@vpmedia/phaser 1.94.0 → 1.96.0

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Files changed (205) hide show
  1. package/CHANGELOG.md +41 -0
  2. package/package.json +11 -11
  3. package/src/phaser/core/animation.js +79 -56
  4. package/src/phaser/core/animation_manager.js +55 -55
  5. package/src/phaser/core/animation_parser.js +2 -2
  6. package/src/phaser/core/cache.js +154 -154
  7. package/src/phaser/core/device.js +2 -1
  8. package/src/phaser/core/device_util.js +27 -27
  9. package/src/phaser/core/dom.js +43 -43
  10. package/src/phaser/core/event_manager.js +63 -63
  11. package/src/phaser/core/factory.js +47 -47
  12. package/src/phaser/core/frame.js +30 -30
  13. package/src/phaser/core/frame_data.js +30 -28
  14. package/src/phaser/core/frame_util.js +8 -8
  15. package/src/phaser/core/game.js +35 -19
  16. package/src/phaser/core/input_pointer.js +18 -0
  17. package/src/phaser/core/loader.js +171 -171
  18. package/src/phaser/core/loader_parser.js +22 -22
  19. package/src/phaser/core/raf.js +1 -1
  20. package/src/phaser/core/scale_manager.js +3 -2
  21. package/src/phaser/core/scene.js +16 -10
  22. package/src/phaser/core/scene_manager.js +51 -43
  23. package/src/phaser/core/signal.js +56 -52
  24. package/src/phaser/core/sound.js +54 -54
  25. package/src/phaser/core/sound_manager.js +49 -49
  26. package/src/phaser/core/stage.js +16 -16
  27. package/src/phaser/core/time.js +54 -30
  28. package/src/phaser/core/timer.js +82 -64
  29. package/src/phaser/core/timer_event.js +9 -9
  30. package/src/phaser/core/tween.js +106 -90
  31. package/src/phaser/core/tween_data.js +30 -30
  32. package/src/phaser/core/tween_manager.js +32 -24
  33. package/src/phaser/core/world.js +4 -3
  34. package/src/phaser/display/bitmap_text.js +72 -54
  35. package/src/phaser/display/button.js +48 -47
  36. package/src/phaser/display/canvas/buffer.js +8 -8
  37. package/src/phaser/display/canvas/graphics.js +8 -8
  38. package/src/phaser/display/canvas/masker.js +5 -5
  39. package/src/phaser/display/canvas/pool.js +18 -18
  40. package/src/phaser/display/canvas/renderer.js +17 -16
  41. package/src/phaser/display/canvas/tinter.js +22 -22
  42. package/src/phaser/display/canvas/util.js +42 -42
  43. package/src/phaser/display/display_object.js +119 -108
  44. package/src/phaser/display/graphics.js +129 -112
  45. package/src/phaser/display/graphics_data.js +10 -10
  46. package/src/phaser/display/graphics_data_util.js +3 -3
  47. package/src/phaser/display/group.js +63 -50
  48. package/src/phaser/display/image.js +68 -50
  49. package/src/phaser/display/sprite_batch.js +2 -2
  50. package/src/phaser/display/sprite_util.js +19 -19
  51. package/src/phaser/display/text.js +217 -187
  52. package/src/phaser/display/webgl/abstract_filter.js +4 -4
  53. package/src/phaser/display/webgl/base_texture.js +9 -9
  54. package/src/phaser/display/webgl/blend_manager.js +7 -7
  55. package/src/phaser/display/webgl/earcut.js +95 -95
  56. package/src/phaser/display/webgl/earcut_node.js +4 -4
  57. package/src/phaser/display/webgl/fast_sprite_batch.js +15 -15
  58. package/src/phaser/display/webgl/filter_manager.js +9 -9
  59. package/src/phaser/display/webgl/filter_texture.js +10 -10
  60. package/src/phaser/display/webgl/graphics.js +37 -37
  61. package/src/phaser/display/webgl/graphics_data.js +4 -4
  62. package/src/phaser/display/webgl/mask_manager.js +6 -6
  63. package/src/phaser/display/webgl/render_texture.js +16 -16
  64. package/src/phaser/display/webgl/renderer.js +21 -20
  65. package/src/phaser/display/webgl/shader/complex.js +4 -4
  66. package/src/phaser/display/webgl/shader/fast.js +4 -4
  67. package/src/phaser/display/webgl/shader/normal.js +8 -8
  68. package/src/phaser/display/webgl/shader/primitive.js +4 -4
  69. package/src/phaser/display/webgl/shader/strip.js +4 -4
  70. package/src/phaser/display/webgl/shader_manager.js +9 -9
  71. package/src/phaser/display/webgl/sprite_batch.js +18 -18
  72. package/src/phaser/display/webgl/stencil_manager.js +16 -16
  73. package/src/phaser/display/webgl/texture.js +13 -13
  74. package/src/phaser/display/webgl/texture_util.js +8 -8
  75. package/src/phaser/display/webgl/util.js +25 -25
  76. package/src/phaser/geom/circle.js +74 -69
  77. package/src/phaser/geom/ellipse.js +33 -28
  78. package/src/phaser/geom/line.js +96 -93
  79. package/src/phaser/geom/matrix.js +61 -54
  80. package/src/phaser/geom/point.js +99 -96
  81. package/src/phaser/geom/polygon.js +27 -22
  82. package/src/phaser/geom/rectangle.js +137 -132
  83. package/src/phaser/geom/rounded_rectangle.js +12 -12
  84. package/src/phaser/geom/util/circle.js +33 -33
  85. package/src/phaser/geom/util/ellipse.js +5 -5
  86. package/src/phaser/geom/util/line.js +26 -26
  87. package/src/phaser/geom/util/matrix.js +8 -8
  88. package/src/phaser/geom/util/point.js +97 -97
  89. package/src/phaser/geom/util/polygon.js +4 -4
  90. package/src/phaser/geom/util/rectangle.js +74 -74
  91. package/src/phaser/geom/util/rounded_rectangle.js +4 -4
  92. package/src/phaser/util/math.js +81 -81
  93. package/types/phaser/core/animation.d.ts +79 -56
  94. package/types/phaser/core/animation.d.ts.map +1 -1
  95. package/types/phaser/core/animation_manager.d.ts +55 -55
  96. package/types/phaser/core/animation_parser.d.ts +3 -2
  97. package/types/phaser/core/animation_parser.d.ts.map +1 -1
  98. package/types/phaser/core/cache.d.ts +154 -154
  99. package/types/phaser/core/device.d.ts.map +1 -1
  100. package/types/phaser/core/dom.d.ts +51 -44
  101. package/types/phaser/core/dom.d.ts.map +1 -1
  102. package/types/phaser/core/event_manager.d.ts +63 -63
  103. package/types/phaser/core/factory.d.ts +47 -47
  104. package/types/phaser/core/frame.d.ts +30 -30
  105. package/types/phaser/core/frame_data.d.ts +28 -27
  106. package/types/phaser/core/frame_data.d.ts.map +1 -1
  107. package/types/phaser/core/game.d.ts +54 -21
  108. package/types/phaser/core/game.d.ts.map +1 -1
  109. package/types/phaser/core/input_pointer.d.ts +18 -0
  110. package/types/phaser/core/input_pointer.d.ts.map +1 -1
  111. package/types/phaser/core/loader.d.ts +175 -172
  112. package/types/phaser/core/loader.d.ts.map +1 -1
  113. package/types/phaser/core/loader_parser.d.ts.map +1 -1
  114. package/types/phaser/core/raf.d.ts +1 -1
  115. package/types/phaser/core/scale_manager.d.ts +6 -5
  116. package/types/phaser/core/scale_manager.d.ts.map +1 -1
  117. package/types/phaser/core/scene.d.ts +15 -9
  118. package/types/phaser/core/scene.d.ts.map +1 -1
  119. package/types/phaser/core/scene_manager.d.ts +51 -43
  120. package/types/phaser/core/scene_manager.d.ts.map +1 -1
  121. package/types/phaser/core/signal.d.ts +54 -51
  122. package/types/phaser/core/signal.d.ts.map +1 -1
  123. package/types/phaser/core/sound.d.ts +54 -54
  124. package/types/phaser/core/sound_manager.d.ts +49 -49
  125. package/types/phaser/core/stage.d.ts +10 -10
  126. package/types/phaser/core/time.d.ts +54 -30
  127. package/types/phaser/core/time.d.ts.map +1 -1
  128. package/types/phaser/core/timer.d.ts +82 -64
  129. package/types/phaser/core/timer.d.ts.map +1 -1
  130. package/types/phaser/core/timer_event.d.ts +9 -9
  131. package/types/phaser/core/tween.d.ts +106 -90
  132. package/types/phaser/core/tween.d.ts.map +1 -1
  133. package/types/phaser/core/tween_data.d.ts +30 -30
  134. package/types/phaser/core/tween_manager.d.ts +35 -67
  135. package/types/phaser/core/tween_manager.d.ts.map +1 -1
  136. package/types/phaser/core/world.d.ts +4 -3
  137. package/types/phaser/core/world.d.ts.map +1 -1
  138. package/types/phaser/display/bitmap_text.d.ts +76 -53
  139. package/types/phaser/display/bitmap_text.d.ts.map +1 -1
  140. package/types/phaser/display/button.d.ts +47 -46
  141. package/types/phaser/display/button.d.ts.map +1 -1
  142. package/types/phaser/display/canvas/buffer.d.ts +8 -8
  143. package/types/phaser/display/canvas/graphics.d.ts +3 -3
  144. package/types/phaser/display/canvas/graphics.d.ts.map +1 -1
  145. package/types/phaser/display/canvas/pool.d.ts +6 -3
  146. package/types/phaser/display/canvas/pool.d.ts.map +1 -1
  147. package/types/phaser/display/canvas/renderer.d.ts +18 -17
  148. package/types/phaser/display/canvas/renderer.d.ts.map +1 -1
  149. package/types/phaser/display/canvas/util.d.ts +6 -6
  150. package/types/phaser/display/canvas/util.d.ts.map +1 -1
  151. package/types/phaser/display/display_object.d.ts +119 -108
  152. package/types/phaser/display/display_object.d.ts.map +1 -1
  153. package/types/phaser/display/graphics.d.ts +118 -102
  154. package/types/phaser/display/graphics.d.ts.map +1 -1
  155. package/types/phaser/display/graphics_data.d.ts +10 -10
  156. package/types/phaser/display/group.d.ts +59 -47
  157. package/types/phaser/display/group.d.ts.map +1 -1
  158. package/types/phaser/display/image.d.ts +58 -45
  159. package/types/phaser/display/image.d.ts.map +1 -1
  160. package/types/phaser/display/text.d.ts +237 -188
  161. package/types/phaser/display/text.d.ts.map +1 -1
  162. package/types/phaser/display/webgl/abstract_filter.d.ts +4 -4
  163. package/types/phaser/display/webgl/base_texture.d.ts +10 -10
  164. package/types/phaser/display/webgl/base_texture.d.ts.map +1 -1
  165. package/types/phaser/display/webgl/blend_manager.d.ts +6 -6
  166. package/types/phaser/display/webgl/earcut.d.ts +95 -95
  167. package/types/phaser/display/webgl/earcut_node.d.ts +4 -4
  168. package/types/phaser/display/webgl/fast_sprite_batch.d.ts +15 -15
  169. package/types/phaser/display/webgl/filter_manager.d.ts +8 -8
  170. package/types/phaser/display/webgl/filter_texture.d.ts +10 -10
  171. package/types/phaser/display/webgl/graphics.d.ts +2 -2
  172. package/types/phaser/display/webgl/graphics.d.ts.map +1 -1
  173. package/types/phaser/display/webgl/graphics_data.d.ts +4 -4
  174. package/types/phaser/display/webgl/render_texture.d.ts +16 -16
  175. package/types/phaser/display/webgl/renderer.d.ts +21 -20
  176. package/types/phaser/display/webgl/renderer.d.ts.map +1 -1
  177. package/types/phaser/display/webgl/shader/complex.d.ts +4 -4
  178. package/types/phaser/display/webgl/shader/fast.d.ts +4 -4
  179. package/types/phaser/display/webgl/shader/normal.d.ts +8 -8
  180. package/types/phaser/display/webgl/shader/primitive.d.ts +4 -4
  181. package/types/phaser/display/webgl/shader/strip.d.ts +4 -4
  182. package/types/phaser/display/webgl/shader_manager.d.ts +8 -8
  183. package/types/phaser/display/webgl/sprite_batch.d.ts +17 -17
  184. package/types/phaser/display/webgl/stencil_manager.d.ts +15 -15
  185. package/types/phaser/display/webgl/texture.d.ts +12 -12
  186. package/types/phaser/display/webgl/texture_util.d.ts +4 -2
  187. package/types/phaser/display/webgl/texture_util.d.ts.map +1 -1
  188. package/types/phaser/geom/circle.d.ts +74 -69
  189. package/types/phaser/geom/circle.d.ts.map +1 -1
  190. package/types/phaser/geom/ellipse.d.ts +33 -28
  191. package/types/phaser/geom/ellipse.d.ts.map +1 -1
  192. package/types/phaser/geom/line.d.ts +96 -93
  193. package/types/phaser/geom/line.d.ts.map +1 -1
  194. package/types/phaser/geom/matrix.d.ts +61 -54
  195. package/types/phaser/geom/matrix.d.ts.map +1 -1
  196. package/types/phaser/geom/point.d.ts +99 -96
  197. package/types/phaser/geom/point.d.ts.map +1 -1
  198. package/types/phaser/geom/polygon.d.ts +29 -23
  199. package/types/phaser/geom/polygon.d.ts.map +1 -1
  200. package/types/phaser/geom/rectangle.d.ts +137 -132
  201. package/types/phaser/geom/rectangle.d.ts.map +1 -1
  202. package/types/phaser/geom/rounded_rectangle.d.ts +12 -12
  203. package/types/phaser/geom/util/point.d.ts +1 -1
  204. package/types/phaser/geom/util/point.d.ts.map +1 -1
  205. package/pnpm-workspace.yaml +0 -4
@@ -1,162 +1,185 @@
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  export class Animation {
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  /**
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- * TBD.
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- * @param {import('./game.js').Game} game - TBD.
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- * @param {import('../display/image.js').Image} parent - TBD.
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- * @param {string} name - TBD.
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- * @param {import('./frame_data.js').FrameData} frameData - TBD.
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- * @param {string[]|number[]} frames - TBD.
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- * @param {number} frameRate - TBD.
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- * @param {boolean} loop - TBD.
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+ * Creates a new Animation instance.
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+ * @param {import('./game.js').Game} game - The game instance this animation belongs to.
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+ * @param {import('../display/image.js').Image} parent - The Image object that owns this animation.
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+ * @param {string} name - The unique name of this animation.
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+ * @param {import('./frame_data.js').FrameData} frameData - The FrameData object that contains the frames for this animation.
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+ * @param {string[]|number[]} frames - An array of frame identifiers (names or indices) to use in this animation.
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+ * @param {number} frameRate - The frame rate at which this animation should play (frames per second).
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+ * @param {boolean} loop - Whether the animation should loop when it completes.
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  */
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  constructor(game: import("./game.js").Game, parent: import("../display/image.js").Image, name: string, frameData: import("./frame_data.js").FrameData, frames: string[] | number[], frameRate: number, loop?: boolean);
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+ /** @type {import('./game.js').Game} */
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  game: import("./game.js").Game;
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  _parent: import("../display/image.js").Image;
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+ /** @type {import('./frame_data.js').FrameData} */
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  _frameData: import("./frame_data.js").FrameData;
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+ /** @type {string} */
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  name: string;
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  _frames: any[];
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+ /** @type {number} */
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  delay: number;
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+ /** @type {boolean} */
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  loop: boolean;
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+ /** @type {number} */
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  loopCount: number;
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+ /** @type {boolean} */
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  isFinished: boolean;
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+ /** @type {boolean} */
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  isPlaying: boolean;
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+ /** @type {boolean} */
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  isPaused: boolean;
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+ /** @type {number} */
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  _pauseStartTime: number;
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+ /** @type {number} */
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  _frameIndex: number;
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+ /** @type {number} */
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  _frameDiff: number;
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+ /** @type {number} */
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  _frameSkip: number;
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  currentFrame: import("./frame.js").Frame;
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+ /** @type {Signal} */
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  onStart: Signal;
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+ /** @type {Signal} */
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  onUpdate: Signal;
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+ /** @type {Signal} */
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  onComplete: Signal;
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+ /** @type {Signal} */
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  onLoop: Signal;
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+ /** @type {boolean} */
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  isReversed: boolean;
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  /**
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- * TBD.
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- * @param {number} frameRate - TBD.
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- * @param {boolean} loop - TBD.
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- * @returns {Animation} TBD.
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+ * Plays this animation.
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+ * @param {number} frameRate - The new frame rate to use for this animation (if null, uses the original frame rate).
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+ * @param {boolean} loop - Whether to loop this animation (if null, uses the original loop setting).
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+ * @returns {Animation} This Animation instance for chaining.
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  */
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  play(frameRate?: number, loop?: boolean): Animation;
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  /**
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- * TBD.
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+ * Sets whether this animation is currently paused.
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+ * @param {boolean} value - True to pause the animation, false to resume it.
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  */
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  set paused(value: boolean);
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  /**
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- * TBD.
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- * @returns {boolean} TBD.
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+ * Gets whether this animation is currently paused.
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+ * @returns {boolean} True if the animation is paused, false otherwise.
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  */
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  get paused(): boolean;
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  _timeLastFrame: number;
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  _timeNextFrame: number;
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  /**
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- * TBD.
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+ * Restarts this animation from the beginning.
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  */
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  restart(): void;
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  /**
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- * TBD.
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- * @returns {Animation} TBD.
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+ * Reverses the direction of this animation.
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+ * @returns {Animation} This Animation instance for chaining.
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  */
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  reverse(): Animation;
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  /**
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- * TBD.
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+ * Sets whether this animation is currently reversed.
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+ * @param {boolean} value - True to reverse the animation, false to normal direction.
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  */
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  set reversed(value: boolean);
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  /**
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- * TBD.
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- * @returns {boolean} TBD.
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+ * Gets whether this animation is currently reversed.
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+ * @returns {boolean} True if the animation is reversed, false otherwise.
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  */
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  get reversed(): boolean;
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  /**
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- * TBD.
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- * @returns {Animation} TBD.
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+ * Reverses the animation direction once, then returns to normal direction.
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+ * @returns {Animation} This Animation instance for chaining.
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  */
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  reverseOnce(): Animation;
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  /**
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- * TBD.
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- * @param {string|number} frameId - TBD.
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- * @param {boolean} useLocalFrameIndex - TBD.
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+ * Sets the current frame of this animation.
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+ * @param {string|number} frameId - The identifier (name or index) of the frame to set.
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+ * @param {boolean} useLocalFrameIndex - If true, treats frameId as an index into the local frames array.
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  */
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  setFrame(frameId: string | number, useLocalFrameIndex?: boolean): void;
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  /**
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- * TBD.
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- * @param {boolean} resetFrame - TBD.
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- * @param {boolean} dispatchComplete - TBD.
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+ * Stops this animation.
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+ * @param {boolean} resetFrame - If true, resets to the first frame.
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+ * @param {boolean} dispatchComplete - If true, dispatches the onComplete signal.
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  */
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  stop(resetFrame?: boolean, dispatchComplete?: boolean): void;
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  /**
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- * TBD.
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+ * Called when the game is paused.
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  */
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  onPause(): void;
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  /**
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- * TBD.
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+ * Called when the game is resumed.
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  */
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  onResume(): void;
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  /**
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- * TBD.
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- * @returns {boolean} TBD.
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+ * Updates this animation.
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+ * @returns {boolean} True if the animation was updated, false otherwise.
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  */
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  update(): boolean;
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  /**
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- * TBD.
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- * @param {boolean} signalUpdate - TBD.
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- * @param {boolean} fromPlay - TBD.
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- * @returns {boolean} TBD.
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+ * Updates the current frame of this animation.
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+ * @param {boolean} signalUpdate - Whether to signal the update event.
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+ * @param {boolean} fromPlay - Whether this call is from play().
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+ * @returns {boolean} True if the frame was updated, false otherwise.
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  */
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  updateCurrentFrame(signalUpdate: boolean, fromPlay?: boolean): boolean;
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  /**
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- * TBD.
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- * @param {number} quantity - TBD.
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+ * Advances the animation to the next frame(s).
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+ * @param {number} quantity - The number of frames to advance by.
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  */
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  next(quantity?: number): void;
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  /**
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- * TBD.
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- * @param {number} quantity - TBD.
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+ * Moves the animation to the previous frame(s).
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+ * @param {number} quantity - The number of frames to move back by.
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  */
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  previous(quantity?: number): void;
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  /**
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- * TBD.
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- * @param {import('./frame_data.js').FrameData} frameData - TBD.
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+ * Updates the frame data used by this animation.
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+ * @param {import('./frame_data.js').FrameData} frameData - The new FrameData object to use.
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  */
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  updateFrameData(frameData: import("./frame_data.js").FrameData): void;
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  /**
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- * TBD.
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+ * Destroys this animation and cleans up resources.
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  */
125
145
  destroy(): void;
126
146
  /**
127
- * TBD.
147
+ * Completes this animation, setting it to the final frame.
128
148
  */
129
149
  complete(): void;
130
150
  /**
131
- * TBD.
132
- * @returns {number} TBD.
151
+ * Gets the total number of frames in this animation.
152
+ * @returns {number} The total number of frames.
133
153
  */
134
154
  get frameTotal(): number;
135
155
  /**
136
- * TBD.
156
+ * Sets the current frame index.
157
+ * @param {number} value - The new frame index to set.
137
158
  */
138
159
  set frame(value: number);
139
160
  /**
140
- * TBD.
141
- * @returns {number} TBD.
161
+ * Gets the current frame index.
162
+ * @returns {number} The current frame index.
142
163
  */
143
164
  get frame(): number;
144
165
  /**
145
- * TBD.
166
+ * Sets the animation speed (frame rate).
167
+ * @param {number} value - The new frame rate in frames per second.
146
168
  */
147
169
  set speed(value: number);
148
170
  /**
149
- * TBD.
150
- * @returns {number} TBD.
171
+ * Gets the current animation speed (frame rate).
172
+ * @returns {number} The frame rate in frames per second.
151
173
  */
152
174
  get speed(): number;
153
175
  /**
154
- * TBD.
176
+ * Sets whether the update signal is enabled.
177
+ * @param {boolean} value - True to enable the update signal, false to disable it.
155
178
  */
156
179
  set enableUpdate(value: boolean);
157
180
  /**
158
- * TBD.
159
- * @returns {boolean} TBD.
181
+ * Gets whether the update signal is enabled.
182
+ * @returns {boolean} True if the update signal is enabled, false otherwise.
160
183
  */
161
184
  get enableUpdate(): boolean;
162
185
  }
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/animation.js"],"names":[],"mappings":"AAEA;IACE;;;;;;;;;OASG;IACH,kBARW,OAAO,WAAW,EAAE,IAAI,UACxB,OAAO,qBAAqB,EAAE,KAAK,QACnC,MAAM,aACN,OAAO,iBAAiB,EAAE,SAAS,UACnC,MAAM,EAAE,GAAC,MAAM,EAAE,aACjB,MAAM,SACN,OAAO,EA8CjB;IA3CC,uCAAuC;IACvC,MADW,OAAO,WAAW,EAAE,IAAI,CACnB;IAChB,6CAAqB;IACrB,kDAAkD;IAClD,YADW,OAAO,iBAAiB,EAAE,SAAS,CACnB;IAC3B,qBAAqB;IACrB,MADW,MAAM,CACD;IAChB,eAAiB;IAEjB,qBAAqB;IACrB,OADW,MAAM,CACY;IAC7B,sBAAsB;IACtB,MADW,OAAO,CACF;IAChB,qBAAqB;IACrB,WADW,MAAM,CACC;IAClB,sBAAsB;IACtB,YADW,OAAO,CACK;IACvB,sBAAsB;IACtB,WADW,OAAO,CACI;IACtB,sBAAsB;IACtB,UADW,OAAO,CACG;IACrB,qBAAqB;IACrB,iBADW,MAAM,CACO;IACxB,qBAAqB;IACrB,aADW,MAAM,CACG;IACpB,qBAAqB;IACrB,YADW,MAAM,CACE;IACnB,qBAAqB;IACrB,YADW,MAAM,CACE;IACnB,yCAA4E;IAC5E,qBAAqB;IACrB,SADW,MAAM,CACU;IAC3B,qBAAqB;IACrB,UADW,MAAM,CACG;IACpB,qBAAqB;IACrB,YADW,MAAM,CACa;IAC9B,qBAAqB;IACrB,QADW,MAAM,CACS;IAC1B,sBAAsB;IACtB,YADW,OAAO,CACK;IAMzB;;;;;OAKG;IACH,iBAJW,MAAM,SACN,OAAO,GACL,SAAS,CAwBrB;IAiSD;;;OAGG;IACH,kBAFW,OAAO,EASjB;IAnBD;;;OAGG;IACH,cAFa,OAAO,CAInB;IAxSC,uBAAyC;IACzC,uBAAsD;IAUxD;;OAEG;IACH,gBAaC;IAED;;;OAGG;IACH,WAFa,SAAS,CAKrB;IA2RD;;;OAGG;IACH,oBAFW,OAAO,EAIjB;IAdD;;;OAGG;IACH,gBAFa,OAAO,CAInB;IAvRD;;;OAGG;IACH,eAFa,SAAS,CAKrB;IAED;;;;OAIG;IACH,kBAHW,MAAM,GAAC,MAAM,uBACb,OAAO,QA6BjB;IAED;;;;OAIG;IACH,kBAHW,OAAO,qBACP,OAAO,QAgBjB;IAED;;OAEG;IACH,gBAIC;IAED;;OAEG;IACH,iBAIC;IAED;;;OAGG;IACH,UAFa,OAAO,CAuDnB;IAED;;;;;OAKG;IACH,iCAJW,OAAO,aACP,OAAO,GACL,OAAO,CAmBnB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAehB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAehB;IAED;;;OAGG;IACH,2BAFW,OAAO,iBAAiB,EAAE,SAAS,QAO7C;IAED;;OAEG;IACH,gBAmBC;IAED;;OAEG;IACH,iBAQC;IAuCD;;;OAGG;IACH,kBAFa,MAAM,CAIlB;IAaD;;;OAGG;IACH,iBAFW,MAAM,EAWhB;IAxBD;;;OAGG;IACH,aAFa,MAAM,CAOlB;IAyBD;;;OAGG;IACH,iBAFW,MAAM,EAMhB;IAhBD;;;OAGG;IACH,aAFa,MAAM,CAIlB;IAoBD;;;OAGG;IACH,wBAFW,OAAO,EASjB;IAnBD;;;OAGG;IACH,oBAFa,OAAO,CAInB;CAcF;uBA7dsB,aAAa"}
@@ -1,7 +1,7 @@
1
1
  export class AnimationManager {
2
2
  /**
3
- * TBD.
4
- * @param {import('../display/image.js').Image} sprite - TBD.
3
+ * Creates a new AnimationManager instance.
4
+ * @param {import('../display/image.js').Image} sprite - Reference to the parent Sprite.
5
5
  */
6
6
  constructor(sprite: import("../display/image.js").Image);
7
7
  sprite: import("../display/image.js").Image;
@@ -21,119 +21,119 @@ export class AnimationManager {
21
21
  /** @type {number[]} */
22
22
  _outputFrames: number[];
23
23
  /**
24
- * TBD.
24
+ * Destroys the AnimationManager and cleans up resources.
25
25
  */
26
26
  destroy(): void;
27
27
  /**
28
- * TBD.
29
- * @param {import('./frame_data.js').FrameData} frameData - TBD.
30
- * @param {string|number} frame - TBD.
31
- * @returns {boolean} TBD.
28
+ * Loads frame data into the AnimationManager.
29
+ * @param {import('./frame_data.js').FrameData} frameData - The FrameData to load.
30
+ * @param {string|number} frame - The frame index or name to set as current.
31
+ * @returns {boolean} True if the frame data was loaded successfully, false otherwise.
32
32
  */
33
33
  loadFrameData(frameData: import("./frame_data.js").FrameData, frame: string | number): boolean;
34
34
  /**
35
- * TBD.
35
+ * Sets the current frame index.
36
36
  */
37
37
  set frame(value: number);
38
38
  /**
39
- * TBD.
40
- * @returns {number} TBD.
39
+ * Gets the current frame index.
40
+ * @returns {number} The current frame index.
41
41
  */
42
42
  get frame(): number;
43
43
  /**
44
- * TBD.
44
+ * Sets the current frame by name.
45
45
  */
46
46
  set frameName(value: string);
47
47
  /**
48
- * TBD.
49
- * @returns {string} TBD.
48
+ * Gets the current frame name.
49
+ * @returns {string} The current frame name, or null if no frame is set.
50
50
  */
51
51
  get frameName(): string;
52
52
  /**
53
- * TBD.
54
- * @param {import('./frame_data.js').FrameData} frameData - TBD.
55
- * @param {string|number} frame - TBD.
56
- * @returns {boolean} TBD.
53
+ * Copies frame data into the AnimationManager.
54
+ * @param {import('./frame_data.js').FrameData} frameData - The FrameData to copy.
55
+ * @param {string|number} frame - The frame index or name to set as current.
56
+ * @returns {boolean} True if the frame data was copied successfully, false otherwise.
57
57
  */
58
58
  copyFrameData(frameData: import("./frame_data.js").FrameData, frame: string | number): boolean;
59
59
  /**
60
- * TBD.
61
- * @param {string} name - TBD.
62
- * @param {number[] | string[] | null | undefined} frameList - TBD.
63
- * @param {number} frameRate - TBD.
64
- * @param {boolean} loop - TBD.
65
- * @param {boolean | undefined} useNumericIndex - TBD.
66
- * @returns {Animation} TBD.
60
+ * Adds a new animation to the AnimationManager.
61
+ * @param {string} name - The name of the animation.
62
+ * @param {number[] | string[] | null | undefined} frameList - The list of frames to include in the animation.
63
+ * @param {number} frameRate - The frame rate of the animation (frames per second).
64
+ * @param {boolean} loop - Whether the animation should loop.
65
+ * @param {boolean | undefined} useNumericIndex - Whether to treat frameList as numeric indices.
66
+ * @returns {Animation} The created Animation object.
67
67
  */
68
68
  add(name: string, frameList: number[] | string[] | null | undefined, frameRate?: number, loop?: boolean, useNumericIndex?: boolean | undefined): Animation;
69
69
  /**
70
- * TBD.
71
- * @param {string[] | number[]} frames - TBD.
72
- * @param {boolean} useNumericIndex - TBD.
73
- * @returns {boolean} TBD.
70
+ * Validates a list of frames against the current frame data.
71
+ * @param {string[] | number[]} frames - The list of frames to validate.
72
+ * @param {boolean} useNumericIndex - Whether to treat frameList as numeric indices.
73
+ * @returns {boolean} True if all frames are valid, false otherwise.
74
74
  */
75
75
  validateFrames(frames: string[] | number[], useNumericIndex?: boolean): boolean;
76
76
  /**
77
- * TBD.
78
- * @param {string} name - TBD.
79
- * @param {number} frameRate - TBD.
80
- * @param {boolean} loop - TBD.
81
- * @returns {Animation} TBD.
77
+ * Plays an animation by name.
78
+ * @param {string} name - The name of the animation to play.
79
+ * @param {number} frameRate - The frame rate (frames per second) to play at, or null to use the animation's default.
80
+ * @param {boolean} loop - Whether the animation should loop, or null to use the animation's default.
81
+ * @returns {Animation} The Animation object that was played, or null if not found.
82
82
  */
83
83
  play(name: string, frameRate?: number, loop?: boolean): Animation;
84
84
  /**
85
- * TBD.
86
- * @param {string} name - TBD.
87
- * @param {boolean} resetFrame - TBD.
85
+ * Stops an animation by name.
86
+ * @param {string} name - The name of the animation to stop, or null to stop the current animation.
87
+ * @param {boolean} resetFrame - Whether to reset the frame to the first frame of the animation.
88
88
  */
89
89
  stop(name?: string, resetFrame?: boolean): void;
90
90
  /**
91
- * TBD.
92
- * @returns {boolean} TBD.
91
+ * Updates the animation manager state.
92
+ * @returns {boolean} True if an animation was updated, false otherwise.
93
93
  */
94
94
  update(): boolean;
95
95
  /**
96
- * TBD.
97
- * @param {number} quantity - TBD.
96
+ * Advances the current animation by a specified number of frames.
97
+ * @param {number} quantity - The number of frames to advance by.
98
98
  */
99
99
  next(quantity: number): void;
100
100
  /**
101
- * TBD.
102
- * @param {number} quantity - TBD.
101
+ * Moves the current animation back by a specified number of frames.
102
+ * @param {number} quantity - The number of frames to move back by.
103
103
  */
104
104
  previous(quantity: number): void;
105
105
  /**
106
- * TBD.
107
- * @param {string} name - TBD.
108
- * @returns {Animation} TBD.
106
+ * Gets an animation by name.
107
+ * @param {string} name - The name of the animation to retrieve.
108
+ * @returns {Animation} The Animation object, or null if not found.
109
109
  */
110
110
  getAnimation(name: string): Animation;
111
111
  /**
112
- * TBD.
112
+ * Refreshes the current frame texture (not implemented).
113
113
  */
114
114
  refreshFrame(): void;
115
115
  /**
116
- * TBD.
117
- * @returns {import('./frame_data.js').FrameData} TBD.
116
+ * Gets the frame data used by this AnimationManager.
117
+ * @returns {import('./frame_data.js').FrameData} The FrameData object.
118
118
  */
119
119
  get frameData(): import("./frame_data.js").FrameData;
120
120
  /**
121
- * TBD.
122
- * @returns {number} TBD.
121
+ * Gets the total number of frames in the frame data.
122
+ * @returns {number} The total number of frames.
123
123
  */
124
124
  get frameTotal(): number;
125
125
  /**
126
- * TBD.
126
+ * Sets the paused state of the current animation.
127
127
  */
128
128
  set paused(value: boolean);
129
129
  /**
130
- * TBD.
131
- * @returns {boolean} TBD.
130
+ * Gets the paused state of the current animation.
131
+ * @returns {boolean} True if the current animation is paused, false otherwise.
132
132
  */
133
133
  get paused(): boolean;
134
134
  /**
135
- * TBD.
136
- * @returns {string} TBD.
135
+ * Gets the name of the current animation.
136
+ * @returns {string} The name of the current animation, or null if no animation is active.
137
137
  */
138
138
  get name(): string;
139
139
  _frameIndex: number;
@@ -1,3 +1,4 @@
1
- export function spriteSheet(game: import("./game.js").Game, key: string, frameWidth: number, frameHeight: number, frameMax: number, margin: number, spacing: number): object;
2
- export function JSONDataHash(game: import("./game.js").Game, json: object): object;
1
+ export function spriteSheet(game: import("./game.js").Game, key: string, frameWidth: number, frameHeight: number, frameMax: number, margin: number, spacing: number): FrameData;
2
+ export function JSONDataHash(game: import("./game.js").Game, json: object): FrameData;
3
+ import { FrameData } from './frame_data.js';
3
4
  //# sourceMappingURL=animation_parser.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"animation_parser.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/animation_parser.js"],"names":[],"mappings":"AAcO,kCATI,OAAO,WAAW,EAAE,IAAI,OACxB,MAAM,cACN,MAAM,eACN,MAAM,YACN,MAAM,UACN,MAAM,WACN,MAAM,GACJ,SAAS,CA4CrB;AAQM,mCAJI,OAAO,WAAW,EAAE,IAAI,QACxB,MAAM,GACJ,SAAS,CAiCrB;0BA9FyB,iBAAiB"}