@vunk/plus 1.6.7 → 1.6.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (162) hide show
  1. package/components/SendOutlined.mjs +8 -6
  2. package/components/SharedSystems.mjs +290 -72
  3. package/components/WebGLRenderer.mjs +32 -20
  4. package/components/WebGPURenderer.mjs +48 -10
  5. package/components/agent-chat-provider/index.d.ts +7 -0
  6. package/components/agent-chat-provider/index.mjs +7 -4
  7. package/components/agent-chat-provider/src/api.d.ts +3 -0
  8. package/components/agent-chat-provider/src/const-roles.d.ts +8 -0
  9. package/components/agent-chat-provider/src/const.d.ts +1 -0
  10. package/components/agent-chat-provider/src/index.vue.d.ts +22 -0
  11. package/components/agent-chat-provider/src/types.d.ts +50 -0
  12. package/components/agent-chat-provider/src/use.d.ts +5 -0
  13. package/components/avatar/index.d.ts +4 -0
  14. package/components/avatar/index.mjs +2 -2
  15. package/components/avatar/src/ctx.d.ts +6 -0
  16. package/components/avatar/src/index.vue.d.ts +180 -0
  17. package/components/avatar/src/types.d.ts +1 -0
  18. package/components/broadcasting-markdown/index.d.ts +7 -0
  19. package/components/broadcasting-markdown/index.mjs +78 -158
  20. package/components/broadcasting-markdown/src/const.d.ts +13 -0
  21. package/components/broadcasting-markdown/src/ctx.d.ts +129 -0
  22. package/components/broadcasting-markdown/src/howler-speech.vue.d.ts +104 -0
  23. package/components/broadcasting-markdown/src/index.vue.d.ts +439 -0
  24. package/components/broadcasting-markdown/src/paragraph.vue.d.ts +79 -0
  25. package/components/broadcasting-markdown/src/speech-error.vue.d.ts +67 -0
  26. package/components/broadcasting-markdown/src/types.d.ts +26 -0
  27. package/components/broadcasting-markdown/src/use.d.ts +21 -0
  28. package/components/browserAll.mjs +333 -562
  29. package/components/bubble-list/index.d.ts +5 -0
  30. package/components/bubble-list/index.mjs +91 -72
  31. package/components/bubble-list/src/ctx.d.ts +32 -0
  32. package/components/bubble-list/src/index.vue.d.ts +810 -0
  33. package/components/bubble-list/src/types.d.ts +4 -0
  34. package/components/bubble-templates/index.d.ts +4 -0
  35. package/components/bubble-templates/index.mjs +83 -68
  36. package/components/bubble-templates/src/index.vue.d.ts +595 -0
  37. package/components/bubble-templates/src/types.d.ts +40 -0
  38. package/components/chat-independent/index.d.ts +4 -0
  39. package/components/chat-independent/index.mjs +136 -115
  40. package/components/chat-independent/src/const.d.ts +13 -0
  41. package/components/chat-independent/src/ctx.d.ts +21 -0
  42. package/components/chat-independent/src/index.vue.d.ts +2429 -0
  43. package/components/chat-independent/src/types.d.ts +13 -0
  44. package/components/colorToUniform.mjs +2 -0
  45. package/components/index.d.ts +0 -0
  46. package/components/index2.mjs +11896 -8381
  47. package/components/init.mjs +1724 -998
  48. package/components/lottie-animation/index.d.ts +4 -0
  49. package/components/lottie-animation/index.mjs +2 -2
  50. package/components/lottie-animation/src/ctx.d.ts +10 -0
  51. package/components/lottie-animation/src/index.vue.d.ts +21 -0
  52. package/components/lottie-animation/src/types.d.ts +4 -0
  53. package/components/metahuman-broadcasting/index.d.ts +5 -0
  54. package/components/metahuman-broadcasting/index.mjs +57 -40
  55. package/components/metahuman-broadcasting/src/ctx.d.ts +57 -0
  56. package/components/metahuman-broadcasting/src/index.vue.d.ts +885 -0
  57. package/components/metahuman-broadcasting/src/types.d.ts +1 -0
  58. package/components/monaco-editor/index.d.ts +5 -0
  59. package/components/monaco-editor/index.mjs +2 -2
  60. package/components/monaco-editor/src/ctx.d.ts +23 -0
  61. package/components/monaco-editor/src/index.vue.d.ts +40 -0
  62. package/components/monaco-editor/src/types.d.ts +1 -0
  63. package/components/monaco-environment/index.d.ts +4 -0
  64. package/components/monaco-environment/index.mjs +1 -1
  65. package/components/monaco-environment/src/ctx.d.ts +8 -0
  66. package/components/monaco-environment/src/index.vue.d.ts +2 -0
  67. package/components/monaco-environment/src/types.d.ts +1 -0
  68. package/components/pixi-frame/index.d.ts +11 -0
  69. package/components/pixi-frame/index.mjs +2 -2
  70. package/components/pixi-frame/src/apng.vue.d.ts +161 -0
  71. package/components/pixi-frame/src/bitmap.vue.d.ts +158 -0
  72. package/components/pixi-frame/src/core.vue.d.ts +173 -0
  73. package/components/pixi-frame/src/ctx.d.ts +55 -0
  74. package/components/pixi-frame/src/index.vue.d.ts +591 -0
  75. package/components/pixi-frame/src/provider.vue.d.ts +2 -0
  76. package/components/pixi-frame/src/types.d.ts +17 -0
  77. package/components/pixi-frame/src/use.d.ts +16 -0
  78. package/components/pixi-frame/src/useSprite.d.ts +12 -0
  79. package/components/pixi-frame/src/video.vue.d.ts +159 -0
  80. package/components/pixi-frame/src/view.vue.d.ts +29 -0
  81. package/components/recorder-button/index.d.ts +4 -0
  82. package/components/recorder-button/index.mjs +2 -2
  83. package/components/recorder-button/src/ctx.d.ts +41 -0
  84. package/components/recorder-button/src/index.vue.d.ts +333 -0
  85. package/components/recorder-button/src/speech-to-text.d.ts +1 -0
  86. package/components/recorder-button/src/types.d.ts +7 -0
  87. package/components/routes-menu-content/index.d.ts +4 -0
  88. package/components/routes-menu-content/index.mjs +5 -5
  89. package/components/routes-menu-content/src/ctx.d.ts +17 -0
  90. package/components/routes-menu-content/src/index.vue.d.ts +350 -0
  91. package/components/routes-menu-content/src/item/core/ctx.d.ts +18 -0
  92. package/components/routes-menu-content/src/item/core/index.vue.d.ts +185 -0
  93. package/components/routes-menu-content/src/item/ctx.d.ts +14 -0
  94. package/components/routes-menu-content/src/item/index.vue.d.ts +316 -0
  95. package/components/routes-menu-content/src/types.d.ts +1 -0
  96. package/components/sender/index.css +0 -8
  97. package/components/sender/index.d.ts +4 -0
  98. package/components/sender/index.mjs +101 -69
  99. package/components/sender/src/SenderHeader.vue.d.ts +270 -0
  100. package/components/sender/src/ctx.d.ts +64 -0
  101. package/components/sender/src/index.vue.d.ts +779 -0
  102. package/components/sender/src/types.d.ts +1 -0
  103. package/components/speech-button/index.d.ts +4 -0
  104. package/components/speech-button/index.mjs +14 -7
  105. package/components/speech-button/src/LoadingIcon.vue.d.ts +2 -0
  106. package/components/speech-button/src/RecordingIcon.vue.d.ts +2 -0
  107. package/components/speech-button/src/ctx.d.ts +10 -0
  108. package/components/speech-button/src/index.vue.d.ts +22 -0
  109. package/components/speech-button/src/types.d.ts +1 -0
  110. package/components/table-columns/index.d.ts +5 -0
  111. package/components/table-columns/index.mjs +6 -3
  112. package/components/table-columns/src/ctx.d.ts +59 -0
  113. package/components/table-columns/src/el-ctx.d.ts +57 -0
  114. package/components/table-columns/src/index.vue.d.ts +266 -0
  115. package/components/table-columns/src/types.d.ts +21 -0
  116. package/components/tables-v1/index.d.ts +5 -0
  117. package/components/tables-v1/index.mjs +3 -3
  118. package/components/tables-v1/src/ctx.d.ts +280 -0
  119. package/components/tables-v1/src/el-ctx.d.ts +262 -0
  120. package/components/tables-v1/src/index.vue.d.ts +3054 -0
  121. package/components/tables-v1/src/types.d.ts +3 -0
  122. package/components/tables-v1-checkbox/index.d.ts +5 -0
  123. package/components/tables-v1-checkbox/index.mjs +33 -269
  124. package/components/tables-v1-checkbox/src/ctx.d.ts +313 -0
  125. package/components/tables-v1-checkbox/src/index.vue.d.ts +3831 -0
  126. package/components/tables-v1-checkbox/src/types.d.ts +1 -0
  127. package/components/text/index.d.ts +4 -0
  128. package/components/text/index.mjs +52 -42
  129. package/components/text/src/ctx.d.ts +341 -0
  130. package/components/text/src/index.vue.d.ts +4593 -0
  131. package/components/text/src/types.d.ts +1 -0
  132. package/components/typing-markdown/index.d.ts +4 -0
  133. package/components/typing-markdown/index.mjs +2 -2
  134. package/components/typing-markdown/src/core.d.ts +2 -0
  135. package/components/typing-markdown/src/ctx.d.ts +41 -0
  136. package/components/typing-markdown/src/index.vue.d.ts +75 -0
  137. package/components/typing-markdown/src/types.d.ts +1 -0
  138. package/components/vditor/index.d.ts +5 -0
  139. package/components/vditor/index.mjs +9 -5
  140. package/components/vditor/src/ctx.d.ts +38 -0
  141. package/components/vditor/src/handle-fullscreen.vue.d.ts +18 -0
  142. package/components/vditor/src/handle-value.vue.d.ts +18 -0
  143. package/components/vditor/src/index.vue.d.ts +143 -0
  144. package/components/vditor/src/types.d.ts +9 -0
  145. package/components/vditor/src/use.d.ts +4 -0
  146. package/components/webworkerAll.mjs +1 -1
  147. package/composables/el-breakpoints/index.d.ts +5 -5
  148. package/composables/recorder/index.mjs +191 -288
  149. package/icons/end/index.mjs +3 -3
  150. package/icons/end/src/avatar.d.ts +2 -11
  151. package/icons/end/src/icon.d.ts +2 -56
  152. package/icons/keyboard/index.mjs +3 -3
  153. package/icons/keyboard/src/avatar.d.ts +2 -11
  154. package/icons/keyboard/src/icon.d.ts +2 -56
  155. package/icons/start/index.mjs +3 -3
  156. package/icons/start/src/avatar.d.ts +2 -11
  157. package/icons/start/src/icon.d.ts +2 -56
  158. package/icons/voice/index.mjs +2 -2
  159. package/icons/voice/src/avatar.d.ts +2 -11
  160. package/icons/voice/src/icon.d.ts +2 -56
  161. package/index.css +0 -8
  162. package/package.json +1 -1
@@ -1,4 +1,4 @@
1
- import { inject, ref, h, getCurrentInstance, nextTick, reactive, defineComponent, createVNode } from 'vue';
1
+ import { inject, ref, getCurrentInstance, nextTick, h, reactive, defineComponent, createVNode } from 'vue';
2
2
 
3
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  /**
4
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  * Take input from [0, n] and return it as [0, 1]
@@ -1227,7 +1227,7 @@ Icon.getTwoToneColor = getTwoToneColor;
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  Icon.setTwoToneColor = setTwoToneColor;
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  // This icon file is generated automatically.
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- var AudioMutedOutlined$1 = { "icon": { "tag": "svg", "attrs": { "viewBox": "64 64 896 896", "focusable": "false" }, "children": [{ "tag": "defs", "attrs": {}, "children": [{ "tag": "style", "attrs": {} }] }, { "tag": "path", "attrs": { "d": "M682 455V311l-76 76v68c-.1 50.7-42 92.1-94 92a95.8 95.8 0 01-52-15l-54 55c29.1 22.4 65.9 36 106 36 93.8 0 170-75.1 170-168z" } }, { "tag": "path", "attrs": { "d": "M833 446h-60c-4.4 0-8 3.6-8 8 0 140.3-113.7 254-254 254-63 0-120.7-23-165-61l-54 54a334.01 334.01 0 00179 81v102H326c-13.9 0-24.9 14.3-25 32v36c.1 4.4 2.9 8 6 8h408c3.2 0 6-3.6 6-8v-36c0-17.7-11-32-25-32H547V782c165.3-17.9 294-157.9 294-328 0-4.4-3.6-8-8-8zm13.1-377.7l-43.5-41.9a8 8 0 00-11.2.1l-129 129C634.3 101.2 577 64 511 64c-93.9 0-170 75.3-170 168v224c0 6.7.4 13.3 1.2 19.8l-68 68A252.33 252.33 0 01258 454c-.2-4.4-3.8-8-8-8h-60c-4.4 0-8 3.6-8 8 0 53 12.5 103 34.6 147.4l-137 137a8.03 8.03 0 000 11.3l42.7 42.7c3.1 3.1 8.2 3.1 11.3 0L846.2 79.8l.1-.1c3.1-3.2 3-8.3-.2-11.4zM417 401V232c0-50.6 41.9-92 94-92 46 0 84.1 32.3 92.3 74.7L417 401z" } }] }, "name": "audio-muted", "theme": "outlined" };
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+ var AudioMutedOutlined$2 = { "icon": { "tag": "svg", "attrs": { "viewBox": "64 64 896 896", "focusable": "false" }, "children": [{ "tag": "defs", "attrs": {}, "children": [{ "tag": "style", "attrs": {} }] }, { "tag": "path", "attrs": { "d": "M682 455V311l-76 76v68c-.1 50.7-42 92.1-94 92a95.8 95.8 0 01-52-15l-54 55c29.1 22.4 65.9 36 106 36 93.8 0 170-75.1 170-168z" } }, { "tag": "path", "attrs": { "d": "M833 446h-60c-4.4 0-8 3.6-8 8 0 140.3-113.7 254-254 254-63 0-120.7-23-165-61l-54 54a334.01 334.01 0 00179 81v102H326c-13.9 0-24.9 14.3-25 32v36c.1 4.4 2.9 8 6 8h408c3.2 0 6-3.6 6-8v-36c0-17.7-11-32-25-32H547V782c165.3-17.9 294-157.9 294-328 0-4.4-3.6-8-8-8zm13.1-377.7l-43.5-41.9a8 8 0 00-11.2.1l-129 129C634.3 101.2 577 64 511 64c-93.9 0-170 75.3-170 168v224c0 6.7.4 13.3 1.2 19.8l-68 68A252.33 252.33 0 01258 454c-.2-4.4-3.8-8-8-8h-60c-4.4 0-8 3.6-8 8 0 53 12.5 103 34.6 147.4l-137 137a8.03 8.03 0 000 11.3l42.7 42.7c3.1 3.1 8.2 3.1 11.3 0L846.2 79.8l.1-.1c3.1-3.2 3-8.3-.2-11.4zM417 401V232c0-50.6 41.9-92 94-92 46 0 84.1 32.3 92.3 74.7L417 401z" } }] }, "name": "audio-muted", "theme": "outlined" };
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  function _objectSpread$5(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? Object(arguments[i]) : {}; var ownKeys = Object.keys(source); if (typeof Object.getOwnPropertySymbols === 'function') { ownKeys = ownKeys.concat(Object.getOwnPropertySymbols(source).filter(function (sym) { return Object.getOwnPropertyDescriptor(source, sym).enumerable; })); } ownKeys.forEach(function (key) { _defineProperty$5(target, key, source[key]); }); } return target; }
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@@ -1237,15 +1237,16 @@ var AudioMutedOutlined = function AudioMutedOutlined(props, context) {
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  var p = _objectSpread$5({}, props, context.attrs);
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  return createVNode(Icon, _objectSpread$5({}, p, {
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- "icon": AudioMutedOutlined$1
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+ "icon": AudioMutedOutlined$2
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  }), null);
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  };
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  AudioMutedOutlined.displayName = 'AudioMutedOutlined';
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  AudioMutedOutlined.inheritAttrs = false;
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+ var AudioMutedOutlined$1 = AudioMutedOutlined;
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  // This icon file is generated automatically.
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- var AudioOutlined$1 = { "icon": { "tag": "svg", "attrs": { "viewBox": "64 64 896 896", "focusable": "false" }, "children": [{ "tag": "path", "attrs": { "d": "M842 454c0-4.4-3.6-8-8-8h-60c-4.4 0-8 3.6-8 8 0 140.3-113.7 254-254 254S258 594.3 258 454c0-4.4-3.6-8-8-8h-60c-4.4 0-8 3.6-8 8 0 168.7 126.6 307.9 290 327.6V884H326.7c-13.7 0-24.7 14.3-24.7 32v36c0 4.4 2.8 8 6.2 8h407.6c3.4 0 6.2-3.6 6.2-8v-36c0-17.7-11-32-24.7-32H548V782.1c165.3-18 294-158 294-328.1zM512 624c93.9 0 170-75.2 170-168V232c0-92.8-76.1-168-170-168s-170 75.2-170 168v224c0 92.8 76.1 168 170 168zm-94-392c0-50.6 41.9-92 94-92s94 41.4 94 92v224c0 50.6-41.9 92-94 92s-94-41.4-94-92V232z" } }] }, "name": "audio", "theme": "outlined" };
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+ var AudioOutlined$2 = { "icon": { "tag": "svg", "attrs": { "viewBox": "64 64 896 896", "focusable": "false" }, "children": [{ "tag": "path", "attrs": { "d": "M842 454c0-4.4-3.6-8-8-8h-60c-4.4 0-8 3.6-8 8 0 140.3-113.7 254-254 254S258 594.3 258 454c0-4.4-3.6-8-8-8h-60c-4.4 0-8 3.6-8 8 0 168.7 126.6 307.9 290 327.6V884H326.7c-13.7 0-24.7 14.3-24.7 32v36c0 4.4 2.8 8 6.2 8h407.6c3.4 0 6.2-3.6 6.2-8v-36c0-17.7-11-32-24.7-32H548V782.1c165.3-18 294-158 294-328.1zM512 624c93.9 0 170-75.2 170-168V232c0-92.8-76.1-168-170-168s-170 75.2-170 168v224c0 92.8 76.1 168 170 168zm-94-392c0-50.6 41.9-92 94-92s94 41.4 94 92v224c0 50.6-41.9 92-94 92s-94-41.4-94-92V232z" } }] }, "name": "audio", "theme": "outlined" };
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  function _objectSpread$4(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? Object(arguments[i]) : {}; var ownKeys = Object.keys(source); if (typeof Object.getOwnPropertySymbols === 'function') { ownKeys = ownKeys.concat(Object.getOwnPropertySymbols(source).filter(function (sym) { return Object.getOwnPropertyDescriptor(source, sym).enumerable; })); } ownKeys.forEach(function (key) { _defineProperty$4(target, key, source[key]); }); } return target; }
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@@ -1255,12 +1256,13 @@ var AudioOutlined = function AudioOutlined(props, context) {
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  var p = _objectSpread$4({}, props, context.attrs);
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  return createVNode(Icon, _objectSpread$4({}, p, {
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- "icon": AudioOutlined$1
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+ "icon": AudioOutlined$2
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  }), null);
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  };
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  AudioOutlined.displayName = 'AudioOutlined';
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  AudioOutlined.inheritAttrs = false;
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+ var AudioOutlined$1 = AudioOutlined;
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  // This icon file is generated automatically.
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  var CloseOutlined$1 = { "icon": { "tag": "svg", "attrs": { "fill-rule": "evenodd", "viewBox": "64 64 896 896", "focusable": "false" }, "children": [{ "tag": "path", "attrs": { "d": "M799.86 166.31c.02 0 .04.02.08.06l57.69 57.7c.04.03.05.05.06.08a.12.12 0 010 .06c0 .03-.02.05-.06.09L569.93 512l287.7 287.7c.04.04.05.06.06.09a.12.12 0 010 .07c0 .02-.02.04-.06.08l-57.7 57.69c-.03.04-.05.05-.07.06a.12.12 0 01-.07 0c-.03 0-.05-.02-.09-.06L512 569.93l-287.7 287.7c-.04.04-.06.05-.09.06a.12.12 0 01-.07 0c-.02 0-.04-.02-.08-.06l-57.69-57.7c-.04-.03-.05-.05-.06-.07a.12.12 0 010-.07c0-.03.02-.05.06-.09L454.07 512l-287.7-287.7c-.04-.04-.05-.06-.06-.09a.12.12 0 010-.07c0-.02.02-.04.06-.08l57.7-57.69c.03-.04.05-.05.07-.06a.12.12 0 01.07 0c.03 0 .05.02.09.06L512 454.07l287.7-287.7c.04-.04.06-.05.09-.06a.12.12 0 01.07 0z" } }] }, "name": "close", "theme": "outlined" };
@@ -1334,4 +1336,4 @@ var SendOutlined = function SendOutlined(props, context) {
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  SendOutlined.displayName = 'SendOutlined';
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  SendOutlined.inheritAttrs = false;
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- export { AudioMutedOutlined as A, CloseOutlined as C, LinkOutlined as L, SendOutlined as S, AudioOutlined as a, CloudUploadOutlined as b };
1339
+ export { AudioMutedOutlined$1 as A, CloseOutlined as C, LinkOutlined as L, SendOutlined as S, CloudUploadOutlined as a, AudioOutlined$1 as b };
@@ -1,4 +1,4 @@
1
- import { s as Shader, G as GpuProgram, u as GlProgram, v as TextureMatrix, k as UniformGroup, M as Matrix, x as DefaultBatcher, E as ExtensionType, e as extensions, y as BigPool, z as getGlobalBounds, F as Bounds, H as TexturePool, R as RendererType, I as FilterEffect, J as Sprite, t as Texture, S as STENCIL_MODES, h as CLEAR, w as warn, K as getAttributeInfoFromFormat, L as unsafeEvalSupported, b as Buffer, B as BufferUsage, i as CanvasSource, N as uid$1, j as TextureSource, O as Rectangle, Q as SystemRunner, a as EventEmitter, V as multiplyColors, W as UPDATE_VISIBLE, X as UPDATE_COLOR, Y as UPDATE_BLEND, C as Container, Z as Color, _ as getLocalBounds, P as Point, c as BindGroup, T as Ticker, D as DOMAdapter, $ as VERSION, a0 as deprecation, a1 as v8_0_0, a2 as RendererInitHook } from './index2.mjs';
1
+ import { q as Shader, G as GpuProgram, t as GlProgram, u as TextureMatrix, k as UniformGroup, M as Matrix, E as ExtensionType, e as extensions, v as DefaultBatcher, x as BigPool, y as getGlobalBounds, z as TexturePool, R as RendererType, F as Bounds, H as FilterEffect, I as Sprite, s as Texture, S as STENCIL_MODES, h as CLEAR, w as warn, J as getAttributeInfoFromFormat, K as unsafeEvalSupported, b as Buffer, B as BufferUsage, i as CanvasSource, L as uid$1, j as TextureSource, N as Rectangle, O as SystemRunner, a as EventEmitter, C as Container, Q as multiplyColors, V as UPDATE_COLOR, W as UPDATE_BLEND, X as UPDATE_VISIBLE, Y as Color, Z as getLocalBounds, P as Point, c as BindGroup, T as Ticker, D as DOMAdapter, _ as VERSION, $ as deprecation, a0 as v8_0_0, a1 as RendererInitHook } from './index2.mjs';
2
2
  import { S as State, B as BatchableSprite, c as color32BitToUniform } from './colorToUniform.mjs';
3
3
 
4
4
  const _Filter = class _Filter extends Shader {
@@ -13,7 +13,6 @@ const _Filter = class _Filter extends Shader {
13
13
  /**
14
14
  * The gpu state the filter requires to render.
15
15
  * @internal
16
- * @ignore
17
16
  */
18
17
  this._state = State.for2d();
19
18
  this.blendMode = options.blendMode;
@@ -71,10 +70,7 @@ const _Filter = class _Filter extends Shader {
71
70
  });
72
71
  }
73
72
  };
74
- /**
75
- * The default filter settings
76
- * @static
77
- */
73
+ /** The default filter settings */
78
74
  _Filter.defaultOptions = {
79
75
  blendMode: "normal",
80
76
  resolution: 1,
@@ -162,7 +158,9 @@ const _BatcherPipe = class _BatcherPipe {
162
158
  let batchers = this._batchersByInstructionSet[instructionSet.uid];
163
159
  if (!batchers) {
164
160
  batchers = this._batchersByInstructionSet[instructionSet.uid] = /* @__PURE__ */ Object.create(null);
165
- batchers.default || (batchers.default = new DefaultBatcher());
161
+ batchers.default || (batchers.default = new DefaultBatcher({
162
+ maxTextures: this.renderer.limits.maxBatchableTextures
163
+ }));
166
164
  }
167
165
  this._activeBatches = batchers;
168
166
  this._activeBatch = this._activeBatches.default;
@@ -267,7 +265,7 @@ const textureBit = {
267
265
  @group(2) @binding(0) var uTexture: texture_2d<f32>;
268
266
  @group(2) @binding(1) var uSampler: sampler;
269
267
 
270
-
268
+
271
269
  `
272
270
  ),
273
271
  main: (
@@ -300,7 +298,7 @@ const textureBitGl = {
300
298
  `
301
299
  uniform sampler2D uTexture;
302
300
 
303
-
301
+
304
302
  `
305
303
  ),
306
304
  main: (
@@ -721,11 +719,11 @@ GpuStencilModesToPixi[STENCIL_MODES.INVERSE_MASK_ACTIVE] = {
721
719
  stencilWriteMask: 0,
722
720
  stencilFront: {
723
721
  compare: "not-equal",
724
- passOp: "replace"
722
+ passOp: "keep"
725
723
  },
726
724
  stencilBack: {
727
725
  compare: "not-equal",
728
- passOp: "replace"
726
+ passOp: "keep"
729
727
  }
730
728
  };
731
729
 
@@ -1157,7 +1155,6 @@ const _RenderTarget = class _RenderTarget {
1157
1155
  * This will ensure a depthStencil texture is created for this render target.
1158
1156
  * Most likely called by the mask system to make sure we have stencil buffer added.
1159
1157
  * @internal
1160
- * @ignore
1161
1158
  */
1162
1159
  ensureDepthStencilTexture() {
1163
1160
  if (!this.depthStencilTexture) {
@@ -1482,7 +1479,7 @@ class RenderTargetSystem {
1482
1479
  renderTarget = new RenderTarget({
1483
1480
  colorTextures: [renderSurface]
1484
1481
  });
1485
- if (CanvasSource.test(renderSurface.source.resource)) {
1482
+ if (renderSurface.source instanceof CanvasSource) {
1486
1483
  renderTarget.isRoot = true;
1487
1484
  }
1488
1485
  renderSurface.once("destroy", () => {
@@ -1529,25 +1526,21 @@ class BufferResource extends EventEmitter {
1529
1526
  /**
1530
1527
  * a resource type, used to identify how to handle it when its in a bind group / shader resource
1531
1528
  * @internal
1532
- * @ignore
1533
1529
  */
1534
1530
  this._resourceType = "bufferResource";
1535
1531
  /**
1536
1532
  * used internally to know if a uniform group was used in the last render pass
1537
1533
  * @internal
1538
- * @ignore
1539
1534
  */
1540
1535
  this._touched = 0;
1541
1536
  /**
1542
1537
  * the resource id used internally by the renderer to build bind group keys
1543
1538
  * @internal
1544
- * @ignore
1545
1539
  */
1546
1540
  this._resourceId = uid$1("resource");
1547
1541
  /**
1548
1542
  * A cheeky hint to the GL renderer to let it know this is a BufferResource
1549
1543
  * @internal
1550
- * @ignore
1551
1544
  */
1552
1545
  this._bufferResource = true;
1553
1546
  /**
@@ -1974,10 +1967,7 @@ RenderGroupSystem.extension = {
1974
1967
 
1975
1968
  class SpritePipe {
1976
1969
  constructor(renderer) {
1977
- this._gpuSpriteHash = /* @__PURE__ */ Object.create(null);
1978
- this._destroyRenderableBound = this.destroyRenderable.bind(this);
1979
1970
  this._renderer = renderer;
1980
- this._renderer.renderableGC.addManagedHash(this, "_gpuSpriteHash");
1981
1971
  }
1982
1972
  addRenderable(sprite, instructionSet) {
1983
1973
  const gpuSprite = this._getGpuSprite(sprite);
@@ -1986,7 +1976,7 @@ class SpritePipe {
1986
1976
  this._renderer.renderPipes.batch.addToBatch(gpuSprite, instructionSet);
1987
1977
  }
1988
1978
  updateRenderable(sprite) {
1989
- const gpuSprite = this._gpuSpriteHash[sprite.uid];
1979
+ const gpuSprite = this._getGpuSprite(sprite);
1990
1980
  if (sprite.didViewUpdate)
1991
1981
  this._updateBatchableSprite(sprite, gpuSprite);
1992
1982
  gpuSprite._batcher.updateElement(gpuSprite);
@@ -1998,35 +1988,24 @@ class SpritePipe {
1998
1988
  sprite._texture
1999
1989
  );
2000
1990
  }
2001
- destroyRenderable(sprite) {
2002
- const batchableSprite = this._gpuSpriteHash[sprite.uid];
2003
- BigPool.return(batchableSprite);
2004
- this._gpuSpriteHash[sprite.uid] = null;
2005
- sprite.off("destroyed", this._destroyRenderableBound);
2006
- }
2007
1991
  _updateBatchableSprite(sprite, batchableSprite) {
2008
1992
  batchableSprite.bounds = sprite.visualBounds;
2009
1993
  batchableSprite.texture = sprite._texture;
2010
1994
  }
2011
1995
  _getGpuSprite(sprite) {
2012
- return this._gpuSpriteHash[sprite.uid] || this._initGPUSprite(sprite);
1996
+ return sprite._gpuData[this._renderer.uid] || this._initGPUSprite(sprite);
2013
1997
  }
2014
1998
  _initGPUSprite(sprite) {
2015
- const batchableSprite = BigPool.get(BatchableSprite);
1999
+ const batchableSprite = new BatchableSprite();
2016
2000
  batchableSprite.renderable = sprite;
2017
2001
  batchableSprite.transform = sprite.groupTransform;
2018
2002
  batchableSprite.texture = sprite._texture;
2019
2003
  batchableSprite.bounds = sprite.visualBounds;
2020
2004
  batchableSprite.roundPixels = this._renderer._roundPixels | sprite._roundPixels;
2021
- this._gpuSpriteHash[sprite.uid] = batchableSprite;
2022
- sprite.on("destroyed", this._destroyRenderableBound);
2005
+ sprite._gpuData[this._renderer.uid] = batchableSprite;
2023
2006
  return batchableSprite;
2024
2007
  }
2025
2008
  destroy() {
2026
- for (const i in this._gpuSpriteHash) {
2027
- BigPool.return(this._gpuSpriteHash[i]);
2028
- }
2029
- this._gpuSpriteHash = null;
2030
2009
  this._renderer = null;
2031
2010
  }
2032
2011
  }
@@ -2063,6 +2042,12 @@ const _BackgroundSystem = class _BackgroundSystem {
2063
2042
  return this._backgroundColor;
2064
2043
  }
2065
2044
  set color(value) {
2045
+ const incoming = Color.shared.setValue(value);
2046
+ if (incoming.alpha < 1 && this._backgroundColor.alpha === 1) {
2047
+ warn(
2048
+ "Cannot set a transparent background on an opaque canvas. To enable transparency, set backgroundAlpha < 1 when initializing your Application."
2049
+ );
2050
+ }
2066
2051
  this._backgroundColor.setValue(value);
2067
2052
  }
2068
2053
  /** The background color alpha. Setting this to 0 will make the canvas transparent. */
@@ -2079,7 +2064,6 @@ const _BackgroundSystem = class _BackgroundSystem {
2079
2064
  /**
2080
2065
  * destroys the background system
2081
2066
  * @internal
2082
- * @ignore
2083
2067
  */
2084
2068
  destroy() {
2085
2069
  }
@@ -2190,7 +2174,6 @@ class BlendModePipe {
2190
2174
  /**
2191
2175
  * called when the instruction build process is starting this will reset internally to the default blend mode
2192
2176
  * @internal
2193
- * @ignore
2194
2177
  */
2195
2178
  buildStart() {
2196
2179
  this._isAdvanced = false;
@@ -2200,17 +2183,13 @@ class BlendModePipe {
2200
2183
  * active, we add the final render instructions added to the instruction set
2201
2184
  * @param instructionSet - The instruction set we are adding to
2202
2185
  * @internal
2203
- * @ignore
2204
2186
  */
2205
2187
  buildEnd(instructionSet) {
2206
2188
  if (this._isAdvanced) {
2207
2189
  this._endAdvancedBlendMode(instructionSet);
2208
2190
  }
2209
2191
  }
2210
- /**
2211
- * @internal
2212
- * @ignore
2213
- */
2192
+ /** @internal */
2214
2193
  destroy() {
2215
2194
  this._renderer = null;
2216
2195
  this._renderableList = null;
@@ -2253,9 +2232,35 @@ const _ExtractSystem = class _ExtractSystem {
2253
2232
  };
2254
2233
  }
2255
2234
  /**
2256
- * Will return a HTML Image of the target
2257
- * @param options - The options for creating the image, or the target to extract
2258
- * @returns - HTML Image of the target
2235
+ * Creates an HTMLImageElement from a display object or texture.
2236
+ * @param options - Options for creating the image, or the target to extract
2237
+ * @returns Promise that resolves with the generated HTMLImageElement
2238
+ * @example
2239
+ * ```ts
2240
+ * // Basic usage with a sprite
2241
+ * const sprite = new Sprite(texture);
2242
+ * const image = await renderer.extract.image(sprite);
2243
+ * document.body.appendChild(image);
2244
+ *
2245
+ * // Advanced usage with options
2246
+ * const image = await renderer.extract.image({
2247
+ * target: container,
2248
+ * format: 'webp',
2249
+ * quality: 0.8,
2250
+ * frame: new Rectangle(0, 0, 100, 100),
2251
+ * resolution: 2,
2252
+ * clearColor: '#ff0000',
2253
+ * antialias: true
2254
+ * });
2255
+ *
2256
+ * // Extract directly from a texture
2257
+ * const texture = Texture.from('myTexture.png');
2258
+ * const image = await renderer.extract.image(texture);
2259
+ * ```
2260
+ * @see {@link ExtractImageOptions} For detailed options
2261
+ * @see {@link ExtractSystem.base64} For base64 string output
2262
+ * @see {@link ExtractSystem.canvas} For canvas output
2263
+ * @category rendering
2259
2264
  */
2260
2265
  async image(options) {
2261
2266
  const image = new Image();
@@ -2263,9 +2268,36 @@ const _ExtractSystem = class _ExtractSystem {
2263
2268
  return image;
2264
2269
  }
2265
2270
  /**
2266
- * Will return a base64 encoded string of this target. It works by calling
2267
- * `Extract.canvas` and then running toDataURL on that.
2268
- * @param options - The options for creating the image, or the target to extract
2271
+ * Converts the target into a base64 encoded string.
2272
+ *
2273
+ * This method works by first creating
2274
+ * a canvas using `Extract.canvas` and then converting it to a base64 string.
2275
+ * @param options - The options for creating the base64 string, or the target to extract
2276
+ * @returns Promise that resolves with the base64 encoded string
2277
+ * @example
2278
+ * ```ts
2279
+ * // Basic usage with a sprite
2280
+ * const sprite = new Sprite(texture);
2281
+ * const base64 = await renderer.extract.base64(sprite);
2282
+ * console.log(base64); // data:image/png;base64,...
2283
+ *
2284
+ * // Advanced usage with options
2285
+ * const base64 = await renderer.extract.base64({
2286
+ * target: container,
2287
+ * format: 'webp',
2288
+ * quality: 0.8,
2289
+ * frame: new Rectangle(0, 0, 100, 100),
2290
+ * resolution: 2
2291
+ * });
2292
+ * ```
2293
+ * @throws Will throw an error if the platform doesn't support any of:
2294
+ * - ICanvas.toDataURL
2295
+ * - ICanvas.toBlob
2296
+ * - ICanvas.convertToBlob
2297
+ * @see {@link ExtractImageOptions} For detailed options
2298
+ * @see {@link ExtractSystem.canvas} For canvas output
2299
+ * @see {@link ExtractSystem.image} For HTMLImage output
2300
+ * @category rendering
2269
2301
  */
2270
2302
  async base64(options) {
2271
2303
  options = this._normalizeOptions(
@@ -2303,9 +2335,44 @@ const _ExtractSystem = class _ExtractSystem {
2303
2335
  throw new Error("Extract.base64() requires ICanvas.toDataURL, ICanvas.toBlob, or ICanvas.convertToBlob to be implemented");
2304
2336
  }
2305
2337
  /**
2306
- * Creates a Canvas element, renders this target to it and then returns it.
2338
+ * Creates a Canvas element, renders the target to it and returns it.
2339
+ * This method is useful for creating static images or when you need direct canvas access.
2307
2340
  * @param options - The options for creating the canvas, or the target to extract
2308
- * @returns - A Canvas element with the texture rendered on.
2341
+ * @returns A Canvas element with the texture rendered on
2342
+ * @example
2343
+ * ```ts
2344
+ * // Basic canvas extraction from a sprite
2345
+ * const sprite = new Sprite(texture);
2346
+ * const canvas = renderer.extract.canvas(sprite);
2347
+ * document.body.appendChild(canvas);
2348
+ *
2349
+ * // Extract with custom region
2350
+ * const canvas = renderer.extract.canvas({
2351
+ * target: container,
2352
+ * frame: new Rectangle(0, 0, 100, 100)
2353
+ * });
2354
+ *
2355
+ * // Extract with high resolution
2356
+ * const canvas = renderer.extract.canvas({
2357
+ * target: sprite,
2358
+ * resolution: 2,
2359
+ * clearColor: '#ff0000'
2360
+ * });
2361
+ *
2362
+ * // Extract directly from a texture
2363
+ * const texture = Texture.from('myTexture.png');
2364
+ * const canvas = renderer.extract.canvas(texture);
2365
+ *
2366
+ * // Extract with anti-aliasing
2367
+ * const canvas = renderer.extract.canvas({
2368
+ * target: graphics,
2369
+ * antialias: true
2370
+ * });
2371
+ * ```
2372
+ * @see {@link ExtractOptions} For detailed options
2373
+ * @see {@link ExtractSystem.image} For HTMLImage output
2374
+ * @see {@link ExtractSystem.pixels} For raw pixel data
2375
+ * @category rendering
2309
2376
  */
2310
2377
  canvas(options) {
2311
2378
  options = this._normalizeOptions(options);
@@ -2320,10 +2387,34 @@ const _ExtractSystem = class _ExtractSystem {
2320
2387
  return canvas;
2321
2388
  }
2322
2389
  /**
2323
- * Will return a one-dimensional array containing the pixel data of the entire texture in RGBA
2324
- * order, with integer values between 0 and 255 (included).
2390
+ * Returns a one-dimensional array containing the pixel data of the entire texture in RGBA order,
2391
+ * with integer values between 0 and 255 (inclusive).
2392
+ * > [!NOE] The returned array is a flat Uint8Array where every 4 values represent RGBA
2325
2393
  * @param options - The options for extracting the image, or the target to extract
2326
- * @returns - One-dimensional array containing the pixel data of the entire texture
2394
+ * @returns One-dimensional Uint8Array containing the pixel data in RGBA format
2395
+ * @example
2396
+ * ```ts
2397
+ * // Basic pixel extraction
2398
+ * const sprite = new Sprite(texture);
2399
+ * const pixels = renderer.extract.pixels(sprite);
2400
+ * console.log(pixels[0], pixels[1], pixels[2], pixels[3]); // R,G,B,A values
2401
+ *
2402
+ * // Extract with custom region
2403
+ * const pixels = renderer.extract.pixels({
2404
+ * target: sprite,
2405
+ * frame: new Rectangle(0, 0, 100, 100)
2406
+ * });
2407
+ *
2408
+ * // Extract with high resolution
2409
+ * const pixels = renderer.extract.pixels({
2410
+ * target: sprite,
2411
+ * resolution: 2
2412
+ * });
2413
+ * ```
2414
+ * @see {@link ExtractOptions} For detailed options
2415
+ * @see {@link ExtractSystem.canvas} For canvas output
2416
+ * @see {@link ExtractSystem.image} For image output
2417
+ * @category rendering
2327
2418
  */
2328
2419
  pixels(options) {
2329
2420
  options = this._normalizeOptions(options);
@@ -2337,9 +2428,47 @@ const _ExtractSystem = class _ExtractSystem {
2337
2428
  return pixelInfo;
2338
2429
  }
2339
2430
  /**
2340
- * Will return a texture of the target
2431
+ * Creates a texture from a display object or existing texture.
2432
+ *
2433
+ * This is useful for creating
2434
+ * reusable textures from rendered content or making copies of existing textures.
2435
+ * > [!NOTE] The returned texture should be destroyed when no longer needed
2341
2436
  * @param options - The options for creating the texture, or the target to extract
2342
- * @returns - A texture of the target
2437
+ * @returns A new texture containing the extracted content
2438
+ * @example
2439
+ * ```ts
2440
+ * // Basic texture extraction from a sprite
2441
+ * const sprite = new Sprite(texture);
2442
+ * const extractedTexture = renderer.extract.texture(sprite);
2443
+ *
2444
+ * // Extract with custom region
2445
+ * const regionTexture = renderer.extract.texture({
2446
+ * target: container,
2447
+ * frame: new Rectangle(0, 0, 100, 100)
2448
+ * });
2449
+ *
2450
+ * // Extract with high resolution
2451
+ * const hiResTexture = renderer.extract.texture({
2452
+ * target: sprite,
2453
+ * resolution: 2,
2454
+ * clearColor: '#ff0000'
2455
+ * });
2456
+ *
2457
+ * // Create a new sprite from extracted texture
2458
+ * const newSprite = new Sprite(
2459
+ * renderer.extract.texture({
2460
+ * target: graphics,
2461
+ * antialias: true
2462
+ * })
2463
+ * );
2464
+ *
2465
+ * // Clean up when done
2466
+ * extractedTexture.destroy(true);
2467
+ * ```
2468
+ * @see {@link ExtractOptions} For detailed options
2469
+ * @see {@link Texture} For texture management
2470
+ * @see {@link GenerateTextureSystem} For texture generation
2471
+ * @category rendering
2343
2472
  */
2344
2473
  texture(options) {
2345
2474
  options = this._normalizeOptions(options);
@@ -2348,8 +2477,48 @@ const _ExtractSystem = class _ExtractSystem {
2348
2477
  return this._renderer.textureGenerator.generateTexture(options);
2349
2478
  }
2350
2479
  /**
2351
- * Will extract a HTMLImage of the target and download it
2480
+ * Extracts and downloads content from the renderer as an image file.
2481
+ * This is a convenient way to save screenshots or export rendered content.
2482
+ * > [!NOTE] The download will use PNG format regardless of the filename extension
2352
2483
  * @param options - The options for downloading and extracting the image, or the target to extract
2484
+ * @example
2485
+ * ```ts
2486
+ * // Basic download with default filename
2487
+ * const sprite = new Sprite(texture);
2488
+ * renderer.extract.download(sprite); // Downloads as 'image.png'
2489
+ *
2490
+ * // Download with custom filename
2491
+ * renderer.extract.download({
2492
+ * target: sprite,
2493
+ * filename: 'screenshot.png'
2494
+ * });
2495
+ *
2496
+ * // Download with custom region
2497
+ * renderer.extract.download({
2498
+ * target: container,
2499
+ * filename: 'region.png',
2500
+ * frame: new Rectangle(0, 0, 100, 100)
2501
+ * });
2502
+ *
2503
+ * // Download with high resolution and background
2504
+ * renderer.extract.download({
2505
+ * target: stage,
2506
+ * filename: 'hd-screenshot.png',
2507
+ * resolution: 2,
2508
+ * clearColor: '#ff0000'
2509
+ * });
2510
+ *
2511
+ * // Download with anti-aliasing
2512
+ * renderer.extract.download({
2513
+ * target: graphics,
2514
+ * filename: 'smooth.png',
2515
+ * antialias: true
2516
+ * });
2517
+ * ```
2518
+ * @see {@link ExtractDownloadOptions} For detailed options
2519
+ * @see {@link ExtractSystem.image} For creating images without download
2520
+ * @see {@link ExtractSystem.canvas} For canvas output
2521
+ * @category rendering
2353
2522
  */
2354
2523
  download(options) {
2355
2524
  options = this._normalizeOptions(options);
@@ -2363,7 +2532,19 @@ const _ExtractSystem = class _ExtractSystem {
2363
2532
  }
2364
2533
  /**
2365
2534
  * Logs the target to the console as an image. This is a useful way to debug what's happening in the renderer.
2535
+ * The image will be displayed in the browser's console using CSS background images.
2366
2536
  * @param options - The options for logging the image, or the target to log
2537
+ * @param options.width - The width of the logged image preview in the console (in pixels)
2538
+ * @example
2539
+ * ```ts
2540
+ * // Basic usage
2541
+ * const sprite = new Sprite(texture);
2542
+ * renderer.extract.log(sprite);
2543
+ * ```
2544
+ * @see {@link ExtractSystem.canvas} For getting raw canvas output
2545
+ * @see {@link ExtractSystem.pixels} For raw pixel data
2546
+ * @category rendering
2547
+ * @advanced
2367
2548
  */
2368
2549
  log(options) {
2369
2550
  const width = options.width ?? 200;
@@ -2391,11 +2572,20 @@ _ExtractSystem.extension = {
2391
2572
  ],
2392
2573
  name: "extract"
2393
2574
  };
2394
- /** Default options for creating an image. */
2575
+ /**
2576
+ * Default options for image extraction.
2577
+ * @example
2578
+ * ```ts
2579
+ * // Customize default options
2580
+ * ExtractSystem.defaultImageOptions.format = 'webp';
2581
+ * ExtractSystem.defaultImageOptions.quality = 0.8;
2582
+ *
2583
+ * // Use defaults
2584
+ * const image = await renderer.extract.image(sprite);
2585
+ * ```
2586
+ */
2395
2587
  _ExtractSystem.defaultImageOptions = {
2396
- /** The format of the image. */
2397
2588
  format: "png",
2398
- /** The quality of the image. */
2399
2589
  quality: 1
2400
2590
  };
2401
2591
  let ExtractSystem = _ExtractSystem;
@@ -2427,15 +2617,40 @@ class GenerateTextureSystem {
2427
2617
  this._renderer = renderer;
2428
2618
  }
2429
2619
  /**
2430
- * A Useful function that returns a texture of the display object that can then be used to create sprites
2431
- * This can be quite useful if your container is complicated and needs to be reused multiple times.
2432
- * @param {GenerateTextureOptions | Container} options - Generate texture options.
2433
- * @param {Container} [options.container] - If not given, the renderer's resolution is used.
2434
- * @param {Rectangle} options.region - The region of the container, that shall be rendered,
2435
- * @param {number} [options.resolution] - The resolution of the texture being generated.
2436
- * if no region is specified, defaults to the local bounds of the container.
2437
- * @param {GenerateTextureSourceOptions} [options.textureSourceOptions] - Texture options for GPU.
2438
- * @returns a shiny new texture of the container passed in
2620
+ * Creates a texture from a display object that can be used for creating sprites and other textures.
2621
+ * This is particularly useful for optimizing performance when a complex container needs to be reused.
2622
+ * @param options - Generate texture options or a container to convert to texture
2623
+ * @returns A new RenderTexture containing the rendered display object
2624
+ * @example
2625
+ * ```ts
2626
+ * // Basic usage with a container
2627
+ * const container = new Container();
2628
+ * container.addChild(
2629
+ * new Graphics()
2630
+ * .circle(0, 0, 50)
2631
+ * .fill('red')
2632
+ * );
2633
+ *
2634
+ * const texture = renderer.textureGenerator.generateTexture(container);
2635
+ *
2636
+ * // Advanced usage with options
2637
+ * const texture = renderer.textureGenerator.generateTexture({
2638
+ * target: container,
2639
+ * frame: new Rectangle(0, 0, 100, 100), // Specific region
2640
+ * resolution: 2, // High DPI
2641
+ * clearColor: '#ff0000', // Red background
2642
+ * antialias: true // Smooth edges
2643
+ * });
2644
+ *
2645
+ * // Create a sprite from the generated texture
2646
+ * const sprite = new Sprite(texture);
2647
+ *
2648
+ * // Clean up when done
2649
+ * texture.destroy(true);
2650
+ * ```
2651
+ * @see {@link GenerateTextureOptions} For detailed texture generation options
2652
+ * @see {@link RenderTexture} For the type of texture created
2653
+ * @category rendering
2439
2654
  */
2440
2655
  generateTexture(options) {
2441
2656
  if (options instanceof Container) {
@@ -2523,6 +2738,7 @@ class GlobalUniformSystem {
2523
2738
  }) {
2524
2739
  const renderTarget = this._renderer.renderTarget.renderTarget;
2525
2740
  const currentGlobalUniformData = this._stackIndex ? this._globalUniformDataStack[this._stackIndex - 1] : {
2741
+ projectionData: renderTarget,
2526
2742
  worldTransformMatrix: new Matrix(),
2527
2743
  worldColor: 4294967295,
2528
2744
  offset: new Point()
@@ -2671,7 +2887,6 @@ class SchedulerSystem {
2671
2887
  /**
2672
2888
  * Destroys the scheduler system and removes all tasks.
2673
2889
  * @internal
2674
- * @ignore
2675
2890
  */
2676
2891
  destroy() {
2677
2892
  Ticker.system.remove(this._update, this);
@@ -3046,7 +3261,7 @@ _TextureGCSystem.defaultOptions = {
3046
3261
  textureGCActive: true,
3047
3262
  /**
3048
3263
  * @deprecated since 8.3.0
3049
- * @see {@link TextureGCSystem.textureGCMaxIdle}
3264
+ * @see {@link TextureGCSystemOptions.textureGCMaxIdle}
3050
3265
  */
3051
3266
  textureGCAMaxIdle: null,
3052
3267
  /**
@@ -3066,7 +3281,7 @@ const _ViewSystem = class _ViewSystem {
3066
3281
  /**
3067
3282
  * Whether CSS dimensions of canvas view should be resized to screen dimensions automatically.
3068
3283
  * This is only supported for HTMLCanvasElement and will be ignored if the canvas is an OffscreenCanvas.
3069
- * @member {boolean}
3284
+ * @type {boolean}
3070
3285
  */
3071
3286
  get autoDensity() {
3072
3287
  return this.texture.source.autoDensity;
@@ -3124,7 +3339,10 @@ const _ViewSystem = class _ViewSystem {
3124
3339
  /**
3125
3340
  * Destroys this System and optionally removes the canvas from the dom.
3126
3341
  * @param {options | false} options - The options for destroying the view, or "false".
3127
- * @param options.removeView - Whether to remove the view element from the DOM. Defaults to `false`.
3342
+ * @example
3343
+ * viewSystem.destroy();
3344
+ * viewSystem.destroy(true);
3345
+ * viewSystem.destroy({ removeView: true });
3128
3346
  */
3129
3347
  destroy(options = false) {
3130
3348
  const removeView = typeof options === "boolean" ? options : !!options?.removeView;