@vworlds/vecs-phaser-client 1.0.25 → 1.0.27

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (89) hide show
  1. package/index.d.ts +4 -0
  2. package/index.js +4 -0
  3. package/{dist/index.js.map → index.js.map} +1 -1
  4. package/markers.d.ts +45 -0
  5. package/markers.js +25 -0
  6. package/markers.js.map +1 -0
  7. package/modules/arc.d.ts +13 -0
  8. package/modules/arc.js +37 -0
  9. package/modules/arc.js.map +1 -0
  10. package/modules/ellipse.d.ts +13 -0
  11. package/modules/ellipse.js +24 -0
  12. package/modules/ellipse.js.map +1 -0
  13. package/modules/line.d.ts +13 -0
  14. package/modules/line.js +37 -0
  15. package/modules/line.js.map +1 -0
  16. package/modules/phaser_render.d.ts +10 -0
  17. package/modules/phaser_render.js +65 -0
  18. package/modules/phaser_render.js.map +1 -0
  19. package/modules/polygon.d.ts +13 -0
  20. package/modules/polygon.js +40 -0
  21. package/modules/polygon.js.map +1 -0
  22. package/modules/rectangle.d.ts +13 -0
  23. package/modules/rectangle.js +24 -0
  24. package/modules/rectangle.js.map +1 -0
  25. package/modules/star.d.ts +13 -0
  26. package/modules/star.js +34 -0
  27. package/modules/star.js.map +1 -0
  28. package/modules/sync.d.ts +9 -0
  29. package/modules/sync.js +49 -0
  30. package/modules/sync.js.map +1 -0
  31. package/modules/text.d.ts +10 -0
  32. package/modules/text.js +35 -0
  33. package/modules/text.js.map +1 -0
  34. package/modules/triangle.d.ts +13 -0
  35. package/modules/triangle.js +43 -0
  36. package/modules/triangle.js.map +1 -0
  37. package/modules/types.d.ts +6 -0
  38. package/modules/types.js +27 -0
  39. package/modules/types.js.map +1 -0
  40. package/package.json +10 -25
  41. package/{dist/sync.d.ts → sync.d.ts} +0 -3
  42. package/sync.js +53 -0
  43. package/sync.js.map +1 -0
  44. package/CHANGELOG.md +0 -14
  45. package/LICENSE +0 -21
  46. package/README.md +0 -35
  47. package/dist/index.d.ts +0 -5
  48. package/dist/index.js +0 -4
  49. package/dist/render_context.d.ts +0 -16
  50. package/dist/render_context.js +0 -2
  51. package/dist/render_context.js.map +0 -1
  52. package/dist/renderers/arc.d.ts +0 -2
  53. package/dist/renderers/arc.js +0 -38
  54. package/dist/renderers/arc.js.map +0 -1
  55. package/dist/renderers/ellipse.d.ts +0 -2
  56. package/dist/renderers/ellipse.js +0 -19
  57. package/dist/renderers/ellipse.js.map +0 -1
  58. package/dist/renderers/index.d.ts +0 -2
  59. package/dist/renderers/index.js +0 -21
  60. package/dist/renderers/index.js.map +0 -1
  61. package/dist/renderers/line.d.ts +0 -2
  62. package/dist/renderers/line.js +0 -45
  63. package/dist/renderers/line.js.map +0 -1
  64. package/dist/renderers/polygon.d.ts +0 -2
  65. package/dist/renderers/polygon.js +0 -44
  66. package/dist/renderers/polygon.js.map +0 -1
  67. package/dist/renderers/rectangle.d.ts +0 -2
  68. package/dist/renderers/rectangle.js +0 -33
  69. package/dist/renderers/rectangle.js.map +0 -1
  70. package/dist/renderers/shared.d.ts +0 -33
  71. package/dist/renderers/shared.js +0 -63
  72. package/dist/renderers/shared.js.map +0 -1
  73. package/dist/renderers/star.d.ts +0 -2
  74. package/dist/renderers/star.js +0 -25
  75. package/dist/renderers/star.js.map +0 -1
  76. package/dist/renderers/text.d.ts +0 -2
  77. package/dist/renderers/text.js +0 -48
  78. package/dist/renderers/text.js.map +0 -1
  79. package/dist/renderers/triangle.d.ts +0 -2
  80. package/dist/renderers/triangle.js +0 -30
  81. package/dist/renderers/triangle.js.map +0 -1
  82. package/dist/runtime.d.ts +0 -30
  83. package/dist/runtime.js +0 -70
  84. package/dist/runtime.js.map +0 -1
  85. package/dist/sync.js +0 -130
  86. package/dist/sync.js.map +0 -1
  87. /package/{dist/coord_space.d.ts → coord_space.d.ts} +0 -0
  88. /package/{dist/coord_space.js → coord_space.js} +0 -0
  89. /package/{dist/coord_space.js.map → coord_space.js.map} +0 -0
@@ -1,63 +0,0 @@
1
- import { Alpha, Depth, FillStyle, Position, Rotation, Scale, StrokeStyle, TextAlign, } from "@vworlds/vecs-phaser";
2
- export function applyInitialComponents(ctx, entity, obj) {
3
- const position = entity.get(Position);
4
- if (position) {
5
- obj.setPosition(ctx.coords.x(position.x), ctx.coords.y(position.y));
6
- }
7
- const rotation = entity.get(Rotation);
8
- if (rotation) {
9
- obj.setRotation(ctx.coords.rot(rotation.angle));
10
- }
11
- const scale = entity.get(Scale);
12
- if (scale) {
13
- obj.setScale(scale.x, scale.y);
14
- }
15
- const alpha = entity.get(Alpha);
16
- if (alpha) {
17
- obj.setAlpha(alpha.value);
18
- }
19
- const depth = entity.get(Depth);
20
- if (depth) {
21
- obj.setDepth(depth.value);
22
- }
23
- const fill = entity.get(FillStyle);
24
- if (fill) {
25
- obj.setFillStyle(fill.color, fill.alpha);
26
- }
27
- const stroke = entity.get(StrokeStyle);
28
- if (stroke) {
29
- obj.setStrokeStyle(stroke.width, stroke.color, stroke.alpha);
30
- }
31
- }
32
- export function applyVertexOrigin(obj) {
33
- obj.setOrigin(0, 0);
34
- }
35
- export function destroyMappedGameObject(ctx, eid) {
36
- const obj = ctx.getGameObject(eid);
37
- if (obj === undefined) {
38
- return;
39
- }
40
- obj.destroy();
41
- ctx.deleteGameObject(eid);
42
- }
43
- export function getMappedGameObject(ctx, eid) {
44
- return ctx.getGameObject(eid);
45
- }
46
- export function initialPosition(ctx, entity) {
47
- const position = entity.get(Position);
48
- return [ctx.coords.x(position?.x ?? 0), ctx.coords.y(position?.y ?? 0)];
49
- }
50
- export function hexColor(color) {
51
- return `#${(color & 0xffffff).toString(16).padStart(6, "0")}`;
52
- }
53
- export function textAlign(value) {
54
- switch (value) {
55
- case TextAlign.Center:
56
- return "center";
57
- case TextAlign.Right:
58
- return "right";
59
- default:
60
- return "left";
61
- }
62
- }
63
- //# sourceMappingURL=shared.js.map
@@ -1 +0,0 @@
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- {"version":3,"file":"shared.js","sourceRoot":"","sources":["../../src/renderers/shared.ts"],"names":[],"mappings":"AACA,OAAO,EACL,KAAK,EACL,KAAK,EACL,SAAS,EACT,QAAQ,EACR,QAAQ,EACR,KAAK,EACL,WAAW,EACX,SAAS,GACV,MAAM,sBAAsB,CAAC;AA8B9B,MAAM,UAAU,sBAAsB,CACpC,GAAkB,EAClB,MAAc,EACd,GAAiB;IAEjB,MAAM,QAAQ,GAAG,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IACtC,IAAI,QAAQ,EAAE,CAAC;QACb,GAAG,CAAC,WAAW,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;IACtE,CAAC;IAED,MAAM,QAAQ,GAAG,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IACtC,IAAI,QAAQ,EAAE,CAAC;QACb,GAAG,CAAC,WAAW,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;IAClD,CAAC;IAED,MAAM,KAAK,GAAG,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IAChC,IAAI,KAAK,EAAE,CAAC;QACV,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IACjC,CAAC;IAED,MAAM,KAAK,GAAG,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IAChC,IAAI,KAAK,EAAE,CAAC;QACV,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IAC5B,CAAC;IAED,MAAM,KAAK,GAAG,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IAChC,IAAI,KAAK,EAAE,CAAC;QACV,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IAC5B,CAAC;IAED,MAAM,IAAI,GAAG,MAAM,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;IACnC,IAAI,IAAI,EAAE,CAAC;QACT,GAAG,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;IAC3C,CAAC;IAED,MAAM,MAAM,GAAG,MAAM,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;IACvC,IAAI,MAAM,EAAE,CAAC;QACX,GAAG,CAAC,cAAc,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC;IAC/D,CAAC;AACH,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,GAAiB;IACjD,GAAG,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AACtB,CAAC;AAED,MAAM,UAAU,uBAAuB,CAAC,GAAkB,EAAE,GAAQ;IAClE,MAAM,GAAG,GAAG,GAAG,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;IACnC,IAAI,GAAG,KAAK,SAAS,EAAE,CAAC;QACtB,OAAO;IACT,CAAC;IACD,GAAG,CAAC,OAAO,EAAE,CAAC;IACd,GAAG,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC;AAC5B,CAAC;AAED,MAAM,UAAU,mBAAmB,CACjC,GAAkB,EAClB,GAAQ;IAER,OAAO,GAAG,CAAC,aAAa,CAAC,GAAG,CAAkB,CAAC;AACjD,CAAC;AAED,MAAM,UAAU,eAAe,CAAC,GAAkB,EAAE,MAAc;IAChE,MAAM,QAAQ,GAAG,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IACtC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC,IAAI,CAAC,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAC1E,CAAC;AAED,MAAM,UAAU,QAAQ,CAAC,KAAa;IACpC,OAAO,IAAI,CAAC,KAAK,GAAG,QAAQ,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,QAAQ,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC;AAChE,CAAC;AAED,MAAM,UAAU,SAAS,CAAC,KAAgB;IACxC,QAAQ,KAAK,EAAE,CAAC;QACd,KAAK,SAAS,CAAC,MAAM;YACnB,OAAO,QAAQ,CAAC;QAClB,KAAK,SAAS,CAAC,KAAK;YAClB,OAAO,OAAO,CAAC;QACjB;YACE,OAAO,MAAM,CAAC;IAClB,CAAC;AACH,CAAC"}
@@ -1,2 +0,0 @@
1
- import type { RenderSystemInstaller } from "../render_context.js";
2
- export declare const installStarRenderer: RenderSystemInstaller;
@@ -1,25 +0,0 @@
1
- import { Star } from "@vworlds/vecs-phaser";
2
- import { applyInitialComponents, destroyMappedGameObject, getMappedGameObject, initialPosition, } from "./shared.js";
3
- export const installStarRenderer = (ctx) => {
4
- const system = ctx.world
5
- .system("phaser.render.star")
6
- .with(Star)
7
- .enter([Star], (entity, [star]) => {
8
- const [x, y] = initialPosition(ctx, entity);
9
- const obj = ctx.scene.add.star(x, y, star.points, ctx.coords.len(star.innerRadius), ctx.coords.len(star.outerRadius));
10
- ctx.setGameObject(entity.eid, obj);
11
- applyInitialComponents(ctx, entity, obj);
12
- })
13
- .update(Star, (entity, star) => {
14
- const obj = getMappedGameObject(ctx, entity.eid);
15
- if (obj === undefined) {
16
- return;
17
- }
18
- obj.setPoints(star.points);
19
- obj.setInnerRadius(ctx.coords.len(star.innerRadius));
20
- obj.setOuterRadius(ctx.coords.len(star.outerRadius));
21
- })
22
- .exit((entity) => destroyMappedGameObject(ctx, entity.eid));
23
- ctx.trackSystem(system);
24
- };
25
- //# sourceMappingURL=star.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"star.js","sourceRoot":"","sources":["../../src/renderers/star.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AAG5C,OAAO,EACL,sBAAsB,EACtB,uBAAuB,EACvB,mBAAmB,EACnB,eAAe,GAEhB,MAAM,aAAa,CAAC;AAErB,MAAM,CAAC,MAAM,mBAAmB,GAA0B,CAAC,GAAkB,EAAQ,EAAE;IACrF,MAAM,MAAM,GAAG,GAAG,CAAC,KAAK;SACrB,MAAM,CAAC,oBAAoB,CAAC;SAC5B,IAAI,CAAC,IAAI,CAAC;SACV,KAAK,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE;QAChC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,eAAe,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;QAC5C,MAAM,GAAG,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAC5B,CAAC,EACD,CAAC,EACD,IAAI,CAAC,MAAM,EACX,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,EAChC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,CACJ,CAAC;QAC/B,GAAG,CAAC,aAAa,CAAC,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACnC,sBAAsB,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC;IAC3C,CAAC,CAAC;SACD,MAAM,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE;QAC7B,MAAM,GAAG,GAAG,mBAAmB,CAAiB,GAAG,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC;QACjE,IAAI,GAAG,KAAK,SAAS,EAAE,CAAC;YACtB,OAAO;QACT,CAAC;QACD,GAAG,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3B,GAAG,CAAC,cAAc,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;QACrD,GAAG,CAAC,cAAc,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;IACvD,CAAC,CAAC;SACD,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,uBAAuB,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;IAE9D,GAAG,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;AAC1B,CAAC,CAAC"}
@@ -1,2 +0,0 @@
1
- import type { RenderContext } from "../render_context.js";
2
- export declare function installTextRenderer(ctx: RenderContext): void;
@@ -1,48 +0,0 @@
1
- import { Text as TextComponent } from "@vworlds/vecs-phaser";
2
- import { applyInitialComponents, hexColor, textAlign } from "./shared.js";
3
- export function installTextRenderer(ctx) {
4
- const system = ctx.world
5
- .system("RenderText")
6
- .with(TextComponent)
7
- .enter((entity) => {
8
- const text = entity.get(TextComponent);
9
- if (!text) {
10
- return;
11
- }
12
- const obj = ctx.scene.add.text(0, 0, text.value, textStyle(text));
13
- obj.setOrigin(0.5);
14
- ctx.setGameObject(entity.eid, obj);
15
- applyInitialComponents(ctx, entity, obj);
16
- })
17
- .update(TextComponent, (entity, text) => {
18
- const obj = ctx.getGameObject(entity.eid);
19
- if (!obj) {
20
- return;
21
- }
22
- obj.setText(text.value);
23
- obj.setStyle(textStyle(text));
24
- obj.setOrigin(0.5);
25
- })
26
- .exit((entity) => {
27
- const obj = ctx.getGameObject(entity.eid);
28
- if (!obj) {
29
- return;
30
- }
31
- obj.destroy();
32
- ctx.deleteGameObject(entity.eid);
33
- });
34
- ctx.trackSystem(system);
35
- }
36
- function textStyle(text) {
37
- const style = {
38
- align: textAlign(text.align),
39
- color: hexColor(text.color),
40
- fontFamily: text.fontFamily,
41
- fontSize: text.fontSize,
42
- };
43
- if (text.backgroundAlpha > 0) {
44
- style.backgroundColor = hexColor(text.backgroundColor);
45
- }
46
- return style;
47
- }
48
- //# sourceMappingURL=text.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"text.js","sourceRoot":"","sources":["../../src/renderers/text.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,IAAI,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAI7D,OAAO,EAAE,sBAAsB,EAAE,QAAQ,EAAE,SAAS,EAAqB,MAAM,aAAa,CAAC;AAI7F,MAAM,UAAU,mBAAmB,CAAC,GAAkB;IACpD,MAAM,MAAM,GAAG,GAAG,CAAC,KAAK;SACrB,MAAM,CAAC,YAAY,CAAC;SACpB,IAAI,CAAC,aAAa,CAAC;SACnB,KAAK,CAAC,CAAC,MAAM,EAAE,EAAE;QAChB,MAAM,IAAI,GAAG,MAAM,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;QACvC,IAAI,CAAC,IAAI,EAAE,CAAC;YACV,OAAO;QACT,CAAC;QAED,MAAM,GAAG,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,SAAS,CAAC,IAAI,CAAC,CAAe,CAAC;QAChF,GAAG,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QACnB,GAAG,CAAC,aAAa,CAAC,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACnC,sBAAsB,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC;IAC3C,CAAC,CAAC;SACD,MAAM,CAAC,aAAa,EAAE,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE;QACtC,MAAM,GAAG,GAAG,GAAG,CAAC,aAAa,CAAC,MAAM,CAAC,GAAG,CAA2B,CAAC;QACpE,IAAI,CAAC,GAAG,EAAE,CAAC;YACT,OAAO;QACT,CAAC;QACD,GAAG,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACxB,GAAG,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC;QAC9B,GAAG,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;IACrB,CAAC,CAAC;SACD,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;QACf,MAAM,GAAG,GAAG,GAAG,CAAC,aAAa,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QAC1C,IAAI,CAAC,GAAG,EAAE,CAAC;YACT,OAAO;QACT,CAAC;QACD,GAAG,CAAC,OAAO,EAAE,CAAC;QACd,GAAG,CAAC,gBAAgB,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;IACnC,CAAC,CAAC,CAAC;IAEL,GAAG,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;AAC1B,CAAC;AAED,SAAS,SAAS,CAAC,IAAmB;IACpC,MAAM,KAAK,GAA4C;QACrD,KAAK,EAAE,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC;QAC5B,KAAK,EAAE,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC;QAC3B,UAAU,EAAE,IAAI,CAAC,UAAU;QAC3B,QAAQ,EAAE,IAAI,CAAC,QAAQ;KACxB,CAAC;IACF,IAAI,IAAI,CAAC,eAAe,GAAG,CAAC,EAAE,CAAC;QAC7B,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IACzD,CAAC;IACD,OAAO,KAAK,CAAC;AACf,CAAC"}
@@ -1,2 +0,0 @@
1
- import type { RenderSystemInstaller } from "../render_context.js";
2
- export declare const installTriangleRenderer: RenderSystemInstaller;
@@ -1,30 +0,0 @@
1
- import { Triangle } from "@vworlds/vecs-phaser";
2
- import { applyInitialComponents, applyVertexOrigin, destroyMappedGameObject, getMappedGameObject, initialPosition, } from "./shared.js";
3
- export const installTriangleRenderer = (ctx) => {
4
- const system = ctx.world
5
- .system("phaser.render.triangle")
6
- .with(Triangle)
7
- .enter([Triangle], (entity, [triangle]) => {
8
- const [x, y] = initialPosition(ctx, entity);
9
- const obj = ctx.scene.add.triangle(x, y, ...triangleCoordinates(ctx, triangle));
10
- applyVertexOrigin(obj);
11
- ctx.setGameObject(entity.eid, obj);
12
- applyInitialComponents(ctx, entity, obj);
13
- })
14
- .update(Triangle, (entity, triangle) => {
15
- getMappedGameObject(ctx, entity.eid)?.setTo(...triangleCoordinates(ctx, triangle));
16
- })
17
- .exit((entity) => destroyMappedGameObject(ctx, entity.eid));
18
- ctx.trackSystem(system);
19
- };
20
- function triangleCoordinates(ctx, triangle) {
21
- return [
22
- ctx.coords.rx(triangle.x1),
23
- ctx.coords.ry(triangle.y1),
24
- ctx.coords.rx(triangle.x2),
25
- ctx.coords.ry(triangle.y2),
26
- ctx.coords.rx(triangle.x3),
27
- ctx.coords.ry(triangle.y3),
28
- ];
29
- }
30
- //# sourceMappingURL=triangle.js.map
@@ -1 +0,0 @@
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package/dist/runtime.d.ts DELETED
@@ -1,30 +0,0 @@
1
- /// <reference types="./phaser" resolution-mode="require"/>
2
- import type { ClientWorld } from "@vworlds/vecs-client";
3
- import type { EID } from "@vworlds/vecs";
4
- import type Phaser from "phaser";
5
- export interface PhaserVecsRuntimeOptions {
6
- world: ClientWorld;
7
- scene: Phaser.Scene;
8
- pixelsPerMeter?: number;
9
- interpolateRotation?: boolean;
10
- }
11
- export declare class PhaserVecsRuntime {
12
- private readonly _world;
13
- private readonly _scene;
14
- private readonly _coords;
15
- private readonly _interpolateRotation;
16
- private readonly _gameObjects;
17
- private readonly _systems;
18
- private readonly _resetHandler;
19
- private _started;
20
- private _systemsInstalled;
21
- constructor(options: PhaserVecsRuntimeOptions);
22
- start(): void;
23
- stop(): void;
24
- getGameObject(eid: EID): Phaser.GameObjects.GameObject | undefined;
25
- private _createRenderContext;
26
- private _destroyGameObjects;
27
- private _disableSystems;
28
- private _enableSystems;
29
- private _handleReset;
30
- }
package/dist/runtime.js DELETED
@@ -1,70 +0,0 @@
1
- import { CoordSpace } from "./coord_space.js";
2
- import { installRenderSystems } from "./renderers/index.js";
3
- export class PhaserVecsRuntime {
4
- constructor(options) {
5
- this._gameObjects = new Map();
6
- this._systems = [];
7
- this._resetHandler = () => this._handleReset();
8
- this._started = false;
9
- this._systemsInstalled = false;
10
- this._world = options.world;
11
- this._scene = options.scene;
12
- this._coords = new CoordSpace(options.scene, options.pixelsPerMeter);
13
- this._interpolateRotation = options.interpolateRotation ?? true;
14
- }
15
- start() {
16
- if (this._started) {
17
- return;
18
- }
19
- this._enableSystems();
20
- this._world.events.on("reset", this._resetHandler);
21
- this._started = true;
22
- }
23
- stop() {
24
- if (!this._started) {
25
- return;
26
- }
27
- this._world.events.off("reset", this._resetHandler);
28
- this._disableSystems();
29
- this._destroyGameObjects();
30
- this._started = false;
31
- }
32
- getGameObject(eid) {
33
- return this._gameObjects.get(eid);
34
- }
35
- _createRenderContext() {
36
- return {
37
- world: this._world,
38
- scene: this._scene,
39
- coords: this._coords,
40
- interpolateRotation: this._interpolateRotation,
41
- getGameObject: (eid) => this.getGameObject(eid),
42
- setGameObject: (eid, obj) => this._gameObjects.set(eid, obj),
43
- deleteGameObject: (eid) => {
44
- this._gameObjects.delete(eid);
45
- },
46
- trackSystem: (system) => this._systems.push(system),
47
- };
48
- }
49
- _destroyGameObjects() {
50
- this._gameObjects.forEach((obj) => obj.destroy());
51
- this._gameObjects.clear();
52
- }
53
- _disableSystems() {
54
- this._systems.forEach((system) => system.disable());
55
- }
56
- _enableSystems() {
57
- if (!this._systemsInstalled) {
58
- installRenderSystems(this._createRenderContext());
59
- this._systemsInstalled = true;
60
- return;
61
- }
62
- this._systems.forEach((system) => system.enable());
63
- }
64
- _handleReset() {
65
- // Baseline reset should route renderer exits, but destroy any object still
66
- // mapped here so queued or missing exits cannot leak Phaser objects.
67
- this._destroyGameObjects();
68
- }
69
- }
70
- //# sourceMappingURL=runtime.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"runtime.js","sourceRoot":"","sources":["../src/runtime.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAE9C,OAAO,EAAE,oBAAoB,EAAE,MAAM,sBAAsB,CAAC;AAS5D,MAAM,OAAO,iBAAiB;IAW5B,YAAY,OAAiC;QAN5B,iBAAY,GAAG,IAAI,GAAG,EAAsC,CAAC;QAC7D,aAAQ,GAAa,EAAE,CAAC;QACxB,kBAAa,GAAG,GAAS,EAAE,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;QACzD,aAAQ,GAAG,KAAK,CAAC;QACjB,sBAAiB,GAAG,KAAK,CAAC;QAGhC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,IAAI,CAAC,OAAO,GAAG,IAAI,UAAU,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,cAAc,CAAC,CAAC;QACrE,IAAI,CAAC,oBAAoB,GAAG,OAAO,CAAC,mBAAmB,IAAI,IAAI,CAAC;IAClE,CAAC;IAED,KAAK;QACH,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClB,OAAO;QACT,CAAC;QACD,IAAI,CAAC,cAAc,EAAE,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACnD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;IAED,IAAI;QACF,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACnB,OAAO;QACT,CAAC;QACD,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACpD,IAAI,CAAC,eAAe,EAAE,CAAC;QACvB,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IACxB,CAAC;IAED,aAAa,CAAC,GAAQ;QACpB,OAAO,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IACpC,CAAC;IAEO,oBAAoB;QAC1B,OAAO;YACL,KAAK,EAAE,IAAI,CAAC,MAAM;YAClB,KAAK,EAAE,IAAI,CAAC,MAAM;YAClB,MAAM,EAAE,IAAI,CAAC,OAAO;YACpB,mBAAmB,EAAE,IAAI,CAAC,oBAAoB;YAC9C,aAAa,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC;YAC/C,aAAa,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC;YAC5D,gBAAgB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACxB,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;YAChC,CAAC;YACD,WAAW,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC;SACpD,CAAC;IACJ,CAAC;IAEO,mBAAmB;QACzB,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC;QAClD,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,CAAC;IAC5B,CAAC;IAEO,eAAe;QACrB,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC,CAAC;IACtD,CAAC;IAEO,cAAc;QACpB,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC5B,oBAAoB,CAAC,IAAI,CAAC,oBAAoB,EAAE,CAAC,CAAC;YAClD,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;YAC9B,OAAO;QACT,CAAC;QACD,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC;IACrD,CAAC;IAEO,YAAY;QAClB,2EAA2E;QAC3E,qEAAqE;QACrE,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC7B,CAAC;CACF"}
package/dist/sync.js DELETED
@@ -1,130 +0,0 @@
1
- import { Alpha, Depth, FillStyle, phaserNetworkComponents, Position, Rotation, Scale, StrokeStyle, } from "@vworlds/vecs-phaser";
2
- const TWO_PI = Math.PI * 2;
3
- /**
4
- * Shortest-arc angular interpolator for raw `Rotation` components.
5
- *
6
- * The returned angle stays in component/math space (radians, CCW-positive); the
7
- * Phaser Y-flip is still applied later by `CoordSpace.rot()` at render time.
8
- */
9
- export const rotationInterpolator = (source, target, alpha) => {
10
- const sourceRotation = assertRotation(source, "source");
11
- const targetRotation = assertRotation(target, "target");
12
- const result = new Rotation();
13
- if (alpha === 0) {
14
- result.angle = sourceRotation.angle;
15
- return result;
16
- }
17
- if (alpha === 1) {
18
- result.angle = targetRotation.angle;
19
- return result;
20
- }
21
- const delta = shortestAngleDelta(sourceRotation.angle, targetRotation.angle);
22
- result.angle = normalizeAngle(sourceRotation.angle + delta * alpha);
23
- return result;
24
- };
25
- /**
26
- * Returns vecs-client interpolator entries for Phaser render components.
27
- *
28
- * Pass this at `ClientWorld` construction/connect time, for example:
29
- * `ClientWorld.connectDgram({ networkComponents: phaserNetworkComponents, interpolators: phaserInterpolators() })`.
30
- * Keep the runtime `interpolateRotation` option consistent with this setting.
31
- */
32
- export function phaserInterpolators(options) {
33
- if (options?.interpolateRotation === false) {
34
- return [];
35
- }
36
- return [[rotationTypeId(), rotationInterpolator]];
37
- }
38
- export function installSyncSystems(ctx) {
39
- ctx.trackSystem(ctx.world
40
- .system("PhaserSync:Position")
41
- .with(Position)
42
- .update(Position, (entity, position) => {
43
- const obj = getSyncGameObject(ctx, entity.eid);
44
- if (!obj) {
45
- return;
46
- }
47
- obj.setPosition(ctx.coords.x(position.x), ctx.coords.y(position.y));
48
- }));
49
- ctx.trackSystem(ctx.world
50
- .system("PhaserSync:Rotation")
51
- .with(Rotation)
52
- .update(Rotation, (entity, rotation) => {
53
- const obj = getSyncGameObject(ctx, entity.eid);
54
- if (!obj) {
55
- return;
56
- }
57
- obj.setRotation(ctx.coords.rot(rotation.angle));
58
- }));
59
- ctx.trackSystem(ctx.world
60
- .system("PhaserSync:Scale")
61
- .with(Scale)
62
- .update(Scale, (entity, scale) => {
63
- const obj = getSyncGameObject(ctx, entity.eid);
64
- if (!obj) {
65
- return;
66
- }
67
- obj.setScale(scale.x, scale.y);
68
- }));
69
- ctx.trackSystem(ctx.world
70
- .system("PhaserSync:Alpha")
71
- .with(Alpha)
72
- .update(Alpha, (entity, alpha) => {
73
- const obj = getSyncGameObject(ctx, entity.eid);
74
- if (!obj) {
75
- return;
76
- }
77
- obj.setAlpha(alpha.value);
78
- }));
79
- ctx.trackSystem(ctx.world
80
- .system("PhaserSync:Depth")
81
- .with(Depth)
82
- .update(Depth, (entity, depth) => {
83
- const obj = getSyncGameObject(ctx, entity.eid);
84
- if (!obj) {
85
- return;
86
- }
87
- obj.setDepth(depth.value);
88
- }));
89
- ctx.trackSystem(ctx.world
90
- .system("PhaserSync:FillStyle")
91
- .with(FillStyle)
92
- .update(FillStyle, (entity, fill) => {
93
- const obj = getSyncGameObject(ctx, entity.eid);
94
- if (!obj) {
95
- return;
96
- }
97
- obj.setFillStyle(fill.color, fill.alpha);
98
- }));
99
- ctx.trackSystem(ctx.world
100
- .system("PhaserSync:StrokeStyle")
101
- .with(StrokeStyle)
102
- .update(StrokeStyle, (entity, stroke) => {
103
- const obj = getSyncGameObject(ctx, entity.eid);
104
- if (!obj) {
105
- return;
106
- }
107
- obj.setStrokeStyle(stroke.width, stroke.color, stroke.alpha);
108
- }));
109
- }
110
- function assertRotation(component, label) {
111
- if (component instanceof Rotation) {
112
- return component;
113
- }
114
- throw new Error(`Rotation interpolator expected ${label} to be Rotation`);
115
- }
116
- function getSyncGameObject(ctx, eid) {
117
- const obj = ctx.getGameObject(eid);
118
- return obj ? obj : undefined;
119
- }
120
- function normalizeAngle(angle) {
121
- const normalized = angle % TWO_PI;
122
- return normalized < 0 ? normalized + TWO_PI : normalized;
123
- }
124
- function rotationTypeId() {
125
- return phaserNetworkComponents.indexOf(Rotation) + 1;
126
- }
127
- function shortestAngleDelta(source, target) {
128
- return Math.atan2(Math.sin(target - source), Math.cos(target - source));
129
- }
130
- //# sourceMappingURL=sync.js.map
package/dist/sync.js.map DELETED
@@ -1 +0,0 @@
1
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