@vtx/cs-map 1.0.123 → 1.0.125
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/_util/EventEmitter.js +3 -3
- package/lib/_util/EventEmitter.js.map +1 -1
- package/lib/_util/StyleCache.js.map +1 -1
- package/lib/_util/encryptParams.js +2 -2
- package/lib/_util/encryptParams.js.map +1 -1
- package/lib/_util/getToken.js +2 -2
- package/lib/_util/getToken.js.map +1 -1
- package/lib/_util/http.js.map +1 -1
- package/lib/_util/layer.js +3 -3
- package/lib/_util/layer.js.map +1 -1
- package/lib/_util/parabola.js +1 -0
- package/lib/_util/parabola.js.map +1 -1
- package/lib/assets/grate.png +0 -0
- package/lib/assets/line.png +0 -0
- package/lib/assets/well.png +0 -0
- package/lib/building-tiles-layer/BuildingTilesLayer.js +2 -2
- package/lib/building-tiles-layer/BuildingTilesLayer.js.map +1 -1
- package/lib/cesium-tiles-layer/CesiumTilesLayer.js +2 -2
- package/lib/cesium-tiles-layer/CesiumTilesLayer.js.map +1 -1
- package/lib/cesium-tiles-layer/index.js +1 -12
- package/lib/cesium-tiles-layer/index.js.map +1 -1
- package/lib/circle/Circle.js +2 -2
- package/lib/circle/Circle.js.map +1 -1
- package/lib/circle-fly/index.js +4 -4
- package/lib/circle-fly/index.js.map +1 -1
- package/lib/cone-glow-layer/BottomCircle.js.map +1 -1
- package/lib/cone-glow-layer/ButtomRotateCircle.js.map +1 -1
- package/lib/cone-glow-layer/ConeGlowLayer.js.map +1 -1
- package/lib/demand-layer/DemandLayer.js +5 -3
- package/lib/demand-layer/DemandLayer.js.map +1 -1
- package/lib/dom/Dom.js.map +1 -1
- package/lib/dom/index.js +2 -2
- package/lib/dom/index.js.map +1 -1
- package/lib/events/index.js +2 -2
- package/lib/events/index.js.map +1 -1
- package/lib/excavation-analysis/Cut.js.map +1 -1
- package/lib/excavation-analysis/TilesetCut.js.map +1 -1
- package/lib/feature-layer/FeatureLayer.js +7 -5
- package/lib/feature-layer/FeatureLayer.js.map +1 -1
- package/lib/feature-layer/index.js +2 -2
- package/lib/feature-layer/index.js.map +1 -1
- package/lib/fence-layer/FenceLayer.js +5 -3
- package/lib/fence-layer/FenceLayer.js.map +1 -1
- package/lib/fence-layer/GradualLightRingMaterialProperty.js.map +1 -1
- package/lib/flight-line-layer/FlightLineLayer.js.map +1 -1
- package/lib/flight-line-layer/index.js +2 -2
- package/lib/flight-line-layer/index.js.map +1 -1
- package/lib/fly-line-layer/FlyLineLayer.js +9 -7
- package/lib/fly-line-layer/FlyLineLayer.js.map +1 -1
- package/lib/fly-line-layer/LineFlowMaterialProperty.js.map +1 -1
- package/lib/gif-dom-layer/GifDomLayer.js.map +1 -1
- package/lib/gradation-line-layer/GradationLineLayer.js.map +1 -1
- package/lib/group-layer/GroupLayer.js.map +1 -1
- package/lib/heatmap-layer/CesiumHeatmap.js +5 -3
- package/lib/heatmap-layer/CesiumHeatmap.js.map +1 -1
- package/lib/heatmap-layer/HeatmapLayer.js.map +1 -1
- package/lib/heatmap-layer/heatmap.js.map +1 -1
- package/lib/heatmap-layer/index.js +2 -2
- package/lib/heatmap-layer/index.js.map +1 -1
- package/lib/highlight-layer/HighlightLayer.js +14 -3
- package/lib/highlight-layer/HighlightLayer.js.map +1 -1
- package/lib/image-layer/ImageLayer.js +4 -2
- package/lib/image-layer/ImageLayer.js.map +1 -1
- package/lib/image-layer/index.js +2 -2
- package/lib/image-layer/index.js.map +1 -1
- package/lib/image-wms-layer/ImageWmsLayer.js +2 -2
- package/lib/image-wms-layer/ImageWmsLayer.js.map +1 -1
- package/lib/image-wms-layer/index.js +2 -2
- package/lib/image-wms-layer/index.js.map +1 -1
- package/lib/label/Label.js +2 -2
- package/lib/label/Label.js.map +1 -1
- package/lib/legend/index.js +2 -2
- package/lib/legend/index.js.map +1 -1
- package/lib/line-flow-layer/LineFlowLayer.js +9 -4
- package/lib/line-flow-layer/LineFlowLayer.js.map +1 -1
- package/lib/map/InfoTool/index.js.map +1 -1
- package/lib/map/InfoTool/util.js.map +1 -1
- package/lib/map/Layers.js +8 -8
- package/lib/map/Layers.js.map +1 -1
- package/lib/map/Popup.js +11 -9
- package/lib/map/Popup.js.map +1 -1
- package/lib/map/base/imagery/baidu/BaiduImageryProvider.js.map +1 -1
- package/lib/map/base/imagery/baidu/BaiduMercatorProjection.js.map +1 -1
- package/lib/map/base/imagery/baidu/BaiduMercatorTilingScheme.js.map +1 -1
- package/lib/map/base/imagery/google/GoogleImageryProvider.js +3 -3
- package/lib/map/base/imagery/google/GoogleImageryProvider.js.map +1 -1
- package/lib/map/base/imagery/tdt/JiangSuTdtImageryProvider.js +14 -3
- package/lib/map/base/imagery/tdt/JiangSuTdtImageryProvider.js.map +1 -1
- package/lib/map/base/imagery/tdt/TdtImageryProvider.js +6 -4
- package/lib/map/base/imagery/tdt/TdtImageryProvider.js.map +1 -1
- package/lib/map/base/imagery/tencent/TencentImageryProvider.js.map +1 -1
- package/lib/map/base/imagery/transform/CoordTransform.js.map +1 -1
- package/lib/map/base/index.js +25 -10
- package/lib/map/base/index.js.map +1 -1
- package/lib/map/hooks/useGetMapFeatureInfoByText.js +1 -1
- package/lib/map/hooks/useGetMapFeatureInfoByText.js.map +1 -1
- package/lib/map/index.js +117 -49
- package/lib/map/index.js.map +1 -1
- package/lib/map/material/AroundPoint.js.map +1 -1
- package/lib/map/material/CircleRippleMaterialProperty.js.map +1 -1
- package/lib/map/material/ODLineLayer.js.map +1 -1
- package/lib/map/material/PolylineTrailLinkMaterialProperty.js.map +1 -1
- package/lib/map/material/PolylineTrailMaterialProperty.js.map +1 -1
- package/lib/map/material/TilesBuilding.js.map +1 -1
- package/lib/marker/Marker.js +2 -2
- package/lib/marker/Marker.js.map +1 -1
- package/lib/model/Model.js +2 -2
- package/lib/model/Model.js.map +1 -1
- package/lib/model/index.js +2 -2
- package/lib/model/index.js.map +1 -1
- package/lib/navigation/index.js +6 -6
- package/lib/navigation/index.js.map +1 -1
- package/lib/point/Point.js +2 -2
- package/lib/point/Point.js.map +1 -1
- package/lib/polygon/Polygon.js +2 -2
- package/lib/polygon/Polygon.js.map +1 -1
- package/lib/polyline/Polyline.js +2 -2
- package/lib/polyline/Polyline.js.map +1 -1
- package/lib/renderer/index.js +2 -2
- package/lib/renderer/index.js.map +1 -1
- package/lib/road-line-layer/RoadLineLayer.js +12 -2
- package/lib/road-line-layer/RoadLineLayer.js.map +1 -1
- package/lib/split-screen/index.js +2 -2
- package/lib/split-screen/index.js.map +1 -1
- package/lib/three-line-layer/ThreeLineLayer.js +97 -27
- package/lib/three-line-layer/ThreeLineLayer.js.map +1 -1
- package/lib/three-line-layer/index.js +17 -37
- package/lib/three-line-layer/index.js.map +1 -1
- package/lib/three-point-layer/DiffuseCircle.js.map +1 -1
- package/lib/three-point-layer/Grate.js +774 -0
- package/lib/three-point-layer/Grate.js.map +1 -0
- package/lib/three-point-layer/ThreePointLayer.js +95 -35
- package/lib/three-point-layer/ThreePointLayer.js.map +1 -1
- package/lib/three-point-layer/Well.js +440 -0
- package/lib/three-point-layer/Well.js.map +1 -0
- package/lib/three-point-layer/index.js +5 -1
- package/lib/three-point-layer/index.js.map +1 -1
- package/lib/tools/base-map-switch/index.js.map +1 -1
- package/lib/tools/components/Icon/index.js.map +1 -1
- package/lib/tools/components/item-wrap/index.js.map +1 -1
- package/lib/tools/layer-control/index.js +6 -6
- package/lib/tools/layer-control/index.js.map +1 -1
- package/lib/tools/layer-control-popover/LayersCheckService.js +8 -8
- package/lib/tools/layer-control-popover/LayersCheckService.js.map +1 -1
- package/lib/tools/layer-control-popover/index.js.map +1 -1
- package/lib/tools/map-search/Select/index.js +2 -2
- package/lib/tools/map-search/Select/index.js.map +1 -1
- package/lib/tools/map-search/index.js +2 -2
- package/lib/tools/map-search/index.js.map +1 -1
- package/lib/tools/tool-box/Measure/Measure.js.map +1 -1
- package/lib/tools/tool-box/Measure/index.js +2 -2
- package/lib/tools/tool-box/Measure/index.js.map +1 -1
- package/lib/tools/tool-box/index.js.map +1 -1
- package/lib/trail-polyline-layer/TrailPolylineLayer.js.map +1 -1
- package/lib/trail-polyline-layer/TrailPolylineMaterial.js.map +1 -1
- package/lib/water-surface-layer/WaterSurfaceLayer.js +8 -6
- package/lib/water-surface-layer/WaterSurfaceLayer.js.map +1 -1
- package/lib/weather/Weather.js.map +1 -1
- package/package.json +1 -1
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{"version":3,"file":"Weather.js","names":["_cesium","require","_typeof","o","Symbol","iterator","constructor","prototype","_classCallCheck","a","n","TypeError","_defineProperties","e","r","t","length","enumerable","configurable","writable","Object","defineProperty","_toPropertyKey","key","_createClass","_defineProperty","value","i","_toPrimitive","toPrimitive","call","String","Number","Weather","exports","viewer","snow","_ref","snowSize","snowSpeed","remove","status","snowStage","PostProcessStage","name","fragmentShader","uniforms","scene","postProcessStages","add","rain","_ref2","tiltAngle","rainSize","rainSpeed","rainStage","fog","_ref3","visibility","fogColor","Color","fogStage","setValue","options","show","visible","enabled"],"sources":["weather/Weather.js"],"sourcesContent":["import {PostProcessStage, Color} from 'cesium';\n\n/** 0-无效果,1-下雪,2-下雨,3-雾霾 */\n\nexport default class Weather {\n\n viewer;\n\n constructor(viewer) {\n this.viewer = viewer;\n }\n\n /** 天气状态 */\n status = 0;\n\n /** 下雪阶段 */\n snowStage = null;\n\n /** 下雨阶段 */\n rainStage = null;\n\n /** 雾霾阶段 */\n fogStage = null;\n\n /**\n * @name: snow\n * @Date: 2023-09-01 15:27:58\n * @description: 下雪\n * @param {number} snowSize 大小\n * @param {number} snowSpeed 速度\n */\n snow({snowSize, snowSpeed}) {\n snowSize = snowSize || 0.02;\n snowSpeed = snowSpeed || 30.0;\n\n this.remove();\n this.status = 1;\n this.snowStage = new PostProcessStage({\n name: 'snow',\n fragmentShader: `uniform sampler2D colorTexture;\\n\\\n varying vec2 v_textureCoordinates;\\n\\\n uniform float snowSpeed;\\n\\\n uniform float snowSize;\\n\\\n float snow(vec2 uv,float scale)\\n\\\n {\\n\\\n float time=czm_frameNumber/snowSpeed;\\n\\\n float w=smoothstep(1.,0.,-uv.y*(scale/10.));if(w<.1)return 0.;\\n\\\n uv+=time/scale;uv.y+=time*2./scale;uv.x+=sin(uv.y+time*.5)/scale;\\n\\\n uv*=scale;vec2 s=floor(uv),f=fract(uv),p;float k=3.,d;\\n\\\n p=.5+.35*sin(11.*fract(sin((s+p+scale)*mat2(7,3,6,5))*5.))-f;d=length(p);k=min(d,k);\\n\\\n k=smoothstep(0.,k,sin(f.x+f.y)*snowSize);\\n\\\n return k*w;\\n\\\n }\\n\\\n void main(void){\\n\\\n vec2 resolution=czm_viewport.zw;\\n\\\n vec2 uv=(gl_FragCoord.xy*2.-resolution.xy)/min(resolution.x,resolution.y);\\n\\\n vec3 finalColor=vec3(0);\\n\\\n //float c=smoothstep(1.,0.3,clamp(uv.y*.3+.8,0.,.75));\\n\\\n float c=0.;\\n\\\n c+=snow(uv,30.)*.0;\\n\\\n c+=snow(uv,20.)*.0;\\n\\\n c+=snow(uv,15.)*.0;\\n\\\n c+=snow(uv,10.);\\n\\\n c+=snow(uv,8.);\\n\\\n c+=snow(uv,6.);\\n\\\n c+=snow(uv,5.);\\n\\\n finalColor=(vec3(c));\\n\\\n gl_FragColor=mix(texture2D(colorTexture,v_textureCoordinates),vec4(finalColor,1),.5);\\n\\\n }\\n\\\n `,\n uniforms: { snowSize, snowSpeed }\n });\n this.viewer.scene.postProcessStages.add(this.snowStage);\n }\n\n /**\n * @name: rain\n * @Date: 2023-09-01 15:37:01\n * @description: 下雨\n * @param {number} tiltAngle 倾斜角度\n * @param {number} rainSize 大小\n * @param {number} rainSpeed 速度\n */\n rain({tiltAngle, rainSize, rainSpeed}) {\n tiltAngle = tiltAngle || -0.6;\n rainSize = rainSize || 0.3;\n rainSpeed = rainSpeed || 60.0;\n\n this.remove();\n this.status = 2;\n this.rainStage = new PostProcessStage({\n name: 'rain',\n fragmentShader: `uniform sampler2D colorTexture;\\n\\\n varying vec2 v_textureCoordinates;\\n\\\n uniform float tiltAngle;\\n\\\n uniform float rainSize;\\n\\\n uniform float rainSpeed;\\n\\\n float hash(float x) {\\n\\\n return fract(sin(x * 133.3) * 13.13);\\n\\\n }\\n\\\n void main(void) {\\n\\\n float time = czm_frameNumber / rainSpeed;\\n\\\n vec2 resolution = czm_viewport.zw;\\n\\\n vec2 uv = (gl_FragCoord.xy * 2. - resolution.xy) / min(resolution.x, resolution.y);\\n\\\n vec3 c = vec3(.6, .7, .8);\\n\\\n float a = tiltAngle;\\n\\\n float si = sin(a), co = cos(a);\\n\\\n uv *= mat2(co, -si, si, co);\\n\\\n uv *= length(uv + vec2(0, 4.9)) * rainSize + 1.;\\n\\\n float v = 1. - sin(hash(floor(uv.x * 100.)) * 2.);\\n\\\n float b = clamp(abs(sin(20. * time * v + uv.y * (5. / (2. + v)))) - .95, 0., 1.) * 20.;\\n\\\n c *= v * b;\\n\\\n gl_FragColor = mix(texture2D(colorTexture, v_textureCoordinates), vec4(c, 1), .2);\\n\\\n }\\n\\\n `,\n uniforms: { tiltAngle, rainSize, rainSpeed }\n });\n this.viewer.scene.postProcessStages.add(this.rainStage);\n }\n\n /**\n * @name: fog\n * @Date: 2023-09-01 15:37:33\n * @description: 雾霾\n * @param {number} visibility 可见度\n * @param {Color} fogColor 颜色\n */\n fog({visibility, fogColor}) {\n visibility = visibility || 0.1;\n fogColor = fogColor || new Color(0.8, 0.8, 0.8, 0.5);\n\n this.remove();\n this.status = 3;\n this.fogStage = new PostProcessStage({\n name: 'fog',\n fragmentShader: `uniform sampler2D colorTexture;\\n\\\n uniform sampler2D depthTexture;\\n\\\n uniform float visibility;\\n\\\n uniform vec4 fogColor;\\n\\\n varying vec2 v_textureCoordinates; \\n\\\n void main(void) \\n\\\n { \\n\\\n vec4 origcolor = texture2D(colorTexture, v_textureCoordinates); \\n\\\n float depth = czm_readDepth(depthTexture, v_textureCoordinates); \\n\\\n vec4 depthcolor = texture2D(depthTexture, v_textureCoordinates); \\n\\\n float f = visibility * (depthcolor.r - 0.3) / 0.2; \\n\\\n if (f < 0.0) f = 0.0; \\n\\\n else if (f > 1.0) f = 1.0; \\n\\\n gl_FragColor = mix(origcolor, fogColor, f); \\n\\\n }\\n\n `,\n uniforms: { visibility, fogColor }\n });\n this.viewer.scene.postProcessStages.add(this.fogStage);\n }\n\n setValue(value, options) {\n options = options || {};\n\n this.remove(); // 移除\n\n if (this[value]) {\n this[value](options);\n }\n }\n\n /**\n * @name: remove\n * @Date: 2023-09-01 16:01:30\n * @description: 移除天气\n */\n remove() {\n if (this.status == 0) return;\n switch (this.status) {\n case 1:\n this.viewer.scene.postProcessStages.remove(this.snowStage);\n break;\n case 2:\n this.viewer.scene.postProcessStages.remove(this.rainStage);\n break;\n case 3:\n this.viewer.scene.postProcessStages.remove(this.fogStage);\n break;\n }\n this.status = 0;\n }\n\n /**\n * @name: show\n * @Date: 2023-09-01 17:38:44\n * @description: 控制显示隐藏\n * @param {boolean} visible 是否显示\n */\n show(visible) {\n if (this.status == 0) return;\n switch (this.status) {\n case 1:\n this.snowStage.enabled = visible;\n break;\n case 2:\n this.rainStage.enabled = visible;\n break;\n case 3:\n this.fogStage.enabled = visible;\n break;\n }\n 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{"version":3,"file":"Weather.js","names":["_cesium","require","_typeof","o","Symbol","iterator","constructor","prototype","_classCallCheck","a","n","TypeError","_defineProperties","e","r","t","length","enumerable","configurable","writable","Object","defineProperty","_toPropertyKey","key","_createClass","_defineProperty","value","i","_toPrimitive","toPrimitive","call","String","Number","Weather","exports","viewer","snow","_ref","snowSize","snowSpeed","remove","status","snowStage","PostProcessStage","name","fragmentShader","uniforms","scene","postProcessStages","add","rain","_ref2","tiltAngle","rainSize","rainSpeed","rainStage","fog","_ref3","visibility","fogColor","Color","fogStage","setValue","options","show","visible","enabled"],"sources":["weather/Weather.js"],"sourcesContent":["import {PostProcessStage, Color} from 'cesium';\n\n/** 0-无效果,1-下雪,2-下雨,3-雾霾 */\n\nexport default class Weather {\n\n viewer;\n\n constructor(viewer) {\n this.viewer = viewer;\n }\n\n /** 天气状态 */\n status = 0;\n\n /** 下雪阶段 */\n snowStage = null;\n\n /** 下雨阶段 */\n rainStage = null;\n\n /** 雾霾阶段 */\n fogStage = null;\n\n /**\n * @name: snow\n * @Date: 2023-09-01 15:27:58\n * @description: 下雪\n * @param {number} snowSize 大小\n * @param {number} snowSpeed 速度\n */\n snow({snowSize, snowSpeed}) {\n snowSize = snowSize || 0.02;\n snowSpeed = snowSpeed || 30.0;\n\n this.remove();\n this.status = 1;\n this.snowStage = new PostProcessStage({\n name: 'snow',\n fragmentShader: `uniform sampler2D colorTexture;\\n\\\n varying vec2 v_textureCoordinates;\\n\\\n uniform float snowSpeed;\\n\\\n uniform float snowSize;\\n\\\n float snow(vec2 uv,float scale)\\n\\\n {\\n\\\n float time=czm_frameNumber/snowSpeed;\\n\\\n float w=smoothstep(1.,0.,-uv.y*(scale/10.));if(w<.1)return 0.;\\n\\\n uv+=time/scale;uv.y+=time*2./scale;uv.x+=sin(uv.y+time*.5)/scale;\\n\\\n uv*=scale;vec2 s=floor(uv),f=fract(uv),p;float k=3.,d;\\n\\\n p=.5+.35*sin(11.*fract(sin((s+p+scale)*mat2(7,3,6,5))*5.))-f;d=length(p);k=min(d,k);\\n\\\n k=smoothstep(0.,k,sin(f.x+f.y)*snowSize);\\n\\\n return k*w;\\n\\\n }\\n\\\n void main(void){\\n\\\n vec2 resolution=czm_viewport.zw;\\n\\\n vec2 uv=(gl_FragCoord.xy*2.-resolution.xy)/min(resolution.x,resolution.y);\\n\\\n vec3 finalColor=vec3(0);\\n\\\n //float c=smoothstep(1.,0.3,clamp(uv.y*.3+.8,0.,.75));\\n\\\n float c=0.;\\n\\\n c+=snow(uv,30.)*.0;\\n\\\n c+=snow(uv,20.)*.0;\\n\\\n c+=snow(uv,15.)*.0;\\n\\\n c+=snow(uv,10.);\\n\\\n c+=snow(uv,8.);\\n\\\n c+=snow(uv,6.);\\n\\\n c+=snow(uv,5.);\\n\\\n finalColor=(vec3(c));\\n\\\n gl_FragColor=mix(texture2D(colorTexture,v_textureCoordinates),vec4(finalColor,1),.5);\\n\\\n }\\n\\\n `,\n uniforms: { snowSize, snowSpeed }\n });\n this.viewer.scene.postProcessStages.add(this.snowStage);\n }\n\n /**\n * @name: rain\n * @Date: 2023-09-01 15:37:01\n * @description: 下雨\n * @param {number} tiltAngle 倾斜角度\n * @param {number} rainSize 大小\n * @param {number} rainSpeed 速度\n */\n rain({tiltAngle, rainSize, rainSpeed}) {\n tiltAngle = tiltAngle || -0.6;\n rainSize = rainSize || 0.3;\n rainSpeed = rainSpeed || 60.0;\n\n this.remove();\n this.status = 2;\n this.rainStage = new PostProcessStage({\n name: 'rain',\n fragmentShader: `uniform sampler2D colorTexture;\\n\\\n varying vec2 v_textureCoordinates;\\n\\\n uniform float tiltAngle;\\n\\\n uniform float rainSize;\\n\\\n uniform float rainSpeed;\\n\\\n float hash(float x) {\\n\\\n return fract(sin(x * 133.3) * 13.13);\\n\\\n }\\n\\\n void main(void) {\\n\\\n float time = czm_frameNumber / rainSpeed;\\n\\\n vec2 resolution = czm_viewport.zw;\\n\\\n vec2 uv = (gl_FragCoord.xy * 2. - resolution.xy) / min(resolution.x, resolution.y);\\n\\\n vec3 c = vec3(.6, .7, .8);\\n\\\n float a = tiltAngle;\\n\\\n float si = sin(a), co = cos(a);\\n\\\n uv *= mat2(co, -si, si, co);\\n\\\n uv *= length(uv + vec2(0, 4.9)) * rainSize + 1.;\\n\\\n float v = 1. - sin(hash(floor(uv.x * 100.)) * 2.);\\n\\\n float b = clamp(abs(sin(20. * time * v + uv.y * (5. / (2. + v)))) - .95, 0., 1.) * 20.;\\n\\\n c *= v * b;\\n\\\n gl_FragColor = mix(texture2D(colorTexture, v_textureCoordinates), vec4(c, 1), .2);\\n\\\n }\\n\\\n `,\n uniforms: { tiltAngle, rainSize, rainSpeed }\n });\n this.viewer.scene.postProcessStages.add(this.rainStage);\n }\n\n /**\n * @name: fog\n * @Date: 2023-09-01 15:37:33\n * @description: 雾霾\n * @param {number} visibility 可见度\n * @param {Color} fogColor 颜色\n */\n fog({visibility, fogColor}) {\n visibility = visibility || 0.1;\n fogColor = fogColor || new Color(0.8, 0.8, 0.8, 0.5);\n\n this.remove();\n this.status = 3;\n this.fogStage = new PostProcessStage({\n name: 'fog',\n fragmentShader: `uniform sampler2D colorTexture;\\n\\\n uniform sampler2D depthTexture;\\n\\\n uniform float visibility;\\n\\\n uniform vec4 fogColor;\\n\\\n varying vec2 v_textureCoordinates; \\n\\\n void main(void) \\n\\\n { \\n\\\n vec4 origcolor = texture2D(colorTexture, v_textureCoordinates); \\n\\\n float depth = czm_readDepth(depthTexture, v_textureCoordinates); \\n\\\n vec4 depthcolor = texture2D(depthTexture, v_textureCoordinates); \\n\\\n float f = visibility * (depthcolor.r - 0.3) / 0.2; \\n\\\n if (f < 0.0) f = 0.0; \\n\\\n else if (f > 1.0) f = 1.0; \\n\\\n gl_FragColor = mix(origcolor, fogColor, f); \\n\\\n }\\n\n `,\n uniforms: { visibility, fogColor }\n });\n this.viewer.scene.postProcessStages.add(this.fogStage);\n }\n\n setValue(value, options) {\n options = options || {};\n\n this.remove(); // 移除\n\n if (this[value]) {\n this[value](options);\n }\n }\n\n /**\n * @name: remove\n * @Date: 2023-09-01 16:01:30\n * @description: 移除天气\n */\n remove() {\n if (this.status == 0) return;\n switch (this.status) {\n case 1:\n this.viewer.scene.postProcessStages.remove(this.snowStage);\n break;\n case 2:\n this.viewer.scene.postProcessStages.remove(this.rainStage);\n break;\n case 3:\n this.viewer.scene.postProcessStages.remove(this.fogStage);\n break;\n }\n this.status = 0;\n }\n\n /**\n * @name: show\n * @Date: 2023-09-01 17:38:44\n * @description: 控制显示隐藏\n * @param 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