@vworlds/box2d3-wasm 0.0.0-stage → 6.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,1388 @@
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+ // TypeScript bindings for emscripten-generated code. Automatically generated at compile time.
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+ declare namespace RuntimeExports {
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+ let HEAPU8: any;
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+ let HEAPU16: any;
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+ let HEAPU32: any;
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+ let HEAP32: any;
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+ let HEAPF32: any;
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+ let wasmMemory: any;
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+ function stackSave(): any;
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+ function stackRestore(val: any): any;
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+ function stackAlloc(sz: any): any;
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+ }
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+ interface WasmModule {
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+ _malloc(_0: number): number;
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+ _b2x_GetLayout(): number;
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+ _b2x_GetVersion(): number;
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+ _b2x_SetProfileTimers(_0: number): void;
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+ _b2x_GetProfileTimers(): number;
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+ _b2x_World_Step(_0: number, _1: number, _2: number): void;
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+ _b2x_World_GetMoveCount(_0: number): number;
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+ _b2x_World_ExportMoves(_0: number, _1: number, _2: number, _3: number): number;
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+ _b2x_World_StepAndExportMoves(_0: number, _1: number, _2: number, _3: number, _4: number, _5: number): number;
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+ _b2x_World_GetMoveEventSpan(_0: number, _1: number): void;
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+ _b2x_World_GetContactSpans(_0: number, _1: number): void;
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+ _b2x_World_GetSensorSpans(_0: number, _1: number): void;
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+ _b2x_Body_SetUserData(_0: number, _1: number, _2: number): void;
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+ _b2x_Body_GetUserData(_0: number, _1: number): number;
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+ _b2x_Shape_SetUserData(_0: number, _1: number, _2: number): void;
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+ _b2x_Shape_GetUserData(_0: number, _1: number): number;
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+ _b2x_Body_SetPosition(_0: number, _1: number, _2: number, _3: number): void;
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+ _b2x_Body_SetAngle(_0: number, _1: number, _2: number): void;
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+ _b2x_Body_GetPose(_0: number, _1: number, _2: number): void;
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+ _b2x_Body_GetMotion(_0: number, _1: number, _2: number): void;
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+ _b2x_Body_IsValid(_0: number, _1: number): number;
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+ _b2x_Body_GetType(_0: number, _1: number): number;
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+ _b2x_Body_SetType(_0: number, _1: number, _2: number): void;
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+ _b2x_Body_GetPosition(_0: number, _1: number, _2: number): void;
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+ _b2x_Body_GetRotation(_0: number, _1: number, _2: number): void;
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+ _b2x_Body_GetTransform(_0: number, _1: number, _2: number): void;
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+ _b2x_Body_SetTransform(_0: number, _1: number, _2: number, _3: number, _4: number, _5: number): void;
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+ _b2x_Body_GetLocalPoint(_0: number, _1: number, _2: number, _3: number, _4: number): void;
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+ _b2x_Body_GetWorldPoint(_0: number, _1: number, _2: number, _3: number, _4: number): void;
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+ _b2x_Body_GetLocalVector(_0: number, _1: number, _2: number, _3: number, _4: number): void;
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+ _b2x_Body_GetWorldVector(_0: number, _1: number, _2: number, _3: number, _4: number): void;
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+ _b2x_Body_GetLinearVelocity(_0: number, _1: number, _2: number): void;
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+ _b2x_Body_GetAngularVelocity(_0: number, _1: number): number;
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+ _b2x_Body_SetLinearVelocity(_0: number, _1: number, _2: number, _3: number): void;
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+ _b2x_Body_SetAngularVelocity(_0: number, _1: number, _2: number): void;
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+ _b2x_Body_SetTargetTransform(_0: number, _1: number, _2: number, _3: number, _4: number, _5: number, _6: number): void;
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+ _b2x_Body_GetLocalPointVelocity(_0: number, _1: number, _2: number, _3: number, _4: number): void;
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+ _b2x_Body_GetWorldPointVelocity(_0: number, _1: number, _2: number, _3: number, _4: number): void;
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+ _b2x_Body_ApplyForce(_0: number, _1: number, _2: number, _3: number, _4: number, _5: number, _6: number): void;
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+ _b2x_Body_ApplyForceToCenter(_0: number, _1: number, _2: number, _3: number, _4: number): void;
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+ _b2x_Body_ApplyTorque(_0: number, _1: number, _2: number, _3: number): void;
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+ _b2x_Body_ApplyLinearImpulse(_0: number, _1: number, _2: number, _3: number, _4: number, _5: number, _6: number): void;
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+ _b2x_Body_ApplyLinearImpulseToCenter(_0: number, _1: number, _2: number, _3: number, _4: number): void;
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+ _b2x_Body_ApplyAngularImpulse(_0: number, _1: number, _2: number, _3: number): void;
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+ _b2x_Body_GetMass(_0: number, _1: number): number;
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+ _b2x_Body_GetRotationalInertia(_0: number, _1: number): number;
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+ _b2x_Body_GetLocalCenterOfMass(_0: number, _1: number, _2: number): void;
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+ _b2x_Body_GetWorldCenterOfMass(_0: number, _1: number, _2: number): void;
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+ _b2x_Body_SetMassData(_0: number, _1: number, _2: number, _3: number, _4: number, _5: number): void;
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+ _b2x_Body_GetMassData(_0: number, _1: number, _2: number): void;
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+ _b2x_Body_ApplyMassFromShapes(_0: number, _1: number): void;
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+ _b2x_Body_SetLinearDamping(_0: number, _1: number, _2: number): void;
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+ _b2x_Body_GetLinearDamping(_0: number, _1: number): number;
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+ _b2x_Body_SetAngularDamping(_0: number, _1: number, _2: number): void;
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+ _b2x_Body_GetAngularDamping(_0: number, _1: number): number;
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+ _b2x_Body_SetGravityScale(_0: number, _1: number, _2: number): void;
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+ _b2x_Body_GetGravityScale(_0: number, _1: number): number;
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+ _b2x_Body_IsAwake(_0: number, _1: number): number;
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+ _b2x_Body_SetAwake(_0: number, _1: number, _2: number): void;
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+ _b2x_Body_WakeTouching(_0: number, _1: number): void;
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+ _b2x_Body_EnableSleep(_0: number, _1: number, _2: number): void;
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+ _b2x_Body_IsSleepEnabled(_0: number, _1: number): number;
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+ _b2x_Body_SetSleepThreshold(_0: number, _1: number, _2: number): void;
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+ _b2x_Body_GetSleepThreshold(_0: number, _1: number): number;
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+ _b2x_Body_IsEnabled(_0: number, _1: number): number;
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+ _b2x_Body_Disable(_0: number, _1: number): void;
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+ _b2x_Body_Enable(_0: number, _1: number): void;
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+ _b2x_Body_SetMotionLocks(_0: number, _1: number, _2: number): void;
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+ _b2x_Body_GetMotionLocks(_0: number, _1: number): number;
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+ _b2x_Body_SetBullet(_0: number, _1: number, _2: number): void;
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+ _b2x_Body_IsBullet(_0: number, _1: number): number;
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+ _b2x_Body_EnableContactEvents(_0: number, _1: number, _2: number): void;
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+ _b2x_Body_EnableHitEvents(_0: number, _1: number, _2: number): void;
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+ _b2x_Body_GetWorld(_0: number, _1: number): number;
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+ _b2x_Body_GetShapeCount(_0: number, _1: number): number;
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+ _b2x_Body_GetShapes(_0: number, _1: number, _2: number, _3: number): number;
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+ _b2x_Body_GetJointCount(_0: number, _1: number): number;
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+ _b2x_Body_GetJoints(_0: number, _1: number, _2: number, _3: number): number;
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+ _b2x_Body_GetContactCapacity(_0: number, _1: number): number;
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+ _b2x_Body_ComputeAABB(_0: number, _1: number, _2: number): void;
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+ _free(_0: number): void;
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+ ___set_stack_limits(_0: number, _1: number): void;
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+ }
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+
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+ type EmbindString = ArrayBuffer|Uint8Array|Uint8ClampedArray|Int8Array|string;
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+ export interface ClassHandle {
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+ isAliasOf(other: ClassHandle): boolean;
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+ delete(): void;
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+ deleteLater(): this;
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+ isDeleted(): boolean;
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+ // @ts-ignore - If targeting lower than ESNext, this symbol might not exist.
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+ [Symbol.dispose](): void;
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+ clone(): this;
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+ }
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+ export interface b2Vec2 extends ClassHandle {
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+ x: number;
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+ y: number;
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+ Copy(_0: b2Vec2): b2Vec2;
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+ Clone(): b2Vec2;
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+ Add(_0: b2Vec2): b2Vec2;
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+ Sub(_0: b2Vec2): b2Vec2;
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+ Mul(_0: b2Vec2): b2Vec2;
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+ Set(_0: number, _1: number): b2Vec2;
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+ MulSV(_0: number): b2Vec2;
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+ }
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+
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+ export interface b2CosSin extends ClassHandle {
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+ cosine: number;
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+ sine: number;
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+ }
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+
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+ export interface b2Rot extends ClassHandle {
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+ c: number;
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+ s: number;
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+ SetAngle(_0: number): void;
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+ GetAngle(): number;
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+ }
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+
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+ export interface b2Transform extends ClassHandle {
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+ p: b2Vec2;
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+ q: b2Rot;
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+ ToBytes(): any;
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+ }
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+
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+ export interface b2Mat22 extends ClassHandle {
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+ cx: b2Vec2;
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+ cy: b2Vec2;
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+ }
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+
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+ export interface b2AABB extends ClassHandle {
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+ lowerBound: b2Vec2;
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+ upperBound: b2Vec2;
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+ }
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+
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+ export interface b2Hull extends ClassHandle {
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+ count: number;
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+ getPoint(_0: number): b2Vec2;
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+ }
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+
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+ export interface b2WorldDef extends ClassHandle {
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+ gravity: b2Vec2;
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+ enableSleep: boolean;
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+ enableContinuous: boolean;
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+ workerCount: number;
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+ internalValue: number;
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+ restitutionThreshold: number;
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+ hitEventThreshold: number;
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+ contactHertz: number;
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+ contactDampingRatio: number;
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+ maximumLinearSpeed: number;
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+ }
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+
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+ export interface b2CastOutput extends ClassHandle {
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+ normal: b2Vec2;
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+ point: b2Vec2;
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+ hit: boolean;
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+ iterations: number;
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+ fraction: number;
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+ }
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+
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+ export interface b2RayCastInput extends ClassHandle {
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+ origin: b2Vec2;
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+ translation: b2Vec2;
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+ maxFraction: number;
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+ }
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+
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+ export interface b2ManifoldPoint extends ClassHandle {
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+ point: b2Vec2;
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+ anchorA: b2Vec2;
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+ anchorB: b2Vec2;
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+ persisted: boolean;
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+ id: number;
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+ separation: number;
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+ normalImpulse: number;
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+ tangentImpulse: number;
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+ totalNormalImpulse: number;
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+ normalVelocity: number;
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+ }
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+
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+ export interface b2Manifold extends ClassHandle {
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+ normal: b2Vec2;
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+ pointCount: number;
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+ GetPoint(_0: number): b2ManifoldPoint;
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+ SetPoint(_0: number, _1: b2ManifoldPoint): void;
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+ }
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+
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+ export interface b2Counters extends ClassHandle {
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+ bodyCount: number;
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+ shapeCount: number;
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+ contactCount: number;
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+ jointCount: number;
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+ islandCount: number;
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+ stackUsed: number;
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+ staticTreeHeight: number;
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+ treeHeight: number;
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+ byteCount: number;
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+ taskCount: number;
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+ GetColorCount(_0: number): number;
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+ SetColorCount(_0: number, _1: number): void;
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+ }
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+
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+ export interface b2SensorEvents extends ClassHandle {
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+ beginCount: number;
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+ endCount: number;
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+ GetBeginEvent(_0: number): b2SensorBeginTouchEvent;
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+ GetEndEvent(_0: number): b2SensorEndTouchEvent;
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+ }
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+
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+ export interface b2BodyEvents extends ClassHandle {
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+ moveCount: number;
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+ GetMoveEvent(_0: number): b2BodyMoveEvent;
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+ }
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+
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+ export interface b2BodyMoveEvent extends ClassHandle {
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+ transform: b2Transform;
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+ fellAsleep: boolean;
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+ bodyId: b2BodyId;
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+ }
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+
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+ export interface b2ContactEvents extends ClassHandle {
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+ beginCount: number;
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+ endCount: number;
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+ hitCount: number;
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+ GetBeginEvent(_0: number): b2ContactBeginTouchEvent;
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+ GetEndEvent(_0: number): b2ContactEndTouchEvent;
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+ GetHitEvent(_0: number): b2ContactHitEvent;
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+ }
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+
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+ export interface b2ContactBeginTouchEvent extends ClassHandle {
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+ shapeIdA: b2ShapeId;
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+ shapeIdB: b2ShapeId;
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+ }
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+
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+ export interface b2ContactData extends ClassHandle {
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+ manifold: b2Manifold;
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+ shapeIdA: b2ShapeId;
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+ shapeIdB: b2ShapeId;
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+ contactId: b2ContactId;
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+ }
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+
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+ export interface b2ContactHitEvent extends ClassHandle {
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+ point: b2Vec2;
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+ normal: b2Vec2;
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+ shapeIdA: b2ShapeId;
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+ shapeIdB: b2ShapeId;
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+ approachSpeed: number;
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+ }
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+
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+ export interface b2JointEvent extends ClassHandle {
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+ jointId: b2JointId;
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+ }
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+
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+ export interface b2JointEvents extends ClassHandle {
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+ count: number;
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+ GetJointEvent(_0: number): b2JointEvent;
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+ }
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+
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+ export interface b2Profile extends ClassHandle {
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+ step: number;
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+ pairs: number;
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+ collide: number;
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+ solve: number;
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+ prepareStages: number;
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+ solveConstraints: number;
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+ prepareConstraints: number;
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+ integrateVelocities: number;
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+ warmStart: number;
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+ solveImpulses: number;
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+ integratePositions: number;
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+ relaxImpulses: number;
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+ applyRestitution: number;
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+ storeImpulses: number;
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+ splitIslands: number;
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+ transforms: number;
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+ sensorHits: number;
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+ jointEvents: number;
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+ hitEvents: number;
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+ refit: number;
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+ bullets: number;
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+ sleepIslands: number;
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+ sensors: number;
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+ }
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+
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+ export interface b2QueryFilter extends ClassHandle {
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+ categoryBits: number;
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+ maskBits: number;
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+ setCategoryBits64(_0: EmbindString): void;
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+ getCategoryBits64(): string;
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+ setMaskBits64(_0: EmbindString): void;
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+ getMaskBits64(): string;
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+ }
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+
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+ export interface b2ExplosionDef extends ClassHandle {
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+ position: b2Vec2;
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+ maskBits: number;
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+ radius: number;
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+ falloff: number;
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+ impulsePerLength: number;
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+ }
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+
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+ export interface b2RayResult extends ClassHandle {
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+ point: b2Vec2;
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+ normal: b2Vec2;
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+ hit: boolean;
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+ shapeId: b2ShapeId;
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+ nodeVisits: number;
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+ leafVisits: number;
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+ fraction: number;
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+ }
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+
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+ export interface b2Circle extends ClassHandle {
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+ center: b2Vec2;
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+ radius: number;
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+ }
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+
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+ export interface b2Capsule extends ClassHandle {
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+ center1: b2Vec2;
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+ center2: b2Vec2;
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+ radius: number;
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+ }
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+
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+ export interface b2Segment extends ClassHandle {
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+ point1: b2Vec2;
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+ point2: b2Vec2;
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+ }
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+
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+ export interface b2ShapeCastInput extends ClassHandle {
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+ translation: b2Vec2;
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+ proxy: b2ShapeProxy;
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+ canEncroach: boolean;
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+ maxFraction: number;
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+ }
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+
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+ export interface b2ShapeCastPairInput extends ClassHandle {
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+ transformA: b2Transform;
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+ transformB: b2Transform;
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+ translationB: b2Vec2;
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+ proxyA: b2ShapeProxy;
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+ proxyB: b2ShapeProxy;
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+ canEncroach: boolean;
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+ maxFraction: number;
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+ }
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+
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+ export interface b2SimplexCache extends ClassHandle {
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+ count: number;
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+ GetIndexA(_0: number): number;
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+ SetIndexA(_0: number, _1: number): void;
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+ GetIndexB(_0: number): number;
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+ SetIndexB(_0: number, _1: number): void;
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+ }
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+
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+ export interface b2SegmentDistanceResult extends ClassHandle {
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+ closest1: b2Vec2;
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+ closest2: b2Vec2;
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+ fraction1: number;
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+ fraction2: number;
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+ distanceSquared: number;
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+ }
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+
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+ export interface b2Sweep extends ClassHandle {
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+ localCenter: b2Vec2;
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+ c1: b2Vec2;
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+ c2: b2Vec2;
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+ q1: b2Rot;
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+ q2: b2Rot;
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+ }
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+
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+ export interface b2TOIInput extends ClassHandle {
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+ sweepA: b2Sweep;
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+ sweepB: b2Sweep;
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+ proxyA: b2ShapeProxy;
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+ proxyB: b2ShapeProxy;
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+ maxFraction: number;
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+ }
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+
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+ export interface b2TOIStateValue<T extends number> {
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+ value: T;
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+ }
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+ export type b2TOIState = b2TOIStateValue<0>|b2TOIStateValue<1>|b2TOIStateValue<2>|b2TOIStateValue<3>|b2TOIStateValue<4>;
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+
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+ export interface b2TOIOutput extends ClassHandle {
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+ state: b2TOIState;
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+ point: b2Vec2;
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+ normal: b2Vec2;
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+ fraction: number;
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+ }
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+
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+ export interface b2Filter extends ClassHandle {
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+ groupIndex: number;
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+ categoryBits: number;
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+ maskBits: number;
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+ setCategoryBits64(_0: EmbindString): void;
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+ getCategoryBits64(): string;
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+ setMaskBits64(_0: EmbindString): void;
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+ getMaskBits64(): string;
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+ }
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+
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+ export interface b2ShapeDef extends ClassHandle {
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+ filter: b2Filter;
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+ material: b2SurfaceMaterial;
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+ enableCustomFiltering: boolean;
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+ isSensor: boolean;
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+ enableSensorEvents: boolean;
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+ enableContactEvents: boolean;
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+ enableHitEvents: boolean;
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+ enablePreSolveEvents: boolean;
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+ invokeContactCreation: boolean;
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+ updateBodyMass: boolean;
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+ density: number;
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+ }
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+
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+ export interface b2ShapeProxy extends ClassHandle {
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+ count: number;
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+ radius: number;
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+ getPoint(_0: number): b2Vec2;
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+ setPoint(_0: number, _1: b2Vec2): void;
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+ }
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+
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+ export interface b2SurfaceMaterial extends ClassHandle {
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+ customColor: number;
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+ userMaterialId: bigint;
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+ friction: number;
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+ restitution: number;
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+ rollingResistance: number;
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+ tangentSpeed: number;
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+ }
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+
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+ export interface b2Polygon extends ClassHandle {
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+ centroid: b2Vec2;
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+ count: number;
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+ radius: number;
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+ GetVertex(_0: number): b2Vec2;
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+ SetVertex(_0: number, _1: b2Vec2): void;
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+ GetNormal(_0: number): b2Vec2;
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+ SetNormal(_0: number, _1: b2Vec2): void;
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+ }
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+
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+ export interface b2ChainDef extends ClassHandle {
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+ filter: b2Filter;
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+ isLoop: boolean;
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+ enableSensorEvents: boolean;
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+ materialCount: number;
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+ count: number;
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+ internalValue: number;
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+ delete(): void;
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+ GetMaterials(): any;
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+ SetMaterials(_0: any): void;
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+ GetPoints(): any;
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+ SetPoints(_0: any): void;
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+ }
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+
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+ export interface b2ChainSegment extends ClassHandle {
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+ ghost1: b2Vec2;
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+ segment: b2Segment;
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+ ghost2: b2Vec2;
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+ chainId: number;
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+ }
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+
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+ export interface b2ShapeTypeValue<T extends number> {
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+ value: T;
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+ }
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+ export type b2ShapeType = b2ShapeTypeValue<0>|b2ShapeTypeValue<1>|b2ShapeTypeValue<2>|b2ShapeTypeValue<3>|b2ShapeTypeValue<4>|b2ShapeTypeValue<5>;
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+
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+ export interface b2MassData extends ClassHandle {
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+ center: b2Vec2;
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+ mass: number;
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+ rotationalInertia: number;
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+ }
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+
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+ export interface b2BodyTypeValue<T extends number> {
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+ value: T;
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+ }
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+ export type b2BodyType = b2BodyTypeValue<0>|b2BodyTypeValue<1>|b2BodyTypeValue<2>|b2BodyTypeValue<3>;
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+
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+ export interface b2MotionLocks extends ClassHandle {
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+ linearX: boolean;
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+ linearY: boolean;
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+ angularZ: boolean;
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+ }
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+
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+ export interface b2BodyDef extends ClassHandle {
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+ type: b2BodyType;
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+ position: b2Vec2;
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+ rotation: b2Rot;
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+ linearVelocity: b2Vec2;
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+ motionLocks: b2MotionLocks;
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+ enableSleep: boolean;
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+ isAwake: boolean;
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+ isBullet: boolean;
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+ isEnabled: boolean;
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+ allowFastRotation: boolean;
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+ internalValue: number;
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+ angularVelocity: number;
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+ linearDamping: number;
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+ angularDamping: number;
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+ gravityScale: number;
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+ sleepThreshold: number;
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+ }
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+
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+ export interface b2JointTypeValue<T extends number> {
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+ value: T;
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+ }
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+ export type b2JointType = b2JointTypeValue<0>|b2JointTypeValue<2>|b2JointTypeValue<1>|b2JointTypeValue<3>|b2JointTypeValue<4>|b2JointTypeValue<5>|b2JointTypeValue<6>;
517
+
518
+ export interface b2JointDef extends ClassHandle {
519
+ localFrameA: b2Transform;
520
+ localFrameB: b2Transform;
521
+ collideConnected: boolean;
522
+ bodyIdA: b2BodyId;
523
+ bodyIdB: b2BodyId;
524
+ }
525
+
526
+ export interface b2DistanceJointDef extends ClassHandle {
527
+ base: b2JointDef;
528
+ enableSpring: boolean;
529
+ enableLimit: boolean;
530
+ enableMotor: boolean;
531
+ length: number;
532
+ hertz: number;
533
+ dampingRatio: number;
534
+ minLength: number;
535
+ maxLength: number;
536
+ maxMotorForce: number;
537
+ motorSpeed: number;
538
+ }
539
+
540
+ export interface b2MotorJointDef extends ClassHandle {
541
+ base: b2JointDef;
542
+ linearVelocity: b2Vec2;
543
+ maxVelocityForce: number;
544
+ angularVelocity: number;
545
+ maxVelocityTorque: number;
546
+ linearHertz: number;
547
+ linearDampingRatio: number;
548
+ maxSpringForce: number;
549
+ angularHertz: number;
550
+ angularDampingRatio: number;
551
+ maxSpringTorque: number;
552
+ }
553
+
554
+ export interface b2FilterJointDef extends ClassHandle {
555
+ base: b2JointDef;
556
+ }
557
+
558
+ export interface b2PrismaticJointDef extends ClassHandle {
559
+ base: b2JointDef;
560
+ enableSpring: boolean;
561
+ enableLimit: boolean;
562
+ enableMotor: boolean;
563
+ hertz: number;
564
+ dampingRatio: number;
565
+ targetTranslation: number;
566
+ lowerTranslation: number;
567
+ upperTranslation: number;
568
+ maxMotorForce: number;
569
+ motorSpeed: number;
570
+ }
571
+
572
+ export interface b2RevoluteJointDef extends ClassHandle {
573
+ base: b2JointDef;
574
+ enableSpring: boolean;
575
+ enableLimit: boolean;
576
+ enableMotor: boolean;
577
+ targetAngle: number;
578
+ hertz: number;
579
+ dampingRatio: number;
580
+ lowerAngle: number;
581
+ upperAngle: number;
582
+ maxMotorTorque: number;
583
+ motorSpeed: number;
584
+ }
585
+
586
+ export interface b2WeldJointDef extends ClassHandle {
587
+ base: b2JointDef;
588
+ linearHertz: number;
589
+ angularHertz: number;
590
+ linearDampingRatio: number;
591
+ angularDampingRatio: number;
592
+ }
593
+
594
+ export interface b2WheelJointDef extends ClassHandle {
595
+ base: b2JointDef;
596
+ enableSpring: boolean;
597
+ enableLimit: boolean;
598
+ enableMotor: boolean;
599
+ hertz: number;
600
+ dampingRatio: number;
601
+ lowerTranslation: number;
602
+ upperTranslation: number;
603
+ maxMotorTorque: number;
604
+ motorSpeed: number;
605
+ }
606
+
607
+ export interface b2RayCallbackResult extends ClassHandle {
608
+ point: b2Vec2;
609
+ normal: b2Vec2;
610
+ shapeId: b2ShapeId;
611
+ fraction: number;
612
+ }
613
+
614
+ export interface b2Plane extends ClassHandle {
615
+ normal: b2Vec2;
616
+ offset: number;
617
+ }
618
+
619
+ export interface b2CollisionPlane extends ClassHandle {
620
+ plane: b2Plane;
621
+ clipVelocity: boolean;
622
+ pushLimit: number;
623
+ push: number;
624
+ }
625
+
626
+ export interface b2PlaneSolverResult extends ClassHandle {
627
+ translation: b2Vec2;
628
+ iterationCount: number;
629
+ }
630
+
631
+ export type b2PlaneResult = {
632
+ plane: b2Plane,
633
+ hit: boolean
634
+ };
635
+
636
+ export type b2WorldId = {
637
+ index1: number,
638
+ generation: number
639
+ };
640
+
641
+ export type b2BodyId = {
642
+ index1: number,
643
+ world0: number,
644
+ generation: number
645
+ };
646
+
647
+ export type b2ShapeId = {
648
+ index1: number,
649
+ world0: number,
650
+ generation: number
651
+ };
652
+
653
+ export type b2SensorBeginTouchEvent = {
654
+ sensorShapeId: b2ShapeId,
655
+ visitorShapeId: b2ShapeId
656
+ };
657
+
658
+ export type b2SensorEndTouchEvent = {
659
+ sensorShapeId: b2ShapeId,
660
+ visitorShapeId: b2ShapeId
661
+ };
662
+
663
+ export type b2ContactEndTouchEvent = {
664
+ shapeIdA: b2ShapeId,
665
+ shapeIdB: b2ShapeId
666
+ };
667
+
668
+ export type b2OverlapCallbackResult = {
669
+ shapeId: b2ShapeId
670
+ };
671
+
672
+ export type b2TreeStats = {
673
+ nodeVisits: number,
674
+ leafVisits: number
675
+ };
676
+
677
+ export type b2Version = {
678
+ major: number,
679
+ minor: number,
680
+ revision: number
681
+ };
682
+
683
+ export type b2ChainId = {
684
+ index1: number,
685
+ world0: number,
686
+ generation: number
687
+ };
688
+
689
+ export type b2JointId = {
690
+ index1: number,
691
+ world0: number,
692
+ generation: number
693
+ };
694
+
695
+ export type b2ContactId = {
696
+ index1: number,
697
+ world0: number,
698
+ padding: number,
699
+ generation: number
700
+ };
701
+
702
+ export type MemoryStats = {
703
+ arena: number,
704
+ ordblks: number,
705
+ smblks: number,
706
+ hblks: number,
707
+ hblkhd: number,
708
+ usmblks: number,
709
+ fsmblks: number,
710
+ uordblks: number,
711
+ fordblks: number,
712
+ keepcost: number,
713
+ allocatedSpace: number,
714
+ freeSpace: number,
715
+ totalSpace: number
716
+ };
717
+
718
+ export type b2ConstraintTuning = {
719
+ hertz: number,
720
+ dampingRatio: number
721
+ };
722
+
723
+ export type b2ForceRange = {
724
+ lowerForce: number,
725
+ upperForce: number
726
+ };
727
+
728
+ interface EmbindModule {
729
+ b2Vec2: {
730
+ new(): b2Vec2;
731
+ new(_0: number, _1: number): b2Vec2;
732
+ };
733
+ b2Vec2_zero: b2Vec2;
734
+ b2CosSin: {
735
+ new(): b2CosSin;
736
+ };
737
+ b2Rot: {
738
+ new(): b2Rot;
739
+ };
740
+ b2Rot_identity: b2Rot;
741
+ b2Transform: {
742
+ new(): b2Transform;
743
+ };
744
+ b2Mat22: {
745
+ new(): b2Mat22;
746
+ };
747
+ b2AABB: {
748
+ new(): b2AABB;
749
+ };
750
+ b2Hull: {
751
+ new(): b2Hull;
752
+ };
753
+ b2WorldDef: {
754
+ new(): b2WorldDef;
755
+ new(_0: b2WorldDef): b2WorldDef;
756
+ };
757
+ b2CastOutput: {
758
+ new(): b2CastOutput;
759
+ };
760
+ b2RayCastInput: {
761
+ new(): b2RayCastInput;
762
+ };
763
+ b2ManifoldPoint: {
764
+ new(): b2ManifoldPoint;
765
+ };
766
+ b2Manifold: {
767
+ new(): b2Manifold;
768
+ };
769
+ b2Counters: {
770
+ new(): b2Counters;
771
+ };
772
+ b2SensorEvents: {
773
+ new(): b2SensorEvents;
774
+ };
775
+ b2BodyEvents: {
776
+ new(): b2BodyEvents;
777
+ };
778
+ b2BodyMoveEvent: {};
779
+ b2ContactEvents: {
780
+ new(): b2ContactEvents;
781
+ };
782
+ b2ContactBeginTouchEvent: {};
783
+ b2ContactData: {};
784
+ b2ContactHitEvent: {};
785
+ b2JointEvent: {};
786
+ b2JointEvents: {
787
+ new(): b2JointEvents;
788
+ };
789
+ b2Profile: {
790
+ new(): b2Profile;
791
+ };
792
+ b2QueryFilter: {
793
+ new(): b2QueryFilter;
794
+ };
795
+ b2DefaultQueryFilter(): b2QueryFilter;
796
+ b2ExplosionDef: {
797
+ new(): b2ExplosionDef;
798
+ };
799
+ b2DefaultExplosionDef(): b2ExplosionDef;
800
+ b2RayResult: {
801
+ new(): b2RayResult;
802
+ };
803
+ b2Circle: {
804
+ new(): b2Circle;
805
+ };
806
+ b2Capsule: {
807
+ new(): b2Capsule;
808
+ };
809
+ b2Segment: {
810
+ new(): b2Segment;
811
+ };
812
+ b2ShapeCastInput: {
813
+ new(): b2ShapeCastInput;
814
+ };
815
+ b2ShapeCastPairInput: {
816
+ new(): b2ShapeCastPairInput;
817
+ };
818
+ b2SimplexCache: {
819
+ new(): b2SimplexCache;
820
+ };
821
+ b2SegmentDistanceResult: {
822
+ new(): b2SegmentDistanceResult;
823
+ };
824
+ b2Sweep: {
825
+ new(): b2Sweep;
826
+ };
827
+ b2TOIInput: {
828
+ new(): b2TOIInput;
829
+ };
830
+ b2TOIState: {b2_toiStateUnknown: b2TOIStateValue<0>, b2_toiStateFailed: b2TOIStateValue<1>, b2_toiStateOverlapped: b2TOIStateValue<2>, b2_toiStateHit: b2TOIStateValue<3>, b2_toiStateSeparated: b2TOIStateValue<4>};
831
+ b2TOIOutput: {
832
+ new(): b2TOIOutput;
833
+ };
834
+ b2Filter: {
835
+ new(): b2Filter;
836
+ };
837
+ b2DefaultFilter(): b2Filter;
838
+ b2ShapeDef: {
839
+ new(): b2ShapeDef;
840
+ };
841
+ b2ShapeProxy: {
842
+ new(): b2ShapeProxy;
843
+ };
844
+ b2SurfaceMaterial: {
845
+ new(): b2SurfaceMaterial;
846
+ };
847
+ b2DefaultSurfaceMaterial(): b2SurfaceMaterial;
848
+ b2Polygon: {
849
+ new(): b2Polygon;
850
+ GetMaxVertices(): number;
851
+ };
852
+ b2ChainDef: {
853
+ new(): b2ChainDef;
854
+ };
855
+ b2DefaultChainDef(): b2ChainDef;
856
+ b2ChainSegment: {
857
+ new(): b2ChainSegment;
858
+ };
859
+ b2MakeOffsetPolygon(_0: b2Hull | null, _1: b2Vec2, _2: b2Rot): b2Polygon;
860
+ b2TransformPolygon(_0: b2Transform, _1: b2Polygon | null): b2Polygon;
861
+ b2ComputeCircleAABB(_0: b2Circle | null, _1: b2Transform): b2AABB;
862
+ b2ComputeCapsuleAABB(_0: b2Capsule | null, _1: b2Transform): b2AABB;
863
+ b2ComputePolygonAABB(_0: b2Polygon | null, _1: b2Transform): b2AABB;
864
+ b2ComputeSegmentAABB(_0: b2Segment | null, _1: b2Transform): b2AABB;
865
+ b2RayCastCircle(_0: b2Circle | null, _1: b2RayCastInput | null): b2CastOutput;
866
+ b2RayCastCapsule(_0: b2Capsule | null, _1: b2RayCastInput | null): b2CastOutput;
867
+ b2RayCastPolygon(_0: b2Polygon | null, _1: b2RayCastInput | null): b2CastOutput;
868
+ b2ShapeCastCircle(_0: b2Circle | null, _1: b2ShapeCastInput | null): b2CastOutput;
869
+ b2ShapeCastCapsule(_0: b2Capsule | null, _1: b2ShapeCastInput | null): b2CastOutput;
870
+ b2ShapeCastSegment(_0: b2Segment | null, _1: b2ShapeCastInput | null): b2CastOutput;
871
+ b2ShapeCastPolygon(_0: b2Polygon | null, _1: b2ShapeCastInput | null): b2CastOutput;
872
+ b2ShapeCast(_0: b2ShapeCastPairInput | null): b2CastOutput;
873
+ b2TimeOfImpact(_0: b2TOIInput | null): b2TOIOutput;
874
+ b2SegmentDistance(_0: b2Vec2, _1: b2Vec2, _2: b2Vec2, _3: b2Vec2): b2SegmentDistanceResult;
875
+ b2CollideCircles(_0: b2Circle | null, _1: b2Transform, _2: b2Circle | null, _3: b2Transform): b2Manifold;
876
+ b2CollideCapsuleAndCircle(_0: b2Capsule | null, _1: b2Transform, _2: b2Circle | null, _3: b2Transform): b2Manifold;
877
+ b2CollideSegmentAndCircle(_0: b2Segment | null, _1: b2Transform, _2: b2Circle | null, _3: b2Transform): b2Manifold;
878
+ b2CollidePolygonAndCircle(_0: b2Polygon | null, _1: b2Transform, _2: b2Circle | null, _3: b2Transform): b2Manifold;
879
+ b2CollideCapsules(_0: b2Capsule | null, _1: b2Transform, _2: b2Capsule | null, _3: b2Transform): b2Manifold;
880
+ b2CollideSegmentAndCapsule(_0: b2Segment | null, _1: b2Transform, _2: b2Capsule | null, _3: b2Transform): b2Manifold;
881
+ b2CollidePolygonAndCapsule(_0: b2Polygon | null, _1: b2Transform, _2: b2Capsule | null, _3: b2Transform): b2Manifold;
882
+ b2CollidePolygons(_0: b2Polygon | null, _1: b2Transform, _2: b2Polygon | null, _3: b2Transform): b2Manifold;
883
+ b2CollideSegmentAndPolygon(_0: b2Segment | null, _1: b2Transform, _2: b2Polygon | null, _3: b2Transform): b2Manifold;
884
+ b2CollideChainSegmentAndCircle(_0: b2ChainSegment | null, _1: b2Transform, _2: b2Circle | null, _3: b2Transform): b2Manifold;
885
+ b2CollideChainSegmentAndCapsule(_0: b2ChainSegment | null, _1: b2Transform, _2: b2Capsule | null, _3: b2Transform, _4: b2SimplexCache | null): b2Manifold;
886
+ b2CollideChainSegmentAndPolygon(_0: b2ChainSegment | null, _1: b2Transform, _2: b2Polygon | null, _3: b2Transform, _4: b2SimplexCache | null): b2Manifold;
887
+ b2ShapeType: {b2_circleShape: b2ShapeTypeValue<0>, b2_capsuleShape: b2ShapeTypeValue<1>, b2_segmentShape: b2ShapeTypeValue<2>, b2_polygonShape: b2ShapeTypeValue<3>, b2_chainSegmentShape: b2ShapeTypeValue<4>, b2_shapeTypeCount: b2ShapeTypeValue<5>};
888
+ b2DefaultShapeDef(): b2ShapeDef;
889
+ b2MassData: {
890
+ new(): b2MassData;
891
+ };
892
+ b2BodyType: {b2_staticBody: b2BodyTypeValue<0>, b2_kinematicBody: b2BodyTypeValue<1>, b2_dynamicBody: b2BodyTypeValue<2>, b2_bodyTypeCount: b2BodyTypeValue<3>};
893
+ b2MotionLocks: {
894
+ new(): b2MotionLocks;
895
+ };
896
+ b2BodyDef: {
897
+ new(): b2BodyDef;
898
+ new(_0: b2BodyDef): b2BodyDef;
899
+ };
900
+ b2JointType: {b2_distanceJoint: b2JointTypeValue<0>, b2_motorJoint: b2JointTypeValue<2>, b2_filterJoint: b2JointTypeValue<1>, b2_prismaticJoint: b2JointTypeValue<3>, b2_revoluteJoint: b2JointTypeValue<4>, b2_weldJoint: b2JointTypeValue<5>, b2_wheelJoint: b2JointTypeValue<6>};
901
+ b2JointDef: {
902
+ new(): b2JointDef;
903
+ };
904
+ b2DistanceJointDef: {
905
+ new(): b2DistanceJointDef;
906
+ new(_0: b2DistanceJointDef): b2DistanceJointDef;
907
+ };
908
+ b2MotorJointDef: {
909
+ new(): b2MotorJointDef;
910
+ new(_0: b2MotorJointDef): b2MotorJointDef;
911
+ };
912
+ b2FilterJointDef: {
913
+ new(): b2FilterJointDef;
914
+ new(_0: b2FilterJointDef): b2FilterJointDef;
915
+ };
916
+ b2PrismaticJointDef: {
917
+ new(): b2PrismaticJointDef;
918
+ new(_0: b2PrismaticJointDef): b2PrismaticJointDef;
919
+ };
920
+ b2RevoluteJointDef: {
921
+ new(): b2RevoluteJointDef;
922
+ new(_0: b2RevoluteJointDef): b2RevoluteJointDef;
923
+ };
924
+ b2WeldJointDef: {
925
+ new(): b2WeldJointDef;
926
+ new(_0: b2WeldJointDef): b2WeldJointDef;
927
+ };
928
+ b2WheelJointDef: {
929
+ new(): b2WheelJointDef;
930
+ new(_0: b2WheelJointDef): b2WheelJointDef;
931
+ };
932
+ b2DefaultWorldDef(): b2WorldDef;
933
+ b2RayCallbackResult: {
934
+ new(): b2RayCallbackResult;
935
+ };
936
+ b2Plane: {
937
+ new(): b2Plane;
938
+ };
939
+ b2CollisionPlane: {
940
+ new(): b2CollisionPlane;
941
+ };
942
+ b2PlaneSolverResult: {
943
+ new(): b2PlaneSolverResult;
944
+ };
945
+ b2DefaultBodyDef(): b2BodyDef;
946
+ b2DefaultDistanceJointDef(): b2DistanceJointDef;
947
+ b2DefaultMotorJointDef(): b2MotorJointDef;
948
+ b2DefaultFilterJointDef(): b2FilterJointDef;
949
+ b2DefaultPrismaticJointDef(): b2PrismaticJointDef;
950
+ b2DefaultRevoluteJointDef(): b2RevoluteJointDef;
951
+ b2DefaultWeldJointDef(): b2WeldJointDef;
952
+ b2DefaultWheelJointDef(): b2WheelJointDef;
953
+ b2ComputeRotationBetweenUnitVectors(_0: b2Vec2, _1: b2Vec2): b2Rot;
954
+ b2LeftPerp(_0: b2Vec2): b2Vec2;
955
+ b2RightPerp(_0: b2Vec2): b2Vec2;
956
+ b2Add(_0: b2Vec2, _1: b2Vec2): b2Vec2;
957
+ b2Sub(_0: b2Vec2, _1: b2Vec2): b2Vec2;
958
+ b2Neg(_0: b2Vec2): b2Vec2;
959
+ b2Mul(_0: b2Vec2, _1: b2Vec2): b2Vec2;
960
+ b2Abs(_0: b2Vec2): b2Vec2;
961
+ b2Min(_0: b2Vec2, _1: b2Vec2): b2Vec2;
962
+ b2Max(_0: b2Vec2, _1: b2Vec2): b2Vec2;
963
+ b2Clamp(_0: b2Vec2, _1: b2Vec2, _2: b2Vec2): b2Vec2;
964
+ b2Normalize(_0: b2Vec2): b2Vec2;
965
+ b2NormalizeRot(_0: b2Rot): b2Rot;
966
+ b2Rot_GetXAxis(_0: b2Rot): b2Vec2;
967
+ b2Rot_GetYAxis(_0: b2Rot): b2Vec2;
968
+ b2MulRot(_0: b2Rot, _1: b2Rot): b2Rot;
969
+ b2InvMulRot(_0: b2Rot, _1: b2Rot): b2Rot;
970
+ b2RotateVector(_0: b2Rot, _1: b2Vec2): b2Vec2;
971
+ b2InvRotateVector(_0: b2Rot, _1: b2Vec2): b2Vec2;
972
+ b2TransformPoint(_0: b2Transform, _1: b2Vec2): b2Vec2;
973
+ b2InvTransformPoint(_0: b2Transform, _1: b2Vec2): b2Vec2;
974
+ b2MulTransforms(_0: b2Transform, _1: b2Transform): b2Transform;
975
+ b2InvMulTransforms(_0: b2Transform, _1: b2Transform): b2Transform;
976
+ b2MulMV(_0: b2Mat22, _1: b2Vec2): b2Vec2;
977
+ b2GetInverse22(_0: b2Mat22): b2Mat22;
978
+ b2Solve22(_0: b2Mat22, _1: b2Vec2): b2Vec2;
979
+ b2AABB_Center(_0: b2AABB): b2Vec2;
980
+ b2AABB_Extents(_0: b2AABB): b2Vec2;
981
+ b2AABB_Union(_0: b2AABB, _1: b2AABB): b2AABB;
982
+ b2Yield(): void;
983
+ b2PointInCircle(_0: b2Circle | null, _1: b2Vec2): boolean;
984
+ b2PointInCapsule(_0: b2Capsule | null, _1: b2Vec2): boolean;
985
+ b2PointInPolygon(_0: b2Polygon | null, _1: b2Vec2): boolean;
986
+ b2IsValidRay(_0: b2RayCastInput | null): boolean;
987
+ b2RayCastSegment(_0: b2Segment | null, _1: b2RayCastInput | null, _2: boolean): b2CastOutput;
988
+ b2ValidateHull(_0: b2Hull | null): boolean;
989
+ b2IsValidVec2(_0: b2Vec2): boolean;
990
+ b2IsValidRotation(_0: b2Rot): boolean;
991
+ b2IsValidTransform(_0: b2Transform): boolean;
992
+ b2IsValidAABB(_0: b2AABB): boolean;
993
+ b2IsNormalized(_0: b2Vec2): boolean;
994
+ b2IsValidPlane(_0: b2Plane): boolean;
995
+ b2AABB_Contains(_0: b2AABB, _1: b2AABB): boolean;
996
+ b2CreateWorld(_0: b2WorldDef | null): b2WorldId;
997
+ b2DestroyWorld(_0: b2WorldId): void;
998
+ b2World_GetBodyEvents(_0: b2WorldId): b2BodyEvents;
999
+ b2World_GetSensorEvents(_0: b2WorldId): b2SensorEvents;
1000
+ b2World_GetContactEvents(_0: b2WorldId): b2ContactEvents;
1001
+ b2World_GetJointEvents(_0: b2WorldId): b2JointEvents;
1002
+ b2World_EnableSleeping(_0: b2WorldId, _1: boolean): void;
1003
+ b2World_IsSleepingEnabled(_0: b2WorldId): boolean;
1004
+ b2World_EnableWarmStarting(_0: b2WorldId, _1: boolean): void;
1005
+ b2World_IsWarmStartingEnabled(_0: b2WorldId): boolean;
1006
+ b2World_EnableContinuous(_0: b2WorldId, _1: boolean): void;
1007
+ b2World_IsContinuousEnabled(_0: b2WorldId): boolean;
1008
+ b2World_GetProfile(_0: b2WorldId): b2Profile;
1009
+ b2World_GetCounters(_0: b2WorldId): b2Counters;
1010
+ b2World_CastRayClosest(_0: b2WorldId, _1: b2Vec2, _2: b2Vec2, _3: b2QueryFilter): b2RayResult;
1011
+ b2World_SetGravity(_0: b2WorldId, _1: b2Vec2): void;
1012
+ b2World_GetGravity(_0: b2WorldId): b2Vec2;
1013
+ b2World_Explode(_0: b2WorldId, _1: b2ExplosionDef | null): void;
1014
+ b2World_RebuildStaticTree(_0: b2WorldId): void;
1015
+ b2World_EnableSpeculative(_0: b2WorldId, _1: boolean): void;
1016
+ b2World_IsValid(_0: b2WorldId): boolean;
1017
+ b2CreateBody(_0: b2WorldId, _1: b2BodyDef | null): b2BodyId;
1018
+ b2DestroyBody(_0: b2BodyId): void;
1019
+ b2Body_GetPosition(_0: b2BodyId): b2Vec2;
1020
+ b2Body_GetRotation(_0: b2BodyId): b2Rot;
1021
+ b2Body_GetTransform(_0: b2BodyId): b2Transform;
1022
+ b2Body_SetTransform(_0: b2BodyId, _1: b2Vec2, _2: b2Rot): void;
1023
+ b2Body_GetLocalPoint(_0: b2BodyId, _1: b2Vec2): b2Vec2;
1024
+ b2Body_GetWorldPoint(_0: b2BodyId, _1: b2Vec2): b2Vec2;
1025
+ b2Body_GetLocalVector(_0: b2BodyId, _1: b2Vec2): b2Vec2;
1026
+ b2Body_GetWorldVector(_0: b2BodyId, _1: b2Vec2): b2Vec2;
1027
+ b2Body_GetLocalCenterOfMass(_0: b2BodyId): b2Vec2;
1028
+ b2Body_GetWorldCenterOfMass(_0: b2BodyId): b2Vec2;
1029
+ b2Body_SetMassData(_0: b2BodyId, _1: b2MassData): void;
1030
+ b2Body_GetMassData(_0: b2BodyId): b2MassData;
1031
+ b2Body_ApplyMassFromShapes(_0: b2BodyId): void;
1032
+ b2Body_GetLinearVelocity(_0: b2BodyId): b2Vec2;
1033
+ b2Body_SetLinearVelocity(_0: b2BodyId, _1: b2Vec2): void;
1034
+ b2Body_ApplyForce(_0: b2BodyId, _1: b2Vec2, _2: b2Vec2, _3: boolean): void;
1035
+ b2Body_ApplyForceToCenter(_0: b2BodyId, _1: b2Vec2, _2: boolean): void;
1036
+ b2Body_ApplyLinearImpulse(_0: b2BodyId, _1: b2Vec2, _2: b2Vec2, _3: boolean): void;
1037
+ b2Body_ApplyLinearImpulseToCenter(_0: b2BodyId, _1: b2Vec2, _2: boolean): void;
1038
+ b2Body_GetType(_0: b2BodyId): b2BodyType;
1039
+ b2Body_SetType(_0: b2BodyId, _1: b2BodyType): void;
1040
+ b2Body_IsAwake(_0: b2BodyId): boolean;
1041
+ b2Body_SetAwake(_0: b2BodyId, _1: boolean): void;
1042
+ b2Body_IsEnabled(_0: b2BodyId): boolean;
1043
+ b2Body_Enable(_0: b2BodyId): void;
1044
+ b2Body_Disable(_0: b2BodyId): void;
1045
+ b2Body_IsSleepEnabled(_0: b2BodyId): boolean;
1046
+ b2Body_EnableSleep(_0: b2BodyId, _1: boolean): void;
1047
+ b2Body_SetBullet(_0: b2BodyId, _1: boolean): void;
1048
+ b2Body_IsBullet(_0: b2BodyId): boolean;
1049
+ b2Body_SetMotionLocks(_0: b2BodyId, _1: b2MotionLocks): void;
1050
+ b2Body_GetMotionLocks(_0: b2BodyId): b2MotionLocks;
1051
+ b2Body_EnableContactEvents(_0: b2BodyId, _1: boolean): void;
1052
+ b2Body_EnableHitEvents(_0: b2BodyId, _1: boolean): void;
1053
+ b2Body_ComputeAABB(_0: b2BodyId): b2AABB;
1054
+ b2Body_GetWorld(_0: b2BodyId): b2WorldId;
1055
+ b2Body_GetLocalPointVelocity(_0: b2BodyId, _1: b2Vec2): b2Vec2;
1056
+ b2Body_GetWorldPointVelocity(_0: b2BodyId, _1: b2Vec2): b2Vec2;
1057
+ b2Body_IsValid(_0: b2BodyId): boolean;
1058
+ b2Body_WakeTouching(_0: b2BodyId): void;
1059
+ b2CreatePolygonShape(_0: b2BodyId, _1: b2ShapeDef | null, _2: b2Polygon | null): b2ShapeId;
1060
+ b2CreateCircleShape(_0: b2BodyId, _1: b2ShapeDef | null, _2: b2Circle | null): b2ShapeId;
1061
+ b2CreateCapsuleShape(_0: b2BodyId, _1: b2ShapeDef | null, _2: b2Capsule | null): b2ShapeId;
1062
+ b2CreateSegmentShape(_0: b2BodyId, _1: b2ShapeDef | null, _2: b2Segment | null): b2ShapeId;
1063
+ b2DestroyShape(_0: b2ShapeId, _1: boolean): void;
1064
+ b2Shape_GetBody(_0: b2ShapeId): b2BodyId;
1065
+ b2Shape_GetWorld(_0: b2ShapeId): b2WorldId;
1066
+ b2Shape_IsValid(_0: b2ShapeId): boolean;
1067
+ b2Shape_IsSensor(_0: b2ShapeId): boolean;
1068
+ b2Shape_TestPoint(_0: b2ShapeId, _1: b2Vec2): boolean;
1069
+ b2Shape_RayCast(_0: b2ShapeId, _1: b2RayCastInput | null): b2CastOutput;
1070
+ b2Shape_GetSurfaceMaterial(_0: b2ShapeId): b2SurfaceMaterial;
1071
+ b2Shape_SetSurfaceMaterial(_0: b2ShapeId, _1: b2SurfaceMaterial | null): void;
1072
+ b2Shape_GetFilter(_0: b2ShapeId): b2Filter;
1073
+ b2Shape_SetFilter(_0: b2ShapeId, _1: b2Filter): void;
1074
+ b2Shape_EnableSensorEvents(_0: b2ShapeId, _1: boolean): void;
1075
+ b2Shape_AreSensorEventsEnabled(_0: b2ShapeId): boolean;
1076
+ b2Shape_EnableContactEvents(_0: b2ShapeId, _1: boolean): void;
1077
+ b2Shape_AreContactEventsEnabled(_0: b2ShapeId): boolean;
1078
+ b2Shape_EnablePreSolveEvents(_0: b2ShapeId, _1: boolean): void;
1079
+ b2Shape_ArePreSolveEventsEnabled(_0: b2ShapeId): boolean;
1080
+ b2Shape_EnableHitEvents(_0: b2ShapeId, _1: boolean): void;
1081
+ b2Shape_AreHitEventsEnabled(_0: b2ShapeId): boolean;
1082
+ b2Shape_GetType(_0: b2ShapeId): b2ShapeType;
1083
+ b2Shape_GetCircle(_0: b2ShapeId): b2Circle;
1084
+ b2Shape_GetSegment(_0: b2ShapeId): b2Segment;
1085
+ b2Shape_GetChainSegment(_0: b2ShapeId): b2ChainSegment;
1086
+ b2Shape_GetCapsule(_0: b2ShapeId): b2Capsule;
1087
+ b2Shape_GetPolygon(_0: b2ShapeId): b2Polygon;
1088
+ b2Shape_SetCircle(_0: b2ShapeId, _1: b2Circle | null): void;
1089
+ b2Shape_SetCapsule(_0: b2ShapeId, _1: b2Capsule | null): void;
1090
+ b2Shape_SetSegment(_0: b2ShapeId, _1: b2Segment | null): void;
1091
+ b2Shape_SetPolygon(_0: b2ShapeId, _1: b2Polygon | null): void;
1092
+ b2Shape_GetAABB(_0: b2ShapeId): b2AABB;
1093
+ b2Shape_ComputeMassData(_0: b2ShapeId): b2MassData;
1094
+ b2Shape_GetClosestPoint(_0: b2ShapeId, _1: b2Vec2): b2Vec2;
1095
+ b2GetVersion(): b2Version;
1096
+ b2Chain_IsValid(_0: b2ChainId): boolean;
1097
+ b2Chain_GetSegmentCount(_0: b2ChainId): number;
1098
+ b2Chain_GetWorld(_0: b2ChainId): b2WorldId;
1099
+ b2Chain_SetSurfaceMaterial(_0: b2ChainId, _1: b2SurfaceMaterial | null, _2: number): void;
1100
+ b2Chain_GetSurfaceMaterial(_0: b2ChainId, _1: number): b2SurfaceMaterial;
1101
+ b2CreateChain(_0: b2BodyId, _1: b2ChainDef | null): b2ChainId;
1102
+ b2DestroyChain(_0: b2ChainId): void;
1103
+ b2Shape_GetParentChain(_0: b2ShapeId): b2ChainId;
1104
+ b2DestroyJoint(_0: b2JointId, _1: boolean): void;
1105
+ b2CreateDistanceJoint(_0: b2WorldId, _1: b2DistanceJointDef | null): b2JointId;
1106
+ b2CreateMotorJoint(_0: b2WorldId, _1: b2MotorJointDef | null): b2JointId;
1107
+ b2CreateFilterJoint(_0: b2WorldId, _1: b2FilterJointDef | null): b2JointId;
1108
+ b2CreatePrismaticJoint(_0: b2WorldId, _1: b2PrismaticJointDef | null): b2JointId;
1109
+ b2CreateRevoluteJoint(_0: b2WorldId, _1: b2RevoluteJointDef | null): b2JointId;
1110
+ b2CreateWeldJoint(_0: b2WorldId, _1: b2WeldJointDef | null): b2JointId;
1111
+ b2CreateWheelJoint(_0: b2WorldId, _1: b2WheelJointDef | null): b2JointId;
1112
+ b2Joint_IsValid(_0: b2JointId): boolean;
1113
+ b2Joint_GetType(_0: b2JointId): b2JointType;
1114
+ b2Joint_GetBodyA(_0: b2JointId): b2BodyId;
1115
+ b2Joint_GetBodyB(_0: b2JointId): b2BodyId;
1116
+ b2Joint_GetWorld(_0: b2JointId): b2WorldId;
1117
+ b2Joint_GetLocalFrameA(_0: b2JointId): b2Transform;
1118
+ b2Joint_GetLocalFrameB(_0: b2JointId): b2Transform;
1119
+ b2Joint_SetLocalFrameA(_0: b2JointId, _1: b2Transform): void;
1120
+ b2Joint_SetLocalFrameB(_0: b2JointId, _1: b2Transform): void;
1121
+ b2Joint_SetCollideConnected(_0: b2JointId, _1: boolean): void;
1122
+ b2Joint_GetCollideConnected(_0: b2JointId): boolean;
1123
+ b2Joint_WakeBodies(_0: b2JointId): void;
1124
+ b2Joint_GetConstraintForce(_0: b2JointId): b2Vec2;
1125
+ b2DistanceJoint_EnableSpring(_0: b2JointId, _1: boolean): void;
1126
+ b2DistanceJoint_IsSpringEnabled(_0: b2JointId): boolean;
1127
+ b2DistanceJoint_EnableLimit(_0: b2JointId, _1: boolean): void;
1128
+ b2DistanceJoint_IsLimitEnabled(_0: b2JointId): boolean;
1129
+ b2DistanceJoint_EnableMotor(_0: b2JointId, _1: boolean): void;
1130
+ b2DistanceJoint_IsMotorEnabled(_0: b2JointId): boolean;
1131
+ b2MotorJoint_SetLinearVelocity(_0: b2JointId, _1: b2Vec2): void;
1132
+ b2MotorJoint_GetLinearVelocity(_0: b2JointId): b2Vec2;
1133
+ b2PrismaticJoint_EnableSpring(_0: b2JointId, _1: boolean): void;
1134
+ b2PrismaticJoint_IsSpringEnabled(_0: b2JointId): boolean;
1135
+ b2PrismaticJoint_EnableLimit(_0: b2JointId, _1: boolean): void;
1136
+ b2PrismaticJoint_IsLimitEnabled(_0: b2JointId): boolean;
1137
+ b2PrismaticJoint_EnableMotor(_0: b2JointId, _1: boolean): void;
1138
+ b2PrismaticJoint_IsMotorEnabled(_0: b2JointId): boolean;
1139
+ b2RevoluteJoint_EnableSpring(_0: b2JointId, _1: boolean): void;
1140
+ b2RevoluteJoint_IsSpringEnabled(_0: b2JointId): boolean;
1141
+ b2RevoluteJoint_EnableLimit(_0: b2JointId, _1: boolean): void;
1142
+ b2RevoluteJoint_IsLimitEnabled(_0: b2JointId): boolean;
1143
+ b2RevoluteJoint_EnableMotor(_0: b2JointId, _1: boolean): void;
1144
+ b2RevoluteJoint_IsMotorEnabled(_0: b2JointId): boolean;
1145
+ b2WheelJoint_EnableSpring(_0: b2JointId, _1: boolean): void;
1146
+ b2WheelJoint_IsSpringEnabled(_0: b2JointId): boolean;
1147
+ b2WheelJoint_EnableLimit(_0: b2JointId, _1: boolean): void;
1148
+ b2WheelJoint_IsLimitEnabled(_0: b2JointId): boolean;
1149
+ b2WheelJoint_EnableMotor(_0: b2JointId, _1: boolean): void;
1150
+ b2WheelJoint_IsMotorEnabled(_0: b2JointId): boolean;
1151
+ b2World_GetAwakeBodyCount(_0: b2WorldId): number;
1152
+ b2Shape_GetContactCapacity(_0: b2ShapeId): number;
1153
+ b2Shape_GetSensorCapacity(_0: b2ShapeId): number;
1154
+ b2Body_GetShapeCount(_0: b2BodyId): number;
1155
+ b2Body_GetJointCount(_0: b2BodyId): number;
1156
+ b2Body_GetContactCapacity(_0: b2BodyId): number;
1157
+ b2GetByteCount(): number;
1158
+ B2_HASH_INIT: number;
1159
+ RandomInt(): number;
1160
+ b2Contact_IsValid(_0: b2ContactId): boolean;
1161
+ b2Contact_GetData(_0: b2ContactId): b2ContactData;
1162
+ b2World_DeleteCallback(_0: number): void;
1163
+ b2World_SetUserData(_0: b2WorldId, _1: number): void;
1164
+ b2World_GetUserData(_0: b2WorldId): number;
1165
+ b2Shape_SetUserData(_0: b2ShapeId, _1: number): void;
1166
+ b2Shape_GetUserData(_0: b2ShapeId): number;
1167
+ b2Body_SetUserData(_0: b2BodyId, _1: number): void;
1168
+ b2Body_GetUserData(_0: b2BodyId): number;
1169
+ b2Joint_SetUserData(_0: b2JointId, _1: number): void;
1170
+ b2Joint_GetUserData(_0: b2JointId): number;
1171
+ GetMemoryStats(): MemoryStats;
1172
+ b2Shape_SetUserMaterial(_0: b2ShapeId, _1: bigint): void;
1173
+ b2Shape_GetUserMaterial(_0: b2ShapeId): bigint;
1174
+ b2GetTicks(): bigint;
1175
+ b2Joint_GetConstraintTuning(_0: b2JointId): b2ConstraintTuning;
1176
+ b2DistanceJoint_GetSpringForceRange(_0: b2JointId): b2ForceRange;
1177
+ b2MakePolygon(_0: b2Hull | null, _1: number): b2Polygon;
1178
+ b2MakeOffsetRoundedPolygon(_0: b2Hull | null, _1: b2Vec2, _2: b2Rot, _3: number): b2Polygon;
1179
+ b2MakeSquare(_0: number): b2Polygon;
1180
+ b2MakeBox(_0: number, _1: number): b2Polygon;
1181
+ b2MakeRoundedBox(_0: number, _1: number, _2: number): b2Polygon;
1182
+ b2MakeOffsetBox(_0: number, _1: number, _2: b2Vec2, _3: b2Rot): b2Polygon;
1183
+ b2MakeOffsetRoundedBox(_0: number, _1: number, _2: b2Vec2, _3: b2Rot, _4: number): b2Polygon;
1184
+ b2MakeProxy(_0: b2Vec2 | null, _1: number, _2: number): b2ShapeProxy;
1185
+ b2MakeOffsetProxy(_0: b2Vec2 | null, _1: number, _2: number, _3: b2Vec2, _4: b2Rot): b2ShapeProxy;
1186
+ b2ComputeCircleMass(_0: b2Circle | null, _1: number): b2MassData;
1187
+ b2ComputeCapsuleMass(_0: b2Capsule | null, _1: number): b2MassData;
1188
+ b2ComputePolygonMass(_0: b2Polygon | null, _1: number): b2MassData;
1189
+ b2GetSweepTransform(_0: b2Sweep | null, _1: number): b2Transform;
1190
+ b2World_Step(_0: b2WorldId, _1: number, _2: number): void;
1191
+ b2World_SetRestitutionThreshold(_0: b2WorldId, _1: number): void;
1192
+ b2World_GetRestitutionThreshold(_0: b2WorldId): number;
1193
+ b2World_SetHitEventThreshold(_0: b2WorldId, _1: number): void;
1194
+ b2World_GetHitEventThreshold(_0: b2WorldId): number;
1195
+ b2World_SetContactTuning(_0: b2WorldId, _1: number, _2: number, _3: number): void;
1196
+ b2World_SetMaximumLinearSpeed(_0: b2WorldId, _1: number): void;
1197
+ b2World_GetMaximumLinearSpeed(_0: b2WorldId): number;
1198
+ b2World_CastMover(_0: b2WorldId, _1: b2Capsule | null, _2: b2Vec2, _3: b2QueryFilter): number;
1199
+ b2Shape_SetDensity(_0: b2ShapeId, _1: number, _2: boolean): void;
1200
+ b2Shape_GetDensity(_0: b2ShapeId): number;
1201
+ b2Shape_SetFriction(_0: b2ShapeId, _1: number): void;
1202
+ b2Shape_GetFriction(_0: b2ShapeId): number;
1203
+ b2Shape_SetRestitution(_0: b2ShapeId, _1: number): void;
1204
+ b2Shape_GetRestitution(_0: b2ShapeId): number;
1205
+ b2Shape_ApplyWind(_0: b2ShapeId, _1: b2Vec2, _2: number, _3: number, _4: boolean): void;
1206
+ b2Body_SetTargetTransform(_0: b2BodyId, _1: b2Transform, _2: number): void;
1207
+ b2Body_GetMass(_0: b2BodyId): number;
1208
+ b2Body_GetRotationalInertia(_0: b2BodyId): number;
1209
+ b2Body_GetAngularVelocity(_0: b2BodyId): number;
1210
+ b2Body_SetAngularVelocity(_0: b2BodyId, _1: number): void;
1211
+ b2Body_ApplyTorque(_0: b2BodyId, _1: number, _2: boolean): void;
1212
+ b2Body_ApplyAngularImpulse(_0: b2BodyId, _1: number, _2: boolean): void;
1213
+ b2Body_SetLinearDamping(_0: b2BodyId, _1: number): void;
1214
+ b2Body_GetLinearDamping(_0: b2BodyId): number;
1215
+ b2Body_SetAngularDamping(_0: b2BodyId, _1: number): void;
1216
+ b2Body_GetAngularDamping(_0: b2BodyId): number;
1217
+ b2Body_SetGravityScale(_0: b2BodyId, _1: number): void;
1218
+ b2Body_GetGravityScale(_0: b2BodyId): number;
1219
+ b2Body_SetSleepThreshold(_0: b2BodyId, _1: number): void;
1220
+ b2Body_GetSleepThreshold(_0: b2BodyId): number;
1221
+ b2Joint_GetConstraintTorque(_0: b2JointId): number;
1222
+ b2Joint_SetForceThreshold(_0: b2JointId, _1: number): void;
1223
+ b2Joint_GetForceThreshold(_0: b2JointId): number;
1224
+ b2Joint_SetTorqueThreshold(_0: b2JointId, _1: number): void;
1225
+ b2Joint_GetTorqueThreshold(_0: b2JointId): number;
1226
+ b2Joint_GetLinearSeparation(_0: b2JointId): number;
1227
+ b2Joint_GetAngularSeparation(_0: b2JointId): number;
1228
+ b2Joint_SetConstraintTuning(_0: b2JointId, _1: number, _2: number): void;
1229
+ b2DistanceJoint_SetLength(_0: b2JointId, _1: number): void;
1230
+ b2DistanceJoint_GetLength(_0: b2JointId): number;
1231
+ b2DistanceJoint_SetSpringHertz(_0: b2JointId, _1: number): void;
1232
+ b2DistanceJoint_SetSpringDampingRatio(_0: b2JointId, _1: number): void;
1233
+ b2DistanceJoint_GetSpringHertz(_0: b2JointId): number;
1234
+ b2DistanceJoint_GetSpringDampingRatio(_0: b2JointId): number;
1235
+ b2DistanceJoint_SetLengthRange(_0: b2JointId, _1: number, _2: number): void;
1236
+ b2DistanceJoint_GetMinLength(_0: b2JointId): number;
1237
+ b2DistanceJoint_GetMaxLength(_0: b2JointId): number;
1238
+ b2DistanceJoint_GetCurrentLength(_0: b2JointId): number;
1239
+ b2DistanceJoint_SetMotorSpeed(_0: b2JointId, _1: number): void;
1240
+ b2DistanceJoint_GetMotorSpeed(_0: b2JointId): number;
1241
+ b2DistanceJoint_SetMaxMotorForce(_0: b2JointId, _1: number): void;
1242
+ b2DistanceJoint_GetMaxMotorForce(_0: b2JointId): number;
1243
+ b2DistanceJoint_GetMotorForce(_0: b2JointId): number;
1244
+ b2DistanceJoint_SetSpringForceRange(_0: b2JointId, _1: number, _2: number): void;
1245
+ b2MotorJoint_SetAngularVelocity(_0: b2JointId, _1: number): void;
1246
+ b2MotorJoint_GetAngularVelocity(_0: b2JointId): number;
1247
+ b2MotorJoint_SetMaxVelocityForce(_0: b2JointId, _1: number): void;
1248
+ b2MotorJoint_GetMaxVelocityForce(_0: b2JointId): number;
1249
+ b2MotorJoint_SetMaxVelocityTorque(_0: b2JointId, _1: number): void;
1250
+ b2MotorJoint_GetMaxVelocityTorque(_0: b2JointId): number;
1251
+ b2MotorJoint_SetLinearHertz(_0: b2JointId, _1: number): void;
1252
+ b2MotorJoint_GetLinearHertz(_0: b2JointId): number;
1253
+ b2MotorJoint_SetLinearDampingRatio(_0: b2JointId, _1: number): void;
1254
+ b2MotorJoint_GetLinearDampingRatio(_0: b2JointId): number;
1255
+ b2MotorJoint_SetAngularHertz(_0: b2JointId, _1: number): void;
1256
+ b2MotorJoint_GetAngularHertz(_0: b2JointId): number;
1257
+ b2MotorJoint_SetAngularDampingRatio(_0: b2JointId, _1: number): void;
1258
+ b2MotorJoint_GetAngularDampingRatio(_0: b2JointId): number;
1259
+ b2MotorJoint_SetMaxSpringForce(_0: b2JointId, _1: number): void;
1260
+ b2MotorJoint_GetMaxSpringForce(_0: b2JointId): number;
1261
+ b2MotorJoint_SetMaxSpringTorque(_0: b2JointId, _1: number): void;
1262
+ b2MotorJoint_GetMaxSpringTorque(_0: b2JointId): number;
1263
+ b2PrismaticJoint_SetSpringHertz(_0: b2JointId, _1: number): void;
1264
+ b2PrismaticJoint_GetSpringHertz(_0: b2JointId): number;
1265
+ b2PrismaticJoint_SetSpringDampingRatio(_0: b2JointId, _1: number): void;
1266
+ b2PrismaticJoint_GetSpringDampingRatio(_0: b2JointId): number;
1267
+ b2PrismaticJoint_GetLowerLimit(_0: b2JointId): number;
1268
+ b2PrismaticJoint_GetUpperLimit(_0: b2JointId): number;
1269
+ b2PrismaticJoint_SetLimits(_0: b2JointId, _1: number, _2: number): void;
1270
+ b2PrismaticJoint_SetMotorSpeed(_0: b2JointId, _1: number): void;
1271
+ b2PrismaticJoint_GetMotorSpeed(_0: b2JointId): number;
1272
+ b2PrismaticJoint_SetMaxMotorForce(_0: b2JointId, _1: number): void;
1273
+ b2PrismaticJoint_GetMaxMotorForce(_0: b2JointId): number;
1274
+ b2PrismaticJoint_GetMotorForce(_0: b2JointId): number;
1275
+ b2PrismaticJoint_GetTranslation(_0: b2JointId): number;
1276
+ b2PrismaticJoint_GetSpeed(_0: b2JointId): number;
1277
+ b2PrismaticJoint_SetTargetTranslation(_0: b2JointId, _1: number): void;
1278
+ b2PrismaticJoint_GetTargetTranslation(_0: b2JointId): number;
1279
+ b2RevoluteJoint_SetSpringHertz(_0: b2JointId, _1: number): void;
1280
+ b2RevoluteJoint_GetSpringHertz(_0: b2JointId): number;
1281
+ b2RevoluteJoint_SetSpringDampingRatio(_0: b2JointId, _1: number): void;
1282
+ b2RevoluteJoint_GetSpringDampingRatio(_0: b2JointId): number;
1283
+ b2RevoluteJoint_GetAngle(_0: b2JointId): number;
1284
+ b2RevoluteJoint_GetLowerLimit(_0: b2JointId): number;
1285
+ b2RevoluteJoint_GetUpperLimit(_0: b2JointId): number;
1286
+ b2RevoluteJoint_SetLimits(_0: b2JointId, _1: number, _2: number): void;
1287
+ b2RevoluteJoint_SetMotorSpeed(_0: b2JointId, _1: number): void;
1288
+ b2RevoluteJoint_GetMotorSpeed(_0: b2JointId): number;
1289
+ b2RevoluteJoint_GetMotorTorque(_0: b2JointId): number;
1290
+ b2RevoluteJoint_SetMaxMotorTorque(_0: b2JointId, _1: number): void;
1291
+ b2RevoluteJoint_GetMaxMotorTorque(_0: b2JointId): number;
1292
+ b2RevoluteJoint_SetTargetAngle(_0: b2JointId, _1: number): void;
1293
+ b2RevoluteJoint_GetTargetAngle(_0: b2JointId): number;
1294
+ b2WeldJoint_SetLinearHertz(_0: b2JointId, _1: number): void;
1295
+ b2WeldJoint_GetLinearHertz(_0: b2JointId): number;
1296
+ b2WeldJoint_SetLinearDampingRatio(_0: b2JointId, _1: number): void;
1297
+ b2WeldJoint_GetLinearDampingRatio(_0: b2JointId): number;
1298
+ b2WeldJoint_SetAngularHertz(_0: b2JointId, _1: number): void;
1299
+ b2WeldJoint_GetAngularHertz(_0: b2JointId): number;
1300
+ b2WeldJoint_SetAngularDampingRatio(_0: b2JointId, _1: number): void;
1301
+ b2WeldJoint_GetAngularDampingRatio(_0: b2JointId): number;
1302
+ b2WheelJoint_SetSpringHertz(_0: b2JointId, _1: number): void;
1303
+ b2WheelJoint_GetSpringHertz(_0: b2JointId): number;
1304
+ b2WheelJoint_SetSpringDampingRatio(_0: b2JointId, _1: number): void;
1305
+ b2WheelJoint_GetSpringDampingRatio(_0: b2JointId): number;
1306
+ b2WheelJoint_GetLowerLimit(_0: b2JointId): number;
1307
+ b2WheelJoint_GetUpperLimit(_0: b2JointId): number;
1308
+ b2WheelJoint_SetLimits(_0: b2JointId, _1: number, _2: number): void;
1309
+ b2WheelJoint_SetMotorSpeed(_0: b2JointId, _1: number): void;
1310
+ b2WheelJoint_GetMotorSpeed(_0: b2JointId): number;
1311
+ b2WheelJoint_SetMaxMotorTorque(_0: b2JointId, _1: number): void;
1312
+ b2WheelJoint_GetMaxMotorTorque(_0: b2JointId): number;
1313
+ b2WheelJoint_GetMotorTorque(_0: b2JointId): number;
1314
+ B2_PI: number;
1315
+ b2GetMilliseconds(_0: bigint): number;
1316
+ b2IsValidFloat(_0: number): boolean;
1317
+ b2Atan2(_0: number, _1: number): number;
1318
+ b2ComputeCosSin(_0: number): b2CosSin;
1319
+ b2SetLengthUnitsPerMeter(_0: number): void;
1320
+ b2GetLengthUnitsPerMeter(): number;
1321
+ b2Dot(_0: b2Vec2, _1: b2Vec2): number;
1322
+ b2Cross(_0: b2Vec2, _1: b2Vec2): number;
1323
+ b2CrossVS(_0: b2Vec2, _1: number): b2Vec2;
1324
+ b2CrossSV(_0: number, _1: b2Vec2): b2Vec2;
1325
+ b2Lerp(_0: b2Vec2, _1: b2Vec2, _2: number): b2Vec2;
1326
+ b2MulSV(_0: number, _1: b2Vec2): b2Vec2;
1327
+ b2MulAdd(_0: b2Vec2, _1: number, _2: b2Vec2): b2Vec2;
1328
+ b2MulSub(_0: b2Vec2, _1: number, _2: b2Vec2): b2Vec2;
1329
+ b2Length(_0: b2Vec2): number;
1330
+ b2Distance(_0: b2Vec2, _1: b2Vec2): number;
1331
+ b2IntegrateRotation(_0: b2Rot, _1: number): b2Rot;
1332
+ b2LengthSquared(_0: b2Vec2): number;
1333
+ b2DistanceSquared(_0: b2Vec2, _1: b2Vec2): number;
1334
+ b2MakeRot(_0: number): b2Rot;
1335
+ b2NLerp(_0: b2Rot, _1: b2Rot, _2: number): b2Rot;
1336
+ b2ComputeAngularVelocity(_0: b2Rot, _1: b2Rot, _2: number): number;
1337
+ b2Rot_GetAngle(_0: b2Rot): number;
1338
+ b2RelativeAngle(_0: b2Rot, _1: b2Rot): number;
1339
+ b2UnwindAngle(_0: number): number;
1340
+ b2MaxFloat(_0: number, _1: number): number;
1341
+ RandomIntRange(_0: number, _1: number): number;
1342
+ RandomFloat(): number;
1343
+ RandomFloatRange(_0: number, _1: number): number;
1344
+ RandomVec2(_0: number, _1: number): b2Vec2;
1345
+ RandomPolygon(_0: number): b2Polygon;
1346
+ b2Body_SetName(_0: b2BodyId, _1: EmbindString): void;
1347
+ b2Body_GetName(_0: b2BodyId): string;
1348
+ b2Chain_GetSegments(_0: b2ChainId, _1: number): any;
1349
+ b2World_GetPointer(_0: b2WorldId): any;
1350
+ b2World_SetFrictionCallback(_0: b2WorldId, _1: any): void;
1351
+ b2World_SetRestitutionCallback(_0: b2WorldId, _1: any): void;
1352
+ b2SolvePlanes(_0: b2Vec2, _1: any): b2PlaneSolverResult;
1353
+ b2ClipVector(_0: b2Vec2, _1: any): b2Vec2;
1354
+ b2World_OverlapAABB(_0: b2WorldId, _1: b2AABB, _2: b2QueryFilter, _3: any): b2TreeStats;
1355
+ b2World_OverlapShape(_0: b2WorldId, _1: b2ShapeProxy | null, _2: b2QueryFilter, _3: any): b2TreeStats;
1356
+ b2World_CastRay(_0: b2WorldId, _1: b2Vec2, _2: b2Vec2, _3: b2QueryFilter, _4: any): b2TreeStats;
1357
+ b2World_CastShape(_0: b2WorldId, _1: b2ShapeProxy | null, _2: b2Vec2, _3: b2QueryFilter, _4: any): b2TreeStats;
1358
+ b2World_CollideMover(_0: b2WorldId, _1: b2Capsule | null, _2: b2QueryFilter, _3: any): void;
1359
+ b2World_SetCustomFilterCallback(_0: b2WorldId, _1: any): number;
1360
+ b2World_SetPreSolveCallback(_0: b2WorldId, _1: any): number;
1361
+ b2Shape_GetPointer(_0: b2ShapeId): any;
1362
+ b2Shape_GetContactData(_0: b2ShapeId, _1: number): any;
1363
+ b2Shape_GetSensorData(_0: b2ShapeId, _1: number): any;
1364
+ b2Body_GetPointer(_0: b2BodyId): any;
1365
+ b2Body_GetShapes(_0: b2BodyId, _1: number): any;
1366
+ b2Body_GetJoints(_0: b2BodyId): any;
1367
+ b2Body_GetContactData(_0: b2BodyId, _1: number): any;
1368
+ b2Joint_GetPointer(_0: b2JointId): any;
1369
+ b2ComputeHull(_0: any): b2Hull;
1370
+ B2_ID_EQUALS(_0: any, _1: any): boolean;
1371
+ b2Hash(_0: number, _1: any): number;
1372
+ }
1373
+
1374
+ export type MainModule = WasmModule & typeof RuntimeExports & EmbindModule;
1375
+ // Emscripten Module properties that looked interesting enough to write documentation for
1376
+ export interface EmscriptenModuleKnownOptions {
1377
+ // default: 16MiB, which you can express as 16 * 1024**2
1378
+ // initial heap size.
1379
+ // must be a multiple of 65536 (it's 16KiB pages, 16 * 1024 bytes each)
1380
+ INITIAL_MEMORY: number;
1381
+ }
1382
+
1383
+ // Combine known options with arbitrary properties
1384
+ export type ModuleOptions = Partial<EmscriptenModuleKnownOptions> & Record<string, any>;
1385
+
1386
+ export default function MainModuleFactory(
1387
+ options?: ModuleOptions
1388
+ ): Promise<MainModule>;