,IAAI,CAAC,OAAO;YACpB,mBAAmB,EAAE,IAAI,CAAC,oBAAoB;YAC9C,aAAa,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC;YAC/C,aAAa,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC;YAC5D,gBAAgB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACxB,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;YAChC,CAAC;YACD,WAAW,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC;SACpD,CAAC;IACJ,CAAC;IAEO,mBAAmB;QACzB,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC;QAClD,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,CAAC;IAC5B,CAAC;IAEO,eAAe;QACrB,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC,CAAC;IACtD,CAAC;IAEO,cAAc;QACpB,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC5B,oBAAoB,CAAC,IAAI,CAAC,oBAAoB,EAAE,CAAC,CAAC;YAClD,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;YAC9B,OAAO;QACT,CAAC;QACD,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC;IACrD,CAAC;IAEO,YAAY;QAClB,2EAA2E;QAC3E,qEAAqE;QACrE,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC7B,CAAC;CACF"}
|
package/dist/sync.js
DELETED
|
@@ -1,130 +0,0 @@
|
|
|
1
|
-
import { Alpha, Depth, FillStyle, phaserNetworkComponents, Position, Rotation, Scale, StrokeStyle, } from "@vworlds/vecs-phaser";
|
|
2
|
-
const TWO_PI = Math.PI * 2;
|
|
3
|
-
/**
|
|
4
|
-
* Shortest-arc angular interpolator for raw `Rotation` components.
|
|
5
|
-
*
|
|
6
|
-
* The returned angle stays in component/math space (radians, CCW-positive); the
|
|
7
|
-
* Phaser Y-flip is still applied later by `CoordSpace.rot()` at render time.
|
|
8
|
-
*/
|
|
9
|
-
export const rotationInterpolator = (source, target, alpha) => {
|
|
10
|
-
const sourceRotation = assertRotation(source, "source");
|
|
11
|
-
const targetRotation = assertRotation(target, "target");
|
|
12
|
-
const result = new Rotation();
|
|
13
|
-
if (alpha === 0) {
|
|
14
|
-
result.angle = sourceRotation.angle;
|
|
15
|
-
return result;
|
|
16
|
-
}
|
|
17
|
-
if (alpha === 1) {
|
|
18
|
-
result.angle = targetRotation.angle;
|
|
19
|
-
return result;
|
|
20
|
-
}
|
|
21
|
-
const delta = shortestAngleDelta(sourceRotation.angle, targetRotation.angle);
|
|
22
|
-
result.angle = normalizeAngle(sourceRotation.angle + delta * alpha);
|
|
23
|
-
return result;
|
|
24
|
-
};
|
|
25
|
-
/**
|
|
26
|
-
* Returns vecs-client interpolator entries for Phaser render components.
|
|
27
|
-
*
|
|
28
|
-
* Pass this at `ClientWorld` construction/connect time, for example:
|
|
29
|
-
* `ClientWorld.connectDgram({ networkComponents: phaserNetworkComponents, interpolators: phaserInterpolators() })`.
|
|
30
|
-
* Keep the runtime `interpolateRotation` option consistent with this setting.
|
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31
|
-
*/
|
|
32
|
-
export function phaserInterpolators(options) {
|
|
33
|
-
if (options?.interpolateRotation === false) {
|
|
34
|
-
return [];
|
|
35
|
-
}
|
|
36
|
-
return [[rotationTypeId(), rotationInterpolator]];
|
|
37
|
-
}
|
|
38
|
-
export function installSyncSystems(ctx) {
|
|
39
|
-
ctx.trackSystem(ctx.world
|
|
40
|
-
.system("PhaserSync:Position")
|
|
41
|
-
.with(Position)
|
|
42
|
-
.update(Position, (entity, position) => {
|
|
43
|
-
const obj = getSyncGameObject(ctx, entity.eid);
|
|
44
|
-
if (!obj) {
|
|
45
|
-
return;
|
|
46
|
-
}
|
|
47
|
-
obj.setPosition(ctx.coords.x(position.x), ctx.coords.y(position.y));
|
|
48
|
-
}));
|
|
49
|
-
ctx.trackSystem(ctx.world
|
|
50
|
-
.system("PhaserSync:Rotation")
|
|
51
|
-
.with(Rotation)
|
|
52
|
-
.update(Rotation, (entity, rotation) => {
|
|
53
|
-
const obj = getSyncGameObject(ctx, entity.eid);
|
|
54
|
-
if (!obj) {
|
|
55
|
-
return;
|
|
56
|
-
}
|
|
57
|
-
obj.setRotation(ctx.coords.rot(rotation.angle));
|
|
58
|
-
}));
|
|
59
|
-
ctx.trackSystem(ctx.world
|
|
60
|
-
.system("PhaserSync:Scale")
|
|
61
|
-
.with(Scale)
|
|
62
|
-
.update(Scale, (entity, scale) => {
|
|
63
|
-
const obj = getSyncGameObject(ctx, entity.eid);
|
|
64
|
-
if (!obj) {
|
|
65
|
-
return;
|
|
66
|
-
}
|
|
67
|
-
obj.setScale(scale.x, scale.y);
|
|
68
|
-
}));
|
|
69
|
-
ctx.trackSystem(ctx.world
|
|
70
|
-
.system("PhaserSync:Alpha")
|
|
71
|
-
.with(Alpha)
|
|
72
|
-
.update(Alpha, (entity, alpha) => {
|
|
73
|
-
const obj = getSyncGameObject(ctx, entity.eid);
|
|
74
|
-
if (!obj) {
|
|
75
|
-
return;
|
|
76
|
-
}
|
|
77
|
-
obj.setAlpha(alpha.value);
|
|
78
|
-
}));
|
|
79
|
-
ctx.trackSystem(ctx.world
|
|
80
|
-
.system("PhaserSync:Depth")
|
|
81
|
-
.with(Depth)
|
|
82
|
-
.update(Depth, (entity, depth) => {
|
|
83
|
-
const obj = getSyncGameObject(ctx, entity.eid);
|
|
84
|
-
if (!obj) {
|
|
85
|
-
return;
|
|
86
|
-
}
|
|
87
|
-
obj.setDepth(depth.value);
|
|
88
|
-
}));
|
|
89
|
-
ctx.trackSystem(ctx.world
|
|
90
|
-
.system("PhaserSync:FillStyle")
|
|
91
|
-
.with(FillStyle)
|
|
92
|
-
.update(FillStyle, (entity, fill) => {
|
|
93
|
-
const obj = getSyncGameObject(ctx, entity.eid);
|
|
94
|
-
if (!obj) {
|
|
95
|
-
return;
|
|
96
|
-
}
|
|
97
|
-
obj.setFillStyle(fill.color, fill.alpha);
|
|
98
|
-
}));
|
|
99
|
-
ctx.trackSystem(ctx.world
|
|
100
|
-
.system("PhaserSync:StrokeStyle")
|
|
101
|
-
.with(StrokeStyle)
|
|
102
|
-
.update(StrokeStyle, (entity, stroke) => {
|
|
103
|
-
const obj = getSyncGameObject(ctx, entity.eid);
|
|
104
|
-
if (!obj) {
|
|
105
|
-
return;
|
|
106
|
-
}
|
|
107
|
-
obj.setStrokeStyle(stroke.width, stroke.color, stroke.alpha);
|
|
108
|
-
}));
|
|
109
|
-
}
|
|
110
|
-
function assertRotation(component, label) {
|
|
111
|
-
if (component instanceof Rotation) {
|
|
112
|
-
return component;
|
|
113
|
-
}
|
|
114
|
-
throw new Error(`Rotation interpolator expected ${label} to be Rotation`);
|
|
115
|
-
}
|
|
116
|
-
function getSyncGameObject(ctx, eid) {
|
|
117
|
-
const obj = ctx.getGameObject(eid);
|
|
118
|
-
return obj ? obj : undefined;
|
|
119
|
-
}
|
|
120
|
-
function normalizeAngle(angle) {
|
|
121
|
-
const normalized = angle % TWO_PI;
|
|
122
|
-
return normalized < 0 ? normalized + TWO_PI : normalized;
|
|
123
|
-
}
|
|
124
|
-
function rotationTypeId() {
|
|
125
|
-
return phaserNetworkComponents.indexOf(Rotation) + 1;
|
|
126
|
-
}
|
|
127
|
-
function shortestAngleDelta(source, target) {
|
|
128
|
-
return Math.atan2(Math.sin(target - source), Math.cos(target - source));
|
|
129
|
-
}
|
|
130
|
-
//# sourceMappingURL=sync.js.map
|
package/dist/sync.js.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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|
|
File without changes
|
|
File without changes
|
|
File without changes
|