@vritti/quantum-ui 0.2.10 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (939) hide show
  1. package/dist/Alert.js +4 -32
  2. package/dist/Alert.js.map +1 -1
  3. package/dist/AppSelector.js +37 -0
  4. package/dist/AppSelector.js.map +1 -0
  5. package/dist/Avatar.js +6 -6
  6. package/dist/Avatar.js.map +1 -1
  7. package/dist/Badge2.js +3 -3
  8. package/dist/Breadcrumb.js +125 -0
  9. package/dist/Breadcrumb.js.map +1 -0
  10. package/dist/Button.js +9 -5
  11. package/dist/Button.js.map +1 -1
  12. package/dist/Button2.js +4 -4
  13. package/dist/Button2.js.map +1 -1
  14. package/dist/Card.js +1 -1
  15. package/dist/CardSkeleton.js +17 -0
  16. package/dist/CardSkeleton.js.map +1 -0
  17. package/dist/Chart.js +6196 -6402
  18. package/dist/Chart.js.map +1 -1
  19. package/dist/Checkbox2.js +7 -6
  20. package/dist/Checkbox2.js.map +1 -1
  21. package/dist/CheckboxGroup.js +74 -0
  22. package/dist/CheckboxGroup.js.map +1 -0
  23. package/dist/CloudProviderSelector.js +37 -0
  24. package/dist/CloudProviderSelector.js.map +1 -0
  25. package/dist/Collapsible.js +8 -0
  26. package/dist/Collapsible.js.map +1 -0
  27. package/dist/Combination.js +10 -2509
  28. package/dist/Combination.js.map +1 -1
  29. package/dist/ConfirmContext.js +75 -0
  30. package/dist/ConfirmContext.js.map +1 -0
  31. package/dist/CurrencySelector.js +194 -0
  32. package/dist/CurrencySelector.js.map +1 -0
  33. package/dist/DangerZoneSkeleton.js +52 -0
  34. package/dist/DangerZoneSkeleton.js.map +1 -0
  35. package/dist/DatePicker.js +36 -18
  36. package/dist/DatePicker.js.map +1 -1
  37. package/dist/DeploymentSelector.js +37 -0
  38. package/dist/DeploymentSelector.js.map +1 -0
  39. package/dist/Dialog.js +159 -0
  40. package/dist/Dialog.js.map +1 -0
  41. package/dist/DropdownMenu.js +66 -1493
  42. package/dist/DropdownMenu.js.map +1 -1
  43. package/dist/Empty.js +49 -0
  44. package/dist/Empty.js.map +1 -0
  45. package/dist/ErrorBoundary.js +255 -0
  46. package/dist/ErrorBoundary.js.map +1 -0
  47. package/dist/FeatureSelector.js +37 -0
  48. package/dist/FeatureSelector.js.map +1 -0
  49. package/dist/FilePreview.js +194 -0
  50. package/dist/FilePreview.js.map +1 -0
  51. package/dist/Form.js +1922 -20
  52. package/dist/Form.js.map +1 -1
  53. package/dist/HierarchyGraph.js +10729 -0
  54. package/dist/HierarchyGraph.js.map +1 -0
  55. package/dist/IndustrySelector.js +37 -0
  56. package/dist/IndustrySelector.js.map +1 -0
  57. package/dist/Input.js +22 -0
  58. package/dist/Input.js.map +1 -0
  59. package/dist/Label.js +2 -22
  60. package/dist/Label.js.map +1 -1
  61. package/dist/LocaleSelector.js +111 -0
  62. package/dist/LocaleSelector.js.map +1 -0
  63. package/dist/MicrofrontendSelector.js +19 -0
  64. package/dist/MicrofrontendSelector.js.map +1 -0
  65. package/dist/OTPField.js +29 -27
  66. package/dist/OTPField.js.map +1 -1
  67. package/dist/PageHeaderSkeleton.js +35 -0
  68. package/dist/PageHeaderSkeleton.js.map +1 -0
  69. package/dist/PasswordField.js +2 -50
  70. package/dist/PasswordField.js.map +1 -1
  71. package/dist/PhoneField.js +9 -14
  72. package/dist/PhoneField.js.map +1 -1
  73. package/dist/PlanSelector.js +37 -0
  74. package/dist/PlanSelector.js.map +1 -0
  75. package/dist/Progress.js +5 -4
  76. package/dist/Progress.js.map +1 -1
  77. package/dist/RadioGroup.js +392 -0
  78. package/dist/RadioGroup.js.map +1 -0
  79. package/dist/RegionSelector.js +37 -0
  80. package/dist/RegionSelector.js.map +1 -0
  81. package/dist/Select.js +780 -0
  82. package/dist/Select.js.map +1 -0
  83. package/dist/SelectFilter.js +387 -0
  84. package/dist/SelectFilter.js.map +1 -0
  85. package/dist/Sidebar.js +616 -0
  86. package/dist/Sidebar.js.map +1 -0
  87. package/dist/SingleSelect.js +429 -0
  88. package/dist/SingleSelect.js.map +1 -0
  89. package/dist/Skeleton.js +1 -1
  90. package/dist/Sonner.js +2 -1134
  91. package/dist/Sonner.js.map +1 -1
  92. package/dist/Sortable.js +4517 -0
  93. package/dist/Sortable.js.map +1 -0
  94. package/dist/Spinner.js +1 -1
  95. package/dist/StepProgressIndicator.js +42 -0
  96. package/dist/StepProgressIndicator.js.map +1 -0
  97. package/dist/Switch.js +16 -16
  98. package/dist/Switch.js.map +1 -1
  99. package/dist/TabsSkeleton.js +188 -0
  100. package/dist/TabsSkeleton.js.map +1 -0
  101. package/dist/TextArea.js +17 -20
  102. package/dist/TextArea.js.map +1 -1
  103. package/dist/TextField.js +3 -19
  104. package/dist/TextField.js.map +1 -1
  105. package/dist/TimezoneSelector.js +144 -0
  106. package/dist/TimezoneSelector.js.map +1 -0
  107. package/dist/Toggle.js +3 -33
  108. package/dist/Toggle.js.map +1 -1
  109. package/dist/Typography.js +1 -1
  110. package/dist/UploadFile.js +232 -0
  111. package/dist/UploadFile.js.map +1 -0
  112. package/dist/ValueFilter.js +123 -0
  113. package/dist/ValueFilter.js.map +1 -0
  114. package/dist/ViewTabs.js +218 -0
  115. package/dist/ViewTabs.js.map +1 -0
  116. package/dist/_commonjsHelpers.js +3 -1
  117. package/dist/_commonjsHelpers.js.map +1 -1
  118. package/dist/assets/quantum-ui.css +808 -38
  119. package/dist/axios.js +4575 -0
  120. package/dist/axios.js.map +1 -0
  121. package/dist/circle-alert.js +19 -0
  122. package/dist/circle-alert.js.map +1 -0
  123. package/dist/circle-check.js +18 -0
  124. package/dist/circle-check.js.map +1 -0
  125. package/dist/collapsible2.js +154 -0
  126. package/dist/collapsible2.js.map +1 -0
  127. package/dist/components/Breadcrumb.js +2 -0
  128. package/dist/components/Breadcrumb.js.map +1 -0
  129. package/dist/components/Card.js +1 -0
  130. package/dist/components/Card.js.map +1 -1
  131. package/dist/components/CheckboxGroup.js +2 -0
  132. package/dist/components/CheckboxGroup.js.map +1 -0
  133. package/dist/components/Collapsible.js +2 -0
  134. package/dist/components/Collapsible.js.map +1 -0
  135. package/dist/components/DangerZone.js +2 -0
  136. package/dist/components/DangerZone.js.map +1 -0
  137. package/dist/components/DataTable.js +1 -1
  138. package/dist/components/Dialog.js +2 -0
  139. package/dist/components/Dialog.js.map +1 -0
  140. package/dist/components/DropdownMenu.js +1 -1
  141. package/dist/components/Empty.js +2 -0
  142. package/dist/components/Empty.js.map +1 -0
  143. package/dist/components/ErrorBoundary.js +2 -0
  144. package/dist/components/ErrorBoundary.js.map +1 -0
  145. package/dist/components/FilePreview.js +2 -0
  146. package/dist/components/FilePreview.js.map +1 -0
  147. package/dist/components/HierarchyGraph.js +2 -0
  148. package/dist/components/HierarchyGraph.js.map +1 -0
  149. package/dist/components/PageHeader.js +2 -0
  150. package/dist/components/PageHeader.js.map +1 -0
  151. package/dist/components/RadioGroup.js +2 -0
  152. package/dist/components/RadioGroup.js.map +1 -0
  153. package/dist/components/RichTextEditor.js +4 -0
  154. package/dist/components/RichTextEditor.js.map +1 -0
  155. package/dist/components/Select.js +6 -1356
  156. package/dist/components/Select.js.map +1 -1
  157. package/dist/components/Sidebar.js +2 -0
  158. package/dist/components/Sidebar.js.map +1 -0
  159. package/dist/components/Sortable.js +2 -0
  160. package/dist/components/Sortable.js.map +1 -0
  161. package/dist/components/StepProgressIndicator.js +2 -0
  162. package/dist/components/StepProgressIndicator.js.map +1 -0
  163. package/dist/components/Tabs.js +2 -0
  164. package/dist/components/Tabs.js.map +1 -0
  165. package/dist/components/UploadFile.js +2 -0
  166. package/dist/components/UploadFile.js.map +1 -0
  167. package/dist/components/ValueFilter.js +2 -0
  168. package/dist/components/ValueFilter.js.map +1 -0
  169. package/dist/components/ViewTabs.js +2 -0
  170. package/dist/components/ViewTabs.js.map +1 -0
  171. package/dist/context/index.js +1 -0
  172. package/dist/context/index.js.map +1 -1
  173. package/dist/dropdown-menu.js +1209 -0
  174. package/dist/dropdown-menu.js.map +1 -0
  175. package/dist/ellipsis.js +19 -0
  176. package/dist/ellipsis.js.map +1 -0
  177. package/dist/eye.js +52 -0
  178. package/dist/eye.js.map +1 -0
  179. package/dist/field.js +2 -2
  180. package/dist/file-text.js +27 -0
  181. package/dist/file-text.js.map +1 -0
  182. package/dist/grip-vertical.js +22 -0
  183. package/dist/grip-vertical.js.map +1 -0
  184. package/dist/hooks/index.js +3 -1
  185. package/dist/hooks/index.js.map +1 -1
  186. package/dist/image-component.js +614 -0
  187. package/dist/image-component.js.map +1 -0
  188. package/dist/index.js +48 -12
  189. package/dist/index.js.map +1 -1
  190. package/dist/index10.js +181 -11
  191. package/dist/index10.js.map +1 -1
  192. package/dist/index11.js +177 -4
  193. package/dist/index11.js.map +1 -1
  194. package/dist/index12.js +17 -38
  195. package/dist/index12.js.map +1 -1
  196. package/dist/index13.js +204 -188
  197. package/dist/index13.js.map +1 -1
  198. package/dist/index14.js +124 -192
  199. package/dist/index14.js.map +1 -1
  200. package/dist/index15.js +79 -0
  201. package/dist/index15.js.map +1 -0
  202. package/dist/index16.js +16 -0
  203. package/dist/index16.js.map +1 -0
  204. package/dist/index17.js +1137 -0
  205. package/dist/index17.js.map +1 -0
  206. package/dist/index18.js +41 -0
  207. package/dist/index18.js.map +1 -0
  208. package/dist/index19.js +314 -0
  209. package/dist/index19.js.map +1 -0
  210. package/dist/index2.js +54030 -59
  211. package/dist/index2.js.map +1 -1
  212. package/dist/index20.js +488 -0
  213. package/dist/index20.js.map +1 -0
  214. package/dist/index21.js +2540 -0
  215. package/dist/index21.js.map +1 -0
  216. package/dist/index22.js +36 -0
  217. package/dist/index22.js.map +1 -0
  218. package/dist/index23.js +13 -0
  219. package/dist/index23.js.map +1 -0
  220. package/dist/index24.js +8 -0
  221. package/dist/index24.js.map +1 -0
  222. package/dist/index25.js +35 -0
  223. package/dist/index25.js.map +1 -0
  224. package/dist/index26.js +65 -0
  225. package/dist/index26.js.map +1 -0
  226. package/dist/index27.js +16 -0
  227. package/dist/index27.js.map +1 -0
  228. package/dist/index28.js +41 -0
  229. package/dist/index28.js.map +1 -0
  230. package/dist/index29.js +84 -0
  231. package/dist/index29.js.map +1 -0
  232. package/dist/index3.js +41 -61
  233. package/dist/index3.js.map +1 -1
  234. package/dist/index30.js +199 -0
  235. package/dist/index30.js.map +1 -0
  236. package/dist/index4.js +290 -92
  237. package/dist/index4.js.map +1 -1
  238. package/dist/index5.js +102 -42
  239. package/dist/index5.js.map +1 -1
  240. package/dist/index6.js +35 -8
  241. package/dist/index6.js.map +1 -1
  242. package/dist/index7.js +1141 -110
  243. package/dist/index7.js.map +1 -1
  244. package/dist/index8.js +19 -34
  245. package/dist/index8.js.map +1 -1
  246. package/dist/index9.js +27 -4
  247. package/dist/index9.js.map +1 -1
  248. package/dist/lib/components/Breadcrumb/Breadcrumb.d.ts +17 -0
  249. package/dist/lib/components/Breadcrumb/Breadcrumb.d.ts.map +1 -0
  250. package/dist/lib/components/Breadcrumb/index.d.ts +4 -0
  251. package/dist/lib/components/Breadcrumb/index.d.ts.map +1 -0
  252. package/dist/lib/components/Button/Button.d.ts +3 -1
  253. package/dist/lib/components/Button/Button.d.ts.map +1 -1
  254. package/dist/lib/components/Card/CardSkeleton.d.ts +9 -0
  255. package/dist/lib/components/Card/CardSkeleton.d.ts.map +1 -0
  256. package/dist/lib/components/Card/index.d.ts +1 -0
  257. package/dist/lib/components/Card/index.d.ts.map +1 -1
  258. package/dist/lib/components/Chart/Chart.d.ts +1 -1
  259. package/dist/lib/components/Chart/Chart.d.ts.map +1 -1
  260. package/dist/lib/components/CheckboxGroup/CheckboxGroup.d.ts +24 -0
  261. package/dist/lib/components/CheckboxGroup/CheckboxGroup.d.ts.map +1 -0
  262. package/dist/lib/components/CheckboxGroup/index.d.ts +3 -0
  263. package/dist/lib/components/CheckboxGroup/index.d.ts.map +1 -0
  264. package/dist/lib/components/Collapsible/Collapsible.d.ts +5 -0
  265. package/dist/lib/components/Collapsible/Collapsible.d.ts.map +1 -0
  266. package/dist/lib/components/Collapsible/index.d.ts +2 -0
  267. package/dist/lib/components/Collapsible/index.d.ts.map +1 -0
  268. package/dist/lib/components/DangerZone/DangerZone.d.ts +13 -0
  269. package/dist/lib/components/DangerZone/DangerZone.d.ts.map +1 -0
  270. package/dist/lib/components/DangerZone/DangerZoneSkeleton.d.ts +9 -0
  271. package/dist/lib/components/DangerZone/DangerZoneSkeleton.d.ts.map +1 -0
  272. package/dist/lib/components/DangerZone/index.d.ts +4 -0
  273. package/dist/lib/components/DangerZone/index.d.ts.map +1 -0
  274. package/dist/lib/components/DataTable/DataTable.d.ts +2 -11
  275. package/dist/lib/components/DataTable/DataTable.d.ts.map +1 -1
  276. package/dist/lib/components/DataTable/components/DataTableColumnHeader.d.ts.map +1 -1
  277. package/dist/lib/components/DataTable/components/DataTableEmpty.d.ts.map +1 -1
  278. package/dist/lib/components/DataTable/components/DataTableFilters.d.ts +11 -0
  279. package/dist/lib/components/DataTable/components/DataTableFilters.d.ts.map +1 -0
  280. package/dist/lib/components/DataTable/components/DataTableImportDialog.d.ts +16 -0
  281. package/dist/lib/components/DataTable/components/DataTableImportDialog.d.ts.map +1 -0
  282. package/dist/lib/components/DataTable/components/DataTablePagination.d.ts +1 -2
  283. package/dist/lib/components/DataTable/components/DataTablePagination.d.ts.map +1 -1
  284. package/dist/lib/components/DataTable/components/DataTableRowDensity.d.ts +11 -0
  285. package/dist/lib/components/DataTable/components/DataTableRowDensity.d.ts.map +1 -0
  286. package/dist/lib/components/DataTable/components/DataTableSearch.d.ts +14 -0
  287. package/dist/lib/components/DataTable/components/DataTableSearch.d.ts.map +1 -0
  288. package/dist/lib/components/DataTable/components/DataTableSelectionBar.d.ts +14 -0
  289. package/dist/lib/components/DataTable/components/DataTableSelectionBar.d.ts.map +1 -0
  290. package/dist/lib/components/DataTable/components/DataTableViewOptions.d.ts.map +1 -1
  291. package/dist/lib/components/DataTable/components/DataTableViewTabs.d.ts +7 -0
  292. package/dist/lib/components/DataTable/components/DataTableViewTabs.d.ts.map +1 -0
  293. package/dist/lib/components/DataTable/components/DataTableViewsMenu.d.ts +14 -0
  294. package/dist/lib/components/DataTable/components/DataTableViewsMenu.d.ts.map +1 -0
  295. package/dist/lib/components/DataTable/components/FilterWrapper.d.ts +21 -0
  296. package/dist/lib/components/DataTable/components/FilterWrapper.d.ts.map +1 -0
  297. package/dist/lib/components/DataTable/components/RowActions.d.ts +20 -0
  298. package/dist/lib/components/DataTable/components/RowActions.d.ts.map +1 -0
  299. package/dist/lib/components/DataTable/hooks/useAutoUpsert.d.ts +3 -0
  300. package/dist/lib/components/DataTable/hooks/useAutoUpsert.d.ts.map +1 -0
  301. package/dist/lib/components/DataTable/hooks/useDataTable.d.ts +24 -2
  302. package/dist/lib/components/DataTable/hooks/useDataTable.d.ts.map +1 -1
  303. package/dist/lib/components/DataTable/index.d.ts +11 -3
  304. package/dist/lib/components/DataTable/index.d.ts.map +1 -1
  305. package/dist/lib/components/DataTable/store/store.d.ts +28 -0
  306. package/dist/lib/components/DataTable/store/store.d.ts.map +1 -0
  307. package/dist/lib/components/DataTable/store/useTableSlice.d.ts +18 -0
  308. package/dist/lib/components/DataTable/store/useTableSlice.d.ts.map +1 -0
  309. package/dist/lib/components/DataTable/types.d.ts +55 -56
  310. package/dist/lib/components/DataTable/types.d.ts.map +1 -1
  311. package/dist/lib/components/DataTable/utils.d.ts +8 -1
  312. package/dist/lib/components/DataTable/utils.d.ts.map +1 -1
  313. package/dist/lib/components/DatePicker/DatePicker.d.ts +1 -1
  314. package/dist/lib/components/DatePicker/DatePicker.d.ts.map +1 -1
  315. package/dist/lib/components/Dialog/Dialog.d.ts +31 -0
  316. package/dist/lib/components/Dialog/Dialog.d.ts.map +1 -0
  317. package/dist/lib/components/Dialog/index.d.ts +3 -0
  318. package/dist/lib/components/Dialog/index.d.ts.map +1 -0
  319. package/dist/lib/components/DropdownMenu/DropdownMenu.d.ts +1 -1
  320. package/dist/lib/components/DropdownMenu/DropdownMenu.d.ts.map +1 -1
  321. package/dist/lib/components/DropdownMenu/types.d.ts +10 -1
  322. package/dist/lib/components/DropdownMenu/types.d.ts.map +1 -1
  323. package/dist/lib/components/Editor/context/editor-config-context.d.ts +9 -0
  324. package/dist/lib/components/Editor/context/editor-config-context.d.ts.map +1 -0
  325. package/dist/lib/components/Editor/context/toolbar-context.d.ts +18 -0
  326. package/dist/lib/components/Editor/context/toolbar-context.d.ts.map +1 -0
  327. package/dist/lib/components/Editor/editor-hooks/use-debounce.d.ts +2 -0
  328. package/dist/lib/components/Editor/editor-hooks/use-debounce.d.ts.map +1 -0
  329. package/dist/lib/components/Editor/editor-hooks/use-modal.d.ts +6 -0
  330. package/dist/lib/components/Editor/editor-hooks/use-modal.d.ts.map +1 -0
  331. package/dist/lib/components/Editor/editor-hooks/use-report.d.ts +2 -0
  332. package/dist/lib/components/Editor/editor-hooks/use-report.d.ts.map +1 -0
  333. package/dist/lib/components/Editor/editor-hooks/use-update-toolbar.d.ts +3 -0
  334. package/dist/lib/components/Editor/editor-hooks/use-update-toolbar.d.ts.map +1 -0
  335. package/dist/lib/components/Editor/editor-ui/button-group.d.ts +12 -0
  336. package/dist/lib/components/Editor/editor-ui/button-group.d.ts.map +1 -0
  337. package/dist/lib/components/Editor/editor-ui/button.d.ts +11 -0
  338. package/dist/lib/components/Editor/editor-ui/button.d.ts.map +1 -0
  339. package/dist/lib/components/Editor/editor-ui/code-button.d.ts +8 -0
  340. package/dist/lib/components/Editor/editor-ui/code-button.d.ts.map +1 -0
  341. package/dist/lib/components/Editor/editor-ui/color-picker.d.ts +92 -0
  342. package/dist/lib/components/Editor/editor-ui/color-picker.d.ts.map +1 -0
  343. package/dist/lib/components/Editor/editor-ui/command.d.ts +19 -0
  344. package/dist/lib/components/Editor/editor-ui/command.d.ts.map +1 -0
  345. package/dist/lib/components/Editor/editor-ui/content-editable.d.ts +9 -0
  346. package/dist/lib/components/Editor/editor-ui/content-editable.d.ts.map +1 -0
  347. package/dist/lib/components/Editor/editor-ui/dialog.d.ts +16 -0
  348. package/dist/lib/components/Editor/editor-ui/dialog.d.ts.map +1 -0
  349. package/dist/lib/components/Editor/editor-ui/image-component.d.ts +16 -0
  350. package/dist/lib/components/Editor/editor-ui/image-component.d.ts.map +1 -0
  351. package/dist/lib/components/Editor/editor-ui/image-resizer.d.ts +18 -0
  352. package/dist/lib/components/Editor/editor-ui/image-resizer.d.ts.map +1 -0
  353. package/dist/lib/components/Editor/editor-ui/input.d.ts +4 -0
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  355. package/dist/lib/components/Editor/editor-ui/label.d.ts +5 -0
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  357. package/dist/lib/components/Editor/editor-ui/popover.d.ts +8 -0
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  359. package/dist/lib/components/Editor/editor-ui/scroll-area.d.ts +6 -0
  360. package/dist/lib/components/Editor/editor-ui/scroll-area.d.ts.map +1 -0
  361. package/dist/lib/components/Editor/editor-ui/select.d.ts +16 -0
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  363. package/dist/lib/components/Editor/editor-ui/separator.d.ts +5 -0
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Math.floor(expanded) : Math.ceil(expanded);\n return clamp(0, 1, rounded / numSteps);\n };\n}\n\nexport { steps };\n//# sourceMappingURL=steps.mjs.map\n","import { wrap } from '../../wrap.mjs';\nimport { isEasingArray } from './is-easing-array.mjs';\n\nfunction getEasingForSegment(easing, i) {\n return isEasingArray(easing) ? easing[wrap(0, easing.length, i)] : easing;\n}\n\nexport { getEasingForSegment };\n//# sourceMappingURL=get-easing-for-segment.mjs.map\n","class GroupAnimation {\n constructor(animations) {\n // Bound to accomadate common `return animation.stop` pattern\n this.stop = () => this.runAll(\"stop\");\n this.animations = animations.filter(Boolean);\n }\n get finished() {\n return Promise.all(this.animations.map((animation) => animation.finished));\n }\n /**\n * TODO: Filter out cancelled or stopped animations before returning\n */\n getAll(propName) {\n return this.animations[0][propName];\n }\n setAll(propName, newValue) {\n for (let i = 0; i < this.animations.length; i++) {\n this.animations[i][propName] = newValue;\n }\n }\n attachTimeline(timeline) {\n const subscriptions = this.animations.map((animation) => animation.attachTimeline(timeline));\n return () => {\n subscriptions.forEach((cancel, i) => {\n cancel && cancel();\n this.animations[i].stop();\n });\n };\n }\n get time() {\n return this.getAll(\"time\");\n }\n set time(time) {\n this.setAll(\"time\", time);\n }\n get speed() {\n return this.getAll(\"speed\");\n }\n set speed(speed) {\n this.setAll(\"speed\", speed);\n }\n get state() {\n return this.getAll(\"state\");\n }\n get startTime() {\n return this.getAll(\"startTime\");\n }\n get duration() {\n return getMax(this.animations, \"duration\");\n }\n get iterationDuration() {\n return getMax(this.animations, \"iterationDuration\");\n }\n runAll(methodName) {\n this.animations.forEach((controls) => controls[methodName]());\n }\n play() {\n this.runAll(\"play\");\n }\n pause() {\n this.runAll(\"pause\");\n }\n cancel() {\n this.runAll(\"cancel\");\n }\n complete() {\n this.runAll(\"complete\");\n }\n}\nfunction getMax(animations, propName) {\n let max = 0;\n for (let i = 0; i < animations.length; i++) {\n const value = animations[i][propName];\n if (value !== null && value > max) {\n max = value;\n }\n }\n return max;\n}\n\nexport { GroupAnimation };\n//# sourceMappingURL=GroupAnimation.mjs.map\n","import { GroupAnimation } from './GroupAnimation.mjs';\n\nclass GroupAnimationWithThen extends GroupAnimation {\n then(onResolve, _onReject) {\n return this.finished.finally(onResolve).then(() => { });\n }\n}\n\nexport { GroupAnimationWithThen };\n//# sourceMappingURL=GroupAnimationWithThen.mjs.map\n","import { NativeAnimation } from './NativeAnimation.mjs';\n\nclass NativeAnimationWrapper extends NativeAnimation {\n constructor(animation) {\n super();\n this.animation = animation;\n animation.onfinish = () => {\n this.finishedTime = this.time;\n this.notifyFinished();\n };\n }\n}\n\nexport { NativeAnimationWrapper };\n//# sourceMappingURL=NativeAnimationWrapper.mjs.map\n","const animationMaps = new WeakMap();\nconst animationMapKey = (name, pseudoElement = \"\") => `${name}:${pseudoElement}`;\nfunction getAnimationMap(element) {\n let map = animationMaps.get(element);\n if (!map) {\n map = new Map();\n animationMaps.set(element, map);\n }\n return map;\n}\n\nexport { animationMapKey, getAnimationMap };\n//# sourceMappingURL=active-animations.mjs.map\n","const pxValues = new Set([\n // Border props\n \"borderWidth\",\n \"borderTopWidth\",\n \"borderRightWidth\",\n \"borderBottomWidth\",\n \"borderLeftWidth\",\n \"borderRadius\",\n \"borderTopLeftRadius\",\n \"borderTopRightRadius\",\n \"borderBottomRightRadius\",\n \"borderBottomLeftRadius\",\n // Positioning props\n \"width\",\n \"maxWidth\",\n \"height\",\n \"maxHeight\",\n \"top\",\n \"right\",\n \"bottom\",\n \"left\",\n \"inset\",\n \"insetBlock\",\n \"insetBlockStart\",\n \"insetBlockEnd\",\n \"insetInline\",\n \"insetInlineStart\",\n \"insetInlineEnd\",\n // Spacing props\n \"padding\",\n \"paddingTop\",\n \"paddingRight\",\n \"paddingBottom\",\n \"paddingLeft\",\n \"paddingBlock\",\n \"paddingBlockStart\",\n \"paddingBlockEnd\",\n \"paddingInline\",\n \"paddingInlineStart\",\n \"paddingInlineEnd\",\n \"margin\",\n \"marginTop\",\n \"marginRight\",\n \"marginBottom\",\n \"marginLeft\",\n \"marginBlock\",\n \"marginBlockStart\",\n \"marginBlockEnd\",\n \"marginInline\",\n \"marginInlineStart\",\n \"marginInlineEnd\",\n // Typography\n \"fontSize\",\n // Misc\n \"backgroundPositionX\",\n \"backgroundPositionY\",\n]);\n\nexport { pxValues };\n//# sourceMappingURL=px-values.mjs.map\n","import { pxValues } from '../../waapi/utils/px-values.mjs';\n\nfunction applyPxDefaults(keyframes, name) {\n for (let i = 0; i < keyframes.length; i++) {\n if (typeof keyframes[i] === \"number\" && pxValues.has(name)) {\n keyframes[i] = keyframes[i] + \"px\";\n }\n }\n}\n\nexport { applyPxDefaults };\n//# sourceMappingURL=apply-px-defaults.mjs.map\n","import { isBezierDefinition } from 'motion-utils';\nimport { supportsLinearEasing } from '../../../utils/supports/linear-easing.mjs';\nimport { supportedWaapiEasing } from './supported.mjs';\n\nfunction isWaapiSupportedEasing(easing) {\n return Boolean((typeof easing === \"function\" && supportsLinearEasing()) ||\n !easing ||\n (typeof easing === \"string\" &&\n (easing in supportedWaapiEasing || supportsLinearEasing())) ||\n isBezierDefinition(easing) ||\n (Array.isArray(easing) && easing.every(isWaapiSupportedEasing)));\n}\n\nexport { isWaapiSupportedEasing };\n//# sourceMappingURL=is-supported.mjs.map\n","import { memo } from 'motion-utils';\n\nconst supportsPartialKeyframes = /*@__PURE__*/ memo(() => {\n try {\n document.createElement(\"div\").animate({ opacity: [1] });\n }\n catch (e) {\n return false;\n }\n return true;\n});\n\nexport { supportsPartialKeyframes };\n//# sourceMappingURL=partial-keyframes.mjs.map\n","import { resolveElements } from '../../utils/resolve-elements.mjs';\n\nfunction createSelectorEffect(subjectEffect) {\n return (subject, values) => {\n const elements = resolveElements(subject);\n const subscriptions = [];\n for (const element of elements) {\n const remove = subjectEffect(element, values);\n subscriptions.push(remove);\n }\n return () => {\n for (const remove of subscriptions)\n remove();\n };\n };\n}\n\nexport { createSelectorEffect };\n//# sourceMappingURL=create-dom-effect.mjs.map\n","import { frame, cancelFrame } from '../frameloop/frame.mjs';\nimport { numberValueTypes } from '../value/types/maps/number.mjs';\nimport { getValueAsType } from '../value/types/utils/get-as-type.mjs';\n\nclass MotionValueState {\n constructor() {\n this.latest = {};\n this.values = new Map();\n }\n set(name, value, render, computed, useDefaultValueType = true) {\n const existingValue = this.values.get(name);\n if (existingValue) {\n existingValue.onRemove();\n }\n const onChange = () => {\n const v = value.get();\n if (useDefaultValueType) {\n this.latest[name] = getValueAsType(v, numberValueTypes[name]);\n }\n else {\n this.latest[name] = v;\n }\n render && frame.render(render);\n };\n onChange();\n const cancelOnChange = value.on(\"change\", onChange);\n computed && value.addDependent(computed);\n const remove = () => {\n cancelOnChange();\n render && cancelFrame(render);\n this.values.delete(name);\n computed && value.removeDependent(computed);\n };\n this.values.set(name, { value, onRemove: remove });\n return remove;\n }\n get(name) {\n return this.values.get(name)?.value;\n }\n}\n\nexport { MotionValueState };\n//# sourceMappingURL=MotionValueState.mjs.map\n","import { MotionValueState } from '../MotionValueState.mjs';\n\nfunction createEffect(addValue) {\n const stateCache = new WeakMap();\n return (subject, values) => {\n const state = stateCache.get(subject) ?? new MotionValueState();\n stateCache.set(subject, state);\n const subscriptions = [];\n for (const key in values) {\n const value = values[key];\n const remove = addValue(subject, state, key, value);\n subscriptions.push(remove);\n }\n return () => {\n for (const cancel of subscriptions)\n cancel();\n };\n };\n}\n\nexport { createEffect };\n//# sourceMappingURL=create-effect.mjs.map\n","import { camelToDash } from '../../render/dom/utils/camel-to-dash.mjs';\nimport { createSelectorEffect } from '../utils/create-dom-effect.mjs';\nimport { createEffect } from '../utils/create-effect.mjs';\n\nfunction canSetAsProperty(element, name) {\n if (!(name in element))\n return false;\n const descriptor = Object.getOwnPropertyDescriptor(Object.getPrototypeOf(element), name) ||\n Object.getOwnPropertyDescriptor(element, name);\n // Check if it has a setter\n return descriptor && typeof descriptor.set === \"function\";\n}\nconst addAttrValue = (element, state, key, value) => {\n const isProp = canSetAsProperty(element, key);\n const name = isProp\n ? key\n : key.startsWith(\"data\") || key.startsWith(\"aria\")\n ? camelToDash(key)\n : key;\n /**\n * Set attribute directly via property if available\n */\n const render = isProp\n ? () => {\n element[name] = state.latest[key];\n }\n : () => {\n const v = state.latest[key];\n if (v === null || v === undefined) {\n element.removeAttribute(name);\n }\n else {\n element.setAttribute(name, String(v));\n }\n };\n return state.set(key, value, render);\n};\nconst attrEffect = /*@__PURE__*/ createSelectorEffect(\n/*@__PURE__*/ createEffect(addAttrValue));\n\nexport { addAttrValue, attrEffect };\n//# sourceMappingURL=index.mjs.map\n","import { createEffect } from '../utils/create-effect.mjs';\n\nconst propEffect = /*@__PURE__*/ createEffect((subject, state, key, value) => {\n return state.set(key, value, () => {\n subject[key] = state.latest[key];\n }, undefined, false);\n});\n\nexport { propEffect };\n//# sourceMappingURL=index.mjs.map\n","import { transformPropOrder } from '../../render/utils/keys-transform.mjs';\n\nconst translateAlias = {\n x: \"translateX\",\n y: \"translateY\",\n z: \"translateZ\",\n transformPerspective: \"perspective\",\n};\nfunction buildTransform(state) {\n let transform = \"\";\n let transformIsDefault = true;\n /**\n * Loop over all possible transforms in order, adding the ones that\n * are present to the transform string.\n */\n for (let i = 0; i < transformPropOrder.length; i++) {\n const key = transformPropOrder[i];\n const value = state.latest[key];\n if (value === undefined)\n continue;\n let valueIsDefault = true;\n if (typeof value === \"number\") {\n valueIsDefault = value === (key.startsWith(\"scale\") ? 1 : 0);\n }\n else {\n const parsed = parseFloat(value);\n valueIsDefault = key.startsWith(\"scale\") ? parsed === 1 : parsed === 0;\n }\n if (!valueIsDefault) {\n transformIsDefault = false;\n const transformName = translateAlias[key] || key;\n transform += `${transformName}(${value}) `;\n }\n }\n return transformIsDefault ? \"none\" : transform.trim();\n}\n\nexport { buildTransform };\n//# sourceMappingURL=transform.mjs.map\n","import { isCSSVar } from '../../render/dom/is-css-var.mjs';\nimport { transformProps } from '../../render/utils/keys-transform.mjs';\nimport { isHTMLElement } from '../../utils/is-html-element.mjs';\nimport { MotionValue } from '../../value/index.mjs';\nimport { createSelectorEffect } from '../utils/create-dom-effect.mjs';\nimport { createEffect } from '../utils/create-effect.mjs';\nimport { buildTransform } from './transform.mjs';\n\nconst originProps = new Set([\"originX\", \"originY\", \"originZ\"]);\nconst addStyleValue = (element, state, key, value) => {\n let render = undefined;\n let computed = undefined;\n if (transformProps.has(key)) {\n if (!state.get(\"transform\")) {\n // If this is an HTML element, we need to set the transform-box to fill-box\n // to normalise the transform relative to the element's bounding box\n if (!isHTMLElement(element) && !state.get(\"transformBox\")) {\n addStyleValue(element, state, \"transformBox\", new MotionValue(\"fill-box\"));\n }\n state.set(\"transform\", new MotionValue(\"none\"), () => {\n element.style.transform = buildTransform(state);\n });\n }\n computed = state.get(\"transform\");\n }\n else if (originProps.has(key)) {\n if (!state.get(\"transformOrigin\")) {\n state.set(\"transformOrigin\", new MotionValue(\"\"), () => {\n const originX = state.latest.originX ?? \"50%\";\n const originY = state.latest.originY ?? \"50%\";\n const originZ = state.latest.originZ ?? 0;\n element.style.transformOrigin = `${originX} ${originY} ${originZ}`;\n });\n }\n computed = state.get(\"transformOrigin\");\n }\n else if (isCSSVar(key)) {\n render = () => {\n element.style.setProperty(key, state.latest[key]);\n };\n }\n else {\n render = () => {\n element.style[key] = state.latest[key];\n };\n }\n return state.set(key, value, render, computed);\n};\nconst styleEffect = /*@__PURE__*/ createSelectorEffect(\n/*@__PURE__*/ createEffect(addStyleValue));\n\nexport { addStyleValue, styleEffect };\n//# sourceMappingURL=index.mjs.map\n","import { MotionValue } from '../../value/index.mjs';\nimport { addAttrValue } from '../attr/index.mjs';\nimport { addStyleValue } from '../style/index.mjs';\nimport { createSelectorEffect } from '../utils/create-dom-effect.mjs';\nimport { createEffect } from '../utils/create-effect.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\n\nfunction addSVGPathValue(element, state, key, value) {\n frame.render(() => element.setAttribute(\"pathLength\", \"1\"));\n if (key === \"pathOffset\") {\n return state.set(key, value, () => {\n // Use unitless value to avoid Safari zoom bug\n const offset = state.latest[key];\n element.setAttribute(\"stroke-dashoffset\", `${-offset}`);\n });\n }\n else {\n if (!state.get(\"stroke-dasharray\")) {\n state.set(\"stroke-dasharray\", new MotionValue(\"1 1\"), () => {\n const { pathLength = 1, pathSpacing } = state.latest;\n // Use unitless values to avoid Safari zoom bug\n element.setAttribute(\"stroke-dasharray\", `${pathLength} ${pathSpacing ?? 1 - Number(pathLength)}`);\n });\n }\n return state.set(key, value, undefined, state.get(\"stroke-dasharray\"));\n }\n}\nconst addSVGValue = (element, state, key, value) => {\n if (key.startsWith(\"path\")) {\n return addSVGPathValue(element, state, key, value);\n }\n else if (key.startsWith(\"attr\")) {\n return addAttrValue(element, state, convertAttrKey(key), value);\n }\n const handler = key in element.style ? addStyleValue : addAttrValue;\n return handler(element, state, key, value);\n};\nconst svgEffect = /*@__PURE__*/ createSelectorEffect(\n/*@__PURE__*/ createEffect(addSVGValue));\nfunction convertAttrKey(key) {\n return key.replace(/^attr([A-Z])/, (_, firstChar) => firstChar.toLowerCase());\n}\n\nexport { svgEffect };\n//# sourceMappingURL=index.mjs.map\n","import { isCSSVar } from './is-css-var.mjs';\n\nfunction getComputedStyle(element, name) {\n const computedStyle = window.getComputedStyle(element);\n return isCSSVar(name)\n ? computedStyle.getPropertyValue(name)\n : computedStyle[name];\n}\n\nexport { getComputedStyle };\n//# sourceMappingURL=style-computed.mjs.map\n","import { frame, cancelFrame } from '../frameloop/frame.mjs';\n\nfunction observeTimeline(update, timeline) {\n let prevProgress;\n const onFrame = () => {\n const { currentTime } = timeline;\n const percentage = currentTime === null ? 0 : currentTime.value;\n const progress = percentage / 100;\n if (prevProgress !== progress) {\n update(progress);\n }\n prevProgress = progress;\n };\n frame.preUpdate(onFrame, true);\n return () => cancelFrame(onFrame);\n}\n\nexport { observeTimeline };\n//# sourceMappingURL=observe.mjs.map\n","import { activeAnimations } from './animation-count.mjs';\nimport { statsBuffer } from './buffer.mjs';\nimport { frame, cancelFrame, frameData } from '../frameloop/frame.mjs';\n\nfunction record() {\n const { value } = statsBuffer;\n if (value === null) {\n cancelFrame(record);\n return;\n }\n value.frameloop.rate.push(frameData.delta);\n value.animations.mainThread.push(activeAnimations.mainThread);\n value.animations.waapi.push(activeAnimations.waapi);\n value.animations.layout.push(activeAnimations.layout);\n}\nfunction mean(values) {\n return values.reduce((acc, value) => acc + value, 0) / values.length;\n}\nfunction summarise(values, calcAverage = mean) {\n if (values.length === 0) {\n return {\n min: 0,\n max: 0,\n avg: 0,\n };\n }\n return {\n min: Math.min(...values),\n max: Math.max(...values),\n avg: calcAverage(values),\n };\n}\nconst msToFps = (ms) => Math.round(1000 / ms);\nfunction clearStatsBuffer() {\n statsBuffer.value = null;\n statsBuffer.addProjectionMetrics = null;\n}\nfunction reportStats() {\n const { value } = statsBuffer;\n if (!value) {\n throw new Error(\"Stats are not being measured\");\n }\n clearStatsBuffer();\n cancelFrame(record);\n const summary = {\n frameloop: {\n setup: summarise(value.frameloop.setup),\n rate: summarise(value.frameloop.rate),\n read: summarise(value.frameloop.read),\n resolveKeyframes: summarise(value.frameloop.resolveKeyframes),\n preUpdate: summarise(value.frameloop.preUpdate),\n update: summarise(value.frameloop.update),\n preRender: summarise(value.frameloop.preRender),\n render: summarise(value.frameloop.render),\n postRender: summarise(value.frameloop.postRender),\n },\n animations: {\n mainThread: summarise(value.animations.mainThread),\n waapi: summarise(value.animations.waapi),\n layout: summarise(value.animations.layout),\n },\n layoutProjection: {\n nodes: summarise(value.layoutProjection.nodes),\n calculatedTargetDeltas: summarise(value.layoutProjection.calculatedTargetDeltas),\n calculatedProjections: summarise(value.layoutProjection.calculatedProjections),\n },\n };\n /**\n * Convert the rate to FPS\n */\n const { rate } = summary.frameloop;\n rate.min = msToFps(rate.min);\n rate.max = msToFps(rate.max);\n rate.avg = msToFps(rate.avg);\n [rate.min, rate.max] = [rate.max, rate.min];\n return summary;\n}\nfunction recordStats() {\n if (statsBuffer.value) {\n clearStatsBuffer();\n throw new Error(\"Stats are already being measured\");\n }\n const newStatsBuffer = statsBuffer;\n newStatsBuffer.value = {\n frameloop: {\n setup: [],\n rate: [],\n read: [],\n resolveKeyframes: [],\n preUpdate: [],\n update: [],\n preRender: [],\n render: [],\n postRender: [],\n },\n animations: {\n mainThread: [],\n waapi: [],\n layout: [],\n },\n layoutProjection: {\n nodes: [],\n calculatedTargetDeltas: [],\n calculatedProjections: [],\n },\n };\n newStatsBuffer.addProjectionMetrics = (metrics) => {\n const { layoutProjection } = newStatsBuffer.value;\n layoutProjection.nodes.push(metrics.nodes);\n layoutProjection.calculatedTargetDeltas.push(metrics.calculatedTargetDeltas);\n layoutProjection.calculatedProjections.push(metrics.calculatedProjections);\n };\n frame.postRender(record, true);\n return reportStats;\n}\n\nexport { recordStats };\n//# sourceMappingURL=index.mjs.map\n","import { easingDefinitionToFunction } from 'motion-utils';\n\nfunction getOriginIndex(from, total) {\n if (from === \"first\") {\n return 0;\n }\n else {\n const lastIndex = total - 1;\n return from === \"last\" ? lastIndex : lastIndex / 2;\n }\n}\nfunction stagger(duration = 0.1, { startDelay = 0, from = 0, ease } = {}) {\n return (i, total) => {\n const fromIndex = typeof from === \"number\" ? from : getOriginIndex(from, total);\n const distance = Math.abs(fromIndex - i);\n let delay = duration * distance;\n if (ease) {\n const maxDelay = total * duration;\n const easingFunction = easingDefinitionToFunction(ease);\n delay = easingFunction(delay / maxDelay) * maxDelay;\n }\n return startDelay + delay;\n };\n}\n\nexport { getOriginIndex, stagger };\n//# sourceMappingURL=stagger.mjs.map\n","import { interpolate } from './interpolate.mjs';\n\nfunction transform(...args) {\n const useImmediate = !Array.isArray(args[0]);\n const argOffset = useImmediate ? 0 : -1;\n const inputValue = args[0 + argOffset];\n const inputRange = args[1 + argOffset];\n const outputRange = args[2 + argOffset];\n const options = args[3 + argOffset];\n const interpolator = interpolate(inputRange, outputRange, options);\n return useImmediate ? interpolator(inputValue) : interpolator;\n}\n\nexport { transform };\n//# sourceMappingURL=transform.mjs.map\n","import { motionValue } from './index.mjs';\nimport { JSAnimation } from '../animation/JSAnimation.mjs';\nimport { isMotionValue } from './utils/is-motion-value.mjs';\nimport { frame } from '../frameloop/frame.mjs';\n\n/**\n * Create a `MotionValue` that animates to its latest value using any transition type.\n * Can either be a value or track another `MotionValue`.\n *\n * ```jsx\n * const x = motionValue(0)\n * const y = followValue(x, { type: \"spring\", stiffness: 300 })\n * // or with tween\n * const z = followValue(x, { type: \"tween\", duration: 0.5, ease: \"easeOut\" })\n * ```\n *\n * @param source - Initial value or MotionValue to track\n * @param options - Animation transition options\n * @returns `MotionValue`\n *\n * @public\n */\nfunction followValue(source, options) {\n const initialValue = isMotionValue(source) ? source.get() : source;\n const value = motionValue(initialValue);\n attachFollow(value, source, options);\n return value;\n}\n/**\n * Attach an animation to a MotionValue that will animate whenever the value changes.\n * Similar to attachSpring but supports any transition type (spring, tween, inertia, etc.)\n *\n * @param value - The MotionValue to animate\n * @param source - Initial value or MotionValue to track\n * @param options - Animation transition options\n * @returns Cleanup function\n *\n * @public\n */\nfunction attachFollow(value, source, options = {}) {\n const initialValue = value.get();\n let activeAnimation = null;\n let latestValue = initialValue;\n let latestSetter;\n const unit = typeof initialValue === \"string\"\n ? initialValue.replace(/[\\d.-]/g, \"\")\n : undefined;\n const stopAnimation = () => {\n if (activeAnimation) {\n activeAnimation.stop();\n activeAnimation = null;\n }\n value.animation = undefined;\n };\n const startAnimation = () => {\n const currentValue = asNumber(value.get());\n const targetValue = asNumber(latestValue);\n // Don't animate if we're already at the target\n if (currentValue === targetValue) {\n stopAnimation();\n return;\n }\n // Use the running animation's analytical velocity for accuracy,\n // falling back to the MotionValue's velocity for the initial animation.\n // This prevents systematic velocity loss at high frame rates (240hz+).\n const velocity = activeAnimation\n ? activeAnimation.getGeneratorVelocity()\n : value.getVelocity();\n stopAnimation();\n activeAnimation = new JSAnimation({\n keyframes: [currentValue, targetValue],\n velocity,\n // Default to spring if no type specified (matches useSpring behavior)\n type: \"spring\",\n restDelta: 0.001,\n restSpeed: 0.01,\n ...options,\n onUpdate: latestSetter,\n });\n };\n // Use a stable function reference so the frame loop Set deduplicates\n // multiple calls within the same frame (e.g. rapid mouse events)\n const scheduleAnimation = () => {\n startAnimation();\n value.animation = activeAnimation ?? undefined;\n value[\"events\"].animationStart?.notify();\n activeAnimation?.then(() => {\n value.animation = undefined;\n value[\"events\"].animationComplete?.notify();\n });\n };\n value.attach((v, set) => {\n latestValue = v;\n latestSetter = (latest) => set(parseValue(latest, unit));\n frame.postRender(scheduleAnimation);\n }, stopAnimation);\n if (isMotionValue(source)) {\n let skipNextAnimation = options.skipInitialAnimation === true;\n const removeSourceOnChange = source.on(\"change\", (v) => {\n if (skipNextAnimation) {\n skipNextAnimation = false;\n value.jump(parseValue(v, unit), false);\n }\n else {\n value.set(parseValue(v, unit));\n }\n });\n const removeValueOnDestroy = value.on(\"destroy\", removeSourceOnChange);\n return () => {\n removeSourceOnChange();\n removeValueOnDestroy();\n };\n }\n return stopAnimation;\n}\nfunction parseValue(v, unit) {\n return unit ? v + unit : v;\n}\nfunction asNumber(v) {\n return typeof v === \"number\" ? v : parseFloat(v);\n}\n\nexport { attachFollow, followValue };\n//# sourceMappingURL=follow-value.mjs.map\n","import { cancelFrame, frame } from '../frameloop/frame.mjs';\n\nfunction subscribeValue(inputValues, outputValue, getLatest) {\n const update = () => outputValue.set(getLatest());\n const scheduleUpdate = () => frame.preRender(update, false, true);\n const subscriptions = inputValues.map((v) => v.on(\"change\", scheduleUpdate));\n outputValue.on(\"destroy\", () => {\n subscriptions.forEach((unsubscribe) => unsubscribe());\n cancelFrame(update);\n });\n}\n\nexport { subscribeValue };\n//# sourceMappingURL=subscribe-value.mjs.map\n","import { collectMotionValues, motionValue } from './index.mjs';\nimport { subscribeValue } from './subscribe-value.mjs';\n\n/**\n * Create a `MotionValue` that transforms the output of other `MotionValue`s by\n * passing their latest values through a transform function.\n *\n * Whenever a `MotionValue` referred to in the provided function is updated,\n * it will be re-evaluated.\n *\n * ```jsx\n * const x = motionValue(0)\n * const y = transformValue(() => x.get() * 2) // double x\n * ```\n *\n * @param transformer - A transform function. This function must be pure with no side-effects or conditional statements.\n * @returns `MotionValue`\n *\n * @public\n */\nfunction transformValue(transform) {\n const collectedValues = [];\n /**\n * Open session of collectMotionValues. Any MotionValue that calls get()\n * inside transform will be saved into this array.\n */\n collectMotionValues.current = collectedValues;\n const initialValue = transform();\n collectMotionValues.current = undefined;\n const value = motionValue(initialValue);\n subscribeValue(collectedValues, value, transform);\n return value;\n}\n\nexport { transformValue };\n//# sourceMappingURL=transform-value.mjs.map\n","import { transform } from '../utils/transform.mjs';\nimport { transformValue } from './transform-value.mjs';\n\n/**\n * Create a `MotionValue` that maps the output of another `MotionValue` by\n * mapping it from one range of values into another.\n *\n * @remarks\n *\n * Given an input range of `[-200, -100, 100, 200]` and an output range of\n * `[0, 1, 1, 0]`, the returned `MotionValue` will:\n *\n * - When provided a value between `-200` and `-100`, will return a value between `0` and `1`.\n * - When provided a value between `-100` and `100`, will return `1`.\n * - When provided a value between `100` and `200`, will return a value between `1` and `0`\n *\n * The input range must be a linear series of numbers. The output range\n * can be any value type supported by Motion: numbers, colors, shadows, etc.\n *\n * Every value in the output range must be of the same type and in the same format.\n *\n * ```jsx\n * const x = motionValue(0)\n * const xRange = [-200, -100, 100, 200]\n * const opacityRange = [0, 1, 1, 0]\n * const opacity = mapValue(x, xRange, opacityRange)\n * ```\n *\n * @param inputValue - `MotionValue`\n * @param inputRange - A linear series of numbers (either all increasing or decreasing)\n * @param outputRange - A series of numbers, colors or strings. Must be the same length as `inputRange`.\n * @param options -\n *\n * - clamp: boolean. Clamp values to within the given range. Defaults to `true`\n * - ease: EasingFunction[]. Easing functions to use on the interpolations between each value in the input and output ranges. If provided as an array, the array must be one item shorter than the input and output ranges, as the easings apply to the transition between each.\n *\n * @returns `MotionValue`\n *\n * @public\n */\nfunction mapValue(inputValue, inputRange, outputRange, options) {\n const map = transform(inputRange, outputRange, options);\n return transformValue(() => map(inputValue.get()));\n}\n\nexport { mapValue };\n//# sourceMappingURL=map-value.mjs.map\n","import { attachFollow, followValue } from './follow-value.mjs';\n\n/**\n * Create a `MotionValue` that animates to its latest value using a spring.\n * Can either be a value or track another `MotionValue`.\n *\n * ```jsx\n * const x = motionValue(0)\n * const y = springValue(x, { stiffness: 300 })\n * ```\n *\n * @param source - Initial value or MotionValue to track\n * @param options - Spring configuration options\n * @returns `MotionValue`\n *\n * @public\n */\nfunction springValue(source, options) {\n return followValue(source, { type: \"spring\", ...options });\n}\n/**\n * Attach a spring animation to a MotionValue that will animate whenever the value changes.\n *\n * @param value - The MotionValue to animate\n * @param source - Initial value or MotionValue to track\n * @param options - Spring configuration options\n * @returns Cleanup function\n *\n * @public\n */\nfunction attachSpring(value, source, options) {\n return attachFollow(value, source, { type: \"spring\", ...options });\n}\n\nexport { attachSpring, springValue };\n//# sourceMappingURL=spring-value.mjs.map\n","function chooseLayerType(valueName) {\n if (valueName === \"layout\")\n return \"group\";\n if (valueName === \"enter\" || valueName === \"new\")\n return \"new\";\n if (valueName === \"exit\" || valueName === \"old\")\n return \"old\";\n return \"group\";\n}\n\nexport { chooseLayerType };\n//# sourceMappingURL=choose-layer-type.mjs.map\n","let pendingRules = {};\nlet style = null;\nconst css = {\n set: (selector, values) => {\n pendingRules[selector] = values;\n },\n commit: () => {\n if (!style) {\n style = document.createElement(\"style\");\n style.id = \"motion-view\";\n }\n let cssText = \"\";\n for (const selector in pendingRules) {\n const rule = pendingRules[selector];\n cssText += `${selector} {\\n`;\n for (const [property, value] of Object.entries(rule)) {\n cssText += ` ${property}: ${value};\\n`;\n }\n cssText += \"}\\n\";\n }\n style.textContent = cssText;\n document.head.appendChild(style);\n pendingRules = {};\n },\n remove: () => {\n if (style && style.parentElement) {\n style.parentElement.removeChild(style);\n }\n },\n};\n\nexport { css };\n//# sourceMappingURL=css.mjs.map\n","function getViewAnimationLayerInfo(pseudoElement) {\n const match = pseudoElement.match(/::view-transition-(old|new|group|image-pair)\\((.*?)\\)/);\n if (!match)\n return null;\n return { layer: match[2], type: match[1] };\n}\n\nexport { getViewAnimationLayerInfo };\n//# sourceMappingURL=get-layer-info.mjs.map\n","function filterViewAnimations(animation) {\n const { effect } = animation;\n if (!effect)\n return false;\n return (effect.target === document.documentElement &&\n effect.pseudoElement?.startsWith(\"::view-transition\"));\n}\nfunction getViewAnimations() {\n return document.getAnimations().filter(filterViewAnimations);\n}\n\nexport { getViewAnimations };\n//# sourceMappingURL=get-view-animations.mjs.map\n","function hasTarget(target, targets) {\n return targets.has(target) && Object.keys(targets.get(target)).length > 0;\n}\n\nexport { hasTarget };\n//# sourceMappingURL=has-target.mjs.map\n","import { secondsToMilliseconds } from 'motion-utils';\nimport { GroupAnimation } from '../animation/GroupAnimation.mjs';\nimport { NativeAnimation } from '../animation/NativeAnimation.mjs';\nimport { NativeAnimationWrapper } from '../animation/NativeAnimationWrapper.mjs';\nimport { getValueTransition } from '../animation/utils/get-value-transition.mjs';\nimport { mapEasingToNativeEasing } from '../animation/waapi/easing/map-easing.mjs';\nimport { applyGeneratorOptions } from '../animation/waapi/utils/apply-generator.mjs';\nimport { chooseLayerType } from './utils/choose-layer-type.mjs';\nimport { css } from './utils/css.mjs';\nimport { getViewAnimationLayerInfo } from './utils/get-layer-info.mjs';\nimport { getViewAnimations } from './utils/get-view-animations.mjs';\nimport { hasTarget } from './utils/has-target.mjs';\n\nconst definitionNames = [\"layout\", \"enter\", \"exit\", \"new\", \"old\"];\nfunction startViewAnimation(builder) {\n const { update, targets, options: defaultOptions } = builder;\n if (!document.startViewTransition) {\n return new Promise(async (resolve) => {\n await update();\n resolve(new GroupAnimation([]));\n });\n }\n // TODO: Go over existing targets and ensure they all have ids\n /**\n * If we don't have any animations defined for the root target,\n * remove it from being captured.\n */\n if (!hasTarget(\"root\", targets)) {\n css.set(\":root\", {\n \"view-transition-name\": \"none\",\n });\n }\n /**\n * Set the timing curve to linear for all view transition layers.\n * This gets baked into the keyframes, which can't be changed\n * without breaking the generated animation.\n *\n * This allows us to set easing via updateTiming - which can be changed.\n */\n css.set(\"::view-transition-group(*), ::view-transition-old(*), ::view-transition-new(*)\", { \"animation-timing-function\": \"linear !important\" });\n css.commit(); // Write\n const transition = document.startViewTransition(async () => {\n await update();\n // TODO: Go over new targets and ensure they all have ids\n });\n transition.finished.finally(() => {\n css.remove(); // Write\n });\n return new Promise((resolve) => {\n transition.ready.then(() => {\n const generatedViewAnimations = getViewAnimations();\n const animations = [];\n /**\n * Create animations for each of our explicitly-defined subjects.\n */\n targets.forEach((definition, target) => {\n // TODO: If target is not \"root\", resolve elements\n // and iterate over each\n for (const key of definitionNames) {\n if (!definition[key])\n continue;\n const { keyframes, options } = definition[key];\n for (let [valueName, valueKeyframes] of Object.entries(keyframes)) {\n if (!valueKeyframes)\n continue;\n const valueOptions = {\n ...getValueTransition(defaultOptions, valueName),\n ...getValueTransition(options, valueName),\n };\n const type = chooseLayerType(key);\n /**\n * If this is an opacity animation, and keyframes are not an array,\n * we need to convert them into an array and set an initial value.\n */\n if (valueName === \"opacity\" &&\n !Array.isArray(valueKeyframes)) {\n const initialValue = type === \"new\" ? 0 : 1;\n valueKeyframes = [initialValue, valueKeyframes];\n }\n /**\n * Resolve stagger function if provided.\n */\n if (typeof valueOptions.delay === \"function\") {\n valueOptions.delay = valueOptions.delay(0, 1);\n }\n valueOptions.duration && (valueOptions.duration = secondsToMilliseconds(valueOptions.duration));\n valueOptions.delay && (valueOptions.delay = secondsToMilliseconds(valueOptions.delay));\n const animation = new NativeAnimation({\n ...valueOptions,\n element: document.documentElement,\n name: valueName,\n pseudoElement: `::view-transition-${type}(${target})`,\n keyframes: valueKeyframes,\n });\n animations.push(animation);\n }\n }\n });\n /**\n * Handle browser generated animations\n */\n for (const animation of generatedViewAnimations) {\n if (animation.playState === \"finished\")\n continue;\n const { effect } = animation;\n if (!effect || !(effect instanceof KeyframeEffect))\n continue;\n const { pseudoElement } = effect;\n if (!pseudoElement)\n continue;\n const name = getViewAnimationLayerInfo(pseudoElement);\n if (!name)\n continue;\n const targetDefinition = targets.get(name.layer);\n if (!targetDefinition) {\n /**\n * If transition name is group then update the timing of the animation\n * whereas if it's old or new then we could possibly replace it using\n * the above method.\n */\n const transitionName = name.type === \"group\" ? \"layout\" : \"\";\n let animationTransition = {\n ...getValueTransition(defaultOptions, transitionName),\n };\n animationTransition.duration && (animationTransition.duration = secondsToMilliseconds(animationTransition.duration));\n animationTransition =\n applyGeneratorOptions(animationTransition);\n const easing = mapEasingToNativeEasing(animationTransition.ease, animationTransition.duration);\n effect.updateTiming({\n delay: secondsToMilliseconds(animationTransition.delay ?? 0),\n duration: animationTransition.duration,\n easing,\n });\n animations.push(new NativeAnimationWrapper(animation));\n }\n else if (hasOpacity(targetDefinition, \"enter\") &&\n hasOpacity(targetDefinition, \"exit\") &&\n effect\n .getKeyframes()\n .some((keyframe) => keyframe.mixBlendMode)) {\n animations.push(new NativeAnimationWrapper(animation));\n }\n else {\n animation.cancel();\n }\n }\n resolve(new GroupAnimation(animations));\n });\n });\n}\nfunction hasOpacity(target, key) {\n return target?.[key]?.keyframes.opacity;\n}\n\nexport { startViewAnimation };\n//# sourceMappingURL=start.mjs.map\n","import { removeItem } from 'motion-utils';\nimport { microtask } from '../frameloop/microtask.mjs';\nimport { startViewAnimation } from './start.mjs';\n\nlet builders = [];\nlet current = null;\nfunction next() {\n current = null;\n const [nextBuilder] = builders;\n if (nextBuilder)\n start(nextBuilder);\n}\nfunction start(builder) {\n removeItem(builders, builder);\n current = builder;\n startViewAnimation(builder).then((animation) => {\n builder.notifyReady(animation);\n animation.finished.finally(next);\n });\n}\nfunction processQueue() {\n /**\n * Iterate backwards over the builders array. We can ignore the\n * \"wait\" animations. If we have an interrupting animation in the\n * queue then we need to batch all preceeding animations into it.\n * Currently this only batches the update functions but will also\n * need to batch the targets.\n */\n for (let i = builders.length - 1; i >= 0; i--) {\n const builder = builders[i];\n const { interrupt } = builder.options;\n if (interrupt === \"immediate\") {\n const batchedUpdates = builders.slice(0, i + 1).map((b) => b.update);\n const remaining = builders.slice(i + 1);\n builder.update = () => {\n batchedUpdates.forEach((update) => update());\n };\n // Put the current builder at the front, followed by any \"wait\" builders\n builders = [builder, ...remaining];\n break;\n }\n }\n if (!current || builders[0]?.options.interrupt === \"immediate\") {\n next();\n }\n}\nfunction addToQueue(builder) {\n builders.push(builder);\n microtask.render(processQueue);\n}\n\nexport { addToQueue };\n//# sourceMappingURL=queue.mjs.map\n","import { noop } from 'motion-utils';\nimport { addToQueue } from './queue.mjs';\n\nclass ViewTransitionBuilder {\n constructor(update, options = {}) {\n this.currentSubject = \"root\";\n this.targets = new Map();\n this.notifyReady = noop;\n this.readyPromise = new Promise((resolve) => {\n this.notifyReady = resolve;\n });\n this.update = update;\n this.options = {\n interrupt: \"wait\",\n ...options,\n };\n addToQueue(this);\n }\n get(subject) {\n this.currentSubject = subject;\n return this;\n }\n layout(keyframes, options) {\n this.updateTarget(\"layout\", keyframes, options);\n return this;\n }\n new(keyframes, options) {\n this.updateTarget(\"new\", keyframes, options);\n return this;\n }\n old(keyframes, options) {\n this.updateTarget(\"old\", keyframes, options);\n return this;\n }\n enter(keyframes, options) {\n this.updateTarget(\"enter\", keyframes, options);\n return this;\n }\n exit(keyframes, options) {\n this.updateTarget(\"exit\", keyframes, options);\n return this;\n }\n crossfade(options) {\n this.updateTarget(\"enter\", { opacity: 1 }, options);\n this.updateTarget(\"exit\", { opacity: 0 }, options);\n return this;\n }\n updateTarget(target, keyframes, options = {}) {\n const { currentSubject, targets } = this;\n if (!targets.has(currentSubject)) {\n targets.set(currentSubject, {});\n }\n const targetData = targets.get(currentSubject);\n targetData[target] = { keyframes, options };\n }\n then(resolve, reject) {\n return this.readyPromise.then(resolve, reject);\n }\n}\nfunction animateView(update, defaultOptions = {}) {\n return new ViewTransitionBuilder(update, defaultOptions);\n}\n\nexport { ViewTransitionBuilder, animateView };\n//# sourceMappingURL=index.mjs.map\n","import { createBox } from '../../projection/geometry/models.mjs';\nimport { VisualElement } from '../VisualElement.mjs';\n\nfunction isObjectKey(key, object) {\n return key in object;\n}\nclass ObjectVisualElement extends VisualElement {\n constructor() {\n super(...arguments);\n this.type = \"object\";\n }\n readValueFromInstance(instance, key) {\n if (isObjectKey(key, instance)) {\n const value = instance[key];\n if (typeof value === \"string\" || typeof value === \"number\") {\n return value;\n }\n }\n return undefined;\n }\n getBaseTargetFromProps() {\n return undefined;\n }\n removeValueFromRenderState(key, renderState) {\n delete renderState.output[key];\n }\n measureInstanceViewportBox() {\n return createBox();\n }\n build(renderState, latestValues) {\n Object.assign(renderState.output, latestValues);\n }\n renderInstance(instance, { output }) {\n Object.assign(instance, output);\n }\n sortInstanceNodePosition() {\n return 0;\n }\n}\n\nexport { ObjectVisualElement };\n//# sourceMappingURL=ObjectVisualElement.mjs.map\n","import { GroupAnimation } from '../animation/GroupAnimation.mjs';\nimport { copyBoxInto } from '../projection/geometry/copy.mjs';\nimport { createBox } from '../projection/geometry/models.mjs';\nimport { HTMLProjectionNode } from '../projection/node/HTMLProjectionNode.mjs';\nimport { HTMLVisualElement } from '../render/html/HTMLVisualElement.mjs';\nimport { visualElementStore } from '../render/store.mjs';\nimport { resolveElements } from '../utils/resolve-elements.mjs';\nimport { frame } from '../frameloop/frame.mjs';\n\nconst layoutSelector = \"[data-layout], [data-layout-id]\";\nconst noop = () => { };\nfunction snapshotFromTarget(projection) {\n const target = projection.targetWithTransforms || projection.target;\n if (!target)\n return undefined;\n const measuredBox = createBox();\n const layoutBox = createBox();\n copyBoxInto(measuredBox, target);\n copyBoxInto(layoutBox, target);\n return {\n animationId: projection.root?.animationId ?? 0,\n measuredBox,\n layoutBox,\n latestValues: projection.animationValues || projection.latestValues || {},\n source: projection.id,\n };\n}\nclass LayoutAnimationBuilder {\n constructor(scope, updateDom, defaultOptions) {\n this.sharedTransitions = new Map();\n this.notifyReady = noop;\n this.rejectReady = noop;\n this.scope = scope;\n this.updateDom = updateDom;\n this.defaultOptions = defaultOptions;\n this.readyPromise = new Promise((resolve, reject) => {\n this.notifyReady = resolve;\n this.rejectReady = reject;\n });\n frame.postRender(() => {\n this.start().then(this.notifyReady).catch(this.rejectReady);\n });\n }\n shared(id, transition) {\n this.sharedTransitions.set(id, transition);\n return this;\n }\n then(resolve, reject) {\n return this.readyPromise.then(resolve, reject);\n }\n async start() {\n const beforeElements = collectLayoutElements(this.scope);\n const beforeRecords = this.buildRecords(beforeElements);\n beforeRecords.forEach(({ projection }) => {\n const hasCurrentAnimation = Boolean(projection.currentAnimation);\n const isSharedLayout = Boolean(projection.options.layoutId);\n if (hasCurrentAnimation && isSharedLayout) {\n const snapshot = snapshotFromTarget(projection);\n if (snapshot) {\n projection.snapshot = snapshot;\n }\n else if (projection.snapshot) {\n projection.snapshot = undefined;\n }\n }\n else if (projection.snapshot &&\n (projection.currentAnimation || projection.isProjecting())) {\n projection.snapshot = undefined;\n }\n projection.isPresent = true;\n projection.willUpdate();\n });\n await this.updateDom();\n const afterElements = collectLayoutElements(this.scope);\n const afterRecords = this.buildRecords(afterElements);\n this.handleExitingElements(beforeRecords, afterRecords);\n afterRecords.forEach(({ projection }) => {\n const instance = projection.instance;\n const resumeFromInstance = projection.resumeFrom\n ?.instance;\n if (!instance || !resumeFromInstance)\n return;\n if (!(\"style\" in instance))\n return;\n const currentTransform = instance.style.transform;\n const resumeFromTransform = resumeFromInstance.style.transform;\n if (currentTransform &&\n resumeFromTransform &&\n currentTransform === resumeFromTransform) {\n instance.style.transform = \"\";\n instance.style.transformOrigin = \"\";\n }\n });\n afterRecords.forEach(({ projection }) => {\n projection.isPresent = true;\n });\n const root = getProjectionRoot(afterRecords, beforeRecords);\n root?.didUpdate();\n await new Promise((resolve) => {\n frame.postRender(() => resolve());\n });\n const animations = collectAnimations(afterRecords);\n const animation = new GroupAnimation(animations);\n return animation;\n }\n buildRecords(elements) {\n const records = [];\n const recordMap = new Map();\n for (const element of elements) {\n const parentRecord = findParentRecord(element, recordMap, this.scope);\n const { layout, layoutId } = readLayoutAttributes(element);\n const override = layoutId\n ? this.sharedTransitions.get(layoutId)\n : undefined;\n const transition = override || this.defaultOptions;\n const record = getOrCreateRecord(element, parentRecord?.projection, {\n layout,\n layoutId,\n animationType: typeof layout === \"string\" ? layout : \"both\",\n transition: transition,\n });\n recordMap.set(element, record);\n records.push(record);\n }\n return records;\n }\n handleExitingElements(beforeRecords, afterRecords) {\n const afterElementsSet = new Set(afterRecords.map((record) => record.element));\n beforeRecords.forEach((record) => {\n if (afterElementsSet.has(record.element))\n return;\n // For shared layout elements, relegate to set up resumeFrom\n // so the remaining element animates from this position\n if (record.projection.options.layoutId) {\n record.projection.isPresent = false;\n record.projection.relegate();\n }\n record.visualElement.unmount();\n visualElementStore.delete(record.element);\n });\n // Clear resumeFrom on EXISTING nodes that point to unmounted projections\n // This prevents crossfade animation when the source element was removed entirely\n // But preserve resumeFrom for NEW nodes so they can animate from the old position\n // Also preserve resumeFrom for lead nodes that were just promoted via relegate\n const beforeElementsSet = new Set(beforeRecords.map((record) => record.element));\n afterRecords.forEach(({ element, projection }) => {\n if (beforeElementsSet.has(element) &&\n projection.resumeFrom &&\n !projection.resumeFrom.instance &&\n !projection.isLead()) {\n projection.resumeFrom = undefined;\n projection.snapshot = undefined;\n }\n });\n }\n}\nfunction parseAnimateLayoutArgs(scopeOrUpdateDom, updateDomOrOptions, options) {\n // animateLayout(updateDom)\n if (typeof scopeOrUpdateDom === \"function\") {\n return {\n scope: document,\n updateDom: scopeOrUpdateDom,\n defaultOptions: updateDomOrOptions,\n };\n }\n // animateLayout(scope, updateDom, options?)\n const elements = resolveElements(scopeOrUpdateDom);\n const scope = elements[0] || document;\n return {\n scope,\n updateDom: updateDomOrOptions,\n defaultOptions: options,\n };\n}\nfunction collectLayoutElements(scope) {\n const elements = Array.from(scope.querySelectorAll(layoutSelector));\n if (scope instanceof Element && scope.matches(layoutSelector)) {\n if (!elements.includes(scope)) {\n elements.unshift(scope);\n }\n }\n return elements;\n}\nfunction readLayoutAttributes(element) {\n const layoutId = element.getAttribute(\"data-layout-id\") || undefined;\n const rawLayout = element.getAttribute(\"data-layout\");\n let layout;\n if (rawLayout === \"\" || rawLayout === \"true\") {\n layout = true;\n }\n else if (rawLayout) {\n layout = rawLayout;\n }\n return {\n layout,\n layoutId,\n };\n}\nfunction createVisualState() {\n return {\n latestValues: {},\n renderState: {\n transform: {},\n transformOrigin: {},\n style: {},\n vars: {},\n },\n };\n}\nfunction getOrCreateRecord(element, parentProjection, projectionOptions) {\n const existing = visualElementStore.get(element);\n const visualElement = existing ??\n new HTMLVisualElement({\n props: {},\n presenceContext: null,\n visualState: createVisualState(),\n }, { allowProjection: true });\n if (!existing || !visualElement.projection) {\n visualElement.projection = new HTMLProjectionNode(visualElement.latestValues, parentProjection);\n }\n visualElement.projection.setOptions({\n ...projectionOptions,\n visualElement,\n });\n if (!visualElement.current) {\n visualElement.mount(element);\n }\n else if (!visualElement.projection.instance) {\n // Mount projection if VisualElement is already mounted but projection isn't\n // This happens when animate() was called before animateLayout()\n visualElement.projection.mount(element);\n }\n if (!existing) {\n visualElementStore.set(element, visualElement);\n }\n return {\n element,\n visualElement,\n projection: visualElement.projection,\n };\n}\nfunction findParentRecord(element, recordMap, scope) {\n let parent = element.parentElement;\n while (parent) {\n const record = recordMap.get(parent);\n if (record)\n return record;\n if (parent === scope)\n break;\n parent = parent.parentElement;\n }\n return undefined;\n}\nfunction getProjectionRoot(afterRecords, beforeRecords) {\n const record = afterRecords[0] || beforeRecords[0];\n return record?.projection.root;\n}\nfunction collectAnimations(afterRecords) {\n const animations = new Set();\n afterRecords.forEach((record) => {\n const animation = record.projection.currentAnimation;\n if (animation)\n animations.add(animation);\n });\n return Array.from(animations);\n}\n\nexport { LayoutAnimationBuilder, parseAnimateLayoutArgs };\n//# sourceMappingURL=LayoutAnimationBuilder.mjs.map\n","import { stepsOrder } from './order.mjs';\nimport { frame, cancelFrame } from './frame.mjs';\n\n/**\n * @deprecated\n *\n * Import as `frame` instead.\n */\nconst sync = frame;\n/**\n * @deprecated\n *\n * Use cancelFrame(callback) instead.\n */\nconst cancelSync = stepsOrder.reduce((acc, key) => {\n acc[key] = (process) => cancelFrame(process);\n return acc;\n}, {});\n\nexport { cancelSync, sync };\n//# sourceMappingURL=index-legacy.mjs.map\n","\"use client\";\nimport { jsx } from 'react/jsx-runtime';\nimport { useState, useRef, useEffect } from 'react';\nimport { LazyContext } from '../../context/LazyContext.mjs';\nimport { loadFeatures } from '../../motion/features/load-features.mjs';\n\n/**\n * Used in conjunction with the `m` component to reduce bundle size.\n *\n * `m` is a version of the `motion` component that only loads functionality\n * critical for the initial render.\n *\n * `LazyMotion` can then be used to either synchronously or asynchronously\n * load animation and gesture support.\n *\n * ```jsx\n * // Synchronous loading\n * import { LazyMotion, m, domAnimation } from \"framer-motion\"\n *\n * function App() {\n * return (\n * <LazyMotion features={domAnimation}>\n * <m.div animate={{ scale: 2 }} />\n * </LazyMotion>\n * )\n * }\n *\n * // Asynchronous loading\n * import { LazyMotion, m } from \"framer-motion\"\n *\n * function App() {\n * return (\n * <LazyMotion features={() => import('./path/to/domAnimation')}>\n * <m.div animate={{ scale: 2 }} />\n * </LazyMotion>\n * )\n * }\n * ```\n *\n * @public\n */\nfunction LazyMotion({ children, features, strict = false }) {\n const [, setIsLoaded] = useState(!isLazyBundle(features));\n const loadedRenderer = useRef(undefined);\n /**\n * If this is a synchronous load, load features immediately\n */\n if (!isLazyBundle(features)) {\n const { renderer, ...loadedFeatures } = features;\n loadedRenderer.current = renderer;\n loadFeatures(loadedFeatures);\n }\n useEffect(() => {\n if (isLazyBundle(features)) {\n features().then(({ renderer, ...loadedFeatures }) => {\n loadFeatures(loadedFeatures);\n loadedRenderer.current = renderer;\n setIsLoaded(true);\n });\n }\n }, []);\n return (jsx(LazyContext.Provider, { value: { renderer: loadedRenderer.current, strict }, children: children }));\n}\nfunction isLazyBundle(features) {\n return typeof features === \"function\";\n}\n\nexport { LazyMotion };\n//# sourceMappingURL=index.mjs.map\n","\"use client\";\nimport { jsx } from 'react/jsx-runtime';\nimport { useContext, useMemo } from 'react';\nimport { resolveTransition } from 'motion-dom';\nimport { MotionConfigContext } from '../../context/MotionConfigContext.mjs';\nimport { loadExternalIsValidProp } from '../../render/dom/utils/filter-props.mjs';\nimport { useConstant } from '../../utils/use-constant.mjs';\n\n/**\n * `MotionConfig` is used to set configuration options for all children `motion` components.\n *\n * ```jsx\n * import { motion, MotionConfig } from \"framer-motion\"\n *\n * export function App() {\n * return (\n * <MotionConfig transition={{ type: \"spring\" }}>\n * <motion.div animate={{ x: 100 }} />\n * </MotionConfig>\n * )\n * }\n * ```\n *\n * @public\n */\nfunction MotionConfig({ children, isValidProp, ...config }) {\n isValidProp && loadExternalIsValidProp(isValidProp);\n /**\n * Inherit props from any parent MotionConfig components\n */\n const parentConfig = useContext(MotionConfigContext);\n config = { ...parentConfig, ...config };\n config.transition = resolveTransition(config.transition, parentConfig.transition);\n /**\n * Don't allow isStatic to change between renders as it affects how many hooks\n * motion components fire.\n */\n config.isStatic = useConstant(() => config.isStatic);\n /**\n * Creating a new config context object will re-render every `motion` component\n * every time it renders. So we only want to create a new one sparingly.\n */\n const context = useMemo(() => config, [\n JSON.stringify(config.transition),\n config.transformPagePoint,\n config.reducedMotion,\n config.skipAnimations,\n ]);\n return (jsx(MotionConfigContext.Provider, { value: context, children: children }));\n}\n\nexport { MotionConfig };\n//# sourceMappingURL=index.mjs.map\n","import { createMotionProxy } from '../create-proxy.mjs';\n\nconst m = /*@__PURE__*/ createMotionProxy();\n\nexport { m };\n//# sourceMappingURL=proxy.mjs.map\n","\"use client\";\nimport { useEffect } from 'react';\n\nfunction useUnmountEffect(callback) {\n return useEffect(() => () => callback(), []);\n}\n\nexport { useUnmountEffect };\n//# sourceMappingURL=use-unmount-effect.mjs.map\n","\"use client\";\nimport { animations } from '../../motion/features/animations.mjs';\nimport { gestureAnimations } from '../../motion/features/gestures.mjs';\nimport { createDomVisualElement } from './create-visual-element.mjs';\n\n/**\n * @public\n */\nconst domAnimation = {\n renderer: createDomVisualElement,\n ...animations,\n ...gestureAnimations,\n};\n\nexport { domAnimation };\n//# sourceMappingURL=features-animation.mjs.map\n","\"use client\";\nimport { drag } from '../../motion/features/drag.mjs';\nimport { layout } from '../../motion/features/layout.mjs';\nimport { domAnimation } from './features-animation.mjs';\n\n/**\n * @public\n */\nconst domMax = {\n ...domAnimation,\n ...drag,\n ...layout,\n};\n\nexport { domMax };\n//# sourceMappingURL=features-max.mjs.map\n","\"use client\";\nimport { animations } from '../../motion/features/animations.mjs';\nimport { createDomVisualElement } from './create-visual-element.mjs';\n\n/**\n * @public\n */\nconst domMin = {\n renderer: createDomVisualElement,\n ...animations,\n};\n\nexport { domMin };\n//# sourceMappingURL=features-min.mjs.map\n","\"use client\";\nimport { useInsertionEffect } from 'react';\n\nfunction useMotionValueEvent(value, event, callback) {\n /**\n * useInsertionEffect will create subscriptions before any other\n * effects will run. Effects run upwards through the tree so it\n * can be that binding a useLayoutEffect higher up the tree can\n * miss changes from lower down the tree.\n */\n useInsertionEffect(() => value.on(event, callback), [value, event, callback]);\n}\n\nexport { useMotionValueEvent };\n//# sourceMappingURL=use-motion-value-event.mjs.map\n","import { supportsViewTimeline, supportsScrollTimeline } from 'motion-dom';\n\nfunction canUseNativeTimeline(target) {\n if (typeof window === \"undefined\")\n return false;\n return target ? supportsViewTimeline() : supportsScrollTimeline();\n}\n\nexport { canUseNativeTimeline };\n//# sourceMappingURL=can-use-native-timeline.mjs.map\n","import { progress, velocityPerSecond } from 'motion-utils';\n\n/**\n * A time in milliseconds, beyond which we consider the scroll velocity to be 0.\n */\nconst maxElapsed = 50;\nconst createAxisInfo = () => ({\n current: 0,\n offset: [],\n progress: 0,\n scrollLength: 0,\n targetOffset: 0,\n targetLength: 0,\n containerLength: 0,\n velocity: 0,\n});\nconst createScrollInfo = () => ({\n time: 0,\n x: createAxisInfo(),\n y: createAxisInfo(),\n});\nconst keys = {\n x: {\n length: \"Width\",\n position: \"Left\",\n },\n y: {\n length: \"Height\",\n position: \"Top\",\n },\n};\nfunction updateAxisInfo(element, axisName, info, time) {\n const axis = info[axisName];\n const { length, position } = keys[axisName];\n const prev = axis.current;\n const prevTime = info.time;\n axis.current = Math.abs(element[`scroll${position}`]);\n axis.scrollLength = element[`scroll${length}`] - element[`client${length}`];\n axis.offset.length = 0;\n axis.offset[0] = 0;\n axis.offset[1] = axis.scrollLength;\n axis.progress = progress(0, axis.scrollLength, axis.current);\n const elapsed = time - prevTime;\n axis.velocity =\n elapsed > maxElapsed\n ? 0\n : velocityPerSecond(axis.current - prev, elapsed);\n}\nfunction updateScrollInfo(element, info, time) {\n updateAxisInfo(element, \"x\", info, time);\n updateAxisInfo(element, \"y\", info, time);\n info.time = time;\n}\n\nexport { createScrollInfo, updateScrollInfo };\n//# sourceMappingURL=info.mjs.map\n","import { isHTMLElement } from 'motion-dom';\n\nfunction calcInset(element, container) {\n const inset = { x: 0, y: 0 };\n let current = element;\n while (current && current !== container) {\n if (isHTMLElement(current)) {\n inset.x += current.offsetLeft;\n inset.y += current.offsetTop;\n current = current.offsetParent;\n }\n else if (current.tagName === \"svg\") {\n /**\n * This isn't an ideal approach to measuring the offset of <svg /> tags.\n * It would be preferable, given they behave like HTMLElements in most ways\n * to use offsetLeft/Top. But these don't exist on <svg />. Likewise we\n * can't use .getBBox() like most SVG elements as these provide the offset\n * relative to the SVG itself, which for <svg /> is usually 0x0.\n */\n const svgBoundingBox = current.getBoundingClientRect();\n current = current.parentElement;\n const parentBoundingBox = current.getBoundingClientRect();\n inset.x += svgBoundingBox.left - parentBoundingBox.left;\n inset.y += svgBoundingBox.top - parentBoundingBox.top;\n }\n else if (current instanceof SVGGraphicsElement) {\n const { x, y } = current.getBBox();\n inset.x += x;\n inset.y += y;\n let svg = null;\n let parent = current.parentNode;\n while (!svg) {\n if (parent.tagName === \"svg\") {\n svg = parent;\n }\n parent = current.parentNode;\n }\n current = svg;\n }\n else {\n break;\n }\n }\n return inset;\n}\n\nexport { calcInset };\n//# sourceMappingURL=inset.mjs.map\n","const namedEdges = {\n start: 0,\n center: 0.5,\n end: 1,\n};\nfunction resolveEdge(edge, length, inset = 0) {\n let delta = 0;\n /**\n * If we have this edge defined as a preset, replace the definition\n * with the numerical value.\n */\n if (edge in namedEdges) {\n edge = namedEdges[edge];\n }\n /**\n * Handle unit values\n */\n if (typeof edge === \"string\") {\n const asNumber = parseFloat(edge);\n if (edge.endsWith(\"px\")) {\n delta = asNumber;\n }\n else if (edge.endsWith(\"%\")) {\n edge = asNumber / 100;\n }\n else if (edge.endsWith(\"vw\")) {\n delta = (asNumber / 100) * document.documentElement.clientWidth;\n }\n else if (edge.endsWith(\"vh\")) {\n delta = (asNumber / 100) * document.documentElement.clientHeight;\n }\n else {\n edge = asNumber;\n }\n }\n /**\n * If the edge is defined as a number, handle as a progress value.\n */\n if (typeof edge === \"number\") {\n delta = length * edge;\n }\n return inset + delta;\n}\n\nexport { namedEdges, resolveEdge };\n//# sourceMappingURL=edge.mjs.map\n","import { resolveEdge, namedEdges } from './edge.mjs';\n\nconst defaultOffset = [0, 0];\nfunction resolveOffset(offset, containerLength, targetLength, targetInset) {\n let offsetDefinition = Array.isArray(offset) ? offset : defaultOffset;\n let targetPoint = 0;\n let containerPoint = 0;\n if (typeof offset === \"number\") {\n /**\n * If we're provided offset: [0, 0.5, 1] then each number x should become\n * [x, x], so we default to the behaviour of mapping 0 => 0 of both target\n * and container etc.\n */\n offsetDefinition = [offset, offset];\n }\n else if (typeof offset === \"string\") {\n offset = offset.trim();\n if (offset.includes(\" \")) {\n offsetDefinition = offset.split(\" \");\n }\n else {\n /**\n * If we're provided a definition like \"100px\" then we want to apply\n * that only to the top of the target point, leaving the container at 0.\n * Whereas a named offset like \"end\" should be applied to both.\n */\n offsetDefinition = [offset, namedEdges[offset] ? offset : `0`];\n }\n }\n targetPoint = resolveEdge(offsetDefinition[0], targetLength, targetInset);\n containerPoint = resolveEdge(offsetDefinition[1], containerLength);\n return targetPoint - containerPoint;\n}\n\nexport { resolveOffset };\n//# sourceMappingURL=offset.mjs.map\n","const ScrollOffset = {\n Enter: [\n [0, 1],\n [1, 1],\n ],\n Exit: [\n [0, 0],\n [1, 0],\n ],\n Any: [\n [1, 0],\n [0, 1],\n ],\n All: [\n [0, 0],\n [1, 1],\n ],\n};\n\nexport { ScrollOffset };\n//# sourceMappingURL=presets.mjs.map\n","import { interpolate, defaultOffset } from 'motion-dom';\nimport { clamp } from 'motion-utils';\nimport { calcInset } from './inset.mjs';\nimport { resolveOffset } from './offset.mjs';\nimport { ScrollOffset } from './presets.mjs';\n\nconst point = { x: 0, y: 0 };\nfunction getTargetSize(target) {\n return \"getBBox\" in target && target.tagName !== \"svg\"\n ? target.getBBox()\n : { width: target.clientWidth, height: target.clientHeight };\n}\nfunction resolveOffsets(container, info, options) {\n const { offset: offsetDefinition = ScrollOffset.All } = options;\n const { target = container, axis = \"y\" } = options;\n const lengthLabel = axis === \"y\" ? \"height\" : \"width\";\n const inset = target !== container ? calcInset(target, container) : point;\n /**\n * Measure the target and container. If they're the same thing then we\n * use the container's scrollWidth/Height as the target, from there\n * all other calculations can remain the same.\n */\n const targetSize = target === container\n ? { width: container.scrollWidth, height: container.scrollHeight }\n : getTargetSize(target);\n const containerSize = {\n width: container.clientWidth,\n height: container.clientHeight,\n };\n /**\n * Reset the length of the resolved offset array rather than creating a new one.\n * TODO: More reusable data structures for targetSize/containerSize would also be good.\n */\n info[axis].offset.length = 0;\n /**\n * Populate the offset array by resolving the user's offset definition into\n * a list of pixel scroll offets.\n */\n let hasChanged = !info[axis].interpolate;\n const numOffsets = offsetDefinition.length;\n for (let i = 0; i < numOffsets; i++) {\n const offset = resolveOffset(offsetDefinition[i], containerSize[lengthLabel], targetSize[lengthLabel], inset[axis]);\n if (!hasChanged && offset !== info[axis].interpolatorOffsets[i]) {\n hasChanged = true;\n }\n info[axis].offset[i] = offset;\n }\n /**\n * If the pixel scroll offsets have changed, create a new interpolator function\n * to map scroll value into a progress.\n */\n if (hasChanged) {\n info[axis].interpolate = interpolate(info[axis].offset, defaultOffset(offsetDefinition), { clamp: false });\n info[axis].interpolatorOffsets = [...info[axis].offset];\n }\n info[axis].progress = clamp(0, 1, info[axis].interpolate(info[axis].current));\n}\n\nexport { resolveOffsets };\n//# sourceMappingURL=index.mjs.map\n","import { warnOnce } from 'motion-utils';\nimport { updateScrollInfo } from './info.mjs';\nimport { resolveOffsets } from './offsets/index.mjs';\n\nfunction measure(container, target = container, info) {\n /**\n * Find inset of target within scrollable container\n */\n info.x.targetOffset = 0;\n info.y.targetOffset = 0;\n if (target !== container) {\n let node = target;\n while (node && node !== container) {\n info.x.targetOffset += node.offsetLeft;\n info.y.targetOffset += node.offsetTop;\n node = node.offsetParent;\n }\n }\n info.x.targetLength =\n target === container ? target.scrollWidth : target.clientWidth;\n info.y.targetLength =\n target === container ? target.scrollHeight : target.clientHeight;\n info.x.containerLength = container.clientWidth;\n info.y.containerLength = container.clientHeight;\n /**\n * In development mode ensure scroll containers aren't position: static as this makes\n * it difficult to measure their relative positions.\n */\n if (process.env.NODE_ENV !== \"production\") {\n if (container && target && target !== container) {\n warnOnce(getComputedStyle(container).position !== \"static\", \"Please ensure that the container has a non-static position, like 'relative', 'fixed', or 'absolute' to ensure scroll offset is calculated correctly.\");\n }\n }\n}\nfunction createOnScrollHandler(element, onScroll, info, options = {}) {\n return {\n measure: (time) => {\n measure(element, options.target, info);\n updateScrollInfo(element, info, time);\n if (options.offset || options.target) {\n resolveOffsets(element, info, options);\n }\n },\n notify: () => onScroll(info),\n };\n}\n\nexport { createOnScrollHandler };\n//# sourceMappingURL=on-scroll-handler.mjs.map\n","import { resize, frame, cancelFrame, frameData } from 'motion-dom';\nimport { noop } from 'motion-utils';\nimport { createScrollInfo } from './info.mjs';\nimport { createOnScrollHandler } from './on-scroll-handler.mjs';\n\nconst scrollListeners = new WeakMap();\nconst resizeListeners = new WeakMap();\nconst onScrollHandlers = new WeakMap();\nconst scrollSize = new WeakMap();\nconst dimensionCheckProcesses = new WeakMap();\nconst getEventTarget = (element) => element === document.scrollingElement ? window : element;\nfunction scrollInfo(onScroll, { container = document.scrollingElement, trackContentSize = false, ...options } = {}) {\n if (!container)\n return noop;\n let containerHandlers = onScrollHandlers.get(container);\n /**\n * Get the onScroll handlers for this container.\n * If one isn't found, create a new one.\n */\n if (!containerHandlers) {\n containerHandlers = new Set();\n onScrollHandlers.set(container, containerHandlers);\n }\n /**\n * Create a new onScroll handler for the provided callback.\n */\n const info = createScrollInfo();\n const containerHandler = createOnScrollHandler(container, onScroll, info, options);\n containerHandlers.add(containerHandler);\n /**\n * Check if there's a scroll event listener for this container.\n * If not, create one.\n */\n if (!scrollListeners.has(container)) {\n const measureAll = () => {\n for (const handler of containerHandlers) {\n handler.measure(frameData.timestamp);\n }\n frame.preUpdate(notifyAll);\n };\n const notifyAll = () => {\n for (const handler of containerHandlers) {\n handler.notify();\n }\n };\n const listener = () => frame.read(measureAll);\n scrollListeners.set(container, listener);\n const target = getEventTarget(container);\n window.addEventListener(\"resize\", listener);\n if (container !== document.documentElement) {\n resizeListeners.set(container, resize(container, listener));\n }\n target.addEventListener(\"scroll\", listener);\n listener();\n }\n /**\n * Enable content size tracking if requested and not already enabled.\n */\n if (trackContentSize && !dimensionCheckProcesses.has(container)) {\n const listener = scrollListeners.get(container);\n // Store initial scroll dimensions (object is reused to avoid allocation)\n const size = {\n width: container.scrollWidth,\n height: container.scrollHeight,\n };\n scrollSize.set(container, size);\n // Add frame-based scroll dimension checking to detect content changes\n const checkScrollDimensions = () => {\n const newWidth = container.scrollWidth;\n const newHeight = container.scrollHeight;\n if (size.width !== newWidth || size.height !== newHeight) {\n listener();\n size.width = newWidth;\n size.height = newHeight;\n }\n };\n // Schedule with keepAlive=true to run every frame\n const dimensionCheckProcess = frame.read(checkScrollDimensions, true);\n dimensionCheckProcesses.set(container, dimensionCheckProcess);\n }\n const listener = scrollListeners.get(container);\n frame.read(listener, false, true);\n return () => {\n cancelFrame(listener);\n /**\n * Check if we even have any handlers for this container.\n */\n const currentHandlers = onScrollHandlers.get(container);\n if (!currentHandlers)\n return;\n currentHandlers.delete(containerHandler);\n if (currentHandlers.size)\n return;\n /**\n * If no more handlers, remove the scroll listener too.\n */\n const scrollListener = scrollListeners.get(container);\n scrollListeners.delete(container);\n if (scrollListener) {\n getEventTarget(container).removeEventListener(\"scroll\", scrollListener);\n resizeListeners.get(container)?.();\n window.removeEventListener(\"resize\", scrollListener);\n }\n // Clean up scroll dimension checking\n const dimensionCheckProcess = dimensionCheckProcesses.get(container);\n if (dimensionCheckProcess) {\n cancelFrame(dimensionCheckProcess);\n dimensionCheckProcesses.delete(container);\n }\n scrollSize.delete(container);\n };\n}\n\nexport { scrollInfo };\n//# sourceMappingURL=track.mjs.map\n","import { ScrollOffset } from '../offsets/presets.mjs';\n\n/**\n * Maps from ProgressIntersection pairs used by Motion's preset offsets to\n * ViewTimeline named ranges. Returns undefined for unrecognised patterns,\n * which signals the caller to fall back to JS-based scroll tracking.\n */\nconst presets = [\n [ScrollOffset.Enter, \"entry\"],\n [ScrollOffset.Exit, \"exit\"],\n [ScrollOffset.Any, \"cover\"],\n [ScrollOffset.All, \"contain\"],\n];\nconst stringToProgress = {\n start: 0,\n end: 1,\n};\nfunction parseStringOffset(s) {\n const parts = s.trim().split(/\\s+/);\n if (parts.length !== 2)\n return undefined;\n const a = stringToProgress[parts[0]];\n const b = stringToProgress[parts[1]];\n if (a === undefined || b === undefined)\n return undefined;\n return [a, b];\n}\nfunction normaliseOffset(offset) {\n if (offset.length !== 2)\n return undefined;\n const result = [];\n for (const item of offset) {\n if (Array.isArray(item)) {\n result.push(item);\n }\n else if (typeof item === \"string\") {\n const parsed = parseStringOffset(item);\n if (!parsed)\n return undefined;\n result.push(parsed);\n }\n else {\n return undefined;\n }\n }\n return result;\n}\nfunction matchesPreset(offset, preset) {\n const normalised = normaliseOffset(offset);\n if (!normalised)\n return false;\n for (let i = 0; i < 2; i++) {\n const o = normalised[i];\n const p = preset[i];\n if (o[0] !== p[0] || o[1] !== p[1])\n return false;\n }\n return true;\n}\nfunction offsetToViewTimelineRange(offset) {\n if (!offset) {\n return { rangeStart: \"contain 0%\", rangeEnd: \"contain 100%\" };\n }\n for (const [preset, name] of presets) {\n if (matchesPreset(offset, preset)) {\n return { rangeStart: `${name} 0%`, rangeEnd: `${name} 100%` };\n }\n }\n return undefined;\n}\n\nexport { offsetToViewTimelineRange };\n//# sourceMappingURL=offset-to-range.mjs.map\n","import { scrollInfo } from '../track.mjs';\nimport { canUseNativeTimeline } from './can-use-native-timeline.mjs';\nimport { offsetToViewTimelineRange } from './offset-to-range.mjs';\n\nconst timelineCache = new Map();\nfunction scrollTimelineFallback(options) {\n const currentTime = { value: 0 };\n const cancel = scrollInfo((info) => {\n currentTime.value = info[options.axis].progress * 100;\n }, options);\n return { currentTime, cancel };\n}\nfunction getTimeline({ source, container, ...options }) {\n const { axis } = options;\n if (source)\n container = source;\n let containerCache = timelineCache.get(container);\n if (!containerCache) {\n containerCache = new Map();\n timelineCache.set(container, containerCache);\n }\n const targetKey = options.target ?? \"self\";\n let targetCache = containerCache.get(targetKey);\n if (!targetCache) {\n targetCache = {};\n containerCache.set(targetKey, targetCache);\n }\n const axisKey = axis + (options.offset ?? []).join(\",\");\n if (!targetCache[axisKey]) {\n if (options.target && canUseNativeTimeline(options.target)) {\n const range = offsetToViewTimelineRange(options.offset);\n if (range) {\n targetCache[axisKey] = new ViewTimeline({\n subject: options.target,\n axis,\n });\n }\n else {\n targetCache[axisKey] = scrollTimelineFallback({\n container,\n ...options,\n });\n }\n }\n else if (canUseNativeTimeline()) {\n targetCache[axisKey] = new ScrollTimeline({\n source: container,\n axis,\n });\n }\n else {\n targetCache[axisKey] = scrollTimelineFallback({\n container,\n ...options,\n });\n }\n }\n return targetCache[axisKey];\n}\n\nexport { getTimeline };\n//# sourceMappingURL=get-timeline.mjs.map\n","import { observeTimeline } from 'motion-dom';\nimport { canUseNativeTimeline } from './utils/can-use-native-timeline.mjs';\nimport { getTimeline } from './utils/get-timeline.mjs';\nimport { offsetToViewTimelineRange } from './utils/offset-to-range.mjs';\n\nfunction attachToAnimation(animation, options) {\n const timeline = getTimeline(options);\n const range = options.target\n ? offsetToViewTimelineRange(options.offset)\n : undefined;\n /**\n * Use native timeline when:\n * - No target: ScrollTimeline (existing behaviour)\n * - Target with mappable offset: ViewTimeline with named range\n * - Target with unmappable offset: fall back to JS observe\n */\n const useNative = options.target\n ? canUseNativeTimeline(options.target) && !!range\n : canUseNativeTimeline();\n return animation.attachTimeline({\n timeline: useNative ? timeline : undefined,\n ...(range &&\n useNative && {\n rangeStart: range.rangeStart,\n rangeEnd: range.rangeEnd,\n }),\n observe: (valueAnimation) => {\n valueAnimation.pause();\n return observeTimeline((progress) => {\n valueAnimation.time =\n valueAnimation.iterationDuration * progress;\n }, timeline);\n },\n });\n}\n\nexport { attachToAnimation };\n//# sourceMappingURL=attach-animation.mjs.map\n","import { observeTimeline } from 'motion-dom';\nimport { scrollInfo } from './track.mjs';\nimport { getTimeline } from './utils/get-timeline.mjs';\n\n/**\n * If the onScroll function has two arguments, it's expecting\n * more specific information about the scroll from scrollInfo.\n */\nfunction isOnScrollWithInfo(onScroll) {\n return onScroll.length === 2;\n}\nfunction attachToFunction(onScroll, options) {\n if (isOnScrollWithInfo(onScroll)) {\n return scrollInfo((info) => {\n onScroll(info[options.axis].progress, info);\n }, options);\n }\n else {\n return observeTimeline(onScroll, getTimeline(options));\n }\n}\n\nexport { attachToFunction };\n//# sourceMappingURL=attach-function.mjs.map\n","import { noop } from 'motion-utils';\nimport { attachToAnimation } from './attach-animation.mjs';\nimport { attachToFunction } from './attach-function.mjs';\n\nfunction scroll(onScroll, { axis = \"y\", container = document.scrollingElement, ...options } = {}) {\n if (!container)\n return noop;\n const optionsWithDefaults = { axis, container, ...options };\n return typeof onScroll === \"function\"\n ? attachToFunction(onScroll, optionsWithDefaults)\n : attachToAnimation(onScroll, optionsWithDefaults);\n}\n\nexport { scroll };\n//# sourceMappingURL=index.mjs.map\n","\"use client\";\nimport { supportsViewTimeline, supportsScrollTimeline, motionValue } from 'motion-dom';\nimport { invariant } from 'motion-utils';\nimport { useRef, useCallback, useEffect } from 'react';\nimport { scroll } from '../render/dom/scroll/index.mjs';\nimport { offsetToViewTimelineRange } from '../render/dom/scroll/utils/offset-to-range.mjs';\nimport { useConstant } from '../utils/use-constant.mjs';\nimport { useIsomorphicLayoutEffect } from '../utils/use-isomorphic-effect.mjs';\n\nconst createScrollMotionValues = () => ({\n scrollX: motionValue(0),\n scrollY: motionValue(0),\n scrollXProgress: motionValue(0),\n scrollYProgress: motionValue(0),\n});\nconst isRefPending = (ref) => {\n if (!ref)\n return false;\n return !ref.current;\n};\nfunction makeAccelerateConfig(axis, options, container, target) {\n return {\n factory: (animation) => scroll(animation, {\n ...options,\n axis,\n container: container?.current || undefined,\n target: target?.current || undefined,\n }),\n times: [0, 1],\n keyframes: [0, 1],\n ease: (v) => v,\n duration: 1,\n };\n}\nfunction canAccelerateScroll(target, offset) {\n if (typeof window === \"undefined\")\n return false;\n return target\n ? supportsViewTimeline() && !!offsetToViewTimelineRange(offset)\n : supportsScrollTimeline();\n}\nfunction useScroll({ container, target, ...options } = {}) {\n const values = useConstant(createScrollMotionValues);\n if (canAccelerateScroll(target, options.offset)) {\n values.scrollXProgress.accelerate = makeAccelerateConfig(\"x\", options, container, target);\n values.scrollYProgress.accelerate = makeAccelerateConfig(\"y\", options, container, target);\n }\n const scrollAnimation = useRef(null);\n const needsStart = useRef(false);\n const start = useCallback(() => {\n scrollAnimation.current = scroll((_progress, { x, y, }) => {\n values.scrollX.set(x.current);\n values.scrollXProgress.set(x.progress);\n values.scrollY.set(y.current);\n values.scrollYProgress.set(y.progress);\n }, {\n ...options,\n container: container?.current || undefined,\n target: target?.current || undefined,\n });\n return () => {\n scrollAnimation.current?.();\n };\n }, [container, target, JSON.stringify(options.offset)]);\n useIsomorphicLayoutEffect(() => {\n needsStart.current = false;\n if (isRefPending(container) || isRefPending(target)) {\n needsStart.current = true;\n return;\n }\n else {\n return start();\n }\n }, [start]);\n useEffect(() => {\n if (needsStart.current) {\n invariant(!isRefPending(container), \"Container ref is defined but not hydrated\", \"use-scroll-ref\");\n invariant(!isRefPending(target), \"Target ref is defined but not hydrated\", \"use-scroll-ref\");\n return start();\n }\n else {\n return;\n }\n }, [start]);\n return values;\n}\n\nexport { useScroll };\n//# sourceMappingURL=use-scroll.mjs.map\n","import { warnOnce } from 'motion-utils';\nimport { useScroll } from '../use-scroll.mjs';\n\n/**\n * @deprecated useElementScroll is deprecated. Convert to useScroll({ container: ref })\n */\nfunction useElementScroll(ref) {\n if (process.env.NODE_ENV === \"development\") {\n warnOnce(false, \"useElementScroll is deprecated. Convert to useScroll({ container: ref }).\");\n }\n return useScroll({ container: ref });\n}\n\nexport { useElementScroll };\n//# sourceMappingURL=use-element-scroll.mjs.map\n","import { warnOnce } from 'motion-utils';\nimport { useScroll } from '../use-scroll.mjs';\n\n/**\n * @deprecated useViewportScroll is deprecated. Convert to useScroll()\n */\nfunction useViewportScroll() {\n if (process.env.NODE_ENV !== \"production\") {\n warnOnce(false, \"useViewportScroll is deprecated. Convert to useScroll().\");\n }\n return useScroll();\n}\n\nexport { useViewportScroll };\n//# sourceMappingURL=use-viewport-scroll.mjs.map\n","\"use client\";\nimport { motionValue } from 'motion-dom';\nimport { useContext, useState, useEffect } from 'react';\nimport { MotionConfigContext } from '../context/MotionConfigContext.mjs';\nimport { useConstant } from '../utils/use-constant.mjs';\n\n/**\n * Creates a `MotionValue` to track the state and velocity of a value.\n *\n * Usually, these are created automatically. For advanced use-cases, like use with `useTransform`, you can create `MotionValue`s externally and pass them into the animated component via the `style` prop.\n *\n * ```jsx\n * export const MyComponent = () => {\n * const scale = useMotionValue(1)\n *\n * return <motion.div style={{ scale }} />\n * }\n * ```\n *\n * @param initial - The initial state.\n *\n * @public\n */\nfunction useMotionValue(initial) {\n const value = useConstant(() => motionValue(initial));\n /**\n * If this motion value is being used in static mode, like on\n * the Framer canvas, force components to rerender when the motion\n * value is updated.\n */\n const { isStatic } = useContext(MotionConfigContext);\n if (isStatic) {\n const [, setLatest] = useState(initial);\n useEffect(() => value.on(\"change\", setLatest), []);\n }\n return value;\n}\n\nexport { useMotionValue };\n//# sourceMappingURL=use-motion-value.mjs.map\n","\"use client\";\nimport { cancelFrame, frame } from 'motion-dom';\nimport { useIsomorphicLayoutEffect } from '../utils/use-isomorphic-effect.mjs';\nimport { useMotionValue } from './use-motion-value.mjs';\n\nfunction useCombineMotionValues(values, combineValues) {\n /**\n * Initialise the returned motion value. This remains the same between renders.\n */\n const value = useMotionValue(combineValues());\n /**\n * Create a function that will update the template motion value with the latest values.\n * This is pre-bound so whenever a motion value updates it can schedule its\n * execution in Framesync. If it's already been scheduled it won't be fired twice\n * in a single frame.\n */\n const updateValue = () => value.set(combineValues());\n /**\n * Synchronously update the motion value with the latest values during the render.\n * This ensures that within a React render, the styles applied to the DOM are up-to-date.\n */\n updateValue();\n /**\n * Subscribe to all motion values found within the template. Whenever any of them change,\n * schedule an update.\n */\n useIsomorphicLayoutEffect(() => {\n const scheduleUpdate = () => frame.preRender(updateValue, false, true);\n const subscriptions = values.map((v) => v.on(\"change\", scheduleUpdate));\n return () => {\n subscriptions.forEach((unsubscribe) => unsubscribe());\n cancelFrame(updateValue);\n };\n });\n return value;\n}\n\nexport { useCombineMotionValues };\n//# sourceMappingURL=use-combine-values.mjs.map\n","\"use client\";\nimport { isMotionValue } from 'motion-dom';\nimport { useCombineMotionValues } from './use-combine-values.mjs';\n\n/**\n * Combine multiple motion values into a new one using a string template literal.\n *\n * ```jsx\n * import {\n * motion,\n * useSpring,\n * useMotionValue,\n * useMotionTemplate\n * } from \"framer-motion\"\n *\n * function Component() {\n * const shadowX = useSpring(0)\n * const shadowY = useMotionValue(0)\n * const shadow = useMotionTemplate`drop-shadow(${shadowX}px ${shadowY}px 20px rgba(0,0,0,0.3))`\n *\n * return <motion.div style={{ filter: shadow }} />\n * }\n * ```\n *\n * @public\n */\nfunction useMotionTemplate(fragments, ...values) {\n /**\n * Create a function that will build a string from the latest motion values.\n */\n const numFragments = fragments.length;\n function buildValue() {\n let output = ``;\n for (let i = 0; i < numFragments; i++) {\n output += fragments[i];\n const value = values[i];\n if (value) {\n output += isMotionValue(value) ? value.get() : value;\n }\n }\n return output;\n }\n return useCombineMotionValues(values.filter(isMotionValue), buildValue);\n}\n\nexport { useMotionTemplate };\n//# sourceMappingURL=use-motion-template.mjs.map\n","\"use client\";\nimport { collectMotionValues } from 'motion-dom';\nimport { useCombineMotionValues } from './use-combine-values.mjs';\n\nfunction useComputed(compute) {\n /**\n * Open session of collectMotionValues. Any MotionValue that calls get()\n * will be saved into this array.\n */\n collectMotionValues.current = [];\n compute();\n const value = useCombineMotionValues(collectMotionValues.current, compute);\n /**\n * Synchronously close session of collectMotionValues.\n */\n collectMotionValues.current = undefined;\n return value;\n}\n\nexport { useComputed };\n//# sourceMappingURL=use-computed.mjs.map\n","\"use client\";\nimport { transform } from 'motion-dom';\nimport { useConstant } from '../utils/use-constant.mjs';\nimport { useCombineMotionValues } from './use-combine-values.mjs';\nimport { useComputed } from './use-computed.mjs';\n\nfunction useTransform(input, inputRangeOrTransformer, outputRangeOrMap, options) {\n if (typeof input === \"function\") {\n return useComputed(input);\n }\n /**\n * Detect if outputRangeOrMap is an output map (object with keys)\n * rather than an output range (array).\n */\n const isOutputMap = outputRangeOrMap !== undefined &&\n !Array.isArray(outputRangeOrMap) &&\n typeof inputRangeOrTransformer !== \"function\";\n if (isOutputMap) {\n return useMapTransform(input, inputRangeOrTransformer, outputRangeOrMap, options);\n }\n const outputRange = outputRangeOrMap;\n const transformer = typeof inputRangeOrTransformer === \"function\"\n ? inputRangeOrTransformer\n : transform(inputRangeOrTransformer, outputRange, options);\n const result = Array.isArray(input)\n ? useListTransform(input, transformer)\n : useListTransform([input], ([latest]) => transformer(latest));\n const inputAccelerate = !Array.isArray(input)\n ? input.accelerate\n : undefined;\n if (inputAccelerate &&\n !inputAccelerate.isTransformed &&\n typeof inputRangeOrTransformer !== \"function\" &&\n Array.isArray(outputRangeOrMap) &&\n options?.clamp !== false) {\n result.accelerate = {\n ...inputAccelerate,\n times: inputRangeOrTransformer,\n keyframes: outputRangeOrMap,\n isTransformed: true,\n ...(options?.ease ? { ease: options.ease } : {}),\n };\n }\n return result;\n}\nfunction useListTransform(values, transformer) {\n const latest = useConstant(() => []);\n return useCombineMotionValues(values, () => {\n latest.length = 0;\n const numValues = values.length;\n for (let i = 0; i < numValues; i++) {\n latest[i] = values[i].get();\n }\n return transformer(latest);\n });\n}\nfunction useMapTransform(inputValue, inputRange, outputMap, options) {\n /**\n * Capture keys once to ensure hooks are called in consistent order.\n */\n const keys = useConstant(() => Object.keys(outputMap));\n const output = useConstant(() => ({}));\n for (const key of keys) {\n output[key] = useTransform(inputValue, inputRange, outputMap[key], options);\n }\n return output;\n}\n\nexport { useTransform };\n//# sourceMappingURL=use-transform.mjs.map\n","\"use client\";\nimport { attachFollow, isMotionValue } from 'motion-dom';\nimport { useContext, useInsertionEffect } from 'react';\nimport { MotionConfigContext } from '../context/MotionConfigContext.mjs';\nimport { useMotionValue } from './use-motion-value.mjs';\nimport { useTransform } from './use-transform.mjs';\n\nfunction useFollowValue(source, options = {}) {\n const { isStatic } = useContext(MotionConfigContext);\n const getFromSource = () => (isMotionValue(source) ? source.get() : source);\n // isStatic will never change, allowing early hooks return\n if (isStatic) {\n return useTransform(getFromSource);\n }\n const value = useMotionValue(getFromSource());\n useInsertionEffect(() => {\n return attachFollow(value, source, options);\n }, [value, JSON.stringify(options)]);\n return value;\n}\n\nexport { useFollowValue };\n//# sourceMappingURL=use-follow-value.mjs.map\n","\"use client\";\nimport { useFollowValue } from './use-follow-value.mjs';\n\nfunction useSpring(source, options = {}) {\n return useFollowValue(source, { type: \"spring\", ...options });\n}\n\nexport { useSpring };\n//# sourceMappingURL=use-spring.mjs.map\n","\"use client\";\nimport { frame, cancelFrame } from 'motion-dom';\nimport { useRef, useContext, useEffect } from 'react';\nimport { MotionConfigContext } from '../context/MotionConfigContext.mjs';\n\nfunction useAnimationFrame(callback) {\n const initialTimestamp = useRef(0);\n const { isStatic } = useContext(MotionConfigContext);\n useEffect(() => {\n if (isStatic)\n return;\n const provideTimeSinceStart = ({ timestamp, delta }) => {\n if (!initialTimestamp.current)\n initialTimestamp.current = timestamp;\n callback(timestamp - initialTimestamp.current, delta);\n };\n frame.update(provideTimeSinceStart, true);\n return () => cancelFrame(provideTimeSinceStart);\n }, [callback]);\n}\n\nexport { useAnimationFrame };\n//# sourceMappingURL=use-animation-frame.mjs.map\n","\"use client\";\nimport { useAnimationFrame } from '../utils/use-animation-frame.mjs';\nimport { useMotionValue } from './use-motion-value.mjs';\n\nfunction useTime() {\n const time = useMotionValue(0);\n useAnimationFrame((t) => time.set(t));\n return time;\n}\n\nexport { useTime };\n//# sourceMappingURL=use-time.mjs.map\n","\"use client\";\nimport { frame } from 'motion-dom';\nimport { useMotionValueEvent } from '../utils/use-motion-value-event.mjs';\nimport { useMotionValue } from './use-motion-value.mjs';\n\n/**\n * Creates a `MotionValue` that updates when the velocity of the provided `MotionValue` changes.\n *\n * ```javascript\n * const x = useMotionValue(0)\n * const xVelocity = useVelocity(x)\n * const xAcceleration = useVelocity(xVelocity)\n * ```\n *\n * @public\n */\nfunction useVelocity(value) {\n const velocity = useMotionValue(value.getVelocity());\n const updateVelocity = () => {\n const latest = value.getVelocity();\n velocity.set(latest);\n /**\n * If we still have velocity, schedule an update for the next frame\n * to keep checking until it is zero.\n */\n if (latest)\n frame.update(updateVelocity);\n };\n useMotionValueEvent(value, \"change\", () => {\n // Schedule an update to this value at the end of the current frame.\n frame.update(updateVelocity, false, true);\n });\n return velocity;\n}\n\nexport { useVelocity };\n//# sourceMappingURL=use-velocity.mjs.map\n","import { MotionValue, transformProps, acceleratedValues } from 'motion-dom';\n\nclass WillChangeMotionValue extends MotionValue {\n constructor() {\n super(...arguments);\n this.isEnabled = false;\n }\n add(name) {\n if (transformProps.has(name) || acceleratedValues.has(name)) {\n this.isEnabled = true;\n this.update();\n }\n }\n update() {\n this.set(this.isEnabled ? \"transform\" : \"auto\");\n }\n}\n\nexport { WillChangeMotionValue };\n//# sourceMappingURL=WillChangeMotionValue.mjs.map\n","\"use client\";\nimport { useConstant } from '../../utils/use-constant.mjs';\nimport { WillChangeMotionValue } from './WillChangeMotionValue.mjs';\n\nfunction useWillChange() {\n return useConstant(() => new WillChangeMotionValue(\"auto\"));\n}\n\nexport { useWillChange };\n//# sourceMappingURL=index.mjs.map\n","\"use client\";\nimport { hasReducedMotionListener, initPrefersReducedMotion, prefersReducedMotion } from 'motion-dom';\nimport { warnOnce } from 'motion-utils';\nimport { useState } from 'react';\n\n/**\n * A hook that returns `true` if we should be using reduced motion based on the current device's Reduced Motion setting.\n *\n * This can be used to implement changes to your UI based on Reduced Motion. For instance, replacing motion-sickness inducing\n * `x`/`y` animations with `opacity`, disabling the autoplay of background videos, or turning off parallax motion.\n *\n * It will actively respond to changes and re-render your components with the latest setting.\n *\n * ```jsx\n * export function Sidebar({ isOpen }) {\n * const shouldReduceMotion = useReducedMotion()\n * const closedX = shouldReduceMotion ? 0 : \"-100%\"\n *\n * return (\n * <motion.div animate={{\n * opacity: isOpen ? 1 : 0,\n * x: isOpen ? 0 : closedX\n * }} />\n * )\n * }\n * ```\n *\n * @return boolean\n *\n * @public\n */\nfunction useReducedMotion() {\n /**\n * Lazy initialisation of prefersReducedMotion\n */\n !hasReducedMotionListener.current && initPrefersReducedMotion();\n const [shouldReduceMotion] = useState(prefersReducedMotion.current);\n if (process.env.NODE_ENV !== \"production\") {\n warnOnce(shouldReduceMotion !== true, \"You have Reduced Motion enabled on your device. Animations may not appear as expected.\", \"reduced-motion-disabled\");\n }\n /**\n * TODO See if people miss automatically updating shouldReduceMotion setting\n */\n return shouldReduceMotion;\n}\n\nexport { useReducedMotion };\n//# sourceMappingURL=use-reduced-motion.mjs.map\n","\"use client\";\nimport { useContext } from 'react';\nimport { MotionConfigContext } from '../../context/MotionConfigContext.mjs';\nimport { useReducedMotion } from './use-reduced-motion.mjs';\n\nfunction useReducedMotionConfig() {\n const reducedMotionPreference = useReducedMotion();\n const { reducedMotion } = useContext(MotionConfigContext);\n if (reducedMotion === \"never\") {\n return false;\n }\n else if (reducedMotion === \"always\") {\n return true;\n }\n else {\n return reducedMotionPreference;\n }\n}\n\nexport { useReducedMotionConfig };\n//# sourceMappingURL=use-reduced-motion-config.mjs.map\n","import { animateVisualElement, setTarget } from 'motion-dom';\nimport { invariant } from 'motion-utils';\n\nfunction stopAnimation(visualElement) {\n visualElement.values.forEach((value) => value.stop());\n}\nfunction setVariants(visualElement, variantLabels) {\n const reversedLabels = [...variantLabels].reverse();\n reversedLabels.forEach((key) => {\n const variant = visualElement.getVariant(key);\n variant && setTarget(visualElement, variant);\n if (visualElement.variantChildren) {\n visualElement.variantChildren.forEach((child) => {\n setVariants(child, variantLabels);\n });\n }\n });\n}\nfunction setValues(visualElement, definition) {\n if (Array.isArray(definition)) {\n return setVariants(visualElement, definition);\n }\n else if (typeof definition === \"string\") {\n return setVariants(visualElement, [definition]);\n }\n else {\n setTarget(visualElement, definition);\n }\n}\n/**\n * @public\n */\nfunction animationControls() {\n /**\n * Track whether the host component has mounted.\n */\n let hasMounted = false;\n /**\n * A collection of linked component animation controls.\n */\n const subscribers = new Set();\n const controls = {\n subscribe(visualElement) {\n subscribers.add(visualElement);\n return () => void subscribers.delete(visualElement);\n },\n start(definition, transitionOverride) {\n invariant(hasMounted, \"controls.start() should only be called after a component has mounted. Consider calling within a useEffect hook.\");\n const animations = [];\n subscribers.forEach((visualElement) => {\n animations.push(animateVisualElement(visualElement, definition, {\n transitionOverride,\n }));\n });\n return Promise.all(animations);\n },\n set(definition) {\n invariant(hasMounted, \"controls.set() should only be called after a component has mounted. Consider calling within a useEffect hook.\");\n return subscribers.forEach((visualElement) => {\n setValues(visualElement, definition);\n });\n },\n stop() {\n subscribers.forEach((visualElement) => {\n stopAnimation(visualElement);\n });\n },\n mount() {\n hasMounted = true;\n return () => {\n hasMounted = false;\n controls.stop();\n };\n },\n };\n return controls;\n}\n\nexport { animationControls, setValues };\n//# sourceMappingURL=animation-controls.mjs.map\n","function isDOMKeyframes(keyframes) {\n return typeof keyframes === \"object\" && !Array.isArray(keyframes);\n}\n\nexport { isDOMKeyframes };\n//# sourceMappingURL=is-dom-keyframes.mjs.map\n","import { resolveElements } from 'motion-dom';\nimport { isDOMKeyframes } from '../utils/is-dom-keyframes.mjs';\n\nfunction resolveSubjects(subject, keyframes, scope, selectorCache) {\n if (subject == null) {\n return [];\n }\n if (typeof subject === \"string\" && isDOMKeyframes(keyframes)) {\n return resolveElements(subject, scope, selectorCache);\n }\n else if (subject instanceof NodeList) {\n return Array.from(subject);\n }\n else if (Array.isArray(subject)) {\n return subject.filter((s) => s != null);\n }\n else {\n return [subject];\n }\n}\n\nexport { resolveSubjects };\n//# sourceMappingURL=resolve-subjects.mjs.map\n","function calculateRepeatDuration(duration, repeat, _repeatDelay) {\n return duration * (repeat + 1);\n}\n\nexport { calculateRepeatDuration };\n//# sourceMappingURL=calc-repeat-duration.mjs.map\n","/**\n * Given a absolute or relative time definition and current/prev time state of the sequence,\n * calculate an absolute time for the next keyframes.\n */\nfunction calcNextTime(current, next, prev, labels) {\n if (typeof next === \"number\") {\n return next;\n }\n else if (next.startsWith(\"-\") || next.startsWith(\"+\")) {\n return Math.max(0, current + parseFloat(next));\n }\n else if (next === \"<\") {\n return prev;\n }\n else if (next.startsWith(\"<\")) {\n return Math.max(0, prev + parseFloat(next.slice(1)));\n }\n else {\n return labels.get(next) ?? current;\n }\n}\n\nexport { calcNextTime };\n//# sourceMappingURL=calc-time.mjs.map\n","import { mixNumber } from 'motion-dom';\nimport { getEasingForSegment, removeItem } from 'motion-utils';\n\nfunction eraseKeyframes(sequence, startTime, endTime) {\n for (let i = 0; i < sequence.length; i++) {\n const keyframe = sequence[i];\n if (keyframe.at > startTime && keyframe.at < endTime) {\n removeItem(sequence, keyframe);\n // If we remove this item we have to push the pointer back one\n i--;\n }\n }\n}\nfunction addKeyframes(sequence, keyframes, easing, offset, startTime, endTime) {\n /**\n * Erase every existing value between currentTime and targetTime,\n * this will essentially splice this timeline into any currently\n * defined ones.\n */\n eraseKeyframes(sequence, startTime, endTime);\n for (let i = 0; i < keyframes.length; i++) {\n sequence.push({\n value: keyframes[i],\n at: mixNumber(startTime, endTime, offset[i]),\n easing: getEasingForSegment(easing, i),\n });\n }\n}\n\nexport { addKeyframes, eraseKeyframes };\n//# sourceMappingURL=edit.mjs.map\n","/**\n * Take an array of times that represent repeated keyframes. For instance\n * if we have original times of [0, 0.5, 1] then our repeated times will\n * be [0, 0.5, 1, 1, 1.5, 2]. Loop over the times and scale them back\n * down to a 0-1 scale.\n */\nfunction normalizeTimes(times, repeat) {\n for (let i = 0; i < times.length; i++) {\n times[i] = times[i] / (repeat + 1);\n }\n}\n\nexport { normalizeTimes };\n//# sourceMappingURL=normalize-times.mjs.map\n","function compareByTime(a, b) {\n if (a.at === b.at) {\n if (a.value === null)\n return 1;\n if (b.value === null)\n return -1;\n return 0;\n }\n else {\n return a.at - b.at;\n }\n}\n\nexport { compareByTime };\n//# sourceMappingURL=sort.mjs.map\n","import { isMotionValue, defaultOffset, isGenerator, createGeneratorEasing, fillOffset } from 'motion-dom';\nimport { progress, secondsToMilliseconds, invariant, getEasingForSegment } from 'motion-utils';\nimport { resolveSubjects } from '../animate/resolve-subjects.mjs';\nimport { calculateRepeatDuration } from './utils/calc-repeat-duration.mjs';\nimport { calcNextTime } from './utils/calc-time.mjs';\nimport { addKeyframes } from './utils/edit.mjs';\nimport { normalizeTimes } from './utils/normalize-times.mjs';\nimport { compareByTime } from './utils/sort.mjs';\n\nconst defaultSegmentEasing = \"easeInOut\";\nconst MAX_REPEAT = 20;\nfunction createAnimationsFromSequence(sequence, { defaultTransition = {}, ...sequenceTransition } = {}, scope, generators) {\n const defaultDuration = defaultTransition.duration || 0.3;\n const animationDefinitions = new Map();\n const sequences = new Map();\n const elementCache = {};\n const timeLabels = new Map();\n let prevTime = 0;\n let currentTime = 0;\n let totalDuration = 0;\n /**\n * Build the timeline by mapping over the sequence array and converting\n * the definitions into keyframes and offsets with absolute time values.\n * These will later get converted into relative offsets in a second pass.\n */\n for (let i = 0; i < sequence.length; i++) {\n const segment = sequence[i];\n /**\n * If this is a timeline label, mark it and skip the rest of this iteration.\n */\n if (typeof segment === \"string\") {\n timeLabels.set(segment, currentTime);\n continue;\n }\n else if (!Array.isArray(segment)) {\n timeLabels.set(segment.name, calcNextTime(currentTime, segment.at, prevTime, timeLabels));\n continue;\n }\n let [subject, keyframes, transition = {}] = segment;\n /**\n * If a relative or absolute time value has been specified we need to resolve\n * it in relation to the currentTime.\n */\n if (transition.at !== undefined) {\n currentTime = calcNextTime(currentTime, transition.at, prevTime, timeLabels);\n }\n /**\n * Keep track of the maximum duration in this definition. This will be\n * applied to currentTime once the definition has been parsed.\n */\n let maxDuration = 0;\n const resolveValueSequence = (valueKeyframes, valueTransition, valueSequence, elementIndex = 0, numSubjects = 0) => {\n const valueKeyframesAsList = keyframesAsList(valueKeyframes);\n const { delay = 0, times = defaultOffset(valueKeyframesAsList), type = defaultTransition.type || \"keyframes\", repeat, repeatType, repeatDelay = 0, ...remainingTransition } = valueTransition;\n let { ease = defaultTransition.ease || \"easeOut\", duration } = valueTransition;\n /**\n * Resolve stagger() if defined.\n */\n const calculatedDelay = typeof delay === \"function\"\n ? delay(elementIndex, numSubjects)\n : delay;\n /**\n * If this animation should and can use a spring, generate a spring easing function.\n */\n const numKeyframes = valueKeyframesAsList.length;\n const createGenerator = isGenerator(type)\n ? type\n : generators?.[type || \"keyframes\"];\n if (numKeyframes <= 2 && createGenerator) {\n /**\n * As we're creating an easing function from a spring,\n * ideally we want to generate it using the real distance\n * between the two keyframes. However this isn't always\n * possible - in these situations we use 0-100.\n */\n let absoluteDelta = 100;\n if (numKeyframes === 2 &&\n isNumberKeyframesArray(valueKeyframesAsList)) {\n const delta = valueKeyframesAsList[1] - valueKeyframesAsList[0];\n absoluteDelta = Math.abs(delta);\n }\n const springTransition = {\n ...defaultTransition,\n ...remainingTransition,\n };\n if (duration !== undefined) {\n springTransition.duration = secondsToMilliseconds(duration);\n }\n const springEasing = createGeneratorEasing(springTransition, absoluteDelta, createGenerator);\n ease = springEasing.ease;\n duration = springEasing.duration;\n }\n duration ?? (duration = defaultDuration);\n const startTime = currentTime + calculatedDelay;\n /**\n * If there's only one time offset of 0, fill in a second with length 1\n */\n if (times.length === 1 && times[0] === 0) {\n times[1] = 1;\n }\n /**\n * Fill out if offset if fewer offsets than keyframes\n */\n const remainder = times.length - valueKeyframesAsList.length;\n remainder > 0 && fillOffset(times, remainder);\n /**\n * If only one value has been set, ie [1], push a null to the start of\n * the keyframe array. This will let us mark a keyframe at this point\n * that will later be hydrated with the previous value.\n */\n valueKeyframesAsList.length === 1 &&\n valueKeyframesAsList.unshift(null);\n /**\n * Handle repeat options\n */\n if (repeat) {\n invariant(repeat < MAX_REPEAT, \"Repeat count too high, must be less than 20\", \"repeat-count-high\");\n duration = calculateRepeatDuration(duration, repeat);\n const originalKeyframes = [...valueKeyframesAsList];\n const originalTimes = [...times];\n ease = Array.isArray(ease) ? [...ease] : [ease];\n const originalEase = [...ease];\n for (let repeatIndex = 0; repeatIndex < repeat; repeatIndex++) {\n valueKeyframesAsList.push(...originalKeyframes);\n for (let keyframeIndex = 0; keyframeIndex < originalKeyframes.length; keyframeIndex++) {\n times.push(originalTimes[keyframeIndex] + (repeatIndex + 1));\n ease.push(keyframeIndex === 0\n ? \"linear\"\n : getEasingForSegment(originalEase, keyframeIndex - 1));\n }\n }\n normalizeTimes(times, repeat);\n }\n const targetTime = startTime + duration;\n /**\n * Add keyframes, mapping offsets to absolute time.\n */\n addKeyframes(valueSequence, valueKeyframesAsList, ease, times, startTime, targetTime);\n maxDuration = Math.max(calculatedDelay + duration, maxDuration);\n totalDuration = Math.max(targetTime, totalDuration);\n };\n if (isMotionValue(subject)) {\n const subjectSequence = getSubjectSequence(subject, sequences);\n resolveValueSequence(keyframes, transition, getValueSequence(\"default\", subjectSequence));\n }\n else {\n const subjects = resolveSubjects(subject, keyframes, scope, elementCache);\n const numSubjects = subjects.length;\n /**\n * For every element in this segment, process the defined values.\n */\n for (let subjectIndex = 0; subjectIndex < numSubjects; subjectIndex++) {\n /**\n * Cast necessary, but we know these are of this type\n */\n keyframes = keyframes;\n transition = transition;\n const thisSubject = subjects[subjectIndex];\n const subjectSequence = getSubjectSequence(thisSubject, sequences);\n for (const key in keyframes) {\n resolveValueSequence(keyframes[key], getValueTransition(transition, key), getValueSequence(key, subjectSequence), subjectIndex, numSubjects);\n }\n }\n }\n prevTime = currentTime;\n currentTime += maxDuration;\n }\n /**\n * For every element and value combination create a new animation.\n */\n sequences.forEach((valueSequences, element) => {\n for (const key in valueSequences) {\n const valueSequence = valueSequences[key];\n /**\n * Arrange all the keyframes in ascending time order.\n */\n valueSequence.sort(compareByTime);\n const keyframes = [];\n const valueOffset = [];\n const valueEasing = [];\n /**\n * For each keyframe, translate absolute times into\n * relative offsets based on the total duration of the timeline.\n */\n for (let i = 0; i < valueSequence.length; i++) {\n const { at, value, easing } = valueSequence[i];\n keyframes.push(value);\n valueOffset.push(progress(0, totalDuration, at));\n valueEasing.push(easing || \"easeOut\");\n }\n /**\n * If the first keyframe doesn't land on offset: 0\n * provide one by duplicating the initial keyframe. This ensures\n * it snaps to the first keyframe when the animation starts.\n */\n if (valueOffset[0] !== 0) {\n valueOffset.unshift(0);\n keyframes.unshift(keyframes[0]);\n valueEasing.unshift(defaultSegmentEasing);\n }\n /**\n * If the last keyframe doesn't land on offset: 1\n * provide one with a null wildcard value. This will ensure it\n * stays static until the end of the animation.\n */\n if (valueOffset[valueOffset.length - 1] !== 1) {\n valueOffset.push(1);\n keyframes.push(null);\n }\n if (!animationDefinitions.has(element)) {\n animationDefinitions.set(element, {\n keyframes: {},\n transition: {},\n });\n }\n const definition = animationDefinitions.get(element);\n definition.keyframes[key] = keyframes;\n /**\n * Exclude `type` from defaultTransition since springs have been\n * converted to duration-based easing functions in resolveValueSequence.\n * Including `type: \"spring\"` would cause JSAnimation to error when\n * the merged keyframes array has more than 2 keyframes.\n */\n const { type: _type, ...remainingDefaultTransition } = defaultTransition;\n definition.transition[key] = {\n ...remainingDefaultTransition,\n duration: totalDuration,\n ease: valueEasing,\n times: valueOffset,\n ...sequenceTransition,\n };\n }\n });\n return animationDefinitions;\n}\nfunction getSubjectSequence(subject, sequences) {\n !sequences.has(subject) && sequences.set(subject, {});\n return sequences.get(subject);\n}\nfunction getValueSequence(name, sequences) {\n if (!sequences[name])\n sequences[name] = [];\n return sequences[name];\n}\nfunction keyframesAsList(keyframes) {\n return Array.isArray(keyframes) ? keyframes : [keyframes];\n}\nfunction getValueTransition(transition, key) {\n return transition && transition[key]\n ? {\n ...transition,\n ...transition[key],\n }\n : { ...transition };\n}\nconst isNumber = (keyframe) => typeof keyframe === \"number\";\nconst isNumberKeyframesArray = (keyframes) => keyframes.every(isNumber);\n\nexport { createAnimationsFromSequence, getValueTransition };\n//# sourceMappingURL=create.mjs.map\n","import { isSVGElement, isSVGSVGElement, SVGVisualElement, HTMLVisualElement, visualElementStore, ObjectVisualElement } from 'motion-dom';\n\nfunction createDOMVisualElement(element) {\n const options = {\n presenceContext: null,\n props: {},\n visualState: {\n renderState: {\n transform: {},\n transformOrigin: {},\n style: {},\n vars: {},\n attrs: {},\n },\n latestValues: {},\n },\n };\n const node = isSVGElement(element) && !isSVGSVGElement(element)\n ? new SVGVisualElement(options)\n : new HTMLVisualElement(options);\n node.mount(element);\n visualElementStore.set(element, node);\n}\nfunction createObjectVisualElement(subject) {\n const options = {\n presenceContext: null,\n props: {},\n visualState: {\n renderState: {\n output: {},\n },\n latestValues: {},\n },\n };\n const node = new ObjectVisualElement(options);\n node.mount(subject);\n visualElementStore.set(subject, node);\n}\n\nexport { createDOMVisualElement, createObjectVisualElement };\n//# sourceMappingURL=create-visual-element.mjs.map\n","import { animateSingleValue, visualElementStore, animateTarget, isMotionValue } from 'motion-dom';\nimport { invariant } from 'motion-utils';\nimport { createDOMVisualElement, createObjectVisualElement } from '../utils/create-visual-element.mjs';\nimport { isDOMKeyframes } from '../utils/is-dom-keyframes.mjs';\nimport { resolveSubjects } from './resolve-subjects.mjs';\n\nfunction isSingleValue(subject, keyframes) {\n return (isMotionValue(subject) ||\n typeof subject === \"number\" ||\n (typeof subject === \"string\" && !isDOMKeyframes(keyframes)));\n}\n/**\n * Implementation\n */\nfunction animateSubject(subject, keyframes, options, scope) {\n const animations = [];\n if (isSingleValue(subject, keyframes)) {\n animations.push(animateSingleValue(subject, isDOMKeyframes(keyframes)\n ? keyframes.default || keyframes\n : keyframes, options ? options.default || options : options));\n }\n else {\n // Gracefully handle null/undefined subjects (e.g., from querySelector returning null)\n if (subject == null) {\n return animations;\n }\n const subjects = resolveSubjects(subject, keyframes, scope);\n const numSubjects = subjects.length;\n invariant(Boolean(numSubjects), \"No valid elements provided.\", \"no-valid-elements\");\n for (let i = 0; i < numSubjects; i++) {\n const thisSubject = subjects[i];\n const createVisualElement = thisSubject instanceof Element\n ? createDOMVisualElement\n : createObjectVisualElement;\n if (!visualElementStore.has(thisSubject)) {\n createVisualElement(thisSubject);\n }\n const visualElement = visualElementStore.get(thisSubject);\n const transition = { ...options };\n /**\n * Resolve stagger function if provided.\n */\n if (\"delay\" in transition &&\n typeof transition.delay === \"function\") {\n transition.delay = transition.delay(i, numSubjects);\n }\n animations.push(...animateTarget(visualElement, { ...keyframes, transition }, {}));\n }\n }\n return animations;\n}\n\nexport { animateSubject };\n//# sourceMappingURL=subject.mjs.map\n","import { motionValue, spring } from 'motion-dom';\nimport { createAnimationsFromSequence } from '../sequence/create.mjs';\nimport { animateSubject } from './subject.mjs';\n\nfunction animateSequence(sequence, options, scope) {\n const animations = [];\n /**\n * Pre-process: replace function segments with MotionValue segments,\n * subscribe callbacks immediately\n */\n const processedSequence = sequence.map((segment) => {\n if (Array.isArray(segment) && typeof segment[0] === \"function\") {\n const callback = segment[0];\n const mv = motionValue(0);\n mv.on(\"change\", callback);\n if (segment.length === 1) {\n return [mv, [0, 1]];\n }\n else if (segment.length === 2) {\n return [mv, [0, 1], segment[1]];\n }\n else {\n return [mv, segment[1], segment[2]];\n }\n }\n return segment;\n });\n const animationDefinitions = createAnimationsFromSequence(processedSequence, options, scope, { spring });\n animationDefinitions.forEach(({ keyframes, transition }, subject) => {\n animations.push(...animateSubject(subject, keyframes, transition));\n });\n return animations;\n}\n\nexport { animateSequence };\n//# sourceMappingURL=sequence.mjs.map\n","import { GroupAnimationWithThen } from 'motion-dom';\nimport { removeItem } from 'motion-utils';\nimport { animateSequence } from './sequence.mjs';\nimport { animateSubject } from './subject.mjs';\n\nfunction isSequence(value) {\n return Array.isArray(value) && value.some(Array.isArray);\n}\n/**\n * Creates an animation function that is optionally scoped\n * to a specific element.\n */\nfunction createScopedAnimate(options = {}) {\n const { scope, reduceMotion } = options;\n /**\n * Implementation\n */\n function scopedAnimate(subjectOrSequence, optionsOrKeyframes, options) {\n let animations = [];\n let animationOnComplete;\n if (isSequence(subjectOrSequence)) {\n const { onComplete, ...sequenceOptions } = optionsOrKeyframes || {};\n if (typeof onComplete === \"function\") {\n animationOnComplete = onComplete;\n }\n animations = animateSequence(subjectOrSequence, reduceMotion !== undefined\n ? { reduceMotion, ...sequenceOptions }\n : sequenceOptions, scope);\n }\n else {\n // Extract top-level onComplete so it doesn't get applied per-value\n const { onComplete, ...rest } = options || {};\n if (typeof onComplete === \"function\") {\n animationOnComplete = onComplete;\n }\n animations = animateSubject(subjectOrSequence, optionsOrKeyframes, (reduceMotion !== undefined\n ? { reduceMotion, ...rest }\n : rest), scope);\n }\n const animation = new GroupAnimationWithThen(animations);\n if (animationOnComplete) {\n animation.finished.then(animationOnComplete);\n }\n if (scope) {\n scope.animations.push(animation);\n animation.finished.then(() => {\n removeItem(scope.animations, animation);\n });\n }\n return animation;\n }\n return scopedAnimate;\n}\nconst animate = createScopedAnimate();\n\nexport { animate, createScopedAnimate };\n//# sourceMappingURL=index.mjs.map\n","\"use client\";\nimport { useMemo } from 'react';\nimport { useConstant } from '../../utils/use-constant.mjs';\nimport { useUnmountEffect } from '../../utils/use-unmount-effect.mjs';\nimport { useReducedMotionConfig } from '../../utils/reduced-motion/use-reduced-motion-config.mjs';\nimport { createScopedAnimate } from '../animate/index.mjs';\n\nfunction useAnimate() {\n const scope = useConstant(() => ({\n current: null, // Will be hydrated by React\n animations: [],\n }));\n const reduceMotion = useReducedMotionConfig() ?? undefined;\n const animate = useMemo(() => createScopedAnimate({ scope, reduceMotion }), [scope, reduceMotion]);\n useUnmountEffect(() => {\n scope.animations.forEach((animation) => animation.stop());\n scope.animations.length = 0;\n });\n return [scope, animate];\n}\n\nexport { useAnimate };\n//# sourceMappingURL=use-animate.mjs.map\n","import { resolveElements, getValueTransition, getAnimationMap, animationMapKey, getComputedStyle, fillWildcards, applyPxDefaults, NativeAnimation } from 'motion-dom';\nimport { invariant, secondsToMilliseconds } from 'motion-utils';\n\nfunction animateElements(elementOrSelector, keyframes, options, scope) {\n // Gracefully handle null/undefined elements (e.g., from querySelector returning null)\n if (elementOrSelector == null) {\n return [];\n }\n const elements = resolveElements(elementOrSelector, scope);\n const numElements = elements.length;\n invariant(Boolean(numElements), \"No valid elements provided.\", \"no-valid-elements\");\n /**\n * WAAPI doesn't support interrupting animations.\n *\n * Therefore, starting animations requires a three-step process:\n * 1. Stop existing animations (write styles to DOM)\n * 2. Resolve keyframes (read styles from DOM)\n * 3. Create new animations (write styles to DOM)\n *\n * The hybrid `animate()` function uses AsyncAnimation to resolve\n * keyframes before creating new animations, which removes style\n * thrashing. Here, we have much stricter filesize constraints.\n * Therefore we do this in a synchronous way that ensures that\n * at least within `animate()` calls there is no style thrashing.\n *\n * In the motion-native-animate-mini-interrupt benchmark this\n * was 80% faster than a single loop.\n */\n const animationDefinitions = [];\n /**\n * Step 1: Build options and stop existing animations (write)\n */\n for (let i = 0; i < numElements; i++) {\n const element = elements[i];\n const elementTransition = { ...options };\n /**\n * Resolve stagger function if provided.\n */\n if (typeof elementTransition.delay === \"function\") {\n elementTransition.delay = elementTransition.delay(i, numElements);\n }\n for (const valueName in keyframes) {\n let valueKeyframes = keyframes[valueName];\n if (!Array.isArray(valueKeyframes)) {\n valueKeyframes = [valueKeyframes];\n }\n const valueOptions = {\n ...getValueTransition(elementTransition, valueName),\n };\n valueOptions.duration && (valueOptions.duration = secondsToMilliseconds(valueOptions.duration));\n valueOptions.delay && (valueOptions.delay = secondsToMilliseconds(valueOptions.delay));\n /**\n * If there's an existing animation playing on this element then stop it\n * before creating a new one.\n */\n const map = getAnimationMap(element);\n const key = animationMapKey(valueName, valueOptions.pseudoElement || \"\");\n const currentAnimation = map.get(key);\n currentAnimation && currentAnimation.stop();\n animationDefinitions.push({\n map,\n key,\n unresolvedKeyframes: valueKeyframes,\n options: {\n ...valueOptions,\n element,\n name: valueName,\n allowFlatten: !elementTransition.type && !elementTransition.ease,\n },\n });\n }\n }\n /**\n * Step 2: Resolve keyframes (read)\n */\n for (let i = 0; i < animationDefinitions.length; i++) {\n const { unresolvedKeyframes, options: animationOptions } = animationDefinitions[i];\n const { element, name, pseudoElement } = animationOptions;\n if (!pseudoElement && unresolvedKeyframes[0] === null) {\n unresolvedKeyframes[0] = getComputedStyle(element, name);\n }\n fillWildcards(unresolvedKeyframes);\n applyPxDefaults(unresolvedKeyframes, name);\n /**\n * If we only have one keyframe, explicitly read the initial keyframe\n * from the computed style. This is to ensure consistency with WAAPI behaviour\n * for restarting animations, for instance .play() after finish, when it\n * has one vs two keyframes.\n */\n if (!pseudoElement && unresolvedKeyframes.length < 2) {\n unresolvedKeyframes.unshift(getComputedStyle(element, name));\n }\n animationOptions.keyframes = unresolvedKeyframes;\n }\n /**\n * Step 3: Create new animations (write)\n */\n const animations = [];\n for (let i = 0; i < animationDefinitions.length; i++) {\n const { map, key, options: animationOptions } = animationDefinitions[i];\n const animation = new NativeAnimation(animationOptions);\n map.set(key, animation);\n animation.finished.finally(() => map.delete(key));\n animations.push(animation);\n }\n return animations;\n}\n\nexport { animateElements };\n//# sourceMappingURL=animate-elements.mjs.map\n","import { GroupAnimationWithThen } from 'motion-dom';\nimport { animateElements } from './animate-elements.mjs';\n\nconst createScopedWaapiAnimate = (scope) => {\n function scopedAnimate(elementOrSelector, keyframes, options) {\n return new GroupAnimationWithThen(animateElements(elementOrSelector, keyframes, options, scope));\n }\n return scopedAnimate;\n};\nconst animateMini = /*@__PURE__*/ createScopedWaapiAnimate();\n\nexport { animateMini, createScopedWaapiAnimate };\n//# sourceMappingURL=animate-style.mjs.map\n","\"use client\";\nimport { useConstant } from '../../utils/use-constant.mjs';\nimport { useUnmountEffect } from '../../utils/use-unmount-effect.mjs';\nimport { createScopedWaapiAnimate } from '../animators/waapi/animate-style.mjs';\n\nfunction useAnimateMini() {\n const scope = useConstant(() => ({\n current: null, // Will be hydrated by React\n animations: [],\n }));\n const animate = useConstant(() => createScopedWaapiAnimate(scope));\n useUnmountEffect(() => {\n scope.animations.forEach((animation) => animation.stop());\n });\n return [scope, animate];\n}\n\nexport { useAnimateMini };\n//# sourceMappingURL=use-animate-style.mjs.map\n","\"use client\";\nimport { useConstant } from '../../utils/use-constant.mjs';\nimport { useIsomorphicLayoutEffect } from '../../utils/use-isomorphic-effect.mjs';\nimport { animationControls } from './animation-controls.mjs';\n\n/**\n * Creates `LegacyAnimationControls`, which can be used to manually start, stop\n * and sequence animations on one or more components.\n *\n * The returned `LegacyAnimationControls` should be passed to the `animate` property\n * of the components you want to animate.\n *\n * These components can then be animated with the `start` method.\n *\n * ```jsx\n * import * as React from 'react'\n * import { motion, useAnimation } from 'framer-motion'\n *\n * export function MyComponent(props) {\n * const controls = useAnimation()\n *\n * controls.start({\n * x: 100,\n * transition: { duration: 0.5 },\n * })\n *\n * return <motion.div animate={controls} />\n * }\n * ```\n *\n * @returns Animation controller with `start` and `stop` methods\n *\n * @public\n */\nfunction useAnimationControls() {\n const controls = useConstant(animationControls);\n useIsomorphicLayoutEffect(controls.mount, []);\n return controls;\n}\nconst useAnimation = useAnimationControls;\n\nexport { useAnimation, useAnimationControls };\n//# sourceMappingURL=use-animation.mjs.map\n","\"use client\";\nimport { useContext } from 'react';\nimport { PresenceContext } from '../../context/PresenceContext.mjs';\n\nfunction usePresenceData() {\n const context = useContext(PresenceContext);\n return context ? context.custom : undefined;\n}\n\nexport { usePresenceData };\n//# sourceMappingURL=use-presence-data.mjs.map\n","\"use client\";\nimport { useEffect } from 'react';\nimport { addDomEvent } from 'motion-dom';\n\n/**\n * Attaches an event listener directly to the provided DOM element.\n *\n * Bypassing React's event system can be desirable, for instance when attaching non-passive\n * event handlers.\n *\n * ```jsx\n * const ref = useRef(null)\n *\n * useDomEvent(ref, 'wheel', onWheel, { passive: false })\n *\n * return <div ref={ref} />\n * ```\n *\n * @param ref - React.RefObject that's been provided to the element you want to bind the listener to.\n * @param eventName - Name of the event you want listen for.\n * @param handler - Function to fire when receiving the event.\n * @param options - Options to pass to `Event.addEventListener`.\n *\n * @public\n */\nfunction useDomEvent(ref, eventName, handler, options) {\n useEffect(() => {\n const element = ref.current;\n if (handler && element) {\n return addDomEvent(element, eventName, handler, options);\n }\n }, [ref, eventName, handler, options]);\n}\n\nexport { useDomEvent };\n//# sourceMappingURL=use-dom-event.mjs.map\n","import { useConstant } from '../../utils/use-constant.mjs';\n\n/**\n * Can manually trigger a drag gesture on one or more `drag`-enabled `motion` components.\n *\n * ```jsx\n * const dragControls = useDragControls()\n *\n * function startDrag(event) {\n * dragControls.start(event, { snapToCursor: true })\n * }\n *\n * return (\n * <>\n * <div onPointerDown={startDrag} />\n * <motion.div drag=\"x\" dragControls={dragControls} />\n * </>\n * )\n * ```\n *\n * @public\n */\nclass DragControls {\n constructor() {\n this.componentControls = new Set();\n }\n /**\n * Subscribe a component's internal `VisualElementDragControls` to the user-facing API.\n *\n * @internal\n */\n subscribe(controls) {\n this.componentControls.add(controls);\n return () => this.componentControls.delete(controls);\n }\n /**\n * Start a drag gesture on every `motion` component that has this set of drag controls\n * passed into it via the `dragControls` prop.\n *\n * ```jsx\n * dragControls.start(e, {\n * snapToCursor: true\n * })\n * ```\n *\n * @param event - PointerEvent\n * @param options - Options\n *\n * @public\n */\n start(event, options) {\n this.componentControls.forEach((controls) => {\n controls.start(event.nativeEvent || event, options);\n });\n }\n /**\n * Cancels a drag gesture.\n *\n * ```jsx\n * dragControls.cancel()\n * ```\n *\n * @public\n */\n cancel() {\n this.componentControls.forEach((controls) => {\n controls.cancel();\n });\n }\n /**\n * Stops a drag gesture.\n *\n * ```jsx\n * dragControls.stop()\n * ```\n *\n * @public\n */\n stop() {\n this.componentControls.forEach((controls) => {\n controls.stop();\n });\n }\n}\nconst createDragControls = () => new DragControls();\n/**\n * Usually, dragging is initiated by pressing down on a `motion` component with a `drag` prop\n * and moving it. For some use-cases, for instance clicking at an arbitrary point on a video scrubber, we\n * might want to initiate that dragging from a different component than the draggable one.\n *\n * By creating a `dragControls` using the `useDragControls` hook, we can pass this into\n * the draggable component's `dragControls` prop. It exposes a `start` method\n * that can start dragging from pointer events on other components.\n *\n * ```jsx\n * const dragControls = useDragControls()\n *\n * function startDrag(event) {\n * dragControls.start(event, { snapToCursor: true })\n * }\n *\n * return (\n * <>\n * <div onPointerDown={startDrag} />\n * <motion.div drag=\"x\" dragControls={dragControls} />\n * </>\n * )\n * ```\n *\n * @public\n */\nfunction useDragControls() {\n return useConstant(createDragControls);\n}\n\nexport { DragControls, useDragControls };\n//# sourceMappingURL=use-drag-controls.mjs.map\n","import { motionComponentSymbol } from './symbol.mjs';\n\n/**\n * Checks if a component is a `motion` component.\n */\nfunction isMotionComponent(component) {\n return (component !== null &&\n typeof component === \"object\" &&\n motionComponentSymbol in component);\n}\n\nexport { isMotionComponent };\n//# sourceMappingURL=is-motion-component.mjs.map\n","import { isMotionComponent } from './is-motion-component.mjs';\nimport { motionComponentSymbol } from './symbol.mjs';\n\n/**\n * Unwraps a `motion` component and returns either a string for `motion.div` or\n * the React component for `motion(Component)`.\n *\n * If the component is not a `motion` component it returns undefined.\n */\nfunction unwrapMotionComponent(component) {\n if (isMotionComponent(component)) {\n return component[motionComponentSymbol];\n }\n return undefined;\n}\n\nexport { unwrapMotionComponent };\n//# sourceMappingURL=unwrap-motion-component.mjs.map\n","import { rootProjectionNode } from 'motion-dom';\n\nfunction useInstantLayoutTransition() {\n return startTransition;\n}\nfunction startTransition(callback) {\n if (!rootProjectionNode.current)\n return;\n rootProjectionNode.current.isUpdating = false;\n rootProjectionNode.current.blockUpdate();\n callback && callback();\n}\n\nexport { useInstantLayoutTransition };\n//# sourceMappingURL=use-instant-layout-transition.mjs.map\n","import { useCallback } from 'react';\nimport { rootProjectionNode } from 'motion-dom';\n\nfunction useResetProjection() {\n const reset = useCallback(() => {\n const root = rootProjectionNode.current;\n if (!root)\n return;\n root.resetTree();\n }, []);\n return reset;\n}\n\nexport { useResetProjection };\n//# sourceMappingURL=use-reset-projection.mjs.map\n","\"use client\";\nimport { wrap } from 'motion-utils';\nimport { useRef, useState, useCallback } from 'react';\n\n/**\n * Cycles through a series of visual properties. Can be used to toggle between or cycle through animations. It works similar to `useState` in React. It is provided an initial array of possible states, and returns an array of two arguments.\n *\n * An index value can be passed to the returned `cycle` function to cycle to a specific index.\n *\n * ```jsx\n * import * as React from \"react\"\n * import { motion, useCycle } from \"framer-motion\"\n *\n * export const MyComponent = () => {\n * const [x, cycleX] = useCycle(0, 50, 100)\n *\n * return (\n * <motion.div\n * animate={{ x: x }}\n * onTap={() => cycleX()}\n * />\n * )\n * }\n * ```\n *\n * @param items - items to cycle through\n * @returns [currentState, cycleState]\n *\n * @public\n */\nfunction useCycle(...items) {\n const index = useRef(0);\n const [item, setItem] = useState(items[index.current]);\n const runCycle = useCallback((next) => {\n index.current =\n typeof next !== \"number\"\n ? wrap(0, items.length, index.current + 1)\n : next;\n setItem(items[index.current]);\n }, \n // The array will change on each call, but by putting items.length at\n // the front of this array, we guarantee the dependency comparison will match up\n // eslint-disable-next-line react-hooks/exhaustive-deps\n [items.length, ...items]);\n return [item, runCycle];\n}\n\nexport { useCycle };\n//# sourceMappingURL=use-cycle.mjs.map\n","import { resolveElements } from 'motion-dom';\n\nconst thresholds = {\n some: 0,\n all: 1,\n};\nfunction inView(elementOrSelector, onStart, { root, margin: rootMargin, amount = \"some\" } = {}) {\n const elements = resolveElements(elementOrSelector);\n const activeIntersections = new WeakMap();\n const onIntersectionChange = (entries) => {\n entries.forEach((entry) => {\n const onEnd = activeIntersections.get(entry.target);\n /**\n * If there's no change to the intersection, we don't need to\n * do anything here.\n */\n if (entry.isIntersecting === Boolean(onEnd))\n return;\n if (entry.isIntersecting) {\n const newOnEnd = onStart(entry.target, entry);\n if (typeof newOnEnd === \"function\") {\n activeIntersections.set(entry.target, newOnEnd);\n }\n else {\n observer.unobserve(entry.target);\n }\n }\n else if (typeof onEnd === \"function\") {\n onEnd(entry);\n activeIntersections.delete(entry.target);\n }\n });\n };\n const observer = new IntersectionObserver(onIntersectionChange, {\n root,\n rootMargin,\n threshold: typeof amount === \"number\" ? amount : thresholds[amount],\n });\n elements.forEach((element) => observer.observe(element));\n return () => observer.disconnect();\n}\n\nexport { inView };\n//# sourceMappingURL=index.mjs.map\n","\"use client\";\nimport { useState, useEffect } from 'react';\nimport { inView } from '../render/dom/viewport/index.mjs';\n\nfunction useInView(ref, { root, margin, amount, once = false, initial = false, } = {}) {\n const [isInView, setInView] = useState(initial);\n useEffect(() => {\n if (!ref.current || (once && isInView))\n return;\n const onEnter = () => {\n setInView(true);\n return once ? undefined : () => setInView(false);\n };\n const options = {\n root: (root && root.current) || undefined,\n margin,\n amount,\n };\n return inView(ref.current, onEnter, options);\n }, [root, ref, margin, once, amount]);\n return isInView;\n}\n\nexport { useInView };\n//# sourceMappingURL=use-in-view.mjs.map\n","\"use client\";\nimport { frame } from 'motion-dom';\nimport { MotionGlobalConfig } from 'motion-utils';\nimport { useRef, useEffect } from 'react';\nimport { useInstantLayoutTransition } from '../projection/use-instant-layout-transition.mjs';\nimport { useForceUpdate } from './use-force-update.mjs';\n\nfunction useInstantTransition() {\n const [forceUpdate, forcedRenderCount] = useForceUpdate();\n const startInstantLayoutTransition = useInstantLayoutTransition();\n const unlockOnFrameRef = useRef(-1);\n useEffect(() => {\n /**\n * Unblock after two animation frames, otherwise this will unblock too soon.\n */\n frame.postRender(() => frame.postRender(() => {\n /**\n * If the callback has been called again after the effect\n * triggered this 2 frame delay, don't unblock animations. This\n * prevents the previous effect from unblocking the current\n * instant transition too soon. This becomes more likely when\n * used in conjunction with React.startTransition().\n */\n if (forcedRenderCount !== unlockOnFrameRef.current)\n return;\n MotionGlobalConfig.instantAnimations = false;\n }));\n }, [forcedRenderCount]);\n return (callback) => {\n startInstantLayoutTransition(() => {\n MotionGlobalConfig.instantAnimations = true;\n forceUpdate();\n callback();\n unlockOnFrameRef.current = forcedRenderCount + 1;\n });\n };\n}\nfunction disableInstantTransitions() {\n MotionGlobalConfig.instantAnimations = false;\n}\n\nexport { disableInstantTransitions, useInstantTransition };\n//# sourceMappingURL=use-instant-transition.mjs.map\n","\"use client\";\nimport { useState, useEffect } from 'react';\n\nfunction usePageInView() {\n const [isInView, setIsInView] = useState(true);\n useEffect(() => {\n const handleVisibilityChange = () => setIsInView(!document.hidden);\n if (document.hidden) {\n handleVisibilityChange();\n }\n document.addEventListener(\"visibilitychange\", handleVisibilityChange);\n return () => {\n document.removeEventListener(\"visibilitychange\", handleVisibilityChange);\n };\n }, []);\n return isInView;\n}\n\nexport { usePageInView };\n//# sourceMappingURL=use-page-in-view.mjs.map\n","/**\n * Creates a `transformPagePoint` function that accounts for SVG viewBox scaling.\n *\n * When dragging SVG elements inside an SVG with a viewBox that differs from\n * the rendered dimensions (e.g., `viewBox=\"0 0 100 100\"` but rendered at 500x500 pixels),\n * pointer coordinates need to be transformed to match the SVG's coordinate system.\n *\n * @example\n * ```jsx\n * function App() {\n * const svgRef = useRef<SVGSVGElement>(null)\n *\n * return (\n * <MotionConfig transformPagePoint={transformViewBoxPoint(svgRef)}>\n * <svg ref={svgRef} viewBox=\"0 0 100 100\" width={500} height={500}>\n * <motion.rect drag width={10} height={10} />\n * </svg>\n * </MotionConfig>\n * )\n * }\n * ```\n *\n * @param svgRef - A React ref to the SVG element\n * @returns A transformPagePoint function for use with MotionConfig\n *\n * @public\n */\nfunction transformViewBoxPoint(svgRef) {\n return (point) => {\n const svg = svgRef.current;\n if (!svg) {\n return point;\n }\n // Get the viewBox attribute\n const viewBox = svg.viewBox?.baseVal;\n if (!viewBox || (viewBox.width === 0 && viewBox.height === 0)) {\n // No viewBox or empty viewBox - no transformation needed\n return point;\n }\n // Get the rendered dimensions of the SVG\n const bbox = svg.getBoundingClientRect();\n if (bbox.width === 0 || bbox.height === 0) {\n return point;\n }\n // Calculate scale factors\n const scaleX = viewBox.width / bbox.width;\n const scaleY = viewBox.height / bbox.height;\n // Get the SVG's position on the page\n const svgX = bbox.left + window.scrollX;\n const svgY = bbox.top + window.scrollY;\n // Transform the point:\n // 1. Calculate position relative to SVG\n // 2. Scale by viewBox/viewport ratio\n // 3. Add back the SVG position (but in SVG coordinates)\n return {\n x: (point.x - svgX) * scaleX + svgX,\n y: (point.y - svgY) * scaleY + svgY,\n };\n };\n}\n\nexport { transformViewBoxPoint };\n//# sourceMappingURL=transform-viewbox-point.mjs.map\n","/**\n * Creates a `transformPagePoint` function that corrects pointer coordinates\n * for a parent container with CSS transforms (rotation, scale, skew).\n *\n * When dragging elements inside a transformed parent, pointer coordinates\n * need to be transformed through the inverse of the parent's transform\n * so the drag offset is in local space.\n *\n * Works with both static and continuously animating transforms.\n *\n * @example\n * ```jsx\n * function App() {\n * const ref = useRef(null)\n *\n * return (\n * <motion.div ref={ref} style={{ rotate: 90 }}>\n * <MotionConfig transformPagePoint={correctParentTransform(ref)}>\n * <motion.div drag />\n * </MotionConfig>\n * </motion.div>\n * )\n * }\n * ```\n *\n * @param parentRef - A React ref to the transformed parent element\n * @returns A transformPagePoint function for use with MotionConfig\n *\n * @public\n */\nfunction correctParentTransform(parentRef) {\n return (point) => {\n const parent = parentRef.current;\n if (!parent)\n return point;\n const inv = getInverseMatrix(parent);\n if (!inv)\n return point;\n // Get center of rotation in page space\n const rect = parent.getBoundingClientRect();\n const cx = rect.left + window.scrollX + rect.width / 2;\n const cy = rect.top + window.scrollY + rect.height / 2;\n // Transform (point - center) through inverse, then add center back\n const dx = point.x - cx;\n const dy = point.y - cy;\n return {\n x: cx + inv.a * dx + inv.c * dy,\n y: cy + inv.b * dx + inv.d * dy,\n };\n };\n}\nfunction getInverseMatrix(element) {\n const { transform } = getComputedStyle(element);\n if (!transform || transform === \"none\")\n return null;\n const match = transform.match(/^matrix3d\\((.*)\\)$/u) ||\n transform.match(/^matrix\\((.*)\\)$/u);\n if (!match)\n return null;\n const v = match[1].split(\",\").map(Number);\n const is3d = transform.startsWith(\"matrix3d\");\n const a = v[0], b = v[1];\n const c = is3d ? v[4] : v[2];\n const d = is3d ? v[5] : v[3];\n const det = a * d - b * c;\n if (Math.abs(det) < 1e-10)\n return null;\n return { a: d / det, b: -b / det, c: -c / det, d: a / det };\n}\n\nexport { correctParentTransform };\n//# sourceMappingURL=transform-rotated-parent.mjs.map\n","const appearAnimationStore = new Map();\nconst appearComplete = new Map();\n\nexport { appearAnimationStore, appearComplete };\n//# sourceMappingURL=store.mjs.map\n","import { transformProps } from 'motion-dom';\n\nconst appearStoreId = (elementId, valueName) => {\n const key = transformProps.has(valueName) ? \"transform\" : valueName;\n return `${elementId}: ${key}`;\n};\n\nexport { appearStoreId };\n//# sourceMappingURL=store-id.mjs.map\n","import { appearAnimationStore } from './store.mjs';\nimport { appearStoreId } from './store-id.mjs';\n\nfunction handoffOptimizedAppearAnimation(elementId, valueName, frame) {\n const storeId = appearStoreId(elementId, valueName);\n const optimisedAnimation = appearAnimationStore.get(storeId);\n if (!optimisedAnimation) {\n return null;\n }\n const { animation, startTime } = optimisedAnimation;\n function cancelAnimation() {\n window.MotionCancelOptimisedAnimation?.(elementId, valueName, frame);\n }\n /**\n * We can cancel the animation once it's finished now that we've synced\n * with Motion.\n *\n * Prefer onfinish over finished as onfinish is backwards compatible with\n * older browsers.\n */\n animation.onfinish = cancelAnimation;\n if (startTime === null || window.MotionHandoffIsComplete?.(elementId)) {\n /**\n * If the startTime is null, this animation is the Paint Ready detection animation\n * and we can cancel it immediately without handoff.\n *\n * Or if we've already handed off the animation then we're now interrupting it.\n * In which case we need to cancel it.\n */\n cancelAnimation();\n return null;\n }\n else {\n return startTime;\n }\n}\n\nexport { handoffOptimizedAppearAnimation };\n//# sourceMappingURL=handoff.mjs.map\n","import { optimizedAppearDataId, startWaapiAnimation, getOptimisedAppearId } from 'motion-dom';\nimport { noop } from 'motion-utils';\nimport { handoffOptimizedAppearAnimation } from './handoff.mjs';\nimport { appearAnimationStore, appearComplete } from './store.mjs';\nimport { appearStoreId } from './store-id.mjs';\n\n/**\n * A single time to use across all animations to manually set startTime\n * and ensure they're all in sync.\n */\nlet startFrameTime;\n/**\n * A dummy animation to detect when Chrome is ready to start\n * painting the page and hold off from triggering the real animation\n * until then. We only need one animation to detect paint ready.\n *\n * https://bugs.chromium.org/p/chromium/issues/detail?id=1406850\n */\nlet readyAnimation;\n/**\n * Keep track of animations that were suspended vs cancelled so we\n * can easily resume them when we're done measuring layout.\n */\nconst suspendedAnimations = new Set();\nfunction resumeSuspendedAnimations() {\n suspendedAnimations.forEach((data) => {\n data.animation.play();\n data.animation.startTime = data.startTime;\n });\n suspendedAnimations.clear();\n}\nfunction startOptimizedAppearAnimation(element, name, keyframes, options, onReady) {\n // Prevent optimised appear animations if Motion has already started animating.\n if (window.MotionIsMounted) {\n return;\n }\n const id = element.dataset[optimizedAppearDataId];\n if (!id)\n return;\n window.MotionHandoffAnimation = handoffOptimizedAppearAnimation;\n const storeId = appearStoreId(id, name);\n if (!readyAnimation) {\n readyAnimation = startWaapiAnimation(element, name, [keyframes[0], keyframes[0]], \n /**\n * 10 secs is basically just a super-safe duration to give Chrome\n * long enough to get the animation ready.\n */\n { duration: 10000, ease: \"linear\" });\n appearAnimationStore.set(storeId, {\n animation: readyAnimation,\n startTime: null,\n });\n /**\n * If there's no readyAnimation then there's been no instantiation\n * of handoff animations.\n */\n window.MotionHandoffAnimation = handoffOptimizedAppearAnimation;\n window.MotionHasOptimisedAnimation = (elementId, valueName) => {\n if (!elementId)\n return false;\n /**\n * Keep a map of elementIds that have started animating. We check\n * via ID instead of Element because of hydration errors and\n * pre-hydration checks. We also actively record IDs as they start\n * animating rather than simply checking for data-appear-id as\n * this attrbute might be present but not lead to an animation, for\n * instance if the element's appear animation is on a different\n * breakpoint.\n */\n if (!valueName) {\n return appearComplete.has(elementId);\n }\n const animationId = appearStoreId(elementId, valueName);\n return Boolean(appearAnimationStore.get(animationId));\n };\n window.MotionHandoffMarkAsComplete = (elementId) => {\n if (appearComplete.has(elementId)) {\n appearComplete.set(elementId, true);\n }\n };\n window.MotionHandoffIsComplete = (elementId) => {\n return appearComplete.get(elementId) === true;\n };\n /**\n * We only need to cancel transform animations as\n * they're the ones that will interfere with the\n * layout animation measurements.\n */\n window.MotionCancelOptimisedAnimation = (elementId, valueName, frame, canResume) => {\n const animationId = appearStoreId(elementId, valueName);\n const data = appearAnimationStore.get(animationId);\n if (!data)\n return;\n if (frame && canResume === undefined) {\n /**\n * Wait until the end of the subsequent frame to cancel the animation\n * to ensure we don't remove the animation before the main thread has\n * had a chance to resolve keyframes and render.\n */\n frame.postRender(() => {\n frame.postRender(() => {\n data.animation.cancel();\n });\n });\n }\n else {\n data.animation.cancel();\n }\n if (frame && canResume) {\n suspendedAnimations.add(data);\n frame.render(resumeSuspendedAnimations);\n }\n else {\n appearAnimationStore.delete(animationId);\n /**\n * If there are no more animations left, we can remove the cancel function.\n * This will let us know when we can stop checking for conflicting layout animations.\n */\n if (!appearAnimationStore.size) {\n window.MotionCancelOptimisedAnimation = undefined;\n }\n }\n };\n window.MotionCheckAppearSync = (visualElement, valueName, value) => {\n const appearId = getOptimisedAppearId(visualElement);\n if (!appearId)\n return;\n const valueIsOptimised = window.MotionHasOptimisedAnimation?.(appearId, valueName);\n const externalAnimationValue = visualElement.props.values?.[valueName];\n if (!valueIsOptimised || !externalAnimationValue)\n return;\n const removeSyncCheck = value.on(\"change\", (latestValue) => {\n if (externalAnimationValue.get() !== latestValue) {\n window.MotionCancelOptimisedAnimation?.(appearId, valueName);\n removeSyncCheck();\n }\n });\n return removeSyncCheck;\n };\n }\n const startAnimation = () => {\n readyAnimation.cancel();\n const appearAnimation = startWaapiAnimation(element, name, keyframes, options);\n /**\n * Record the time of the first started animation. We call performance.now() once\n * here and once in handoff to ensure we're getting\n * close to a frame-locked time. This keeps all animations in sync.\n */\n if (startFrameTime === undefined) {\n startFrameTime = performance.now();\n }\n appearAnimation.startTime = startFrameTime;\n appearAnimationStore.set(storeId, {\n animation: appearAnimation,\n startTime: startFrameTime,\n });\n if (onReady)\n onReady(appearAnimation);\n };\n appearComplete.set(id, false);\n if (readyAnimation.ready) {\n readyAnimation.ready.then(startAnimation).catch(noop);\n }\n else {\n startAnimation();\n }\n}\n\nexport { startOptimizedAppearAnimation };\n//# sourceMappingURL=start.mjs.map\n","\"use client\";\nimport { animateVisualElement, VisualElement, createBox } from 'motion-dom';\nimport { useState, useLayoutEffect } from 'react';\nimport { makeUseVisualState } from '../../motion/utils/use-visual-state.mjs';\nimport { useConstant } from '../../utils/use-constant.mjs';\n\nconst createObject = () => ({});\nclass StateVisualElement extends VisualElement {\n constructor() {\n super(...arguments);\n this.measureInstanceViewportBox = createBox;\n }\n build() { }\n resetTransform() { }\n restoreTransform() { }\n removeValueFromRenderState() { }\n renderInstance() { }\n scrapeMotionValuesFromProps() {\n return createObject();\n }\n getBaseTargetFromProps() {\n return undefined;\n }\n readValueFromInstance(_state, key, options) {\n return options.initialState[key] || 0;\n }\n sortInstanceNodePosition() {\n return 0;\n }\n}\nconst useVisualState = makeUseVisualState({\n scrapeMotionValuesFromProps: createObject,\n createRenderState: createObject,\n});\n/**\n * This is not an officially supported API and may be removed\n * on any version.\n */\nfunction useAnimatedState(initialState) {\n const [animationState, setAnimationState] = useState(initialState);\n const visualState = useVisualState({}, false);\n const element = useConstant(() => {\n return new StateVisualElement({\n props: {\n onUpdate: (v) => {\n setAnimationState({ ...v });\n },\n },\n visualState,\n presenceContext: null,\n }, { initialState });\n });\n useLayoutEffect(() => {\n element.mount({});\n return () => element.unmount();\n }, [element]);\n const startAnimation = useConstant(() => (animationDefinition) => {\n return animateVisualElement(element, animationDefinition);\n });\n return [animationState, startAnimation];\n}\n\nexport { useAnimatedState };\n//# sourceMappingURL=use-animated-state.mjs.map\n","\"use client\";\nimport { jsx } from 'react/jsx-runtime';\nimport { invariant } from 'motion-utils';\nimport * as React from 'react';\nimport { useConstant } from '../utils/use-constant.mjs';\nimport { LayoutGroup } from './LayoutGroup/index.mjs';\n\nlet id = 0;\nconst AnimateSharedLayout = ({ children }) => {\n React.useEffect(() => {\n invariant(false, \"AnimateSharedLayout is deprecated: https://www.framer.com/docs/guide-upgrade/##shared-layout-animations\");\n }, []);\n return (jsx(LayoutGroup, { id: useConstant(() => `asl-${id++}`), children: children }));\n};\n\nexport { AnimateSharedLayout };\n//# sourceMappingURL=AnimateSharedLayout.mjs.map\n","\"use client\";\nimport { invariant, warning } from 'motion-utils';\nimport { useContext } from 'react';\nimport { MotionContext } from '../context/MotionContext/index.mjs';\nimport { useMotionValue } from './use-motion-value.mjs';\nimport { useTransform } from './use-transform.mjs';\n\n// Keep things reasonable and avoid scale: Infinity. In practise we might need\n// to add another value, opacity, that could interpolate scaleX/Y [0,0.01] => [0,1]\n// to simply hide content at unreasonable scales.\nconst maxScale = 100000;\nconst invertScale = (scale) => scale > 0.001 ? 1 / scale : maxScale;\nlet hasWarned = false;\n/**\n * Returns a `MotionValue` each for `scaleX` and `scaleY` that update with the inverse\n * of their respective parent scales.\n *\n * This is useful for undoing the distortion of content when scaling a parent component.\n *\n * By default, `useInvertedScale` will automatically fetch `scaleX` and `scaleY` from the nearest parent.\n * By passing other `MotionValue`s in as `useInvertedScale({ scaleX, scaleY })`, it will invert the output\n * of those instead.\n *\n * ```jsx\n * const MyComponent = () => {\n * const { scaleX, scaleY } = useInvertedScale()\n * return <motion.div style={{ scaleX, scaleY }} />\n * }\n * ```\n *\n * @deprecated\n */\nfunction useInvertedScale(scale) {\n let parentScaleX = useMotionValue(1);\n let parentScaleY = useMotionValue(1);\n const { visualElement } = useContext(MotionContext);\n invariant(!!(scale || visualElement), \"If no scale values are provided, useInvertedScale must be used within a child of another motion component.\");\n warning(hasWarned, \"useInvertedScale is deprecated and will be removed in 3.0. Use the layout prop instead.\");\n hasWarned = true;\n if (scale) {\n parentScaleX = scale.scaleX || parentScaleX;\n parentScaleY = scale.scaleY || parentScaleY;\n }\n else if (visualElement) {\n parentScaleX = visualElement.getValue(\"scaleX\", 1);\n parentScaleY = visualElement.getValue(\"scaleY\", 1);\n }\n const scaleX = useTransform(parentScaleX, invertScale);\n const scaleY = useTransform(parentScaleY, invertScale);\n return { scaleX, scaleY };\n}\n\nexport { invertScale, useInvertedScale };\n//# sourceMappingURL=use-inverted-scale.mjs.map\n","\"use client\";\nimport { createContext } from 'react';\n\nconst ReorderContext = createContext(null);\n\nexport { ReorderContext };\n//# sourceMappingURL=ReorderContext.mjs.map\n","import { mixNumber } from 'motion-dom';\nimport { moveItem } from 'motion-utils';\n\nfunction checkReorder(order, value, offset, velocity) {\n if (!velocity)\n return order;\n const index = order.findIndex((item) => item.value === value);\n if (index === -1)\n return order;\n const nextOffset = velocity > 0 ? 1 : -1;\n const nextItem = order[index + nextOffset];\n if (!nextItem)\n return order;\n const item = order[index];\n const nextLayout = nextItem.layout;\n const nextItemCenter = mixNumber(nextLayout.min, nextLayout.max, 0.5);\n if ((nextOffset === 1 && item.layout.max + offset > nextItemCenter) ||\n (nextOffset === -1 && item.layout.min + offset < nextItemCenter)) {\n return moveItem(order, index, index + nextOffset);\n }\n return order;\n}\n\nexport { checkReorder };\n//# sourceMappingURL=check-reorder.mjs.map\n","\"use client\";\nimport { jsx } from 'react/jsx-runtime';\nimport { invariant } from 'motion-utils';\nimport { forwardRef, useRef, useEffect } from 'react';\nimport { ReorderContext } from '../../context/ReorderContext.mjs';\nimport { motion } from '../../render/components/motion/proxy.mjs';\nimport { useConstant } from '../../utils/use-constant.mjs';\nimport { checkReorder } from './utils/check-reorder.mjs';\n\nfunction ReorderGroupComponent({ children, as = \"ul\", axis = \"y\", onReorder, values, ...props }, externalRef) {\n const Component = useConstant(() => motion[as]);\n const order = [];\n const isReordering = useRef(false);\n const groupRef = useRef(null);\n invariant(Boolean(values), \"Reorder.Group must be provided a values prop\", \"reorder-values\");\n const context = {\n axis,\n groupRef,\n registerItem: (value, layout) => {\n // If the entry was already added, update it rather than adding it again\n const idx = order.findIndex((entry) => value === entry.value);\n if (idx !== -1) {\n order[idx].layout = layout[axis];\n }\n else {\n order.push({ value: value, layout: layout[axis] });\n }\n order.sort(compareMin);\n },\n updateOrder: (item, offset, velocity) => {\n if (isReordering.current)\n return;\n const newOrder = checkReorder(order, item, offset, velocity);\n if (order !== newOrder) {\n isReordering.current = true;\n // Find which two values swapped and apply that swap\n // to the full values array. This preserves unmeasured\n // items (e.g. in virtualized lists).\n const newValues = [...values];\n for (let i = 0; i < newOrder.length; i++) {\n if (order[i].value !== newOrder[i].value) {\n const a = values.indexOf(order[i].value);\n const b = values.indexOf(newOrder[i].value);\n if (a !== -1 && b !== -1) {\n [newValues[a], newValues[b]] = [newValues[b], newValues[a]];\n }\n break;\n }\n }\n onReorder(newValues);\n }\n },\n };\n useEffect(() => {\n isReordering.current = false;\n });\n // Combine refs if external ref is provided\n const setRef = (element) => {\n groupRef.current = element;\n if (typeof externalRef === \"function\") {\n externalRef(element);\n }\n else if (externalRef) {\n externalRef.current = element;\n }\n };\n /**\n * Disable browser scroll anchoring on the group container.\n * When items reorder, scroll anchoring can cause the browser to adjust\n * the scroll position, which interferes with drag position calculations.\n */\n const groupStyle = {\n overflowAnchor: \"none\",\n ...props.style,\n };\n return (jsx(Component, { ...props, style: groupStyle, ref: setRef, ignoreStrict: true, children: jsx(ReorderContext.Provider, { value: context, children: children }) }));\n}\nconst ReorderGroup = /*@__PURE__*/ forwardRef(ReorderGroupComponent);\nfunction compareMin(a, b) {\n return a.layout.min - b.layout.min;\n}\n\nexport { ReorderGroup, ReorderGroupComponent };\n//# sourceMappingURL=Group.mjs.map\n","const threshold = 50;\nconst maxSpeed = 25;\nconst overflowStyles = new Set([\"auto\", \"scroll\"]);\n// Track initial scroll limits per scrollable element (Bug 1 fix)\nconst initialScrollLimits = new WeakMap();\nconst activeScrollEdge = new WeakMap();\n// Track which group element is currently dragging to clear state on end\nlet currentGroupElement = null;\nfunction resetAutoScrollState() {\n if (currentGroupElement) {\n const scrollableAncestor = findScrollableAncestor(currentGroupElement, \"y\");\n if (scrollableAncestor) {\n activeScrollEdge.delete(scrollableAncestor);\n initialScrollLimits.delete(scrollableAncestor);\n }\n // Also try x axis\n const scrollableAncestorX = findScrollableAncestor(currentGroupElement, \"x\");\n if (scrollableAncestorX && scrollableAncestorX !== scrollableAncestor) {\n activeScrollEdge.delete(scrollableAncestorX);\n initialScrollLimits.delete(scrollableAncestorX);\n }\n currentGroupElement = null;\n }\n}\nfunction isScrollableElement(element, axis) {\n const style = getComputedStyle(element);\n const overflow = axis === \"x\" ? style.overflowX : style.overflowY;\n const isDocumentScroll = element === document.body ||\n element === document.documentElement;\n return overflowStyles.has(overflow) || isDocumentScroll;\n}\nfunction findScrollableAncestor(element, axis) {\n let current = element?.parentElement;\n while (current) {\n if (isScrollableElement(current, axis)) {\n return current;\n }\n current = current.parentElement;\n }\n return null;\n}\nfunction getScrollAmount(pointerPosition, scrollElement, axis) {\n const rect = scrollElement.getBoundingClientRect();\n const start = axis === \"x\" ? Math.max(0, rect.left) : Math.max(0, rect.top);\n const end = axis === \"x\" ? Math.min(window.innerWidth, rect.right) : Math.min(window.innerHeight, rect.bottom);\n const distanceFromStart = pointerPosition - start;\n const distanceFromEnd = end - pointerPosition;\n if (distanceFromStart < threshold) {\n const intensity = 1 - distanceFromStart / threshold;\n return { amount: -maxSpeed * intensity * intensity, edge: \"start\" };\n }\n else if (distanceFromEnd < threshold) {\n const intensity = 1 - distanceFromEnd / threshold;\n return { amount: maxSpeed * intensity * intensity, edge: \"end\" };\n }\n return { amount: 0, edge: null };\n}\nfunction autoScrollIfNeeded(groupElement, pointerPosition, axis, velocity) {\n if (!groupElement)\n return;\n // Track the group element for cleanup\n currentGroupElement = groupElement;\n const scrollableAncestor = findScrollableAncestor(groupElement, axis);\n if (!scrollableAncestor)\n return;\n // Convert pointer position from page coordinates to viewport coordinates.\n // The gesture system uses pageX/pageY but getBoundingClientRect() returns\n // viewport-relative coordinates, so we need to account for page scroll.\n const viewportPointerPosition = pointerPosition - (axis === \"x\" ? window.scrollX : window.scrollY);\n const { amount: scrollAmount, edge } = getScrollAmount(viewportPointerPosition, scrollableAncestor, axis);\n // If not in any threshold zone, clear all state\n if (edge === null) {\n activeScrollEdge.delete(scrollableAncestor);\n initialScrollLimits.delete(scrollableAncestor);\n return;\n }\n const currentActiveEdge = activeScrollEdge.get(scrollableAncestor);\n const isDocumentScroll = scrollableAncestor === document.body ||\n scrollableAncestor === document.documentElement;\n // If not currently scrolling this edge, check velocity to see if we should start\n if (currentActiveEdge !== edge) {\n // Only start scrolling if velocity is towards the edge\n const shouldStart = (edge === \"start\" && velocity < 0) ||\n (edge === \"end\" && velocity > 0);\n if (!shouldStart)\n return;\n // Activate this edge\n activeScrollEdge.set(scrollableAncestor, edge);\n // Record initial scroll limit (prevents infinite scroll)\n const maxScroll = axis === \"x\"\n ? scrollableAncestor.scrollWidth - (isDocumentScroll ? window.innerWidth : scrollableAncestor.clientWidth)\n : scrollableAncestor.scrollHeight - (isDocumentScroll ? window.innerHeight : scrollableAncestor.clientHeight);\n initialScrollLimits.set(scrollableAncestor, maxScroll);\n }\n // Cap scrolling at initial limit (prevents infinite scroll)\n if (scrollAmount > 0) {\n const initialLimit = initialScrollLimits.get(scrollableAncestor);\n const currentScroll = axis === \"x\"\n ? (isDocumentScroll ? window.scrollX : scrollableAncestor.scrollLeft)\n : (isDocumentScroll ? window.scrollY : scrollableAncestor.scrollTop);\n if (currentScroll >= initialLimit)\n return;\n }\n // Apply scroll\n if (axis === \"x\") {\n if (isDocumentScroll) {\n window.scrollBy({ left: scrollAmount });\n }\n else {\n scrollableAncestor.scrollLeft += scrollAmount;\n }\n }\n else {\n if (isDocumentScroll) {\n window.scrollBy({ top: scrollAmount });\n }\n else {\n scrollableAncestor.scrollTop += scrollAmount;\n }\n }\n}\n\nexport { autoScrollIfNeeded, resetAutoScrollState };\n//# sourceMappingURL=auto-scroll.mjs.map\n","\"use client\";\nimport { jsx } from 'react/jsx-runtime';\nimport { isMotionValue } from 'motion-dom';\nimport { invariant } from 'motion-utils';\nimport { forwardRef, useContext } from 'react';\nimport { ReorderContext } from '../../context/ReorderContext.mjs';\nimport { motion } from '../../render/components/motion/proxy.mjs';\nimport { useConstant } from '../../utils/use-constant.mjs';\nimport { useMotionValue } from '../../value/use-motion-value.mjs';\nimport { useTransform } from '../../value/use-transform.mjs';\nimport { autoScrollIfNeeded, resetAutoScrollState } from './utils/auto-scroll.mjs';\n\nfunction useDefaultMotionValue(value, defaultValue = 0) {\n return isMotionValue(value) ? value : useMotionValue(defaultValue);\n}\nfunction ReorderItemComponent({ children, style = {}, value, as = \"li\", onDrag, onDragEnd, layout = true, ...props }, externalRef) {\n const Component = useConstant(() => motion[as]);\n const context = useContext(ReorderContext);\n const point = {\n x: useDefaultMotionValue(style.x),\n y: useDefaultMotionValue(style.y),\n };\n const zIndex = useTransform([point.x, point.y], ([latestX, latestY]) => latestX || latestY ? 1 : \"unset\");\n invariant(Boolean(context), \"Reorder.Item must be a child of Reorder.Group\", \"reorder-item-child\");\n const { axis, registerItem, updateOrder, groupRef } = context;\n return (jsx(Component, { drag: axis, ...props, dragSnapToOrigin: true, style: { ...style, x: point.x, y: point.y, zIndex }, layout: layout, onDrag: (event, gesturePoint) => {\n const { velocity, point: pointerPoint } = gesturePoint;\n const offset = point[axis].get();\n // Always attempt to update order - checkReorder handles the logic\n updateOrder(value, offset, velocity[axis]);\n autoScrollIfNeeded(groupRef.current, pointerPoint[axis], axis, velocity[axis]);\n onDrag && onDrag(event, gesturePoint);\n }, onDragEnd: (event, gesturePoint) => {\n resetAutoScrollState();\n onDragEnd && onDragEnd(event, gesturePoint);\n }, onLayoutMeasure: (measured) => {\n registerItem(value, measured);\n }, ref: externalRef, ignoreStrict: true, children: children }));\n}\nconst ReorderItem = /*@__PURE__*/ forwardRef(ReorderItemComponent);\n\nexport { ReorderItem, ReorderItemComponent };\n//# 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