@vpmedia/phaser 1.9.0 → 1.10.0

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package/README.md CHANGED
@@ -1,7 +1,7 @@
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  @vpmedia/phaser
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  ===============
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- [![npm version](https://badge.fury.io/js/@vpmedia%2Fphaser.svg?v=1.9.0)](https://badge.fury.io/js/@vpmedia%2Fphaser)
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+ [![npm version](https://badge.fury.io/js/@vpmedia%2Fphaser.svg?v=1.10.0)](https://badge.fury.io/js/@vpmedia%2Fphaser)
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  [![Node.js CI](https://github.com/vpmedia/phaser/actions/workflows/node.js.yml/badge.svg)](https://github.com/vpmedia/phaser/actions/workflows/node.js.yml)
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  @vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@vpmedia/phaser",
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- "version": "1.9.0",
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+ "version": "1.10.0",
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  "description": "@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2",
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  "author": "Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)",
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  "license": "MIT",
@@ -585,6 +585,7 @@ export default class {
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  xhrLoad(file, url, type, onload, onerror) {
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  this.log('xhrLoad', file);
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+ const scope = this;
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  const xhr = new XMLHttpRequest();
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  xhr.open('GET', url, true);
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  xhr.responseType = type;
@@ -595,11 +596,16 @@ export default class {
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  xhr.setRequestHeader('Accept', this.headers[file.type]);
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  }
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  onerror = onerror || this.fileError;
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- const scope = this;
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  xhr.onload = () => {
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  try {
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  if (xhr.readyState === 4 && xhr.status >= 400 && xhr.status <= 599) { // Handle HTTP status codes of 4xx and 5xx as errors, even if xhr.onerror was not called.
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- return onerror.call(scope, file, xhr);
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+ if (scope.isUseRetry && (!file.numRetry || file.numRetry < scope.maxRetry)) {
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+ file.numRetry = !file.numRetry ? 1 : file.numRetry += 1;
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+ scope.xhrLoad(file, url, type, onload, onerror);
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+ return null;
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+ } else {
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+ return onerror.call(scope, file, xhr);
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+ }
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  }
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  return onload.call(scope, file, xhr);
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  } catch (e) {